The Death Guard are foulness made manifest. They are a vision of unnatural corruption, of nobility, courage and strength perverted into nightmarish foulness and diseased might. Cities, worlds, even entire systems rot at their touch, the power of Nurgle spreading inexorably wherever the Death Guard raise their flyblown banners.
This section contains a selection of datasheets for Death Guard miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and special abilities it may have.Book | Kind | Edition | Version | Last update |
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![]() | Codex | 9 | Indomitus 1.1 | June 2021 |
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![]() | Rulebook | 9 | Q2 2023 | April 2023 |
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![]() | Expansion | 9 | March 2023 | |
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![]() | Datasheet | 9 | March 2023 | |
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![]() | Index | 9 | Indomitus 1.9 | February 2023 |
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![]() | Expansion | 9 | January 2023 | |
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![]() | Datasheet | 9 | September 2022 | |
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![]() | Rulebook | 9 | March 2022 | |
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![]() | Expansion | 9 | Indomitus 1.0 | February 2022 |
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![]() | Index | 9 | 1.0 | December 2020 |
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![]() | Boxset | 8 | Indomitus 1.0 | July 2020 |
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![]() | Datasheet | 8 | December 2019 |
Q: | Is the second part of the Decimator’s soulburner petard’s ability affected by abilities that cause wound rolls of a specific number to fail (e.g. the Transhuman Physiology Stratagem)? |
A: | No. Designer’s Note: In this case, this is because the soulburner petard’s ability does not require the wound roll to be successful. |
A unit’s datasheet will describe all the abilities it has. Certain abilities that are common to many units or weapons are instead referenced on the datasheets themselves; these abilities are described below.
Revolting toxins and infectious slime weeps from this weapon in a ceaseless stream. Even shallow cuts or glancing blows will leave the enemy’s flesh seething with incurable diseases.
Each time an attack is made with this weapon, re-roll a wound roll of 1.The Death Guard are never perturbed, for there are few things more horrifying than they, and they know the Plague God smiles down upon them.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.The Death Guard, for all their heresy, are still Space Marines, and are experts at making war with their bolters.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:Those favoured by Nurgle are inured to pain, their rotting bodies shrugging off all but the most traumatic damage with ease.
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).The Death Guard are carriers of countless infections and contagions, each a gift from Nurgle. Whenever they march to war, these diseases spread, contaminating all around, sapping the strength of its victims, draining them of energy, withering their muscles and overwhelming their immune system. Such is its malefic nature, they can even undo metallic bonds, alien psychic materials and all manner of other elements and components, rendering even armoured vehicles vulnerable.
If every unit from your army has the DEATH GUARD keyword (excluding UNALIGNED units), this unit gains the following ability:
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The following abilities, which are used during deployment, are common to many DEATH GUARD units.
Death Guard warships contain rusted, baroque chambers fitted with ancient technologies that can teleport the sons of Mortarion into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.A DEATH GUARD Detachment is one that only includes models with the DEATH GUARD keyword (excluding models with the UNALIGNED keyword).
The Death Guard are frequently accompanied into battle by mutant creatures and diseased mortal followers, who are shown little or no regard by the sons of Mortarion.
The Lords of the Death Guard do not willingly share power.
Few lords of the Death Guard go to war without a council of advisors, expert plague spreaders and contagion brewers.
You can include up to three FOETID VIRION units in a DEATH GUARD Detachment while only taking up one Elites Battlefield Role slot. Each of these units must be from a different datasheet.The Death Guard trudge towards the enemy at a relentless pace, guns hammering in a staccato roar.
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The acids that coat this weapon eat through armour with terrifying ease.
Improve the Armour Penetration characteristic of this weapon by 1.This pathogen attacks its victim with incredible speed.
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hit. This is not cumulative with the Tollkeeper ability.When this pathogen finds a victim - either being or machine - it rapidly replicates, causing horrific damage before burning out.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.The pathogen manifests itself as a viscous liquid with a stench so foul it can make lungs bleed. When it seeps into cover or terrain, the landscape is rendered utterly useless to enemy troops.
Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack.Those affected by this pathogen explode in a shower of deeply infected gore.
Each time an attack is made with this weapon, if any enemy models are destroyed by that attack, roll one D6: on a 4+, that model’s unit suffers 1 mortal wound (to a maximum of 3 mortal wounds per turn). The bearer cannot be selected for the Befouled Incubators Stratagem.The Poxwalker hordes of the 1st Plague Company are as the tide in their offensive, their blows laying tow the living with terrifying inevitability.
The strains of the zombie virus carried by the Harbingers slowly but surely break mortals around it. It saps at their strength and their dexterity, rendering them useless before the virus consumes them.
This WARLORD has the following ability:Contaminated corpses and body parts can be used to despoil sacred sites in the name of Nurgle.
HARBINGERS model only. Once per battle, at the end of your Movement phase, you can select one objective marker within 3" of the bearer. While the bearer is on the battlefield, that objective marker has the Contagions of Nurgle ability and is considered to have all the same Contagion abilities that the bearer has.As the foe press forward they are engulfed in a whirling storm of fleshrust flakes that clog lungs and eyes.
The spreading rust of the Ferric Blight, spawned in the immaterium, can reduce armour of all kinds to nothing.
This WARLORD has the following ability:This armoured, rune-inscribed chest is borne to battle aboard the war engines of the Inexorable. Through unclean sorcery it is bound to the soul of a mighty plague champion; as that warrior reaps a tally amongst the foe, so the casket creaks open and spews fecund spores that use the enemy’s parasitised life force to heal the vehicle’s hurts with putrid mutant flesh.
INEXORABLE model only. Each time an enemy model is destroyed as a result of a melee attack made by the bearer, select one friendly INEXORABLE VEHICLE model within 18" of the bearer. That model regains 1 lost wound. No more than 3 wounds can be regained per turn due to this Relic.Like a sickness flaring back to life, these stolid warriors erupt from their dug-in positions to counter attack.
The spores of the Gloaming Bloat find their way into all kinds of crannies and crevices, rendering all kinds of weapons ineffective.
This WARLORD has the following ability:As a part of their hellish defensive systems, warriors of Mortarion’s Anvil deploy hives of foul warp insects.
MORTARION’S ANVIL model only. Each time the bearer makes a melee attack, you can re-roll the hit roll and you can re-roll the wound roll.This diseased sorcerer feels the rheumy eye of the Plague God upon him.
The Eater Plague gnaws and bites at enemy armour, burrowing into weak points and making rents and gaps.
This WARLORD has the following ability:This vile, crater-pocked poppet-doll is scrimshawed from diseased bone. It teems with the malevolent essence of the Eater of Lives himself, his power billowing forth in gnawing clouds.
WRETCHED MALIGNANT PLAGUECASTER model only. The bearers Pestilential Fallout ability is replaced with the following ability:Consumed by rage, the Daemon Engines of the Poxmongers open fire at their enemies at extremely close ranges.
Bleeding sores erupt all over enemies afflicted by the Sanguous Flux, the wounds never clotting or healing.
This WARLORD has the following ability:Comprising an ever-burning alchemical engine lodged within the bearer’s armour and an array of rune-carved, coiling tubes and exhausts that spill from it, this foul artefact churns out warp-charged pollutants that coat nearby Daemon Engines.
POXMONGERS model only. The bearer has the following ability:Buzzing clouds of plague flies billow from these warriors, acting as vectors for their unholy gifts.
The Warlord is surrounded by a cloud of fat plague flies, who harass the Death Guards enemies and eat away at round casings, coolant vats and fuel containment canisters.
This WARLORD has the following ability:This grotesquely oversized weapon lops great chunks of armour and flesh from its victims, each lumpen gobbet taken as payment for ferrying the victims soul through the veil and into Nurgle’s malignant garden for all eternity.
FERRYMEN model equipped with a manreaper only. This Relic replaces a manreaper and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Cleave | |||||
Cleave | Melee | Melee | +3 | -3 | 2 |
Abilities (Cleave): Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | |||||
Scythe | |||||
Scythe | Melee | Melee | +1 | -1 | 1 |
Abilities (Scythe): Plague Weapon. Each time an attack is made with this weapon, make 3 hit rolls instead of 1. |
No plague company boasts a more gruesome array of potions, poisons and unclean fluids than the 7th.
The strange lumps that form on victims of Nurgle’s fruit, also known as the boilblight, lumpen splatter or Crawling Pustulence, are easy to spot at distance for the Death Guard.
This WARLORD has the following ability:This gruesome weapon contains a microscopic warp portal that leads directly into the festering guts of the Great Unclean One Ku'Gath. When its nozzle is opened it spews ferocious gouts of the Daemons highly corrosive bile.
MORTARION’S CHOSEN SONS model equipped with a plague sprayer only. This Relic replaces a plague sprayer and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Vomitryx | |||||
Vomitryx | 12" | Assault 7 | 7 | -3 | 2 |
Abilities: Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. |
CHAMPION OF DISEASE (Death Guard – Requisition)
GIFTS OF DECAY (Death Guard – Requisition)
GRANDFATHERLY INFLUENCE (Death Guard – Requisition)
PLAGUE-CHOSEN (Death Guard – Requisition)
SEVENFOLD BLESSINGS (Wretched – Requisition)
Battle Round
ERUPTION OF FILTH (Death Guard – Epic Deed)
PUTRID DETONATION (Death Guard – Strategic Ploy)
BLIGHT BOMBARDMENT (Death Guard – Strategic Ploy)
DISEASED EFFLUENTS (Death Guard – Epic Deed)
FLASH OUTBREAK (Death Guard – Strategic Ploy)
RELEASE THE TOXINS (Death Guard – Epic Deed)
THE DEAD WALK AGAIN (Death Guard – Strategic Ploy)
UNCLEAN MACHINE SPIRIT (Death Guard – Epic Deed)
ON DRONING WINGS (Ferrymen – Epic Deed)
GELLERSHIFT (Gellerpox Infected)
UNLEASH THE HORDE (Terminus Est Assault Force – Strategic Ploy)
SLITHER AND SQUIRM (Gellerpox Blight – Boarding Actions – Strategic Ploy)
PESTILENTIAL DROP (Terminus Est Assault Force – Strategic Ploy)
ROTTING TIDE (Terminus Est Assault Force – Strategic Ploy)
MUTOID INFESTATION (Gellerpox Infected)
TWISTED BLESSINGS (Gellerpox Infected)
SINK THE TEETH IN (Gellerpox Blight – Boarding Actions – Battle Tactic)
INSANE GIBBERINES (Gellerpox Infected)
DISGUSTING FORCE (Death Guard – Wargear)
ETERNAL HATRED (Death Guard – Battle Tactic)
FIRE FEVER (Death Guard – Battle Tactic)
OVERWHELMING GENEROSITY (Death Guard – Wargear)
SICKLY CORROSION (Death Guard – Strategic Ploy)
THE BLIGHTENING (Death Guard – Wargear)
VIRULENT ROUNDS (Death Guard – Wargear)
CONTAMINATED ROUNDS (Death Guard – Boarding Actions – Wargear)
RAIN OF BLIGHT (Death Guard – Boarding Actions – Wargear)
VERMID WHISPERS (Death Guard – Battle Tactic)
BILIOUS BLOOD-RUSH (Poxmongers – Battle Tactic)
PLAGUE BREWERS (Mortarion’s Chosen Sons – Battle Tactic)
CALLOUS DISREGARD (Terminus Est Assault Force – Strategic Ploy)
RANCID VOMIT (Gellerpox Infected)
BILEFLAME TORRENT (Gellerpox Blight – Boarding Actions – Epic Deed)
BELCHING FUMES (Death Guard – Strategic Ploy)
CLOUD OF FLIES (Death Guard – Strategic Ploy)
CLOUD OF FLIES (Death Guard – Boarding Actions – Strategic Ploy)
FOUL SMOKESCREEN (Death Guard – Wargear)
DARK CRAVINGS (Death Guard – Strategic Ploy)
FERRIC MIASMA (Inexorable – Strategic Ploy)
RELAPTIC ASSAULT (Mortarion’s Anvil – Strategic Ploy)
CRAVEN CREATURES (Gellerpox Blight – Boarding Actions – Strategic Ploy)
BEFOULED INCUBATORS (Death Guard – Epic Deed)
BREAK THEIR SPIRITS (Death Guard – Strategic Ploy)
DAEMONIC GLUTTONY (Death Guard – Strategic Ploy)
SICKLY CORROSION (Death Guard – Strategic Ploy)
CREEPING BLIGHT (Death Guard – Battle Tactic)
HAZE OF CORRUPTION (Death Guard – Battle Tactic)
MUTANT STRAIN (Death Guard – Battle Tactic)
TRENCH FIGHTERS (Death Guard – Battle Tactic)
VERMID WHISPERS (Death Guard – Battle Tactic)
BLADE-BORNE INFECTORS (Death Guard – Boarding Actions – Battle Tactic)
HERALDS OF DESPAIR (Death Guard – Boarding Actions – Strategic Ploy)
CORRUPTION AND DECAY (Gellerpox Infected)
THE WRATHFUL DEAD (Harbingers – Strategic Ploy)
MACHINE GLITCH (Gellerpox Infected)
FEED THE BOILERMEN (Gellerpox Blight – Boarding Actions – Battle Tactic)
BEFOULED INCUBATORS (Death Guard – Epic Deed)
BREAK THEIR SPIRITS (Death Guard – Strategic Ploy)
DAEMONIC GLUTTONY (Death Guard – Strategic Ploy)
SICKLY CORROSION (Death Guard – Strategic Ploy)
CREEPING BLIGHT (Death Guard – Battle Tactic)
HAZE OF CORRUPTION (Death Guard – Battle Tactic)
MUTANT STRAIN (Death Guard – Battle Tactic)
TRENCH FIGHTERS (Death Guard – Battle Tactic)
VERMID WHISPERS (Death Guard – Battle Tactic)
BLADE-BORNE INFECTORS (Death Guard – Boarding Actions – Battle Tactic)
HERALDS OF DESPAIR (Death Guard – Boarding Actions – Strategic Ploy)
CORRUPTION AND DECAY (Gellerpox Infected)
THE WRATHFUL DEAD (Harbingers – Strategic Ploy)
MACHINE GLITCH (Gellerpox Infected)
FEED THE BOILERMEN (Gellerpox Blight – Boarding Actions – Battle Tactic)
EXPLOSION OF PUTRIDITY (Death Guard – Boarding Actions – Epic Deed)
FIERY DEMISE (Gellerpox Infected)
HERALDS OF DESPAIR (Death Guard – Boarding Actions – Strategic Ploy)
TOXIC EFFLUVIA (Gellerpox Blight – Boarding Actions – Strategic Ploy)
If your army includes any DEATH GUARD Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to the Stratagems shown here, and can spend CPs to use them. When one of these Stratagems instructs you to select a unit from your army, replace all instances of the <PLAGUE COMPANY> keyword on that Stratagem (if any) with the name of the plague company that your selected unit is from.
The Death Guard excel in the crush of close quarters, driving plague knives into their victims again and again.
This warp-plague spreads fingers of corrosion through armour, flesh, bone and even air with equal virulence.
Empyric fever-heat burns through the Helbrutes brain, causing it to fire with ever more frenzied ferocity as it rails against its agony.
The compound eyes and keening whispers of countless daemonic flies help guide these warriors’ aim.
The close combat weapons of many Death Guard warriors are coated with terrible venoms. When they swing these weapons, the air is filled with corruption that can infect those nearby.
The hatred of the Traitor Legions has burned for millennia.
Unholy diseases warp and mutate, sending their carriers into a froth-jawed killing fever to the ruin of all.
The foul liquids coursing through some Death Guard warriors are weapons in themselves. If unleashed, they drench a foe in toxic slime and effluvia that can kill in minutes.
The Death Guard have many tales of the corrupted machine spirits of their vehicles fighting on even after their crew have been slain or their critical systems are in the midst of failure.
Those fighting the Death Guard soon became carriers of disease, even if the plagues do not kill them outright. On occasion their plague boils up inside them, so that when they are struck down, they burst.
The artefacts of the Death Guard are foul objects and weapons, seeped in poisons of countless varieties. To unleash them is to grant the enemy a most horrible death.
The slain warrior bursts like a fat, pox-laden buboe.
Some Death Guard are marked for greatness before they rise high in the Legion's ranks. Some of these warriors are gifted the opportunity to wield rare relic weapons in Nurglc’s name.
Nurgle is a generous god, and through worship and devotion his followers can gain mighty rewards. Those who prove themselves most worthy wield suppurating weapons of unspeakable foulness, or gird themselves in weeping armour of filth.
Many lords and champions of the Death Guard have favoured lieutenants within their ranks.
The Chaos Spawn created thanks to Nurgle’s ‘blessings’ are hideously tough.
When a foe is struck by a plague weapon, even if they survive they are made much weaker. Thus are they easy prey for further attacks.
Especially noxious fumes pour from the Myphitic Blight-haulers’ spouts, spewingforth in billowing clouds with wet rasps.
Utilising far away artillery, the Death Guard pound an area of the battlefield with flesh-starved blight spores that rampantly spread over any unfortunate enough to be nearby.
The groans of the Poxwalkers are spiritually infectious in their own right, spreading the curse carried by the shambling abominations far and wide.
With a thrumming roar, a thick cloud of daemon flies whirls around the Death Guard and obscures them from the enemy's sight.
Terminators are terrifying foes to face. When Death Guard Terminators slice opponents in half or unleash plague weapons that turn living beings to pools of foetid slush, they shatter the spirits of those who still live and stand against them.
The vicious daemons bound with Foetid Bloat-drones are particularly cruel and dangerous, hungering after enemies in ferocious pursuits.
Daemons can restore their energy and strength by consuming the souls of mortals.
On occasion a contagion of Nurgle will flare up brilliantly in an all-consuming wave of infection.
Upon their destruction, the seven-cursed hulls of Death Guard battle tanks have an alarming tendency to burst like ruptured boils, exploding in a swelling mass of pus and foulness.
Throwing down a hail of smoke grenades or deploying their smoke launchers, the Death Guard screen themselves from the enemy.
The effects of blight grenades - so horrendous to their victims - have no impact on the Death Guard, who gladly use the devices in extreme close quarters with the enemy.
Unholy filth gushes from Nurgle’s faithful into their guns until the armaments threaten to burst like bloated corpses.
The Death Guard know countless revolting ways to render their bolt rounds horrifically virulent.
Plagueburst Crawlers can fire rounds with additional potency and force that are overloaded with flesh-melting diseases and armourrusting poxes.
If your army is Battle-forged and includes VULGRAR THRICE-CURSED, you have access to the Stratagems shown below, meaning you can spend Command Points to activate them. These help to reflect the unique tactics and strategies used by the Gellerpox Infected on the battlefield.
1CP | ||
MUTOID INFESTATION Gellerpox Infected Stratagem Notoriously difficult to fully eradicate, these loathsome parasites keep coming back. Use this Stratagem at the end of your Movement phase. Choose a unit of MUTOID VERMIN from your army that has been destroyed. Set up this unit anywhere wholly within 12" of a friendly GELLERPOX INFECTED unit and more than 9” from any enemy models. | ||
1CP | ||
FIERY DEMISE Gellerpox Infected Stratagem With a swollen belly packed with explosive and contaminated fuel, Vulgrar s end will be a messy one. Use this Stratagem when | ||
1CP | ||
CORRUPTION AND DECAY Gellerpox Infected Stratagem Contamination permeates every diseased breath drawn by the Gellerpox Infected. Use this Stratagem at the start of the Fight phase. Choose an enemy unit within 3" of a GELLERPOX INFECTED unit from your army. Until the end of the phase, add 1 to all wound rolls made for GELLERPOX INFECTED models from your army when they target this enemy unit. | ||
1CP | ||
RANCID VOMIT Gellerpox Infected Stratagem The amount oj toxic bile that accumulates within the bloated bellies of the Nightmare Hulks is staggering. Use this Stratagem in your Shooting phase. Choose a | ||
1CP | ||
MACHINE GLITCH Gellerpox Infected Stratagem Not even the surest of machine spirits can withstand the burbling, static-spewing Glitchlings. Use this Stratagem after a unit of | ||
1CP | ||
GELLERSHIFT Gellerpox Infected Stratagem With a loud crack, the Gellerpox Mutants known as the Vox-Shamblers can shift themselves, moving along the same transmission methods as vox calls. Use this Stratagem before you move the | ||
1CP | ||
INSANE GIBBERINES Gellerpox Infected Stratagem Ihe all-seeing creatures of the warp arc always close to hand when the Gellerpox Infected mass for battle. Use this Stratagem at the start of the enemy Psychic phase. Until the end of the phase, subtract 1 from Psychic tests taken for enemy PSYKERS whilst they are within 18” of | ||
1CP | ||
TWISTED BLESSINGS Gellerpox Infected Stratagem Living, crawling scab-creatures have been known to emerge out of Nightmare Hulks in order to patch themselves over their hosts worst wounds. Use this Stratagem at the end of your Movement phase. Choose a | ||
Before the battle, generate the psychic powers for PSYKER models from your army that know powers from the Contagion discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the psyker knows.
D6 | PSYCHIC POWER |
1 | MIASMA OF PESTILENCE As the psyker chants in a phlegm-choked drone, a dark cloud of filth and rot flies shrouds his allies from view. Blessing: Miasma of Pestilence has a warp charge value of 6. If manifested, select one friendly DEATH GUARD unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time an attack is made against that unit, subtract 1 from that attacks hit roll. |
2 | GIFT OF CONTAGION With a gesture the psyker gathers a foul fog of contagion about his enemies, granting them a blessing from Grandfather Nurgle. Malediction: Gift of Contagion has a warp charge value of 5. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, subtract 1 from the Strength characteristic of models in that unit. If the result of the Psychic test was 8+, subtract 1 from the Strength and Attacks characteristics of models in that unit instead. |
3 | PLAGUE WIND The psyker belches forth a wind of plague that blows through his foes, choking them and leaving only diseased, maggot-bloated corpses in its wake. Witchfire: Plague Wind has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Roll one D6 for each model in that unit. For each 6, that unit suffers 1 mortal wound. If the result of the Psychic test was 9+, that unit suffers 1 mortal wound for each 5+ instead. |
4 | PUTRESCENT VITALITY Rancorous energies surge through Nurgle’s followers, bloating their distended bodies further with fresh infections and granting them new strength. Blessing: Putrescent Vitality has a warp charge value of 7. If manifested, select one friendly DEATH GUARD INFANTRY unit within 18" of this PSYKER. Until the start of your next Psychic phase, add 1 to the Strength and Toughness characteristics of models in that unit. |
5 | CURSE OF THE LEPER The victims touched by this enervating curse find themselves weakened and drained of life within moments. Witchfire: Curse of the Leper has a warp charge value of 6. If manifested, select the closest enemy unit that is within 18" of and visible to this PSYKER. Roll seven D6s: for each dice result that exceeds that enemy unit’s Toughness characteristic, it suffers 1 mortal wound. |
6 | GIFT OF PLAGUES Channelling Nurgle’s blessings and power, the psyker enhances the contagions bestowed on the Death Guard of his army. Blessing: Gift of Plagues has a warp charge value of 6. If manifested, select one friendly DEATH GUARD unit within 18" of this PSYKER. Until the start of your next Psychic phase, add 6” to the range of any Contagion abilities that unit has (to a maximum of 12"). |
If a DEATH GUARD CHARACTER model is your WARLORD, you can use the Death Guard Warlord Traits table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one.
Each time you determine a Warlord Trait for:
D6 | WARLORD TRAIT |
1 | REVOLTINGLY RESILIENT So vast and bloated has this warlord become that he is all but immune to the pain of injury. Each time this WARLORD would lose a wound, roll one D6: on a 5+, that wound is not lost. |
2 | LIVING PLAGUE (AURA) Saturated as he is with Nurgle’s contagious blessings, merely to stand before this warlord is to be assailed by an oppressive aura of plague. While an enemy unit is within 3" of this WARLORD, that unit cannot be affected by the aura abilities (excluding those that are psychic powers) of units from your opponents army. |
3 | HULKING PHYSIQUE This Warlord’s body has become swollen with Nurgle’s divine blessings, and stands all but inviolate as a veritable behemoth of rancid flesh.
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4 | ARCH-CONTAMINATOR (AURA) Such are this Warlord’s virulent emanations that his very presence is enough to make even the most lethal toxins and venoms deadlier still. While a friendly <PLAGUE COMPANY> CORE unit is within 6" of this WARLORD:
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5 | ROTTEN CONSTITUTION Nurgle’s favour takes many forms, and this Warlord’s flesh has become so rotinfested that vast chunks of it can be torn free without risk of lasting harm.
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6 | FOUL EFFLUENTS (AURA) Liquid toxins pour from crevices in the Warlords armour, creating a miasma of filth around him that spreads all around. While an enemy unit is within 6" of this WARLORD, at the end of your Movement phase, roll one D6 for that unit: on a 4+, that unit suffers 1 mortal wound. |
CHARACTER | WARLORD TRAIT |
Mortarion | Arch-Contaminator, Living Plague, Revoltingly Resilient |
Necrosius the Undying | Inspiring Leader (Aura) |
Typhus | Shamblerot (Contagion) |
If VULGRAR THRICE-CURSED is your Warlord, he always has the Twisted Brilliance Warlord Trait, below.
A Gellerpox Infected force draws strength from its own collective sickness, power from its own mutation. They lurch forward, eager to spread their befouled corruptions.
If your army is Battle-forged, you receive 3 additional Command Points. These can only be spent to use Gellerpox Infected Stratagems.If every model in your army (excluding UNALIGNED units) has the DEATH GUARD keyword, and your WARLORD has the DEATH GUARD keyword, you can, if you are playing a matched play battle that instructs you to select secondary objectives (e.g. a mission from the Eternal War mission pack in the Warhammer 40,000 Core Book), select one of them to be from the Death Guard secondary objectives listed below.
Like all other secondary objectives, each of the secondary objectives listed below has a category, and they follow all the normal rules for secondary objectives (for example, when you select secondary objectives, you cannot choose more than one from each category, you can score no more than 15 victory points from each secondary objective you select during the mission etc.).
Those who flee the Death Guard, though they believe themselves safe, only spread the hideous plagues of their enemy wherever they run.
To the Death Guard, spreading Nurgle's gifts is not something they do just among the beings and creatures they fight, but also the landscapes they tread upon. Every member of the Death Guard wants to make Nurgle's garden as large and verdant as possible.
To contaminate an area, Death Guard on occasion spill the filth that infects their own bodies, expecting the simple cut they make to unleash it to heal after the effluvia has polluted the target. However, this does not always go to plan, for the Plague God can take gifts as easily as he gives them, especially in pursuit of a grander goal in which he can grant many more blessings to so many others.
In this section you’ll find additional rules for playing Crusade battles with Death Guard, such as Agendas, Battle Traits and Crusade Relics that are bespoke to Death Guard units. You can find out more about Crusade armies in the Warhammer 40,000 Core Book.
Seven is Nurgle’s most sacred number. To slay as many foes is a great act of worship for his followers.
By destroying the enemy’s most powerful warriors, vehicles or heroes, the Death Guard can shatter the spirits of their foes.
The Death Guard take great pleasure in infecting the landscape for its own sake.
Wherever they tread, the Death Guard find opportunity to spread, develop and grow new diseases, maladies and plagues.
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It is a great prize for a Plague Surgeon to recover gene-seed from a fallen enemy Space Marine. By such actions can a warband grow.
D33 | BOON |
11 | Clawed Feet: Add 3" to this model’s Move characteristic. |
12 | Bloated Flesh: Add 1 to this model’s Wounds characteristic. |
13 | Diseased Talons: Each time this model makes an attack, if it made a charge move or performed a Heroic Intervention this turn, add 1 to that attack’s wound roll. |
21 | Appended Limbs: Add 1 to this model’s Attacks characteristic. |
22 | Hardened Body: Add 1 to this model’s Toughness characteristic. |
23 | Unnatural Speed: You can re-roll Advance and charge rolls made for this model. |
31 | Immaterial Edge: Improve the Armour Penetration characteristic of melee weapons (excluding Relics) that this model is equipped with by 1. |
32 | Gift of Speed: Each time an attack is made against this model, subtract 1 from that attack’s hit roll. |
33 | Favoured by Nurgle: Once per turn, you can re-roll a single hit roll, wound roll, damage roll or saving throw made for this model. |
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The champion’s weapon is imbued with one of Nurgle’s most foul diseases, making it all the more infectious.
Nurgle’s maladies fight hard for their own survival, rapidly adapting to changing conditions so they can always find new hosts to infect.
A particularly successful, powerful and devoted member of the Death Guard can become a carrier of their identifying contagion. Such individuals are living vectors of disease and favoured above almost all others by Nurgle.
For many Death Guard, ascending to daemonhood is their ultimate goal. There are few greater signs of the Plague God’s favour, and the power that comes with it is phenomenal.
The path to glory is a perilous road indeed, paved with the skulls of fallen foes. Only by seeking out and slaying the enemy’s greatest champions can progress be achieved.
Billowing Censer From this censer flows thick clouds of particularly virulent poisons. The reaction these have with the plagues cultivated within many Death Guard is highly explosive. The bearer has the following ability: |
Corrupted Emblem While it looks rusted and rotten, this artefact contains immense power that is granted to those who carry it. Each time you purchase the Virulent Adaptations Requisition, if the bearer was a part of your army in your most recent battle, you can add or subtract 1 to the roll made to change your army’s current Plague. |
Orb of Decay Scores of terrible maladies arc stored in this orb, collected from battlefields and conquered worlds the galaxy over. Its carrier can unleash them all at the right moment to overwhelm his enemies. Once per battle, the bearer can unleash this Relic. If it does, roll one D6 for each enemy unit within 6": on a 2-3, that enemy unit suffers 1 mortal wound; on a 4-5, it suffers D3 mortal wounds; on a 6, it suffers D6 mortal wounds. |
Warp Charm of Nurgle This charm, worn by the bearer, contains within it some kind of miniaturised warp rift, held in place by technology none understand and none can replicate. Through it Nurgle’s power seeps into realspace, infecting all around. The bearer always counts the battle round number as 4 for the purpose of determining the Contagion range of any Contagion abilities they have, regardless of any other rules. |
In this section you will find rules for taking Virulent Gifts in your Crusade force, supplementing and building upon the noxious Crusade rules found in Codex: Death Guard.
A follower of the Plague God has particularly pleased Grandfather Nurgle as they spread contagion across the galaxy, and so he bestows a noxious blessing upon them in reward, that they may continue to share his gifts with the galaxy,
1. PUTRID REGROWTH Unholy vitality bubbles in every cell of this champion’s body. Should the enemy lay them low, they must destroy every last gobbet of the champion's flesh, lest this fecund gift see Nurgle's chosen regenerate in a handful of nauseating moments. When the bearer is destroyed, you can choose to use this Virulent Gift instead of using any other rules that are triggered when a model is destroyed. If you do, roll one D6 at the end of the phase: on a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy models, with D3 wounds remaining. This Virulent Gift is then lost, and is removed from the bearer's Crusade card. |
2. BOUNTIFUL VOMIT When faced with foes too ignorant to appreciate Nurgle's magnificence, this champion's revulsion manifests as a torrent of corrosive bile. The curdled jet hits its victims with the force of an Adeptus Arbites riot cannon, dissolving those who are not simply drowned. At the start of your Shooting phase, you can use this Virulent Gift. If you do, roll one D6: on a 2+, the closest enemy unit that is both visible and within 12" of the bearer suffers D3+3 mortal wounds (if that unit contains 11 or more models, it suffers D6+3 mortal wounds instead). This Virulent Gift is then lost, and is removed from the bearer's Crusade Card. |
3. BLOAT-FLY SWARM Endlessly greedy, these familiars swarm about the favoured of Nurgle and feed on their psychic dregs. Should they taste the tang of an enemy psyker's mind upon the winds, they descend in a cloud, driving their metaphysical proboscises deep into the luckless psyker's brain and drinking until they burst. When a Psychic test is passed for an enemy PSYKER unit within 24" of the bearer, you can use this Virulent Gift before any other attempt to deny that psychic power (if any) is made. If you do, roll 2D6:
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4. PULSING BILE SACS It is a brave foe indeed who strikes a champion bearing this gift. A veritable carpet of overripe buboes festoon their flesh, and one good, hard blow will burst them. The resultant cascade of rancid juices is catastrophically infectious and typically lethal within minutes. When the bearer loses a wound, you can use this Virulent Gift. If you do, until the end of the turn, each time the bearer would lose a wound, roll one D6:
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5. BLIGHTED EMANATIONS This champion spews clouds of choking plague-fumes from rents and orifices all across their body. Foes engulfed in this jaundice-hued smoke find themselves reeling half-blind, their flesh and armour alike peeling away in layers even as bones and servos grow weak and brittle. In your Command phase, you can use this Virulent Gift. If you do, until the end of the turn, the bearer gains the following ability: ‘Blighted Emanations (Aura): While an enemy unit is within Engagement Range of this unit, subtract 1 from the Strength and Attacks characteristic of models in that unit (to a minimum of 1). The range of this ability cannot be increased by any rules’. This Virulent Gift is then lost at the end of the turn, and is removed from the bearer's Crusade Card. |
6. PANDEMIC VITALITY Upon invoking this gift from Nurgle, the champion's body burns with sudden fever heat. Stinking sweat squeezes from their pores and their eyes bloom red with burst blood vessels. Viral vitality surges through them, swift-burning and terrible, driving them to a surge of explosive and violent action. At the end of the Fight phase, if the bearer is within Engagement Range of any enemy units, you can use this Virulent Gift. If you do, the bearer can fight again. This Virulent Gift is then lost, and is removed from the bearer’s Crusade Card. |
When the shadow of the dreaded Terminus Est falls across a world, those lost in its foetid gloom know despair, for surely their doom has come upon them.
There is no vector more grotesque than the Terminus Est, which delivers the foetid warriors of the Death Guard straight into the heart of the enemy.
When placing TERMINUS EST ASSAULT FORCE units into Strategic Reserves, do not use the table in the Warhammer 40,000 Core Book to determine how many Command points it costs. Instead, the Command points required to place TERMINUS EST ASSAULT FORCE units into Strategic Reserves is shown in the table below.
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This warlord stalks the battlefield like the grim shadow of death itself, instilling paralysing fear in his enemies and feeding off their despair.
While an enemy model with a Leadership characteristic of 7 or less is within 3" of this WARLORD:The holds of the Terminus Est are crammed with hordes of mindless Poxwalkers to be unleashed on every world Typhus comes across.
When massed in sufficient numbers Poxwalkers are a formidable foe, with scores of grasping claws that soon find their way around the throats of the enemy.
Assault force troops arrive on the battlefield amid billowing clouds of pestilence, diseased Drop Pod exhaust fumes, the leaking effluence of landing crafts and rot blooms expelled directly from their foetid teleportation chambers.
Even when the hordes at the fore of an assault force have reached the enemy lines, the second wave simply opens fire, caring little for whether their shots hit friend or foe.
D6 | PSYCHIC POWER |
1 | GIFT OF INFECTION The Insidious Blight is one of Nurgle’s favoured gifts, and with a deep exhalation of warp-tainted breath this selfless psyker bestows such a boon on those who would try to deny such a blessing by keeping their distance. Malediction: Gift of Infection has a warp charge value of 7. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, subtract 1 from the Toughness characteristic of models in that unit (this is not cumulative with any Toughness penalties incurred from any Contagion of Nurgle abilities). |
2 | LUNGROT The psykers daubs his helmet with a warp rune and immediately expels a deep, hacking cough. As he does, his foes are wracked by a paroxysm, causing them to stumble and double over while their lungs rapidly rot. Malediction: Lungrot has a warp charge value of 7. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase:
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3 | PERNICIOUS DOSE Reciting the forty-nine contagions of Rottigor’s opus, the psyker can infuse the plagues coating his allies weapons with greater potency and fresh new maladies. Blessing: Pernicious Dose has a warp charge value of 7. If manifested, select one friendly unit within 6" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes an attack with a plague weapon, you can re-roll the hit roll. |
4 | NOXIOUS DISCHARGE The psyker conjures a broiling gobbet of ectoplasmic disease in his palm before hurling it at his foes, infecting all caught in the splash and rotting their very souls. Witchfire: Noxious Discharge has a warp charge value of 6. If manifested, select one enemy unit that is within 12" of and visible to this PSYKER:
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5 | ROTWIND The psyker summons a foetid wind from the Garden of Nurgle itself - a gale of ages that blasts across the battlefield and buffets his foes, rusting their weapons, corroding ammunition casings and dulling the edges of cutting blades. Malediction: Rotwind has a warp charge value of 7. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes an attack, reduce the Armour Penetration characteristic of that attack by 2 (to a minimum of AP 0). |
6 | ACCELERATED ENTROPY The psyker draws in a deep breath of warp power before locking eyes with his victim. As he exhales, his victim ages decades, then centuries. Witchfire: Accelerated Entropy has a warp charge value of 7. If manifested, select one enemy model within 12" of and visible to this PSYKER. Both players then roll one D6 and add their model’s Toughness characteristic. If your result is higher than your opponent’s, that enemy model’s unit suffers 3 mortal wounds. If your result is double your opponent’s, or more than double your opponent’s, that enemy model’s unit suffers D3+3 mortal wounds instead. |
A stream of psychic incense billows from these censers, a noxious cloud of rotted soul vapour that attracts swarms of bloated fies from the Garden of Nurgle. The bearer harvests the innate virulence of these flies to bolster his own warp-gifted powers.
PSYKER model only. Add 6" to the range of Psychic powers manifested by the bearer (if a psychic power specifies two ranges, e.g. Noxious Discharge, add 6" to the first range specified in that psychic power).The Harbingers proclaim that bony and mutated growths sprouting from those who spend long periods aboard the Terminus Est are blessings from the great ship itself. The truth of such beliefs is doubted by others in the Death Guard, yet the strength and resilience of those who bear this mark cannot be refuted.
When the Plague Surgeon Garrus Vomix was wounded during the Dharkstar World Blightings, he used the shredded remnants of his cancerous secondary heart to incubate and create a foul elixir. Whilst the elixir does not itself contain any mortal pathogens, it ensures that those touched by any other disease will be unable to escape such gifts.
Model equipped with a plague weapon only. During deployment, select one plague weapon the bearer is equipped with. That weapon gains the following ability:This ancient plasma pistol was wielded during the Great Crusade to noble effect, but as the Terminus Est and all aboard succumbed to rot and corruption, so too did this artificer weapon. Since then, its sickly glow has been shed across half the galaxy.
Model equipped with a plasma pistol only. This Relic replaces a plasma pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Canker | |||||
Canker | 18" | Pistol 1 | 9 | -4 | 3 |
Abilities: Plague Weapon |
This power fist slowly fuses with its bearer melding into their flesh and sending proboscis-like tubes deep into rotten tissue to imbibe from the plague-laden blood within. So infused, Rotgrip strikes as easily and as deftly as the owner’s own fist would, liquefying victims within its diseased energy field.
Model equipped with a power fist or plague claw only. This Relic replaces a power fist or plague claw and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Rotgrip | |||||
Rotgrip | Melee | Melee | x3 | -3 | 2 |
Abilities: Plague Weapon |
Reaper of Misery is stored within the armoury of the Terminus Est, and bestowed upon a chosen champion whenever the weak must be culled from a world with all due haste. It is not a glorious weapon, but a tool used to spread death and misery swiftly and so further Nurgles great work.
Model equipped with a manreaper or plaguereaper only. This Relic replaces a manreaper or plaguereaper and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Reaper of Misery | |||||
Reaper of Misery | Melee | Melee | +2 | -3 | 1 |
Abilities: Plague Weapon. Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |
This cloak, fashioned from the flayed skin of a dozen Inquisitors, has been thrice-soaked in the plague vats aboard the Terminus Est. It is saturated with daemonic and diseases, and the bearer of it spreads contagion with every sweeping gesture.
For the purposes of determining the Contagion Range of this model’s Contagion of Nurgle abilities, treat the current battle round number as one higher than it actually is. This is not cumulative with any other rule that allows the bearer to treat the current battle round higher than it is.The scions of Mortarion are the chosen warriors of Nurgle, the Plague God. A Heretic Astartes Traitor Legion, they have fought to topple the Imperium and spread the bounties of their diseased patron deity for ten thousand years.
PLAGUE VECTOR Blessed by generous Nurgle, this warrior is contagion personified, a walking source of the foulest and most virulent plagues. The bearer gains their Plague Company’s Warlord Trait. If the bearer gains the Shamblerot Warlord Trait, when rolling to see if an enemy unit suffers mortal wounds as a result of Shamblerot, that unit only suffers 1 mortal wound on a roll of 6, instead of D3 mortal wounds. |
PLENTIFUL PUSTULANCE So vast and bloated has this warlord become that he is all but immune to the pain of injury. Each time the bearer would lose a wound, roll one D6: on a 5+, that wound is not lost. |
PLAGUE SKULL OF GLOTHILA This oversized death’s head was once the skull of the Chaos Lord Glothila, whose dying wish was to become a weapon of purest evil. Once per battle, at the end of your Movement phase, the bearer can use this Enhancement. If it does so, select one enemy unit within 6" of the bearer and roll seven D6s: for each 4+, that unit suffers 1 mortal wound (to a maximum of 3 mortal wounds if that enemy unit has the CHARACTER keyword). |
Many Death Guard take a sick pleasure in the wielding of plague weapons, delighting in every malady and infection the barest scratch of their weapons inflict.
The slain warrior bursts like a fat, pox-laden buboe.
Terminators are terrifying foes to face. When Death Guard Terminators slice opponents in half or unleash plague weapons that turn living beings to pools of foetid slush, they shatter the spirits of those who still live and stand against them.
With a thrumming roar, a thick cloud of daemon flies whirls around the Death Guard and obscures them from the enemy’s sight.
The effects of blight grenades - so horrendous to their victims - have no impact on the Death Guard, who gladly use the devices in extreme close quarters with the enemy.
The Death Guard know countless revolting ways to render their bolt rounds horrifically virulent.
Warriors of the Death Guard Traitor Legion have been witnessed orchestrating the spread of the dreaded Gellerpox in the name of the Plague God Nurgle.
CYBERBUBOTIC MUTATIONS The foul mix of fleshy mutations and grotesque augmetics that epitomise carriers of the Gellerpox render them hideously resilient. Each time the bearer would lose a wound, roll one D6: on a 5+, that wound is not lost. |
CONTAGIOUS GIFT Beyond the Gellerpox itself, this horde of hideous vermin, diseased mutants and capering daemon mites are also vectors of myriad other plagues and virulent phages. The bearer gains the Nurgle’s Gift ability, even though not every model in your army has the DEATH GUARD keyword. |
POISONOUS INFLUENCE The mere presence of this entity is enough to cause bolts and bullets to sweat virulent slime, flamers to instead belch noxious rot-fumes, and las-blasts to ripple with unholy warp light. The bearer gains the following ability: |
Rendered unrecognisably monstrous by their nightmarish infection, still these former crew of the underdecks recognise the need to fuel their own feverish internal fires. As bone cracks and blood spurts between their grinding jaws, so raw life force reknits their supernaturally altered forms.
From coiling tendrils and jabbing probosci to whining fleshmetal drills and enfolding lamprey maws, once the Gellerpox Infected latch onto their victims they do not easily relinquish their hold.
Bloated almost to bursting point with malignant vitriol and smouldering hate, this revolting being expels its inner foulness in a roaring column of ectoplasmic fire capable of burning through even locked bulkhead doors and dissolving anyone luckless enough to be stood in its path.
Packs of mutoid vermin scatter as though a rock had been lifted off them when danger threatens. They will return soon enough, though, skittering and squirming through every duct and grating to encircle weaker prey.
At the urging of dark and disgusting powers, these repulsive beings heave and strain until their bodies expel virulent fluids in a reeking gush. While the effort may rupture some of Nurgle’s servants beyond repair, it also drenches shipboard systems or vital corridor intersections in a foulness that marks them as belonging to the god of plagues. Not that anyone else would want them after this…
Even solid walls and sealed doors cannot long keep out these squealing masses of insectoid horrors.
If your army is led by a DEATH GUARD WARLORD, you can, when mustering your army, give one of the following Relics of Decay to a DEATH GUARD CHARACTER model from your army. Named characters and VEHICLE models cannot be given any of the following Relics.
When a model from your army is given a Relic of Decay, replace all instances of the <PLAGUE COMPANY> keyword in that Relics rules (if any) with the name of the plague company that your model is from.
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics of Decay your models have on your army roster.
DAEMON’S TOLL
With its discordant note, the Daemon’s Toll summons mutated tendrils and warp insects to ensnare, trap and harass the foe.
NOXIOUS BLIGHTBRINGER model only. Once per battle, at the start of your opponents Movement phase, the bearer can use this Relic. If it does, select one enemy unit within 6". Until the end of the phase, each time that unit is selected to Fall Back, roll one D6: on a 2+, that unit cannot Fall Back and must Remain Stationary instead.FUGARIS’ HELM
He who dons this helm becomes a living magnet for Daemon flies. These foul insects echo his words with the susurrus of their wings and chitinous bodies, turning his voice into a pestilential roar.
Add 3" to the range of the bearers aura abilities (to a maximum of 12").PLAGUE SKULL OF GLOTHILA
This oversized deaths head was once the skull of the Chaos Lord Glothila, whose dying wish was to become a weapon of purest evil.
Once per battle, at the end of your Movement phase, the bearer can use this Relic. If it does, select one enemy unit within 6" of the bearer and roll seven D6s: for each 4-5, that unit suffers 1 mortal wound; for each 6, that unit suffers D3 mortal wounds.PLAGUEBRINGER
This blade originally played host to the souls of a trio of Beasts of Nurgle. However, they were trapped so long that they pupated, and so now the weapon contains the souls of three Rot Flies.
Model equipped with a balesword, daemonic plague blade, plague knife or power sword only. This Relic replaces a balesword, daemonic plague blade, plague knife or power sword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Plaguebringer | |||||
Plaguebringer | Melee | Melee | +2 | -3 | 2 |
Abilities: Plague Weapon. Each time a model is destroyed as a result of an attack made with this weapon, that model counts as two destroyed models for the purposes of Morale tests this turn. |
PUTRID PERIAPT
Plucked from the gut of one of Horticulous Slimux’s own Beasts of Nurgle, this amulet reacts to witchery by releasing clouds of warpspores that seed the flesh of Nurgle’s faithful with fecund vitality.
MALIGNANT PLAGUECASTER or TERMINATOR SORCERER model only.REAPER OF GLORIOUS ENTROPY
The blade of this ancient scythe is razor sharp. The acids that leak from its handle hone the weapon’s blade and burn through any armour they touch.
Model equipped with a manreaper or plaguereaper only. This Relic replaces a manreaper or plaguereaper and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Reaper of Glorious Entropy | |||||
Reaper of Glorious Entropy | Melee | Melee | x2 | -3 | 3 |
Abilities: Plague Weapon. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
REVOLTING STENCH-VATS
Buried in the Blightspawn’s torso, these vats emit an incredibly foul odour.
FOUL BLIGHTSPAWN model only. The bearer has the following ability:SUPPURATING PLATE
This bloated power armour is riddled with pipes full of corrosive pus. Whenever an enemy’s weapon so much as nicks its surface, foul fluids jet out that eat away at metal and flesh alike.
TOLLKEEPER
This device is so saturated with plagues that tallying the slain with it causes unclean outbreaks to erupt amongst their comrades.
TALLYMAN model only. The bearer has the following ability:WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+20 Aiolos missile launcher | ||||||
+20 Aiolos missile launcher | 48" | Heavy 3D3 | 6 | -1 | 1 | Blast |
Blast | ||||||
Anvillus autocannon battery | ||||||
Anvillus autocannon battery | 36" | Heavy 8 | 7 | -2 | 2 | - |
Arachnus heavy lascannon battery | ||||||
Arachnus heavy lascannon battery | 48" | Heavy 2 | 9 | -3 | D3+3 | - |
Autogun | ||||||
Autogun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
Autopistol | ||||||
Autopistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Belly-flamer | ||||||
Belly-flamer | 12" | Assault D6 | 4 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Bile maw | ||||||
Bile maw | 18" | Assault D6 | 7 | -1 | 1 | Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. |
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Bile spurt | ||||||
Bile spurt | 12" | Assault D3 | 6 | -1 | 1 | Blast. Plague Weapon. This weapon can be used to make attacks against an enemy unit within Engagement Range of the bearer’s unit. |
Blast. Plague Weapon. This weapon can be used to make attacks against an enemy unit within Engagement Range of the bearer’s unit. | ||||||
Blight grenades | ||||||
Blight grenades | 6" | Grenade D6 | 4 | 0 | 1 | Blast. Plague Weapon |
Blast. Plague Weapon | ||||||
Blight launcher | ||||||
Blight launcher | 24" | Assault 2 | 6 | -2 | 2 | Plague Weapon |
Plague Weapon | ||||||
Blightreaper cannon | ||||||
Blightreaper cannon | 36" | Heavy 4 | 7 | -2 | 1 | Plague Weapon |
Plague Weapon | ||||||
Bolt pistol | ||||||
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Boltgun | ||||||
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
+20 Boreas air defence missiles | ||||||
+20 Boreas air defence missiles | 48" | Heavy 1 | 9 | -3 | D6 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
Cerberus neutron pulse array | ||||||
Cerberus neutron pulse array | 48" | Heavy 4 | 14 | -4 | 2D3 | Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6. |
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6. | ||||||
+0..5 Combi-bolter | ||||||
+0..5 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Combi-flamer | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Combi-flamer | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Flamer | ||||||
- Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. |
Each time an attack is made with this weapon profile, that attack automatically hits the target. | ||||||
Combi-melta | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Combi-melta | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Meltagun | ||||||
- Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Combi-plasma | ||||||
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Combi-plasma | Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Plasma gun (standard) | ||||||
- Plasma gun (standard) | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
- Plasma gun (supercharge) | ||||||
- Plasma gun (supercharge) | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+0..5 Conversion beam cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+0..5 Conversion beam cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Short range | ||||||
- Short range | 0"-24" | Heavy D3 | 6 | -1 | 2 | Blast |
Blast | ||||||
- Medium range | ||||||
- Medium range | 24"-48" | Heavy D3 | 7 | -2 | 3 | Blast |
Blast | ||||||
- Long range | ||||||
- Long range | 48"-72" | Heavy D3 | 8 | -3 | 4 | Blast |
Blast | ||||||
+20 Cyclonic melta lance | ||||||
+20 Cyclonic melta lance | 18" | Heavy D6 | 9 | -4 | D6 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Decimator butcher cannon | ||||||
Decimator butcher cannon | 36" | Heavy 4 | 7 | -2 | 2 | - |
Decimator conversion beamer | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Decimator conversion beamer | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Short range | ||||||
- Short range | 0"-24" | Heavy D3 | 6 | -1 | 2 | Blast |
Blast | ||||||
- Medium range | ||||||
- Medium range | 24"-48" | Heavy D3 | 7 | -2 | 3 | Blast |
Blast | ||||||
- Long range | ||||||
- Long range | 48"-72" | Heavy D3 | 8 | -3 | 4 | Blast |
Blast | ||||||
Defiler cannon | ||||||
Defiler cannon | 72" | Heavy D6 | 8 | -2 | 3 | Blast |
Blast | ||||||
Demolisher siege cannon | ||||||
Demolisher siege cannon | 24" | Heavy D3+3 | 10 | -4 | D6 | Blast |
Blast | ||||||
Dreadhammer siege cannon | ||||||
Dreadhammer siege cannon | 24" | Heavy 2D6 | 10 | -4 | 3 | Blast |
Blast | ||||||
+5 Entropy cannon | ||||||
+5 Entropy cannon | 36" | Heavy 1 | 8 | -4 | D3+3 | Plague Weapon |
Plague Weapon | ||||||
Fellblade accelerator cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Fellblade accelerator cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- HE shells | ||||||
- HE shells | 72" | Heavy 2D6 | 8 | -3 | 2 | Blast |
Blast | ||||||
- AE shells | ||||||
- AE shells | 72" | Heavy 2 | 14 | -4 | 6 | - |
Flamer | ||||||
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Frag grenade | ||||||
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Frag grenade | ||||||
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
24" | Heavy 2D3 | 8 | -3 | 2 | Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. | |
Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. | ||||||
+5 Graviton blaster | ||||||
+5 Graviton blaster | 18" | Assault 2 | 5 | -3 | 1 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. |
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. | ||||||
Graviton cannon | ||||||
Graviton cannon | 36" | Heavy D6 | 6 | -3 | 2 | Blast. When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of 3 instead of 2. |
Blast. When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of 3 instead of 2. | ||||||
Havoc autocannon | ||||||
Havoc autocannon | 48" | Heavy 2 | 7 | -2 | 2 | - |
Havoc launcher | ||||||
Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | Blast |
Blast | ||||||
Heavy blight launcher | ||||||
Heavy blight launcher | 36" | Assault 6 | 6 | -3 | 2 | Plague Weapon |
Plague Weapon | ||||||
+0..15 Heavy bolter | ||||||
+0..15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+0..15 Heavy flamer | ||||||
+0..15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Heavy slugger | ||||||
Heavy slugger | 36" | Heavy 4 | 5 | -1 | 1 | - |
Heavy stubber | ||||||
Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
Helbrute plasma cannon | ||||||
Helbrute plasma cannon | 36" | Heavy D3 | 8 | -3 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+10 Hellfire plasma carronade | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Hellfire plasma carronade | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy 6 | 7 | -3 | 2 | - |
- Supercharge | ||||||
- Supercharge | 36" | Heavy 6 | 8 | -3 | 3 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Hellflamer | ||||||
Hellflamer | 12" | Heavy D6 | 5 | -1 | 2 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+25 Hellforged cyclone missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+25 Hellforged cyclone missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 36" | Heavy 2D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 36" | Heavy 2 | 8 | -2 | D6 | - |
Hellforged heavy plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Hellforged heavy plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D3 | 7 | -3 | 2 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D3 | 8 | -3 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+5 Hellforged hunter-killer missile | ||||||
+5 Hellforged hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle. |
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle. | ||||||
+10 Hellforged kheres-pattern assault cannon | ||||||
+10 Hellforged kheres-pattern assault cannon | 24" | Heavy 6 | 7 | -1 | 1 | - |
+5 Hellforged plasma blaster | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Hellforged plasma blaster | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 18" | Assault 2 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 18" | Assault 2 | 8 | -3 | 2 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Hellforged typhoon missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Hellforged typhoon missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 48" | Heavy 2D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 48" | Heavy 2 | 8 | -2 | D6 | - |
Hellstrike missile battery | ||||||
Hellstrike missile battery | 72" | Heavy 4 | 8 | -3 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
Herakles-pattern autocannon | ||||||
Herakles-pattern autocannon | 48" | Heavy 6 | 7 | -2 | 3 | - |
Hyper blight grenade | ||||||
Hyper blight grenade | 6" | Grenade D6 | 4 | -1 | 2 | Blast. Plague Weapon |
Blast. Plague Weapon | ||||||
+20 Infernus cannon | ||||||
+20 Infernus cannon | 18" | Heavy 2D6 | 6 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Injector pistol | ||||||
Injector pistol | 3" | Pistol 1 | 4 | -1 | 1 | Plague Weapon. Each time an attack is made with this weapon against an INFANTRY, CAVALRY or BEASTS unit, if the attack successfully wounds the target, it inflicts D3 mortal wounds in addition to any normal damage. |
Plague Weapon. Each time an attack is made with this weapon against an INFANTRY, CAVALRY or BEASTS unit, if the attack successfully wounds the target, it inflicts D3 mortal wounds in addition to any normal damage. | ||||||
Kharybdis storm launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Kharybdis storm launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 36" | Heavy 2D6 | 4 | -1 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 36" | Heavy 2 | 8 | -3 | D6 | - |
Krak grenade | ||||||
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
+0..20 Lascannon | ||||||
+0..20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+0..35 Laser destroyer | ||||||
+0..35 Laser destroyer | 36" | Heavy 3 | 10 | -4 | D3+3 | - |
Laser volley cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Laser volley cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Volley fire | ||||||
- Volley fire | 36" | Heavy 3 | 9 | -3 | D3+3 | - |
- Overcharge fire | ||||||
- Overcharge fire | 36" | Heavy 3 | 10 | -4 | 6 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, if the bearer did not Remain Stationary in your previous Movement phase, it suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, if the bearer did not Remain Stationary in your previous Movement phase, it suffers 1 mortal wound after shooting with this weapon. | ||||||
+25 Magna-melta cannon | ||||||
+25 Magna-melta cannon | 36" | Heavy 2D3 | 8 | -4 | D6 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Meltagun | ||||||
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
+0..25 Multi-melta | ||||||
+0..25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Noxious stink | ||||||
Noxious stink | 6" | Heavy 2D6 | 4 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Orb of desiccation | ||||||
Orb of desiccation | 6" | Grenade 3D3 | 4 | -1 | 2 | Blast. Plague Weapon. The bearer can only shoot with this weapon once per battle. |
Blast. Plague Weapon. The bearer can only shoot with this weapon once per battle. | ||||||
Phosphex bombs | ||||||
Phosphex bombs | 6" | Grenade 2D6 | 5 | -1 | 1 | Blast |
Blast | ||||||
Plague belcher | ||||||
Plague belcher | 12" | Assault D6 | 4 | 0 | 1 | Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. |
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+0..5 Plague spewer | ||||||
+0..5 Plague spewer | 12" | Heavy D6 | 5 | -1 | 1 | Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. |
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Plague sprayer | ||||||
Plague sprayer | 12" | Assault D6 | 7 | -3 | 2 | Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. |
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Plagueburst mortar | ||||||
Plagueburst mortar | 48" | Heavy D6 | 8 | -2 | 2 | Indirect Fire. Blast. Plague Weapon. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. Plague Weapon. This weapon can target units that are not visible to the bearer. | ||||||
Plaguespitter | ||||||
Plaguespitter | 12" | Assault D6 | 6 | -1 | 1 | Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. |
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Plaguespurt gauntlet | ||||||
Plaguespurt gauntlet | 12" | Pistol D6 | 3 | 0 | 1 | Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. |
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+15 Plasma destroyer | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+15 Plasma destroyer | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D3 | 7 | -4 | 1 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D3 | 8 | -4 | 2 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Plasma gun | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma gun | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+0..5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+0..5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Pox pistol | ||||||
Pox pistol | 12" | Pistol 2 | 4 | -2 | 2 | - |
Predator autocannon | ||||||
Predator autocannon | 48" | Heavy 2D3 | 7 | -1 | 3 | - |
Punisher rotary cannon | ||||||
Punisher rotary cannon | 36" | Heavy 18 | 6 | -1 | 1 | - |
+0..30 Quad heavy bolter | ||||||
+0..30 Quad heavy bolter | 36" | Heavy 12 | 5 | -1 | 2 | - |
Quad lascannon | ||||||
Quad lascannon | 48" | Heavy 4 | 9 | -3 | D6 | - |
+0..35 Quad launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+0..35 Quad launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Shatter shells | ||||||
- Shatter shells | 24" | Heavy 4 | 8 | -2 | 3 | - |
- Thunderfire shells | ||||||
- Thunderfire shells | 60" | Heavy 4D3 | 4 | 0 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Reaper autocannon | ||||||
Reaper autocannon | 36" | Heavy 4 | 7 | -2 | 1 | - |
Rothail volley gun | ||||||
Rothail volley gun | 24" | Rapid Fire 3 | 6 | -1 | 1 | - |
Scorpius multi-launcher | ||||||
Scorpius multi-launcher | 48" | Heavy 3D3 | 6 | -2 | 2 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Shotgun | ||||||
Shotgun | 18" | Assault 2 | 3 | 0 | 1 | - |
Sicaran laser cannon | ||||||
Sicaran laser cannon | 48" | Heavy 3 | 12 | -3 | D6 | Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in its previous Movement phase, that attack has a Damage characteristic of 6. |
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in its previous Movement phase, that attack has a Damage characteristic of 6. | ||||||
Siege melta array | ||||||
Siege melta array | 24" | Heavy 6 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Skyreaper battery | ||||||
Skyreaper battery | 48" | Heavy 8 | 7 | -2 | 2 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4. | ||||||
+10 Soulburner petard | ||||||
+10 Soulburner petard | 24" | Assault 2D3 | 1 | 0 | 1 | Each time the bearer shoots, if any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 2+ inflicts 1 mortal wound on the target and the attack sequence ends. |
Each time the bearer shoots, if any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 2+ inflicts 1 mortal wound on the target and the attack sequence ends. | ||||||
+10 Storm cannon | ||||||
+10 Storm cannon | 36" | Heavy 8 | 7 | -1 | 2 | - |
+20 Storm Eagle multi-melta | ||||||
+20 Storm Eagle multi-melta | 24" | Heavy 4 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Storm laser | ||||||
Storm laser | 36" | Assault 6 | 6 | -2 | 1 | - |
Terrax combi-bolter | ||||||
Terrax combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Terrax heavy flamer | ||||||
Terrax heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Terrax melta cutter | ||||||
Terrax melta cutter | 12" | Heavy 5 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
The Lantern | ||||||
The Lantern | 12" | Pistol 1 | 8 | -3 | 3 | Each time an attack is made with this weapon, if a hit is scored, draw a straight line between the closest point of this model’s base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit, and each other unit this line passes over. |
Each time an attack is made with this weapon, if a hit is scored, draw a straight line between the closest point of this model’s base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit, and each other unit this line passes over. | ||||||
Thunderhawk heavy cannon | ||||||
Thunderhawk heavy cannon | 48" | Heavy 2D6 | 8 | -2 | D3+2 | Blast |
Blast | ||||||
Turbo-laser destructor | ||||||
Turbo-laser destructor | 96" | Heavy 3 | 16 | -5 | 6 | - |
Twin autocannon | ||||||
Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
Twin avenger bolt cannon | ||||||
Twin avenger bolt cannon | 36" | Heavy 10 | 6 | -2 | 2 | - |
Twin Falchion volcano cannon | ||||||
Twin Falchion volcano cannon | 120" | Heavy 2D3 | 14 | -5 | 6 | Blast. Each time an attack is made with this weapon against a TITANIC unit, you can re-roll the wound roll. |
Blast. Each time an attack is made with this weapon against a TITANIC unit, you can re-roll the wound roll. | ||||||
+0..30 Twin heavy bolter | ||||||
+0..30 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+0..20 Twin heavy flamer | ||||||
+0..20 Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+0..15 Twin hellforged autocannon | ||||||
+0..15 Twin hellforged autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
+20 Twin hellforged multi-melta | ||||||
+20 Twin hellforged multi-melta | 24" | Heavy 4 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Twin hellstrike launcher | ||||||
Twin hellstrike launcher | 72" | Heavy 2 | 8 | -3 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
+0..25 Twin lascannon | ||||||
+0..25 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
Twin plague spewer | ||||||
Twin plague spewer | 12" | Heavy 2D6 | 5 | -1 | 1 | Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. |
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Twin Terrax volkite charger | ||||||
+5 Twin Terrax volkite charger | 20" | Heavy 4 | 5 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Twin volkite caliver | ||||||
Twin volkite caliver | 30" | Heavy 4 | 5 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+0..15 Twin volkite culverin | ||||||
+0..15 Twin volkite culverin | 45" | Heavy 8 | 6 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Unholy death’s head grenade | ||||||
Unholy death’s head grenade | 6" | Grenade 2D6 | 5 | -1 | 1 | Blast. Plague Weapon. The bearer can only shoot with this weapon once per battle. |
Blast. Plague Weapon. The bearer can only shoot with this weapon once per battle. | ||||||
Vengeance launcher | ||||||
Vengeance launcher | 48" | Heavy 2D6 | 6 | -1 | 1 | Blast |
Blast | ||||||
+10 Volkite falconet battery | ||||||
+10 Volkite falconet battery | 36" | Heavy 6 | 8 | -2 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage. | ||||||
Xiphon missile battery | ||||||
Xiphon missile battery | 60" | Heavy 3 | 7 | -2 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Astartes chainsword | ||||||
Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Attendants’ claws and teeth | ||||||
Attendants’ claws and teeth | Melee | Melee | 2 | 0 | 1 | Plague Weapon. Each time the bearer fights, it makes D6 additional attacks with this weapon. |
Plague Weapon. Each time the bearer fights, it makes D6 additional attacks with this weapon. | ||||||
Balesword | ||||||
Balesword | Melee | Melee | +1 | -3 | 1 | Plague Weapon |
Plague Weapon | ||||||
Blade struts | ||||||
Blade struts | Melee | Melee | x2 | -4 | 3 | - |
Brutal assault weapon | ||||||
Brutal assault weapon | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Brutal weapons | ||||||
Brutal weapons | Melee | Melee | User | -1 | 1 | - |
Bubotic axe | ||||||
Bubotic axe | Melee | Melee | +2 | -2 | 1 | Plague Weapon |
Plague Weapon | ||||||
+0..1 Chainaxe | ||||||
+0..1 Chainaxe | Melee | Melee | +1 | -1 | 1 | - |
Chainfist | ||||||
Chainfist | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. | ||||||
Chainsword | ||||||
Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Corrupted staff | ||||||
Corrupted staff | Melee | Melee | +3 | -1 | D3 | Plague Weapon |
Plague Weapon | ||||||
Crushing tracks | ||||||
Crushing tracks | Melee | Melee | User | -2 | D3 | - |
Cursed plague bell | ||||||
Cursed plague bell | Melee | Melee | User | -1 | 2 | Plague Weapon |
Plague Weapon | ||||||
+10 Daemonic axe | ||||||
+10 Daemonic axe | Melee | Melee | +2 | -2 | 3 | - |
Daemonic plague blade | ||||||
Daemonic plague blade | Melee | Melee | +1 | -1 | 1 | Plague Weapon |
Plague Weapon | ||||||
Decimator claw | ||||||
Decimator claw | Melee | Melee | x2 | -3 | 3 | - |
Defiler claws | ||||||
Defiler claws | Melee | Melee | x2 | -3 | D6 | - |
Defiler scourge | ||||||
Defiler scourge | Melee | Melee | +4 | -2 | 2 | Each time the bearer fights, it makes 3 additional attacks with this weapon. |
Each time the bearer fights, it makes 3 additional attacks with this weapon. | ||||||
Diseased claws and fangs | ||||||
Diseased claws and fangs | Melee | Melee | User | 0 | 1 | Each time an attack is made with this weapon, re-roll a wound roll of 1. |
Each time an attack is made with this weapon, re-roll a wound roll of 1. | ||||||
Flail of corruption | ||||||
Flail of corruption | Melee | Melee | +1 | -2 | 2 | Plague Weapon. Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |
Plague Weapon. Each time an attack is made with this weapon, make 2 hit rolls instead of 1. | ||||||
Fleshmower | ||||||
Fleshmower | Melee | Melee | +1 | -2 | 2 | Plague Weapon. Each time an attack is made with this weapon, make 3 hit rolls instead of 1. |
Plague Weapon. Each time an attack is made with this weapon, make 3 hit rolls instead of 1. | ||||||
Force axe | ||||||
Force axe | Melee | Melee | +2 | -2 | D3 | - |
Force stave | ||||||
Force stave | Melee | Melee | +3 | -1 | D3 | - |
Force sword | ||||||
Force sword | Melee | Melee | +1 | -3 | D3 | - |
Gnashing maw | ||||||
Gnashing maw | Melee | Melee | User | -2 | 1 | Plague Weapon |
Plague Weapon | ||||||
Great plague cleaver | ||||||
Great plague cleaver | Melee | Melee | x2 | -3 | D6 | Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Greater plague probe | ||||||
Greater plague probe | Melee | Melee | User | -2 | 1 | Plague Weapon |
Plague Weapon | ||||||
Helbrute fist | ||||||
Helbrute fist | Melee | Melee | x2 | -3 | 3 | Each time the bearer fights, if it is equipped with 2 Helbrute fists, it makes 1 additional attack with this weapon. |
Each time the bearer fights, if it is equipped with 2 Helbrute fists, it makes 1 additional attack with this weapon. | ||||||
Helbrute hammer | ||||||
Helbrute hammer | Melee | Melee | x2 | -4 | D6 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+5 Hellforged Dreadnought chainfist | ||||||
+5 Hellforged Dreadnought chainfist | Melee | Melee | x2 | -4 | 2D3 | Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6. |
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6. | ||||||
Hellforged Dreadnought combat weapon | ||||||
Hellforged Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
+10 Hellforged sword | ||||||
+10 Hellforged sword | Melee | Melee | +1 | -3 | 3 | - |
Hideous mutations | ||||||
Hideous mutations | Melee | Melee | +1 | -2 | 2 | - |
Hideous mutations | ||||||
Hideous mutations | Melee | Melee | User | -2 | 2 | - |
Melee | Melee | User | -2 | 1 | Plague Weapon | |
Plague Weapon | ||||||
Improvised weapon | ||||||
Improvised weapon | Melee | Melee | User | 0 | 1 | - |
Leviathan siege claw | ||||||
Leviathan siege claw | Melee | Melee | x2 | -3 | 3 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Leviathan siege drill | ||||||
Leviathan siege drill | Melee | Melee | x2 | -4 | 2D3 | Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6. |
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6. | ||||||
+0..5 Lightning claw | ||||||
+0..5 Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
Mace of contagion | ||||||
Mace of contagion | Melee | Melee | +2 | -1 | 3 | Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Malefic talons | ||||||
Malefic talons | Melee | Melee | User | -1 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Manreaper | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Manreaper | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Cleave | ||||||
- Cleave | Melee | Melee | +3 | -3 | 2 | Plague Weapon. Each time an attack is made with this weapon profile, subtract 1 from that attack’s hit roll. |
Plague Weapon. Each time an attack is made with this weapon profile, subtract 1 from that attack’s hit roll. | ||||||
- Scythe | ||||||
- Scythe | Melee | Melee | +1 | -1 | 1 | Plague Weapon. Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Plague Weapon. Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
Master-crafted manreaper | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Master-crafted manreaper | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Cleave | ||||||
- Cleave | Melee | Melee | +3 | -3 | 3 | Plague Weapon. Each time an attack is made with this weapon profile, subtract 1 from that attack’s hit roll. |
Plague Weapon. Each time an attack is made with this weapon profile, subtract 1 from that attack’s hit roll. | ||||||
- Scythe | ||||||
- Scythe | Melee | Melee | +1 | -1 | 1 | Plague Weapon. Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Plague Weapon. Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
Melta array | ||||||
Melta array | Melee | Melee | 8 | -4 | D6+2 | Each time the bearer fights, it makes 1 additional attack with this weapon and no more than one attack can be made with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon and no more than one attack can be made with this weapon. | ||||||
Nurglings’ claws and teeth | ||||||
Nurglings’ claws and teeth | Melee | Melee | 2 | 0 | 1 | When the bearer fights, it makes D6 additional attacks with this weapon and no more than those D6 attacks can be made with this weapon. When resolving an attack made with this weapon, re-roll a wound roll of 1. |
When the bearer fights, it makes D6 additional attacks with this weapon and no more than those D6 attacks can be made with this weapon. When resolving an attack made with this weapon, re-roll a wound roll of 1. | ||||||
Plague claw | ||||||
Plague claw | Melee | Melee | x2 | -3 | 2 | Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Plague knife | ||||||
Plague knife | Melee | Melee | User | -1 | 1 | Plague Weapon |
Plague Weapon | ||||||
Plague probe | ||||||
Plague probe | Melee | Melee | User | -2 | 1 | Plague Weapon |
Plague Weapon | ||||||
Plaguereaper | ||||||
Plaguereaper | Melee | Melee | x2 | -3 | 3 | Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Power axe | ||||||
Power axe | Melee | Melee | +2 | -2 | 1 | - |
Power fist | ||||||
Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Power maul | ||||||
Power maul | Melee | Melee | +3 | -1 | 1 | - |
Power scourge | ||||||
Power scourge | Melee | Melee | +1 | -2 | 2 | Each time the bearer fights, it makes 3 additional attacks with this weapon. |
Each time the bearer fights, it makes 3 additional attacks with this weapon. | ||||||
Power sword | ||||||
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Silence | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Silence | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Eviscerating blow | ||||||
- Eviscerating blow | Melee | Melee | x2 | -4 | D3+3 | Plague Weapon |
Plague Weapon | ||||||
- Reaping scythe | ||||||
- Reaping scythe | Melee | Melee | User | -2 | 1 | Plague Weapon. Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
Plague Weapon. Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. | ||||||
Tainted force blade | ||||||
Tainted force blade | Melee | Melee | +1 | -2 | 2 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
Termite drill | ||||||
Termite drill | Melee | Melee | x2 | -4 | D3+3 | Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+6. |
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+6. |
OTHER WARGEAR | ABILITIES | ||||||
Chimes of contagion | |||||||
Add 3" to the Contagion Range of all Contagion abilities that the bearer’s unit has (to a maximum of 12"). | |||||||
Chimes of contagion | Add 3" to the Contagion Range of all Contagion abilities that the bearer’s unit has (to a maximum of 12"). | ||||||
+15 Explorator augury web | |||||||
Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of the bearer. The bearer has a transport capacity of 6 DEATH GUARD INFANTRY models, instead of 10. | |||||||
+15 Explorator augury web | Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of the bearer. The bearer has a transport capacity of 6 DEATH GUARD INFANTRY models, instead of 10. | ||||||
+35 Foetid wings | |||||||
The bearer has a Move characteristic of 10" and the FLY keyword. | |||||||
+35 Foetid wings | The bearer has a Move characteristic of 10" and the FLY keyword. | ||||||
+15 Heavy armour | |||||||
The bearer has a 5+ invulnerable save. | |||||||
+15 Heavy armour | The bearer has a 5+ invulnerable save. | ||||||
Icon of despair | |||||||
In your Morale phase, roll one D6 for each enemy unit within Engagement Range of the bearer’s unit: on a 4+, that enemy unit suffers 1 mortal wound. | |||||||
Icon of despair | In your Morale phase, roll one D6 for each enemy unit within Engagement Range of the bearer’s unit: on a 4+, that enemy unit suffers 1 mortal wound. | ||||||
Infernal bomb | |||||||
Once per turn, if the bearer has any infernal bombs remaining, it can drop one of them. Immediately after the bearer has moved, you can select one point on the battlefield the bearer moved across this phase. Roll one D6 for each unit within 6" of that point, subtracting 1 if that model is a CHARACTER (excluding VEHICLE or MONSTER units): on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. Each infernal bomb can only be dropped once per battle. | |||||||
Infernal bomb | Once per turn, if the bearer has any infernal bombs remaining, it can drop one of them. Immediately after the bearer has moved, you can select one point on the battlefield the bearer moved across this phase. Roll one D6 for each unit within 6" of that point, subtracting 1 if that model is a CHARACTER (excluding VEHICLE or MONSTER units): on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. Each infernal bomb can only be dropped once per battle. | ||||||
Sigil of decay | |||||||
Each time an attack is made with a bolt weapon by a model in the bearer’s unit, an unmodified hit roll of 6 automatically wounds the target. | |||||||
Sigil of decay | Each time an attack is made with a bolt weapon by a model in the bearer’s unit, an unmodified hit roll of 6 automatically wounds the target. | ||||||
Thermal jet array | |||||||
After the bearer has moved, you can select one unit this model moved across and roll one D6, subtracting 1 from the roll if that unit has the CHARACTER keyword: on a 2-4, that unit suffers D3 mortal wounds; on a 5+, that unit suffers 2D3 mortal wounds. | |||||||
Thermal jet array | After the bearer has moved, you can select one unit this model moved across and roll one D6, subtracting 1 from the roll if that unit has the CHARACTER keyword: on a 2-4, that unit suffers D3 mortal wounds; on a 5+, that unit suffers 2D3 mortal wounds. | ||||||
Thermal jets | |||||||
After the bearer has moved, you can select one unit the bearer moved across and roll one D6, subtracting 2 from the roll if that unit has the CHARACTER keyword: on a 2-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. | |||||||
Thermal jets | After the bearer has moved, you can select one unit the bearer moved across and roll one D6, subtracting 2 from the roll if that unit has the CHARACTER keyword: on a 2-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. | ||||||
Thunderhawk cluster bombs | |||||||
Once per battle, after the bearer has moved, you can select one unit the bearer moved across. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of 18): for each 4+, that unit suffers 1 mortal wound. | |||||||
Thunderhawk cluster bombs | Once per battle, after the bearer has moved, you can select one unit the bearer moved across. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of 18): for each 4+, that unit suffers 1 mortal wound. |
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The PRIMARIS keyword is used in the following Space Marines datasheets:
Space Marines can fight through even the most grievous of wounds.
The GELLERPOX INFECTED keyword is used in the following Death Guard datasheets:
The MUTOID VERMIN keyword is used in the following Death Guard datasheets:
The TRAITORIS ASTARTES keyword is used in the following Chaos Space Marines datasheets:
The AGENT OF CHAOS keyword is used in the following Chaos Space Marines datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The DEATH GUARD keyword is used in the following Chaos Space Marines datasheets:
The ABADDON THE DESPOILER keyword is used in the following Chaos Space Marines datasheets:
With skills honed in vast, bloody wars against the most heavily armoured or dug-in opposition, Chaos Space Marines punish such enemies with malicious barrages of utter destruction.
While this unit is engaged in Wanton Destruction, each time a model in this unit makes an attack with a Heavy, Rapid Fire or Grenade weapon, an unmodified hit roll of 6 scores 1 additional hit.Barbarous firefights and the indiscriminate slaying of foes have been notorious hallmarks of the Heretic Astartes wars for millennia.
While this unit is engaged in Wanton Massacre, each time a model in this unit makes an attack with a Rapid Fire, Assault or Pistol weapon, an unmodified hit roll of 6 scores 1 additional hit.Close assaults are the favoured tactics of many traitors, coupling murderous short-ranged firepower with the unrestrained slaughter of hand-to-hand execution.
While this unit is engaged in Wanton Slaughter, each time a model in this unit makes an attack with an Assault, Pistol or melee weapon, an unmodified hit roll of 6 scores 1 additional hit.Drawing upon countless years of festering bitterness and hate, Chaos Space Marines attack with a ferocity that is terrible to behold. Whether annihilating the foe at range or butchering them without mercy at close quarters, there is no aspect of death unknown to these traitors. Unencumbered by stultifying doctrines, they are capable of adapting their murderous priorities with horrifying ease, and there are no limits to the levels of devastation they will unleash to vent their anger.
If every unit from your army has the TRAITORIS ASTARTES keyword (excluding models with the AGENT OF CHAOS or UNALIGNED keyword) and every DEATH GUARD unit from your army (excluding ABADDON THE DESPOILER) is from the same Legion, this unit gains the following rules:The INFANTRY keyword is used in the following Death Guard datasheets:
The TERMINATOR keyword is used in the following Death Guard datasheets:
Revolting toxins and infectious slime weeps from this weapon in a ceaseless stream. Even shallow cuts or glancing blows will leave the enemy’s flesh seething with incurable diseases.
Each time an attack is made with this weapon, re-roll a wound roll of 1.The BUBONIC ASTARTES keyword is used in the following Death Guard datasheets:
The PLAGUE MARINES keyword is used in the following Death Guard datasheets:
The POXWALKERS keyword is used in the following Death Guard datasheets:
The BLIGHTLORD TERMINATORS keyword is used in the following Death Guard datasheets:
The DEATHSHROUD TERMINATORS keyword is used in the following Death Guard datasheets:
The PLAGUE FOLLOWERS keyword is used in the following Death Guard datasheets:
The BUBONIC ASTARTES, CORE and INFANTRY keywords are used in the following Death Guard datasheets:
The DEATH GUARD and CULTISTS keywords are used in the following Death Guard datasheets:
The LORD OF THE DEATH GUARD keyword is used in the following Death Guard datasheets:
The DAEMON PRINCE keyword is used in the following Death Guard datasheets:
The FOETID VIRION keyword is used in the following Death Guard datasheets:
The VEHICLE keyword is used in the following Death Guard datasheets:
The DEATH GUARD and CHARACTER keywords are used in the following Death Guard datasheets:
The champion’s weapon is imbued with one of Nurgle’s most foul diseases, making it all the more infectious.
The TALLYMAN keyword is used in the following Death Guard datasheets:
TOLLKEEPER
This device is so saturated with plagues that tallying the slain with it causes unclean outbreaks to erupt amongst their comrades.
TALLYMAN model only. The bearer has the following ability:Those fighting the Death Guard soon became carriers of disease, even if the plagues do not kill them outright. On occasion their plague boils up inside them, so that when they are struck down, they burst.
The keyword is used in the following Death Guard datasheets:
The DEATH GUARD, and CHARACTER keywords are used in the following Death Guard datasheets:
The Death Guard are carriers of countless infections and contagions, each a gift from Nurgle. Whenever they march to war, these diseases spread, contaminating all around, sapping the strength of its victims, draining them of energy, withering their muscles and overwhelming their immune system. Such is its malefic nature, they can even undo metallic bonds, alien psychic materials and all manner of other elements and components, rendering even armoured vehicles vulnerable.
If every unit from your army has the DEATH GUARD keyword (excluding UNALIGNED units), this unit gains the following ability:
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The MORTARION keyword is used in the following Death Guard datasheets:
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The HARBINGERS and POXWALKERS keywords are used in the following Death Guard datasheets:
The INEXORABLE and VEHICLE keywords are used in the following Death Guard datasheets:
The WRETCHED and MALIGNANT PLAGUECASTER keywords are used in the following Death Guard datasheets:
The POXMONGERS and DAEMON ENGINE keywords are used in the following Death Guard datasheets:
The FERRYMEN and FOETID VIRION keywords are used in the following Death Guard datasheets:
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Some Death Guard are marked for greatness before they rise high in the Legion's ranks. Some of these warriors are gifted the opportunity to wield rare relic weapons in Nurglc’s name.
Nurgle is a generous god, and through worship and devotion his followers can gain mighty rewards. Those who prove themselves most worthy wield suppurating weapons of unspeakable foulness, or gird themselves in weeping armour of filth.
The DEATH GUARD and CHAOS SPAWN keywords are used in the following Death Guard datasheets:
Those favoured by Nurgle are inured to pain, their rotting bodies shrugging off all but the most traumatic damage with ease.
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).The Chaos Spawn created thanks to Nurgle’s ‘blessings’ are hideously tough.
Many lords and champions of the Death Guard have favoured lieutenants within their ranks.
This diseased sorcerer feels the rheumy eye of the Plague God upon him.
The slain warrior bursts like a fat, pox-laden buboe.
The DEATH GUARD and VEHICLE keywords are used in the following Death Guard datasheets:
Upon their destruction, the seven-cursed hulls of Death Guard battle tanks have an alarming tendency to burst like ruptured boils, exploding in a swelling mass of pus and foulness.
The LORD OF VIRULENCE keyword is used in the following Death Guard datasheets:
Utilising far away artillery, the Death Guard pound an area of the battlefield with flesh-starved blight spores that rampantly spread over any unfortunate enough to be nearby.
The DAEMON keyword is used in the following Death Guard datasheets:
The foul liquids coursing through some Death Guard warriors are weapons in themselves. If unleashed, they drench a foe in toxic slime and effluvia that can kill in minutes.
On occasion a contagion of Nurgle will flare up brilliantly in an all-consuming wave of infection.
The artefacts of the Death Guard are foul objects and weapons, seeped in poisons of countless varieties. To unleash them is to grant the enemy a most horrible death.
The groans of the Poxwalkers are spiritually infectious in their own right, spreading the curse carried by the shambling abominations far and wide.
The DEATH GUARD and MACHINE SPIRIT keywords are used in the following Death Guard datasheets: