No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Succubus (base: 25mm) |
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1 | 80 Succubus |
8" | 2+ | 2+ | 3 | 3 | 5 | 6 | 8 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Blast pistol | ||||||
Blast pistol | 6" | Pistol 1 | 8 | -4 | D6 | - |
Splinter pistol | ||||||
Splinter pistol | 12" | Pistol 1 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Agoniser | ||||||
Agoniser | Melee | Melee | User | -3 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Archite glaive | ||||||
Archite glaive | Melee | Melee | +2 | -3 | 1 | - |
Hydra gauntlets | ||||||
Hydra gauntlets | Melee | Melee | +2 | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Razorflails | ||||||
Razorflails | Melee | Melee | User | -1 | 1 | Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon, make 2 hit rolls instead of 1. | ||||||
Shardnet and impaler | ||||||
Shardnet and impaler | Melee | Melee | User | -2 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s agoniser and archite glaive can be replaced with one of the following: 1 hydra gauntlets; 1 razorflails; 1 shardnet and impaler. • This model’s agoniser can be replaced with one of the following: 1 blast pistol; 1 splinter pistol.
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ABILITIES | |
ABILITIES |
Blade Artists, Combat Drugs, Power From Pain Brides of Death (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes a melee attack, re-roll a wound roll of 1. Lightning Dodge: This model has a 4+ invulnerable save. No Escape: Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this model is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent’s roll if this model is equipped with a shardnet and impaler. If you win, that unit cannot Fall Back this turn. |
Succubus can receive the following Lords of Commorragh upgrade: Wych Cult Spectacle +15 (Power Rating: +1). | |
FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: INFANTRY, CHARACTER, SUCCUBUS |
The denizens of Commorragh use the shadows to their advantage.
The hyper-fast reflexes of the Drukhari allow them to duck and weave to avoid all but the swiftest enemy strikes.
The Chaos God Slaanesh is reviled by the Aeldari, who hate and despise his followers with a ferocious loathing.
Commorrite society is founded upon opportunistic deception.
The Cult of Strife teaches that no armour is inviolate. So it is that these fighters strike at visors, eyes and armour joins with hard-won skill.
The Cult of Strife welcome the attentions of enemy combatants, and by feeding upon the death throes of their victims they are never short of the vigour required to remain front and centre on the stage of battle.
Borrowing from the performances of their Harlequin kindred, the Wyches of the Cult of Strife add their own unique flourishes to the dance of death, leaping and pirouetting past mesmerised enemies in preparation for the inevitable crescendo of violence.
Nothing is of greater importance to the Cult of Strife than an artful kill, and no greater spectacle than when they put their refined tastes into practice.
In the Cult of Strife, the respect commanded by a Succubus is commensurate to her latest act of beauteous murder.
Few armies are able to maintain their mettle when the sounds of their leader’s tortured screams fill the air.
Confident leaders might delegate some duties to a monitored underling, one easily disposed of if need be...
A warlord who wants their high status to be known will equip their raiding parties with the most extravagant weaponry.
The Cult of Strife are taught to give no respite as they close for the kill, darting forward in fleeting bounds that afford no time for an enemy to draw their weapons or gather their wits.
In the swirl of battle, the Cult of Strife change their partners in combat frequently, somersaulting from one violent engagement only to engage in another as they see fit.
Wyches of the Red Grief set foot on solid ground only for as long as it takes to butcher the enemy.
By hurling rune-graven orbs into the air, the Drukhari can tear a route into the webway through which more of their kin can pour.
The Drukhari are masters at using hit-and-run tactics, engaging a target with a flurry of shots before quickly manoeuvring into cover or out of sight.
Heedless of the brutal effects of overdosing, members of a Wych Cult may take a massive dose of combat drugs to further enhance their combat prowess.
A few rare poisons contain virulent acidic compounds, ferrogangrenous venoms or even inorganic nanophages, which swiftly break down the most formidable of armour plating. When showered with these potent shards, enemy crews find their vehicles dissolving around them, or even swelling with infection and crushing them inside.
This master of the killing art never misses an opportunity to extend their gory displays of violence. With sublime grace, their skill demands all eyes are fixed upon their talents, leaping from dance to dance and ever seeking another encore.
Each time this model makes a consolidation move, it can move an additional 3", and it does not have to finish this move closer to the closest enemy model.The blade of this deceptively light polearm was gifted from the denizens of abominable Aelindrach. With every swing contour trails of shadowy vapour hang in its wake as the blade slips, seamlessly, between the shadow realm and reality.
Model equipped with an archite glaive only. This Relic replaces an archite glaive and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Dancer’s Edge | |||||
Dancer’s Edge | Melee | Melee | +2 | -4 | 2 |
Abilities: Each time an attack is made with this weapon, on an unmodified wound roll of 6, invulnerable saving throws cannot be taken against that attack. |
This murder-artist is constantly moving, their every acrobatic step accompanied by a lashing blade. They are at their most dangerous when the foe believes them surrounded, but this simply gives them more victims to practice their killing art upon.
Each time this WARLORD fights, after any pile-in moves, until that fight is resolved, you can choose for its Attacks characteristic to be equal to 3 plus the number of enemy models that are within 2" of it.This datasheet has HQ Battlefield Role. Full list of Drukhari units sharing same Battlefield Role follows:
Blast pistol used in the following datasheets:
Splinter pistol used in the following datasheets:
The Drukhari frequently use virulent poisons to kill their prey in excruciating ways.
Many Drukhari weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads ‘Poisoned Weapon’ and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unit (excluding VEHICLE or TITANIC units), an unmodified wound roll of this value is always successful.Agoniser used in the following datasheets:
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As the Drukhari feed on the souls of the slain, they become imbued with supernatural might, eventually turning into killing machines.
This ability only applies if every unit in your army is a DRUKHARI or UNALIGNED unit. At the start of each battle round, this ability gains additional effects. These effects are cumulative.BATTLE ROUND | ADDITIONAL EFFECT |
1+ | Inured to Suffering: Models in this unit have a 6+ invulnerable save. |
2+ | Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced. |
3+ | Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack’s hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it. |
4+ | Mantle of Agony: Models in this unit have a 5+ invulnerable save. |
5+ | Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are. |
The AELDARI keyword is used in the following Drukhari datasheets:
The DRUKHARI keyword is used in the following Drukhari datasheets:
The CHARACTER keyword is used in the following Drukhari datasheets:
The INFANTRY keyword is used in the following Drukhari datasheets:
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The DRUKHARI and INFANTRY keywords are used in the following Drukhari datasheets:
The DRUKHARI and VEHICLE keywords are used in the following Drukhari datasheets:
The DRUKHARI and BIKER keywords are used in the following Drukhari datasheets:
The URIEN RAKARTH keyword is used in the following Drukhari datasheets:
The <HAEMONCULUS COVEN> keyword is used in the following Drukhari datasheets:
The DRUKHARI and BEAST keywords are used in the following Drukhari datasheets:
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Exotic chemical stimulants are widely used to heighten combat performance, despite the risk of a deadly overdose.
Units with this ability gain additional abilities depending on which combat drugs they are using during this battle. Before the battle, determine what additional abilities are granted to each unit from your army with the Combat Drugs ability. You can select one of the abilities from the table below for that unit. Alternatively, you can randomly determine two abilities from the table for units with the Combat Drugs ability by rolling two D6 and looking up the result (if a double is rolled, roll both dice again until two different results are rolled). Combat Drug effects must be noted on your army roster. If you wish to randomly determine a units Combat Drugs abilities, simply write ‘Random’ on your roster.D6 | COMBAT DRUGS |
1 | Adrenalight: Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. |
2 | Grave Lotus: Add 1 to the Strength characteristic of models in this unit. |
3 | Hypex: Add 2" to the Move characteristic of models in this unit. |
4 | Painbringer: Add 1 to the Toughness characteristic of models in this unit. |
5 | Serpentin: Improve the Weapon Skill characteristic of models in this unit by 1. |
6 | Splintermind: Improve the Ballistic Skill and Leadership characteristics of models in this unit by 1. |
The CULT OF STRIFE and INFANTRY keywords are used in the following Drukhari datasheets:
The CULT OF STRIFE and BIKER keywords are used in the following Drukhari datasheets:
The CULT OF STRIFE keyword is used in the following Drukhari datasheets:
The CULT OF THE RED GRIEF and INFANTRY keywords are used in the following Drukhari datasheets:
The CULT OF THE RED GRIEF and TRANSPORT keywords are used in the following Drukhari datasheets:
Every denizen of Commorragh learns from a young age the value of blades, and all are adept in their usage, whether those wielded by their cruel hands or as part of their razor-edged armour.
Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1.Hydra gauntlets used in the following datasheets:
Razorflails used in the following datasheets:
Shardnet and impaler used in the following datasheets:
The SUCCUBUS keyword is used in the following Drukhari datasheets:
The CULT OF STRIFE and SUCCUBUS keywords are used in the following Drukhari datasheets: