No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
5 Poxwalker (base: 25mm) |
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10‑20 | 5 Poxwalker |
4" | 4+ | - | 3 | 4 | 1 | 2 | 4 | 7+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Improvised weapon | ||||||
Improvised weapon | Melee | Melee | User | 0 | 1 | - |
ABILITIES | |
ABILITIES |
Contagions of Nurgle Curse of the Walking Pox: Each time a melee attack is made by a model in this unit, if an enemy model is destroyed (excluding VEHICLE or MONSTER models), one of this unit’s destroyed models is added back to it with 1 wound remaining. Models added back to this unit in this way can be set up within Engagement Range of enemy units that are already within Engagement Range of this unit. Mindless Horde: This unit cannot perform actions (excluding the Spread the Sickness action). In addition, if this unit is included as part of a Crusade force, it can never gain experience points, it can never have any Battle Honours, and any Out of Action tests taken for it are automatically passed. Fodder: Each time a Morale test is taken for this unit, it is automatically passed. Unending Horde: Each time a model in this unit would lose a wound, roll one D6: on a 6, that wound is not lost. |
FACTION KEYWORDS: CHAOS, NURGLE, DEATH GUARD, | |
KEYWORDS: INFANTRY, POXWALKERS |
Unholy diseases warp and mutate, sending their carriers into a froth-jawed killing fever to the ruin of all.
The Poxwalker hordes of the 1st Plague Company are as the tide in their offensive, their blows laying tow the living with terrifying inevitability.
As the foe press forward they are engulfed in a whirling storm of fleshrust flakes that clog lungs and eyes.
Like a sickness flaring back to life, these stolid warriors erupt from their dug-in positions to counter attack.
The holds of the Terminus Est are crammed with hordes of mindless Poxwalkers to be unleashed on every world Typhus comes across.
When massed in sufficient numbers Poxwalkers are a formidable foe, with scores of grasping claws that soon find their way around the throats of the enemy.
Assault force troops arrive on the battlefield amid billowing clouds of pestilence, diseased Drop Pod exhaust fumes, the leaking effluence of landing crafts and rot blooms expelled directly from their foetid teleportation chambers.
Utilising far away artillery, the Death Guard pound an area of the battlefield with flesh-starved blight spores that rampantly spread over any unfortunate enough to be nearby.
The groans of the Poxwalkers are spiritually infectious in their own right, spreading the curse carried by the shambling abominations far and wide.
On occasion a contagion of Nurgle will flare up brilliantly in an all-consuming wave of infection.
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The Death Guard are carriers of countless infections and contagions, each a gift from Nurgle. Whenever they march to war, these diseases spread, contaminating all around, sapping the strength of its victims, draining them of energy, withering their muscles and overwhelming their immune system. Such is its malefic nature, they can even undo metallic bonds, alien psychic materials and all manner of other elements and components, rendering even armoured vehicles vulnerable.
If every unit from your army has the DEATH GUARD keyword (excluding UNALIGNED units), this unit gains the following ability:
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The CHAOS keyword is used in the following Death Guard datasheets:
The NURGLE keyword is used in the following Death Guard datasheets:
The DEATH GUARD keyword is used in the following Death Guard datasheets:
The keyword is used in the following Death Guard datasheets:
The INFANTRY keyword is used in the following Death Guard datasheets:
The LORD OF VIRULENCE keyword is used in the following Death Guard datasheets:
The DEATH GUARD and INFANTRY keywords are used in the following Death Guard datasheets:
The POXWALKERS keyword is used in the following Death Guard datasheets:
Death Guard warships contain rusted, baroque chambers fitted with ancient technologies that can teleport the sons of Mortarion into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.This datasheet has Troops Battlefield Role. Full list of Death Guard units sharing same Battlefield Role follows:
To contaminate an area, Death Guard on occasion spill the filth that infects their own bodies, expecting the simple cut they make to unleash it to heal after the effluvia has polluted the target. However, this does not always go to plan, for the Plague God can take gifts as easily as he gives them, especially in pursuit of a grander goal in which he can grant many more blessings to so many others.
The HARBINGERS and POXWALKERS keywords are used in the following Death Guard datasheets: