No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
150 Raven Strike Fighter (base: 120 x 92mm flying base) |
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1 | 150 Raven Strike Fighter |
20-70" | 6+ | 3+ | 6 | 6 | 6-10 | 3 | 7 | 4+ | 120 x 92mm flying base |
20-50" | 6+ | 4+ | 6 | 6 | 3-5 | D3 | 7 | 4+ | |||
20-30" | 6+ | 5+ | 6 | 6 | 1-2 | 1 | 7 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Dark lance | ||||||
Dark lance | 36" | Heavy 1 | 8 | -4 | D3+3 | - |
Splinterstorm cannon | ||||||
Splinterstorm cannon | 36" | Rapid Fire 6 | * | -1 | 1 | Poisoned Weapon |
Poisoned Weapon |
ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Night Shield: This model has a 5+ invulnerable save against ranged attacks. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
FACTION KEYWORDS: AELDARI, DRUKHARI, <KABAL> OR <WYCH CULT> | |
KEYWORDS: VEHICLE, AIRCRAFT, FLY, RAVEN STRIKE FIGHTER |
Borrowing from the performances of their Harlequin kindred, the Wyches of the Cult of Strife add their own unique flourishes to the dance of death, leaping and pirouetting past mesmerised enemies in preparation for the inevitable crescendo of violence.
Commorrite society is founded upon opportunistic deception.
The Chaos God Slaanesh is reviled by the Aeldari, who hate and despise his followers with a ferocious loathing.
The hyper-fast reflexes of the Drukhari allow them to duck and weave to avoid all but the swiftest enemy strikes.
The denizens of Commorragh use the shadows to their advantage.
The Drukhari never venture anywhere without a plethora of blades about their person. So it is that these fighters strike at visors, eyes and armour joins with hard-won skill.
The hyper-fast reflexes of the Drukhari allow them to duck and weave to avoid all but the swiftest enemy strikes.
Few armies are able to maintain their mettle when the sounds of their leader’s tortured screams fill the air.
In the swirl of battle, the Cult of Strife change their partners in combat frequently, somersaulting from one violent engagement only to engage in another as they see fit.
The Supreme Overlord of Commorragh develops countermeasures for every conceivable course of events.
The airborne combatants of a Wych Cult have no need to slow down in order to carry out their slaughter.
Just as terrifying as a sudden emergence from the webway is the meteoric descent of a Drukhari raiding craft behind enemy lines.
Drukhari Kabalites are masters of firing accurately on the move, knowing that their best defence is to never be a sitting target.
A few rare poisons contain virulent acidic compounds, ferrogangrenous venoms or even inorganic nanophages, which swiftly break down the most formidable of armour plating. When showered with these potent shards, enemy crews find their vehicles dissolving around them, or even swelling with infection and crushing them inside.
Heedless of the brutal effects of overdosing, members of a Wych Cult may take a massive dose of combat drugs to further enhance their combat prowess.
The Drukhari frequently use virulent poisons to kill their prey in excruciating ways.
Many Drukhari weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads ‘Poisoned Weapon’ and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unit (excluding VEHICLE or TITANIC units), an unmodified wound roll of this value is always successful.The AELDARI keyword is used in the following Drukhari datasheets:
The DRUKHARI keyword is used in the following Drukhari datasheets:
The <KABAL> keyword is used in the following Drukhari datasheets:
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The DRUKHARI and INFANTRY keywords are used in the following Drukhari datasheets:
The DRUKHARI and VEHICLE keywords are used in the following Drukhari datasheets:
The DRUKHARI and BIKER keywords are used in the following Drukhari datasheets:
The URIEN RAKARTH keyword is used in the following Drukhari datasheets:
The <HAEMONCULUS COVEN> keyword is used in the following Drukhari datasheets:
Every denizen of Commorragh learns from a young age the value of blades, and all are adept in their usage, whether those wielded by their cruel hands or as part of their razor-edged armour.
Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1.Exotic chemical stimulants are widely used to heighten combat performance, despite the risk of a deadly overdose.
Units with this ability gain additional abilities depending on which combat drugs they are using during this battle. Before the battle, determine what additional abilities are granted to each unit from your army with the Combat Drugs ability. You can select one of the abilities from the table below for that unit. Alternatively, you can randomly determine two abilities from the table for units with the Combat Drugs ability by rolling two D6 and looking up the result (if a double is rolled, roll both dice again until two different results are rolled). Combat Drug effects must be noted on your army roster. If you wish to randomly determine a units Combat Drugs abilities, simply write ‘Random’ on your roster.D6 | COMBAT DRUGS |
1 | Adrenalight: Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. |
2 | Grave Lotus: Add 1 to the Strength characteristic of models in this unit. |
3 | Hypex: Add 2" to the Move characteristic of models in this unit. |
4 | Painbringer: Add 1 to the Toughness characteristic of models in this unit. |
5 | Serpentin: Improve the Weapon Skill characteristic of models in this unit by 1. |
6 | Splintermind: Improve the Ballistic Skill and Leadership characteristics of models in this unit by 1. |
The <WYCH CULT> keyword is used in the following Drukhari datasheets:
The FLY keyword is used in the following Drukhari datasheets:
The CULT OF STRIFE keyword is used in the following Drukhari datasheets:
The LELITH HESPERAX keyword is used in the following Drukhari datasheets:
Dark lance used in the following datasheets:
The VEHICLE keyword is used in the following Drukhari datasheets:
This datasheet has Flyers Battlefield Role. Full list of Drukhari units sharing same Battlefield Role follows:
The AIRCRAFT keyword is used in the following Drukhari datasheets:
The <KABAL> OR <WYCH CULT> keyword is used in the following Drukhari datasheets: