No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
36 Beastmaster (base: 32mm flying base) |
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1 | 36 Beastmaster |
12" | 3+ | 3+ | 3 | 3 | 3 | 3 | 7 | 5+ | 32mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Splinter pods | ||||||
Splinter pods | 18" | Assault 2 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Agoniser | ||||||
Agoniser | Melee | Melee | User | -3 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Beastmaster’s scourge | ||||||
Beastmaster’s scourge | Melee | Melee | +1 | 0 | 1 | - |
Power sword | ||||||
Power sword | Melee | Melee | +1 | -3 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following instead of 1 agoniser: 1 beastmaster’s scourge; 1 power sword.
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ABILITIES | |
ABILITIES |
Power From Pain, Combat Drugs Beastmaster: Re-roll hit rolls of 1 for friendly DRUKHARI BEAST units whilst they are within 6" of this model. Friendly DRUKHARI BEAST units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of it. In addition, if your army is Battle-forged, you must include at least one DRUKHARI BEAST unit in a Detachment for each Beastmaster in that Detachment. DRUKHARI BEAST units do not take up slots in a Detachment that includes any Beastmasters. This model can never have a Warlord Trait.
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FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: CHARACTER, INFANTRY, SKYBOARD, FLY, BEASTMASTER |
Nothing is of greater importance to the Cult of Strife than an artful kill, and no greater spectacle than when they put their refined tastes into practice.
Borrowing from the performances of their Harlequin kindred, the Wyches of the Cult of Strife add their own unique flourishes to the dance of death, leaping and pirouetting past mesmerised enemies in preparation for the inevitable crescendo of violence.
The Cult of Strife welcome the attentions of enemy combatants, and by feeding upon the death throes of their victims they are never short of the vigour required to remain front and centre on the stage of battle.
The Cult of Strife teaches that no armour is inviolate. So it is that these fighters strike at visors, eyes and armour joins with hard-won skill.
The hyper-fast reflexes of the Drukhari allow them to duck and weave to avoid all but the swiftest enemy strikes.
The Drukhari never venture anywhere without a plethora of blades about their person. So it is that these fighters strike at visors, eyes and armour joins with hard-won skill.
Commorrite society is founded upon opportunistic deception.
The Chaos God Slaanesh is reviled by the Aeldari, who hate and despise his followers with a ferocious loathing.
The hyper-fast reflexes of the Drukhari allow them to duck and weave to avoid all but the swiftest enemy strikes.
The denizens of Commorragh use the shadows to their advantage.
Few armies are able to maintain their mettle when the sounds of their leader’s tortured screams fill the air.
A warlord who wants their high status to be known will equip their raiding parties with the most extravagant weaponry.
Confident leaders might delegate some duties to a monitored underling, one easily disposed of if need be...
By hurling rune-graven orbs into the air, the Drukhari can tear a route into the webway through which more of their kin can pour.
The airborne combatants of a Wych Cult have no need to slow down in order to carry out their slaughter.
The Drukhari are masters at using hit-and-run tactics, engaging a target with a flurry of shots before quickly manoeuvring into cover or out of sight.
Wyches of the Red Grief set foot on solid ground only for as long as it takes to butcher the enemy.
In the swirl of battle, the Cult of Strife change their partners in combat frequently, somersaulting from one violent engagement only to engage in another as they see fit.
The Cult of Strife are taught to give no respite as they close for the kill, darting forward in fleeting bounds that afford no time for an enemy to draw their weapons or gather their wits.
Heedless of the brutal effects of overdosing, members of a Wych Cult may take a massive dose of combat drugs to further enhance their combat prowess.
A few rare poisons contain virulent acidic compounds, ferrogangrenous venoms or even inorganic nanophages, which swiftly break down the most formidable of armour plating. When showered with these potent shards, enemy crews find their vehicles dissolving around them, or even swelling with infection and crushing them inside.
Heedless of the brutal effects of overdosing, members of a Wych Cult may take a massive dose of combat drugs to further enhance their combat prowess.
The Drukhari frequently use virulent poisons to kill their prey in excruciating ways.
Many Drukhari weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads ‘Poisoned Weapon’ and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unit (excluding VEHICLE or TITANIC units), an unmodified wound roll of this value is always successful.Agoniser used in the following datasheets:
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Power sword used in the following datasheets:
As the Drukhari feed on the souls of the slain, they become imbued with supernatural might, eventually turning into killing machines.
This ability only applies if every unit in your army is a DRUKHARI or UNALIGNED unit. At the start of each battle round, this ability gains additional effects. These effects are cumulative.BATTLE ROUND | ADDITIONAL EFFECT |
1+ | Inured to Suffering: Models in this unit have a 6+ invulnerable save. |
2+ | Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced. |
3+ | Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack’s hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it. |
4+ | Mantle of Agony: Models in this unit have a 5+ invulnerable save. |
5+ | Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are. |
The AELDARI keyword is used in the following Drukhari datasheets:
The DRUKHARI keyword is used in the following Drukhari datasheets:
The CHARACTER keyword is used in the following Drukhari datasheets:
The INFANTRY keyword is used in the following Drukhari datasheets:
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The DRUKHARI and INFANTRY keywords are used in the following Drukhari datasheets:
The DRUKHARI and VEHICLE keywords are used in the following Drukhari datasheets:
The DRUKHARI and BIKER keywords are used in the following Drukhari datasheets:
The URIEN RAKARTH keyword is used in the following Drukhari datasheets:
The <HAEMONCULUS COVEN> keyword is used in the following Drukhari datasheets:
Every denizen of Commorragh learns from a young age the value of blades, and all are adept in their usage, whether those wielded by their cruel hands or as part of their razor-edged armour.
Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1.The DRUKHARI and BEAST keywords are used in the following Drukhari datasheets:
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This datasheet has Elites Battlefield Role. Full list of Drukhari units sharing same Battlefield Role follows:
Splinter pods used in the following datasheets:
Exotic chemical stimulants are widely used to heighten combat performance, despite the risk of a deadly overdose.
Units with this ability gain additional abilities depending on which combat drugs they are using during this battle. Before the battle, determine what additional abilities are granted to each unit from your army with the Combat Drugs ability. You can select one of the abilities from the table below for that unit. Alternatively, you can randomly determine two abilities from the table for units with the Combat Drugs ability by rolling two D6 and looking up the result (if a double is rolled, roll both dice again until two different results are rolled). Combat Drug effects must be noted on your army roster. If you wish to randomly determine a units Combat Drugs abilities, simply write ‘Random’ on your roster.D6 | COMBAT DRUGS |
1 | Adrenalight: Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. |
2 | Grave Lotus: Add 1 to the Strength characteristic of models in this unit. |
3 | Hypex: Add 2" to the Move characteristic of models in this unit. |
4 | Painbringer: Add 1 to the Toughness characteristic of models in this unit. |
5 | Serpentin: Improve the Weapon Skill characteristic of models in this unit by 1. |
6 | Splintermind: Improve the Ballistic Skill and Leadership characteristics of models in this unit by 1. |
The SKYBOARD keyword is used in the following Drukhari datasheets:
The FLY keyword is used in the following Drukhari datasheets:
The BEASTMASTER keyword is used in the following Drukhari datasheets:
The CULT OF STRIFE keyword is used in the following Drukhari datasheets:
The CULT OF STRIFE and INFANTRY keywords are used in the following Drukhari datasheets:
The CULT OF STRIFE and BIKER keywords are used in the following Drukhari datasheets:
The CULT OF THE RED GRIEF and INFANTRY keywords are used in the following Drukhari datasheets:
The CULT OF THE RED GRIEF and TRANSPORT keywords are used in the following Drukhari datasheets:
The LELITH HESPERAX keyword is used in the following Drukhari datasheets: