No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Haemonculus (base: 25mm) |
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1 | 80 Haemonculus |
7" | 2+ | 2+ | 3 | 4 | 6 | 4 | 8 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Stinger pistol | ||||||
Stinger pistol | 12" | Pistol 1 | 2 | 0 | 1 | Poisoned Weapon (2+) |
Poisoned Weapon (2+) | ||||||
Haemonculus tools | ||||||
Haemonculus tools | Melee | Melee | User | 0 | 1 | Poisoned Weapon (2+) |
Poisoned Weapon (2+) | ||||||
Ichor injector | ||||||
Ichor injector | Melee | Melee | - | - | - | Each time the bearer fights, no more than one attack can be made with this weapon. Each time an attack is made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends. |
Each time the bearer fights, no more than one attack can be made with this weapon. Each time an attack is made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends. | ||||||
Scissorhand | ||||||
Scissorhand | Melee | Melee | User | -2 | 1 | Poisoned Weapon (4+). Each time the bearer fights, it makes 2 additional attacks with this weapon. |
Poisoned Weapon (4+). Each time the bearer fights, it makes 2 additional attacks with this weapon. |
ABILITIES | |
ABILITIES |
Blade Artists, Insensible to Pain, Power From Pain Master of Pain (Aura): While a friendly CORE unit is within 6" of any models with this ability, add 1 to the Toughness characteristic of models in that unit. Fleshcraft: At the end of your Movement phase, select one MONSTER or GROTESQUES model from your army that is within 3” of this model. The model you selected regains D3 lost wounds. Each model can only be healed once per turn. |
Haemonculus can receive the following Lords of Commorragh upgrade: Haemonculus Proclivity +20 (Power Rating: +1). | |
FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: INFANTRY, CHARACTER, HAEMONCULUS |
The Drukhari never venture anywhere without a plethora of blades about their person. So it is that these fighters strike at visors, eyes and armour joins with hard-won skill.
The denizens of Commorragh use the shadows to their advantage.
The Prophets of Flesh have innumerable servants, each of which is extensively marked with sigils of ownership by their masters. Only by committing the most impressive acts of sadism under the eyes of their betters can one of these twisted creatures slowly excise these marks.
The Coven of the Dark Creed have a well-earned reputation for novel methods of assassination.
Commorrite society is founded upon opportunistic deception.
The Chaos God Slaanesh is reviled by the Aeldari, who hate and despise his followers with a ferocious loathing.
Over long millennia in Commorragh’s undercity, the Haemonculus Covens have perfected the craft of carving flesh.
Few armies are able to maintain their mettle when the sounds of their leader’s tortured screams fill the air.
Amidst the treacherous Coven of Twelve, the art of assassination is held in high regard, with the most unique and inventive techniques garnering significant prestige. Many Haemonculi have been removed from this esteemed conclave, using methods perfected on the battlefield by their rivals.
A warlord who wants their high status to be known will equip their raiding parties with the most extravagant weaponry.
Confident leaders might delegate some duties to a monitored underling, one easily disposed of if need be...
The Haemonculi inspire as much terror in their servants as they do their worst enemies.
Some Haemonculi surgically graft pain-suppressors and vials of rapid healing agents into their servants, which the Haemonculus can cause to come into effect whenever they will. Should any of their creations particularly impress them, the Haemonculus may feel inclined to activate these grafts, helping grant them more life to serve longer.
The mutilated appearance of the Haemonculi’s servants, combined with the general fear of battle and death, deeply unnerves foes.
By hurling rune-graven orbs into the air, the Drukhari can tear a route into the webway through which more of their kin can pour.
The Drukhari are masters at using hit-and-run tactics, engaging a target with a flurry of shots before quickly manoeuvring into cover or out of sight.
The servants of the Haemonculi always strive to impress their lieges. One such tactic is to carve up their foes in particularly revolting and inventive ways. Such a deed also inspires much fear in the enemy.
Some Haemonculi surgically graft pain suppressors and vials of rapid healing agents into their servants, which the Haemonculus can cause to come into effect whenever they will. Should any of their creations particularly impress them, the Haemonculus may feel inclined to activate these grafts, helping grant them more life to serve longer.
The poisons, toxins and venoms employed by this Coteries of the Haemonculi are especially potent, sapping the enemy’s strength and will to fight.
When opened, the souls of tortured psykers spew outward, driving insane any nearby whose minds are attuned to the warp.
A few rare poisons contain virulent acidic compounds, ferrogangrenous venoms or even inorganic nanophages, which swiftly break down the most formidable of armour plating. When showered with these potent shards, enemy crews find their vehicles dissolving around them, or even swelling with infection and crushing them inside.
Saturated with their own vile concoctions, this master of arcane philtres is expert in the creation of agonizing toxins, liquid flesh dispensers, potent growth elixirs and a host of other substances. Those who dare to strike them down witness first hand the horror of bubbling flesh sealing what should have been fatal wounds.
Once per battle, when this model is destroyed, you can choose to roll one D6 at the end of the phase instead of using any rules that are triggered when this model is destroyed. If you do so, then on a 2+, set this model back up on the battlefield as close as possible to where they were destroyed but not within Engagement Range of any enemy models, with D3 wounds remaining.The toxic run-off in this flask was drained from several failed experiments, distilled through the entrails of living subjects. The resultant composite brew affords a unique weapon. Shattered at the feet of an enemy, one never knows what to expect - metal-eating acids, palsy-inducing fumes or perhaps lunacy-causing filaments, rendering the heroic unintelligible.
Once per battle, at the end of your Movement phase, the bearer can use this Relic. If it does so, select one enemy unit within 9" of the bearer.This deranged creature is an artist when it comes to the reshaping of flesh. A few deft slices - and a liberal application of horrifying unguents - allow ruptured skin to flow like wax and reform anew, the subject lurching back to life.
In your Command phase, you can select one friendly <HAEMONCULUS COVENS> WRACK unit within 3" of this WARLORD. D3 destroyed models can be added back to the unit. These models can be set up within Engagement Range of enemy units that are already within Engagement Range of that unit.This datasheet has HQ Battlefield Role. Full list of Drukhari units sharing same Battlefield Role follows:
The Drukhari frequently use virulent poisons to kill their prey in excruciating ways.
Many Drukhari weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads ‘Poisoned Weapon’ and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unit (excluding VEHICLE or TITANIC units), an unmodified wound roll of this value is always successful.
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As the Drukhari feed on the souls of the slain, they become imbued with supernatural might, eventually turning into killing machines.
This ability only applies if every unit in your army is a DRUKHARI or UNALIGNED unit. At the start of each battle round, this ability gains additional effects. These effects are cumulative.BATTLE ROUND | ADDITIONAL EFFECT |
1+ | Inured to Suffering: Models in this unit have a 6+ invulnerable save. |
2+ | Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced. |
3+ | Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack’s hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it. |
4+ | Mantle of Agony: Models in this unit have a 5+ invulnerable save. |
5+ | Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are. |
The AELDARI keyword is used in the following Drukhari datasheets:
The DRUKHARI keyword is used in the following Drukhari datasheets:
The CHARACTER keyword is used in the following Drukhari datasheets:
The INFANTRY keyword is used in the following Drukhari datasheets:
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The DRUKHARI and INFANTRY keywords are used in the following Drukhari datasheets:
The DRUKHARI and BIKER keywords are used in the following Drukhari datasheets:
The URIEN RAKARTH keyword is used in the following Drukhari datasheets:
Every denizen of Commorragh learns from a young age the value of blades, and all are adept in their usage, whether those wielded by their cruel hands or as part of their razor-edged armour.
Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1.The HAEMONCULUS keyword is used in the following Drukhari datasheets:
The DRUKHARI and BEAST keywords are used in the following Drukhari datasheets:
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Stinger pistol used in the following datasheets:
Scissorhand used in the following datasheets:
The exquisite agonies visited upon the minions of the Haemonculus Covens have ensured that even the lowliest Wrack is oblivious to the most potent of weaponry.
Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost.The WRACKS keyword is used in the following Drukhari datasheets:
The DARK CREED and CORE keywords are used in the following Drukhari datasheets:
The DARK CREED and CHARACTER keywords are used in the following Drukhari datasheets:
The PROPHETS OF FLESH and INFANTRY keywords are used in the following Drukhari datasheets:
The PROPHETS OF FLESH and HAEMONCULUS keywords are used in the following Drukhari datasheets:
The GROTESQUES keyword is used in the following Drukhari datasheets:
Haemonculus tools used in the following datasheets:
Ichor injector used in the following datasheets:
The HAEMONCULUS keyword is used in the following Drukhari datasheets:
The COVEN OF TWELVE and HAEMONCULUS keywords are used in the following Drukhari datasheets: