No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
12 Scourge (base: 32mm) |
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4‑9 | 12 Scourge |
14" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | 32mm |
12 Solarite (base: 32mm) |
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1 | 12 Solarite |
14" | 3+ | 3+ | 3 | 3 | 1 | 3 | 8 | 4+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Blast pistol | ||||||
+5 Blast pistol | 6" | Pistol 1 | 8 | -4 | D6 | - |
Splinter pistol | ||||||
Splinter pistol | 12" | Pistol 1 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
+10 Blaster | ||||||
+10 Blaster | 18" | Assault 1 | 8 | -4 | D6 | - |
+15 Dark lance | ||||||
+15 Dark lance | 36" | Heavy 1 | 8 | -4 | D3+3 | - |
+10 Drukhari haywire blaster | ||||||
+10 Drukhari haywire blaster | 24" | Heavy D3 | 3 | -3 | D3 | Blast. Each time an attack is made with this weapon, if the target is a VEHICLE unit, an unmodified wound roll of 4+ is always successful, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any normal damage. |
Blast. Each time an attack is made with this weapon, if the target is a VEHICLE unit, an unmodified wound roll of 4+ is always successful, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any normal damage. | ||||||
+10 Heat lance | ||||||
+10 Heat lance | 18" | Heavy 1 | 8 | -4 | D6+2 | - |
Shardcarbine | ||||||
Shardcarbine | 18" | Assault 3 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
+5 Shredder | ||||||
+5 Shredder | 18" | Assault D6 | 6 | -1 | 1 | Blast |
Blast | ||||||
+10 Splinter cannon | ||||||
+10 Splinter cannon | 36" | Heavy 3 | 3 | -1 | 2 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
+5 Agoniser | ||||||
+5 Agoniser | Melee | Melee | User | -3 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
+5 Power lance | ||||||
+5 Power lance | Melee | Melee | +2 | -2 | 1 | - |
+5 Venom blade | ||||||
+5 Venom blade | Melee | Melee | User | -1 | 1 | Poisoned Weapon (2+) |
Poisoned Weapon (2+) | ||||||
Plasma grenades | ||||||
Plasma grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast |
Blast |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Up to 4 Scourges can each have their shardcarbine replaced with one of the following: 1 blaster; 1 dark lance; 1 Drukhari haywire blaster; 1 heat lance; 1 shredder; 1 splinter cannon. • The Solarite's shardcarbine can be replaced with one of the following: 1 splinter pistol; 1 blast pistol. • The Solarite can be equipped with one of the following: 1 agoniser; 1 power lance; 1 venom blade.
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ABILITIES | |
ABILITIES |
Blade Artists, Power From Pain Ghostplate Armour: Models in this unit have a 5+ invulnerable save. Winged Strike: During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. |
FACTION KEYWORDS: AELDARI, DRUKHARI | |
KEYWORDS: INFANTRY, FLY, HAYWIRE GRENADE, CORE, BLADES FOR HIRE, SCOURGES |
Commorrite society is founded upon opportunistic deception.
The Chaos God Slaanesh is reviled by the Aeldari, who hate and despise his followers with a ferocious loathing.
The hyper-fast reflexes of the Drukhari allow them to duck and weave to avoid all but the swiftest enemy strikes.
The denizens of Commorragh use the shadows to their advantage.
Few armies are able to maintain their mettle when the sounds of their leader’s tortured screams fill the air.
By hurling rune-graven orbs into the air, the Drukhari can tear a route into the webway through which more of their kin can pour.
The Drukhari are masters at using hit-and-run tactics, engaging a target with a flurry of shots before quickly manoeuvring into cover or out of sight.
The scent of a foe in pain draws Drukhari to it like hungry predators to an injured beast, their senses sharpening at its tang.
Haywire grenades send out a powerful electromagnetic pulse to debilitate and damage enemy vehicles.
A few rare poisons contain virulent acidic compounds, ferrogangrenous venoms or even inorganic nanophages, which swiftly break down the most formidable of armour plating. When showered with these potent shards, enemy crews find their vehicles dissolving around them, or even swelling with infection and crushing them inside.
Blast pistol used in the following datasheets:
Blaster used in the following datasheets:
Splinter pistol used in the following datasheets:
The Drukhari frequently use virulent poisons to kill their prey in excruciating ways.
Many Drukhari weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads ‘Poisoned Weapon’ and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unit (excluding VEHICLE or TITANIC units), an unmodified wound roll of this value is always successful.Agoniser used in the following datasheets:
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As the Drukhari feed on the souls of the slain, they become imbued with supernatural might, eventually turning into killing machines.
This ability only applies if every unit in your army is a DRUKHARI or UNALIGNED unit. At the start of each battle round, this ability gains additional effects. These effects are cumulative.BATTLE ROUND | ADDITIONAL EFFECT |
1+ | Inured to Suffering: Models in this unit have a 6+ invulnerable save. |
2+ | Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced. |
3+ | Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack’s hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it. |
4+ | Mantle of Agony: Models in this unit have a 5+ invulnerable save. |
5+ | Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are. |
The AELDARI keyword is used in the following Drukhari datasheets:
The DRUKHARI keyword is used in the following Drukhari datasheets:
The INFANTRY keyword is used in the following Drukhari datasheets:
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The DRUKHARI and INFANTRY keywords are used in the following Drukhari datasheets:
The DRUKHARI and VEHICLE keywords are used in the following Drukhari datasheets:
The DRUKHARI and BIKER keywords are used in the following Drukhari datasheets:
The URIEN RAKARTH keyword is used in the following Drukhari datasheets:
The <HAEMONCULUS COVEN> keyword is used in the following Drukhari datasheets:
The DRUKHARI and BEAST keywords are used in the following Drukhari datasheets:
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The FLY keyword is used in the following Drukhari datasheets:
Shredder used in the following datasheets:
Splinter cannon used in the following datasheets:
Shardcarbine used in the following datasheets:
Dark lance used in the following datasheets:
Plasma grenades used in the following datasheets:
This datasheet has Fast Attack Battlefield Role. Full list of Drukhari units sharing same Battlefield Role follows:
Every denizen of Commorragh learns from a young age the value of blades, and all are adept in their usage, whether those wielded by their cruel hands or as part of their razor-edged armour.
Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1.The CORE keyword is used in the following Drukhari datasheets:
The DRUKHARI and CORE keywords are used in the following Drukhari datasheets:
The BLADES FOR HIRE keyword is used in the following Drukhari datasheets:
The HAYWIRE GRENADE keyword is used in the following Drukhari datasheets: