Death Guard – Datasheets
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5

Death Guard Chaos Lord

NoNAME  M WS BS S T W A Ld Sv Base
85
Death Guard Chaos Lord (base: 40mm)
1
85
Death Guard Chaos Lord
6" 2+ 2+ 4 5 5 5 9 3+ 40mm
A Death Guard Chaos Lord is equipped with: bolt pistol; Astartes chainsword; blight grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Combi-bolter
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
 - Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon profile, that attack automatically hits the target.
Each time an attack is made with this weapon profile, that attack automatically hits the target.
+10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
 - Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
+10
Combi-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Plasma gun (standard)
 - Plasma gun (standard)
24"
Rapid Fire 1
7
-3
1
-
 - Plasma gun (supercharge)
 - Plasma gun (supercharge)
24"
Rapid Fire 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Astartes chainsword
Astartes chainsword
Melee
Melee
User
-1
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
+10
Balesword
+10
Balesword
Melee
Melee
+1
-3
1
Plague Weapon
Plague Weapon
Chainaxe
Chainaxe
Melee
Melee
+1
-1
1
-
+5
Lightning claw
+5
Lightning claw
Melee
Melee
User
-2
1
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
+5
Power axe
+5
Power axe
Melee
Melee
+2
-2
1
-
+10
Power fist
+10
Power fist
Melee
Melee
x2
-3
2
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
+5
Power maul
+5
Power maul
Melee
Melee
+3
-1
1
-
+5
Power sword
+5
Power sword
Melee
Melee
+1
-3
1
-
Blight grenades
Blight grenades
6"
Grenade D6
4
0
1
Blast. Plague Weapon
Blast. Plague Weapon
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s bolt pistol can be replaced with one of the following: 1 balesword; 1 chainaxe; 1 combi-bolter; 1 combi-flamer; 1 combi-melta; 1 combi-plasma; 1 lightning claw; 1 plasma pistol; 1 power axe; 1 power fist; 1 power maul; 1 power sword.
 • This model’s Astartes chainsword can be replaced with one of the following: 1 balesword; 1 chainaxe; 1 lightning claw; 1 power axe; 1 power fist; 1 power maul; 1 power sword.
ABILITIES
ABILITIES
Malicious Volleys, Disgustingly Resilient, Contagions of Nurgle
Sigil of Corruption: This model has a 4+ invulnerable save.
Lord of the Death Guard (Aura): While a friendly <PLAGUE COMPANY> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: INFANTRY, CHARACTER, BUBONIC ASTARTES, LORD OF THE DEATH GUARD, CHAOS LORD


6

Death Guard Chaos Lord in Terminator Armour

NoNAME  M WS BS S T W A Ld Sv Base
105
Death Guard Chaos Lord in Terminator Armour (base: 40mm)
1
105
Death Guard Chaos Lord in Terminator Armour
5" 2+ 2+ 4 5 6 5 9 2+ 40mm
A Death Guard Chaos Lord in Terminator Armour is equipped with: combi-bolter; power axe.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Combi-bolter
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+5
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+5
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
 - Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
+10
Chainfist
+10
Chainfist
Melee
Melee
x2
-4
D3
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
Lightning claw
Lightning claw
Melee
Melee
User
-2
1
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
Power axe
Power axe
Melee
Melee
+2
-2
1
-
+5
Power fist
+5
Power fist
Melee
Melee
x2
-3
2
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s combi-bolter can be replaced with one of the following: 1 combi-melta; 1 lightning claw.
 • This model’s power axe can be replaced with one of the following: 1 chainfist; 1 lightning claw; 1 power fist.
ABILITIES
ABILITIES
Malicious Volleys, Disgustingly Resilient, Contagions of Nurgle, Teleport Strike
Sigil of Corruption: This model has a 4+ invulnerable save.
Lord of the Death Guard (Aura): While a friendly <PLAGUE COMPANY> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: INFANTRY, CHARACTER, BUBONIC ASTARTES, TERMINATOR, LORD OF THE DEATH GUARD, CHAOS LORD


8

Death Guard Daemon Prince

NoNAME  M WS BS S T W A Ld Sv Base
140
Death Guard Daemon Prince (base: 60mm)
1
140
Death Guard Daemon Prince
8" 2+ 2+ 7 6 8 6 10 3+ 60mm
A Death Guard Daemon Prince is equipped with: hellforged sword; malefic talons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Plague spewer
+5
Plague spewer
12"
Heavy D6
5
-1
1
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
+10
Daemonic axe
+10
Daemonic axe
Melee
Melee
+2
-2
3
-
+10
Hellforged sword
+10
Hellforged sword
Melee
Melee
+1
-3
3
-
Malefic talons
Malefic talons
Melee
Melee
User
-1
2
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
OTHER WARGEAR
ABILITIES 
+35
Foetid wings
The bearer has a Move characteristic of 10" and the FLY keyword.
+35
Foetid wings
The bearer has a Move characteristic of 10" and the FLY keyword.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • If this model is equipped with a hellforged sword, it can be equipped with 1 plague spewer.
 • If this model is not equipped with a plague spewer, its hellforged sword can be replaced with one of the following: 1 daemonic axe; 1 malefic talons.
 • If this model is not equipped with a plague spewer, it can be equipped with foetid wings (Power Rating +2). If it is, it cannot be equipped with a plague spewer.
ABILITIES
ABILITIES
Disgustingly Resilient, Contagions of Nurgle
Daemonic: This model has a 5+ invulnerable save.
Lord of the Death Guard (Aura): While a friendly <PLAGUE COMPANY> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
PSYKER
PSYKER
This model can attempt to manifest one psychic power in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and one psychic power from the Contagion discipline.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: MONSTER, CHARACTER, PSYKER, DAEMON, BUBONIC ASTARTES, DAEMON PRINCE


6

Death Guard Sorcerer in Terminator Armour

NoNAME  M WS BS S T W A Ld Sv Base
110
Death Guard Sorcerer in Terminator Armour (base: 40mm)
1
110
Death Guard Sorcerer in Terminator Armour
5" 3+ 3+ 4 5 5 4 9 2+ 40mm
A Death Guard Sorcerer in Terminator Armour is equipped with: combi-bolter; force stave.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Combi-bolter
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+5
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+5
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
 - Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
+15
Chainfist
+15
Chainfist
Melee
Melee
x2
-4
D3
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
Force axe
Force axe
Melee
Melee
+2
-2
D3
-
Force stave
Force stave
Melee
Melee
+3
-1
D3
-
Lightning claw
Lightning claw
Melee
Melee
User
-2
1
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
+10
Power fist
+10
Power fist
Melee
Melee
x2
-3
2
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s combi-bolter can be replaced with one of the following: 1 combi-melta; 1 lightning claw.
 • This model’s force stave can be replaced with one of the following. 1 chainfist; 1 force axe; 1 lightning claw; 1 power fist.
ABILITIES
ABILITIES
Malicious Volleys, Disgustingly Resilient, Contagions of Nurgle, Teleport Strike
Terminator Armour: This model has a 5+ invulnerable save.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Contagion discipline.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: INFANTRY, CHARACTER, PSYKER, BUBONIC ASTARTES, TERMINATOR, SORCERER


6

Lord of Contagion

NoNAME  M WS BS S T W A Ld Sv Base
120
Lord of Contagion (base: 50mm)
1
120
Lord of Contagion
5" 2+ 2+ 4 5 6 5 9 2+ 50mm
A Lord of Contagion is equipped with: plaguereaper.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Manreaper
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Manreaper
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Cleave
 - Cleave
Melee
Melee
+3
-3
2
Plague Weapon. Each time an attack is made with this weapon profile, subtract 1 from that attack’s hit roll.
Plague Weapon. Each time an attack is made with this weapon profile, subtract 1 from that attack’s hit roll.
 - Scythe
 - Scythe
Melee
Melee
+1
-1
1
Plague Weapon. Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Plague Weapon. Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Plaguereaper
Plaguereaper
Melee
Melee
x2
-3
3
Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
+5
Orb of desiccation
+5
Orb of desiccation
6"
Grenade 3D3
4
-1
2
Blast. Plague Weapon. The bearer can only shoot with this weapon once per battle.
Blast. Plague Weapon. The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s plaguereaper can be replaced with 1 manreaper and 1 orb of desiccation.
ABILITIES
ABILITIES
Disgustingly Resilient, Contagions of Nurgle, Teleport Strike
Vector of Disease: Add 3" to the Contagion range of all Contagion abilities this model has (to a maximum of 12").
Diseased Terminator Armour: This model has a 4+ invulnerable save.
Lord of the Death Guard (Aura): While a friendly <PLAGUE COMPANY> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: INFANTRY, CHARACTER, BUBONIC ASTARTES, TERMINATOR, LORD OF THE DEATH GUARD, LORD OF CONTAGION


6

Lord of Virulence

NoNAME  M WS BS S T W A Ld Sv Base
120
Lord of Virulence (base: 50mm)
1
120
Lord of Virulence
5" 2+ 2+ 4 5 6 5 9 2+ 50mm
A Lord of Virulence is equipped with: twin plague spewer; plague claw; blight grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Twin plague spewer
Twin plague spewer
12"
Heavy 2D6
5
-1
1
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
Plague claw
Plague claw
Melee
Melee
x2
-3
2
Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Blight grenades
Blight grenades
6"
Grenade D6
4
0
1
Blast. Plague Weapon
Blast. Plague Weapon
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Disgustingly Resilient, Contagions of Nurgle, Teleport Strike
Diseased Terminator Armour: This model has a 4+ invulnerable save.
Lord of the Death Guard (Aura): While a friendly <PLAGUE COMPANY> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Master of Destruction (Aura): While a friendly <PLAGUE COMPANY> CORE unit is within 6" of this model, each time a model in that unit makes a ranged attack with a Plague Weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: INFANTRY, CHARACTER, BUBONIC ASTARTES, TERMINATOR, LORD OF THE DEATH GUARD, LORD OF VIRULENCE


5

Malignant Plaguecaster

NoNAME  M WS BS S T W A Ld Sv Base
95
Malignant Plaguecaster (base: 32mm)
1
95
Malignant Plaguecaster
5" 3+ 3+ 4 5 4 4 8 3+ 32mm
A Malignant Plaguecaster is equipped with: corrupted staff; blight grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Corrupted staff
Corrupted staff
Melee
Melee
+3
-1
D3
Plague Weapon
Plague Weapon
Blight grenades
Blight grenades
6"
Grenade D6
4
0
1
Blast. Plague Weapon
Blast. Plague Weapon
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with 1 bolt pistol.
ABILITIES
ABILITIES
Disgustingly Resilient, Contagions of Nurgle
Pestilential Fallout: Each time this model successfully manifests a psychic power, if the result of the Psychic test was 7 or more, the closest enemy unit within 12" suffers 1 mortal wound.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Contagion discipline.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: INFANTRY, CHARACTER, PSYKER, BUBONIC ASTARTES, MALIGNANT PLAGUECASTER


9

Typhus

NoNAME  M WS BS S T W A Ld Sv Base
165
Typhus (base: 50mm)
1
165
Typhus
5" 2+ 2+ 4 5 6 6 9 2+ 50mm
Typhus is equipped with: master-crafted manreaper; blight grenades. Your army can only include one TYPHUS model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Master-crafted manreaper
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Master-crafted manreaper
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Cleave
 - Cleave
Melee
Melee
+3
-3
3
Plague Weapon. Each time an attack is made with this weapon profile, subtract 1 from that attack’s hit roll.
Plague Weapon. Each time an attack is made with this weapon profile, subtract 1 from that attack’s hit roll.
 - Scythe
 - Scythe
Melee
Melee
+1
-1
1
Plague Weapon. Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Plague Weapon. Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Blight grenades
Blight grenades
6"
Grenade D6
4
0
1
Blast. Plague Weapon
Blast. Plague Weapon
ABILITIES
ABILITIES
Disgustingly Resilient, Contagions of Nurgle, Teleport Strike
Diseased Terminator Armour: This model has a 4+ invulnerable save.
Host of the Destroyer Hive: In your Command phase, you can select one enemy unit within 6" of this model and roll one D6: on a 2+, that unit suffers D3 mortal wounds.
Master of the Dead Who Walk (Aura): While a friendly POXWALKERS unit is within 6" of this model, each time a model in that unit makes an attack, add 1 to the Strength characteristic of that attack.
Lord of the Death Guard (Aura): While a friendly DEATH GUARD CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Vector of Disease: Add 3" to the Contagion range of all Contagion abilities this model has (to a maximum of 12").
Herald of Nurgle: This model can be included in any DEATH GUARD Detachment, even though you cannot normally include units from two different plague companies in the same Detachment, without preventing other units in that Detachment from carrying a Plague Company Contagion. This model can only carry a Plague Company Contagion if it is in a HARBINGERS Detachment.’
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Contagion discipline.
WARLORD TRAIT!
WARLORD TRAIT!
Shamblerot (Contagion): While an enemy unit (excluding VEHICLE units) is within Contagion Range of this unit, at the start of your opponent’s Movement phase, roll one D6, subtracting 1 if that enemy unit has the CHARACTER keyword: on a 4+, that enemy unit suffers 1 mortal wound; on a 6, that enemy unit suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, HARBINGERS
KEYWORDS: INFANTRY, CHARACTER, PSYKER, BUBONIC ASTARTES, TERMINATOR, LORD OF THE DEATH GUARD, LORD OF CONTAGION, TYPHUS


4

Vulgrar Thrice-Cursed

NoNAME  M WS BS S T W A Ld Sv Base
70
Vulgrar Thrice-Cursed (base: 40mm)
1
70
Vulgrar Thrice-Cursed
5" 3+ 6+ 5 5 5 4 9 6+ 40mm
Vulgrar Thrice-Cursed is a single model armed with fleshripper claws and a belly-flamer. Only one of this model can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Belly-flamer
Belly-flamer
8"
Assault D6
4
0
1
This weapon automatically hits its target.
This weapon automatically hits its target.
Fleshripper claws
Fleshripper claws
Melee
Melee
+1
-2
2
-
ABILITIES
ABILITIES
Disgustingly Resilient
Lord of Resentment: Re-roll hit rolls of 1 made for friendly GELLERPOX INFECTED units within 6" of Vulgrar Thrice-Cursed.
Bionic Abomination: Vulgrar Thrice-Cursed has a 5+ invulnerable save.
Horrific Visage: Subtract 1 from the Leadership characteristic of units whilst they are within 6" of any enemy models with this ability.
WARLORD TRAIT!
WARLORD TRAIT!
Twisted Brilliance: If your army is Battle-forged, you receive 3 additional Command Points. These can only be spent to use Gellerpox Infected Stratagems.
FACTION KEYWORDS: CHAOS, GELLERPOX INFECTED
KEYWORDS: NURGLE, CHARACTER, INFANTRY, TWISTED LORD, VULGRAR THRICE-CURSED


5

Chaos Lord (Legendary)

NoNAME  M WS BS S T W A Ld Sv Base
74
Chaos Lord (base: 40mm)
1
74
Chaos Lord
6" 2+ 2+ 4 4 5 4 9 3+ 40mm
A Chaos Lord is a single model armed with a chainsword, a bolt pistol, blight grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Astartes chainsword
Astartes chainsword
Melee
Melee
User
-1
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Blight grenades
Blight grenades
6"
Grenade D6
4
0
1
Blast. Plague Weapon
Blast. Plague Weapon
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may replace its bolt pistol with a plasma pistol or an item from the Combi-weapons or Melee Weapons lists.
 • This model may replace its chainsword with one item from the Melee Weapons lists.
 • This model can be equipped with 1 chainsword instead of 1 bolt pistol.
 • This model can be equipped with 1 weapon from the Pistols list instead of 1 chainsword.
 • This model can have a jump pack (Power Rating +1). If a model has a jump pack, it has a Move characteristic of 12" and gains the FLY and JUMP PACK keywords.
ABILITIES
ABILITIES
Death to the False Emperor, Malicious Volleys, Hateful Assault
Sigil of Corruption: This model has a 4+ invulnerable save.
Lord of Nurgle: You can re-roll hit rolls of 1 made for friendly DEATH GUARD units within 6" of this model.
Jump Pack Assault:
+20
During deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this model can assault from above – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD
KEYWORDS: CHARACTER, INFANTRY, CHAOS LORD


6

Chaos Lord on Palanquin of Nurgle

NoNAME  M WS BS S T W A Ld Sv Base
99
Chaos Lord on Palanquin of Nurgle (base: 120 x 92mm)
1
99
Chaos Lord on Palanquin of Nurgle
5" 2+ 2+ 4 5 6 4 9 3+ 120 x 92mm
A Chaos Lord on Palanquin of Nurgle is a single model equipped with: bolt pistol; chainsword; nurglings’ claws and teeth; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Astartes chainsword
Astartes chainsword
Melee
Melee
User
-1
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Nurglings’ claws and teeth
Nurglings’ claws and teeth
Melee
Melee
2
0
1
When the bearer fights, it makes D6 additional attacks with this weapon and no more than those D6 attacks can be made with this weapon. When resolving an attack made with this weapon, re-roll a wound roll of 1.
When the bearer fights, it makes D6 additional attacks with this weapon and no more than those D6 attacks can be made with this weapon. When resolving an attack made with this weapon, re-roll a wound roll of 1.
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list.
 • This model can be equipped with one of the following instead of 1 chainsword: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
ABILITIES
ABILITIES
Death to the False Emperor
Lord of Nurgle: Re-roll hit rolls of 1 for attacks made by models in friendly NURGLE DEATH GUARD units whilst their unit is within 6" of this model.
Sigil of Corruption: This model has a 4+ invulnerable save.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD
KEYWORDS: CAVALRY, CHARACTER, DAEMON, CHAOS LORD


6

Sorcerer (Legendary)

NoNAME  M WS BS S T W A Ld Sv Base
80
Sorcerer (base: 40mm)
1
80
Sorcerer
6" 3+ 3+ 4 4 4 3 9 3+ 40mm
A Sorcerer is a single model armed with a force sword, a bolt pistol, blight grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Force axe
Force axe
Melee
Melee
+2
-2
D3
-
Force stave
Force stave
Melee
Melee
+3
-1
D3
-
Force sword
Force sword
Melee
Melee
+1
-3
D3
-
Blight grenades
Blight grenades
6"
Grenade D6
4
0
1
Blast. Plague Weapon
Blast. Plague Weapon
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may replace its bolt pistol with a plasma pistol, or one item from the Combi-weapons list.
 • This model may replace its force sword with a force stave or force axe.
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list.
 • This model can have a jump pack (Power Rating +1). If a model has a jump pack, it has a Move characteristic of 12" and gains the FLY and JUMP PACK keywords.
ABILITIES
ABILITIES
Death to the False Emperor, Malicious Volleys, Hateful Assault
Jump Pack Assault:
+20
During deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this model can assault from above – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and two psychic powers from the Contagion discipline.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD
KEYWORDS: CHARACTER, INFANTRY, PSYKER, SORCERER


6

Necrosius the Undying

NoNAME  M WS BS S T W A Ld Sv Base
120
Necrosius the Undying (base: 32mm)
1
120
Necrosius the Undying
5" 3+ 3+ 4 5 5 5 8 3+ 32mm
Necrosius the Undying is equipped with: pox pistol; tainted force blade; blight grenades; krak grenades. Your army can only include one NECROSIUS THE UNDYING model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Pox pistol
Pox pistol
12"
Pistol 2
4
-2
2
-
Tainted force blade
Tainted force blade
Melee
Melee
+1
-2
2
Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time an attack is made with this weapon, you can re-roll the wound roll.
Blight grenades
Blight grenades
6"
Grenade D6
4
0
1
Blast. Plague Weapon
Blast. Plague Weapon
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Death to the False Emperor, Disgustingly Resilient
Pestilential Fallout: Each time this model successfully manifests a psychic power, if the result of the Psychic test was 7 or more, the closest enemy unit within 12" suffers 1 mortal wound.
Sigil of Corruption: This model has a 4+ invulnerable save.
Master of the Dead: Each time this model successfully manifests a psychic power, select one friendly POXWALKERS unit within 6". Return up to D3 destroyed models to that unit.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and two psychic powers from the Contagion discipline.
WARLORD TRAIT!
WARLORD TRAIT!
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD
KEYWORDS: INFANTRY, CHARACTER, PSYKER, SORCERER, NECROSIUS THE UNDYING


Troops


2

Death Guard Cultist

NoNAME  M WS BS S T W A Ld Sv Base
5
Death Guard Cultist (base: 25mm)
9‑29
5
Death Guard Cultist
6" 4+ 4+ 3 3 1 1 5 6+ 25mm
5
Death Guard Cultist Champion (base: 25mm)
1
5
Death Guard Cultist Champion
6" 4+ 4+ 3 3 1 2 6 6+ 25mm
If this unit contains between 11 and 20 models, it has Power Rating 5. If this unit contains 21 or more models, it has Power Rating 8. Every model is equipped with: autogun.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Autopistol
Autopistol
12"
Pistol 1
3
0
1
-
Autogun
Autogun
24"
Rapid Fire 1
3
0
1
-
+5
Flamer
+5
Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+5
Heavy stubber
+5
Heavy stubber
36"
Heavy 3
4
0
1
-
Shotgun
Shotgun
18"
Assault 2
3
0
1
-
Brutal assault weapon
Brutal assault weapon
Melee
Melee
User
0
1
Each time the bearer fights, it can make 1 additional attack with this weapon.
Each time the bearer fights, it can make 1 additional attack with this weapon.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Any number of models can each have their autogun replaced with 1 autopistol and 1 brutal assault weapon.
 • For every 10 models this unit contains, 1 Death Guard Cultist's autogun can be replaced with one of the following: 1 flamer; 1 heavy stubber.
 • The Death Guard Cultist Champion's autogun can be replaced with one of the following: 1 shotgun; 1 autopistol and 1 brutal assault weapon.
FACTION KEYWORDS: CHAOS, NURGLE, DEATH GUARD
KEYWORDS: INFANTRY, PLAGUE FOLLOWERS, CULTISTS


6

Plague Marines

NoNAME  M WS BS S T W A Ld Sv Base
21
Plague Marine (base: 32mm)
4‑9
21
Plague Marine
5" 3+ 3+ 4 5 2 2 7 3+ 32mm
21
Plague Champion (base: 32mm)
1
21
Plague Champion
5" 3+ 3+ 4 5 2 3 8 3+ 32mm
If this unit contains 6 or more models, it has Power Rating 12. Every model is equipped with: boltgun; plague knife; blight grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+10
Blight launcher
+10
Blight launcher
24"
Assault 2
6
-2
2
Plague Weapon
Plague Weapon
Boltgun
Boltgun
24"
Rapid Fire 1
4
0
1
-
+10
Meltagun
+10
Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
+5
Plague belcher
+5
Plague belcher
12"
Assault D6
4
0
1
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
+10
Plasma gun
Before selecting targets, select one of the profiles below to make attacks with.
+10
Plasma gun
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
24"
Rapid Fire 1
7
-3
1
-
 - Supercharge
 - Supercharge
24"
Rapid Fire 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+10
Plague spewer
+10
Plague spewer
12"
Heavy D6
5
-1
1
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
+3
Bubotic axe
+3
Bubotic axe
Melee
Melee
+2
-2
1
Plague Weapon
Plague Weapon
Daemonic plague blade
Daemonic plague blade
Melee
Melee
+1
-1
1
Plague Weapon
Plague Weapon
+10
Flail of corruption
+10
Flail of corruption
Melee
Melee
+1
-2
2
Plague Weapon. Each time an attack is made with this weapon, make 2 hit rolls instead of 1.
Plague Weapon. Each time an attack is made with this weapon, make 2 hit rolls instead of 1.
+10
Great plague cleaver
+10
Great plague cleaver
Melee
Melee
x2
-3
D6
Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
+5
Mace of contagion
+5
Mace of contagion
Melee
Melee
+2
-1
3
Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Plague knife
Plague knife
Melee
Melee
User
-1
1
Plague Weapon
Plague Weapon
+10
Power fist
+10
Power fist
Melee
Melee
x2
-3
2
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Blight grenades
Blight grenades
6"
Grenade D6
4
0
1
Blast. Plague Weapon
Blast. Plague Weapon
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
OTHER WARGEAR
ABILITIES 
+10
Icon of despair
In your Morale phase, roll one D6 for each enemy unit within Engagement Range of the bearer’s unit: on a 4+, that enemy unit suffers 1 mortal wound.
+10
Icon of despair
In your Morale phase, roll one D6 for each enemy unit within Engagement Range of the bearer’s unit: on a 4+, that enemy unit suffers 1 mortal wound.
+10
Sigil of decay
Each time an attack is made with a bolt weapon by a model in the bearer’s unit, an unmodified hit roll of 6 automatically wounds the target.
+10
Sigil of decay
Each time an attack is made with a bolt weapon by a model in the bearer’s unit, an unmodified hit roll of 6 automatically wounds the target.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • The Plague Champion s plague knife can be replaced with 1 daemonic plague blade.
 • The Plague Champion’s boltgun can be replaced with one of the following: 1 bolt pistol; 1 plasma gun; 1 plasma pistol.
 • The Plague Champion can be equipped with 1 power fist.
 • 1 Plague Marine’s boltgun can be replaced with 1 blight launcher.
 • 1 Plague Marine’s boltgun can be replaced with 1 plague spewer.
 • If this unit contains 10 models, 1 additional Plague Marine’s boltgun can be replaced with one of the following: 1 blight launcher; 1 plague spewer.
 • For every 5 models in this unit, 1 Plague Marine’s boltgun can be replaced with one of the following: 1 meltagun; 1 plague belcher; 1 plasma gun.
 • For every 5 models in this unit, 1 Plague Marine’s boltgun can be replaced with 1 plague knife.
 • For every 5 models in this unit. 1 Plague Marine’s boltgun can be replaced with 1 bubotic axe.
 • For every 5 models in this unit, 1 Plague Marine’s boltgun can be replaced with 1 mace of contagion and 1 bubotic axe.
 • For every 5 models in this unit, 1 Plague Marine’s boltgun can be replaced with 1 flail of corruption.
 • For every 5 models in this unit, 1 Plague Marine’s boltgun can be replaced with 1 great plague cleaver.
 • 1 Plague Marine that is equipped with a boltgun can be equipped with 1 icon of despair. That boltgun cannot be replaced.
 • 1 Plague Marine that is equipped with a boltgun can be equipped with 1 sigil of decay. That boltgun cannot be replaced.
ABILITIES
ABILITIES
Malicious Volleys, Remorseless, Disgustingly Resilient, Contagions of Nurgle
Vectors of Death: A Plague Marine equipped with two Melee plague weapons has an Attacks characteristic of 3.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: INFANTRY, CORE, BUBONIC ASTARTES, PLAGUE MARINES


2

Poxwalkers

NoNAME  M WS BS S T W A Ld Sv Base
5
Poxwalker (base: 25mm)
10‑20
5
Poxwalker
4" 4+ - 3 4 1 2 4 7+ 25mm
If this unit contains 11 or more models, it has Power Rating 5. Every model is equipped with: improvised weapon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Improvised weapon
Improvised weapon
Melee
Melee
User
0
1
-
ABILITIES
ABILITIES
Contagions of Nurgle
Curse of the Walking Pox: Each time a melee attack is made by a model in this unit, if an enemy model is destroyed (excluding VEHICLE or MONSTER models), one of this unit’s destroyed models is added back to it with 1 wound remaining. Models added back to this unit in this way can be set up within Engagement Range of enemy units that are already within Engagement Range of this unit.
Mindless Horde: This unit cannot perform actions (excluding the Spread the Sickness action). In addition, if this unit is included as part of a Crusade force, it can never gain experience points, it can never have any Battle Honours, and any Out of Action tests taken for it are automatically passed.
Fodder: Each time a Morale test is taken for this unit, it is automatically passed.
Unending Horde: Each time a model in this unit would lose a wound, roll one D6: on a 6, that wound is not lost.
FACTION KEYWORDS: CHAOS, NURGLE, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: INFANTRY, POXWALKERS


1

Glitchlings

NoNAME  M WS BS S T W A Ld Sv Base
Glitchling (base: 40mm)
4Glitchling 5" 4+ - 2 2 1 2 7 6+ 40mm
This unit contains 4 Glitchlings. Each model attacks with its diseased claws and fangs. Only one of this unit can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Diseased claws and fangs
Diseased claws and fangs
Melee
Melee
User
0
1
Re-roll wound rolls of 1 for this weapon.
Re-roll wound rolls of 1 for this weapon.
ABILITIES
ABILITIES
Disgustingly Resilient, Vulgrar’s Followers
Daemonic: Models in this unit have a 5+ invulnerable save.
Squishable: Models in this unit only receive the benefit of their Disgustingly Resilient ability against attacks with a Damage characteristic of 1.
Weapon Glitch: Subtract 1 from hit rolls made for attacks with ranged weapons that target this unit.
FACTION KEYWORDS: CHAOS, GELLERPOX INFECTED
KEYWORDS: NURGLE, INFANTRY, DAEMON, GLITCHLINGS


1

The Vox-Shamblers

NoNAME  M WS BS S T W A Ld Sv Base
Gellerpox Mutant (base: 32mm)
3Gellerpox Mutant 5" 4+ 4+ 4 4 1 2 6 6+ 32mm
This unit contains 3 Gellerpox Mutants. Each model attacks with its mutated limbs and improvised weapons, and is armed with frag grenades. Only one of this unit can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Mutated limbs and improvised weapons
Mutated limbs and improvised weapons
Melee
Melee
User
-1
1
-
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
ABILITIES
ABILITIES
Disgustingly Resilient, Vulgrar’s Followers
Gellercaust Masks: Models in this unit have a 5+ invulnerable save. Each time you roll an unmodified saving throw of 6 for this unit in the Fight phase, the unit that made the attack suffers 1 mortal wound after it has made all of its attacks.
FACTION KEYWORDS: CHAOS, GELLERPOX INFECTED
KEYWORDS: NURGLE, INFANTRY, GELLERPOX MUTANTS, VOX-SHAMBLERS


Dedicated Transport


4

Chaos Rhino

NoNAME  M WS BS S T W! A Ld Sv Base
80
Chaos Rhino (base: Use model)
1
80
Chaos Rhino
12" 6+ 3+ 6 7 6-10 3 8 3+ Use model
6" 6+ 4+ 6 7 3-5 D3 8 3+
3" 6+ 5+ 6 7 1-2 1 8 3+
A Chaos Rhino is equipped with: combi-bolter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Combi-bolter
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
 - Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
+10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
 - Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon profile, that attack automatically hits the target.
Each time an attack is made with this weapon profile, that attack automatically hits the target.
+10
Combi-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Plasma gun (standard)
 - Plasma gun (standard)
24"
Rapid Fire 1
7
-3
1
-
 - Plasma gun (supercharge)
 - Plasma gun (supercharge)
24"
Rapid Fire 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+5
Havoc launcher
+5
Havoc launcher
48"
Heavy D6
5
0
1
Blast
Blast
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with 1 of the following: 1 combi-bolter; 1 combi-flamer; 1 combi-melta; 1 combi-plasma.
 • This model can be equipped with 1 havoc launcher.
ABILITIES
ABILITIES
Contagions of Nurgle
Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
TRANSPORT
TRANSPORT
This model has a transport capacity of 10 <PLAGUE COMPANY> BUBONIC ASTARTES INFANTRY models. It cannot transport TERMINATOR or DEATH GUARD POSSESSED models.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, BUBONIC ASTARTES, TRANSPORT, SMOKESCREEN, CHAOS RHINO


10

Chaos Terrax-pattern Termite

NoNAME  M WS BS S T W! A Ld Sv Base
180
Chaos Terrax-pattern Termite (base: Use model)
1
180
Chaos Terrax-pattern Termite
8" 4+ 3+ 7 8 8-14 3 8 3+ Use model
5" 4+ 4+ 7 8 4-7 D3 8 3+
3" 4+ 5+ 7 8 1-3 1 8 3+
A Chaos Terrax-pattern Termite is equipped with: Terrax melta cutter; 2 Terrax combi-bolters; Termite drill.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Terrax melta cutter
Terrax melta cutter
12"
Heavy 5
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Terrax combi-bolter
Terrax combi-bolter
24"
Rapid Fire 2
4
0
1
-
Terrax heavy flamer
Terrax heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+5
Twin Terrax volkite charger
+5
Twin Terrax volkite charger
20"
Heavy 4
5
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Termite drill
Termite drill
Melee
Melee
x2
-4
D3+3
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+6.
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+6.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s 2 Terrax combi-bolters can be replaced with one of the following: 2 Terrax heavy flamers; 2 twin Terrax volkite chargers.
ABILITIES
ABILITIES
Subterranean Assault: During deployment, you can set up this model underground instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Any embarked models can then disembark, but must be set up on the battlefield more than 9" away from any enemy models.
Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
TRANSPORT
TRANSPORT
This model has a transport capacity of 12 DEATH GUARD INFANTRY models. It cannot transport JUMP PACK, TERMINATOR or CULT OF DESTRUCTION models.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, TRANSPORT, CHAOS TERRAX-PATTERN TERMITE, BUBONIC ASTARTES


Elites


4

Biologus Putrifier

NoNAME  M WS BS S T W A Ld Sv Base
65
Biologus Putrifier (base: 40mm)
1
65
Biologus Putrifier
5" 3+ 3+ 4 5 4 4 8 3+ 40mm
A Biologus Putrifier is equipped with: injector pistol; plague knife; hyper blight grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Injector pistol
Injector pistol
3"
Pistol 1
4
-1
1
Plague Weapon. Each time an attack is made with this weapon against an INFANTRY, CAVALRY or BEASTS unit, if the attack successfully wounds the target, it inflicts D3 mortal wounds in addition to any normal damage.
Plague Weapon. Each time an attack is made with this weapon against an INFANTRY, CAVALRY or BEASTS unit, if the attack successfully wounds the target, it inflicts D3 mortal wounds in addition to any normal damage.
Plague knife
Plague knife
Melee
Melee
User
-1
1
Plague Weapon
Plague Weapon
Hyper blight grenade
Hyper blight grenade
6"
Grenade D6
4
-1
2
Blast. Plague Weapon
Blast. Plague Weapon
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Disgustingly Resilient, Contagions of Nurgle
Blight Racks (Aura): While a friendly BUBONIC ASTARTES unit is within 6" of this model, blight grenades models in that unit are equipped have an Armour Penetration characteristic of -1 and a Damage characteristic of 2.
Putrid Explosion: When this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit (excluding NURGLE units) within 6" suffers 1 mortal wound.
Foul Infusion: Once per turn, at the start of either your Charge phase or the Fight phase, you can select one friendly <PLAGUE COMPANY> CORE unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack with a Plague Weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. Each unit can only be selected for this ability once per turn.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: INFANTRY, CHARACTER, BUBONIC ASTARTES, FOETID VIRION, BIOLOGUS PUTRIFIER


10

Blightlord Terminators

NoNAME  M WS BS S T W A Ld Sv Base
40
Blightlord Terminator (base: 40mm)
4‑9
40
Blightlord Terminator
5" 3+ 3+ 4 5 3 3 8 2+ 40mm
40
Blightlord Champion (base: 40mm)
1
40
Blightlord Champion
5" 3+ 3+ 4 5 3 4 9 2+ 40mm
If this unit contains 6 or more models, it has Power Rating 20. Every model is equipped with: combi-bolter; balesword.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Blight launcher
+5
Blight launcher
24"
Assault 2
6
-2
2
Plague Weapon
Plague Weapon
Combi-bolter
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+5
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+5
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
 - Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon profile, that attack automatically hits the target.
Each time an attack is made with this weapon profile, that attack automatically hits the target.
+5
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+5
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
 - Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
+5
Combi-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+5
Combi-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Plasma gun (standard)
 - Plasma gun (standard)
24"
Rapid Fire 1
7
-3
1
-
 - Plasma gun (supercharge)
 - Plasma gun (supercharge)
24"
Rapid Fire 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+5
Plague spewer
+5
Plague spewer
12"
Heavy D6
5
-1
1
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
+5
Reaper autocannon
+5
Reaper autocannon
36"
Heavy 4
7
-2
1
-
Balesword
Balesword
Melee
Melee
+1
-3
1
Plague Weapon
Plague Weapon
Bubotic axe
Bubotic axe
Melee
Melee
+2
-2
1
Plague Weapon
Plague Weapon
+5
Flail of corruption
+5
Flail of corruption
Melee
Melee
+1
-2
2
Plague Weapon. Each time an attack is made with this weapon, make 2 hit rolls instead of 1.
Plague Weapon. Each time an attack is made with this weapon, make 2 hit rolls instead of 1.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Any number of models can each have their balesword replaced with 1 bubotic axe.
 • For every five models in this unit, 1 model’s combi-bolter can be replaced with 1 combi-flamer.
 • For every five models in this unit, 1 model’s combi-bolter can be replaced with 1 combi-melta.
 • For every five models in this unit, 1 model’s combi-bolter can be replaced with 1 combi-plasma.
 • For every five models in this unit, 1 Blightlord Terminator's combi-bolter can be replaced with one of the following: 1 blight launcher; 1 reaper autocannon.
 • For every five models in this unit, 1 Blightlord Terminator’s combi-bolter can be replaced with 1 plague spewer.
 • For every five models in this unit, 1 Blightlord Terminator’s combi-bolter and balesword can be replaced with 1 flail of corruption.
ABILITIES
ABILITIES
Contagions of Nurgle, Disgustingly Resilient, Malicious Volleys, Remorseless, Teleport Strike
Diseased Terminator Armour: Models in this unit have a 4+ invulnerable save.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: INFANTRY, CORE, BUBONIC ASTARTES, TERMINATOR, BLIGHTLORD TERMINATORS


6

Death Guard Possessed

NoNAME  M WS BS S T W A Ld Sv Base
24
Death Guard Possessed (base: 32mm)
5‑10
24
Death Guard Possessed
7" 3+ 3+ 5 5 2 4 8 3+ 32mm
If this unit contains between 6 and 10 models, it has Power Rating 12. Every model is equipped with: horrifying mutations.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Horrifying mutations
Horrifying mutations
Melee
Melee
User
-2
1
Plague Weapon
Plague Weapon
ABILITIES
ABILITIES
Contagions of Nurgle, Disgustingly Resilient, Remorseless
Daemonic: Models in this unit have a 5+ invulnerable save.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: INFANTRY, CORE, DAEMON, BUBONIC ASTARTES, DEATH GUARD POSSESSED


7

Deathshroud Terminators

NoNAME  M WS BS S T W A Ld Sv Base
50
Deathshroud Terminator (base: 40mm)
2‑5
50
Deathshroud Terminator
5" 2+ 3+ 4 5 3 4 8 2+ 40mm
50
Deathshroud Champion (base: 40mm)
1
50
Deathshroud Champion
5" 2+ 3+ 4 5 3 5 9 2+ 40mm
If this unit contains 4 or more models, it has Power Rating 14. Every model is equipped with: plaguespurt gauntlet; manreaper.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Plaguespurt gauntlet
Plaguespurt gauntlet
12"
Pistol D6
3
0
1
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
Manreaper
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Manreaper
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Cleave
 - Cleave
Melee
Melee
+3
-3
2
Plague Weapon. Each time an attack is made with this weapon profile, subtract 1 from that attack’s hit roll.
Plague Weapon. Each time an attack is made with this weapon profile, subtract 1 from that attack’s hit roll.
 - Scythe
 - Scythe
Melee
Melee
+1
-1
1
Plague Weapon. Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Plague Weapon. Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
OTHER WARGEAR
ABILITIES 
+15
Chimes of contagion
Add 3" to the Contagion Range of all Contagion abilities that the bearer’s unit has (to a maximum of 12").
+15
Chimes of contagion
Add 3" to the Contagion Range of all Contagion abilities that the bearer’s unit has (to a maximum of 12").
WARGEAR OPTIONS
WARGEAR OPTIONS
 • The Deathshroud Champion can be equipped with 1 additional plaguespurt gauntlet.
 • The Deathshroud Champion can be equipped with 1 chimes of contagion.
ABILITIES
ABILITIES
Contagions of Nurgle, Disgustingly Resilient, Remorseless, Teleport Strike
Diseased Terminator Armour: Models in this unit have a 4+ invulnerable save.
Bodyguard (Aura): While a friendly <PLAGUE COMPANY> CHARACTER unit that has a Wounds characteristic of 9 or less is within 3" of this unit, enemy models cannot target that CHARACTER unit with ranged attacks.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: INFANTRY, CORE, BUBONIC ASTARTES, TERMINATOR, DEATHSHROUD TERMINATORS


4

Foul Blightspawn

NoNAME  M WS BS S T W A Ld Sv Base
75
Foul Blightspawn (base: 40mm)
1
75
Foul Blightspawn
5" 3+ 3+ 4 5 4 4 8 3+ 40mm
A Foul Blightspawn is equipped with: plague sprayer; blight grenades; krak grenades; unholy death’s head grenade.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Plague sprayer
Plague sprayer
12"
Assault D6
7
-3
2
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
Blight grenades
Blight grenades
6"
Grenade D6
4
0
1
Blast. Plague Weapon
Blast. Plague Weapon
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
Unholy death’s head grenade
Unholy death’s head grenade
6"
Grenade 2D6
5
-1
1
Blast. Plague Weapon. The bearer can only shoot with this weapon once per battle.
Blast. Plague Weapon. The bearer can only shoot with this weapon once per battle.
ABILITIES
ABILITIES
Disgustingly Resilient, Contagions of Nurgle
Putrefying Stink: At the start of the Fight phase, you can select one enemy unit within 3" of this model. That unit is not eligible to fight this phase until after all eligible units from your army have done so.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: INFANTRY, CHARACTER, BUBONIC ASTARTES, FOETID VIRION, FOUL BLIGHTSPAWN


7

Helbrute

NoNAME  M WS BS S T W A Ld Sv Base
115
Helbrute (base: 60mm)
1
115
Helbrute
6" 3+ 3+ 6 7 8 5 8 3+ 60mm
A Helbrute is equipped with: multi-melta; Helbrute fist.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+10
Heavy flamer
+10
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Helbrute plasma cannon
Helbrute plasma cannon
36"
Heavy D3
8
-3
3
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon.
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon.
Missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
Missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Frag missile
 - Frag missile
48"
Heavy D6
4
0
1
Blast
Blast
 - Krak missile
 - Krak missile
48"
Heavy 1
8
-2
D6
-
+5
Multi-melta
+5
Multi-melta
24"
Heavy 2
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Reaper autocannon
Reaper autocannon
36"
Heavy 4
7
-2
1
-
+10
Twin heavy bolter
+10
Twin heavy bolter
36"
Heavy 6
5
-1
2
-
+20
Twin lascannon
+20
Twin lascannon
48"
Heavy 2
9
-3
D6
-
Helbrute fist
Helbrute fist
Melee
Melee
x2
-3
3
Each time the bearer fights, if it is equipped with 2 Helbrute fists, it makes 1 additional attack with this weapon.
Each time the bearer fights, if it is equipped with 2 Helbrute fists, it makes 1 additional attack with this weapon.
Helbrute hammer
Helbrute hammer
Melee
Melee
x2
-4
D6
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Power scourge
Power scourge
Melee
Melee
+1
-2
2
Each time the bearer fights, it makes 3 additional attacks with this weapon.
Each time the bearer fights, it makes 3 additional attacks with this weapon.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s multi-melta can be replaced with one of the following: 1 Helbrute plasma cannon; 1 twin heavy bolter; 1 twin lascannon; 1 reaper autocannon; 1 Helbrute fist.
 • 1 of this model’s Helbrute fists can be replaced with 1 missile launcher.
 • 1 of this model’s Helbrute fists can be replaced with one of the following: 1 Helbrute hammer; 1 power scourge.
 • For each Helbrute fist this model is equipped with, it can be equipped with one of the following: 1 combi-bolter; 1 heavy flamer. That Helbrute fist cannot then be replaced.
ABILITIES
ABILITIES
Contagions of Nurgle
Monstrous Resilience: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
Frenzy: Each time this model makes an attack, if it has 7 or fewer wounds remaining, re-roll a wound roll of 1.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, CORE, BUBONIC ASTARTES, HELBRUTE


3

Noxious Blightbringer

NoNAME  M WS BS S T W A Ld Sv Base
60
Noxious Blightbringer (base: 40mm)
1
60
Noxious Blightbringer
5" 3+ 3+ 4 5 4 4 8 3+ 40mm
A Noxious Blightbringer is equipped with: plasma pistol; cursed plague bell; blight grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Cursed plague bell
Cursed plague bell
Melee
Melee
User
-1
2
Plague Weapon
Plague Weapon
Blight grenades
Blight grenades
6"
Grenade D6
4
0
1
Blast. Plague Weapon
Blast. Plague Weapon
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Disgustingly Resilient, Contagions of Nurgle
Sickening Vitality (Aura): While a friendly <PLAGUE COMPANY> CORE or <PLAGUE COMPANY> FOETID VIRION unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit.
Tocsin of Misery (Aura): While an enemy unit is within 6" of this model, subtract 1 from Combat Attrition tests taken for that unit.
Empyric Malaise (Aura): While an enemy PSYKER unit is within 6" of this model, subtract 1 from Psychic tests taken for that unit.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: INFANTRY, CHARACTER, BUBONIC ASTARTES, FOETID VIRION, NOXIOUS BLIGHTBRINGER


4

Plague Surgeon

NoNAME  M WS BS S T W A Ld Sv Base
75
Plague Surgeon (base: 40mm)
1
75
Plague Surgeon
5" 3+ 3+ 4 5 4 4 8 3+ 40mm
A Plague Surgeon is equipped with: bolt pistol; balesword; blight grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Balesword
Balesword
Melee
Melee
+1
-3
1
Plague Weapon
Plague Weapon
Blight grenades
Blight grenades
6"
Grenade D6
4
0
1
Blast. Plague Weapon
Blast. Plague Weapon
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Disgustingly Resilient, Contagions of Nurgle
Tainted Narthecium (Aura): While a friendly BUBONIC ASTARTES INFANTRY unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost.
Revitalising Malignancy: At the end of your Movement phase, this model can heal one friendly BUBONIC ASTARTES INFANTRY model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: INFANTRY, CHARACTER, BUBONIC ASTARTES, FOETID VIRION, PLAGUE SURGEON


4

Tallyman

NoNAME  M WS BS S T W A Ld Sv Base
70
Tallyman (base: 40mm)
1
70
Tallyman
5" 3+ 3+ 4 5 4 4 8 3+ 40mm
A Tallyman is equipped with: plasma pistol; blight grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Blight grenades
Blight grenades
6"
Grenade D6
4
0
1
Blast. Plague Weapon
Blast. Plague Weapon
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Disgustingly Resilient, Contagions of Nurgle
The Seven-fold Chant: At the start of the Command phase, if this model is on the battlefield, roll 2D6: on a 7+, you gain 1 Command point.
Malicious Calculation: In your Command phase, this model can tally for one friendly <PLAGUE COMPANY> CORE unit within 6" of it. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attack’s hit roll. Each unit can only be tallied for once per turn.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: INFANTRY, CHARACTER, BUBONIC ASTARTES, FOETID VIRION, TALLYMAN


5

The Hullbreakers

NoNAME  M WS BS S T W A Ld Sv Base
Nightmare Hulk (base: 40mm)
2Nightmare Hulk 5" 4+ - 5 5 4 3 7 6+ 40mm
Gnasher-Screamer (base: 40mm)
1Gnasher-Screamer 5" 4+ - 5 5 4 4 8 6+ 40mm
This unit contains Gnasher-Screamer and 2 Nightmare Hulks. Each model attacks with its hideous mutations. Gnasher-Screamer is also armed with a plague cleaver. Only one of this unit can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Hideous mutations
Hideous mutations
Melee
Melee
User
-2
2
-
Plague cleaver
Plague cleaver
Melee
Melee
User
-2
2
Re-roll wound rolls of 1 for this weapon.
Re-roll wound rolls of 1 for this weapon.
ABILITIES
ABILITIES
Disgustingly Resilient, Vulgrar’s Followers
Horrific Visage: Subtract 1 from the Leadership characteristic of units whilst they are within 6" of any enemy models with this ability.
FACTION KEYWORDS: CHAOS, GELLERPOX INFECTED
KEYWORDS: NURGLE, INFANTRY, NIGHTMARE HULKS, HULLBREAKERS


8

Chaos Contemptor Dreadnought

NoNAME  M WS BS S T W A Ld Sv Base
140
Chaos Contemptor Dreadnought (base: 60mm)
1
140
Chaos Contemptor Dreadnought
8" 3+ 3+ 7 7 9 4 8 3+ 60mm
A Chaos Contemptor Dreadnought is equipped with: 2 hellforged heavy plasma cannons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Combi-bolter
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+5
Conversion beam cannon
Before selecting targets, select one of the profiles below to make attacks with.
+5
Conversion beam cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Short range
 - Short range
0"-24"
Heavy D3
6
-1
2
Blast
Blast
 - Medium range
 - Medium range
24"-48"
Heavy D3
7
-2
3
Blast
Blast
 - Long range
 - Long range
48"-72"
Heavy D3
8
-3
4
Blast
Blast
+5
Graviton blaster
+5
Graviton blaster
18"
Assault 2
5
-3
1
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
+5
Heavy flamer
+5
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+25
Hellforged cyclone missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
+25
Hellforged cyclone missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Frag missile
 - Frag missile
36"
Heavy 2D6
4
0
1
Blast
Blast
 - Krak missile
 - Krak missile
36"
Heavy 2
8
-2
D6
-
Hellforged heavy plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
Hellforged heavy plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy D3
7
-3
2
Blast
Blast
 - Supercharge
 - Supercharge
36"
Heavy D3
8
-3
3
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
+10
Hellforged kheres-pattern assault cannon
+10
Hellforged kheres-pattern assault cannon
24"
Heavy 6
7
-1
1
-
+5
Hellforged plasma blaster
Before selecting targets, select one of the profiles below to make attacks with.
+5
Hellforged plasma blaster
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
18"
Assault 2
7
-3
1
-
 - Supercharge
 - Supercharge
18"
Assault 2
8
-3
2
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
+10
Multi-melta
+10
Multi-melta
24"
Heavy 2
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
+15
Twin heavy bolter
+15
Twin heavy bolter
36"
Heavy 6
5
-1
2
-
+15
Twin hellforged autocannon
+15
Twin hellforged autocannon
48"
Heavy 4
7
-1
2
-
+25
Twin lascannon
+25
Twin lascannon
48"
Heavy 2
9
-3
D6
-
+5
Twin volkite culverin
+5
Twin volkite culverin
45"
Heavy 8
6
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Hellforged Dreadnought combat weapon
Hellforged Dreadnought combat weapon
Melee
Melee
x2
-3
3
-
+5
Hellforged Dreadnought chainfist
+5
Hellforged Dreadnought chainfist
Melee
Melee
x2
-4
2D3
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6.
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Each of this model’s hellforged heavy plasma cannons can be replaced with one of the following: 1 conversion beam cannon; 1 hellforged kheres-pattern assault cannon; 1 multi-melta; 1 twin hellforged autocannon; 1 twin heavy bolter; 1 twin lascannon; 1 twin volkite culverin; 1 hellforged Dreadnought chainfist and 1 combi-bolter; 1 hellforged Dreadnought combat weapon and 1 combi-bolter.
 • Each of this model’s combi-bolters can be replaced with one of the following: 1 graviton blaster; 1 heavy flamer; 1 hellforged plasma blaster.
 • This model can be equipped with 1 hellforged cyclone missile launcher.
ABILITIES
ABILITIES
Martial Legacy
Relentless Hatred: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
Hellforged Atomantic Shielding: This model has a 5+ invulnerable save.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, CORE, DREADNOUGHT, RELIC, CONTEMPTOR DREADNOUGHT, BUBONIC ASTARTES


11

Chaos Deredeo Dreadnought

NoNAME  M WS BS S T W! A Ld Sv Base
190
Chaos Deredeo Dreadnought (base: 80mm)
1
190
Chaos Deredeo Dreadnought
8" 3+ 3+ 6 7 7-12 4 8 3+ 80mm
6" 4+ 4+ 6 7 4-6 4 8 3+
4" 5+ 5+ 6 7 1-3 4 8 3+
A Chaos Deredeo Dreadnought is equipped with: anvillus autocannon battery; twin heavy bolter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+20
Aiolos missile launcher
+20
Aiolos missile launcher
48"
Heavy 3D3
6
-1
1
Blast
Blast
Anvillus autocannon battery
Anvillus autocannon battery
36"
Heavy 8
7
-2
2
-
Arachnus heavy lascannon battery
Arachnus heavy lascannon battery
48"
Heavy 2
9
-3
D3+3
-
+20
Boreas air defence missiles
+20
Boreas air defence missiles
48"
Heavy 1
9
-3
D6
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
+10
Hellfire plasma carronade
Before selecting targets, select one of the profiles below to make attacks with.
+10
Hellfire plasma carronade
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy 6
7
-3
2
-
 - Supercharge
 - Supercharge
36"
Heavy 6
8
-3
3
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Twin heavy bolter
Twin heavy bolter
36"
Heavy 6
5
-1
2
-
Twin heavy flamer
Twin heavy flamer
12"
Heavy 2D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+10
Volkite falconet battery
+10
Volkite falconet battery
36"
Heavy 6
8
-2
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s anvillus autocannon battery can be replaced with one of the following: 1 arachnus heavy lascannon battery; 1 hellfire plasma carronade; 1 volkite falconet battery.
 • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer.
 • This model can be equipped with one of the following: 1 aiolos missile launcher; boreas air defence missiles.
ABILITIES
ABILITIES
Martial Legacy
Relentless Hatred: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
Hellforged Atomantic Shielding: This model has a 5+ invulnerable save.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, DREADNOUGHT, SMOKESCREEN, RELIC, CHAOS DEREDEO DREADNOUGHT, BUBONIC ASTARTES


13

Chaos Leviathan Dreadnought

NoNAME  M WS BS S T W! A Ld Sv Base
220
Chaos Leviathan Dreadnought (base: 80mm)
1
220
Chaos Leviathan Dreadnought
8" 3+ 3+ 7 7 8-14 4 8 2+ 80mm
6" 4+ 4+ 7 7 4-7 4 8 2+
4" 5+ 5+ 7 7 1-3 4 8 2+
A Chaos Leviathan Dreadnought is equipped with: 2 heavy flamers; 2 grav-flux bombards.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+20
Cyclonic melta lance
+20
Cyclonic melta lance
18"
Heavy D6
9
-4
D6
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Grav-flux bombard
Grav-flux bombard
24"
Heavy 2D3
8
-3
2
Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3.
Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3.
Heavy flamer
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+5
Hellforged hunter-killer missile
+5
Hellforged hunter-killer missile
48"
Heavy 1
10
-2
D6
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
Meltagun
Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
+10
Storm cannon
+10
Storm cannon
36"
Heavy 8
7
-1
2
-
Twin volkite caliver
Twin volkite caliver
30"
Heavy 4
5
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Leviathan siege claw
Leviathan siege claw
Melee
Melee
x2
-3
3
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Leviathan siege drill
Leviathan siege drill
Melee
Melee
x2
-4
2D3
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6.
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Each of this model’s grav-flux bombards can be replaced with one of the following: 1 cyclonic melta lance; 1 storm cannon; 1 meltagun and 1 Leviathan siege claw; 1 meltagun and 1 Leviathan siege drill.
 • This model’s 2 heavy flamers can be replaced with 2 twin volkite calivers.
 • This model can be equipped with 3 hellforged hunter-killer missiles.
ABILITIES
ABILITIES
Martial Legacy
Relentless Hatred: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
Hellforged Atomantic Shielding: This model has a 5+ invulnerable save.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, DREADNOUGHT, SMOKESCREEN, RELIC, CHAOS LEVIATHAN DREADNOUGHT, BUBONIC ASTARTES


9

Decimator

NoNAME  M WS BS S T W! A Ld Sv Base
160
Decimator (base: 60mm)
1
160
Decimator
9" 3+ 3+ 7 7 7-12 5 8 3+ 60mm
7" 4+ 4+ 7 7 4-6 5 8 3+
5" 5+ 5+ 7 7 1-3 5 8 3+
A Decimator is equipped with 2 Decimator butcher cannons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Decimator butcher cannon
Decimator butcher cannon
36"
Heavy 4
7
-2
2
-
Decimator conversion beamer
Before selecting targets, select one of the profiles below to make attacks with.
Decimator conversion beamer
Before selecting targets, select one of the profiles below to make attacks with.
 - Short range
 - Short range
0"-24"
Heavy D3
6
-1
2
Blast
Blast
 - Medium range
 - Medium range
24"-48"
Heavy D3
7
-2
3
Blast
Blast
 - Long range
 - Long range
48"-72"
Heavy D3
8
-3
4
Blast
Blast
Hellflamer
Hellflamer
12"
Heavy D6
5
-1
2
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+10
Soulburner petard
+10
Soulburner petard
24"
Assault 2D3
1
0
1
Each time the bearer shoots, if any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 2+ inflicts 1 mortal wound on the target and the attack sequence ends.
Each time the bearer shoots, if any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 2+ inflicts 1 mortal wound on the target and the attack sequence ends.
Storm laser
Storm laser
36"
Assault 6
6
-2
1
-
Decimator claw
Decimator claw
Melee
Melee
x2
-3
3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Each of this model's Decimator butcher cannons can be replaced with one of the following: Decimator conversion beamer; soulburner petard; storm laser; 1 hellflamer and 1 Decimator claw.
ABILITIES
ABILITIES
Daemonic: This model has a 5+ invulnerable save.
Infernal Regeneration: At the start of your turn, this model regains 1 lost wound.
Decimator claws: If this model is equipped with 2 decimator claws, each time it fights, it makes one additional attack with 1 decimator claw.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wound.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, DAEMON, DAEMON ENGINE, DECIMATOR, BUBONIC ASTARTES


Fast Attack


1

Chaos Spawn

NoNAME  M WS BS S T W A Ld Sv Base
23
Chaos Spawn (base: 50mm)
1‑5
23
Chaos Spawn
7" 4+ - 5 5 4 2D3 9 5+ 50mm
If this unit contains 2 models, it has Power Rating 2. If this unit contains 3 models, it has Power Rating 3. If this unit contains 4 models, it has Power Rating 4. If this unit contains 5 models, it has Power Rating 5. Every model is equipped with: hideous mutations.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Hideous mutations
Hideous mutations
Melee
Melee
User
-2
2
-
ABILITIES
ABILITIES
Contagions of Nurgle
Fearsome (Aura): While an enemy unit is within 6" of this unit, subtract 1 from the Leadership characteristic of models in that enemy unit.
Mutated Beyond Reason: The first time this unit is selected to fight in each Fight phase, roll one D3 and consult the table below:

D3Result
1Razor Claws: Until the end of the phase, hideous mutations models in this unit are equipped with have an Armour Penetration characteristic of -4. 
2Grasping Pseudopods: Until the end of the phase, models in this unit have an Attacks characteristic of 3D3. 
3Toxic Haemorrhage: Until the end of the phase, each time a model in this unit makes an attack, you can re-roll the wound roll
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: BEAST, CHAOS SPAWN


7

Foetid Bloat-drone

NoNAME  M WS BS S T W A Ld Sv Base
130
Foetid Bloat-drone (base: 60mm)
1
130
Foetid Bloat-drone
10" 3+ 3+ 6 7 9 4 8 3+ 60mm
A Foetid Bloat-drone is equipped with: fleshmower; plague probe.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+10
Heavy blight launcher
+10
Heavy blight launcher
36"
Assault 6
6
-3
2
Plague Weapon
Plague Weapon
Plaguespitter
Plaguespitter
12"
Assault D6
6
-1
1
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
+5
Fleshmower
+5
Fleshmower
Melee
Melee
+1
-2
2
Plague Weapon. Each time an attack is made with this weapon, make 3 hit rolls instead of 1.
Plague Weapon. Each time an attack is made with this weapon, make 3 hit rolls instead of 1.
Plague probe
Plague probe
Melee
Melee
User
-2
1
Plague Weapon
Plague Weapon
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s fleshmower can be replaced with one of the following: 2 plaguespitters; 1 heavy blight launcher.
ABILITIES
ABILITIES
Contagions of Nurgle, Disgustingly Resilient
Daemonic: This model has a 5+ invulnerable save.
Putrid Explosion: When this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit (excluding NURGLE units) within 6" suffers 1 mortal wound.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, FLY, DAEMON, DAEMON ENGINE, FOETID BLOAT-DRONE


7

Myphitic Blight-haulers

NoNAME  M WS BS S T W A Ld Sv Base
140
Myphitic Blight-hauler (base: 80mm)
1‑3
140
Myphitic Blight-hauler
10" 3+ 3+ 6 7 9 4 8 3+ 80mm
If this unit contains 2 models, it has Power Rating 14. If this unit contains 3 models, it has Power Rating 21. Every model is equipped with: bile spurt; missile launcher; multi-melta; gnashing maw.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bile spurt
Bile spurt
12"
Assault D3
6
-1
1
Blast. Plague Weapon. This weapon can be used to make attacks against an enemy unit within Engagement Range of the bearer’s unit.
Blast. Plague Weapon. This weapon can be used to make attacks against an enemy unit within Engagement Range of the bearer’s unit.
Missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
Missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Frag missile
 - Frag missile
48"
Heavy D6
4
0
1
Blast
Blast
 - Krak missile
 - Krak missile
48"
Heavy 1
8
-2
D6
-
Multi-melta
Multi-melta
24"
Heavy 2
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Gnashing maw
Gnashing maw
Melee
Melee
User
-2
1
Plague Weapon
Plague Weapon
ABILITIES
ABILITIES
Contagions of Nurgle, Disgustingly Resilient, Remorseless
Putrid Explosion: Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit (excluding NURGLE units) within 6" suffers 1 mortal wound.
Daemonic: Models in this unit have a 5+ invulnerable save.
Foul Stench: Each time a melee attack is made against this unit, subtract 1 from that attack’s hit roll.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, DAEMON, DAEMON ENGINE, MYPHITIC BLIGHT-HAULERS


1

Cursemites

NoNAME  M WS BS S T W A Ld Sv Base
Cursemite (base: 25mm)
4Cursemite 8" 4+ - 2 2 1 2 8 6+ 25mm
This unit contains 4 Cursemites. Each is armed with a bloodsucking proboscis. Only one of this unit can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bloodsucking proboscis
Bloodsucking proboscis
Melee
Melee
User
0
1
Each unmodified hit roll of 6 made for an attack with this weapon scores 2 hits.
Each unmodified hit roll of 6 made for an attack with this weapon scores 2 hits.
ABILITIES
ABILITIES
Vulgrar’s Followers
Mutoid Vermin: This unit does not take up a slot in a Detachment that includes VULGRAR THRICE-CURSED.
Leaping Insectoids: You can re-roll failed charge rolls for this unit. In addition, whenever this unit piles in or consolidates, it can move up to 6" instead of 3".
FACTION KEYWORDS: CHAOS, GELLERPOX INFECTED
KEYWORDS: NURGLE, BEAST, MUTOID VERMIN, CURSEMITES


1

Eyestinger Swarms

NoNAME  M WS BS S T W A Ld Sv Base
Eyestinger Swarm (base: 32mm)
4Eyestinger Swarm 10" 4+ - 2 2 1 D3 8 7+ 32mm
This unit contains 4 Eyestinger Swarms. Each attacks with its spawning barb. Only one of this unit can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Spawning barb
Spawning barb
Melee
Melee
User
0
1
Each unmodified hit roll of 6 made for this weapon automatically results in a wound (do not make a wound roll for that attack).
Each unmodified hit roll of 6 made for this weapon automatically results in a wound (do not make a wound roll for that attack).
ABILITIES
ABILITIES
Vulgrar’s Followers
Mutoid Vermin: This unit does not take up a slot in a Detachment that includes VULGRAR THRICE-CURSED.
Buzzing Sw'arm: Subtract 1 from hit rolls for attacks that target this unit.
Hatchlings: Add one slain model to this unit at the start of every turn.
FACTION KEYWORDS: CHAOS, GELLERPOX INFECTED
KEYWORDS: NURGLE, SWARM, FLY, MUTOID VERMIN, EYESTINGER SWARMS


1

Sludge-Grubs

NoNAME  M WS BS S T W A Ld Sv Base
Sludge-Grub (base: 25mm)
4Sludge-Grub 5" 4+ 4+ 3 2 1 1 8 6+ 25mm
This unit contains 4 Sludge-Grubs. Each attacks with its fanged maw and stinger, as well as its acid spit. Only one of this unit can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Fanged maw and stinger
Fanged maw and stinger
Melee
Melee
User
-1
1
-
Acid spit
Acid spit
8"
Pistol 1
User
-1
1
-
ABILITIES
ABILITIES
Vulgrar’s Followers
Mutoid Vermin: This unit does not take up a slot in a Detachment that includes VULGRAR THRICE-CURSED.
Caustic Blood: Roll a D6 each time a model in this unit is slain in the Fight phase; on a 6 the unit that killed the model suffers a mortal wound after it has made all of its attacks.
FACTION KEYWORDS: CHAOS, GELLERPOX INFECTED
KEYWORDS: NURGLE, BEAST, MUTOID VERMIN, SLUDGE-GRUBS


7

Death Guard Greater Blight Drone

NoNAME  M WS BS S T W A Ld Sv Base
125
Death Guard Greater Blight Drone (base: 60mm)
1
125
Death Guard Greater Blight Drone
14" 3+ 3+ 6 7 9 4 8 3+ 60mm
A Death Guard Greater Blight Drone is equipped with: bile maw; blightreaper cannon; greater plague probe.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bile maw
Bile maw
18"
Assault D6
7
-1
1
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
Blightreaper cannon
Blightreaper cannon
36"
Heavy 4
7
-2
1
Plague Weapon
Plague Weapon
Greater plague probe
Greater plague probe
Melee
Melee
User
-2
1
Plague Weapon
Plague Weapon
ABILITIES
ABILITIES
Disgustingly Resilient, Contagions of Nurgle
Daemonic: This model has a 5+ invulnerable save.
Putrid Explosion: When this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit (excluding NURGLE units) within 6" suffers 1 mortal wound.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, FLY, DAEMON, DAEMON ENGINE, GREATER BLIGHT DRONE


6

Dreadclaw Drop Pod

NoNAME  M WS BS S T W A Ld Sv Base
115
Dreadclaw Drop Pod (base: Use model)
1
115
Dreadclaw Drop Pod
12" 4+ - 6 6 9 4 8 3+ Use model
A Dreadclaw Drop Pod is equipped with: blade struts; thermal jets.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Blade struts
Blade struts
Melee
Melee
x2
-4
3
-
OTHER WARGEAR
ABILITIES 
Thermal jets
After the bearer has moved, you can select one unit the bearer moved across and roll one D6, subtracting 2 from the roll if that unit has the CHARACTER keyword: on a 2-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds.
Thermal jets
After the bearer has moved, you can select one unit the bearer moved across and roll one D6, subtracting 2 from the roll if that unit has the CHARACTER keyword: on a 2-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds.
ABILITIES
ABILITIES
Drop Pod Assault: During deployment, you must set up this unit high in the skies instead of setting it up on the battlefield, but neither it, nor any units embarked within it, are counted towards any limits that the mission you are playing places on the maximum number of Reinforcement units you can have in your army. In the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Any units embarked within this transport can immediately disembark after it has been set up on the battlefield for the first time, and if they do so, they must be set up more than 9" away from any enemy models.
Hover Transport: Distances are measured to and from either this model’s hull or its base, whichever is the closest.
Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
TRANSPORT
TRANSPORT
This model has one of the following transport capacities:
• 10 DEATH GUARD INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each CULT OF DESTRUCTION model takes up the space of 3 models.
• 1 DEATH GUARD CHAOS CONTEMPTOR DREADNOUGHT model.
• 1 DEATH GUARD HELBRUTE model.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, TRANSPORT, FLY, DREADCLAW DROP POD, BUBONIC ASTARTES


Flyers


22

Chaos Fire Raptor Gunship

NoNAME  M WS BS S T W! A Ld Sv Base
340
Chaos Fire Raptor Gunship (base: 120 x 92mm flying base)
1
340
Chaos Fire Raptor Gunship
20"-45" 6+ 3+ 8 7 9-18 6 9 3+ 120 x 92mm flying base
20"-35" 6+ 4+ 8 7 5-8 D6 9 3+
20"-25" 6+ 5+ 8 7 1-4 D3 9 3+
A Chaos Fire Raptor Gunship is equipped with: twin avenger bolt cannon; 2 twin hellforged autocannons; 2 twin hellstrike launchers.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+30
Quad heavy bolter
+30
Quad heavy bolter
36"
Heavy 12
5
-1
2
-
Twin avenger bolt cannon
Twin avenger bolt cannon
36"
Heavy 10
6
-2
2
-
Twin hellforged autocannon
Twin hellforged autocannon
48"
Heavy 4
7
-1
2
-
Twin hellstrike launcher
Twin hellstrike launcher
72"
Heavy 2
8
-3
3
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
+10
Twin lascannon
+10
Twin lascannon
48"
Heavy 2
9
-3
D6
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s 2 twin hellstrike launchers can be replaced with 2 twin lascannons.
 • This model’s 2 twin hellforged autocannons can be replaced with 2 quad heavy bolters.
ABILITIES
ABILITIES
Martial Legacy
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY.
Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll.
Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.
Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, AIRCRAFT, FLY, RELIC, CHAOS FIRE RAPTOR GUNSHIP, BUBONIC ASTARTES


19

Chaos Storm Eagle Gunship

NoNAME  M WS BS S T W! A Ld Sv Base
335
Chaos Storm Eagle Gunship (base: 120 x 92mm flying base)
1
335
Chaos Storm Eagle Gunship
20"-45" 6+ 3+ 8 7 9-18 6 9 3+ 120 x 92mm flying base
20"-35" 6+ 4+ 8 7 5-8 D6 9 3+
20"-25" 6+ 5+ 8 7 1-4 D3 9 3+
A Chaos Storm Eagle Gunship is equipped with: twin heavy bolter; 2 twin hellstrike launchers; vengeance launcher.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+20
Storm Eagle multi-melta
+20
Storm Eagle multi-melta
24"
Heavy 4
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Twin hellstrike launcher
Twin hellstrike launcher
72"
Heavy 2
8
-3
3
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Hellforged typhoon missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
Hellforged typhoon missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Frag missile
 - Frag missile
48"
Heavy 2D6
4
0
1
Blast
Blast
 - Krak missile
 - Krak missile
48"
Heavy 2
8
-2
D6
-
Vengeance launcher
Vengeance launcher
48"
Heavy 2D6
6
-1
1
Blast
Blast
+10
Twin lascannon
+10
Twin lascannon
48"
Heavy 2
9
-3
D6
-
Twin heavy bolter
Twin heavy bolter
36"
Heavy 6
5
-1
2
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s twin heavy bolter can be replaced with one of the following: 1 Storm Eagle multi-melta; 1 hellforged typhoon missile launcher.
 • This model’s 2 twin hellstrike launchers can be replaced with 2 twin lascannons.
ABILITIES
ABILITIES
Martial Legacy
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY.
Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll.
Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.
Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities.
Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT
TRANSPORT
This model has a transport capacity of 20 DEATH GUARD INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each CULT OF DESTRUCTION model takes up the space of 3 models.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, AIRCRAFT, TRANSPORT, FLY, RELIC, CHAOS STORM EAGLE GUNSHIP, BUBONIC ASTARTES


11

Chaos Xiphon Interceptor

NoNAME  M WS BS S T W! A Ld Sv Base
235
Chaos Xiphon Interceptor (base: 120 x 92mm flying base)
1
235
Chaos Xiphon Interceptor
20"-60" 6+ 3+ 6 7 7-12 3 8 3+ 120 x 92mm flying base
20"-45" 6+ 4+ 6 7 4-6 D3 8 3+
20"-30" 6+ 5+ 6 7 1-3 1 8 3+
A Chaos Xiphon Interceptor is equipped with: 2 twin lascannons; Xiphon missile battery.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Twin lascannon
Twin lascannon
48"
Heavy 2
9
-3
D6
-
Xiphon missile battery
Xiphon missile battery
60"
Heavy 3
7
-2
3
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
ABILITIES
ABILITIES
Martial Legacy
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY.
Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll.
Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, AIRCRAFT, FLY, RELIC, CHAOS XIPHON INTERCEPTOR, BUBONIC ASTARTES


7

Hell Blade

NoNAME  M WS BS S T W A Ld Sv Base
135
Hell Blade (base: 120 x 92mm flying base)
1
135
Hell Blade
20"-60" 6+ 3+ 6 6 9 2 8 3+ 120 x 92mm flying base
A Hell Blade is equipped with: 2 twin autocannons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lascannon
Lascannon
48"
Heavy 1
9
-3
D6
-
Twin autocannon
Twin autocannon
48"
Heavy 4
7
-1
2
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s 2 twin autocannons can be replaced with 2 lascannons.
ABILITIES
ABILITIES
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY.
Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll.
Baleful Aberration: This model has a 5+ invulnerable save.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, AIRCRAFT, FLY, HELL BLADE, BUBONIC ASTARTES


11

Hell Talon

NoNAME  M WS BS S T W! A Ld Sv Base
210
Hell Talon (base: 120 x 92mm flying base)
1
210
Hell Talon
20"-60" 6+ 3+ 7 7 8-14 6 8 3+ 120 x 92mm flying base
20"-45" 6+ 4+ 7 7 4-7 D6 8 3+
20"-30" 6+ 5+ 7 7 1-3 D3 8 3+
A Hell Talon is equipped with: autocannon; 2 infernal bombs; twin lascannon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Autocannon
Autocannon
48"
Heavy 2
7
-1
2
-
Havoc launcher
Havoc launcher
48"
Heavy D6
5
0
1
Blast
Blast
Twin lascannon
Twin lascannon
48"
Heavy 2
9
-3
D6
-
OTHER WARGEAR
ABILITIES 
Infernal bomb
Once per turn, if the bearer has any infernal bombs remaining, it can drop one of them. Immediately after the bearer has moved, you can select one point on the battlefield the bearer moved across this phase. Roll one D6 for each unit within 6" of that point, subtracting 1 if that model is a CHARACTER (excluding VEHICLE or MONSTER units): on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. Each infernal bomb can only be dropped once per battle.
Infernal bomb
Once per turn, if the bearer has any infernal bombs remaining, it can drop one of them. Immediately after the bearer has moved, you can select one point on the battlefield the bearer moved across this phase. Roll one D6 for each unit within 6" of that point, subtracting 1 if that model is a CHARACTER (excluding VEHICLE or MONSTER units): on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. Each infernal bomb can only be dropped once per battle.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model's autocannon can be replaced with 1 havoc launcher.
ABILITIES
ABILITIES
Baleful Aberration: This model has a 5+ invulnerable save.
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY.
Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.
Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, AIRCRAFT, FLY, HELL TALON, BUBONIC ASTARTES


Heavy Support


15

Chaos Land Raider

NoNAME  M WS BS S T W! A Ld Sv Base
265
Chaos Land Raider (base: Use model)
1
265
Chaos Land Raider
10" 6+ 3+ 8 8 9-16 6 9 2+ Use model
5" 6+ 4+ 8 8 5-8 D6 9 2+
3" 6+ 5+ 8 8 1-4 D3 9 2+
A Chaos Land Raider is equipped with: twin heavy bolter; 2 twin lascannons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
 - Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon profile, that attack automatically hits the target.
Each time an attack is made with this weapon profile, that attack automatically hits the target.
+10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
 - Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
+10
Combi-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Plasma gun (standard)
 - Plasma gun (standard)
24"
Rapid Fire 1
7
-3
1
-
 - Plasma gun (supercharge)
 - Plasma gun (supercharge)
24"
Rapid Fire 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+5
Havoc launcher
+5
Havoc launcher
48"
Heavy D6
5
0
1
Blast
Blast
Twin heavy bolter
Twin heavy bolter
36"
Heavy 6
5
-1
2
-
Twin lascannon
Twin lascannon
48"
Heavy 2
9
-3
D6
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with 1 of the following: 1 combi-bolter; 1 combi-flamer; 1 combi-melta; 1 combi-plasma.
 • This model can be equipped with 1 havoc launcher.
ABILITIES
ABILITIES
Contagions of Nurgle
Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT
TRANSPORT
This model has a transport capacity of 10 <PLAGUE COMPANY> BUBONIC ASTARTES INFANTRY models. Each TERMINATOR and DEATH GUARD POSSESSED model takes up the space of 2 models.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, BUBONIC ASTARTES, TRANSPORT, MACHINE SPIRIT, SMOKESCREEN, CHAOS LAND RAIDER


8

Chaos Predator Annihilator

NoNAME  M WS BS S T W! A Ld Sv Base
130
Chaos Predator Annihilator (base: Use model)
1
130
Chaos Predator Annihilator
12" 6+ 3+ 6 7 6-11 3 8 3+ Use model
6" 6+ 4+ 6 7 3-5 D3 8 3+
3" 6+ 5+ 6 7 1-2 1 8 3+
A Chaos Predator Annihilator is equipped with: twin lascannon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
 - Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon profile, that attack automatically hits the target.
Each time an attack is made with this weapon profile, that attack automatically hits the target.
+10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
 - Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
+10
Combi-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Plasma gun (standard)
 - Plasma gun (standard)
24"
Rapid Fire 1
7
-3
1
-
 - Plasma gun (supercharge)
 - Plasma gun (supercharge)
24"
Rapid Fire 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+5
Havoc launcher
+5
Havoc launcher
48"
Heavy D6
5
0
1
Blast
Blast
+15
Heavy bolter
+15
Heavy bolter
36"
Heavy 3
5
-1
2
-
+20
Lascannon
+20
Lascannon
48"
Heavy 1
9
-3
D6
-
Twin lascannon
Twin lascannon
48"
Heavy 2
9
-3
D6
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following: 2 heavy bolters; 2 lascannons.
 • This model can be equipped with 1 of the following: 1 combi-bolter; 1 combi-flamer; 1 combi-melta; 1 combi-plasma.
 • This model can be equipped with 1 havoc launcher.
ABILITIES
ABILITIES
Contagions of Nurgle
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, BUBONIC ASTARTES, SMOKESCREEN, CHAOS PREDATOR ANNIHILATOR


8

Chaos Predator Destructor

NoNAME  M WS BS S T W! A Ld Sv Base
140
Chaos Predator Destructor (base: Use model)
1
140
Chaos Predator Destructor
12" 6+ 3+ 6 7 6-11 3 8 3+ Use model
6" 6+ 4+ 6 7 3-5 D3 8 3+
3" 6+ 5+ 6 7 1-2 1 8 3+
A Chaos Predator Destructor is equipped with: Predator autocannon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
 - Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon profile, that attack automatically hits the target.
Each time an attack is made with this weapon profile, that attack automatically hits the target.
+10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
 - Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
+10
Combi-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Plasma gun (standard)
 - Plasma gun (standard)
24"
Rapid Fire 1
7
-3
1
-
 - Plasma gun (supercharge)
 - Plasma gun (supercharge)
24"
Rapid Fire 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+5
Havoc launcher
+5
Havoc launcher
48"
Heavy D6
5
0
1
Blast
Blast
+15
Heavy bolter
+15
Heavy bolter
36"
Heavy 3
5
-1
2
-
+20
Lascannon
+20
Lascannon
48"
Heavy 1
9
-3
D6
-
Predator autocannon
Predator autocannon
48"
Heavy 2D3
7
-1
3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following: 2 heavy bolters; 2 lascannons.
 • This model can be equipped with 1 of the following: 1 combi-bolter; 1 combi-flamer; 1 combi-melta; 1 combi-plasma.
 • This model can be equipped with 1 havoc launcher.
ABILITIES
ABILITIES
Contagions of Nurgle
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, BUBONIC ASTARTES, SMOKESCREEN, CHAOS PREDATOR DESTRUCTOR


10

Defiler

NoNAME  M WS BS S T W! A Ld Sv Base
165
Defiler (base: Use model)
1
165
Defiler
8" 3+ 3+ 8 7 8-14 5 8 3+ Use model
6" 4+ 4+ 8 7 4-7 5 8 3+
4" 5+ 5+ 8 7 1-3 5 8 3+
A Defiler is equipped with: Defiler cannon; reaper autocannon; twin heavy flamer; Defiler claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
 - Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon profile, that attack automatically hits the target.
Each time an attack is made with this weapon profile, that attack automatically hits the target.
+10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
 - Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
+10
Combi-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Plasma gun (standard)
 - Plasma gun (standard)
24"
Rapid Fire 1
7
-3
1
-
 - Plasma gun (supercharge)
 - Plasma gun (supercharge)
24"
Rapid Fire 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Defiler cannon
Defiler cannon
72"
Heavy D6
8
-2
3
Blast
Blast
Havoc launcher
Havoc launcher
48"
Heavy D6
5
0
1
Blast
Blast
Reaper autocannon
Reaper autocannon
36"
Heavy 4
7
-2
1
-
+10
Twin heavy bolter
+10
Twin heavy bolter
36"
Heavy 6
5
-1
2
-
+15
Twin heavy flamer
+15
Twin heavy flamer
12"
Heavy 2D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+20
Twin lascannon
+20
Twin lascannon
48"
Heavy 2
9
-3
D6
-
Defiler claws
Defiler claws
Melee
Melee
x2
-3
D6
-
+10
Defiler scourge
+10
Defiler scourge
Melee
Melee
+4
-2
2
Each time the bearer fights, it makes 3 additional attacks with this weapon.
Each time the bearer fights, it makes 3 additional attacks with this weapon.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s twin heavy flamer can be replaced with one of the following: 1 havoc launcher; 1 defiler scourge.
 • This model’s reaper autocannon can be replaced with one of the following: 1 twin heavy bolter; 1 twin lascannon.
 • This model can be equipped with 1 of the following: 1 combi-bolter; 1 combi-flamer; 1 combi-melta; 1 combi-plasma.
ABILITIES
ABILITIES
Contagions of Nurgle
Infernal Regeneration: In your Command phase, this model regains 1 lost wound.
Daemonic: This model has a 5+ invulnerable save.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, DAEMON, DAEMON ENGINE, SMOKESCREEN, DEFILER


9

Plagueburst Crawler

NoNAME  M WS BS S T W! A Ld Sv Base
165
Plagueburst Crawler (base: Use model)
1
165
Plagueburst Crawler
9" 6+ 3+ 7 8 6-12 4 8 3+ Use model
6" 6+ 4+ 6 8 3-5 4 8 3+
4" 6+ 5+ 5 8 1-2 4 8 3+
A Plagueburst Crawler is equipped with: Plagueburst mortar; heavy slugger; 2 entropy cannons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Entropy cannon
+5
Entropy cannon
36"
Heavy 1
8
-4
D3+3
Plague Weapon
Plague Weapon
Heavy slugger
Heavy slugger
36"
Heavy 4
5
-1
1
-
Plagueburst mortar
Plagueburst mortar
48"
Heavy D6
8
-2
2
Blast. Plague Weapon. This weapon can target units that are not visible to the bearer.
Blast. Plague Weapon. This weapon can target units that are not visible to the bearer.
Plaguespitter
Plaguespitter
12"
Assault D6
6
-1
1
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
Rothail volley gun
Rothail volley gun
24"
Rapid Fire 3
6
-1
1
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s 2 entropy cannons can be replaced with 2 plaguespitters.
 • This model’s heavy slugger can be replaced with 1 rothail volley gun.
ABILITIES
ABILITIES
Contagions of Nurgle, Disgustingly Resilient
Daemonic: This model has a 5+ invulnerable save.
Explodes: When this model is destroyed, roll one D6 before removing it from play On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, DAEMON, DAEMON ENGINE, PLAGUEBURST CRAWLER


18

Chaos Land Raider Achilles

NoNAME  M WS BS S T W! A Ld Sv Base
300
Chaos Land Raider Achilles (base: Use model)
1
300
Chaos Land Raider Achilles
10" 6+ 3+ 8 8 9-16 6 9 2+ Use model
5" 6+ 4+ 8 8 5-8 D6 9 2+
3" 6+ 5+ 8 8 1-4 D3 9 2+
A Chaos Land Raider Achilles is equipped with: quad launcher; 2 twin hellforged multi-meltas.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+5
Hellforged hunter-killer missile
+5
Hellforged hunter-killer missile
48"
Heavy 1
10
-2
D6
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
Quad launcher
Before selecting targets, select one of the profiles below to make attacks with.
Quad launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Shatter shells
 - Shatter shells
24"
Heavy 4
8
-2
3
-
 - Thunderfire shells
 - Thunderfire shells
60"
Heavy 4D3
4
0
1
Blast. This weapon can target units that are not visible to the bearer.
Blast. This weapon can target units that are not visible to the bearer.
+20
Twin hellforged multi-melta
+20
Twin hellforged multi-melta
24"
Heavy 4
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Twin volkite culverin
Twin volkite culverin
45"
Heavy 8
6
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s 2 twin helIforged multi-meltas can be replaced with 2 twin volkite culverins.
 • This model can be equipped with 1 hellforged hunter-killer missile.
 • This model can be equipped with 1 combi-bolter.
ABILITIES
ABILITIES
Inviolate Armour: This model has a 5+invulnerable save.
Explodes: When this model is destroyed, roll one D6 before removing it from play and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT
TRANSPORT
This model has a transport capacity of 6 DEATH GUARD INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each CULT OF DESTRUCTION model takes up the space of 3 models.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, TRANSPORT, SMOKESCREEN, LAND RAIDER, CHAOS LAND RAIDER ACHILLES, BUBONIC ASTARTES


14

Chaos Land Raider Proteus

NoNAME  M WS BS S T W! A Ld Sv Base
235
Chaos Land Raider Proteus (base: Use model)
1
235
Chaos Land Raider Proteus
10" 6+ 3+ 8 8 9-16 6 9 2+ Use model
5" 6+ 4+ 8 8 5-8 D6 9 2+
3" 6+ 5+ 8 8 1-4 D3 9 2+
A Chaos Land Raider Proteus is equipped with: 2 twin lascannons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
Heavy bolter
Heavy bolter
36"
Heavy 3
5
-1
2
-
+5
Hellforged hunter-killer missile
+5
Hellforged hunter-killer missile
48"
Heavy 1
10
-2
D6
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
+15
Multi-melta
+15
Multi-melta
24"
Heavy 2
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
+30
Twin heavy bolter
+30
Twin heavy bolter
36"
Heavy 6
5
-1
2
-
+20
Twin heavy flamer
+20
Twin heavy flamer
12"
Heavy 2D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Twin lascannon
Twin lascannon
48"
Heavy 2
9
-3
D6
-
OTHER WARGEAR
ABILITIES 
+15
Explorator augury web
Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of the bearer. The bearer has a transport capacity of 6 DEATH GUARD INFANTRY models, instead of 10.
+15
Explorator augury web
Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of the bearer. The bearer has a transport capacity of 6 DEATH GUARD INFANTRY models, instead of 10.
+15
Heavy armour
The bearer has a 5+ invulnerable save.
+15
Heavy armour
The bearer has a 5+ invulnerable save.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following: 1 heavy bolter; 1 multi-melta; 1 twin heavy bolter; 1 twin heavy flamer.
 • This model can be equipped with 1 hellforged hunter-killer missile.
 • This model can be equipped with 1 combi-bolter.
 • This model can be equipped with one of the following: 1 explorator augury web; 1 heavy armour.
ABILITIES
ABILITIES
Martial Legacy
Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT
TRANSPORT
This model has a transport capacity of 10 DEATH GUARD INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each CULT OF DESTRUCTION model takes up the space of 3 models.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, TRANSPORT, SMOKESCREEN, RELIC, LAND RAIDER, CHAOS LAND RAIDER PROTEUS, BUBONIC ASTARTES


5

Chaos Rapier Carrier

NoNAME  M WS BS S T W A Ld Sv Base
75
Chaos Rapier Carrier (base: Use model)
1
75
Chaos Rapier Carrier
4" 3+ 3+ 4 5 5 2 7 3+ Use model
A Chaos Rapier Carrier is equipped with: boltgun; quad heavy bolter. A Chaos Rapier Carrier unit has 1 separate Chaos Space Marine crew model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Boltgun
Boltgun
24"
Rapid Fire 1
4
0
1
-
Graviton cannon
Graviton cannon
36"
Heavy D6
6
-3
2
Blast. When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of 3 instead of 2.
Blast. When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of 3 instead of 2.
+35
Laser destroyer
+35
Laser destroyer
36"
Heavy 3
10
-4
D3+3
-
Quad heavy bolter
Quad heavy bolter
36"
Heavy 12
5
-1
2
-
+35
Quad launcher
Before selecting targets, select one of the profiles below to make attacks with.
+35
Quad launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Shatter shells
 - Shatter shells
24"
Heavy 4
8
-2
3
-
 - Thunderfire shells
 - Thunderfire shells
60"
Heavy 4D3
4
0
1
Blast. This weapon can target units that are not visible to the bearer.
Blast. This weapon can target units that are not visible to the bearer.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • The Chaos Rapier Carrier's quad heavy bolter can be replaced with one of the following: 1 graviton cannon; 1 laser destroyer; 1 quad launcher.
ABILITIES
ABILITIES
Death to the False Emperor
Artillery and Crew: Each Rapier Carrier and its crew are treated as a single model for all rules purposes (crew models must remain within 1" of their Rapier Carrier model). This means that the crew models cannot be targeted or attacked separately and that visibility and all ranges are measured to and from the Rapier Carrier’s model, not the crew models. This unit cannot Advance, is never eligible to charge or Heroically Intervene, and cannot make pile-in or consolidation moves.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, ARTILLERY, CHAOS RAPIER CARRIER, BUBONIC ASTARTES


10

Chaos Sicaran Battle Tank

NoNAME  M WS BS S T W! A Ld Sv Base
165
Hellforged Sicaran (base: Use model)
1
165
Hellforged Sicaran
14" 6+ 3+ 6 7 7-14 3 8 2+ Use model
7" 6+ 4+ 6 7 4-6 D3 8 2+
4" 6+ 5+ 6 7 1-3 1 8 2+
A Chaos Sicaran Battle Tank is equipped with: heavy bolter; Herakles-pattern autocannon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+15
Heavy bolter
+15
Heavy bolter
36"
Heavy 3
5
-1
2
-
+5
Hellforged hunter-killer missile
+5
Hellforged hunter-killer missile
48"
Heavy 1
10
-2
D6
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
Herakles-pattern autocannon
Herakles-pattern autocannon
48"
Heavy 6
7
-2
3
-
+20
Lascannon
+20
Lascannon
48"
Heavy 1
9
-3
D6
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following: 2 heavy bolters; 2 lascannons.
 • This model can be equipped with 1 hellforged hunter-killer missile.
 • This model can be equipped with 1 combi-bolter.
ABILITIES
ABILITIES
Martial Legacy
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, SMOKESCREEN, RELIC, SICARIAN, CHAOS SICARAN BATTLE TANK, BUBONIC ASTARTES


10

Chaos Sicaran Punisher

NoNAME  M WS BS S T W! A Ld Sv Base
155
Chaos Sicaran Punisher (base: Use model)
1
155
Chaos Sicaran Punisher
14" 6+ 3+ 6 7 7-14 3 8 2+ Use model
7" 6+ 4+ 6 7 4-6 D3 8 2+
4" 6+ 5+ 6 7 1-3 1 8 2+
A Chaos Sicaran Punisher is equipped with: heavy bolter; punisher rotary cannon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+15
Heavy bolter
+15
Heavy bolter
36"
Heavy 3
5
-1
2
-
+5
Hellforged hunter-killer missile
+5
Hellforged hunter-killer missile
48"
Heavy 1
10
-2
D6
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
+20
Lascannon
+20
Lascannon
48"
Heavy 1
9
-3
D6
-
Punisher rotary cannon
Punisher rotary cannon
36"
Heavy 18
6
-1
1
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following: 2 heavy bolters; 2 lascannons.
 • This model can be equipped with 1 hellforged hunter-killer missile.
 • This model can be equipped with 1 combi-bolter.
ABILITIES
ABILITIES
Martial Legacy
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, SMOKESCREEN, RELIC, SICARIAN, CHAOS SICARAN PUNISHER, BUBONIC ASTARTES


10

Chaos Sicaran Venator

NoNAME  M WS BS S T W! A Ld Sv Base
170
Chaos Sicaran Venator (base: Use model)
1
170
Chaos Sicaran Venator
14" 6+ 3+ 6 7 7-14 3 8 2+ Use model
7" 6+ 4+ 6 7 4-6 D3 8 2+
4" 6+ 5+ 6 7 1-3 1 8 2+
A Chaos Sicaran Venator is equipped with: heavy bolter; Sicaran laser cannon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+15
Heavy bolter
+15
Heavy bolter
36"
Heavy 3
5
-1
2
-
+5
Hellforged hunter-killer missile
+5
Hellforged hunter-killer missile
48"
Heavy 1
10
-2
D6
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
+20
Lascannon
+20
Lascannon
48"
Heavy 1
9
-3
D6
-
Sicaran laser cannon
Sicaran laser cannon
48"
Heavy 3
12
-3
D6
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in its previous Movement phase, that attack has a Damage characteristic of 6.
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in its previous Movement phase, that attack has a Damage characteristic of 6.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following: 2 heavy bolters; 2 lascannons.
 • This model can be equipped with 1 hellforged hunter-killer missile.
 • This model can be equipped with 1 combi-bolter.
ABILITIES
ABILITIES
Martial Legacy
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, SMOKESCREEN, RELIC, SICARIAN, CHAOS SICARAN VENATOR, BUBONIC ASTARTES


10

Chaos Vindicator Laser Destroyer

NoNAME  M WS BS S T W! A Ld Sv Base
175
Chaos Vindicator Laser Destroyer (base: Use model)
1
175
Chaos Vindicator Laser Destroyer
10" 6+ 3+ 6 8 6-11 3 8 3+ Use model
5" 6+ 4+ 6 8 3-5 D3 8 3+
3" 6+ 5+ 6 8 1-2 1 8 3+
A Chaos Vindicator Laser Destroyer is equipped with: laser volley cannon; storm bolter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Hellforged hunter-killer missile
+5
Hellforged hunter-killer missile
48"
Heavy 1
10
-2
D6
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
Laser volley cannon
Before selecting targets, select one of the profiles below to make attacks with.
Laser volley cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Volley fire
 - Volley fire
36"
Heavy 3
9
-3
D3+3
-
 - Overcharge fire
 - Overcharge fire
36"
Heavy 3
10
-4
6
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, if the bearer did not Remain Stationary in your previous Movement phase, it suffers 1 mortal wound after shooting with this weapon.
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, if the bearer did not Remain Stationary in your previous Movement phase, it suffers 1 mortal wound after shooting with this weapon.
Storm bolter
Storm bolter
24"
Rapid Fire 2
4
0
1
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with 1 hellforged hunter-killer missile.
ABILITIES
ABILITIES
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, SMOKESCREEN, CHAOS VINDICATOR LASER DESTROYER, BUBONIC ASTARTES


10

Chaos Whirlwind Scorpius

NoNAME  M WS BS S T W! A Ld Sv Base
170
Chaos Whirlwind Scorpius (base: Use model)
1
170
Chaos Whirlwind Scorpius
12" 6+ 3+ 6 7 6-11 3 8 3+ Use model
6" 6+ 4+ 6 7 3-5 D3 8 3+
3" 6+ 5+ 6 7 1-2 1 8 3+
A Chaos Whirlwind Scorpius is equipped with: Scorpius multi-launcher.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+5
Hellforged hunter-killer missile
+5
Hellforged hunter-killer missile
48"
Heavy 1
10
-2
D6
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
Scorpius multi-launcher
Scorpius multi-launcher
48"
Heavy 3D3
6
-2
2
Blast. This weapon can target units that are not visible to the bearer.
Blast. This weapon can target units that are not visible to the bearer.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with 1 hellforged hunter-killer missile.
 • This model can be equipped with 1 combi-bolter.
ABILITIES
ABILITIES
Martial Legacy
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, <PLAGUE COMPANY>
KEYWORDS: VEHICLE, SMOKESCREEN, RELIC, CHAOS WHIRLWIND SCORPIUS, BUBONIC ASTARTES


8

Chaos Deimos Predator

NoNAME  M WS BS S T W! A Ld Sv Base
115
Chaos Deimos Predator (base: Use model)
1
115
Chaos Deimos Predator
12" 6+ 3+ 6 7 6-11 3 8 3+ Use model
6" 6+ 4+ 6 7 3-5 2 8 3+
3" 6+ 5+ 6 7 1-2 1 8 3+
A Chaos Deimos Predator is equipped with: plasma destroyer.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
Conversion beam cannon
Before selecting targets, select one of the profiles below to make attacks with.
Conversion beam cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Short range
 - Short range
0"-24"
Heavy D3
6
-1
2
Blast
Blast
 - Medium range
 - Medium range
24"-48"
Heavy D3
7
-2
3
Blast
Blast
 - Long range
 - Long range
48"-72"
Heavy D3
8
-3
4
Blast
Blast
+15
Heavy bolter
+15
Heavy bolter
36"
Heavy 3
5
-1
2
-
+15
Heavy flamer
+15
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+5
Hellforged hunter-killer missile
+5
Hellforged hunter-killer missile
48"
Heavy 1
10
-2
D6
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
+20
Infernus cannon
+20
Infernus cannon
18"
Heavy 2D6
6
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+20
Lascannon
+20
Lascannon
48"
Heavy 1
9
-3
D6
-
+25
Magna-melta cannon
+25
Magna-melta cannon
36"
Heavy 2D3
8
-4
D6
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
+15
Plasma destroyer
Before selecting targets, select one of the profiles below to make attacks with.
+15
Plasma destroyer
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy D3
7
-4
1
Blast
Blast
 - Supercharge
 - Supercharge
36"
Heavy D3
8
-4
2
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s plasma destroyer can be replaced with one of the following: 1 conversion beam cannon; 1 infernus cannon; 1 magna-melta cannon.
 • This model can be equipped with one of the following: 2 heavy bolters; 2 heavy flamers; 2 lascannons.
 • This model can be equipped with 1 combi-bolter.
 • This model can be equipped with 1 hellforged hunter-killer missile.
ABILITIES
ABILITIES
Martial Legacy
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD
KEYWORDS: VEHICLE, PREDATOR, SMOKESCREEN, RELIC, CHAOS DEIMOS PREDATOR, BUBONIC ASTARTES


Lords of War


25

Mortarion

NoNAME  M WS BS S T W! A Ld Sv Base
490
Mortarion (base: 100mm)
1
490
Mortarion
12" 2+ 2+ 8 8 10-18 7 10 3+ 100mm
10" 2+ 2+ 8 8 6-9 6 10 3+
8" 2+ 2+ 8 8 1-5 5 10 3+
Mortarion is equipped with: the Lantern; attendants’ claws and teeth; Silence; phosphex bombs. Your army can only include one MORTARION model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
The Lantern
The Lantern
12"
Pistol 1
8
-3
3
Each time an attack is made with this weapon, if a hit is scored, draw a straight line between the closest point of this model’s base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit, and each other unit this line passes over.
Each time an attack is made with this weapon, if a hit is scored, draw a straight line between the closest point of this model’s base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit, and each other unit this line passes over.
Attendants’ claws and teeth
Attendants’ claws and teeth
Melee
Melee
2
0
1
Plague Weapon. Each time the bearer fights, it makes D6 additional attacks with this weapon.
Plague Weapon. Each time the bearer fights, it makes D6 additional attacks with this weapon.
Silence
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Silence
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Eviscerating blow
 - Eviscerating blow
Melee
Melee
x2
-4
D3+3
Plague Weapon
Plague Weapon
 - Reaping scythe
 - Reaping scythe
Melee
Melee
User
-2
1
Plague Weapon. Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Plague Weapon. Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Phosphex bombs
Phosphex bombs
6"
Grenade 2D6
5
-1
1
Blast
Blast
ABILITIES
ABILITIES
Contagions of Nurgle, Disgustingly Resilient
Primarch of the Death Guard: In your Command phase, select one friendly DEATH GUARD CORE or DEATH GUARD CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.
Lord of the Death Guard (Aura): While a friendly DEATH GUARD CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Daemon Primarch: If your army is Battle-forged, this model must be your army’s WARLORD. If more than one model in your army has a rule to this effect, then one of those models must be your army’s WARLORD.
The Barbaran Plate: This model has a 4+ invulnerable save.
Host of Plagues: At the start of the first battle round, select one of the following Plague Companies’ Warlord Traits: Shamblerot, Ferric Blight; Gloaming Bloat; Eater Plague; Sanguous Flux; The Droning; Nurgle’s Fruit. You cannot select a Warlord Trait that another model in your army already has. Until the end of the battle, this model gains the selected Warlord Trait in addition to any others it has, even if it is not your WARLORD.
Putrid Explosion: When this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit (excluding NURGLE units) within 6" suffers D3 mortal wounds.
Toxic Presence: This model counts the battle round number as being 4 for the purposes of determining the Contagion range of the Contagion abilities it has.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny three psychic power in your opponent’s Psychic phase. It knows Smite and three psychic powers from the Contagion discipline.
WARLORD TRAIT!
WARLORD TRAIT!
Arch-contaminator (Aura): While a friendly <PLAGUE COMPANY> CORE unit is within 6" of this WARLORD:
 • Each time a model in that unit makes a melee attack with a plague weapon, you can re-roll the wound roll.
 • Each time a model in that unit makes a ranged attack with a plague weapon that targets a unit within 12", you can re-roll the wound roll.
Living Plague (Aura): While an enemy unit is within 3" of this WARLORD, that unit cannot be affected