Death Guard – The Hullbreakers
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5

The Hullbreakers

NoNAME  M WS BS S T W A Ld Sv Base
Nightmare Hulk (base: 40mm)
2Nightmare Hulk 5" 4+ - 5 5 4 3 7 6+ 40mm
Gnasher-Screamer (base: 40mm)
1Gnasher-Screamer 5" 4+ - 5 5 4 4 8 6+ 40mm
This unit contains Gnasher-Screamer and 2 Nightmare Hulks. Each model attacks with its hideous mutations. Gnasher-Screamer is also armed with a plague cleaver. Only one of this unit can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Hideous mutations
Hideous mutations
Melee
Melee
User
-2
2
-
Plague cleaver
Plague cleaver
Melee
Melee
User
-2
2
Re-roll wound rolls of 1 for this weapon.
Re-roll wound rolls of 1 for this weapon.
ABILITIES
ABILITIES
Disgustingly Resilient, Vulgrar’s Followers
Horrific Visage: Subtract 1 from the Leadership characteristic of units whilst they are within 6" of any enemy models with this ability.
FACTION KEYWORDS: CHAOS, GELLERPOX INFECTED
KEYWORDS: NURGLE, INFANTRY, NIGHTMARE HULKS, HULLBREAKERS

Datasheet-related Stratagems

1CP

RANCID VOMIT

Gellerpox Infected Stratagem

The amount oj toxic bile that accumulates within the bloated bellies of the Nightmare Hulks is staggering.

Use this Stratagem in your Shooting phase. Choose a HULLBREAKERS model from your army, then choose an enemy unit within 6" of it that is visible to it. Roll three D6; for each roll of 5+ that enemy unit suffers a mortal wound.
1CP

TWISTED BLESSINGS

Gellerpox Infected Stratagem

Living, crawling scab-creatures have been known to emerge out of Nightmare Hulks in order to patch themselves over their hosts worst wounds.

Use this Stratagem at the end of your Movement phase. Choose a HULLBREAKERS model from your army. That model regains one lost wound.
Select Weapon
When a model makes a close combat attack, it must do so using a melee weapon (i.e. a weapon that has the ‘Melee’ type). The weapons a model is equipped with are described on its datasheet. If a model is not equipped with any melee weapons, or if it cannot make an attack with any of the melee weapons it is equipped with, then that model makes its attacks using a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, select which it will use before resolving any attacks. If a model has more than one melee weapon and can make several attacks, it can split them between these weapons however you wish – declare which attacks are being made with which weapons before any attacks are resolved. If the selected weapon has more than one profile that you must choose between, you must declare which profile is being used at the same time. Different attacks made with such a weapon can be made using different profiles if you wish.

If your unit is making attacks with more than one melee weapon against a unit, and those weapons have different characteristics profiles, then after you have resolved an attack with one of those weapons you must, if any other weapons with the same characteristics profile are also being used to make attacks against that unit, resolve those attacks before resolving any attacks against the target with a weapon that has a different characteristics profile. Note that all the attacks you have declared are always resolved against the target unit even if, when you come to resolve an individual attack, no models in the target unit remain in range (this can happen because of models being destroyed and removed from the battlefield as the result of resolving other attacks made by the attacking model’s unit first).

  • Each close combat attack is made with a melee weapon.
  • A model makes attacks using the close combat weapon profile if it has no other melee weapons.
  • If a unit attacks with multiple weapons, all attacks made with weapons that have the same profile must be resolved before resolving attacks with the next.
Disgustingly Resilient

Those favoured by Nurgle are inured to pain, their rotting bodies shrugging off all but the most traumatic damage with ease.

Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts 1 point of damage on the target unit, and they are always applied one at a time. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other attack and inflict damage to a model in the target unit. Unlike damage inflicted by normal attacks, excess damage from mortal wounds is not lost. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

If an attack inflicts mortal wounds in addition to the normal damage, resolve the normal damage first. If an attack inflicts mortal wounds in addition to the normal damage, but the normal damage is subsequently saved, the target unit still suffers the mortal wounds, as described before. If an ability modifies the damage inflicted by a weapon, and that weapon can inflict mortal wounds in addition to the normal damage, the modifier does not apply to any mortal wounds that are inflicted (unless the rule specifically states otherwise).

  • Each mortal wound inflicted on a unit causes one model in the unit to lose one wound.
  • No saving throws can be made against mortal wounds.
  • Mortal wounds inflicted by attacks in addition to normal damage always apply, even if normal damage saved.
Wound Roll
Each time an attack scores a hit against a target unit, make a wound roll for that attack by rolling one D6 to see if that attack successfully wounds the target. The result required is determined by comparing the attacking weapon’s Strength (S) characteristic with the target’s Toughness (T) characteristic, as shown on the following table:

WOUND ROLL
ATTACK’S STRENGTH vs TARGET’S TOUGHNESSD6 ROLL REQUIRED
Is the Strength TWICE (or more) than the Toughness?2+
Is the Strength GREATER than the Toughness?3+
Is the Strength EQUAL to the Toughness?4+
Is the Strength LOWER than the Toughness?5+
Is the Strength HALF (or less) than the Toughness?6+

If the result of the wound roll is less than the required number, the attack fails and the attack sequence ends. An unmodified wound roll of 6 always successfully wounds the target, and an unmodified wound roll of 1 always fails. A wound roll can never be modified by more than -1 or +1. This means that if, after all the cumulative modifiers to a wound roll have been calculated, the total modifier would be -2 or worse, it is changed to be -1. Similarly, if, after all the cumulative modifiers to a wound roll have been calculated, the total modifier would be +2 or better, it is changed to be +1.
Army List
Datasheets collated
Price per unit

The VULGRAR THRICE-CURSED keyword is used in the following Death Guard datasheets:

Vulgrar’s Followers

Those most afflicted by the Gellerpox become leaders to other sufferers of the loathsome virus. Like diseased barnacles, these followers cling to their commander.

This ability has no effect unless your army includes VULGRAR THRICE-CURSED. If it does, you cannot set up any units with this ability before you have set up VULGRAR THRICE-CURSED. When you setup VULGRAR THRICE-CURSED during deployment, all units with this ability are set up at the same time. When you set up VULGRAR THRICE-CURSED on the battlefield for the first time, all units with this ability must be set up within 6" of him. If they cannot be set up, they count as destroyed.

The GELLERPOX INFECTED keyword is used in the following Death Guard datasheets:

Hideous mutations used in the following datasheets:

Fast Attack

The HULLBREAKERS keyword is used in the following Death Guard datasheets:

© Vyacheslav Maltsev 2013-2021