No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Urien Rakarth (base: 25mm) |
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1 | 100 Urien Rakarth |
7" | 2+ | 2+ | 3 | 5 | 6 | 5 | 8 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Casket of Flensing | ||||||
Casket of Flensing | 12" | Assault 2D6 | 3 | -2 | 1 | The bearer can only shoot with this weapon once per battle. Each time an attack is made with this weapon, that attack automatically hits the target. |
The bearer can only shoot with this weapon once per battle. Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Haemonculus tools | ||||||
Haemonculus tools | Melee | Melee | User | 0 | 1 | Poisoned Weapon (2+) |
Poisoned Weapon (2+) | ||||||
Ichor injector | ||||||
Ichor injector | Melee | Melee | - | - | - | Each time the bearer fights, no more than one attack can be made with this weapon. Each time an attack is made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends. |
Each time the bearer fights, no more than one attack can be made with this weapon. Each time an attack is made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends. |
ABILITIES | |
ABILITIES |
Blade Artists, Insensible to Pain, Power From Pain Haemovores: At the start of the Fight phase, roll one D6 for each enemy unit within Engagement Range of this model: on a 6, that unit suffers 1 mortal wound. Sustained by Dark Science: Once per battle, when this model is destroyed, you can choose to roll one D6 at the end of the phase instead of using any rules that are triggered when that model is destroyed. If you do so, then on a 2+, set this model back up on the battlefield as close as possible to where they were destroyed and not within Engagement Range of any enemy models, with D3 wounds remaining. Fleshcraft: At the end of your Movement phase, select one PROPHETS OF FLESH MONSTER or PROPHETS OF FLESH GROTESQUES model from your army that is within 3" of this model. The model you selected regains D3 lost wounds. Each model can only be healed once per turn. Clone Field: This model has a 4+ invulnerable save. Contempt for Death: Each time an attack is allocated to this model, halve the Damage characteristic of that attack (rounding up). Master of Pain (Aura): While a friendly PROPHETS OF FLESH CORE unit is within 6" of any models with this ability, add 1 to the Toughness characteristic of models in that unit. Sculptor of Torments (Aura): While a friendly PROPHETS OF FLESH CORE unit is within 6" of this model, add 1 to the Strength and Leadership characteristics of models in that unit. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Diabolical Soothsayer: After this model is set up on the battlefield for the first time, choose one of the below:
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FACTION KEYWORDS: AELDARI, DRUKHARI, PROPHETS OF FLESH | |
KEYWORDS: INFANTRY, CHARACTER, HAEMONCULUS, MASTER HAEMONCULUS, URIEN RAKARTH |
The Prophets of Flesh have innumerable servants, each of which is extensively marked with sigils of ownership by their masters. Only by committing the most impressive acts of sadism under the eyes of their betters can one of these twisted creatures slowly excise these marks.
Commorrite society is founded upon opportunistic deception.
The Chaos God Slaanesh is reviled by the Aeldari, who hate and despise his followers with a ferocious loathing.
Over long millennia in Commorragh’s undercity, the Haemonculus Covens have perfected the craft of carving flesh.
The denizens of Commorragh use the shadows to their advantage.
Few armies are able to maintain their mettle when the sounds of their leader’s tortured screams fill the air.
The Haemonculi inspire as much terror in their servants as they do their worst enemies.
The servants of the Haemonculi always strive to impress their lieges. One such tactic is to carve up their foes in particularly revolting and inventive ways. Such a deed also inspires much fear in the enemy.
The mutilated appearance of the Haemonculi’s servants, combined with the general fear of battle and death, deeply unnerves foes.
Some Haemonculi surgically graft pain-suppressors and vials of rapid healing agents into their servants, which the Haemonculus can cause to come into effect whenever they will. Should any of their creations particularly impress them, the Haemonculus may feel inclined to activate these grafts, helping grant them more life to serve longer.
By hurling rune-graven orbs into the air, the Drukhari can tear a route into the webway through which more of their kin can pour.
The Drukhari are masters at using hit-and-run tactics, engaging a target with a flurry of shots before quickly manoeuvring into cover or out of sight.
The poisons, toxins and venoms employed by this Coteries of the Haemonculi are especially potent, sapping the enemy’s strength and will to fight.
When opened, the souls of tortured psykers spew outward, driving insane any nearby whose minds are attuned to the warp.
A few rare poisons contain virulent acidic compounds, ferrogangrenous venoms or even inorganic nanophages, which swiftly break down the most formidable of armour plating. When showered with these potent shards, enemy crews find their vehicles dissolving around them, or even swelling with infection and crushing them inside.
This datasheet has HQ Battlefield Role. Full list of Drukhari units sharing same Battlefield Role follows:
The Drukhari frequently use virulent poisons to kill their prey in excruciating ways.
Many Drukhari weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads ‘Poisoned Weapon’ and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unit (excluding VEHICLE or TITANIC units), an unmodified wound roll of this value is always successful.
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As the Drukhari feed on the souls of the slain, they become imbued with supernatural might, eventually turning into killing machines.
This ability only applies if every unit in your army is a DRUKHARI or UNALIGNED unit. At the start of each battle round, this ability gains additional effects. These effects are cumulative.BATTLE ROUND | ADDITIONAL EFFECT |
1+ | Inured to Suffering: Models in this unit have a 6+ invulnerable save. |
2+ | Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced. |
3+ | Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack’s hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it. |
4+ | Mantle of Agony: Models in this unit have a 5+ invulnerable save. |
5+ | Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are. |
The AELDARI keyword is used in the following Drukhari datasheets:
The DRUKHARI keyword is used in the following Drukhari datasheets:
The CHARACTER keyword is used in the following Drukhari datasheets:
The INFANTRY keyword is used in the following Drukhari datasheets:
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The DRUKHARI and INFANTRY keywords are used in the following Drukhari datasheets:
The DRUKHARI and BIKER keywords are used in the following Drukhari datasheets:
The URIEN RAKARTH keyword is used in the following Drukhari datasheets:
The HAEMONCULUS keyword is used in the following Drukhari datasheets:
The DRUKHARI and BEAST keywords are used in the following Drukhari datasheets:
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Every denizen of Commorragh learns from a young age the value of blades, and all are adept in their usage, whether those wielded by their cruel hands or as part of their razor-edged armour.
Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1.The exquisite agonies visited upon the minions of the Haemonculus Covens have ensured that even the lowliest Wrack is oblivious to the most potent of weaponry.
Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost.The WRACKS keyword is used in the following Drukhari datasheets:
The PROPHETS OF FLESH and INFANTRY keywords are used in the following Drukhari datasheets:
The PROPHETS OF FLESH and HAEMONCULUS keywords are used in the following Drukhari datasheets:
The GROTESQUES keyword is used in the following Drukhari datasheets:
Haemonculus tools used in the following datasheets:
Ichor injector used in the following datasheets:
The HAEMONCULUS keyword is used in the following Drukhari datasheets:
The PROPHETS OF FLESH and MONSTER keywords are used in the following Drukhari datasheets:
The PROPHETS OF FLESH and GROTESQUES keywords are used in the following Drukhari datasheets:
The PROPHETS OF FLESH and CORE keywords are used in the following Drukhari datasheets:
The PROPHETS OF FLESH keyword is used in the following Drukhari datasheets: