No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
19 Plague Marine (base: 32mm) |
|||||||||||
4‑9 | 19 Plague Marine |
5" | 3+ | 3+ | 4 | 5 | 2 | 2 | 7 | 3+ | 32mm |
19 Plague Champion (base: 32mm) |
|||||||||||
1 | 19 Plague Champion |
5" | 3+ | 3+ | 4 | 5 | 2 | 3 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | ||||||
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Blight launcher | ||||||
Blight launcher | 24" | Assault 2 | 6 | -2 | 2 | Plague Weapon |
Plague Weapon | ||||||
Boltgun | ||||||
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
Meltagun | ||||||
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Plague belcher | ||||||
Plague belcher | 12" | Assault D6 | 4 | 0 | 1 | Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. |
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Plasma gun | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma gun | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Plague spewer | ||||||
Plague spewer | 12" | Heavy D6 | 5 | -1 | 1 | Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. |
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Bubotic axe | ||||||
Bubotic axe | Melee | Melee | +2 | -2 | 1 | Plague Weapon |
Plague Weapon | ||||||
Daemonic plague blade | ||||||
Daemonic plague blade | Melee | Melee | +1 | -1 | 1 | Plague Weapon |
Plague Weapon | ||||||
Flail of corruption | ||||||
Flail of corruption | Melee | Melee | +1 | -2 | 2 | Plague Weapon. Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |
Plague Weapon. Each time an attack is made with this weapon, make 2 hit rolls instead of 1. | ||||||
Great plague cleaver | ||||||
Great plague cleaver | Melee | Melee | x2 | -3 | D6 | Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Mace of contagion | ||||||
Mace of contagion | Melee | Melee | +2 | -1 | 3 | Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Plague knife | ||||||
Plague knife | Melee | Melee | User | -1 | 1 | Plague Weapon |
Plague Weapon | ||||||
Power fist | ||||||
Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Blight grenades | ||||||
Blight grenades | 6" | Grenade D6 | 4 | 0 | 1 | Blast. Plague Weapon |
Blast. Plague Weapon | ||||||
Krak grenade | ||||||
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
Icon of despair | |||||||
In your Morale phase, roll one D6 for each enemy unit within Engagement Range of the bearer’s unit: on a 4+, that enemy unit suffers 1 mortal wound. | |||||||
Icon of despair | In your Morale phase, roll one D6 for each enemy unit within Engagement Range of the bearer’s unit: on a 4+, that enemy unit suffers 1 mortal wound. | ||||||
Sigil of decay | |||||||
Each time an attack is made with a bolt weapon by a model in the bearer’s unit, an unmodified hit roll of 6 automatically wounds the target. | |||||||
Sigil of decay | Each time an attack is made with a bolt weapon by a model in the bearer’s unit, an unmodified hit roll of 6 automatically wounds the target. |
WARGEAR OPTIONS | ||||||||||||||||||||||
WARGEAR OPTIONS |
• The Plague Champion’s plague knife can be replaced with 1 daemonic plague blade. • The Plague Champion’s boltgun can be replaced with one of the following: 1 bolt pistol; 1 plasma gun; 1 plasma pistol. • The Plague Champion can be equipped with 1 power fist. • 1 Plague Marine’s boltgun can be replaced with 1 blight launcher. • 1 Plague Marine’s boltgun can be replaced with 1 plague spewer. • If this unit contains 10 models, 1 additional Plague Marine’s boltgun can be replaced with one of the following: 1 blight launcher; 1 plague spewer. • For every 5 models in this unit, 1 Plague Marine’s boltgun can be replaced with one of the following: 1 meltagun; 1 plague belcher; 1 plasma gun. • For every 5 models in this unit, 1 Plague Marine’s boltgun can be replaced with 1 plague knife. • For every 5 models in this unit. 1 Plague Marine’s boltgun can be replaced with 1 bubotic axe. • For every 5 models in this unit, 1 Plague Marine’s boltgun can be replaced with 1 mace of contagion and 1 bubotic axe. • For every 5 models in this unit, 1 Plague Marine’s boltgun can be replaced with 1 flail of corruption. • For every 5 models in this unit, 1 Plague Marine’s boltgun can be replaced with 1 great plague cleaver. • 1 Plague Marine that is equipped with a boltgun can be equipped with 1 icon of despair. That boltgun cannot be replaced. • 1 Plague Marine that is equipped with a boltgun can be equipped with 1 sigil of decay. That boltgun cannot be replaced.
|
|||||||||||||||||||||
ABILITIES | ||||||||||||||||||||||
ABILITIES |
Malicious Volleys, Remorseless, Disgustingly Resilient, Contagions of Nurgle Vectors of Death: A Plague Marine equipped with two Melee plague weapons has an Attacks characteristic of 3.
|
|||||||||||||||||||||
Plague Marines Champion model can receive the following Deadly Pathogens upgrades:
|
||||||||||||||||||||||
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, | ||||||||||||||||||||||
KEYWORDS: INFANTRY, CORE, BUBONIC ASTARTES, PLAGUE MARINES |
No plague company boasts a more gruesome array of potions, poisons and unclean fluids than the 7th.
Many Death Guard take a sick pleasure in the wielding of plague weapons, delighting in every malady and infection the barest scratch of their weapons inflict.
The hatred of the Traitor Legions has burned for millennia.
The close combat weapons of many Death Guard warriors are coated with terrible venoms. When they swing these weapons, the air is filled with corruption that can infect those nearby.
The Death Guard excel in the crush of close quarters, driving plague knives into their victims again and again.
This warp-plague spreads fingers of corrosion through armour, flesh, bone and even air with equal virulence.
Some Death Guard are marked for greatness before they rise high in the Legion's ranks. Some of these warriors are gifted the opportunity to wield rare relic weapons in Nurglc’s name.
On occasion a contagion of Nurgle will flare up brilliantly in an all-consuming wave of infection.
With a thrumming roar, a thick cloud of daemon flies whirls around the Death Guard and obscures them from the enemy's sight.
Utilising far away artillery, the Death Guard pound an area of the battlefield with flesh-starved blight spores that rampantly spread over any unfortunate enough to be nearby.
When a foe is struck by a plague weapon, even if they survive they are made much weaker. Thus are they easy prey for further attacks.
With a thrumming roar, a thick cloud of daemon flies whirls around the Death Guard and obscures them from the enemy’s sight.
Even when the hordes at the fore of an assault force have reached the enemy lines, the second wave simply opens fire, caring little for whether their shots hit friend or foe.
Assault force troops arrive on the battlefield amid billowing clouds of pestilence, diseased Drop Pod exhaust fumes, the leaking effluence of landing crafts and rot blooms expelled directly from their foetid teleportation chambers.
Like a sickness flaring back to life, these stolid warriors erupt from their dug-in positions to counter attack.
As the foe press forward they are engulfed in a whirling storm of fleshrust flakes that clog lungs and eyes.
The Death Guard know countless revolting ways to render their bolt rounds horrifically virulent.
The effects of blight grenades - so horrendous to their victims - have no impact on the Death Guard, who gladly use the devices in extreme close quarters with the enemy.
The effects of blight grenades - so horrendous to their victims - have no impact on the Death Guard, who gladly use the devices in extreme close quarters with the enemy.
Unholy filth gushes from Nurgle’s faithful into their guns until the armaments threaten to burst like bloated corpses.
The Death Guard know countless revolting ways to render their bolt rounds horrifically virulent.
The acids that coat this weapon eat through armour with terrifying ease.
Improve the Armour Penetration characteristic of this weapon by 1.This pathogen attacks its victim with incredible speed.
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hit. This is not cumulative with the Tollkeeper ability.When this pathogen finds a victim - either being or machine - it rapidly replicates, causing horrific damage before burning out.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.The pathogen manifests itself as a viscous liquid with a stench so foul it can make lungs bleed. When it seeps into cover or terrain, the landscape is rendered utterly useless to enemy troops.
Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack.Those affected by this pathogen explode in a shower of deeply infected gore.
Each time an attack is made with this weapon, if any enemy models are destroyed by that attack, roll one D6: on a 4+, that model’s unit suffers 1 mortal wound (to a maximum of 3 mortal wounds per turn). The bearer cannot be selected for the Befouled Incubators Stratagem.Revolting toxins and infectious slime weeps from this weapon in a ceaseless stream. Even shallow cuts or glancing blows will leave the enemy’s flesh seething with incurable diseases.
Each time an attack is made with this weapon, re-roll a wound roll of 1.
|
Those favoured by Nurgle are inured to pain, their rotting bodies shrugging off all but the most traumatic damage with ease.
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).The Death Guard are carriers of countless infections and contagions, each a gift from Nurgle. Whenever they march to war, these diseases spread, contaminating all around, sapping the strength of its victims, draining them of energy, withering their muscles and overwhelming their immune system. Such is its malefic nature, they can even undo metallic bonds, alien psychic materials and all manner of other elements and components, rendering even armoured vehicles vulnerable.
If every unit from your army has the DEATH GUARD keyword (excluding UNALIGNED units), this unit gains the following ability:
|
The CHAOS keyword is used in the following Death Guard datasheets:
The NURGLE keyword is used in the following Death Guard datasheets:
The HERETIC ASTARTES keyword is used in the following Death Guard datasheets:
The DEATH GUARD keyword is used in the following Death Guard datasheets:
The keyword is used in the following Death Guard datasheets:
|
The DEATH GUARD and CHARACTER keywords are used in the following Death Guard datasheets:
The BUBONIC ASTARTES keyword is used in the following Death Guard datasheets:
The TERMINATOR keyword is used in the following Death Guard datasheets:
Bolt pistol used in the following datasheets:
Plasma pistol used in the following datasheets:
Blight grenades used in the following datasheets:
Krak grenade used in the following datasheets:
The INFANTRY keyword is used in the following Death Guard datasheets:
The Death Guard, for all their heresy, are still Space Marines, and are experts at making war with their bolters.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The INFANTRY keyword is used in the following Death Guard datasheets:
The LORD OF VIRULENCE keyword is used in the following Death Guard datasheets:
Power fist used in the following datasheets:
The BUBONIC ASTARTES and INFANTRY keywords are used in the following Death Guard datasheets:
The POXWALKERS keyword is used in the following Death Guard datasheets:
The PLAGUE FOLLOWERS keyword is used in the following Death Guard datasheets:
Death Guard warships contain rusted, baroque chambers fitted with ancient technologies that can teleport the sons of Mortarion into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The Death Guard are never perturbed, for there are few things more horrifying than they, and they know the Plague God smiles down upon them.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.The CORE keyword is used in the following Death Guard datasheets:
The DEATH GUARD and CORE keywords are used in the following Death Guard datasheets:
REAPER OF GLORIOUS ENTROPY
The blade of this ancient scythe is razor sharp. The acids that leak from its handle hone the weapon’s blade and burn through any armour they touch.
Model equipped with a manreaper or plaguereaper only. This Relic replaces a manreaper or plaguereaper and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Reaper of Glorious Entropy | |||||
Reaper of Glorious Entropy | Melee | Melee | x2 | -3 | 3 |
Abilities: Plague Weapon. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
PLAGUE SKULL OF GLOTHILA
This oversized deaths head was once the skull of the Chaos Lord Glothila, whose dying wish was to become a weapon of purest evil.
Once per battle, at the end of your Movement phase, the bearer can use this Relic. If it does, select one enemy unit within 6" of the bearer and roll seven D6s: for each 4-5, that unit suffers 1 mortal wound; for each 6, that unit suffers D3 mortal wounds.PLAGUEBRINGER
This blade originally played host to the souls of a trio of Beasts of Nurgle. However, they were trapped so long that they pupated, and so now the weapon contains the souls of three Rot Flies.
Model equipped with a balesword, daemonic plague blade, plague knife or power sword only. This Relic replaces a balesword, daemonic plague blade, plague knife or power sword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Plaguebringer | |||||
Plaguebringer | Melee | Melee | +2 | -3 | 2 |
Abilities: Plague Weapon. Each time a model is destroyed as a result of an attack made with this weapon, that model counts as two destroyed models for the purposes of Morale tests this turn. |
SUPPURATING PLATE
This bloated power armour is riddled with pipes full of corrosive pus. Whenever an enemy’s weapon so much as nicks its surface, foul fluids jet out that eat away at metal and flesh alike.
The TALLYMAN keyword is used in the following Death Guard datasheets:
TOLLKEEPER
This device is so saturated with plagues that tallying the slain with it causes unclean outbreaks to erupt amongst their comrades.
TALLYMAN model only. The bearer has the following ability:Those fighting the Death Guard soon became carriers of disease, even if the plagues do not kill them outright. On occasion their plague boils up inside them, so that when they are struck down, they burst.
Boltgun used in the following datasheets:
Meltagun used in the following datasheets:
This datasheet has Troops Battlefield Role. Full list of Death Guard units sharing same Battlefield Role follows:
Blight launcher used in the following datasheets:
Plague spewer used in the following datasheets:
Bubotic axe used in the following datasheets:
Flail of corruption used in the following datasheets:
Plague knife used in the following datasheets:
The DEATH GUARD and PLAGUE MARINES keywords are used in the following Death Guard datasheets: