No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
110 Myphitic Blight-hauler (base: 80mm) |
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1‑3 | 110 Myphitic Blight-hauler |
10" | 3+ | 3+ | 6 | 7 | 9 | 4 | 8 | 3+ | 80mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bile spurt | ||||||
Bile spurt | 12" | Assault D3 | 6 | -1 | 1 | Blast. Plague Weapon. This weapon can be used to make attacks against an enemy unit within Engagement Range of the bearer’s unit. |
Blast. Plague Weapon. This weapon can be used to make attacks against an enemy unit within Engagement Range of the bearer’s unit. | ||||||
Missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
Multi-melta | ||||||
Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Gnashing maw | ||||||
Gnashing maw | Melee | Melee | User | -2 | 1 | Plague Weapon |
Plague Weapon |
ABILITIES | |
ABILITIES |
Contagions of Nurgle, Disgustingly Resilient, Remorseless Putrid Explosion: Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit (excluding NURGLE units) within 6" suffers 1 mortal wound. Daemonic: Models in this unit have a 5+ invulnerable save. Foul Stench: Each time a melee attack is made against this unit, subtract 1 from that attack’s hit roll. |
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, | |
KEYWORDS: VEHICLE, DAEMON, DAEMON ENGINE, MYPHITIC BLIGHT-HAULERS |
Consumed by rage, the Daemon Engines of the Poxmongers open fire at their enemies at extremely close ranges.
Many Death Guard take a sick pleasure in the wielding of plague weapons, delighting in every malady and infection the barest scratch of their weapons inflict.
This warp-plague spreads fingers of corrosion through armour, flesh, bone and even air with equal virulence.
The slain warrior bursts like a fat, pox-laden buboe.
As the foe press forward they are engulfed in a whirling storm of fleshrust flakes that clog lungs and eyes.
Like a sickness flaring back to life, these stolid warriors erupt from their dug-in positions to counter attack.
When a foe is struck by a plague weapon, even if they survive they are made much weaker. Thus are they easy prey for further attacks.
Especially noxious fumes pour from the Myphitic Blight-haulers’ spouts, spewingforth in billowing clouds with wet rasps.
Daemons can restore their energy and strength by consuming the souls of mortals.
On occasion a contagion of Nurgle will flare up brilliantly in an all-consuming wave of infection.
Upon their destruction, the seven-cursed hulls of Death Guard battle tanks have an alarming tendency to burst like ruptured boils, exploding in a swelling mass of pus and foulness.
Unholy filth gushes from Nurgle’s faithful into their guns until the armaments threaten to burst like bloated corpses.
This datasheet has Fast Attack Battlefield Role. Full list of Death Guard units sharing same Battlefield Role follows:
Revolting toxins and infectious slime weeps from this weapon in a ceaseless stream. Even shallow cuts or glancing blows will leave the enemy’s flesh seething with incurable diseases.
Each time an attack is made with this weapon, re-roll a wound roll of 1.
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Those favoured by Nurgle are inured to pain, their rotting bodies shrugging off all but the most traumatic damage with ease.
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).The Death Guard are carriers of countless infections and contagions, each a gift from Nurgle. Whenever they march to war, these diseases spread, contaminating all around, sapping the strength of its victims, draining them of energy, withering their muscles and overwhelming their immune system. Such is its malefic nature, they can even undo metallic bonds, alien psychic materials and all manner of other elements and components, rendering even armoured vehicles vulnerable.
If every unit from your army has the DEATH GUARD keyword (excluding UNALIGNED units), this unit gains the following ability:
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The CHAOS keyword is used in the following Death Guard datasheets:
The NURGLE keyword is used in the following Death Guard datasheets:
The HERETIC ASTARTES keyword is used in the following Death Guard datasheets:
The DEATH GUARD keyword is used in the following Death Guard datasheets:
The keyword is used in the following Death Guard datasheets:
The VEHICLE keyword is used in the following Death Guard datasheets:
The DAEMON keyword is used in the following Death Guard datasheets:
The DAEMON ENGINE keyword is used in the following Death Guard datasheets:
The POXMONGERS and DAEMON ENGINE keywords are used in the following Death Guard datasheets:
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The DEATH GUARD and CHARACTER keywords are used in the following Death Guard datasheets:
The DEATH GUARD and DAEMON ENGINE keywords are used in the following Death Guard datasheets:
The DEATH GUARD and VEHICLE keywords are used in the following Death Guard datasheets:
The Death Guard are never perturbed, for there are few things more horrifying than they, and they know the Plague God smiles down upon them.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.Multi-melta used in the following datasheets:
Missile launcher used in the following datasheets:
The MYPHITIC BLIGHT-HAULERS keyword is used in the following Death Guard datasheets: