No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
140 Death Guard Daemon Prince (base: 60mm) |
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1 | 140 Death Guard Daemon Prince |
8" | 2+ | 2+ | 7 | 6 | 8 | 6 | 10 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Plague spewer | ||||||
+5 Plague spewer | 12" | Heavy D6 | 5 | -1 | 1 | Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. |
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Daemonic axe | ||||||
+10 Daemonic axe | Melee | Melee | +2 | -2 | 3 | - |
+10 Hellforged sword | ||||||
+10 Hellforged sword | Melee | Melee | +1 | -3 | 3 | - |
Malefic talons | ||||||
Malefic talons | Melee | Melee | User | -1 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. |
OTHER WARGEAR | ABILITIES | ||||||
+35 Foetid wings | |||||||
The bearer has a Move characteristic of 10" and the FLY keyword. | |||||||
+35 Foetid wings | The bearer has a Move characteristic of 10" and the FLY keyword. |
WARGEAR OPTIONS | ||||||||||||||||||||||
WARGEAR OPTIONS |
• If this model is equipped with a hellforged sword, it can be equipped with 1 plague spewer. • If this model is not equipped with a plague spewer, its hellforged sword can be replaced with one of the following: 1 daemonic axe; 1 malefic talons. • If this model is not equipped with a plague spewer, it can be equipped with foetid wings (Power Rating +2). If it is, it cannot be equipped with a plague spewer.
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ABILITIES | ||||||||||||||||||||||
ABILITIES |
Disgustingly Resilient, Contagions of Nurgle Daemonic: This model has a 5+ invulnerable save. Lord of the Death Guard (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. |
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This model can attempt to manifest one psychic power in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and one psychic power from the Contagion discipline. | ||||||||||||||||||||||
Death Guard Daemon Prince can receive the following Deadly Pathogens upgrades:
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FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, | ||||||||||||||||||||||
KEYWORDS: MONSTER, CHARACTER, PSYKER, DAEMON, BUBONIC ASTARTES, DAEMON PRINCE |
No plague company boasts a more gruesome array of potions, poisons and unclean fluids than the 7th.
From coiling tendrils and jabbing probosci to whining fleshmetal drills and enfolding lamprey maws, once the Gellerpox Infected latch onto their victims they do not easily relinquish their hold.
The slain warrior bursts like a fat, pox-laden buboe.
The artefacts of the Death Guard are foul objects and weapons, seeped in poisons of countless varieties. To unleash them is to grant the enemy a most horrible death.
Those fighting the Death Guard soon became carriers of disease, even if the plagues do not kill them outright. On occasion their plague boils up inside them, so that when they are struck down, they burst.
This diseased sorcerer feels the rheumy eye of the Plague God upon him.
Many lords and champions of the Death Guard have favoured lieutenants within their ranks.
Nurgle is a generous god, and through worship and devotion his followers can gain mighty rewards. Those who prove themselves most worthy wield suppurating weapons of unspeakable foulness, or gird themselves in weeping armour of filth.
On occasion a contagion of Nurgle will flare up brilliantly in an all-consuming wave of infection.
Utilising far away artillery, the Death Guard pound an area of the battlefield with flesh-starved blight spores that rampantly spread over any unfortunate enough to be nearby.
At the urging of dark and disgusting powers, these repulsive beings heave and strain until their bodies expel virulent fluids in a reeking gush. While the effort may rupture some of Nurgle’s servants beyond repair, it also drenches shipboard systems or vital corridor intersections in a foulness that marks them as belonging to the god of plagues. Not that anyone else would want them after this…
With a thrumming roar, a thick cloud of daemon flies whirls around the Death Guard and obscures them from the enemy’s sight.
Even when the hordes at the fore of an assault force have reached the enemy lines, the second wave simply opens fire, caring little for whether their shots hit friend or foe.
Assault force troops arrive on the battlefield amid billowing clouds of pestilence, diseased Drop Pod exhaust fumes, the leaking effluence of landing crafts and rot blooms expelled directly from their foetid teleportation chambers.
Like a sickness flaring back to life, these stolid warriors erupt from their dug-in positions to counter attack.
As the foe press forward they are engulfed in a whirling storm of fleshrust flakes that clog lungs and eyes.
Unholy filth gushes from Nurgle’s faithful into their guns until the armaments threaten to burst like bloated corpses.
D6 | PSYCHIC POWER |
1 | MIASMA OF PESTILENCE As the psyker chants in a phlegm-choked drone, a dark cloud of filth and rot flies shrouds his allies from view. Blessing: Miasma of Pestilence has a warp charge value of 6. If manifested, select one friendly DEATH GUARD unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time an attack is made against that unit, subtract 1 from that attacks hit roll. |
2 | GIFT OF CONTAGION With a gesture the psyker gathers a foul fog of contagion about his enemies, granting them a blessing from Grandfather Nurgle. Malediction: Gift of Contagion has a warp charge value of 5. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, subtract 1 from the Strength characteristic of models in that unit. If the result of the Psychic test was 8+, subtract 1 from the Strength and Attacks characteristics of models in that unit instead. |
3 | PLAGUE WIND The psyker belches forth a wind of plague that blows through his foes, choking them and leaving only diseased, maggot-bloated corpses in its wake. Witchfire: Plague Wind has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Roll one D6 for each model in that unit. For each 6, that unit suffers 1 mortal wound. If the result of the Psychic test was 9+, that unit suffers 1 mortal wound for each 5+ instead. |
4 | PUTRESCENT VITALITY Rancorous energies surge through Nurgle’s followers, bloating their distended bodies further with fresh infections and granting them new strength. Blessing: Putrescent Vitality has a warp charge value of 7. If manifested, select one friendly DEATH GUARD INFANTRY unit within 18" of this PSYKER. Until the start of your next Psychic phase, add 1 to the Strength and Toughness characteristics of models in that unit. |
5 | CURSE OF THE LEPER The victims touched by this enervating curse find themselves weakened and drained of life within moments. Witchfire: Curse of the Leper has a warp charge value of 6. If manifested, select the closest enemy unit that is within 18" of and visible to this PSYKER. Roll seven D6s: for each dice result that exceeds that enemy unit’s Toughness characteristic, it suffers 1 mortal wound. |
6 | GIFT OF PLAGUES Channelling Nurgle’s blessings and power, the psyker enhances the contagions bestowed on the Death Guard of his army. Blessing: Gift of Plagues has a warp charge value of 6. If manifested, select one friendly DEATH GUARD unit within 18" of this PSYKER. Until the start of your next Psychic phase, add 6” to the range of any Contagion abilities that unit has (to a maximum of 12"). |
The acids that coat this weapon eat through armour with terrifying ease.
Improve the Armour Penetration characteristic of this weapon by 1.This pathogen attacks its victim with incredible speed.
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hit. This is not cumulative with the Tollkeeper ability.When this pathogen finds a victim - either being or machine - it rapidly replicates, causing horrific damage before burning out.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.The pathogen manifests itself as a viscous liquid with a stench so foul it can make lungs bleed. When it seeps into cover or terrain, the landscape is rendered utterly useless to enemy troops.
Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack.Those affected by this pathogen explode in a shower of deeply infected gore.
Each time an attack is made with this weapon, if any enemy models are destroyed by that attack, roll one D6: on a 4+, that model’s unit suffers 1 mortal wound (to a maximum of 3 mortal wounds per turn). The bearer cannot be selected for the Befouled Incubators Stratagem.Revolting toxins and infectious slime weeps from this weapon in a ceaseless stream. Even shallow cuts or glancing blows will leave the enemy’s flesh seething with incurable diseases.
Each time an attack is made with this weapon, re-roll a wound roll of 1.
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Those favoured by Nurgle are inured to pain, their rotting bodies shrugging off all but the most traumatic damage with ease.
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).The Death Guard are carriers of countless infections and contagions, each a gift from Nurgle. Whenever they march to war, these diseases spread, contaminating all around, sapping the strength of its victims, draining them of energy, withering their muscles and overwhelming their immune system. Such is its malefic nature, they can even undo metallic bonds, alien psychic materials and all manner of other elements and components, rendering even armoured vehicles vulnerable.
If every unit from your army has the DEATH GUARD keyword (excluding UNALIGNED units), this unit gains the following ability:
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The CHAOS keyword is used in the following Death Guard datasheets:
The NURGLE keyword is used in the following Death Guard datasheets:
The HERETIC ASTARTES keyword is used in the following Death Guard datasheets:
The DEATH GUARD keyword is used in the following Death Guard datasheets:
The keyword is used in the following Death Guard datasheets:
The DAEMON keyword is used in the following Death Guard datasheets:
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The DEATH GUARD and CHARACTER keywords are used in the following Death Guard datasheets:
The BUBONIC ASTARTES keyword is used in the following Death Guard datasheets:
This datasheet has HQ Battlefield Role. Full list of Death Guard units sharing same Battlefield Role follows:
The CHARACTER keyword is used in the following Death Guard datasheets:
The LORD OF VIRULENCE keyword is used in the following Death Guard datasheets:
The PSYKER keyword is used in the following Death Guard datasheets:
The DEATH GUARD and INFANTRY keywords are used in the following Death Guard datasheets:
The POXWALKERS keyword is used in the following Death Guard datasheets:
The PLAGUE FOLLOWERS keyword is used in the following Death Guard datasheets:
Death Guard warships contain rusted, baroque chambers fitted with ancient technologies that can teleport the sons of Mortarion into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The TALLYMAN keyword is used in the following Death Guard datasheets:
TOLLKEEPER
This device is so saturated with plagues that tallying the slain with it causes unclean outbreaks to erupt amongst their comrades.
TALLYMAN model only. The bearer has the following ability:Those fighting the Death Guard soon became carriers of disease, even if the plagues do not kill them outright. On occasion their plague boils up inside them, so that when they are struck down, they burst.
The MONSTER keyword is used in the following Death Guard datasheets:
Plague spewer used in the following datasheets: