Chaos Space Marines – Datasheets
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HQ


11

Abaddon the Despoiler

NoNAME  M WS BS S T W A Ld Sv Base
220
Abaddon the Despoiler (base: 60mm)
1
220
Abaddon the Despoiler
6" 2+ 2+ 5 5 8 6 10 2+ 60mm
Abaddon the Despoiler is a single model armed with Drach’nyen and the Talon of Horus. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Talon of Horus (shooting)
Talon of Horus (shooting)
24"
Rapid Fire 2
4
-1
D3
-
Drach’nyen
Drach’nyen
Melee
Melee
+1
-3
3
Roll a D6 each time the bearer fights. On a 1 they suffer 1 mortal wound and cannot use this weapon further during this phase. On a 2+ they can make that many additional attacks with this weapon.
Roll a D6 each time the bearer fights. On a 1 they suffer 1 mortal wound and cannot use this weapon further during this phase. On a 2+ they can make that many additional attacks with this weapon.
Talon of Horus (melee)
Talon of Horus (melee)
Melee
Melee
x2
-4
D3
-
ABILITIES
ABILITIES
Death to the False Emperor, Hateful Assault, Malicious Volleys
The Warmaster: If your army is Battle-forged and Abaddon the Despoiler is your Warlord, you receive 2 additional Command Points.
Dark Destiny: Abaddon the Despoiler has a 4+ invulnerable save. In addition, all damage suffered by Abaddon the Despoiler is halved (rounding up).
Lord of the Black Legion: You can re-roll hit rolls for friendly BLACK LEGION units while they are within 6" of Abaddon the Despoiler.
Mark of Chaos Ascendant: Friendly HERETIC ASTARTES units automatically pass Morale tests while they are within 12" of Abaddon the Despoiler.
Teleport Strike: During deployment, you can set up Abaddon in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your Movement phases he can use a teleport strike to arrive on the battlefield – set him up anywhere on the battlefield that is more than 9" away from any enemy models.
WARLORD TRAIT!
WARLORD TRAIT!
First Amongst Traitors: The Death to the False Emperor ability triggers an extra attack on rolls of 5+ instead of 6+ for models in friendly BLACK LEGION units while they are within 6" of your Warlord.
FACTION KEYWORDS: CHAOS, KHORNE, NURGLE, SLAANESH, TZEENTCH, HERETIC ASTARTES, BLACK LEGION
KEYWORDS: CHARACTER, INFANTRY, CHAOS LORD, TERMINATOR, ABADDON THE DESPOILER


6

Chaos Lord

NoNAME  M WS BS S T W A Ld Sv Base
80
Chaos Lord (base: 40mm)
1
80
Chaos Lord
6" 2+ 2+ 4 4 5 4 9 3+ 40mm
A Chaos Lord is a single model armed with a chainsword, a bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Astartes chainsword
Astartes chainsword
Melee
Melee
User
-1
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may replace its bolt pistol with one item from the Pistols, Combi-weapons or Melee Weapons lists.
 • This model may replace its chainsword with one item from the Pistols or Melee Weapons lists.
 • This model may take a jump pack (Power Rating +1). If it does, its Move characteristic is increased to 12" and it gains the JUMP PACK and FLY keywords.
ABILITIES
ABILITIES
Death to the False Emperor, Hateful Assault, Malicious Volleys
Lord of Chaos: Re-roll hit rolls of 1 for attacks made by models in friendly <LEGION> units whilst their unit is within 6" of this model.
Sigil of Corruption: This model has a 4+ invulnerable save.
Jump Pack Assault:
+25
During deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this model can assault from above – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES,
KEYWORDS: CHARACTER, INFANTRY, CHAOS LORD


6

Chaos Lord in Terminator Armour

NoNAME  M WS BS S T W A Ld Sv Base
100
Chaos Lord in Terminator Armour (base: 40mm)
1
100
Chaos Lord in Terminator Armour
5" 2+ 2+ 4 4 6 4 9 2+ 40mm
A Chaos Lord in Terminator Armour is a single model armed with a power sword and combi-bolter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Combi-bolter
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
Power sword
Power sword
Melee
Melee
+1
-3
1
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may replace its combi-bolter with one item from the Combi-weapons or Terminator Melee Weapons lists.
 • This model may replace its power sword with one item from the Terminator Melee Weapons list.
ABILITIES
ABILITIES
Death to the False Emperor, Hateful Assault, Malicious Volleys
Lord of Chaos: Re-roll hit rolls of 1 for attacks made by models in friendly <LEGION> units whilst their unit is within 6" of this model.
Sigil of Corruption: This model has a 4+ invulnerable save.
Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES,
KEYWORDS: CHARACTER, INFANTRY, TERMINATOR, CHAOS LORD


5

Cypher

NoNAME  M WS BS S T W A Ld Sv Base
85
Cypher (base: 32mm)
1
85
Cypher
7" 2+ 2+ 4 4 5 4 9 3+ 32mm
Cypher is a single model armed with his unique pistols – a bolt pistol and a plasma pistol – frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Cypher’s bolt pistol
Cypher’s bolt pistol
16"
Pistol 3
4
-1
1
-
Cypher’s plasma pistol
Cypher’s plasma pistol
12"
Pistol 2
8
-3
2
-
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Mysterious Protection: Cypher has a 4+ invulnerable save. In addition, roll a D6 if Cypher is slain. On a roll of 2+, Cypher’s model is still removed from play, but he is not considered to have been slain for the purposes of any mission victory conditions.
Lord Cypher: You can re-roll hit rolls of 1 made for friendly FALLEN units within 6" of Cypher.
Blazing Weapons: Cypher can use his pistols in your Shooting phase even if he has Advanced or Fallen Back in the same turn.
No-one’s Puppet: Cypher cannot use the Daemonic Ritual ability, even though he has the CHAOS and CHARACTER keywords.
FACTION KEYWORDS: CHAOS, IMPERIUM, FALLEN
KEYWORDS: CHARACTER, INFANTRY, CYPHER


8

Daemon Prince

NoNAME  M WS BS S T W A Ld Sv Base
150
Daemon Prince (base: 60mm)
1
150
Daemon Prince
8" 2+ 2+ 7 6 8 4 10 3+ 60mm
A Daemon Prince is a single model armed with a hellforged sword and a set of malefic talons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Warp bolter
+5
Warp bolter
24"
Assault 2
4
-1
2
-
+10
Daemonic axe
+10
Daemonic axe
Melee
Melee
+1
-3
3
When attacking with this weapon, you must subtract 1 from the hit roll.
When attacking with this weapon, you must subtract 1 from the hit roll.
+10
Hellforged sword
+10
Hellforged sword
Melee
Melee
User
-2
3
-
Malefic talons
Malefic talons
Melee
Melee
User
-2
2
Each time a model with malefic talons fights, it can make 1 additional attack with this weapon. A model armed with two sets of malefic talons can make 3 additional attacks with them instead.
Each time a model with malefic talons fights, it can make 1 additional attack with this weapon. A model armed with two sets of malefic talons can make 3 additional attacks with them instead.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may replace its hellforged sword with a daemonic axe or second set of malefic talons.
 • This model may take a warp bolter.
 • This model may have wings (Power Rating +2). If it does, its Move characteristic is increased to 12" and it gains the FLY keyword.
35
ABILITIES
ABILITIES
Death to the False Emperor, Hateful Assault
Daemonic: This model has a 5+ invulnerable save.
Daemonic Allegiance: When you include a Daemon Prince in your army, you must choose which of the four Chaos Gods it owes its allegiance to: KHORNE, TZEENTCH, NURGLE or SLAANESH. It then gains the appropriate keyword.
Prince of Chaos: You can re-roll hit rolls of 1 made for friendly <LEGION> units within 6" of this model. This ability also affects friendly DAEMON units within 6", but only if they owe their allegiance to the same Chaos God e.g. KHORNE DAEMON units are only affected by KHORNE Daemon Princes.
Might over Magic: A Daemon Prince of KHORNE increases its Attacks characteristic by 1.
PSYKER
PSYKER
A Daemon Prince of TZEENTCH, NURGLE or SLAANESH gains the PSYKER keyword. It can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and one psychic power from the Dark Hereticus discipline.
FACTION KEYWORDS: CHAOS, HERETIC ASTARTES,
KEYWORDS: CHARACTER, MONSTER, DAEMON, DAEMON PRINCE


4

Dark Apostle

NoNAME  M WS BS S T W A Ld Sv Base
80
Dark Apostle (base: 40mm)
1
80
Dark Apostle
6" 2+ 3+ 4 4 4 3 9 3+ 40mm
A Dark Apostle is a single model armed with an accursed crozius, bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Accursed crozius
Accursed crozius
Melee
Melee
+1
-1
2
-
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Death to the False Emperor, Hateful Assault, Malicious Volleys
Sigil of Corruption: This model has a 4+ invulnerable save.
Demagogue: Friendly <LEGION> units within 6" of this model in the Morale phase can use this model’s Leadership instead of their own.
PRIEST
PRIEST
This model can chant prayers. It knows the Dark Zealotry prayer (below) and one prayer from the Prayers to the Dark Gods. At the start of each battle round, you can pick one of the prayers this model knows and roll a D6. On a 3+, the prayer is heard. That prayer takes effect until the end of that battle round. The same prayer cannot be chanted more than once per battle round by any model in your army, whether it is heard or not.

Dark Zealotry: If this prayer is heard, you can re-roll hit rolls in the Fight phase for attacks made by friendly units while they are within 6" of this priest.
FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES,
KEYWORDS: CHARACTER, INFANTRY, PRIEST, DARK APOSTLE


5

Exalted Champion

NoNAME  M WS BS S T W A Ld Sv Base
75
Exalted Champion (base: 40mm)
1
75
Exalted Champion
6" 2+ 3+ 4 4 4 4 8 3+ 40mm
An Exalted Champion is a single model armed with a chainsword, a bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Astartes chainsword
Astartes chainsword
Melee
Melee
User
-1
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may replace its bolt pistol with one item from the Pistols, Combi-weapons or Melee Weapons lists.
 • This model may replace its chainsword with one item from the Pistols or Melee Weapons lists.
ABILITIES
ABILITIES
Death to the False Emperor, Hateful Assault, Malicious Volleys
Aspire to Glory: You can re-roll failed wound rolls in the Fight phase for friendly <LEGION> units that are within 6" of an Exalted Champion.
For the Dark Gods: You can re-roll failed hit rolls for this model if the target is an enemy CHARACTER.
FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES,
KEYWORDS: CHARACTER, INFANTRY, EXALTED CHAMPION


5

Haarken Worldclaimer

NoNAME  M WS BS S T W A Ld Sv Base
95
Haarken Worldclaimer (base: 40mm)
1
95
Haarken Worldclaimer
12" 2+ 2+ 4 4 5 5 9 3+ 40mm
Haarken Worldclaimer is a single model armed with the Helspear and a lightning claw. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Helspear
Helspear
12"
Assault 1
+1
-3
D3
-
Lightning claw
Lightning claw
Melee
Melee
User
-2
1
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
ABILITIES
ABILITIES
Death to the False Emperor, Hateful Assault, Malicious Volleys
Lord of the Raptors: You can re-roll hit rolls for attacks made with melee weapons used by friendly RAPTOR units within 6" of this model.
Sigil of Corruption: This model has a 4+ invulnerable save.
Herald of the Apocalypse: Enemy units within 18" of this model must subtract 1 from their Leadership characteristic.
Raptor Strike: During deployment, you can set up this model in low orbit instead of placing it on the battlefield. At the end of any of your Movement phases, this model can use a Raptor strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" from any enemy models.
Head-claimer: Each time an enemy CHARACTER is slain by an attack made by this model, add 1 to this model’s Attacks characteristic.
WARLORD TRAIT!
WARLORD TRAIT!
Lord of Terror: The opposing player must roll an extra dice when taking Morale tests for units within 6" of your Warlord, and use the highest result.
FACTION KEYWORDS: CHAOS, HERETIC ASTARTES, BLACK LEGION
KEYWORDS: CHARACTER, INFANTRY, RAPTOR, JUMP PACK, FLY, HAARKEN WORLDCLAIMER


6

Huron Blackheart

NoNAME  M WS BS S T W A Ld Sv Base
110
Huron Blackheart (base: 25mm)
1
110
Huron Blackheart
6" 2+ 2+ 4 4 5 5 9 3+ 25mm
Hamadrya (base: 25mm)
-Hamadrya 6" 6+ - 2 4 1 1 9 3+ 25mm
Huron Blackheart and his Hamadrya are a single unit. Huron is armed with the Tyrant’s Claw, a power axe, frag grenades and krak grenades. Only one of this unit may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Tyrant’s Claw (shooting)
Tyrant’s Claw (shooting)
9"
Assault D6
5
-1
1
This weapon automatically hits its target.
This weapon automatically hits its target.
Tyrant’s Claw (melee)
Tyrant’s Claw (melee)
Melee
Melee
x2
-3
D3
When attacking with this weapon, you must subtract 1 from the hit roll.
When attacking with this weapon, you must subtract 1 from the hit roll.
Power axe
Power axe
Melee
Melee
+2
-2
1
-
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Death to the False Emperor, Hateful Assault, Malicious Volleys
The Tyrant of Badab: If your army is Battle-forged and Huron Blackheart is your Warlord, you receive 1 additional Command Point.
Sigil of Corruption: Huron Blackheart has a 4+ invulnerable save.
The Hamadrya: After Huron Blackheart has manifested a psychic power, his Hamadrya can lend him additional power if it is still alive. When it does so, Huron Blackheart can immediately attempt to manifest an additional psychic power.
Lord of the Red Corsairs: You can re-roll hit rolls of 1 for friendly RED CORSAIRS units within 6" of Huron Blackheart.
PSYKER
PSYKER
Huron Blackheart can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. He knows the Smite psychic power and one psychic power from the Dark Hereticus discipline.
WARLORD TRAIT!
WARLORD TRAIT!
Eternal Vendetta: You can re-roll failed wound rolls for attacks made by your Warlord in the Fight phase against targets with the ADEPTUS ASTARTES keyword.

Reaver Lord:
  • Your army can have one extra Relic, chosen from the Artefacts of Chaos, which must be given to a RED CORSAIRS CHARACTER from your army that does not already have a Relic. This relic must be different to any Relics already included in your army.
  • Each time your WARLORD slays an enemy CHARACTER, add 1 to your WARLORD’s Attacks characteristic until the end of the battle.

War Zone Charadon Act II: Book of Fire: If HURON BLACKHEART gains a Warlord Trait, if he has the Raiders from the Maelstrom Renegade Trait it must be the Reaver Lord Warlord Trait; otherwise it must be the Eternal Vendetta Warlord Trait.
FACTION KEYWORDS: CHAOS, HERETIC ASTARTES, RED CORSAIRS
KEYWORDS: CHARACTER, INFANTRY, CHAOS LORD, PSYKER, HURON BLACKHEART


6

Khârn the Betrayer

NoNAME  M WS BS S T W A Ld Sv Base
115
Khârn the Betrayer (base: 40mm)
1
115
Khârn the Betrayer
6" 2+ 2+ 5 4 5 6 9 3+ 40mm
Khârn the Betrayer is a single model armed with Gorechild, a unique plasma pistol, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Khârn’s plasma pistol
Khârn’s plasma pistol
12"
Pistol 1
8
-3
2
On an unmodified hit roll of 1, the bearer suffers 1 mortal wound after shooting with this weapon.
On an unmodified hit roll of 1, the bearer suffers 1 mortal wound after shooting with this weapon.
Gorechild
Gorechild
Melee
Melee
+1
-4
D3
This weapon always hits on a roll of 2+, regardless of any modifiers.
This weapon always hits on a roll of 2+, regardless of any modifiers.
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Death to the False Emperor, Hateful Assault, Malicious Volleys
The Betrayer: You cannot re-roll or modify hit rolls of 1 made for Khârn the Betrayer in the Fight phase. Instead, those attacks automatically hit another friendly unit within Engagement Range of Khârn. Randomly determine which unit is hit if there is more than one. If there are no other friendly units within Engagement Range of Khârn, the hits are discarded.
Sigil of Corruption: Khârn the Betrayer has a 4+ invulnerable save.
Blood for the Blood God: Khârn the Betrayer can fight twice in each Fight phase, instead of only once.
Kill! Maim! Burn!: You can re-roll failed hit rolls made for friendly WORLD EATERS units within 1" of Khârn the Betrayer.
WARLORD TRAIT!
WARLORD TRAIT!
Slaughterborn: Add 1 to your Warlord’s Attacks and Strength characteristics each time he slays an enemy CHARACTER, MONSTER or TITANIC model.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, WORLD EATERS
KEYWORDS: CHARACTER, INFANTRY, CHAOS LORD, KHÂRN THE BETRAYER


10

Lord Discordant on Helstalker

NoNAME  M WS BS S T W! A Ld Sv Additional attacks Base
195
Lord Discordant on Helstalker (base: 120 x 92mm)
1
195
Lord Discordant on Helstalker
12" 2+ 2+ 4 6 7-12 4 9 2+ 5 120 x 92mm
9" 2+ 2+ 4 6 4-6 4 9 2+ 4
6" 2+ 2+ 4 6 1-3 4 9 2+ 3
A Lord Discordant on Helstalker is a single model armed with an autocannon, bolt pistol, impaler chainglaive, mechatendrils, frag grenades and krak grenades. His Helstalker is armed with bladed limbs and tail and a techno-virus injector.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lord Discordant
Autocannon
Autocannon
48"
Heavy 2
7
-1
2
-
+5
Baleflamer
+5
Baleflamer
18"
Assault D6
6
-2
2
This weapon automatically hits its target.
This weapon automatically hits its target.
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Impaler chainglaive
Impaler chainglaive
Melee
Melee
+2
-2
2
If the bearer made a charge move or performed a Heroic Intervention this turn, attacks with this weapon are made with a Strength characteristic of x2 instead of +2.
If the bearer made a charge move or performed a Heroic Intervention this turn, attacks with this weapon are made with a Strength characteristic of x2 instead of +2.
Mechatendrils
Mechatendrils
Melee
Melee
User
0
1
Each time the bearer fights, it can make 2 additional attacks with this weapon.
Each time the bearer fights, it can make 2 additional attacks with this weapon.
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
Helstalker
+5
Magma cutter
+5
Magma cutter
6"
Pistol 1
8
-4
3
-
Bladed limbs and tail
Bladed limbs and tail
Melee
Melee
+3
-2
D3
After the Lord Discordant makes his close combat attacks, you can attack with his Helstalker. Make a number of additional attacks as shown in the damage chart, using this weapon profile.
After the Lord Discordant makes his close combat attacks, you can attack with his Helstalker. Make a number of additional attacks as shown in the damage chart, using this weapon profile.
Techno-virus injector
Techno-virus injector
Melee
Melee
+4
-4
D3
After the Lord Discordant makes his close combat attacks, you can attack with his Helstalker. Make a single attack using this weapon profile in addition to the Helstalker’s bladed limbs and tail. Each time a wound roll for an attack made with this weapon is successful when targeting a VEHICLE unit, that unit suffers D3 mortal wounds in addition to any normal damage.
After the Lord Discordant makes his close combat attacks, you can attack with his Helstalker. Make a single attack using this weapon profile in addition to the Helstalker’s bladed limbs and tail. Each time a wound roll for an attack made with this weapon is successful when targeting a VEHICLE unit, that unit suffers D3 mortal wounds in addition to any normal damage.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • The Lord Discordant can replace his autocannon with a baleflamer.
 • The Helstalker can replace its techno-virus injector with a magma cutter.
ABILITIES
ABILITIES
Death to the False Emperor, Hateful Assault
Daemonic: This model has a 5+ invulnerable save.
Infernal Regeneration: At the start of your turn, this model regains 1 lost wound.
Aura of Discord: Subtract 1 from hit rolls for attacks made by VEHICLE units while they are within 6" of any enemy models with this ability. In addition, add 1 to hit rolls for attacks made by DAEMON ENGINE units while they are within 6" of any friendly <LEGION> models with this ability.
Spirit Thief: Each time this model destroys an enemy VEHICLE unit in the Fight phase, this model can either repair a friendly Daemon Engine or release a beam of energy. If you choose to repair a friendly Daemon Engine, pick a friendly DAEMON ENGINE (other than models that can FLY) within 3" of this model. That DAEMON ENGINE regains D3 lost wounds. If you choose to release a beam of energy, pick an enemy VEHICLE within 12" of this model and roll a D6. On a 2+ that VEHICLE suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES,
KEYWORDS: CHARACTER, VEHICLE, DAEMON, DAEMON ENGINE, WARPSMITH, HELSTALKER, LORD DISCORDANT


5

Lucius the Eternal

NoNAME  M WS BS S T W A Ld Sv Base
95
Lucius the Eternal (base: 25mm)
1
95
Lucius the Eternal
6" 2+ 2+ 4 4 5 5 9 3+ 25mm
Lucius the Eternal is a single model armed with the Lash of Torment, a master-crafted power sword, a doom siren, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Doom siren
Doom siren
8"
Assault D6
5
-2
1
This weapon automatically hits its target. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon.
This weapon automatically hits its target. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon.
Lash of Torment
Lash of Torment
6"
Assault 2
User
-1
2
This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units.
This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units.
Master-crafted power sword
Master-crafted power sword
Melee
Melee
+1
-3
2
-
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Death to the False Emperor, Hateful Assault, Malicious Volleys
Armour of Shrieking Souls: Lucius the Eternal has a 5+ invulnerable save. Whenever you make a successful saving throw for Lucius in the Fight phase, roll a D6. On a roll of 4+, the unit that made the attack suffers 1 mortal wound after all of its attacks have been made.
Duellist’s Pride: If Lucius the Eternal directs all of his attacks against a single enemy CHARACTER, roll an extra 2 attacks. These extra attacks must also be directed at that character.
Lord of Slaanesh: You can re-roll all hit rolls of 1 made for friendly EMPEROR’S CHILDREN units within 6" of Lucius the Eternal.
WARLORD TRAIT!
WARLORD TRAIT!
Stimulated by Pain: Add 1 to your Warlord’s Attacks characteristic for each wound he has suffered (to a maximum of +3). If your Warlord heals any wounds, he loses the associated bonus attacks.
FACTION KEYWORDS: CHAOS, SLAANESH, HERETIC ASTARTES, EMPEROR’S CHILDREN
KEYWORDS: CHARACTER, INFANTRY, CHAOS LORD, LUCIUS THE ETERNAL


4

Master of Executions

NoNAME  M WS BS S T W A Ld Sv Base
65
Master of Executions (base: 40mm)
1
65
Master of Executions
6" 2+ 3+ 4 4 4 5 9 3+ 40mm
A Master of Executions is a single model armed with an axe of dismemberment, bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Axe of dismemberment
Axe of dismemberment
Melee
Melee
x2
-3
D3
Each time you make a wound roll of 6+ for this weapon, the target unit suffers 1 mortal wound in addition to any other damage.
Each time you make a wound roll of 6+ for this weapon, the target unit suffers 1 mortal wound in addition to any other damage.
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Death to the False Emperor, Hateful Assault, Malicious Volleys
Trophy-taker: Once per Fight phase, you can re-roll one hit roll, wound roll or damage roll for an attack made by this model that targets a CHARACTER.
Warp-sighted Butcher: After the enemy has completed all of their charge moves, this model can perform a Heroic Intervention if it is within 3" of any enemy models, or 6" of any enemy CHARACTERS. If this model is within 6" of any enemy CHARACTERS, it can move up to 6" when performing a Heroic Intervention instead of 3", as long as it finishes this move within 1" of the nearest enemy CHARACTER.
FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES,
KEYWORDS: CHARACTER, INFANTRY, MASTER OF EXECUTIONS


5

Master of Possession

NoNAME  M WS BS S T W A Ld Sv Base
95
Master of Possession (base: 40mm)
1
95
Master of Possession
6" 3+ 3+ 4 4 4 3 9 3+ 40mm
A Master of Possession is a single model armed with a force stave, bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Force stave
Force stave
Melee
Melee
+3
-1
D3
-
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Death to the False Emperor, Hateful Assault, Malicious Volleys
Daemonkin: This model has a 5+ invulnerable save.
Rite of Possession: PSYKERS suffer Perils of the Warp on any Psychic test roll of a double that is made for them, instead of just double 1 or 6, while they are within 12" of any enemy models with this ability.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and two psychic powers from the Malefic discipline.
FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES,
KEYWORDS: CHARACTER, INFANTRY, PSYKER, MASTER OF POSSESSION


5

Sorcerer

NoNAME  M WS BS S T W A Ld Sv Base
90
Sorcerer (base: 40mm)
1
90
Sorcerer
6" 3+ 3+ 4 4 4 3 9 3+ 40mm
A Sorcerer is a single model armed with a force sword, a bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Force axe
Force axe
Melee
Melee
+2
-2
D3
-
Force stave
Force stave
Melee
Melee
+3
-1
D3
-
Force sword
Force sword
Melee
Melee
+1
-3
D3
-
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may replace its bolt pistol with one item from the Pistols, Combi-weapons or Melee Weapons lists.
 • This model may replace its force sword with a force stave or force axe.
 • This model may take a jump pack (Power Rating +1). If it does, its Move characteristic is increased to 12" and it gains the JUMP PACK and FLY keywords.
ABILITIES
ABILITIES
Death to the False Emperor, Hateful Assault, Malicious Volleys
Jump Pack Assault:
+25
During deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this model can assault from above – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline.
FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES,
KEYWORDS: CHARACTER, INFANTRY, PSYKER, SORCERER


6

Sorcerer in Terminator Armour

NoNAME  M WS BS S T W A Ld Sv Base
105
Sorcerer in Terminator Armour (base: 40mm)
1
105
Sorcerer in Terminator Armour
5" 3+ 3+ 4 4 5 3 9 2+ 40mm
A Sorcerer in Terminator Armour is a single model armed with a force stave and combi-bolter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Combi-bolter
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
Force axe
Force axe
Melee
Melee
+2
-2
D3
-
Force stave
Force stave
Melee
Melee
+3
-1
D3
-
Force sword
Force sword
Melee
Melee
+1
-3
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may replace its combi-bolter with one item from the Combi-weapons or Terminator Melee Weapons lists.
 • This model may replace its force stave with a force axe or force sword.
ABILITIES
ABILITIES
Death to the False Emperor, Hateful Assault, Malicious Volleys
Terminator Armour: This model has a 5+ invulnerable save.
Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline.
FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES,
KEYWORDS: CHARACTER, INFANTRY, TERMINATOR, PSYKER, SORCERER


4

Warpsmith

NoNAME  M WS BS S T W A Ld Sv Base
65
Warpsmith (base: 32mm)
1
65
Warpsmith
6" 3+ 2+ 4 4 4 3 9 2+ 32mm
A Warpsmith is a single model armed with a power axe, mechatendrils, a meltagun, a flamer, a bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Flamer
Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Meltagun
Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Mechatendrils
Mechatendrils
Melee
Melee
User
0
1
Each time the bearer fights, it can make 2 additional attacks with this weapon.
Each time the bearer fights, it can make 2 additional attacks with this weapon.
+5
Power axe
+5
Power axe
Melee
Melee
+2
-2
1
-
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may replace its bolt pistol with one item from the Pistols or Combi-weapons lists.
ABILITIES
ABILITIES
Death to the False Emperor, Hateful Assault, Malicious Volleys
Master of Mechanisms: At the end of your Movement phase, a Warpsmith can repair a single VEHICLE (other than models that can FLY) within 1". That model regains D3 lost wounds. A Warpsmith can instead curse a single enemy VEHICLE within 18". Roll a D6; on a 2+, that vehicle suffers a mortal wound. A VEHICLE cannot be repaired or cursed by more than one Warpsmith in the same turn.
FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES,
KEYWORDS: CHARACTER, INFANTRY, WARPSMITH


5

Fabius Bile

NoNAME  M WS BS S T W A Ld Sv Base
90
Fabius Bile (base: 40mm)
1
90
Fabius Bile
6" 2+ 3+ 4 4 5 4 9 3+ 40mm
5
Surgeon Acolyte (base: 32mm)
0‑1
5
Surgeon Acolyte
6" 5+ 5+ 3 4 1 1 6 6+ 32mm
Fabius Bile is a single model equipped with: Xyclos Needler; the Chirurgeon; Rod of Torment; frag grenades; krak grenades. He can be accompanied by up to 1 Surgeon Acolyte. A Surgeon Acolyte is equipped with: Surgeon Acolyte’s tools. Your army can only include one FABIUS BILE.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Xyclos Needler
Xyclos Needler
18"
Pistol 3
2
-2
2
Attacks made with this weapon wound on a 2+ unless the target is a VEHICLE or TITANIC unit.
Attacks made with this weapon wound on a 2+ unless the target is a VEHICLE or TITANIC unit.
Rod of Torment
Rod of Torment
Melee
Melee
+1
-1
D3
Each time an attack is made with this weapon against a VEHICLE unit, it has a Damage characteristic of 1.
Each time an attack is made with this weapon against a VEHICLE unit, it has a Damage characteristic of 1.
Surgeon Acolyte’s tools
Surgeon Acolyte’s tools
Melee
Melee
User
-1
1
-
The Chirurgeon
The Chirurgeon
Melee
Melee
4
-2
1
Each time the bearer fights it can make 3 additional attacks with this weapon.
Each time the bearer fights it can make 3 additional attacks with this weapon.
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Death to the False Emperor
Another Pair of Hands: If Fabius Bile is accompanied by a Surgeon Acolyte, after rolling the D3 for the Enhanced Warriors ability, you can add or subtract 1 to that roll result (e.g. a D3 roll result of 3 could be a roll result of 2 or 3). If a Surgeon Acolyte is destroyed, it is ignored for the purposes of Morale tests.
The Chirurgeon: When Fabius Bile would lose a wound, roll one D6; on a 5+ that wound is not lost. In addition, at the start of each of your turns Fabius Bile regains D3 lost wounds.
Enhanced Warriors: At the end of your Movement phase, you can select one HERETIC ASTARTES INFANTRY unit from your army that is not a CHARACTER that is wholly within 6" of this unit. You cannot select a unit that has already been affected by this ability in this battle. If you do so, roll one D6; on a 1, one model from the selected unit is destroyed. Then, roll one D3 and consult the table below:

D3Enhancement
1Add 1 to the Strength characteristic of models in that unit until the end of the battle.
2Add 1 to the Toughness characteristic of models in that unit until the end of the battle.
3Add 1 to the Attacks characteristic of models in that unit until the end of the battle.
WARLORD TRAIT!
WARLORD TRAIT!
Lord of Terror: The opposing player must roll an extra dice when taking Morale tests for units within 6" of your Warlord, and use the highest result.
FACTION KEYWORDS: CHAOS, HERETIC ASTARTES, CREATIONS OF BILE
KEYWORDS (Fabius Bile): CHARACTER, INFANTRY, FABIUS BILE
KEYWORDS (Surgeon Acolyte): CHARACTER, INFANTRY, SURGEON ACOLYTE


7

Obsidius Mallex

NoNAME  M WS BS S T W A Ld Sv Base
130
Obsidius Mallex (base: 40mm)
1
130
Obsidius Mallex
6" 2+ 2+ 4 4 5 4 9 3+ 40mm
Obsidius Mallex is a single model armed with a plasma pistol and thunder hammer. Only one of this model can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Thunder hammer
Thunder hammer
Melee
Melee
x2
-2
3
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
ABILITIES
ABILITIES
Death to the False Emperor, Hateful Assault, Malicious Volleys
Lord of Chaos: Re-roll hit rolls of 1 for friendly BLACK LEGION and friendly SERVANTS OF THE ABYSS units within 6" of Obsidius Mallex.
Sigil of Corruption: Obsidius Mallex has a 4+ invulnerable save.
FACTION KEYWORDS: CHAOS, HERETIC ASTARTES, BLACK LEGION, SERVANTS OF THE ABYSS
KEYWORDS: CHARACTER, INFANTRY, CHAOS LORD, OBSIDIUS MALLEX


3

Traitor Commissar

NoNAME  M WS BS S T W A Ld Sv Base
55
Traitor Commissar (base: 32mm)
1
55
Traitor Commissar
6" 2+ 3+ 3 3 4 3 9 4+ 32mm
A Traitor Commissar is a single model armed with a bolt pistol and power fist.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Power fist
Power fist
Melee
Melee
x2
-3
2
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
ABILITIES
ABILITIES
Enforcer: Friendly TRAITOR GUARDSMEN units within 6" of this model can use this models Leadership instead of their own.
Refractor Field: This model has a 5+ invulnerable save.
Forwards! For the Dark Gods!: At the start of your Movement phase, you can pick one friendly TRAITOR GUARDSMEN unit within 6" of this model. That unit suffers 1 mortal wound, and until the end of the turn, add 3 to Advance and Charge rolls made for that unit.
FACTION KEYWORDS: CHAOS, SERVANTS OF THE ABYSS
KEYWORDS: CHARACTER, INFANTRY, TRAITOR COMMISSAR


6

Chaos Lord on Bike

NoNAME  M WS BS S T W A Ld Sv Base
113
Chaos Lord on Bike (base: 75 x 25mm)
1
113
Chaos Lord on Bike
14" 2+ 2+ 4 5 6 4 9 3+ 75 x 25mm
A Chaos Lord on Bike is a single model equipped with: bolt pistol; combi-bolter; chainsword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
+3
Combi-bolter
+3
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
Astartes chainsword
Astartes chainsword
Melee
Melee
User
-1
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list.
 • This model can be equipped with one of the following instead of 1 chainsword: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
ABILITIES
ABILITIES
Death to the False Emperor
Lord of Chaos: Re-roll hit rolls of 1 for attacks made by models in friendly <LEGION> units whilst their unit is within 6" of this model.
Sigil of Corruption: This model has a 4+ invulnerable save.
Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.
FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES,
KEYWORDS: BIKER, CHARACTER, CHAOS LORD


6

Chaos Lord on Disc of Tzeentch

NoNAME  M WS BS S T W A Ld Sv Base
100
Chaos Lord on Disc of Tzeentch (base: 40mm)
1
100
Chaos Lord on Disc of Tzeentch
12" 2+ 2+ 4 4 5 4 9 3+ 40mm
A Chaos Lord on Disc of Tzeentch is a single model equipped with: bolt pistol; chainsword; disc’s blades; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Astartes chainsword
Astartes chainsword
Melee
Melee
User
-1
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Disc’s blades
Disc’s blades
Melee
Melee
4
0
1
When the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon.
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list.
 • This model can be equipped with one of the following instead of 1 chainsword: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
ABILITIES
ABILITIES
Death to the False Emperor
Lord of Tzeentch: Re-roll hit rolls of 1 for attacks made by models in friendly TZEENTCH units whilst their unit is within 6" of this model.
Sigil of Corruption: This model has a 4+ invulnerable save.
FACTION KEYWORDS: CHAOS, TZEENTCH, HERETIC ASTARTES,
KEYWORDS: CAVALRY, CHARACTER, DAEMON, FLY, CHAOS LORD


7

Chaos Lord on Juggernaut of Khorne

NoNAME  M WS BS S T W A Ld Sv Base
125
Chaos Lord on Juggernaut of Khorne (base: 90 x 52mm)
1
125
Chaos Lord on Juggernaut of Khorne
8" 2+ 2+ 5 5 6 4 9 3+ 90 x 52mm
A Chaos Lord on Juggernaut of Khorne is a single model equipped with: bladed horn; chainsword; bolt pistol; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Bladed horn
Bladed horn
Melee
Melee
5
-1
1
When the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon.
When the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon.
Astartes chainsword
Astartes chainsword
Melee
Melee
User
-1
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list.
 • This model can be equipped with one of the following instead of 1 chainsword: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
ABILITIES
ABILITIES
Death to the False Emperor
Devastating Charge: This model’s bladed horn weapon has a Strength characteristic of 7 if the bearer made a charge move this turn.
Lord of Khorne: Re-roll hit rolls of 1 for attacks made by models in friendly KHORNE units whilst their unit is within 6" of this model.
Sigil of Corruption: This model has a 4+ invulnerable save.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES,
KEYWORDS: CAVALRY, CHARACTER, DAEMON, CHAOS LORD


6

Chaos Lord on Palanquin of Nurgle

NoNAME  M WS BS S T W A Ld Sv Base
99
Chaos Lord on Palanquin of Nurgle (base: 120 x 92mm)
1
99
Chaos Lord on Palanquin of Nurgle
5" 2+ 2+ 4 5 6 4 9 3+ 120 x 92mm
A Chaos Lord on Palanquin of Nurgle is a single model equipped with: bolt pistol; chainsword; nurglings’ claws and teeth; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Astartes chainsword
Astartes chainsword
Melee
Melee
User
-1
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Nurglings’ claws and teeth
Nurglings’ claws and teeth
Melee
Melee
2
0
1
When the bearer fights, it makes D6 additional attacks with this weapon and no more than those D6 attacks can be made with this weapon. When resolving an attack made with this weapon, re-roll a wound roll of 1.
When the bearer fights, it makes D6 additional attacks with this weapon and no more than those D6 attacks can be made with this weapon. When resolving an attack made with this weapon, re-roll a wound roll of 1.
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list.
 • This model can be equipped with one of the following instead of 1 chainsword: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
ABILITIES
ABILITIES
Death to the False Emperor
Lord of Nurgle: Re-roll hit rolls of 1 for attacks made by models in friendly NURGLE units whilst their unit is within 6" of this model.
Sigil of Corruption: This model has a 4+ invulnerable save.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES,
KEYWORDS: CAVALRY, CHARACTER, DAEMON, CHAOS LORD


5

Chaos Lord on Steed of Slaanesh

NoNAME  M WS BS S T W A Ld Sv Base
94
Chaos Lord on Steed of Slaanesh (base: ?)
1
94
Chaos Lord on Steed of Slaanesh
12" 2+ 2+ 4 4 6 5 9 3+ ?
A Chaos Lord on Steed of Slaanesh is a single model equipped with: bolt pistol; chainsword; lashing tongue; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Astartes chainsword
Astartes chainsword
Melee
Melee
User
-1
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Lashing tongue
Lashing tongue
Melee
Melee
4
0
1
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list.
 • This model can be equipped with one of the following instead of 1 chainsword: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
ABILITIES
ABILITIES
Death to the False Emperor
Lord of Slaanesh: Re-roll hit rolls of 1 for attacks made by models in friendly SLAANESH units whilst their unit is within 6" of this model.
Unholy Speed: When a charge roll is made for this unit, you can re-roll the dice.
Sigil of Corruption: This model has a 4+ invulnerable save.
FACTION KEYWORDS: CHAOS, SLAANESH, HERETIC ASTARTES,
KEYWORDS: CAVALRY, CHARACTER, DAEMON, CHAOS LORD


8

Sorcerer on Bike

NoNAME  M WS BS S T W A Ld Sv Base
130
Sorcerer on Bike (base: 75 x 25mm)
1
130
Sorcerer on Bike
14" 3+ 3+ 4 5 5 3 9 3+ 75 x 25mm
A Sorcerer on Bike is a single model equipped with: bolt pistol; combi-bolter; force sword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
+3
Combi-bolter
+3
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
Force axe
Force axe
Melee
Melee
+2
-2
D3
-
Force stave
Force stave
Melee
Melee
+3
-1
D3
-
Force sword
Force sword
Melee
Melee
+1
-3
D3
-
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list.
 • This model can be equipped with one of the following instead of 1 force sword: 1 force axe; 1 force stave.
ABILITIES
ABILITIES
Death to the False Emperor
Turbo-boost: When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline.
FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES,
KEYWORDS: BIKER, CHARACTER, PSYKER, SORCERER


7

Sorcerer on Disc of Tzeentch

NoNAME  M WS BS S T W A Ld Sv Base
125
Sorcerer on Disc of Tzeentch (base: 40mm)
1
125
Sorcerer on Disc of Tzeentch
12" 3+ 3+ 4 4 4 3 9 3+ 40mm
A Sorcerer on Disc of Tzeentch is a single model equipped with: bolt pistol; disc’s blades; force sword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Disc’s blades
Disc’s blades
Melee
Melee
4
0
1
When the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon.
Force axe
Force axe
Melee
Melee
+2
-2
D3
-
Force stave
Force stave
Melee
Melee
+3
-1
D3
-
Force sword
Force sword
Melee
Melee
+1
-3
D3
-
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list.
 • This model can be equipped with one of the following instead of 1 force sword: 1 force axe; 1 force stave.
ABILITIES
ABILITIES
Death to the False Emperor
Favour of Tzeentch: This model has a 5+ invulnerable save.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline.
FACTION KEYWORDS: CHAOS, TZEENTCH, HERETIC ASTARTES,
KEYWORDS: CAVALRY, CHARACTER, DAEMON, FLY, PSYKER, SORCERER


7

Sorcerer on Palanquin of Nurgle

NoNAME  M WS BS S T W A Ld Sv Base
123
Sorcerer on Palanquin of Nurgle (base: 120 x 92mm)
1
123
Sorcerer on Palanquin of Nurgle
5" 3+ 3+ 4 5 6 3 9 3+ 120 x 92mm
A Sorcerer on Palanquin of Nurgle is a single model equipped with: bolt pistol; force sword; nurglings’ claws and teeth; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Force axe
Force axe
Melee
Melee
+2
-2
D3
-
Force stave
Force stave
Melee
Melee
+3
-1
D3
-
Force sword
Force sword
Melee
Melee
+1
-3
D3
-
Nurglings’ claws and teeth
Nurglings’ claws and teeth
Melee
Melee
2
0
1
When the bearer fights, it makes D6 additional attacks with this weapon and no more than those D6 attacks can be made with this weapon. When resolving an attack made with this weapon, re-roll a wound roll of 1.
When the bearer fights, it makes D6 additional attacks with this weapon and no more than those D6 attacks can be made with this weapon. When resolving an attack made with this weapon, re-roll a wound roll of 1.
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list.
 • This model can be equipped with one of the following instead of 1 force sword: 1 force axe; 1 force stave.
ABILITIES
ABILITIES
Death to the False Emperor
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline.
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES,
KEYWORDS: CAVALRY, CHARACTER, DAEMON, PSYKER, SORCERER


7

Sorcerer on Steed of Slaanesh

NoNAME  M WS BS S T W A Ld Sv Base
115
Sorcerer on Steed of Slaanesh (base: ?)
1
115
Sorcerer on Steed of Slaanesh
12" 3+ 3+ 4 4 5 4 9 3+ ?
A Sorcerer on Steed of Slaanesh is a single model equipped with: bolt pistol; force sword; lashing tongue; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Force axe
Force axe
Melee
Melee
+2
-2
D3
-
Force stave
Force stave
Melee
Melee
+3
-1
D3
-
Force sword
Force sword
Melee
Melee
+1
-3
D3
-
Lashing tongue
Lashing tongue
Melee
Melee
4
0
1
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list.
 • This model can be equipped with one of the following instead of 1 force sword: 1 force axe; 1 force stave.
ABILITIES
ABILITIES
Death to the False Emperor
Unholy Speed: When a charge roll is made for this unit, you can re-roll the dice.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline.
FACTION KEYWORDS: CHAOS, SLAANESH, HERETIC ASTARTES,
KEYWORDS: CAVALRY, CHARACTER, DAEMON, PSYKER, SORCERER


5

Chaos Hellwright

NoNAME  M WS BS S T W A Ld Sv Base
85
Chaos Hellwright (base: 40mm)
1
85
Chaos Hellwright
6" 3+ 2+ 5 5 4 3 9 2+ 40mm
A Chaos Hellwright is equipped with: flamer; soulburner pistol; voidcutter; infernal axe; mechatendrils.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Soulburner pistol
Soulburner pistol
12"
Pistol 2
*
*
*
Each time a successful hit roll is made for an attack with this weapon, the target suffers 1 mortal wound and the attack sequence ends. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Each time a successful hit roll is made for an attack with this weapon, the target suffers 1 mortal wound and the attack sequence ends. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Flamer
Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Voidcutter
Voidcutter
8"
Assault 1
8
-4
3
Each time an attack is made with this weapon against a VEHICLE unit, add 1 to that attack’s wound roll.
Each time an attack is made with this weapon against a VEHICLE unit, add 1 to that attack’s wound roll.
Infernal axe
Infernal axe
Melee
Melee
+1
-3
2
-
Mechatendrils
Mechatendrils
Melee
Melee
User
0
1
Each time the bearer fights, it can make 2 additional attacks with this weapon.
Each time the bearer fights, it can make 2 additional attacks with this weapon.
ABILITIES
ABILITIES
Death to the False Emperor
Master of Mechanisms: At the end of your Movement phase, a Warpsmith can repair a single VEHICLE (other than models that can FLY) within 1". That model regains D3 lost wounds. A Warpsmith can instead curse a single enemy VEHICLE within 18". Roll a D6; on a 2+, that vehicle suffers a mortal wound. A VEHICLE cannot be repaired or cursed by more than one Warpsmith in the same turn.
Infernal Augmetics: At the start of your Command phase, this model regains 1 lost wound.
Aura of Dark Majesty: This model has a 5+ invulnerable save. Each time an attack is made against this model, subtract 1 from that attack’s hit roll.
Gift of the Hellforge (Aura): While a friendly VEHICLE unit is within 6" of this model, add 1 to the Attacks and Leadership characteristics of models in its unit.
FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES,
KEYWORDS: INFANTRY, CHARACTER, WARPSMITH, CHAOS HELLWRIGHT


6

Chaos Hellwright on Dark Abeyant

NoNAME  M WS BS S T W A Ld Sv Base
120
Chaos Hellwright on Dark Abeyant (base: 60mm)
1
120
Chaos Hellwright on Dark Abeyant
8" 3+ 2+ 5 6 6 3 9 2+ 60mm
A Chaos Hellwright is equipped with: flamer; soulburner pistol; voidcutter; warpfire lance; infernal axe; mechatendrils.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Soulburner pistol
Soulburner pistol
12"
Pistol 2
*
*
*
Each time a successful hit roll is made for an attack with this weapon, the target suffers 1 mortal wound and the attack sequence ends. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Each time a successful hit roll is made for an attack with this weapon, the target suffers 1 mortal wound and the attack sequence ends. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Flamer
Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Voidcutter
Voidcutter
8"
Assault 1
8
-4
3
Each time an attack is made with this weapon against a VEHICLE unit, add 1 to that attack’s wound roll.
Each time an attack is made with this weapon against a VEHICLE unit, add 1 to that attack’s wound roll.
Warpfire lance
Warpfire lance
16"
Heavy 2
6
-3
D6
-
Infernal axe
Infernal axe
Melee
Melee
+1
-3
2
-
Mechatendrils
Mechatendrils
Melee
Melee
User
0
1
Each time the bearer fights, it can make 2 additional attacks with this weapon.
Each time the bearer fights, it can make 2 additional attacks with this weapon.
ABILITIES
ABILITIES
Death to the False Emperor
Master of Mechanisms: At the end of your Movement phase, a Warpsmith can repair a single VEHICLE (other than models that can FLY) within 1". That model regains D3 lost wounds. A Warpsmith can instead curse a single enemy VEHICLE within 18". Roll a D6; on a 2+, that vehicle suffers a mortal wound. A VEHICLE cannot be repaired or cursed by more than one Warpsmith in the same turn.
Infernal Augmetics: At the start of your Command phase, this model regains 1 lost wound.
Aura of Dark Majesty: This model has a 5+ invulnerable save. Each time an attack is made against this model, subtract 1 from that attack’s hit roll.
Gift of the Hellforge (Aura): While a friendly VEHICLE unit is within 6" of this model, add 1 to the Attacks and Leadership characteristics of models in its unit.
FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES,
KEYWORDS: INFANTRY, CHARACTER, WARPSMITH, CHAOS HELLWRIGHT, DARK ABEYANT


6

Lord Arkos

NoNAME  M WS BS S T W A Ld Sv Base
120
Lord Arkos (base: ?)
1
120
Lord Arkos
6" 2+ 2+ 4 4 5 6 9 3+ ?
Lord Arkos is equipped with: combi-melta; Black Blade of Venom; frag grenades; krak grenades. Your army can only include one LORD ARKOS model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Black Blade of Venom
Black Blade of Venom
Melee
Melee
User
-2
3
Each time an attack is made with this weapon against a unit (excluding VEHICLE units), add 1 to that attack’s wound roll.
Each time an attack is made with this weapon against a unit (excluding VEHICLE units), add 1 to that attack’s wound roll.
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
 - Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Death to the False Emperor
Lord of the Faithless (Aura): While a friendly ALPHA LEGION unit is within 6" of this model, add 1 to Advance and charge rolls made for that unit.
Aura of Dark Majesty: This model has a 5+ invulnerable save. Each time an attack is made against this model, subtract 1 from that attack’s hit roll.
Arch-villain: If your army is Battle-forged, you receive 1 additional Command point if LORD ARKOS is your WARLORD.
Infiltrator: During deployment, when you set up this model, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.
WARLORD TRAIT!
WARLORD TRAIT!
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD.
FACTION KEYWORDS: CHAOS, HERETIC ASTARTES, ALPHA LEGION, THE FAITHLESS
KEYWORDS: INFANTRY, CHARACTER, CHAOS LORD, LORD ARKOS


7

Zhufor the Impaler

NoNAME  M WS BS S T W A Ld Sv Base
140
Zhufor the Impaler (base: 40mm)
1
140
Zhufor the Impaler
5" 2+ 2+ 5 4 6 6 9 2+ 40mm
Zhufor the Impaler is equipped with: Demnos bolter; Claw of Demnos; Skulltaker Axe. Your army can only include one ZHUFOR THE IMPALER model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Demnos bolter
Demnos bolter
24"
Rapid Fire 2
4
-1
1
-
Claw of Demnos
Claw of Demnos
Melee
Melee
x2
-3
3
-
Skulltaker axe
Skulltaker axe
Melee
Melee
+1
-2
1
Each time the bearer fights, it makes 2 additional attacks with this weapon.
Each time the bearer fights, it makes 2 additional attacks with this weapon.
ABILITIES
ABILITIES
Death to the False Emperor
Lord of Chaos: Re-roll hit rolls of 1 for attacks made by models in friendly <LEGION> units whilst their unit is within 6" of this model.
Sigil of Corruption: This model has a 4+ invulnerable save.
Icon of Slaughter (Aura): While an enemy unit is within 3" of this model, subtract 2 from the Leadership characteristic of models in that unit.
Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
Favour of the Blood God: In your opponent’s Psychic phase, this model can attempt to deny one psychic power as if it were a PSYKER.
WARLORD TRAIT!
WARLORD TRAIT!
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, WORLD EATERS, SKULLTAKERS
KEYWORDS: INFANTRY, CHARACTER, CHAOS LORD, TERMINATOR, ZHUFOR THE IMPALER


Troops


4

Bloodletters

NoNAME  M WS BS S T W A Ld Sv Base
8
Bloodletter (base: 32mm)
9‑29
8
Bloodletter
6" 3+ 3+ 4 3 1 1 7 6+ 32mm
8
Bloodreaper (base: 32mm)
1
8
Bloodreaper
6" 3+ 3+ 4 3 1 2 7 6+ 32mm
This unit contains 1 Bloodreaper and 9 Bloodletters. It can include up to 10 additional Bloodletters (Power Rating +4) or up to 20 additional Bloodletters (Power Rating +8). Each model is armed with a hellblade.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Hellblade
Hellblade
Melee
Melee
User
-3
1
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 2.
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 2.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • For every ten models in the unit, one Bloodletter may take an Instrument of Chaos.
 • For every ten models in the unit, one Bloodletter may take a Daemonic Icon.
ABILITIES
ABILITIES
Daemonic Ritual
Daemonic: Models in this unit have a 5+ invulnerable save.
Unstoppable Ferocity: If this unit charges or is charged, add 1 to the Strength and Attacks characteristics of all models in the unit until the end of the turn.
Murderous Tide: Bloodletters attacking en masse are a terrifying prospect, swarming forwards to eviscerate foes with their hellblades. You can add 1 to hit rolls made for each model in this unit whilst it contains 20 or more models.
Daemonic Icon:
+15
If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and D6 slain Bloodletters are instead added to the unit.
Instrument of Chaos:
+10
A unit that includes any Instruments of Chaos adds 1 to their Advance and charge rolls.
FACTION KEYWORDS: CHAOS, KHORNE, DAEMON
KEYWORDS: INFANTRY, BLOODLETTERS


3

Chaos Cultists

NoNAME  M WS BS S T W A Ld Sv Base
5
Chaos Cultist (base: 25mm)
9‑29
5
Chaos Cultist
6" 4+ 4+ 3 3 1 1 5 6+ 25mm
5
Cultist Champion (base: 25mm)
1
5
Cultist Champion
6" 4+ 4+ 3 3 1 2 6 6+ 25mm
This unit contains 1 Cultist Champion and 9 Chaos Cultists. It can include up to 10 additional Chaos Cultists (Power Rating +3) or up to 20 additional Chaos Cultists (Power Rating +6). Each model is armed with an autogun.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Autogun
Autogun
24"
Rapid Fire 1
3
0
1
-
Autopistol
Autopistol
12"
Pistol 1
3
0
1
-
+5
Flamer
+5
Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+5
Heavy stubber
+5
Heavy stubber
36"
Heavy 3
4
0
1
-
Shotgun
Shotgun
12"
Assault 2
3
0
1
If the target is within half range, add 1 to this weapon’s Strength.
If the target is within half range, add 1 to this weapon’s Strength.
Brutal assault weapon
Brutal assault weapon
Melee
Melee
User
0
1
Each time the bearer fights, it can make 1 additional attack with this weapon.
Each time the bearer fights, it can make 1 additional attack with this weapon.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Any Chaos Cultist may replace their autogun with an autopistol and brutal assault weapon.
 • For every ten models in the unit, one Chaos Cultist may replace their autogun with a heavy stubber or a flamer.
 • The Cultist Champion may replace their autogun with a shotgun or a brutal assault weapon and autopistol.
FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES,
KEYWORDS: INFANTRY, CHAOS CULTISTS


4

Chaos Space Marines

NoNAME  M WS BS S T W A Ld Sv Base
14
Chaos Space Marine (base: 32mm)
4‑19
14
Chaos Space Marine
6" 3+ 3+ 4 4 1 1 7 3+ 32mm
14
Aspiring Champion (base: 32mm)
1
14
Aspiring Champion
6" 3+ 3+ 4 4 1 2 8 3+ 32mm
This unit contains 1 Aspiring Champion and 4 Chaos Space Marines. It can include up to 5 additional Chaos Space Marines (Power Rating +4), up to 10 additional Chaos Space Marines (Power Rating +7) or up to 15 additional Chaos Space Marines (Power Rating +10). Each model is armed with a boltgun, bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Boltgun
Boltgun
24"
Rapid Fire 1
4
0
1
-
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Astartes chainsword
Astartes chainsword
Melee
Melee
User
-1
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • The Aspiring Champion may replace his bolt pistol and boltgun with items from the Champion Equipment list.
 • Any Chaos Space Marine may replace his boltgun with a chainsword.
 • One Chaos Space Marine may replace his bolt pistol with a plasma pistol, or replace his boltgun with one item from the Special Weapons or Heavy Weapons lists.
 • If the unit numbers ten or more models, an additional Chaos Space Marine may take one item from the Special Weapons or Heavy Weapons lists.
 • One model may take a Chaos Icon.
ABILITIES
ABILITIES
Death to the False Emperor, Hateful Assault, Malicious Volleys
FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES,
KEYWORDS: INFANTRY, CHAOS SPACE MARINES


4

Daemonettes

NoNAME  M WS BS S T W A Ld Sv Base
7
Daemonette (base: 25mm)
9‑29
7
Daemonette
7" 3+ 3+ 3 3 1 2 7 6+ 25mm
7
Alluress (base: 25mm)
1
7
Alluress
7" 3+ 3+ 3 3 1 3 7 6+ 25mm
This unit contains 1 Alluress and 9 Daemonettes. It can include up to 10 additional Daemonettes (Power Rating +4) or up to 20 additional Daemonettes (Power Rating +8). Each model attacks with piercing claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Piercing claws
Piercing claws
Melee
Melee
User
-1
1
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4.
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • For every ten models in the unit, one Daemonette may take an Instrument of Chaos.
 • For every ten models in the unit, one Daemonette may take a Daemonic Icon.
ABILITIES
ABILITIES
Daemonic Ritual
Daemonic: Models in this unit have a 5+ invulnerable save.
Graceful Killers: Increase the Attacks characteristic of each model in this unit by 1 whilst it contains 20 or more models.
Quicksilver Swiftness: This unit always fights first in the Fight phase even if it didn’t charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
Daemonic Icon:
+15
If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and D6 slain Daemonettes are instead added to the unit.
Instrument of Chaos:
+10
A unit that includes any Instruments of Chaos adds 1 to their Advance and charge rolls.
FACTION KEYWORDS: CHAOS, SLAANESH, DAEMON
KEYWORDS: INFANTRY, DAEMONETTES


5

Plaguebearers

NoNAME  M WS BS S T W A Ld Sv Base
9
Plaguebearer (base: 32mm)
9‑29
9
Plaguebearer
5" 4+ 4+ 4 4 1 1 7 6+ 32mm
9
Plagueridden (base: 32mm)
1
9
Plagueridden
5" 4+ 4+ 4 4 1 2 7 6+ 32mm
This unit contains 1 Plagueridden and 9 Plaguebearers. It can include up to 10 additional Plaguebearers (Power Rating +5) or up to 20 additional Plaguebearers (Power Rating +10). Each model is armed with a plaguesword.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Plaguesword
Plaguesword
Melee
Melee
User
0
1
You can re-roll failed wound rolls for this weapon.
You can re-roll failed wound rolls for this weapon.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • For every ten models in the unit, one Plaguebearer may take an Instrument of Chaos.
 • For every ten models in the unit, one Plaguebearer may take a Daemonic Icon.
ABILITIES
ABILITIES
Daemonic Ritual
Daemonic: Models in this unit have a 5+ invulnerable save.
Disgustingly Resilient: Each time a model in this unit loses a wound, roll a D6; on a roll of 5 or 6, the model does not lose that wound.
Cloud of Flies: Large groups of Plaguebearers attract great clouds of flies that buzz about them, obscuring them from view. If this unit contains 20 or more models at the start of a phase, your opponent must subtract 1 from all hit rolls for attacks that target them.
Daemonic Icon:
+15
If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and D6 slain Plaguebearers are instead added to the unit.
Instrument of Chaos:
+10
A unit that includes any Instruments of Chaos adds 1 to their Advance and charge rolls.
FACTION KEYWORDS: CHAOS, NURGLE, DAEMON
KEYWORDS: INFANTRY, PLAGUEBEARERS


4

Horrors

NoNAME  M WS BS S T W A Ld Sv Base
8
Pink Horror (base: 32mm)
10‑30
8
Pink Horror
6" 4+ 4+ 3 3 1 1 7 6+ 32mm
7
Blue Horror (base: 25mm)
10‑30
7
Blue Horror
6" 5+ - 2 3 1 1 7 6+ 25mm
5
Pair of Brimstone Horrors (base: 25mm)
10‑30
5
Pair of Brimstone Horrors
6" 5+ - 1 3 1 2 7 6+ 25mm
8
Iridescent Horror (base: 32mm)
0‑1
8
Iridescent Horror
6" 4+ 4+ 3 3 1 2 7 6+ 32mm
This unit contains 10 Pink, Blue or pairs of Brimstone Horrors, in any combination. It can include up to 10 additional Horrors (Power Rating +4) or up to 20 additional Horrors (Power Rating +8). Pink Horrors attack with coruscating flames, while Blue Horrors and Brimstone Horrors simply scrabble at anyone who comes too close.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Coruscating flames
Coruscating flames
18"
Assault 2
User
0
1
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • For every 10 models this unit contains, 1 Pink Horror that does not have an Instrument of Chaos can have a Daemonic Icon.
 • For every 10 models this unit contains, 1 model that does not have a Daemonic Icon can have an Instrument of Chaos.
ABILITIES
ABILITIES
Daemonic Ritual
Iridescent Horror: An Iridescent Horror counts as a Pink Horror for the purposes of this unit’s other abilities.
Split: When a Pink Horror in this unit is destroyed in any phase other than the Morale phase, you can add up to 2 Blue Horrors to this unit before removing that Pink Horror from play. When a Blue Horror in this unit is destroyed in any phase other than the Morale phase, you can add 1 Pair of Brimstone Horrors to this unit before removing that Blue Horror from play. When adding a model to this unit using this ability, it must be placed in unit coherency and more than 1" away from any enemy models (if a model cannot be placed in this way, it is not added to the unit).

Matched Play: Models added to this unit using the Split ability must be paid for with reinforcement points, but can take the unit above its starting size.
Ephemeral Daemons: Pink Horrors have an invulnerable save of 4+. Blue Horrors have an invulnerable save of 5+. Pairs of Brimstone Horrors have an invulnerable save of 6+.
Magical Horde: Whilst this unit contains 20 or more Pink Horrors, the Type characteristic of Coruscating Flames that models in this unit are equipped with is Assault 3.
Psyker Unit: Before manifesting or denying a psychic power with this unit, select one model in this unit to be the source. When manifesting or denying that psychic power, measure distances and, if required, line of sight from that model. If this unit suffers Perils of the Warp, it suffers D3 mortal wounds as described in the core rules, but units within 6" will only suffer mortal wounds if the Perils of the Warp causes the last model in this unit to be slain.
Magic Made Manifest: When a Psychic test or Deny the Witch test is taken for this unit, roll one D6 instead of 2D6. In addition, when this unit manifests Smite whilst it contains fewer than 10 Pink Horrors, the closest visible enemy unit within 18" can only suffer 1 mortal wound, irrespective of the result of the Psychic test.
Brimstone Horror: When a Pair of Brimstone Horrors in this unit is selected as the source for manifesting or denying a psychic power, that model is destroyed after that psychic power has been resolved or denied.
Daemonic Icon:
+15
If this unit has any Daemonic Icons, then when a Morale test is taken for this unit, on a roll of 1 it is automatically passed and you can return up to D6 destroyed Pink Horrors from this unit to the battlefield with 1 wound remaining, placing them in unit coherency (if a model cannot be placed in this way, it is not returned to the battlefield).
Instrument of Chaos:
+10
If this unit has an Instrument of Chaos, then when an Advance or charge roll is made for this unit, add 1 to the roll.
PSYKER
PSYKER
This unit can attempt to manifest one psychic power in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite.
FACTION KEYWORDS: CHAOS, TZEENTCH, DAEMON
KEYWORDS: INFANTRY, PSYKER, HORRORS


1

Black Legionnaires

NoNAME  M WS BS S T W A Ld Sv Base
Chaos Space Marine (base: 32mm)
2Chaos Space Marine 6" 3+ 3+ 4 4 1 1 7 3+ 32mm
This unit contains 2 Chaos Space Marines. Each model is armed with a boltgun, bolt pistol, frag grenades and krak grenades. Only one of this unit can be included in your army.
28
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Boltgun
Boltgun
24"
Rapid Fire 1
4
0
1
-
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Death to the False Emperor, Servants of the Abyss, Hateful Assault, Malicious Volleys
Mallex’s Followers: If your army is Battle-forged, you can only include this unit in a Detachment that also includes OBSIDIUS MALLEX. Furthermore, this unit does not take up slots in a Detachment that includes OBSIDIUS MALLEX.
FACTION KEYWORDS: CHAOS, HERETIC ASTARTES, BLACK LEGION, SERVANTS OF THE ABYSS
KEYWORDS: INFANTRY, CHAOS SPACE MARINES, BLACK LEGIONNAIRES


1

Chaos Beastmen

NoNAME  M WS BS S T W A Ld Sv Base
Chaos Beastman (base: 32mm)
4Chaos Beastman 6" 3+ 4+ 4 4 1 1 6 5+ 32mm
This unit contains 4 Chaos Beastmen. Each model is armed with either a laspistol or autopistol, and either a chainsword or brutal assault weapon. Each model is also armed with frag grenades and krak grenades. Only one of this unit can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Autopistol
Autopistol
12"
Pistol 1
3
0
1
-
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
Brutal assault weapon
Brutal assault weapon
Melee
Melee
User
0
1
Each time the bearer fights, it can make 1 additional attack with this weapon.
Each time the bearer fights, it can make 1 additional attack with this weapon.
Chainsword
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon.
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Servants of the Abyss
Savage Charge: Add 1 to the Strength and Attacks characteristic of models in this unit if it made a charge move in the same turn.
Slaves to Mallex: If your army is Battle-forged, this unit does not take up slots in a Detachment that includes OBSIDIUS MALLEX.
FACTION KEYWORDS: CHAOS, SERVANTS OF THE ABYSS
KEYWORDS: INFANTRY, CHAOS BEASTMEN


2

Cultists of the Abyss

NoNAME  M WS BS S T W A Ld Sv Base
Cultist (base: 25mm)
6Cultist 6" 4+ 4+ 3 3 1 1 5 6+ 25mm
Cultist Champion (base: 25mm)
1Cultist Champion 6" 4+ 4+ 3 3 1 2 6 6+ 25mm
This unit consists of 1 Cultist Champion and 6 Cultists.
 • The Cultist Champion is armed with a stubcarbine, chainsword, frag grenades and krak grenades.
 • 1 Cultist is armed with a grenade launcher.
 • 1 Cultist is armed with a heavy stubber, frag grenades and krak grenades.
 • 4 Cultists are each armed with an autogun, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Autogun
Autogun
24"
Rapid Fire 1
3
0
1
-
Grenade launcher
When attacking with this weapon, choose one of the profiles below.
Grenade launcher
When attacking with this weapon, choose one of the profiles below.
 - Frag grenade
 - Frag grenade
24"
Assault D6
3
0
1
Blast
Blast
 - Krak grenade
 - Krak grenade
24"
Assault 1
6
-1
D3
-
Heavy stubber
Heavy stubber
36"
Heavy 3
4
0
1
-
Stubcarbine
Stubcarbine
18"
Pistol 3
4
0
1
-
Chainsword
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon.
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Servants of the Abyss
FACTION KEYWORDS: CHAOS, SERVANTS OF THE ABYSS
KEYWORDS: INFANTRY, CULTISTS OF THE ABYSS


2

Traitor Guardsmen

NoNAME  M WS BS S T W A Ld Sv Base
Traitor Guardsman (base: 25mm)
6Traitor Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ 25mm
Traitor Sergeant (base: 25mm)
1Traitor Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ 25mm
This unit contains 1 Traitor Sergeant and 6 Traitor Guardsmen. Only up to two of this unit can be included in your army.
 - The Traitor Sergeant is armed with a laspistol, chainsword and frag grenades.
 - 1 Traitor Guardsman is armed with a flamer and frag grenades.
 - 2 Traitor Guardsmen are each armed with a lasgun and frag grenades.
 - 1 Traitor Guardsman is armed with a lasgun, frag grenades and krak grenades.
 - 2 Traitor Guardsmen are each armed with a brutal assault weapon, frag grenades and either a laspistol or autopistol.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Autopistol
Autopistol
12"
Pistol 1
3
0
1
-
Flamer
Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Lasgun
Lasgun
24"
Rapid Fire 1
3
0
1
-
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
Brutal assault weapon
Brutal assault weapon
Melee
Melee
User
0
1
Each time the bearer fights, it can make 1 additional attack with this weapon.
Each time the bearer fights, it can make 1 additional attack with this weapon.
Chainsword
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon.
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Servants of the Abyss
FACTION KEYWORDS: CHAOS, SERVANTS OF THE ABYSS
KEYWORDS: INFANTRY, TRAITOR GUARDSMAN


Dedicated Transport


4

Chaos Rhino

NoNAME  M WS BS S T W! A Ld Sv Base
80
Chaos Rhino (base: Use model)
1
80
Chaos Rhino
12" 6+ 3+ 6 7 6-10 3 8 3+ Use model
6" 6+ 4+ 6 7 3-5 D3 8 3+
3" 6+ 5+ 6 7 1-2 1 8 3+
A Chaos Rhino is a single model equipped with a combi-bolter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Combi-bolter
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+5
Havoc launcher
+5
Havoc launcher
48"
Heavy D6
5
0
1
Blast
Blast
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may take a havoc launcher and/or one item from the Combi-weapons list.
ABILITIES
ABILITIES
Hateful Assault
Self-repair: Roll a D6 at the start of your turn; on a 6, this model regains 1 lost wound.
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
TRANSPORT
TRANSPORT
This model can transport 10 INFANTRY models. It cannot, however, transport TERMINATORS, CULT OF DESTRUCTION or JUMP PACK models.
FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES,
KEYWORDS: VEHICLE, TRANSPORT, CHAOS RHINO


10

Chaos Terrax-pattern Termite

NoNAME  M WS BS S T W! A Ld Sv Base
180
Chaos Terrax-pattern Termite (base: Use model)
1
180
Chaos Terrax-pattern Termite
8" 4+ 3+ 7 8 8-14 3 8 3+ Use model
5" 4+ 4+ 7 8 4-7 D3 8 3+
3" 4+ 5+ 7 8 1-3 1 8 3+
A Chaos Terrax-pattern Termite is equipped with: Terrax melta cutter; 2 Terrax combi-bolters; Termite drill.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Terrax melta cutter
Terrax melta cutter
12"
Heavy 5
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Terrax combi-bolter
Terrax combi-bolter
24"
Rapid Fire 2
4
0
1
-
Terrax heavy flamer
Terrax heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+5
Twin Terrax volkite charger
+5
Twin Terrax volkite charger
20"
Heavy 4
5
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Termite drill
Termite drill
Melee
Melee
x2
-4
D3+3
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+6.
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+6.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s 2 Terrax combi-bolters can be replaced with one of the following: 2 Terrax heavy flamers; 2 twin Terrax volkite chargers.
ABILITIES
ABILITIES
Subterranean Assault: During deployment, you can set up this model underground instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Any embarked models can then disembark, but must be set up on the battlefield more than 9" away from any enemy models.
Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
TRANSPORT
TRANSPORT
This model has a transport capacity of 12 <LEGIONS> INFANTRY models. It cannot transport JUMP PACK, TERMINATOR or CULT OF DESTRUCTION models.
FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES,
KEYWORDS: VEHICLE, TRANSPORT, CHAOS TERRAX-PATTERN TERMITE


Elites


6

Chosen

NoNAME  M WS BS S T W A Ld Sv Base
14
Chosen (base: 32mm)
4‑9
14
Chosen
6" 3+ 3+ 4 4 1 2 8 3+ 32mm
14
Chosen Champion (base: 32mm)
1
14
Chosen Champion
6" 3+ 3+ 4 4 1 3 9 3+ 32mm
This unit contains 1 Chosen Champion and 4 Chosen. It can include up to 5 additional Chosen (Power Rating +6). Each model is armed with a boltgun, a bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Boltgun
Boltgun
24"
Rapid Fire 1
4
0
1
-
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Astartes chainsword
Astartes chainsword
Melee
Melee
User
-1
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
+3
Lightning claw
+3
Lightning claw
Melee
Melee
User
-2
1
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Any Chosen may take one item from the Melee Weapons list.
 • Up to four Chosen may choose one of the following options:
  - Replace his bolt pistol with a plasma pistol.
  - Replace his boltgun with one item from the Combi-weapons or Special Weapons lists.
  - Replace his boltgun and bolt pistol with a lightning claw.
 • An additional Chosen may replace his boltgun with one item from the Special Weapons or Heavy Weapons lists.
 • The Chosen Champion may either take one item from the Melee Weapons list, or replace his boltgun and bolt pistol with items from the Champion Equipment list.
 • One model may take a Chaos Icon.
ABILITIES
ABILITIES
Death to the False Emperor, Hateful Assault, Malicious Volleys
FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES,
KEYWORDS: INFANTRY, CHOSEN


1

Dark Disciples

NoNAME  M WS BS S T W A Ld Sv Base
5
Dark Disciple (base: 25mm)
2
5
Dark Disciple
6" 4+ 5+ 3 3 1 1 6 5+ 25mm
This unit contains 2 Dark Disciples. Each model is armed with a close combat weapon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Close combat weapon
Close combat weapon
Melee
Melee
User
0
1
-
ABILITIES
ABILITIES
Hateful Assault, Malicious Volleys
Followers: Only one unit of Dark Disciples can be included in your army for each Dark Apostle in your army. <LEGION> DARK DISCIPLES units do not take up slots in a Detachment that includes any <LEGION> DARK APOSTLES. Models cannot target a <LEGION> DARK DISCIPLES unit with a ranged weapon while that unit is within 3" of any friendly <LEGION> DARK APOSTLE units, unless that Dark Disciples unit is both visible to the firing model and is the closest enemy unit to the firing model. Ignore other CHARACTER models with a Wounds characteristics of 9 or less when determining if the target is the closest enemy unit to the firing model.
Relic of Corruption: While any <LEGION> Dark Disciples units are within 2" of a friendly <LEGION> Dark Apostle, add 1 to dice rolls to see if a prayer chanted by that Dark Apostle is heard.
FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES,
KEYWORDS: INFANTRY, DARK DISCIPLES


6

Fallen

NoNAME  M WS BS S T W A Ld Sv Base
14
Fallen (base: 32mm)
4‑9
14
Fallen
6" 3+ 3+ 4 4 1 2 8 3+ 32mm
14
Fallen Champion (base: 32mm)
1
14
Fallen Champion
6" 3+ 3+ 4 4 1 3 9 3+ 32mm
This unit contains 1 Fallen Champion and 4 Fallen. It can include up to 5 additional Fallen (Power Rating +6). Each model is armed with a boltgun, a bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Boltgun
Boltgun
24"
Rapid Fire 1
4
0
1
-
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Astartes chainsword
Astartes chainsword
Melee
Melee
User
-1
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
+5
Lightning claw
+5
Lightning claw
Melee
Melee
User
-2
1
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Any model may replace its boltgun with a chainsword.
 • Up to four Fallen may choose one of the following options:
  - Replace bolt pistol with a plasma pistol.
  - Replace boltgun with one item from the Combi-weapons or Special Weapons lists.
  - Replace bolt pistol and boltgun with two lightning claws.
  - Take one item from the Melee Weapons list.
 • One additional Fallen may replace his boltgun with one item from the Special Weapons or Heavy Weapons lists.
 • The Fallen Champion may replace his boltgun and/or bolt pistol with one item from the Champion Equipment list.
ABILITIES
ABILITIES
Fallen Angels: You can re-roll hit rolls of 1 for any Fallen unit when shooting (including when firing Overwatch) as long as the unit did not move in its last Movement phase. In addition, Fallen units can never lose more than one model as the result of any single failed Morale test; any additional casualties beyond the first are ignored.
FACTION KEYWORDS: CHAOS, IMPERIUM, FALLEN
KEYWORDS: INFANTRY


4

Greater Possessed

NoNAME  M WS BS S T W A Ld Sv Base
65
Greater Possessed (base: 40mm)
1‑2
65
Greater Possessed
7" 2+ 3+ 5 5 5 5 8 3+ 40mm
This unit contains 1 Greater Possessed. It can include 1 additional Greater Possessed (Power Rating +4). Each model attacks with daemonic mutations.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Daemonic mutations
Daemonic mutations
Melee
Melee
User
-2
D3
-
ABILITIES
ABILITIES
Death to the False Emperor, Hateful Assault, Malicious Volleys
Champions of the Host: The first time this unit is set up, all models in this unit must be set up at the same time, though they do not need to be set up in unit coherency. From that point onwards, each Greater Possessed is treated as a separate unit.
Daemonic: Models in this unit have a 5+ invulnerable save.
Locus of Power: Add 1 to the Strength characteristic of DAEMON units while they are within 6" of any friendly models with this ability.
FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES,
KEYWORDS: CHARACTER, INFANTRY, DAEMON, GREATER POSSESSED


6

Helbrute

NoNAME  M WS BS S T W A Ld Sv Base
110
Helbrute (base: 60mm)
1
110
Helbrute
8" 3+ 3+ 6 7 8 4 8 3+ 60mm
A Helbrute is a single model equipped with a multi-melta and a Helbrute fist.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+10
Heavy flamer
+10
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Helbrute plasma cannon
Helbrute plasma cannon
36"
Heavy D3
8
-3
2
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon.
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon.
Missile launcher
When attacking with this weapon, choose one of the profiles below.
Missile launcher
When attacking with this weapon, choose one of the profiles below.
 - Frag missile
 - Frag missile
48"
Heavy D6
4
0
1
Blast
Blast
 - Krak missile
 - Krak missile
48"
Heavy 1
8
-2
D6
-
+5
Multi-melta
+5
Multi-melta
24"
Heavy 2
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Reaper autocannon
Reaper autocannon
36"
Heavy 4
7
-2
1
-
+10
Twin heavy bolter
+10
Twin heavy bolter
36"
Heavy 6
5
-1
2
-
+20
Twin lascannon
+20
Twin lascannon
48"
Heavy 2
9
-3
D6
-
Helbrute fist
Helbrute fist
Melee
Melee
x2
-3
3
-
Helbrute hammer
Helbrute hammer
Melee
Melee
x2
-4
D6
When attacking with this weapon, you must subtract 1 from the hit roll.
When attacking with this weapon, you must subtract 1 from the hit roll.
Power scourge
Power scourge
Melee
Melee
+2
-2
2
Each time the bearer fights, it can make 3 additional attacks with this weapon.
Each time the bearer fights, it can make 3 additional attacks with this weapon.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may replace its multi-melta with a second Helbrute fist, or a twin heavy bolter, twin lascannon, Helbrute plasma cannon, or reaper autocannon.
 • This model may replace one Helbrute fist with a missile launcher.
 • This model may replace each Helbrute fist with a Helbrute hammer or power scourge.
 • This model may incorporate a combi-bolter or heavy flamer into each Helbrute fist.
ABILITIES
ABILITIES
Hateful Assault, Malicious Volleys
Crazed: At the end of any phase in which this model suffers any unsaved wounds or mortal wounds, roll a D6. On a roll of 6, this model immediately makes a shooting attack as if it were your Shooting phase if there are no enemies within 1", or piles in and fights as if it were the Fight phase if there are enemies within 1". If there is no visible target within range, nothing happens.
Battering Onslaught: Add 1 to this model’s Attacks characteristic if it is equipped with two melee weapons.
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES,
KEYWORDS: VEHICLE, HELBRUTE


5

Khorne Berzerkers

NoNAME  M WS BS S T W A Ld Sv Base
17
Khorne Berzerker (base: 32mm)
4‑19
17
Khorne Berzerker
6" 3+ 3+ 5 4 1 2 7 3+ 32mm
17
Berzerker Champion (base: 32mm)
1
17
Berzerker Champion
6" 3+ 3+ 5 4 1 3 8 3+ 32mm
This unit contains 1 Berzerker Champion and 4 Khorne Berzerkers. It can include up to 5 additional Khorne Berzerkers (Power Rating +5), up to 10 additional Khorne Berzerkers (Power Rating +10) or up to 15 additional Khorne Berzerkers (Power Rating +15). Each model is armed with a chainsword, bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+1
Chainaxe
+1
Chainaxe
Melee
Melee
+1
-1
1
-
Astartes chainsword
Astartes chainsword
Melee
Melee
User
-1
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Any Khorne Berzerker may replace his chainsword or bolt pistol with a chainaxe.
 • Up to two Khorne Berzerkers may replace their bolt pistol with a plasma pistol.
 • The Berzerker Champion may replace his bolt pistol and chainsword with items from the Champion Equipment list.
 • One Khorne Berzerker in the unit may take an Icon of Wrath.
ABILITIES
ABILITIES
Death to the False Emperor, Hateful Assault, Malicious Volleys
Blood for the Blood God: This unit can fight twice in each Fight phase, instead of only once.
Berzerker Horde: The Battlefield Role of WORLD EATERS Khorne Berzerkers is Troops instead of Elites.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES,
KEYWORDS: INFANTRY, KHORNE BERZERKERS


5

Mutilators

NoNAME  M WS BS S T W A Ld Sv Base
35
Mutilator (base: 40mm)
3
35
Mutilator
4" 3+ 3+ 5 4 3 3 8 2+ 40mm
This unit contains 3 Mutilators. Each Mutilator is armed with fleshmetal weapons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Fleshmetal weapons
Fleshmetal weapons
Melee
Melee
+D3
-D3
D3
See Fleshmetal Weapons ability
See Fleshmetal Weapons ability
ABILITIES
ABILITIES
Death to the False Emperor, Hateful Assault, Malicious Volleys
Fleshmetal Weapons: When a unit of Mutilators is chosen to fight, roll three D3, one after the other. For that fight, the first roll is added to the Mutilators’ Strength for the unit’s attacks, the second roll is the AP for the unit’s attacks, and the third roll is the Damage for the unit’s attacks. For example, if the rolls were a 1, followed by a 3, followed by a 2, then all of the unit’s attacks for that fight would have a Strength of +1, an AP of -3, and a Damage of 2.
Daemonic: Models in this unit have a 5+ invulnerable save.
Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the unit can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES,
KEYWORDS: INFANTRY, DAEMON, CULT OF DESTRUCTION, MUTILATORS


5

Noise Marines

NoNAME  M WS BS S T W A Ld Sv Base
16
Noise Marine (base: 32mm)
4‑19
16
Noise Marine
6" 3+ 3+ 4 4 1 2 7 3+ 32mm
16
Noise Champion (base: 32mm)
1
16
Noise Champion
6" 3+ 3+ 4 4 1 3 8 3+ 32mm
This unit contains 1 Noise Champion and 4 Noise Marines. It can include up to 5 additional Noise Marines (Power Rating +5), up to 10 additional Noise Marines (Power Rating +10) or up to 15 additional Noise Marines (Power Rating +15). Each model is armed with a boltgun, a bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+10
Blastmaster
When attacking with this weapon, choose one of the profiles below.
+10
Blastmaster
When attacking with this weapon, choose one of the profiles below.
 - Single frequency
 - Single frequency
48"
Heavy D3
8
-2
D3
Blast. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon.
Blast. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon.
 - Varied frequency
 - Varied frequency
36"
Assault D6
4
-1
1
Blast. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon.
Blast. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon.
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Boltgun
Boltgun
24"
Rapid Fire 1
4
0
1
-
+10
Doom siren
+10
Doom siren
8"
Assault D6
5
-2
1
This weapon automatically hits its target. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon.
This weapon automatically hits its target. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon.
+5
Sonic blaster
+5
Sonic blaster
24"
Assault 3
4