No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
20 Reaver (base: 32mm flying base) |
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2‑11 | 20 Reaver |
18" | 3+ | 3+ | 3 | 4 | 2 | 3 | 7 | 4+ | 32mm flying base |
20 Arena Champion (base: 32mm flying base) |
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1 | 20 Arena Champion |
18" | 3+ | 3+ | 3 | 4 | 2 | 4 | 8 | 4+ | 32mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Splinter pistol | ||||||
Splinter pistol | 12" | Pistol 1 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
+10 Blaster | ||||||
+10 Blaster | 18" | Assault 1 | 8 | -4 | D6 | - |
+10 Heat lance | ||||||
+10 Heat lance | 18" | Heavy 1 | 8 | -4 | D6+2 | - |
Splinter rifle | ||||||
Splinter rifle | 24" | Rapid Fire 1 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
+5 Agoniser | ||||||
+5 Agoniser | Melee | Melee | User | -3 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Bladevanes | ||||||
Bladevanes | Melee | Melee | +1 | -1 | 1 | - |
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Cluster caltrops | |||||||
Each time an enemy unit within Engagement Range of the bearer Falls Back, roll one D6: on a 4+, that unit suffers 1 mortal wound. | |||||||
+5 Cluster caltrops | Each time an enemy unit within Engagement Range of the bearer Falls Back, roll one D6: on a 4+, that unit suffers 1 mortal wound. | ||||||
+5 Grav-talon | |||||||
After the bearer makes a charge move, select one enemy unit within Engagement Range of them and roll one D6: on a 4+,that unit suffers 1 mortal wound. On a 6, that unit suffers D3 mortal wounds instead. | |||||||
+5 Grav-talon | After the bearer makes a charge move, select one enemy unit within Engagement Range of them and roll one D6: on a 4+,that unit suffers 1 mortal wound. On a 6, that unit suffers D3 mortal wounds instead. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Arena Champion can be equipped with one of the following: 1 power sword; 1 agoniser. • For every 3 models in this unit, 1 model’s splinter rifle can be replaced with one of the following: 1 blaster; 1 heat lance. • For every 3 models in this unit, 1 model can be equipped with one of the following: 1 grav-talon; 1 cluster caltrops.
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ABILITIES | |
ABILITIES |
Blade Artists, Combat Drugs, Power From Pain Matchless Swiftness: Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 8" to the Move characteristic of models in this unit.
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FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: BIKER, FLY, CORE, REAVERS |
Nothing is of greater importance to the Cult of Strife than an artful kill, and no greater spectacle than when they put their refined tastes into practice.
Borrowing from the performances of their Harlequin kindred, the Wyches of the Cult of Strife add their own unique flourishes to the dance of death, leaping and pirouetting past mesmerised enemies in preparation for the inevitable crescendo of violence.
The Cult of Strife welcome the attentions of enemy combatants, and by feeding upon the death throes of their victims they are never short of the vigour required to remain front and centre on the stage of battle.
Commorrite society is founded upon opportunistic deception.
The Chaos God Slaanesh is reviled by the Aeldari, who hate and despise his followers with a ferocious loathing.
The hyper-fast reflexes of the Drukhari allow them to duck and weave to avoid all but the swiftest enemy strikes.
The denizens of Commorragh use the shadows to their advantage.
The hyper-fast reflexes of the Drukhari allow them to duck and weave to avoid all but the swiftest enemy strikes.
The Drukhari never venture anywhere without a plethora of blades about their person. So it is that these fighters strike at visors, eyes and armour joins with hard-won skill.
Few armies are able to maintain their mettle when the sounds of their leader’s tortured screams fill the air.
The scent of a foe in pain draws Drukhari to it like hungry predators to an injured beast, their senses sharpening at its tang.
Hellions and Reavers frequently spar for prestige and dominance, both in the arenas and high above the bloody streets of the Dark City.
The scent of a foe in pain draws Drukhari to it like hungry predators to an injured beast, their senses sharpening at its tang.
The Drukhari are masters at using hit-and-run tactics, engaging a target with a flurry of shots before quickly manoeuvring into cover or out of sight.
The airborne combatants of a Wych Cult have no need to slow down in order to carry out their slaughter.
By hurling rune-graven orbs into the air, the Drukhari can tear a route into the webway through which more of their kin can pour.
In the swirl of battle, the Cult of Strife change their partners in combat frequently, somersaulting from one violent engagement only to engage in another as they see fit.
Heedless of the brutal effects of overdosing, members of a Wych Cult may take a massive dose of combat drugs to further enhance their combat prowess.
A few rare poisons contain virulent acidic compounds, ferrogangrenous venoms or even inorganic nanophages, which swiftly break down the most formidable of armour plating. When showered with these potent shards, enemy crews find their vehicles dissolving around them, or even swelling with infection and crushing them inside.
Heedless of the brutal effects of overdosing, members of a Wych Cult may take a massive dose of combat drugs to further enhance their combat prowess.
Blaster used in the following datasheets:
Splinter pistol used in the following datasheets:
The Drukhari frequently use virulent poisons to kill their prey in excruciating ways.
Many Drukhari weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads ‘Poisoned Weapon’ and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unit (excluding VEHICLE or TITANIC units), an unmodified wound roll of this value is always successful.Agoniser used in the following datasheets:
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Power sword used in the following datasheets:
As the Drukhari feed on the souls of the slain, they become imbued with supernatural might, eventually turning into killing machines.
This ability only applies if every unit in your army is a DRUKHARI or UNALIGNED unit. At the start of each battle round, this ability gains additional effects. These effects are cumulative.BATTLE ROUND | ADDITIONAL EFFECT |
1+ | Inured to Suffering: Models in this unit have a 6+ invulnerable save. |
2+ | Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced. |
3+ | Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack’s hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it. |
4+ | Mantle of Agony: Models in this unit have a 5+ invulnerable save. |
5+ | Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are. |
The AELDARI keyword is used in the following Drukhari datasheets:
The DRUKHARI keyword is used in the following Drukhari datasheets:
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The DRUKHARI and INFANTRY keywords are used in the following Drukhari datasheets:
The DRUKHARI and VEHICLE keywords are used in the following Drukhari datasheets:
The DRUKHARI and BIKER keywords are used in the following Drukhari datasheets:
The URIEN RAKARTH keyword is used in the following Drukhari datasheets:
The <HAEMONCULUS COVEN> keyword is used in the following Drukhari datasheets:
Every denizen of Commorragh learns from a young age the value of blades, and all are adept in their usage, whether those wielded by their cruel hands or as part of their razor-edged armour.
Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1.The DRUKHARI and BEAST keywords are used in the following Drukhari datasheets:
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Exotic chemical stimulants are widely used to heighten combat performance, despite the risk of a deadly overdose.
Units with this ability gain additional abilities depending on which combat drugs they are using during this battle. Before the battle, determine what additional abilities are granted to each unit from your army with the Combat Drugs ability. You can select one of the abilities from the table below for that unit. Alternatively, you can randomly determine two abilities from the table for units with the Combat Drugs ability by rolling two D6 and looking up the result (if a double is rolled, roll both dice again until two different results are rolled). Combat Drug effects must be noted on your army roster. If you wish to randomly determine a units Combat Drugs abilities, simply write ‘Random’ on your roster.D6 | COMBAT DRUGS |
1 | Adrenalight: Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. |
2 | Grave Lotus: Add 1 to the Strength characteristic of models in this unit. |
3 | Hypex: Add 2" to the Move characteristic of models in this unit. |
4 | Painbringer: Add 1 to the Toughness characteristic of models in this unit. |
5 | Serpentin: Improve the Weapon Skill characteristic of models in this unit by 1. |
6 | Splintermind: Improve the Ballistic Skill and Leadership characteristics of models in this unit by 1. |
The FLY keyword is used in the following Drukhari datasheets:
The CULT OF STRIFE keyword is used in the following Drukhari datasheets:
The CULT OF STRIFE and INFANTRY keywords are used in the following Drukhari datasheets:
The CULT OF STRIFE and BIKER keywords are used in the following Drukhari datasheets:
The LELITH HESPERAX keyword is used in the following Drukhari datasheets:
This datasheet has Fast Attack Battlefield Role. Full list of Drukhari units sharing same Battlefield Role follows:
The BIKER keyword is used in the following Drukhari datasheets:
The CORE keyword is used in the following Drukhari datasheets:
The DRUKHARI and CORE keywords are used in the following Drukhari datasheets:
Bladevanes used in the following datasheets:
Splinter rifle used in the following datasheets:
The REAVERS keyword is used in the following Drukhari datasheets:
The HELLIONS keyword is used in the following Drukhari datasheets: