No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
65 Venom (base: 60mm flying base) |
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1 | 65 Venom |
16" | 4+ | 3+ | 5 | 5 | 6 | 3 | 7 | 4+ | 60mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Splinter cannon | ||||||
+10 Splinter cannon | 36" | Heavy 3 | 3 | -1 | 2 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Twin splinter rifle | ||||||
Twin splinter rifle | 24" | Rapid Fire 2 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Bladevanes | ||||||
Bladevanes | Melee | Melee | +1 | -1 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Chain-snares | |||||||
Add 3 to the bearer’s Attacks characteristic. | |||||||
+5 Chain-snares | Add 3 to the bearer’s Attacks characteristic. | ||||||
+5 Grisly trophies | |||||||
The bearer gains the following ability: ‘Grisly Trophies (Aura): While an enemy unit is within 3" of this model, subtract 2 from the Leadership characteristic of models in that unit.’ | |||||||
+5 Grisly trophies | The bearer gains the following ability: ‘Grisly Trophies (Aura): While an enemy unit is within 3" of this model, subtract 2 from the Leadership characteristic of models in that unit.’ |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s twin splinter rifle can be replaced with 1 splinter cannon. • This model can be equipped with any of the following: 1 chain-snares; 1 grisly trophies.
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ABILITIES | |
ABILITIES |
Blade Artists, Power From Pain Open-topped: In your Shooting phase, units embarked within this transport can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Flickerfield: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. This model has a 5+ invulnerable save against ranged attacks. Hovering: Distances are always measured to and from this model’s hull. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 6 DRUKHARI INFANTRY models. This model cannot transport GROTESQUES, SCOURGES or SKYBOARD models. |
FACTION KEYWORDS: AELDARI, DRUKHARI, or or | |
KEYWORDS: VEHICLE, TRANSPORT, FLY, VENOM |
The Drukhari never venture anywhere without a plethora of blades about their person. So it is that these fighters strike at visors, eyes and armour joins with hard-won skill.
Nothing is of greater importance to the Cult of Strife than an artful kill, and no greater spectacle than when they put their refined tastes into practice.
Borrowing from the performances of their Harlequin kindred, the Wyches of the Cult of Strife add their own unique flourishes to the dance of death, leaping and pirouetting past mesmerised enemies in preparation for the inevitable crescendo of violence.
Commorrite society is founded upon opportunistic deception.
The Chaos God Slaanesh is reviled by the Aeldari, who hate and despise his followers with a ferocious loathing.
Over long millennia in Commorragh’s undercity, the Haemonculus Covens have perfected the craft of carving flesh.
The hyper-fast reflexes of the Drukhari allow them to duck and weave to avoid all but the swiftest enemy strikes.
The denizens of Commorragh use the shadows to their advantage.
Few armies are able to maintain their mettle when the sounds of their leader’s tortured screams fill the air.
Drukhari Kabalites are masters of firing accurately on the move, knowing that their best defence is to never be a sitting target.
Some Haemonculi surgically graft pain suppressors and vials of rapid healing agents into their servants, which the Haemonculus can cause to come into effect whenever they will. Should any of their creations particularly impress them, the Haemonculus may feel inclined to activate these grafts, helping grant them more life to serve longer.
As their transports descend, Drukhari are swift to plunge into their prey, blades bared.
Transport barques seek to ferry their murderous cargo on new attack angles, or else move aloft to provide encircling fire support.
Just as terrifying as a sudden emergence from the webway is the meteoric descent of a Drukhari raiding craft behind enemy lines.
The Drukhari are masters at using hit-and-run tactics, engaging a target with a flurry of shots before quickly manoeuvring into cover or out of sight.
The airborne combatants of a Wych Cult have no need to slow down in order to carry out their slaughter.
Wyches of the Red Grief set foot on solid ground only for as long as it takes to butcher the enemy.
The Supreme Overlord of Commorragh develops countermeasures for every conceivable course of events.
In the swirl of battle, the Cult of Strife change their partners in combat frequently, somersaulting from one violent engagement only to engage in another as they see fit.
Some Haemonculi surgically graft pain-suppressors and vials of rapid healing agents into their servants, which the Haemonculus can cause to come into effect whenever they will. Should any of their creations particularly impress them, the Haemonculus may feel inclined to activate these grafts, helping grant them more life to serve longer.
The mutilated appearance of the Haemonculi’s servants, combined with the general fear of battle and death, deeply unnerves foes.
The servants of the Haemonculi always strive to impress their lieges. One such tactic is to carve up their foes in particularly revolting and inventive ways. Such a deed also inspires much fear in the enemy.
The poisons, toxins and venoms employed by this Coteries of the Haemonculi are especially potent, sapping the enemy’s strength and will to fight.
A few rare poisons contain virulent acidic compounds, ferrogangrenous venoms or even inorganic nanophages, which swiftly break down the most formidable of armour plating. When showered with these potent shards, enemy crews find their vehicles dissolving around them, or even swelling with infection and crushing them inside.
Heedless of the brutal effects of overdosing, members of a Wych Cult may take a massive dose of combat drugs to further enhance their combat prowess.
The Drukhari frequently use virulent poisons to kill their prey in excruciating ways.
Many Drukhari weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads ‘Poisoned Weapon’ and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unit (excluding VEHICLE or TITANIC units), an unmodified wound roll of this value is always successful.
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As the Drukhari feed on the souls of the slain, they become imbued with supernatural might, eventually turning into killing machines.
This ability only applies if every unit in your army is a DRUKHARI or UNALIGNED unit. At the start of each battle round, this ability gains additional effects. These effects are cumulative.BATTLE ROUND | ADDITIONAL EFFECT |
1+ | Inured to Suffering: Models in this unit have a 6+ invulnerable save. |
2+ | Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced. |
3+ | Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack’s hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it. |
4+ | Mantle of Agony: Models in this unit have a 5+ invulnerable save. |
5+ | Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are. |
The AELDARI keyword is used in the following Drukhari datasheets:
The DRUKHARI keyword is used in the following Drukhari datasheets:
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The DRUKHARI and INFANTRY keywords are used in the following Drukhari datasheets:
The DRUKHARI and VEHICLE keywords are used in the following Drukhari datasheets:
The DRUKHARI and BIKER keywords are used in the following Drukhari datasheets:
The URIEN RAKARTH keyword is used in the following Drukhari datasheets:
Every denizen of Commorragh learns from a young age the value of blades, and all are adept in their usage, whether those wielded by their cruel hands or as part of their razor-edged armour.
Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1.Exotic chemical stimulants are widely used to heighten combat performance, despite the risk of a deadly overdose.
Units with this ability gain additional abilities depending on which combat drugs they are using during this battle. Before the battle, determine what additional abilities are granted to each unit from your army with the Combat Drugs ability. You can select one of the abilities from the table below for that unit. Alternatively, you can randomly determine two abilities from the table for units with the Combat Drugs ability by rolling two D6 and looking up the result (if a double is rolled, roll both dice again until two different results are rolled). Combat Drug effects must be noted on your army roster. If you wish to randomly determine a units Combat Drugs abilities, simply write ‘Random’ on your roster.D6 | COMBAT DRUGS |
1 | Adrenalight: Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. |
2 | Grave Lotus: Add 1 to the Strength characteristic of models in this unit. |
3 | Hypex: Add 2" to the Move characteristic of models in this unit. |
4 | Painbringer: Add 1 to the Toughness characteristic of models in this unit. |
5 | Serpentin: Improve the Weapon Skill characteristic of models in this unit by 1. |
6 | Splintermind: Improve the Ballistic Skill and Leadership characteristics of models in this unit by 1. |
The SKYBOARD keyword is used in the following Drukhari datasheets:
The FLY keyword is used in the following Drukhari datasheets:
The CULT OF STRIFE keyword is used in the following Drukhari datasheets:
The CULT OF THE RED GRIEF and INFANTRY keywords are used in the following Drukhari datasheets:
The CULT OF THE RED GRIEF and TRANSPORT keywords are used in the following Drukhari datasheets:
The LELITH HESPERAX keyword is used in the following Drukhari datasheets:
Splinter cannon used in the following datasheets:
The WRACKS keyword is used in the following Drukhari datasheets:
The GROTESQUES keyword is used in the following Drukhari datasheets:
This datasheet has Dedicated Transport Battlefield Role. Full list of Drukhari units sharing same Battlefield Role follows:
Bladevanes used in the following datasheets:
Chain-snares used in the following datasheets:
Grisly trophies used in the following datasheets:
The SCOURGES keyword is used in the following Drukhari datasheets:
The VEHICLE keyword is used in the following Drukhari datasheets:
The TRANSPORT keyword is used in the following Drukhari datasheets:
Twin splinter rifle used in the following datasheets: