The Night Lords were the eighth Legion formed during the First Founding. Their Primarch, Konrad Curze – later known as Night Haunter – grew up on the mining planet of Nostramo, a world shielded from its sun by a huge moon, which consequently rested in almost perpetual darkness.
This section contains all of the datasheets that you will need in order to fight battles with your Chaos Space Marine miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. Some rules are common to several Chaos Space Marine units – these are described below and referenced on the datasheets.Book | Kind | Edition | Version | Last update |
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![]() | Codex | 9 | Indomitus 1.1 | January 2023 |
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![]() | Rulebook | 9 | Q2 2023 | April 2023 |
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![]() | Index | 9 | Indomitus 1.9 | February 2023 |
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![]() | Expansion | 9 | January 2023 | |
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![]() | Codex | 9 | Indomitus 1.2 | January 2023 |
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![]() | Datasheet | 9 | September 2022 | |
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![]() | Datasheet | 9 | September 2022 | |
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![]() | Boxset | 9 | January 2022 | |
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![]() | Codex | 9 | Indomitus 1.1 | June 2021 |
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![]() | White Dwarf | 9 | May 2021 | |
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![]() | Index | 9 | 1.0 | December 2020 |
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![]() | Expansion | 8 | Indomitus 1.0 | July 2020 |
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![]() | Boxset | 8 | August 2019 | |
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![]() | Boxset | 8 | November 2018 |
Q: | Is the second part of the Decimator’s soulburner petard’s ability affected by abilities that cause wound rolls of a specific number to fail (e.g. the Transhuman Physiology Stratagem)? |
A: | No. Designer’s Note: In this case, this is because the soulburner petard’s ability does not require the wound roll to be successful. |
Q: | When paying Command Points to upgrade a Detachment into a Specialist Detachment, is the Relic they are able to give to a CHARACTER in addition to the Relic they would typically get from their Warlord’s faction? |
A: | No. The Relic(s) listed within a Specialist Detachment can be given to a CHARACTER from your army instead of one from your Warlord’s codex. Don’t forget, however, that many codexes contain Stratagems that enable you to gain additional Relics. |
Q: | If Huron Blackheart is your Warlord, what Warlord Trait does he have? Codex: Chaos Space Marines says he must have the Eternal Vendetta Warlord Trait, but Imperium Nihilus: Vigilus Ablaze says he must have the Reaver Lord Warlord Trait. |
A: | If Huron Blackheart is your Warlord and he has the Raiders from the Maelstrom Renegade Trait from Imperium Nihilus: Vigilus Ablaze, he must have the Reaver Lord Warlord Trait, otherwise he must have the Eternal Vendetta Warlord Trait. |
Q: | If a model with the Liber Hereticus Relic manifests the Cursed Earth psychic power, does the size of the aura increase from 6" to 12"? |
A: | No. Cursed Earth is an aura and does not have a range as such, so this psychic power is not affected by the Liber Hereticus Relic. |
A unit’s datasheet will list all the abilities it has. Certain abilities that are common to many units are only referenced on the datasheets rather than described in full. These are described below.
Ensorcelled war machines animated through the malevolent sentience of a possessing daemon, these iron-wrought abominations resist the most powerful attacks, and their sigil-inscribed hulls can regenerate as if they were living flesh.
Chaos Space Marines launch their deadly assaults from all directions. Whether utilising ancient teleporter technologies corrupted by the Ruinous Powers, employing arcane forces to breach the warp directly, or launching warriors equipped with archaic jump packs to descend on pillars of warp-tainted fire, these fell warriors strike into the very heart of battle.
During deployment, you can set up this unit in blasphemous reserves instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.To a warrior of the Heretic Astartes the boltgun is far more than a weapon - it is a symbol of his anger, the instrument of his vengeance and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:Drawing upon countless years of festering bitterness and hate, Chaos Space Marines attack with a ferocity that is terrible to behold. Whether annihilating the foe at range or butchering them without mercy at close quarters, there is no aspect of death unknown to these traitors. Unencumbered by stultifying doctrines, they are capable of adapting their murderous priorities with horrifying ease, and there are no limits to the levels of devastation they will unleash to vent their anger.
If every unit from your army has the TRAITORIS ASTARTES keyword (excluding models with the AGENT OF CHAOS or UNALIGNED keyword) and every <LEGION> unit from your army (excluding ABADDON THE DESPOILER) is from the same Legion, this unit gains the following rules:With skills honed in vast, bloody wars against the most heavily armoured or dug-in opposition, Chaos Space Marines punish such enemies with malicious barrages of utter destruction.
While this unit is engaged in Wanton Destruction, each time a model in this unit makes an attack with a Heavy, Rapid Fire or Grenade weapon, an unmodified hit roll of 6 scores 1 additional hit.Barbarous firefights and the indiscriminate slaying of foes have been notorious hallmarks of the Heretic Astartes wars for millennia.
While this unit is engaged in Wanton Massacre, each time a model in this unit makes an attack with a Rapid Fire, Assault or Pistol weapon, an unmodified hit roll of 6 scores 1 additional hit.Close assaults are the favoured tactics of many traitors, coupling murderous short-ranged firepower with the unrestrained slaughter of hand-to-hand execution.
While this unit is engaged in Wanton Slaughter, each time a model in this unit makes an attack with an Assault, Pistol or melee weapon, an unmodified hit roll of 6 scores 1 additional hit.Some rules in this Codex refer to ‘bolt weapons’, ‘flame weapons’, ‘melta weapons’ or ‘sonic weapons’ For the purposes of such rules, the definitions of these weapons can be found below:
The mightiest champions of Chaos are selfish and jealous lords who do not willingly share power.
You can include a maximum of one CHAOS LORD, one DAEMON PRINCE and one Dark Commune unit in each CHAOS SPACE MARINES Detachment in your army.Hordes of expendable Chaos Cultists flock to battle at their masters’ bidding, their cheap lives oiling the grinding gears of ambition.
Each Traitor Legion, Renegade Chapter and Chaos warband has been uniquely twisted by the Ruinous Powers, and all have perfected their own methods of slaughter and destruction.
All TRAITORIS ASTARTES units (excluding CULTISTS and AGENT OF CHAOS units, and units described in the Slaves to Darkness rule - see below) with this ability, and all the models in them, gain a Legion Trait provided every <LEGION> unit from your army (excluding AGENT OF CHAOS and UNALIGNED units) is from the same Legion. The trait gained depends upon which Legion they are from.Some traitors have given themselves entirely to the service of the Dark Gods, and they are so lost to damnation that they barely resemble the warriors they once were.
The scions of Konrad Curze haunt the galaxy as torturous reavers and shadow-mantled monsters. They exult in tormenting the weak, but also savour tearing apart those who hold themselves superior, delighting in revealing courage as a worthless crutch, loyalty as an insidious sham and faith as unheeded cries into the void.
The Night Lords revel in spreading fear and mayhem, and will take apart an opposing army piecemeal, dividing and isolating the weakest enemies so that their confused cries can be savoured before being swiftly and violently silenced.
Honouring the ways of their Primarch’s reign of terror on ancient Nostramo, the Night Lords use fear as a weapon as much as bolter and blade, reaping a harvest of bewildered panic and frenzied screams that can bring a war zone, hive city or even an entire world to its knees.
D6 | WARLORD TRAIT |
1 | NIGHT HAUNTER’S CURSE Some Night Lords warlords share the same curse of foresight that plagued their Primarch. Once per turn, you can change the result of a single Advance roll, hit roll, wound roll or saving throw made for this WARLORD to be a 6. This counts as an unmodified 6 for all rules purposes. |
2 | ONE PIECE AT A TIME This warlord prefers to toy with his prey, striking hard and fast then slipping through the foe’s lines to strike from another unexpected angle, his injured and terrified victims completely at his mercy.
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3 | MURDEROUS REPUTATION (AURA) Even amongst a breed of murderers, this warlord has gained a notorious reputation for his mastery of the killing art, such that his mere presence erodes the stoutest heart and robs stalwart warriors of their willingness to fight. While an enemy unit with the Objective Secured ability is within 6" of this WARLORD, it loses that ability. |
4 | KILLING FURY This warlord launches himself into the heart of enemy lines to slake his thirst for butchery.
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5 | ONE WITH THE SHADOWS So skilled at blending into darkness is this warlord that it is difficult to discern where his corporeal form ends and the shadows begin. Each time an attack is made against this WARLORD:
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6 | DIRTY FIGHTER To this warlord, the very notion of fighting fair is alien. He will use any dishonourable trick and underhand tactic there is to gain an advantage. At the start of the Fight phase, you can select one enemy unit within 3" of this WARLORD. That unit is not eligible to fight this phase until after all eligible units from your army have done so. |
Having fought countless campaigns of terror in complete darkness, the Night Lords know how to make an ally of the shadows.
Isolated survivors and the meek of mind are favoured quarry of the VIII Legion.
Death does not always follow defeat. To the enemy’s most influential champions, the Night Lords reveal their most sadistic talents, the victims’ chilling screams broadcast to erode their allies’ mettle.
The honourable fight is a laughable concept to the Night Lords, who employ darting strikes, feigned retreats and all manner of dirty tactics to win the battle.
The sons of Nostramo strike from the dark, outmanoeuvring the foe in the murk of war before surging forward like bloodhungry spectres.
The thrill of descending talons first into the terrified foe is addictive, and the Hosts Raptorial that accompany Night Lords raids leap skyward to relive the visceral rush again and again.
When the Night Lords descend, there is no mercy.
Hideous screams of an aggressive techno-virus infiltrate the communication systems of the target, temporarily rendering it incapable of command.
CLAW OF THE STYGIAN COUNT This vicious taloned gauntlet has spilt the blood of thousands of victims since its creation for the infamous champion known as the Stygian Count. When plunged into flesh, nano-barbs slide out of each of the weapons claws, tearing open cratered wounds when yanked out. NIGHT LORDS model with lightning claw, malefic talons or accursed weapon only. This Relic replaces a lightning claw, malefic talons or accursed weapon and has the following profile:
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VOX DAEMONICUS Emanating from the ornate winged helm in which it makes its home, this living susurrus haunts the airwaves, spreading lies and falsehoods across the vox networks of the Night Lords’ enemies. NIGHT LORDS INFANTRY model only. This Relic can be given to a CULTISTS model.
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TALONS OF THE NIGHT TERROR Attached to armoured boots or melded with daemonic flesh, these talons give the wielder the appearance of some eldritch raptor-beast that has evolved to better disembowel prey. Should the bearer descend feet first into the ranks of his quarry, these talons will eviscerate all those too slow to evade them. NIGHT LORDS FLY model only.
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SCOURGING CHAINS The Scourging Chains once jangled from the rafters of the Primarch’s throne room, and many a soul has been hung from their spikes. As the wearer closes with his victims, the chains appear taut as corded tendons, before lashing out to render the captured prey helpless to the killing blow. NIGHT LORDS model only.
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MISERY OF THE MEEK This elixir was crafted by one of the Legion’s few remaining Apothecaries, distilled from the fear and suffering of countless victims. When a son of Nostramo indulges in its sickening contents, they are imbued with new energy. Once per battle, at the start of any phase, the bearer can use this Relic. If it does so:
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STORMBOLT PLATE This armour was fashioned in the darkest pits of long dead Nostramo. It is wreathed in a cloying darkness, a web of midnight skeins that perpetually shrouds the wearer. NIGHT LORDS INFANTRY model only.
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FLAYER When the Legion’s frightful tendencies came to the fore, the Flayer was the tool that carved the skin to be hung in the Night Haunter’s throne room. The foulest of deeds were done with this blade, and its dreadful reputation endures. NIGHT LORDS model with power sword, accursed weapon or force sword only. This Relic replaces a power sword, accursed weapon or force sword and has the following profile:
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The existence of the Dark Gods is a closely kept secret, but those who have seen the blasphemous power they can offer will often give their lives to sample it for themselves. Led into battle by devout warlords and Dark Apostles that preach the word of Chaos, such devotees fight in a state of religious frenzy.
1CP | ||
CULT OF THE DAMNED Specialist Detachment Stratagem Dark Apostles gather large groups of mortal followers, damning their souls with promises of power. Use this Stratagem when choosing your army. Pick a Chaos Space Marine Detachment from your army to be a Cult of the Damned Specialist Detachment. DARK APOSTLES, DARK DISCIPLES and | ||
Screaming praise to the Dark Gods, this leader drives his troops forward with hysterical fervour.
You can re-roll charge rolls for friendly CULT OF THE DAMNED units while they are within 6" of your Warlord.INFERNO TOME
Flames lick at the pages of this ancient book, but the parchment never burns. The most damning truths are said to be inscribed within - revelations from insane prophets and visions of oracles whose eyes burned out while trying to pen what they saw. Only those whose zeal outweighs their caution can attempt to read from the flaming pages. With the correctly spoken words, these flames blast forth, incinerating the foe.
PRIEST model only. This Relic can be given to a CULTISTS model.STRATAGEMS If your army includes any Cult of the Damned Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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Those who consort with warp entities – or act as hosts for a malign being – are sometimes known as Daemonkin. When they gather together, they wage war as if it were a religious experience, working grim rituals with the flesh and blood of the foe to call down the favour of the Dark Gods.
1CP | ||
DAEMONKIN RITUALISTS Specialist Detachment Stratagem When gathered together in large groups, the powers of those who have given their bodies to a Daemon from the warp are amplified. Use this Stratagem when choosing your army. Pick a Chaos Space Marine Detachment from your army to be a Daemonkin Ritualists Specialist Detachment. DARK APOSTLES, DARK DISCIPLES, MASTERS OF POSSESSION, POSSESSED and | ||
This skilled firebrand drives his followers to ever greater acts of violence.
Each time you roll an unmodified wound roll of 6 for an attack made with a melee weapon by a friendly DAEMONKIN RITUALISTS unit within 6" of your Warlord, that attack inflicts 1 mortal wound on the target in addition to the normal damage.This daemonic stave whispers forbidden secrets, searing the ears of nearby unbelievers and driving them insane with true revelations of Chaos.
Model equipped with force stave, staff of possession or Commune stave only. This Relic can be given to a CULTISTS model. This Relic replaces a force stave, staff of possession or Commune stave and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Burning Rod | |||||
Burning Rod | Melee | Melee | +3 | -2 | D3 |
Abilities: Each time the bearer fights, after the bearer has resolved all of its attacks, select one enemy unit that was hit as a result of those attacks but was not destroyed. Roll 3D6: if the result is greater than or equal to the Leadership characteristic of that enemy unit, that enemy unit suffers 3 mortal wounds. |
STRATAGEMS If your army includes any Daemonkin Ritualists Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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A devastation battery is assembled whenever a Chaos Lord’s prey locks themselves away within a seemingly impregnable fortification. In a furious storm of heavy weapons fire, the fools are disabused of that notion, their prized defences laid open and the Chaos marksmen moving in for the kill.
1CP | ||
DEVASTATION BATTERY Specialist Detachment Stratagem When enemy fortifications or armoured forces must be brought low, many Chaos Lords will gather their most destructive followers together to focus their tremendous firepower. Use this Stratagem when choosing your army. Pick a Chaos Space Marine Detachment from your army to be a Devastation Battery Specialist Detachment. <LEGION> CHAOS LORDS, WARPSMITHS, HAVOCS and OBLITERATORS in that Detachment gain the DEVASTATION BATTERY keyword. | ||
Adept at meeting and stopping enemy sallies, this warrior instinctively knows how to blunt an armoured counter-attack.
Re-roll wound rolls of 1 for attacks made by friendly DEVASTATION BATTERY units that are within 6" of your Warlord if the target is a VEHICLE.Used by the greatest battery commanders to augment their forces, this multi-lensed scanner unit is bound with the spirit of a Daemon who excelled at spotting mortal weaknesses. The scanner digests and distributes advanced targeting information to nearby units with supernatural speed.
At the start of your Shooting phase, pick a friendly DEVASTATION BATTERY unit within 6" of the bearer. Enemy units do not receive the benefit of cover against that unit’s weapons this phase.STRATAGEMS If your army includes any Devastation Battery Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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Those of the Chaos hordes that have become obsessed with the power of flight will form together into formations of airborne killers known as Hosts Raptorial. Comprised largely of Raptors and Warp Talons, they scream down from on high to launch close-quarters attacks on their earthbound foes.
1CP | ||
HOST RAPTORIAL Specialist Detachment Stratagem When large numbers of Raptors and Warp Talons convene, they form screeching packs of airborne killers, plunging down from the skies to strike the weakest points in the foe’s lines. Use this Stratagem when choosing your army. Pick a Chaos Space Marine Detachment from your army to be a Host Raptorial Specialist Detachment. <LEGION> JUMP PACK units in that Detachment gain the HOST RAPTORIAL keyword. | ||
This warlord insists on leading his assault troops from the front, always seeking to be the first to draw the blood of the foe.
Add 2 to charge rolls made for friendly HOST RAPTORIAL units while they are within 6" of your Warlord.The wearer of this viciously bladed jump pack is able to swoop low over the enemy, slicing off limbs and opening veins as he passes.
Roll a D6 for each enemy unit that was moved across by the bearer in the Movement or Charge phase. On a 4+, that unit suffers D3 mortal wounds.STRATAGEMS If your army includes any Host Raptorial Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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The demented creations of Heretic Astartes Warpsmiths are often goaded to war by their creators. Those twisted engineers of war find great satisfaction in seeing their mechanical menageries drive home one thunderous charge after another, each infernal engine covered in splatters of gore by battle’s end.
1CP | ||
SOULFORGED PACK Specialist Detachment Stratagem Warpsmiths and Lords Discordant often gather their deranged creations together into packs before sending them forth to strike the enemy lines like a thunderbolt. Use this Stratagem when choosing your army. Pick a Chaos Space Marine Detachment from your army to be a Soulforged Pack Specialist Detachment. WARPSMITH and DAEMON ENGINE units in that Detachment gain the SOULFORGED PACK keyword. | ||
Barking scrapcode and lashing with mechatendrils, this warrior drives his deranged creations forward into the foe.
Add 2" to the Move characteristic of friendly SOULFORGED PACK DAEMON ENGINES while they are within 6" of your Warlord.Imbued with a daemonic sentience of their own, these parasitic tendrils lash out viciously at anything within reach.
Model with mechatendrils only. The Mecha-serpents replace the bearer’s mechatendrils and have the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Mecha-serpents | |||||
Mecha-serpents | Melee | Melee | +1 | -1 | 2 |
Abilities: Each time the bearer fights, it can make 1 (and only 1) attack with this weapon for each enemy model within 1" of the bearer. |
STRATAGEMS If your army includes any Soulforged Pack Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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The Fallen hail from the time when a vast swathe of the First Legion went renegade, and they have been a deadly threat to the Imperium ever since. The Dark Angels consider them the worst of all possible foes, for not only do they conceal an empire-shattering secret, they are also next to impossible to catch.
Fallen Angels is a Specialist Detachment.When the Fallen gather in numbers, the machinations of Cypher gain incredible momentum.
Cypher’s disruptive influence and unpredictable actions are the bane of any sane commander, amplified by the presence of large numbers of his fellow Fallen.
While an enemy unit is within discord range of this model, that unit and any models it contains cannot make use of any abilities, Warlord Traits or Relics that allow your opponent to receive or be refunded Command points.This ancient blade was forged on lost Caliban and exemplifies that world’s cruelty and beauty in equal measure.
Model equipped with a force sword only. This Relic replaces a force sword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Caliban steel blade | |||||
Caliban steel blade | Melee | Melee | User | -3 | D3 |
Abilities: Each time an attack is made with this weapon, on a wound roll of 6+, that attack has a Damage characteristic of D6. |
Having hidden from the Unforgiven for millennia, the Fallen are adept at passing unseen.
Many Fallen have never forgiven the betrayal they perceive themselves to have suffered at the hands of the sons of the Lion.
CAKOSPARK PRATTLE (Cogs of Vashtorr – Strategic Ploy)
ASPIRING LORD (Chaos Space Marines – Requisition)
GIFTS OF CHAOS (Chaos Space Marines – Requisition)
TROPHIES OF THE LONG WAR (Chaos Space Marines – Requisition)
CULT OF THE DAMNED (Specialist Detachment)
DAEMONKIN RITUALISTS (Specialist Detachment)
DEVASTATION BATTERY (Specialist Detachment)
HOST RAPTORIAL (Specialist Detachment)
SOULFORGED PACK (Specialist Detachment)
FALLEN ANGELS (Specialist Detachment – Requisition)
INFERNAL TELEPORTARIUM (Cult of the Arkifane – Boarding Actions – Strategic Ploy)
Battle Round
CHORUS OF THE TRUE FAITH (Chaos Space Marines)
DAEMON IN THE MACHINE (Cult of the Arkifane – Boarding Actions – Strategic Ploy)
BLASPHEMOUS MACHINES (Chaos Space Marines – Epic Deed)
TIDE OF TRAITORS (Chaos Space Marines – Strategic Ploy)
ILL-O’-THE-WILL IMPULSE (Cult of the Arkifane – Boarding Actions – Strategic Ploy)
FELL PRAYERS (Chaos Space Marines – Epic Deed)
SOULS OF THE DEVOTED (Chaos Space Marines)
RELENTLESS DEVASTATION (Chaos Space Marines – Strategic Ploy)
SHIPBOARD INSURRECTION (Chaos Space Marines – Boarding Actions – Strategic Ploy)
STUPEFYING HAZE (Chaos Space Marines – Boarding Actions – Strategic Ploy)
VICIOUS DESCENT (Chaos Space Marines)
SCREAMING SKIES (Night Lords – Strategic Ploy)
FOUL ALTERATIONS (Cogs of Vashtorr – Strategic Ploy)
FROM THE NIGHT (Night Lords – Strategic Ploy)
VOX SCREAM (Night Lords – Wargear)
EXCESSIVE CRUELTY (Chaos Space Marines (Slaanesh) – Strategic Ploy)
WARP-BORN FORESIGHT (Chaos Space Marines (Tzeentch) – Strategic Ploy)
PUNISHING VOLLEY (Chaos Space Marines)
WE HAVE COME FOR YOU (Night Lords – Strategic Ploy)
ARKIFANE’S WRATH (Cult of the Arkifane – Boarding Actions – Strategic Ploy)
FELL PRAYERS (Chaos Space Marines – Epic Deed)
THE GREAT SORCERER (Chaos Space Marines (Tzeentch) – Epic Deed)
THE GREAT SORCERER (Chaos Space Marines – Boarding Actions – Epic Deed)
SCORN OF SORCERY (Chaos Space Marines (Khorne) – Strategic Ploy)
SCORN OF SORCERY (Chaos Space Marines – Boarding Actions – Strategic Ploy)
FELL PRAYERS (Chaos Space Marines – Epic Deed)
WALL-BREAKERS (Chaos Space Marines)
CONTEMPT OVER CAUTION (Chaos Space Marines – Strategic Ploy)
DAEMON SHELLS (Chaos Space Marines – Wargear)
SKYSHRIKE MISSILE (Chaos Space Marines – Wargear)
UNENDING DESTRUCTION (Chaos Space Marines – Strategic Ploy)
DAEMONFORGE (Chaos Space Marines – Battle Tactic)
MURDEROUS PERFECTION (Chaos Space Marines (Slaanesh) – Battle Tactic)
VETERANS OF THE LONG WAR (Chaos Space Marines – Battle Tactic)
WRATH OF THE CHOSEN (Chaos Space Marines – Battle Tactic)
ETERNAL HATRED (Chaos Space Marines – Boarding Actions – Battle Tactic)
HATRED ETERNAL (Chaos Space Marines – Battle Tactic)
MASTER’S GUIDANCE (Cogs of Vashtorr – Battle Tactic)
COGITATED FATES (Cogs of Vashtorr – Battle Tactic)
FORGE SURGE (Cogs of Vashtorr – Battle Tactic)
EYE OF THE AUSPEX (Cult of the Arkifane – Boarding Actions – Battle Tactic)
SOUND THE BLACK HUNT (Night Lords – Battle Tactic)
SHROUD OF FLIES (Chaos Space Marines (Nurgle) – Strategic Ploy)
IN MIDNIGHT CLAD (Chaos Space Marines – Night Lords – Boarding Actions – Battle Tactic)
FIRE FRENZY (Chaos Space Marines – Epic Deed)
INFERNAL ENGINE (Chaos Space Marines – Wargear)
WINDS OF THE WARP (Chaos Space Marines – Strategic Ploy)
IN MIDNIGHT CLAD (Night Lords – Battle Tactic)
WITHOUT A TRACE (Fallen Angels – Battle Tactic)
LUMENBLINK (Cult of the Arkifane – Boarding Actions – Battle Tactic)
GLITCHCURSE (Cogs of Vashtorr – Epic Deed)
GRANDFATHER’S BLESSINGS (Chaos Space Marines (Nurgle) – Battle Tactic)
SMOKESCREEN (Chaos Space Marines – Wargear)
GIFTS OF THE PLAGUE GOD (Chaos Space Marines – Boarding Actions – Battle Tactic)
IN MIDNIGHT CLAD (Chaos Space Marines – Night Lords – Boarding Actions – Battle Tactic)
IN MIDNIGHT CLAD (Night Lords – Battle Tactic)
LUMENBLINK (Cult of the Arkifane – Boarding Actions – Battle Tactic)
FELL PRAYERS (Chaos Space Marines – Epic Deed)
INFERNAL ENGINES (Chaos Space Marines)
VICIOUS DESCENT (Chaos Space Marines – Strategic Ploy)
UNDERHAND SCHEMING (Night Lords – Strategic Ploy)
FELL PRAYERS (Chaos Space Marines – Epic Deed)
DAEMONFORGE OVERDRIVE (Chaos Space Marines)
VESSELS FOR THE NEVERBORN (Chaos Space Marines)
INFERNAL ENGINE (Chaos Space Marines – Wargear)
DAEMONFORGE (Chaos Space Marines – Battle Tactic)
DEATH TO THE FALSE EMPEROR! (Chaos Space Marines – Battle Tactic)
FURY OF KHORNE (Chaos Space Marines (Khorne) – Battle Tactic)
MURDEROUS PERFECTION (Chaos Space Marines (Slaanesh) – Battle Tactic)
VETERANS OF THE LONG WAR (Chaos Space Marines – Battle Tactic)
WRATH OF THE CHOSEN (Chaos Space Marines – Battle Tactic)
ETERNAL HATRED (Chaos Space Marines – Boarding Actions – Battle Tactic)
HATRED ETERNAL (Chaos Space Marines – Battle Tactic)
MASTER’S GUIDANCE (Cogs of Vashtorr – Battle Tactic)
FLAY THEM ALIVE (Night Lords – Epic Deed)
SOUND THE BLACK HUNT (Night Lords – Battle Tactic)
ANCIENT ENMITY (Fallen Angels – Battle Tactic)
DAEMONFORGE OVERDRIVE (Chaos Space Marines)
VESSELS FOR THE NEVERBORN (Chaos Space Marines)
INFERNAL ENGINE (Chaos Space Marines – Wargear)
DAEMONFORGE (Chaos Space Marines – Battle Tactic)
DEATH TO THE FALSE EMPEROR! (Chaos Space Marines – Battle Tactic)
FURY OF KHORNE (Chaos Space Marines (Khorne) – Battle Tactic)
MURDEROUS PERFECTION (Chaos Space Marines (Slaanesh) – Battle Tactic)
VETERANS OF THE LONG WAR (Chaos Space Marines – Battle Tactic)
WRATH OF THE CHOSEN (Chaos Space Marines – Battle Tactic)
ETERNAL HATRED (Chaos Space Marines – Boarding Actions – Battle Tactic)
HATRED ETERNAL (Chaos Space Marines – Battle Tactic)
MASTER’S GUIDANCE (Cogs of Vashtorr – Battle Tactic)
FLAY THEM ALIVE (Night Lords – Epic Deed)
SOUND THE BLACK HUNT (Night Lords – Battle Tactic)
ANCIENT ENMITY (Fallen Angels – Battle Tactic)
FELL PRAYERS (Chaos Space Marines – Epic Deed)
TERRIFYING PHENOMENA (Chaos Space Marines – Strategic Ploy)
TERRIFYING PHENOMENA (Chaos Space Marines – Boarding Actions – Strategic Ploy)
RITUAL OFFERINGS (Chaos Space Marines – Strategic Ploy)
RITUAL OFFERINGS (Chaos Space Marines)
TERROR STRIKE (Chaos Space Marines)
FLAY THEM ALIVE (Night Lords – Epic Deed)
If your army includes any CHAOS SPACE MARINES Detachments, you have access to these Stratagems, and can spend CPs to use them. When one of these Stratagems instructs you to select a unit from your army, replace all instances of <LEGION> on that Stratagem (if any) with the name of the Legion that your selected unit is drawn from.
The seething hatred that the Heretic Astartes harbour for the Corpse Emperor and his weakling, thin-blooded Space Marines is a weapon unto itself.
The Daemon Engines of the Chaos Space Marines are driven by a fathomless hatred born of the warp.
The bloodlust of Khorne’s followers is never sated, and is only heightened by the arterial sprays of their enemies’ gore.
Grandfather Nurgle bestows daemonic fecundity upon his faithful servants, sealing their gaping wounds with pulsating growths and replacing their spilt blood with curdling ichor.
Every Legionary harbours a reservoir of bitter hatred and resentment that they can draw upon to destroy their foes utterly.
The desire for perfection that drives Slaanesh’s warriors is such that their fighting skills far exceed those of more blinkered forces - an obsessive drive that leads to superior acts of martial precision.
Veterans of centuries or millennia, the Long War’s most embittered warriors have learnt how best to focus their need for vengeance.
The merciless cruelty of a warband’s greatest warriors is both a deadly threat to their foes and a warning to potential rivals.
The spirits of the most ancient or corrupted Chaos Space Marine war engines can be goaded to fury like wild beasts.
Beseeching the Chaos Gods with fanatical fervour, the profane priests of the Heretic Astartes pray for diabolic boons, promising the vilest of offerings in return for their power.
The unbridled wrath of an enraged Helbrute is a useful tool in the hands of a commander who can direct it.
Those not driven mad by the worship of Tzeentch are gifted with empyric powers to use against the Great Mutators enemies.
Behind every warband leader are numerous power-hungry warriors who commit atrocities in the name of personal glory.
The Chaos Gods will reward those who prove themselves worthy.
Ancient artefacts have exchanged hands many times, but only the most ambitious champions have the strength to wield them.
Allies are of little concern when a hated foe must be obliterated.
Chaos Space Marines are not easily diverted from their obsessive need to kill, and can accomplish their battlefield goals without having to relent in their acts of destruction.
The wrath of Chaos Space Marines is inescapable.
Those unfortunate enough to be taken alive by Chaos Cultists only serve as fuel for their fanatical devotions.
Like the deity they worship, the warriors of the Blood God despise psykers, and their sheer hatred can quell the sorceries of foes.
With an incessant drone, a feculent swarm of immaterial flies enshrouds Nurgle’s devotees, obscuring their repulsive forms.
In the presence of Chaos Space Marines, gheist-like spirits moan and blood seeps from metal and rock, preying on the foes’ worst fears and driving them insane with terror.
The galaxy is filled with countless pathetic wretches hiding in the shadows and waiting for their opportunity to give themselves willingly to Chaos for the chance to win power and glory.
Slaanesh’s chosen delight in inflicting torment and cruelty, and they persecute terrified foes with renewed vigour.
Skyborne traitors strike without warning or mercy, catching the enemy unawares and eviscerating their formations before they can coordinate a counter-attack.
Those in thrall to Tzeentch are gifted with a measure of foresight, allowing them to scry the enemy’s myriad futures and pinpoint exactly where they will strike.
Some Heretic Astartes move almost faster than the eye can follow, leaving flickering trails of warpfiame in their wake.
Crafted on tainted forge worlds and infused with warp energy, these shells release a mind-sickening scream as they are launched, voicing a craving to consume the soul of their target.
The furnace at the heart of the Daemon Engine burns to incandescent levels as it channels the energies of the warp into its metal frame, daemon flesh and cursed iron flowing like filthy wax as ragged wounds reknit.
Skyshrike missiles are designed to eliminate the foe’s aerial assets by unleashing a sigil-scrawled payload that shreds armour and ruptures vital systems.
Whether unleashing warp-fume canisters from hull-mounted launchers, sickly smoke from blood-burning embrasures or some other malign artifice, Chaos Space Marines' thrice-cursed vehicles can screen their acts of vengeance from the enemy.
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The mark of the Blood God may manifest as a skull-shaped brand of black fire, the visage of a snarling canine, blood-red eyes that weep ichor or a brazen halo erupting from the skull.
The duplicitous worshippers of Tzeentch may bear multitudinous eyes, multi-hued avian mutations, sentient serpentine tattoos or glittering crystalline flesh.
Some pledged to Nurgle bear insectile appendages or boils in the shape of his sigil; others are swollen with corruption.
Those in thrall to the Prince of Excess may exude a cloying musk or stare with lidless black orbs instead of eyes. Others bear repulsive growths or caress foes with barbed talons.
Before the battle, generate the psychic powers for PSYKER units from your army that know powers from the Dark Hereticus discipline using the table below. If the PSYKER unit has the CULTISTS or LEGIONARIES keyword, you can either roll one D3 to generate each power randomly (re-rolling duplicate results), or you can select one of the following powers for that PSYKER unit to know: Infernal Gaze, Prescience, Diabolic Strength. Otherwise, you can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the PSYKER unit knows. If a PSYKER unit has a Mark of Chaos, it knows one additional psychic power from those shown below, as follows: TZEENTCH PSYKERS know Skeins of Fate; NURGLE PSYKERS know Putrid Miasma; SLAANESH PSKYERS know Delightful Agonies. When a PSYKER unit from your army manifests a psychic power from this discipline, replace all instances of the <LEGION> keyword on that psychic power (if any) with the name of the Legion your PSYKER unit is drawn from.
SKEINS OF FATE The sorcerer acquisitively grasps the skeins of future events, plucking from them the desired fates of his allies. Forewarned of the foes attacks, Tzeentch’s warriors evade divined shots and strikes with seemingly supernatural reflexes. Blessing: Skeins of Fate has a warp charge value of 7. If manifested, select one friendly <LEGION> TZEENTCH unit within 18" of this PSYKER. Until the start of your next Psychic phase, models in that unit have a 4+ invulnerable save. |
PUTRID MIASMA As the psyker’s gurgling chants reach an apex, a foetid spume of putridity obscures his allies from view. Blessing: Putrid Miasma has a warp charge value of 6. If manifested, select one friendly <LEGION> NURGLE unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time an attack is made against that unit, subtract 1 from that attack’s hit roll. |
DELIGHTFUL AGONIES Those whose minds are touched by the psykers caress are wracked by waves of exquisite pain, over which physical trauma has no hold. Blessing: Delightful Agonies has a warp charge value of 6. If manifested, select one friendly <LEGION> SLAANESH unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost. |
D6 | PSYCHIC POWER |
1 | INFERNAL GAZE Unholy power streams from the psykers eyes, charring and melting everything caught in its path. Witchfire: Infernal Gaze has a warp charge value of 5. If manifested, select one enemy unit within 18" of and visible to this PSYKER and roll three D6. For each 4+, that enemy unit suffers 1 mortal wound. If the result of the Psychic test was an unmodified 10+, roll six D6 instead. |
2 | PRESCIENCE By focusing his warp-sight the psyker can guide the shots and strikes of his allies, bringing a swift and merciless death to the foe. Blessing: Prescience has a warp charge value of 7. If manifested, select one friendly <LEGION> unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes an attack, add 1 to that attack’s hit roll. |
3 | DIABOLIC STRENGTH The unholy energies of Chaos course through the recipient, swelling his frame with the strength to tear a tank in two. Blessing: Diabolic Strength has a warp charge value of 6. If manifested, select one friendly <LEGION> INFANTRY or <LEGION> CHAOS SPAWN model within 12" of this PSYKER. Until the start of your next Psychic phase, add 2 to the Strength and Attacks characteristics of that model. |
4 | DEATH HEX The sorcerer places a dire hex upon his enemies. Wards and energised shields flicker and fail, leaving the foe exposed. Malediction: Death Hex has a warp charge value of 8. If manifested, select one enemy unit within 12" of this PSYKER. Until the start of your next Psychic phase, models in that unit cannot use any invulnerable saves. |
5 | GIFT OF CHAOS The psyker unleashes a wave of mutating energies into his victims. Bones snap and flesh rips as a horrific new form takes shape and rampages mindlessly through the enemy's ranks. Witchfire: Gift of Chaos has a warp charge value of 7. If manifested, the closest enemy unit within 18" of and visible to this PSYKER suffers D3 mortal wounds, and you must roll one D6 for every other enemy unit within 6" of that unit: on a 4+, the unit being rolled for suffers 1 mortal wound. |
6 | WARPTIME The power of the immaterium bursts from the psyker, warping time and heightening the speed of his allies. Blessing: Warptime has a warp charge value of 6. If manifested, select one friendly <LEGION> INFANTRY or <LEGION> CHAOS SPAWN unit within 6" of this PSYKER.
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Before the battle, generate the psychic powers for PSYKER units from your army that know powers from the Malefic discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the PSYKER unit knows. If a PSYKER unit has a Mark of Chaos, they will know one additional psychic power from those shown below, as follows: TZEENTCH PSYKERS know Skeins of Fate; NURGLE PSYKERS know Putrid Miasma; SLAANESH PSKYERS know Delightful Agonies.
When a PSYKER unit from your army manifests a psychic power from this discipline, replace all instances of the <LEGION> keyword on that psychic power (if any) with the name of the Legion your PSYKER unit is drawn from.
D6 | PSYCHIC POWER |
1 | WARP MARKED The psyker marks his foes with a cursed rune that attracts the denizens of warp, who rush to devour the victims souls. Malediction: Warp Marked has a warp charge value of 7. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a friendly <LEGION> DAEMONKIN or <LEGION> DAEMON ENGINE model makes an attack against that unit, add 1 to that attack’s wound roll. |
2 | PACT OF FLESH The psyker uses a measure of soul energy to remould the flesh of his allies, or else to animate their corpses with an unholy daemon inhabitant. Blessing: Pact of Flesh has a warp charge value of 5. If manifested, select one friendly <LEGION> CORE, <LEGION> DAEMONKIN or <LEGION> CHARACTER unit within 18" of this PSYKER.
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3 | CURSED EARTH The psyker becomes a conduit for the energies of the warp, tainting the ground and sustaining the Daemonkin that walk upon it. Blessing (Aura): Cursed Earth has a warp charge value of 7. If manifested, until the start of your next Psychic phase, while a friendly <LEGION> DAEMONKIN or <LEGION> DAEMON ENGINE unit is within 6" of this PSYKER:
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4 | POSSESSION The psyker blasts away their enemy's soul so that the spiritless shell can be possessed, even if only temporarily. In a frenzied orgy, the inhabiting daemon rips and tears before its host crumbles. Witchfire: Possession has a warp charge value of 6. If manifested, select one enemy unit within 9" of and visible to this PSYKER. Roll one D6, adding 1 to the result if the result of the Psychic test was an unmodified 10+: if the result is greater than that unit’s Toughness characteristic, one model in that unit (selected by your opponent) is destroyed. Then, if that unit has not been destroyed, that unit suffers D3 mortal wounds. |
5 | INFERNAL POWER Diabolic energy flows from the psyker, imbuing the entities that reside within his followers' bodies with even greater ferocity. Blessing: Infernal Power has a warp charge value of 6. If manifested, select one friendly <LEGION> DAEMONKIN or <LEGION> DAEMON ENGINE unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a melee attack is made by a DAEMONKIN or DAEMON ENGINE model in that unit, an unmodified hit roll of 6 automatically wounds the target (in such cases, for the purposes of rules that are triggered by a particular wound roll, that attack is considered to have been made with an unmodified wound roll of 6). |
6 | MUTATED INVIGORATION A wave of insanity and mutation flows from the psykers fingers, enveloping their allies with bountiful diabolic gifts. Blessing: Mutated Invigoration has a warp charge value of 6. If manifested, select one friendly <LEGION> unit within 18" of this PSYKER. Until the start of your next Psychic phase, add 1 to either the Strength or Toughness characteristic of models in that unit (if the result of the Psychic test was 10+ and you selected a DAEMONKIN or DAEMON ENGINE unit, add 1 to both of these characteristics instead). |
The Dark Apostle’s prayers fill his flocks hearts with hatred and they lash out with fanatical strength to tear down their foes in the Dark Gods’ names.
If this prayer is heard, then while a friendly <LEGION> CORE, <LEGION> CULTISTS or <LEGION> CHARACTER unit is within 6" of this PRIEST, each time a model in that unit makes a melee attack, you can re-roll the hit roll.WRATHFUL ENTREATY Drawing blood from his palm, the priest asks Khorne to impart a measure of his godly wrath unto those willing to slay in his name. If this prayer is heard, select one friendly <LEGION> KHORNE CORE or <LEGION> KHORNE CHARACTER unit within 6" of this PRIEST. Each time a model in that unit makes an attack, it is considered to be engaged in Wanton Destruction, Wanton Massacre and Wanton Slaughter for that attack. |
MUTATING INVOCATION (AURA) Spitting catechismic riddles and arcane oaths, the priest bargains with the Master of Fate. The augmented flesh of the faithful flows like liquid and armour reknits as mutation runs rampant. If this prayer is heard, then while a friendly <LEGION> TZEENTCH CORE or <LEGION> TZEENTCH CHARACTER unit is within 3" of this PRIEST, roll one D6 each time a model in that unit would lose a wound: on a 6, that wound is not lost. |
FECULENT BESEECHMENT Belching a cloud of flies, the priest begs Grandfather Nurgle to bless his devotees forms with wondrous diseases. If this prayer is heard, select one friendly <LEGION> NURGLE CORE or <LEGION> NURGLE CHARACTER unit within 6" of this PRIEST. Add 1 to the Toughness characteristic of models in that unit. |
BLISSFUL DEVOTION The priest asks beloved Slaanesh to grant his followers the unnatural swiftness of the Dark Princes daemonic children. If this prayer is heard, select one friendly <LEGION> SLAANESH CORE or <LEGION> SLAANESH CHARACTER unit within 6" of this PRIEST. That unit is eligible to declare a charge in a turn in which it Advanced. |
D6 | PRAYER |
1 | BENEDICTION OF DARKNESS (AURA) As his words grow louder, inky blackness pours from the priests eyes, forming a swirling mist around his allies that shields them from harm. If this prayer is heard, then while a friendly <LEGION> CORE, <LEGION> CHARACTER or <LEGION> CULTISTS unit is wholly within 6" of this PRIEST, each time a ranged attack is made against that unit, it is treated as having the benefits of Light Cover against that attack. |
2 | LITANY OF DESPAIR The priest calls upon the Dark Gods to offer his foes all manner of whispered temptations, sapping their will to fight. If this prayer is heard, select one enemy unit within 12" of this PRIEST and roll 3D6: if the result is greater than that units Leadership characteristic, select one of the following to take effect:
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3 | OMEN OF POTENCY The priest begins to glow with the unbridled power of the warp. If this prayer is heard:
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4 | WARP-SIGHT PLEA The priest entreats his dark masters to guide his followers’ aim, granting their shots unerring accuracy no matter where the foe may hide. If this prayer is heard, select one friendly <LEGION> CORE, <LEGION> CULTISTS or <LEGION> CHARACTER unit within 6" of this PRIEST. Each time a model in that unit makes a ranged attack, re-roll a hit roll of 1 and the target does not receive the benefits of cover against that attack. |
5 | SOULTEARER PORTENT The priest’s flock strike at their victims’ very souls, the better to release them from their mortal bonds as an offering to the Dark Gods. If this prayer is heard, select one friendly <LEGION> CORE, <LEGION> CULTISTS or <LEGION> CHARACTER unit within 6" of this PRIEST. Each time a model in that unit makes a melee attack, add 1 to that attack’s wound roll. |
6 | ILLUSORY SUPPLICATION Chanting words that would drive most mortals mad, the priest alters the very fabric of reality, creating shadowy doppelgangers of nearby allies. If this prayer is heard, select one friendly <LEGION> CORE, <LEGION> CULTISTS or <LEGION> CHARACTER unit within 6" of this PRIEST. Each time an attack is made against that unit:
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If a TRAITORIS ASTARTES CHARACTER model is your WARLORD, you can use the Chaos Space Marines Warlord Traits table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one. If a CULTISTS CHARACTER model is your WARLORD, they can only have the Flames of Spite, Unholy Fortitude or Hatred Incarnate Warlord Trait; you can either roll one D3 to randomly generate one of these, or you can select one.
When you have determined a Warlord Trait for a TRAITORIS ASTARTES CHARACTER model, replace all instances of the <LEGION> keyword in their Warlord Trait (if any) with the name of the Legion that your model is drawn from.
D6 | WARLORD TRAIT |
1 | FLAMES OF SPITE This warlords bitterness burns so fiercely that his weapons flicker with the fires of Chaos.
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2 | UNHOLY FORTITUDE Whether it is the power of the warp flowing through this warlord’s veins that imbues him with unnatural resilience, or simply the whims of destiny and fate, he has so far proven impossible to slay. Each time this WARLORD would lose a wound, roll one D6: on a 5+, that wound is not lost. |
3 | HATRED INCARNATE The intense animosity that festers in this warlords soul lends his strikes a terrible, hate-fuelled strength.
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4 | LORD OF TERROR (AURA) The aura of despair and hopelessness that surrounds this warlord brings all of his victims' worst nightmares to their minds. While an enemy unit is within 6" of this WARLORD:
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5 | ETERNAL VENDETTA (AURA) This warlord has sworn never to rest in his dark crusade against his most hated foes. At the start of the first battle round, before the first turn begins, select one enemy unit. Until the end of the battle, while a friendly <LEGION> CORE or <LEGION> CHARACTER unit is within 6" of this WARLORD, each time a model in that <LEGION> unit makes an attack against that enemy unit, you can re-roll that attack’s wound roll. |
6 | GAZE OF THE GODS Favoured amongst the Dark Gods, this exalted warlord is bequeathed the immortal fury of the warp itself.
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CHARACTER | WARLORD TRAIT |
Abaddon the Despoiler | Eternal Vendetta, Paragon of Hatred, Merciless Overseer |
Cypher | Unholy Fortitude |
Fabius Bile | Surgical Precision |
Haarken Worldclaimer | Lord of Terror (Aura) |
Huron Blackheart | Reaver Lord |
Lord Arkos | Inspiring Leader (Aura) |
Lucius the Eternal | Faultless Duellist |
Vashtorr the Arkifane | Lord of Terror (Aura) |
Zhufor the Impaler | Inspiring Leader (Aura) |
If every model from your army has the TRAITORIS ASTARTES keyword (excluding models with the AGENT OF CHAOS or UNALIGNED keywords), you can, if you are playing a matched play battle that instructs you to select secondary objectives (e.g. a mission from the Eternal War mission pack in the Warhammer 40,000 Core Book), select one of them to be from the Chaos Space Marines secondary objectives listed below.
Like all other secondary objectives, each of the secondary objectives listed below has a category, and they follow all the normal rules for secondary objectives (for example, when you select secondary objectives, you cannot choose more than one from each category, you can score no more than 15 victory points from each secondary objective you select during the mission, etc.).
Chaos Space Marines have been razing cities and conquering worlds across the galaxy for millennia, in their Long War against the False Emperor. This battle is but the latest to test their skills.
If the deeds of their champions are worthy enough, it is said the gaze of the Dark Gods will be drawn to the battlefield and the actions of their mortal vassals greatly rewarded.
Offer up this ruined, blood-caked battlefield to the Gods of Chaos, brand the world itself with their runes and from this cursed ground call forth the power of the warp.
To court the gaze of the Chaos Gods is to risk their capricious whims. Many powerful champions have disappeared beneath an overabundance of gifts, ending their Path to Glory as mindless aberrations of insane mutation.
Some rules in this section refer to units suffering Spawndom. If a unit from your Order of Battle suffers Spawndom, remove that unit from your Order of Battle. You can then either increase the unit size of a CHAOS SPAWN unit from your Order of Battle by 1, or add a new CHAOS SPAWN unit containing 1 model to your Order of Battle (in either case, any other models in the unit that suffered Spawndom are considered to have been killed and eaten by the new Spawn). If you add a new CHAOS SPAWN unit to your Order of Battle, it starts with the same number of experience points as the unit it replaced, and gains the appropriate number of Battle Honours for its rank. If adding this CHAOS SPAWN unit would cause your total Power Level to exceed your Crusade forces Supply Limit, you must first increase your Supply Limit by 1.While many warbands of Heretic Astartes have grown to rival entire Chapters of loyalist Space Marines in size, most began as a core of ruthless followers led by their powerful champion. Such individuals draw more and more warriors to their service as their influence expands, their dread reputation for destruction becoming more storied as their warband grows in notoriety and power.
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Each of a warband’s warriors seeks to offer up the greatest kills to the Dark Gods, that their deeds might catch the deities’ attention.
Esoteric trophies, hallowed sanctums and forbidden knowledge harboured by the unworthy are not easily claimed or defiled, but the greater the risk, the greater the potential reward.
The fires of unbridled hate burn so strong in some Heretic Astartes that they can sustain their wrath no matter what destructive quests or acts of unrestrained violence they embark upon.
With blood rituals, foul paraphernalia and unholy ceremonies are the fell powers of the warp drawn to a world.
Whether entered into willingly or deceived into soul bondage, some warriors endure the rituals of a Master of Possession, sharing their bodies with daemons of the warp.
Murder, corruption, torment and debasement - there are infinite ways in which the deeds of mortals can ennoble them in mantles of dark glory.
The rewards of a lifetime of service to the Dark Gods can be as unwelcome as they are mighty, but the prospect of limitless power is too great a temptation for some.
Calling upon the gods for a portion of their power, diabolic priests seem to glow with an inner light of zealous fervour.
Some warriors seek to pledge their soul in undying service to one of the Dark Gods, while others are unknowingly chosen over many years of gradual degradation.
The ultimate prize for mortal warriors is to ascend into the immortal ranks of a Chaos Gods daemonic legions. Yet for all this power, such beings are more a pawn of their god than ever, irrevocably enslaved to the will of their master.
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Maelstrom Key This strangely proportioned and weighted device, a complex tool of impossibly intersecting and shifting needles, is somehow able to unlock a safe portal through even the wildest warp storm, enabling the wielder to step into reality from thin air. The bearer has the Warp Strike ability. |
Sigil of the Shadowlord This rune-bound icon hangs from the neck on chains of black iron. The glossy orb at its centre is said to be the eye of the Shadowlord, its unblinking stare able to repulse the deadliest attacks. This Relic can be given to a CULTISTS model.
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Burning Rod This daemonic stave whispers forbidden secrets, searing the ears of nearby unbelievers and driving them insane with true revelations of Chaos. Model equipped with force stave, staff of possession or Commune stave only. This Relic can be given to a CULTISTS model. This Relic replaces a force stave, staff of possession or Commune stave and has the following profile:
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Slaughterer’s Helm Forged from warp-brass and anointed in the blood of a hundred slain champions, this helm subsumes the wearers entire being with the need to tear their foes apart in acts of extreme bloodshed. MARK OF CHAOS KHORNE INFANTRY model only.
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Book of Fate The words on the pages of this book are constantly appearing, changing and overwriting themselves. Any who can read them without going insane will wield knowledge itself as a weapon. MARK OF CHAOS TZEENTCH model only.
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Gurgling Doom This living bile seeps from the carriers pores, coating their weapons in fuming pus. Those inhaling its vapours have only seconds to live before they keel over, gurgling viscous phlegm. MARK OF CHAOS NURGLE model only. Each time the bearer fights, before it makes any attacks, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 2+, that unit suffers D3 mortal wounds. That unit must then take an Out of Action test at the end of the battle, even if it was not destroyed (if it was destroyed, subtract 2 from that Out of Action test). |
Flawless Cloak The fabric of this cloak reknits when damaged, and never stains or fades with age. The wearer similarly appears as the embodiment of perfection, their unmarred glory displayed for all to witness. MARK OF CHAOS SLAANESH model only.
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The Murder Blade So deadly are the wounds from this blade that some believe it was actually forged using a shard of the Anathame - the weapon suspected to have laid low Warmaster Horus within the swamps of Davin’s moon and corrupted his soul. The blade is undoubtedly of eldritch provenance, for with a sacrificial ritual it can become the bane of a certain foe above all others. This Relic has the following profile:
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Corrodax A foul weapon fashioned amidst the soul forges of Chaos, this hungering blade drools rivulets of entropic saliva whose corrosive potency only increases when the weapon sinks its fangs into a more resilient victim. Model equipped with a power axe only. This Relic replaces a power axe and has the following profile:
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Hateblaze More parasite than weapon, this accursed weapon leeches its wielder’s hatred, their vitriol and spite, then converts them into roaring gouts of warpflame that burn flesh and soul both. Model equipped with a flamer only. This Relic replaces a flamer and has the following profile:
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Night need not have fallen for the hunt to begin; beneath psychic palls or archeotech-wrought gloom, the Night Lords sow terror.
This squad - or Claw, as the Legions once termed them - are cursed with an unfulfilled emptiness that they strive ever harder to fill.
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Curze’s Orb Said to have sat upon the arm of Konrad Curze’s throne, this orb was a gift from Magnus, Primarch of the Thousand Sons. It was given to help Curze focus his precognitive visions, though in truth, the primogenitor of the Night Lords claimed never to have felt the need to use it. Now it is his sons that make use of the strange device, scrying many possible futures in its depths. While the bearer is on the battlefield, each time your opponent spends a Command point to use a Stratagem you can roll one D6: on a 5+, you gain 1 Command point. |
Many amongst the ranks of the Heretic Astartes choose to offer service to Vashtorr in return for the very practical and direct boons he offers in return. Entire hosts of these warriors march to battle alongside the Arkifane’s daemon-infused war engines, each such army a cog in Vashtorr’s metaphysical engines of galactic ruination.
Baleful fivefold runes inscribed upon the hulls of the army’s Daemon Engines drain the vitality and manifest worship of Vashtorr’s mortal followers, the better to empower his soul-forged engines of destruction.
TALISMAN OF THE FORGE This talisman depicts Vashtorr’s hammer set into a pentagonal noctilith housing. It maintains a tendrilous connection to the Forge of Souls itself, allowing its bearer to focus those energies into undoing damage done to rampaging Daemon Engines. COGS OF VASHTORR model only. In your Command phase, select one friendly DAEMON ENGINE model within 9" of the bearer. Until the start of your next Command phase, each time that model would lose a wound, roll one D6: on a 5+, that wound is not lost. |
HELM OF THE CYBERPHAGE This sentient helm is infested with dataparasitic daemon imps that reveal every weakness of the enemy’s war engines to the wearer. They, in turn, offer up their insights in tribute to the ironclad avatars of the Arkifane’s will. COGS OF VASHTORR model only. The bearer has the following ability:Helm of the Cyberphage (Aura): While a friendly DAEMON ENGINE model is within 6" of the bearer, each time that model makes an attack that targets a VEHICLE model, improve the Armour Penetration characteristic of that attack by 1. |
THE SPITE-IRON GOAD Torn from a bested daemon overseer of the soul forges themselves, this infernal implement allows the bearer to impose their will upon even the most feral and ferocious Daemon Engine. COGS OF VASHTORR model only. In your Command phase, select one friendly DAEMON ENGINE model within 9" of the bearer. Until the end of the turn, that unit is eligible to shoot and declare a charge in a turn in which it Fell Back. |
Like a solar flare rippling out from a poisoned star, a burst of energy from the Forge of Souls rushes through this Daemon Engine’s ironclad frame and bursts from its weapons.
Under the burning gaze of the entity to whom they are indebted, the daemons bound into Vashtorr’s infernal engines do as their master bids. So do they hope to work off their impossible debts all the quicker.
Vashtorr is a being unfettered by linear time and possessed of infinite patience and inventiveness. He thinks nothing of setting in motion centuries-long chains of cause and effect that transform reality into a mechanism of death calibrated to do his bidding and leave his foes with nowhere to hide from his worshippers’ wrath.
The machine spirits of bellicose weapons blaze in Vashtorr’s sight just as mortal souls do to other daemons. With but a flicker of his will, the Arkifane twists and redirects those fierce energies back against the weapons’ wielders.
The gibbering of Vashtorr’s imps replicates itself through the enemy’s command and control networks, a data-daemonic wall of binharic gibberish that fouls the best-laid plans.
Vashtorr enjoys the distraction of tinkering with his Daemon Engines, optimising their infernal capabilities in ways that torment and enrage the entities trapped within.
The Imperiums greatest foes, Chaos Space Marines combine the gifts of the Emperor’s arcane science with the powers granted them by the Chaos Gods. Twisted by their heresy, they hate the Imperium, and seek only to destroy it.
TALISMAN OF BURNING BLOOD This relics charnel stench stokes the bearers lust for slaughter. KHORNE model only. Add 1 to the bearers Attacks characteristic. Each time an enemy unit is destroyed by a melee attack made by the bearer, until the end of the battle, add an additional 1 to the bearer’s Attacks characteristic. |
EYE OF TZEENTCH This eye looks into the future, seeing what lies there. With such knowledge is the bearer well equipped to meet what comes to pass. TZEENTCH model only. Each time a Psychic test or Deny the Witch test is made for the bearer, add 1 to that Psychic test or Deny the Witch test. |
PUTRESCENT ARMOUR Few are the blows that can pierce this decaying plate, even while rivers of pus gush from its cracks. NURGLE model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). |
INTOXICATING ELIXIR Pain fades and wounds heal when this potion is imbibed. SLAANESH model only. The bearer cannot lose more than 3 wounds during any single phase. Any wounds that would be lost after that point are not lost. |
The hatred the warriors of the Traitor Legions hold for the Imperium and the Emperor has burned for millennia.
Grandfather Nurgle is eager to bestow daemonic fecundity upon his faithful servants, sealing their gaping wounds with pulsating growths and replacing their spilt blood with curdling ichor.
Those not driven mad by the worship of Tzeentch are given the power to harness the energies of the warp like no other, so long as this gift is used against the Great Mutators enemies.
The Heretic Astartes have embedded loyal Cultists amongst the crew of the target ship. These devoted men and women know the ship intimately, and are well placed to guide their masters to its most vital areas once aboard.
Like the god they worship, the warriors of Khorne despise psykers and their trickery, and through the sheer force of their hatred can cause sorcerous powers to be undone.
The Chaos Space Marines march to war with the warp as their ally. In their presence walls run with blood, and the land itself seems haunted, preying on their foes’ worst fears and driving them insane with terror.
Many warriors of Slaanesh exude an overpowering musk that is as nauseating as it is intoxicating. Those exposed to it find their senses dulled, their minds unravelling into a state of nightmarish bliss that leaves them bewildered and ripe for slaughter.
The Night Lords know that a foe unseen is a foe feared most. They are sly fighters, quick to fight dirty and stab in the back. Rarely do they present themselves as targets to their enemies, striking unexpectedly before melting back into darkness.
NIGHT LORDS model only. Each time an attack is made against the bearer, subtract 1 from that attacks hit roll and that hit roll cannot be re-rolled.Having fought countless campaigns of terror in complete darkness, the Night Lords know how to make an ally of the shadows.
Countless mortal cults across the galaxy worship Vashtorr, their numbers growing all the time. His power manifests around them in technology-warping manifestations.
SCHEMATOGRAPHIC OMNIPOTENCE No vehicular schematic or layout is hidden from Vashtorr’s sight, no code-lock or sentry system immune to his bidding. His most devout worshippers gain flashes of his mechanistic ur-knowledge. At the start of the first battle round, each CULT OF THE ARKIFANE unit from your army that is on the battlefield can make a Normal Move of up to 6". |
DATAGHEIST HOWL A cacophony of digi-distorted screams and binharic gibbering rips across every vox-link and comm channel, and erupts from long-dead laud hailers on every deck. Amidst the daemonic din, strategic coordination is impossible for the foe. Your opponent cannot gain CP during the first battle round. |
CYBERNEMATODE INFESTATION When the Arkifane reaches out a sliver of his power to alter the fabric of realspace, it often manifests in the form of copper and silver nematodes that squirm through metal and machinery in swarming knots, leaving wyresilk and blossoming contraptional artifice in their wake. At the start of the first battle round, select one objective marker. That objective marker is considered to be under your control and remains so until the end of the battle, unless your opponent controls it at the end of any subsequent phase, even if there are no models from your army within range of it. |
Employing technoparasitic neuro-jacks and crude scrapcode prayers, the faithful of Vashtorr force their awarenesses into flickering auspicator webs to help them range and triangulate the foe.
Even as the foe take aim at Vashtorr’s faithful, every artificial light source blinks out at once. Their stuttering reignition is slow, grudging and incomplete.
Having raided a techno-arcane facility following the inloaded insights of their daemonic patron, these warriors rig a priceless teleportarium for a scrap-code-laced one-way trip.
Many and far-scattered are the imps, gremlets, wredjinn and cakosparks of Vashtorr. They manifest around his followers, triggering mechanical systems with seemingly random impulses of motive force.
Woe betide those who put their trust in unsecured mechanical systems when battling the faithful of Vashtorr: hatches slam shut like hungry maws on those passing through them; long dormant sentry systems wake to sudden, violent fury; even the simple act of passing through a bulkhead door may prove a fatal error…
Where the Cult of the Arkifane makes war, the influence of Vashtorr flickers through vital systems seemingly at random. Foes attempting to access them may find themselves confronted with gheist-laced static, scrolling infernal runes or myriad even more sinister and impenetrable techno-phenomena.
G’HOLL’AX, THE DECAYED
The very essence of pestilence exudes from the extremities of this malign artefact. Said to have been gifted by the Lord of Decay himself, the mortal that bears this symbolic weapon is a herald of contagion and physical proof that none can resist the inescapable touch of decay.
NURGLE model only. Select one melee weapon (excluding Relics) the bearer is equipped with.Q’O’AK, THE BOUNDLESS
It is claimed that Q’o’ak drew Tzeentch’s ire for tinkering with the plans of his masters Lords of Change, and thus was bound within this weapon to stop its tireless meddling. Yet when the weapon clashes with the blades of the bearers enemies, a new victim falls foul of Q’o’ak’s temporal tampering. How Q’o’ak can traverse time while bound within its prison is unknown, but for each soul Q’o’ak pulls from the path of fate, a fresh plume materialises from the weapons hilt.
TZEENTCH model only. Select one melee weapon (excluding Relics) the bearer is equipped with.THAA’RIS AND RHI’OL, THE RAPACIOUS
Thaa’ris and Rhi’ol were two rival daemons who, it is said, endlessly performed at the court of a great Daemon Prince. They drew their patrons displeasure when their competitive rivalry became the prime focus of their performances, neglecting the court and its lord. Thus they were bound within two prisons - paired weapons forever destined to dance at the behest of their bearer.
SLAANESH model with two or more melee weapons only (excluding Relics). Select two melee weapons (excluding Relics) the bearer is equipped with.UL’O’CCA, THE BLACK
This warp-tainted artefact was found in a warded cavern upon a diabolical daemon world. Thousands of corpses lay before it - offerings from an unknown warden to appease its hunger. One brave soul now seeks to feed the daemon by other means.
CHAOS UNDIVIDED model only. Select one melee weapon (excluding Relics) the bearer is equipped with.ZAALL, THE WRATHFUL
Only Khorne’s most incensed warriors can wield a weapon inhabited by the daemon known as Zaall. Bondage within such a weapon gives a purpose to the beings endless fury; its anger ebbs and flows like a tide of gore, synchronised with the wielder’s wrath.
KHORNE model only. Select one melee weapon (excluding Relics) the bearer is equipped with.BLACK RUNE OF DAMNATION
This accursed rune, forged of sentient shadow, hovers in black warp-light above the forehead of the damned like a malefic electoo-hologram. The malign influence of the warp emanates from it, disrupting the flow of the empyrean, as the bearer burns a portion of their soul to protect themselves from mortal harm.
This Relic can be given to a CULTISTS model.BLADE OF THE RELENTLESS
Fabled to have once been known as the Imperator Blade, this weapon has long been titled for the deeds of he that wields it. As it feeds on the blood of its victims, so too does it feed on their souls.
Model with power sword, daemon blade or accursed weapon only. This Relic replaces a power sword, daemon blade or accursed weapon and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Blade of the Relentless | |||||
Blade of the Relentless | Melee | Melee | +1 | -4 | 2 |
Abilities: Each time the bearer fights, it can make 1 additional attack with this weapon. Each time an attack is made with this weapon, on an unmodified hit roll of 6, the target suffers 2 mortal wounds and the attack sequence ends. |
EYE OF TZEENTCH
The Eye of Tzeentch is a relic that has been exposed to wild psychic energies for ten millennia. Sorcerers who stare into the artefact’s unblinking depths can glean the secrets of the warp, and use such knowledge to focus their own eldritch powers.
TZEENTCH PSYKER model only.GORGET OF ETERNAL HATE
This ancient piece of armour - all that remains of a once abhorrent panoply - sits beneath the wearers throat and feeds off their spiteful vitriol, using the heady emotion to ward off powerful blows. Should this protection prove insufficient, the gorget ignites what is left of the wearers soul, scouring the foe to inflict one last act of vengeance upon the galaxy.
INFERNO TOME
Flames lick at the pages of this ancient book, but the parchment never burns. The most damning truths are said to be inscribed within - revelations from insane prophets and visions of oracles whose eyes burned out while trying to pen what they saw. Only those whose zeal outweighs their caution can attempt to read from the flaming pages. With the correctly spoken words, these flames blast forth, incinerating the foe.
PRIEST model only. This Relic can be given to a CULTISTS model.INTOXICATING ELIXIR
This dispenser is filled with a self-replenishing liquid that is pumped into the bearer’s bloodstream by the pint. Some say the liquid, which grants those that partake of it unholy physical power, is a nectar distilled from Slaanesh’s own pleasure gardens.
SLAANESH model only. Once per battle, at the start of the Fight phase, the bearer can use this Relic. If it does so, until the end of the phase:LIBER HERETICUS
This cursed tome contains forbidden lore said to have been absorbed while the artefact consumed the minds of those who risked reading it. One with the strength to tame it can use it to empower their rituals.
PSYKER model only.MANTLE OF TRAITORS
This tattered cloak was once worn by a ferocious Chaos champion. Though the warriors name is long forgotten, his deeds of slaughter caused the warp itself to ripple in satisfaction. He demanded total obedience from his minions, and no foe was said to be able to best him in open combat. The champion was ultimately betrayed by an ambitious underling, a warrior who first tricked then slew the savage warlord, taking the heavy cloak as his own. So has the Mantle of Traitors exchanged hands ever since; each time, greater atrocities and betrayals are committed, leaving treachery itself the victor.
ORB OF UNLIFE
Within this glassy sphere lurks a diluted life-eater virus. Although quick to burn out when the sphere is broken, everything nearby - flesh, armour and bone - finds itself consumed by the ravaging viral strain.
NURGLE model only. This Relic has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Orb of Unlife | |||||
Orb of Unlife | 9" | Grenade 1 | - | - | - |
Abilities: The bearer can only shoot with this weapon once per battle, and hit rolls made with this weapon can never generate additional hits (e.g. if the bearer is engaged in Wanton Destruction). When an attack is made with this weapon, if a hit is scored:
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TALISMAN OF BURNING BLOOD
This talisman constantly drips with thick, bubbling gore. The air around it is so heavy with the charnel stench of the slaughterhouse that it imbues the bearer’s limbs with supernatural speed and strength - a welcome boon to those eager to claim the worthiest skulls for Khorne.
KHORNE model only.THE BLACK MACE
This malefic mace is said to have been cursed by each of the Daemon Primarchs. One who is struck by it instantly collapses into a mouldering pile of bones, while the curse spreads in a deadly shock wave.
Model with power maul, accursed crozius or accursed weapon only. This Relic replaces a power maul, accursed crozius or accursed weapon and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
The Black Mace | |||||
The Black Mace | Melee | Melee | +2 | -2 | 3 |
Abilities: Each time an attack is made with this weapon, excess damage it inflicts is not lost. Instead, keep allocating excess damage to another model in the target unit until either all the excess damage has been allocated or the target unit is destroyed. |
THE WARP’S MALICE
From the dawn of the Horus Heresy until now, this accursed bolt pistol has murdered countless heroes of the Imperium, its wielders mere conduits for its malignity. The weapons hatred is bloated with the malice of the warp and its fury is fanned by ten thousand years of treachery and betrayal.
Model with bolt pistol only. This Relic replaces a bolt pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
The Warp’s Malice | |||||
The Warp’s Malice | 18" | Pistol 2 | 5 | -2 | 2 |
Abilities: While the bearer is engaged in Wanton Massacre or Wanton Slaughter, this weapon’s Type is changed to Pistol 4. Each time an attack is made with this weapon, on an unmodified hit roll of 6, the target suffers 2 mortal wounds and the attack sequence ends. |
Many of the units you will find on this page reference one or more of the following wargear lists (e.g. Heavy Weapons). When this is the case, the unit may take any item from the appropriate list below. | ||
Below you will find a glossary that contains a number of terms used in this Codex.
Below you will find a bullet-pointed summary of several Chaos Space Marines rules.
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The PRIMARIS keyword is used in the following Space Marines datasheets:
Space Marines can fight through even the most grievous of wounds.
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The PSYKER keyword is used in the following Chaos Space Marines datasheets:
GIFT OF CHAOS
The psyker unleashes a wave of mutating energies into his victims. Bones snap and flesh rips as a horrific new form takes shape and rampages mindlessly through the enemy's ranks.
Witchfire: Gift of Chaos has a warp charge value of 7. If manifested, the closest enemy unit within 18" of and visible to this PSYKER suffers D3 mortal wounds, and you must roll one D6 for every other enemy unit within 6" of that unit: on a 4+, the unit being rolled for suffers 1 mortal wound.
LIBER HERETICUS
This cursed tome contains forbidden lore said to have been absorbed while the artefact consumed the minds of those who risked reading it. One with the strength to tame it can use it to empower their rituals.
PSYKER model only.The NIGHT LORDS and DAEMONKIN keywords are used in the following Chaos Space Marines datasheets:
The NIGHT LORDS and DAEMON ENGINE keywords are used in the following Chaos Space Marines datasheets:
CURSED EARTH
The psyker becomes a conduit for the energies of the warp, tainting the ground and sustaining the Daemonkin that walk upon it.
Blessing (Aura): Cursed Earth has a warp charge value of 7. If manifested, until the start of your next Psychic phase, while a friendly NIGHT LORDS DAEMONKIN or NIGHT LORDS DAEMON ENGINE unit is within 6" of this PSYKER:
The NIGHT LORDS keyword is used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES keyword is used in the following Chaos Space Marines datasheets:
The NIGHT LORDS and CORE keywords are used in the following Chaos Space Marines datasheets:
The NOISE MARINES keyword is used in the following Chaos Space Marines datasheets:
The AGENT OF CHAOS keyword is used in the following Chaos Space Marines datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The ABADDON THE DESPOILER keyword is used in the following Chaos Space Marines datasheets:
With skills honed in vast, bloody wars against the most heavily armoured or dug-in opposition, Chaos Space Marines punish such enemies with malicious barrages of utter destruction.
While this unit is engaged in Wanton Destruction, each time a model in this unit makes an attack with a Heavy, Rapid Fire or Grenade weapon, an unmodified hit roll of 6 scores 1 additional hit.Barbarous firefights and the indiscriminate slaying of foes have been notorious hallmarks of the Heretic Astartes wars for millennia.
While this unit is engaged in Wanton Massacre, each time a model in this unit makes an attack with a Rapid Fire, Assault or Pistol weapon, an unmodified hit roll of 6 scores 1 additional hit.Close assaults are the favoured tactics of many traitors, coupling murderous short-ranged firepower with the unrestrained slaughter of hand-to-hand execution.
While this unit is engaged in Wanton Slaughter, each time a model in this unit makes an attack with an Assault, Pistol or melee weapon, an unmodified hit roll of 6 scores 1 additional hit.Drawing upon countless years of festering bitterness and hate, Chaos Space Marines attack with a ferocity that is terrible to behold. Whether annihilating the foe at range or butchering them without mercy at close quarters, there is no aspect of death unknown to these traitors. Unencumbered by stultifying doctrines, they are capable of adapting their murderous priorities with horrifying ease, and there are no limits to the levels of devastation they will unleash to vent their anger.
If every unit from your army has the TRAITORIS ASTARTES keyword (excluding models with the AGENT OF CHAOS or UNALIGNED keyword) and every NIGHT LORDS unit from your army (excluding ABADDON THE DESPOILER) is from the same Legion, this unit gains the following rules:The CHAOS UNDIVIDED keyword is used in the following Chaos Space Marines datasheets:
The INFANTRY keyword is used in the following Chaos Space Marines datasheets:
The TERMINATOR keyword is used in the following Chaos Space Marines datasheets:
The BIKER keyword is used in the following Chaos Space Marines datasheets:
The TRANSPORT keyword is used in the following Chaos Space Marines datasheets:
The CHAOS LORD keyword is used in the following Chaos Space Marines datasheets:
The DAEMON PRINCE keyword is used in the following Chaos Space Marines datasheets:
The CULTISTS keyword is used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES, CORE and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The CULTISTS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The AGENT OF CHAOS keyword is used in the following Chaos Space Marines datasheets:
The KHORNE BERZERKERS keyword is used in the following Chaos Space Marines datasheets:
The RUBRIC MARINES keyword is used in the following Chaos Space Marines datasheets:
The PLAGUE MARINES keyword is used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES, NIGHT LORDS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The BLACK LEGION and TRAITORIS ASTARTES keywords are used in the following Chaos Space Marines datasheets:
The BLACK LEGION and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The NIGHT LORDS and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The NIGHT LORDS and DAEMONKIN keywords are used in the following Chaos Space Marines datasheets:
The NIGHT LORDS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The NIGHT LORDS and HERETIC ASTARTES keywords are used in the following Chaos Space Marines datasheets:
The NIGHT LORDS and BIKER keywords are used in the following Chaos Space Marines datasheets:
The DAEMONKIN keyword is used in the following Chaos Space Marines datasheets:
The NIGHT LORDS and JUMP PACK keywords are used in the following Chaos Space Marines datasheets: