No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
85 Death Guard Chaos Lord (base: 40mm) |
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1 | 85 Death Guard Chaos Lord |
6" | 2+ | 2+ | 4 | 5 | 5 | 5 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | ||||||
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Combi-bolter | ||||||
Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Combi-flamer | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Combi-flamer | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Flamer | ||||||
- Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. |
Each time an attack is made with this weapon profile, that attack automatically hits the target. | ||||||
Combi-melta | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Combi-melta | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Meltagun | ||||||
- Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Combi-plasma | ||||||
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Combi-plasma | Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Plasma gun (standard) | ||||||
- Plasma gun (standard) | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
- Plasma gun (supercharge) | ||||||
- Plasma gun (supercharge) | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Astartes chainsword | ||||||
Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Balesword | ||||||
Balesword | Melee | Melee | +1 | -3 | 1 | Plague Weapon |
Plague Weapon | ||||||
Chainaxe | ||||||
Chainaxe | Melee | Melee | +1 | -1 | 1 | - |
Lightning claw | ||||||
Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
Power axe | ||||||
Power axe | Melee | Melee | +2 | -2 | 1 | - |
Power fist | ||||||
Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Power maul | ||||||
Power maul | Melee | Melee | +3 | -1 | 1 | - |
Power sword | ||||||
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Blight grenades | ||||||
Blight grenades | 6" | Grenade D6 | 4 | 0 | 1 | Blast. Plague Weapon |
Blast. Plague Weapon | ||||||
Krak grenade | ||||||
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | ||||||||||||||||||||||
WARGEAR OPTIONS |
• This model’s bolt pistol can be replaced with one of the following: 1 balesword; 1 chainaxe; 1 combi-bolter; 1 combi-flamer; 1 combi-melta; 1 combi-plasma; 1 lightning claw; 1 plasma pistol; 1 power axe; 1 power fist; 1 power maul; 1 power sword. • This model’s Astartes chainsword can be replaced with one of the following: 1 balesword; 1 chainaxe; 1 lightning claw; 1 power axe; 1 power fist; 1 power maul; 1 power sword.
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ABILITIES | ||||||||||||||||||||||
ABILITIES |
Malicious Volleys, Disgustingly Resilient, Contagions of Nurgle Sigil of Corruption: This model has a 4+ invulnerable save. Lord of the Death Guard (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. |
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Death Guard Chaos Lord can receive the following Deadly Pathogens upgrades:
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FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, DEATH GUARD, | ||||||||||||||||||||||
KEYWORDS: INFANTRY, CHARACTER, BUBONIC ASTARTES, LORD OF THE DEATH GUARD, CHAOS LORD |
Many Death Guard take a sick pleasure in the wielding of plague weapons, delighting in every malady and infection the barest scratch of their weapons inflict.
From coiling tendrils and jabbing probosci to whining fleshmetal drills and enfolding lamprey maws, once the Gellerpox Infected latch onto their victims they do not easily relinquish their hold.
This warp-plague spreads fingers of corrosion through armour, flesh, bone and even air with equal virulence.
The hatred of the Traitor Legions has burned for millennia.
The slain warrior bursts like a fat, pox-laden buboe.
The artefacts of the Death Guard are foul objects and weapons, seeped in poisons of countless varieties. To unleash them is to grant the enemy a most horrible death.
The foul liquids coursing through some Death Guard warriors are weapons in themselves. If unleashed, they drench a foe in toxic slime and effluvia that can kill in minutes.
Those fighting the Death Guard soon became carriers of disease, even if the plagues do not kill them outright. On occasion their plague boils up inside them, so that when they are struck down, they burst.
Many lords and champions of the Death Guard have favoured lieutenants within their ranks.
Nurgle is a generous god, and through worship and devotion his followers can gain mighty rewards. Those who prove themselves most worthy wield suppurating weapons of unspeakable foulness, or gird themselves in weeping armour of filth.
On occasion a contagion of Nurgle will flare up brilliantly in an all-consuming wave of infection.
With a thrumming roar, a thick cloud of daemon flies whirls around the Death Guard and obscures them from the enemy's sight.
Utilising far away artillery, the Death Guard pound an area of the battlefield with flesh-starved blight spores that rampantly spread over any unfortunate enough to be nearby.
When a foe is struck by a plague weapon, even if they survive they are made much weaker. Thus are they easy prey for further attacks.
At the urging of dark and disgusting powers, these repulsive beings heave and strain until their bodies expel virulent fluids in a reeking gush. While the effort may rupture some of Nurgle’s servants beyond repair, it also drenches shipboard systems or vital corridor intersections in a foulness that marks them as belonging to the god of plagues. Not that anyone else would want them after this…
With a thrumming roar, a thick cloud of daemon flies whirls around the Death Guard and obscures them from the enemy’s sight.
Even when the hordes at the fore of an assault force have reached the enemy lines, the second wave simply opens fire, caring little for whether their shots hit friend or foe.
Assault force troops arrive on the battlefield amid billowing clouds of pestilence, diseased Drop Pod exhaust fumes, the leaking effluence of landing crafts and rot blooms expelled directly from their foetid teleportation chambers.
Like a sickness flaring back to life, these stolid warriors erupt from their dug-in positions to counter attack.
As the foe press forward they are engulfed in a whirling storm of fleshrust flakes that clog lungs and eyes.
The Death Guard know countless revolting ways to render their bolt rounds horrifically virulent.
The effects of blight grenades - so horrendous to their victims - have no impact on the Death Guard, who gladly use the devices in extreme close quarters with the enemy.
The effects of blight grenades - so horrendous to their victims - have no impact on the Death Guard, who gladly use the devices in extreme close quarters with the enemy.
Unholy filth gushes from Nurgle’s faithful into their guns until the armaments threaten to burst like bloated corpses.
The acids that coat this weapon eat through armour with terrifying ease.
Improve the Armour Penetration characteristic of this weapon by 1.This pathogen attacks its victim with incredible speed.
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hit. This is not cumulative with the Tollkeeper ability.When this pathogen finds a victim - either being or machine - it rapidly replicates, causing horrific damage before burning out.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.The pathogen manifests itself as a viscous liquid with a stench so foul it can make lungs bleed. When it seeps into cover or terrain, the landscape is rendered utterly useless to enemy troops.
Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack.Those affected by this pathogen explode in a shower of deeply infected gore.
Each time an attack is made with this weapon, if any enemy models are destroyed by that attack, roll one D6: on a 4+, that model’s unit suffers 1 mortal wound (to a maximum of 3 mortal wounds per turn). The bearer cannot be selected for the Befouled Incubators Stratagem.Revolting toxins and infectious slime weeps from this weapon in a ceaseless stream. Even shallow cuts or glancing blows will leave the enemy’s flesh seething with incurable diseases.
Each time an attack is made with this weapon, re-roll a wound roll of 1.
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Those favoured by Nurgle are inured to pain, their rotting bodies shrugging off all but the most traumatic damage with ease.
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).The Death Guard are carriers of countless infections and contagions, each a gift from Nurgle. Whenever they march to war, these diseases spread, contaminating all around, sapping the strength of its victims, draining them of energy, withering their muscles and overwhelming their immune system. Such is its malefic nature, they can even undo metallic bonds, alien psychic materials and all manner of other elements and components, rendering even armoured vehicles vulnerable.
If every unit from your army has the DEATH GUARD keyword (excluding UNALIGNED units), this unit gains the following ability:
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The CHAOS keyword is used in the following Death Guard datasheets:
The NURGLE keyword is used in the following Death Guard datasheets:
The HERETIC ASTARTES keyword is used in the following Death Guard datasheets:
The DEATH GUARD keyword is used in the following Death Guard datasheets:
The keyword is used in the following Death Guard datasheets:
The DAEMON keyword is used in the following Death Guard datasheets:
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The DEATH GUARD and CHARACTER keywords are used in the following Death Guard datasheets:
Combi-bolter used in the following datasheets:
The BUBONIC ASTARTES keyword is used in the following Death Guard datasheets:
The TERMINATOR keyword is used in the following Death Guard datasheets:
This datasheet has HQ Battlefield Role. Full list of Death Guard units sharing same Battlefield Role follows:
Bolt pistol used in the following datasheets:
Plasma pistol used in the following datasheets:
Astartes chainsword used in the following datasheets:
Blight grenades used in the following datasheets:
Krak grenade used in the following datasheets:
The INFANTRY keyword is used in the following Death Guard datasheets:
The Death Guard, for all their heresy, are still Space Marines, and are experts at making war with their bolters.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The CHARACTER keyword is used in the following Death Guard datasheets:
The INFANTRY keyword is used in the following Death Guard datasheets:
The CHAOS LORD keyword is used in the following Death Guard datasheets:
The LORD OF VIRULENCE keyword is used in the following Death Guard datasheets:
Combi-flamer used in the following datasheets:
Combi-melta used in the following datasheets:
Combi-plasma used in the following datasheets:
Chainaxe used in the following datasheets:
Lightning claw used in the following datasheets:
Power axe used in the following datasheets:
Power fist used in the following datasheets:
Power maul used in the following datasheets:
Power sword used in the following datasheets:
The BUBONIC ASTARTES and INFANTRY keywords are used in the following Death Guard datasheets:
The POXWALKERS keyword is used in the following Death Guard datasheets:
The PLAGUE FOLLOWERS keyword is used in the following Death Guard datasheets:
Death Guard warships contain rusted, baroque chambers fitted with ancient technologies that can teleport the sons of Mortarion into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The TALLYMAN keyword is used in the following Death Guard datasheets:
TOLLKEEPER
This device is so saturated with plagues that tallying the slain with it causes unclean outbreaks to erupt amongst their comrades.
TALLYMAN model only. The bearer has the following ability:Those fighting the Death Guard soon became carriers of disease, even if the plagues do not kill them outright. On occasion their plague boils up inside them, so that when they are struck down, they burst.
Balesword used in the following datasheets:
The LORD OF THE DEATH GUARD keyword is used in the following Death Guard datasheets: