No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
165 Typhus (base: 50mm) |
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1 | 165 Typhus |
5" | 2+ | 2+ | 4 | 5 | 6 | 6 | 9 | 2+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Master-crafted manreaper | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Master-crafted manreaper | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Cleave | ||||||
- Cleave | Melee | Melee | +3 | -3 | 3 | Plague Weapon. Each time an attack is made with this weapon profile, subtract 1 from that attack’s hit roll. |
Plague Weapon. Each time an attack is made with this weapon profile, subtract 1 from that attack’s hit roll. | ||||||
- Scythe | ||||||
- Scythe | Melee | Melee | +1 | -1 | 1 | Plague Weapon. Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Plague Weapon. Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
Blight grenades | ||||||
Blight grenades | 6" | Grenade D6 | 4 | 0 | 1 | Blast. Plague Weapon |
Blast. Plague Weapon |
ABILITIES | |
ABILITIES |
Disgustingly Resilient, Contagions of Nurgle, Teleport Strike Diseased Terminator Armour: This model has a 4+ invulnerable save. Host of the Destroyer Hive: In your Command phase, you can select one enemy unit within 6" of this model and roll one D6: on a 2+, that unit suffers D3 mortal wounds. Master of the Dead Who Walk (Aura): While a friendly POXWALKERS unit is within 6" of this model, each time a model in that unit makes an attack, add 1 to the Strength characteristic of that attack. Lord of the Death Guard (Aura): While a friendly DEATH GUARD CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Vector of Disease: Add 3" to the Contagion range of all Contagion abilities this model has (to a maximum of 12"). Herald of Nurgle: This model can be included in any DEATH GUARD Detachment, even though you cannot normally include units from two different plague companies in the same Detachment, without preventing other units in that Detachment from carrying a Plague Company Contagion. This model can only carry a Plague Company Contagion if it is in a HARBINGERS Detachment.’ |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Contagion discipline. | |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Shamblerot (Contagion): While an enemy unit (excluding VEHICLE units) is within Contagion Range of this unit, at the start of your opponent’s Movement phase, roll one D6, subtracting 1 if that enemy unit has the CHARACTER keyword: on a 4+, that enemy unit suffers 1 mortal wound; on a 6, that enemy unit suffers D3 mortal wounds. |
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, HARBINGERS | |
KEYWORDS: INFANTRY, CHARACTER, PSYKER, BUBONIC ASTARTES, TERMINATOR, LORD OF THE DEATH GUARD, LORD OF CONTAGION, TYPHUS |
Many Death Guard take a sick pleasure in the wielding of plague weapons, delighting in every malady and infection the barest scratch of their weapons inflict.
This warp-plague spreads fingers of corrosion through armour, flesh, bone and even air with equal virulence.
The compound eyes and keening whispers of countless daemonic flies help guide these warriors’ aim.
The hatred of the Traitor Legions has burned for millennia.
The foul liquids coursing through some Death Guard warriors are weapons in themselves. If unleashed, they drench a foe in toxic slime and effluvia that can kill in minutes.
Those fighting the Death Guard soon became carriers of disease, even if the plagues do not kill them outright. On occasion their plague boils up inside them, so that when they are struck down, they burst.
The slain warrior bursts like a fat, pox-laden buboe.
On occasion a contagion of Nurgle will flare up brilliantly in an all-consuming wave of infection.
Terminators are terrifying foes to face. When Death Guard Terminators slice opponents in half or unleash plague weapons that turn living beings to pools of foetid slush, they shatter the spirits of those who still live and stand against them.
With a thrumming roar, a thick cloud of daemon flies whirls around the Death Guard and obscures them from the enemy's sight.
Utilising far away artillery, the Death Guard pound an area of the battlefield with flesh-starved blight spores that rampantly spread over any unfortunate enough to be nearby.
When a foe is struck by a plague weapon, even if they survive they are made much weaker. Thus are they easy prey for further attacks.
With a thrumming roar, a thick cloud of daemon flies whirls around the Death Guard and obscures them from the enemy’s sight.
Terminators are terrifying foes to face. When Death Guard Terminators slice opponents in half or unleash plague weapons that turn living beings to pools of foetid slush, they shatter the spirits of those who still live and stand against them.
Even when the hordes at the fore of an assault force have reached the enemy lines, the second wave simply opens fire, caring little for whether their shots hit friend or foe.
Assault force troops arrive on the battlefield amid billowing clouds of pestilence, diseased Drop Pod exhaust fumes, the leaking effluence of landing crafts and rot blooms expelled directly from their foetid teleportation chambers.
The effects of blight grenades - so horrendous to their victims - have no impact on the Death Guard, who gladly use the devices in extreme close quarters with the enemy.
The effects of blight grenades - so horrendous to their victims - have no impact on the Death Guard, who gladly use the devices in extreme close quarters with the enemy.
Unholy filth gushes from Nurgle’s faithful into their guns until the armaments threaten to burst like bloated corpses.
D6 | PSYCHIC POWER |
1 | MIASMA OF PESTILENCE As the psyker chants in a phlegm-choked drone, a dark cloud of filth and rot flies shrouds his allies from view. Blessing: Miasma of Pestilence has a warp charge value of 6. If manifested, select one friendly DEATH GUARD unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time an attack is made against that unit, subtract 1 from that attacks hit roll. |
2 | GIFT OF CONTAGION With a gesture the psyker gathers a foul fog of contagion about his enemies, granting them a blessing from Grandfather Nurgle. Malediction: Gift of Contagion has a warp charge value of 5. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, subtract 1 from the Strength characteristic of models in that unit. If the result of the Psychic test was 8+, subtract 1 from the Strength and Attacks characteristics of models in that unit instead. |
3 | PLAGUE WIND The psyker belches forth a wind of plague that blows through his foes, choking them and leaving only diseased, maggot-bloated corpses in its wake. Witchfire: Plague Wind has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Roll one D6 for each model in that unit. For each 6, that unit suffers 1 mortal wound. If the result of the Psychic test was 9+, that unit suffers 1 mortal wound for each 5+ instead. |
4 | PUTRESCENT VITALITY Rancorous energies surge through Nurgle’s followers, bloating their distended bodies further with fresh infections and granting them new strength. Blessing: Putrescent Vitality has a warp charge value of 7. If manifested, select one friendly DEATH GUARD INFANTRY unit within 18" of this PSYKER. Until the start of your next Psychic phase, add 1 to the Strength and Toughness characteristics of models in that unit. |
5 | CURSE OF THE LEPER The victims touched by this enervating curse find themselves weakened and drained of life within moments. Witchfire: Curse of the Leper has a warp charge value of 6. If manifested, select the closest enemy unit that is within 18" of and visible to this PSYKER. Roll seven D6s: for each dice result that exceeds that enemy unit’s Toughness characteristic, it suffers 1 mortal wound. |
6 | GIFT OF PLAGUES Channelling Nurgle’s blessings and power, the psyker enhances the contagions bestowed on the Death Guard of his army. Blessing: Gift of Plagues has a warp charge value of 6. If manifested, select one friendly DEATH GUARD unit within 18" of this PSYKER. Until the start of your next Psychic phase, add 6” to the range of any Contagion abilities that unit has (to a maximum of 12"). |
Revolting toxins and infectious slime weeps from this weapon in a ceaseless stream. Even shallow cuts or glancing blows will leave the enemy’s flesh seething with incurable diseases.
Each time an attack is made with this weapon, re-roll a wound roll of 1.
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Those favoured by Nurgle are inured to pain, their rotting bodies shrugging off all but the most traumatic damage with ease.
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).The Death Guard are carriers of countless infections and contagions, each a gift from Nurgle. Whenever they march to war, these diseases spread, contaminating all around, sapping the strength of its victims, draining them of energy, withering their muscles and overwhelming their immune system. Such is its malefic nature, they can even undo metallic bonds, alien psychic materials and all manner of other elements and components, rendering even armoured vehicles vulnerable.
If every unit from your army has the DEATH GUARD keyword (excluding UNALIGNED units), this unit gains the following ability:
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The CHAOS keyword is used in the following Death Guard datasheets:
The NURGLE keyword is used in the following Death Guard datasheets:
The HERETIC ASTARTES keyword is used in the following Death Guard datasheets:
The DEATH GUARD keyword is used in the following Death Guard datasheets:
The keyword is used in the following Death Guard datasheets:
The DAEMON keyword is used in the following Death Guard datasheets:
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The DEATH GUARD and CHARACTER keywords are used in the following Death Guard datasheets:
The BUBONIC ASTARTES keyword is used in the following Death Guard datasheets:
This datasheet has HQ Battlefield Role. Full list of Death Guard units sharing same Battlefield Role follows:
Blight grenades used in the following datasheets:
The CHARACTER keyword is used in the following Death Guard datasheets:
The INFANTRY keyword is used in the following Death Guard datasheets:
The LORD OF VIRULENCE keyword is used in the following Death Guard datasheets:
The PSYKER keyword is used in the following Death Guard datasheets:
The DEATH GUARD and INFANTRY keywords are used in the following Death Guard datasheets:
The BUBONIC ASTARTES and INFANTRY keywords are used in the following Death Guard datasheets:
The POXWALKERS keyword is used in the following Death Guard datasheets:
The PLAGUE FOLLOWERS keyword is used in the following Death Guard datasheets:
Death Guard warships contain rusted, baroque chambers fitted with ancient technologies that can teleport the sons of Mortarion into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The TERMINATOR keyword is used in the following Death Guard datasheets:
The DEATH GUARD and TERMINATOR keywords are used in the following Death Guard datasheets:
The DEATH GUARD and CORE keywords are used in the following Death Guard datasheets:
The LORD OF THE DEATH GUARD keyword is used in the following Death Guard datasheets:
The TYPHUS keyword is used in the following Death Guard datasheets:
The HARBINGERS keyword is used in the following Death Guard datasheets:
The LORD OF CONTAGION keyword is used in the following Death Guard datasheets: