No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
450 Mortarion (base: 100mm) |
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1 | 450 Mortarion |
12" | 2+ | 2+ | 8 | 8 | 10-18 | 7 | 10 | 3+ | 100mm |
10" | 2+ | 2+ | 8 | 8 | 6-9 | 6 | 10 | 3+ | |||
8" | 2+ | 2+ | 8 | 8 | 1-5 | 5 | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
The Lantern | ||||||
The Lantern | 12" | Pistol 1 | 8 | -3 | 3 | Each time an attack is made with this weapon, if a hit is scored, draw a straight line between the closest point of this model’s base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit, and each other unit this line passes over. |
Each time an attack is made with this weapon, if a hit is scored, draw a straight line between the closest point of this model’s base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit, and each other unit this line passes over. | ||||||
Attendants’ claws and teeth | ||||||
Attendants’ claws and teeth | Melee | Melee | 2 | 0 | 1 | Plague Weapon. Each time the bearer fights, it makes D6 additional attacks with this weapon. |
Plague Weapon. Each time the bearer fights, it makes D6 additional attacks with this weapon. | ||||||
Silence | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Silence | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Eviscerating blow | ||||||
- Eviscerating blow | Melee | Melee | x2 | -4 | D3+3 | Plague Weapon |
Plague Weapon | ||||||
- Reaping scythe | ||||||
- Reaping scythe | Melee | Melee | User | -2 | 1 | Plague Weapon. Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
Plague Weapon. Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. | ||||||
Phosphex bombs | ||||||
Phosphex bombs | 6" | Grenade 2D6 | 5 | -1 | 1 | Blast |
Blast |
ABILITIES | |
ABILITIES |
Contagions of Nurgle, Disgustingly Resilient Primarch of the Death Guard: In your Command phase, select one friendly DEATH GUARD CORE or DEATH GUARD CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Lord of the Death Guard (Aura): While a friendly DEATH GUARD CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Daemon Primarch: If your army is Battle-forged, this model must be your army’s WARLORD. If more than one model in your army has a rule to this effect, then one of those models must be your army’s WARLORD. The Barbaran Plate: This model has a 4+ invulnerable save. Host of Plagues: At the start of the first battle round, select one of the following Plague Companies’ Warlord Traits: Shamblerot, Ferric Blight; Gloaming Bloat; Eater Plague; Sanguous Flux; The Droning; Nurgle’s Fruit. You cannot select a Warlord Trait that another model in your army already has. Until the end of the battle, this model gains the selected Warlord Trait in addition to any others it has, even if it is not your WARLORD. Putrid Explosion: When this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit (excluding NURGLE units) within 6" suffers D3 mortal wounds. Toxic Presence: This model counts the battle round number as being 4 for the purposes of determining the Contagion range of the Contagion abilities it has. |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny three psychic power in your opponent’s Psychic phase. It knows Smite and three psychic powers from the Contagion discipline. | |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Arch-contaminator (Aura): While a friendly CORE unit is within 6" of this WARLORD: • Each time a model in that unit makes a melee attack with a plague weapon, you can re-roll the wound roll. • Each time a model in that unit makes a ranged attack with a plague weapon that targets a unit within 12", you can re-roll the wound roll. Living Plague (Aura): While an enemy unit is within 3" of this WARLORD, that unit cannot be affected by the aura abilities (excluding those that are psychic powers) of units from your opponents army. Revoltingly Resilient: Each time this WARLORD would lose a wound, roll one D6: on a 5+, that wound is not lost. |
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD | |
KEYWORDS: MONSTER, CHARACTER, PSYKER, FLY, SUPREME COMMANDER, DAEMON, BUBONIC ASTARTES, PRIMARCH, MORTARION |
Many Death Guard take a sick pleasure in the wielding of plague weapons, delighting in every malady and infection the barest scratch of their weapons inflict.
This warp-plague spreads fingers of corrosion through armour, flesh, bone and even air with equal virulence.
The slain warrior bursts like a fat, pox-laden buboe.
Those fighting the Death Guard soon became carriers of disease, even if the plagues do not kill them outright. On occasion their plague boils up inside them, so that when they are struck down, they burst.
The slain warrior bursts like a fat, pox-laden buboe.
With a thrumming roar, a thick cloud of daemon flies whirls around the Death Guard and obscures them from the enemy’s sight.
Utilising far away artillery, the Death Guard pound an area of the battlefield with flesh-starved blight spores that rampantly spread over any unfortunate enough to be nearby.
D6 | PSYCHIC POWER |
1 | MIASMA OF PESTILENCE As the psyker chants in a phlegm-choked drone, a dark cloud of filth and rot flies shrouds his allies from view. Blessing: Miasma of Pestilence has a warp charge value of 6. If manifested, select one friendly DEATH GUARD unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time an attack is made against that unit, subtract 1 from that attacks hit roll. |
2 | GIFT OF CONTAGION With a gesture the psyker gathers a foul fog of contagion about his enemies, granting them a blessing from Grandfather Nurgle. Malediction: Gift of Contagion has a warp charge value of 5. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, subtract 1 from the Strength characteristic of models in that unit. If the result of the Psychic test was 8+, subtract 1 from the Strength and Attacks characteristics of models in that unit instead. |
3 | PLAGUE WIND The psyker belches forth a wind of plague that blows through his foes, choking them and leaving only diseased, maggot-bloated corpses in its wake. Witchfire: Plague Wind has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Roll one D6 for each model in that unit. For each 6, that unit suffers 1 mortal wound. If the result of the Psychic test was 9+, that unit suffers 1 mortal wound for each 5+ instead. |
4 | PUTRESCENT VITALITY Rancorous energies surge through Nurgle’s followers, bloating their distended bodies further with fresh infections and granting them new strength. Blessing: Putrescent Vitality has a warp charge value of 7. If manifested, select one friendly DEATH GUARD INFANTRY unit within 18" of this PSYKER. Until the start of your next Psychic phase, add 1 to the Strength and Toughness characteristics of models in that unit. |
5 | CURSE OF THE LEPER The victims touched by this enervating curse find themselves weakened and drained of life within moments. Witchfire: Curse of the Leper has a warp charge value of 6. If manifested, select the closest enemy unit that is within 18" of and visible to this PSYKER. Roll seven D6s: for each dice result that exceeds that enemy unit’s Toughness characteristic, it suffers 1 mortal wound. |
6 | GIFT OF PLAGUES Channelling Nurgle’s blessings and power, the psyker enhances the contagions bestowed on the Death Guard of his army. Blessing: Gift of Plagues has a warp charge value of 6. If manifested, select one friendly DEATH GUARD unit within 18" of this PSYKER. Until the start of your next Psychic phase, add 6” to the range of any Contagion abilities that unit has (to a maximum of 12"). |
Revolting toxins and infectious slime weeps from this weapon in a ceaseless stream. Even shallow cuts or glancing blows will leave the enemy’s flesh seething with incurable diseases.
Each time an attack is made with this weapon, re-roll a wound roll of 1.
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Those favoured by Nurgle are inured to pain, their rotting bodies shrugging off all but the most traumatic damage with ease.
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).The Death Guard are carriers of countless infections and contagions, each a gift from Nurgle. Whenever they march to war, these diseases spread, contaminating all around, sapping the strength of its victims, draining them of energy, withering their muscles and overwhelming their immune system. Such is its malefic nature, they can even undo metallic bonds, alien psychic materials and all manner of other elements and components, rendering even armoured vehicles vulnerable.
If every unit from your army has the DEATH GUARD keyword (excluding UNALIGNED units), this unit gains the following ability:
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The CHAOS keyword is used in the following Death Guard datasheets:
The NURGLE keyword is used in the following Death Guard datasheets:
The HERETIC ASTARTES keyword is used in the following Death Guard datasheets:
The DEATH GUARD keyword is used in the following Death Guard datasheets:
The FLY keyword is used in the following Death Guard datasheets:
The DAEMON keyword is used in the following Death Guard datasheets:
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The DEATH GUARD and CHARACTER keywords are used in the following Death Guard datasheets:
The BUBONIC ASTARTES keyword is used in the following Death Guard datasheets:
The CHARACTER keyword is used in the following Death Guard datasheets:
The LORD OF VIRULENCE keyword is used in the following Death Guard datasheets:
The PSYKER keyword is used in the following Death Guard datasheets:
The DEATH GUARD and INFANTRY keywords are used in the following Death Guard datasheets:
The DEATH GUARD and CORE keywords are used in the following Death Guard datasheets:
This datasheet has Lords of War Battlefield Role. Full list of Death Guard units sharing same Battlefield Role follows:
The MORTARION keyword is used in the following Death Guard datasheets:
The MONSTER keyword is used in the following Death Guard datasheets: