No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
9 Wrack (base: 25mm) |
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4‑19 | 9 Wrack |
7" | 3+ | 3+ | 3 | 4 | 1 | 2 | 7 | 6+ | 25mm |
9 Acothyst (base: 25mm) |
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1 | 9 Acothyst |
7" | 3+ | 3+ | 3 | 4 | 1 | 3 | 8 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Stinger pistol | ||||||
+5 Stinger pistol | 12" | Pistol 1 | 2 | 0 | 1 | Poisoned Weapon (2+) |
Poisoned Weapon (2+) | ||||||
+5 Hexrifle | ||||||
+5 Hexrifle | 36" | Heavy 1 | 6 | -2 | 2 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+10 Liquifier gun | ||||||
+10 Liquifier gun | 12" | Assault D6 | 4 | -2 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Ossefactor | ||||||
+5 Ossefactor | 24" | Assault 1 | 2 | -3 | 2 | Poisoned Weapon (2+) |
Poisoned Weapon (2+) | ||||||
+5 Agoniser | ||||||
+5 Agoniser | Melee | Melee | User | -3 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
+5 Electrocorrosive whip | ||||||
+5 Electrocorrosive whip | Melee | Melee | 2 | -2 | 1 | Poisoned Weapon (4+). Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |
Poisoned Weapon (4+). Each time an attack is made with this weapon, make 2 hit rolls instead of 1. | ||||||
+5 Flesh gauntlet | ||||||
+5 Flesh gauntlet | Melee | Melee | +1 | 0 | 1 | Each time an attack is made with this weapon, if the target is not a VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, if the target is not a VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+5 Mindphase gauntlet | ||||||
+5 Mindphase gauntlet | Melee | Melee | User | -1 | 2 | - |
+10 Scissorhand | ||||||
+10 Scissorhand | Melee | Melee | User | -2 | 1 | Poisoned Weapon (4+). Each time the bearer fights, it makes 2 additional attacks with this weapon. |
Poisoned Weapon (4+). Each time the bearer fights, it makes 2 additional attacks with this weapon. | ||||||
+5 Venom blade | ||||||
+5 Venom blade | Melee | Melee | User | -1 | 1 | Poisoned Weapon (2+) |
Poisoned Weapon (2+) | ||||||
Wrack blades | ||||||
Wrack blades | Melee | Melee | User | -1 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• For every five models this unit contains, one Wrack can be equipped with one of the following: 1 liquifier gun; 1 ossefactor. • The Acothyst’s Wrack blades can be replaced with one of the following: 1 agoniser; 1 electrocorrosive whip; 1 flesh gauntlet; 1 mindphase gauntlet; 1 scissorhand; 1 venom blade. • The Acothyst can be equipped with one of the following: 1 hexrifle; 1 liquifier gun; 1 stinger pistol.
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ABILITIES | |
ABILITIES |
Blade Artists, Insensible to Pain, Power From Pain
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Wracks can receive the following Favoured Retinues upgrade: Haemoxytes +2/model (Power Rating: +1 per 5 model). | |
FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: INFANTRY, CORE, WRACKS |
The denizens of Commorragh use the shadows to their advantage.
Over long millennia in Commorragh’s undercity, the Haemonculus Covens have perfected the craft of carving flesh.
The Chaos God Slaanesh is reviled by the Aeldari, who hate and despise his followers with a ferocious loathing.
Commorrite society is founded upon opportunistic deception.
The Coven of the Dark Creed have a well-earned reputation for novel methods of assassination.
The Prophets of Flesh have innumerable servants, each of which is extensively marked with sigils of ownership by their masters. Only by committing the most impressive acts of sadism under the eyes of their betters can one of these twisted creatures slowly excise these marks.
Few armies are able to maintain their mettle when the sounds of their leader’s tortured screams fill the air.
Many Coteries of the Haemonculi are so wealthy and powerful they have connections throughout Commorragh, letting them buy, barter and blackmail their way to acquiring the finest wargear.
The Haemonculi of this coven have concocted particularly virulent poisons for their weaponry.
The servants and creations of a Haemonculus will do all they can to keep their liege safe.
Some Haemonculi surgically graft pain-suppressors and vials of rapid healing agents into their servants, which the Haemonculus can cause to come into effect whenever they will. Should any of their creations particularly impress them, the Haemonculus may feel inclined to activate these grafts, helping grant them more life to serve longer.
The mutilated appearance of the Haemonculi’s servants, combined with the general fear of battle and death, deeply unnerves foes.
The servants of the Haemonculi always strive to impress their lieges. One such tactic is to carve up their foes in particularly revolting and inventive ways. Such a deed also inspires much fear in the enemy.
By hurling rune-graven orbs into the air, the Drukhari can tear a route into the webway through which more of their kin can pour.
The Drukhari are masters at using hit-and-run tactics, engaging a target with a flurry of shots before quickly manoeuvring into cover or out of sight.
The scent of a foe in pain draws Drukhari to it like hungry predators to an injured beast, their senses sharpening at its tang.
The poisons, toxins and venoms employed by this Coteries of the Haemonculi are especially potent, sapping the enemy’s strength and will to fight.
A few rare poisons contain virulent acidic compounds, ferrogangrenous venoms or even inorganic nanophages, which swiftly break down the most formidable of armour plating. When showered with these potent shards, enemy crews find their vehicles dissolving around them, or even swelling with infection and crushing them inside.
Highly prized by their masters, the Haemoxytes consider themselves to be the pinnacle of the fleshcrafting art. Grafted with a bewildering array of internal augmentations derived from both Aeldari gene-stock and that of other races, they exhibit enhanced abilities, and are often tasked with particularly vital duties by their masters. Although they are viewed with disgust by other Drukhari, it is not unusual for a Wrack to viciously slay any rivals to secure a chance to become a Haemoxyte, earning a prestigious place among their masters’ favoured creations.
For each MASTER HAEMONCULUS or URIEN RAKARTH unit in your army, one unit of Wracks in the same Detachment can be upgraded to Haemoxytes. Haemoxytes have a maximum unit size of 10, gain the HAEMOXYTES keyword and have the following additional abilities:The Drukhari frequently use virulent poisons to kill their prey in excruciating ways.
Many Drukhari weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads ‘Poisoned Weapon’ and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unit (excluding VEHICLE or TITANIC units), an unmodified wound roll of this value is always successful.Agoniser used in the following datasheets:
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As the Drukhari feed on the souls of the slain, they become imbued with supernatural might, eventually turning into killing machines.
This ability only applies if every unit in your army is a DRUKHARI or UNALIGNED unit. At the start of each battle round, this ability gains additional effects. These effects are cumulative.BATTLE ROUND | ADDITIONAL EFFECT |
1+ | Inured to Suffering: Models in this unit have a 6+ invulnerable save. |
2+ | Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced. |
3+ | Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack’s hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it. |
4+ | Mantle of Agony: Models in this unit have a 5+ invulnerable save. |
5+ | Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are. |
The AELDARI keyword is used in the following Drukhari datasheets:
The DRUKHARI keyword is used in the following Drukhari datasheets:
The INFANTRY keyword is used in the following Drukhari datasheets:
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The DRUKHARI and INFANTRY keywords are used in the following Drukhari datasheets:
The DRUKHARI and BIKER keywords are used in the following Drukhari datasheets:
The URIEN RAKARTH keyword is used in the following Drukhari datasheets:
The DRUKHARI and BEAST keywords are used in the following Drukhari datasheets:
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This datasheet has Troops Battlefield Role. Full list of Drukhari units sharing same Battlefield Role follows:
Stinger pistol used in the following datasheets:
Liquifier gun used in the following datasheets:
Flesh gauntlet used in the following datasheets:
Scissorhand used in the following datasheets:
Every denizen of Commorragh learns from a young age the value of blades, and all are adept in their usage, whether those wielded by their cruel hands or as part of their razor-edged armour.
Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1.The exquisite agonies visited upon the minions of the Haemonculus Covens have ensured that even the lowliest Wrack is oblivious to the most potent of weaponry.
Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost.The CORE keyword is used in the following Drukhari datasheets:
The WRACKS keyword is used in the following Drukhari datasheets:
The DARK CREED and CORE keywords are used in the following Drukhari datasheets:
The DARK CREED and CHARACTER keywords are used in the following Drukhari datasheets:
The PROPHETS OF FLESH and INFANTRY keywords are used in the following Drukhari datasheets:
The PROPHETS OF FLESH and HAEMONCULUS keywords are used in the following Drukhari datasheets:
The GROTESQUES keyword is used in the following Drukhari datasheets:
The DRUKHARI and CORE keywords are used in the following Drukhari datasheets: