The Black Legion is the largest of the Traitor Legions inhabiting the Eye of Terror, vastly outnumbering even their closest rivals. As long as a warrior is willing to bow before Abaddon the Despoiler and take the oath of obedience, he may join the Black Legion. During the centuries of warfare and acts of vengeance since the Horus Heresy, Space Marines from dozens of Chapters and other Legions have joined the Despoiler. Now, the Black Legion boasts warlords and warbands from almost every permutation of Chaos worship, depraved doctrine and ruinous faith.

This section contains all of the datasheets that you will need in order to fight battles with your Chaos Space Marine miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. Some rules are common to several Chaos Space Marine units – these are described below and referenced on the datasheets.


Books

BookKindEditionVersionLast update
  Chaos Space Marines
  Chaos Space MarinesCodex9Indomitus 1.1January 2023
  The Balance Dataslate
  The Balance DataslateRulebook9Q2 2023April 2023
  World Eaters
  World EatersCodex9Indomitus 1.0March 2023
  Boarding Actions: Cult Of The Arkifane
  Boarding Actions: Cult Of The ArkifaneDatasheet9March 2023
  Games Workshop: Vashtorr The Arkifane
  Games Workshop: Vashtorr The ArkifaneDatasheet9March 2023
  Army of Renown: Cogs of Vashtorr
  Army of Renown: Cogs of VashtorrDatasheet9March 2023
  Imperial Armour: Compendium
  Imperial Armour: CompendiumIndex9Indomitus 1.9February 2023
  Arks of Omen: Angron
  Arks of Omen: AngronExpansion9February 2023
  Munitorum Field Manual 2023 Mk I
  Munitorum Field Manual 2023 Mk IExpansion9January 2023
  Thousand Sons
  Thousand SonsCodex9Indomitus 1.2January 2023
  Kill Team: Moroch – Traitor Guardsman Squad
  Kill Team: Moroch – Traitor Guardsman SquadDatasheet9September 2022
  Kill Team: Annual 2022 – Gellerpox Datasheets
  Kill Team: Annual 2022 – Gellerpox DatasheetsDatasheet9September 2022
  Warhammer Legends: Chaos Space Marines
  Warhammer Legends: Chaos Space MarinesDatasheet9July 2022
  Power Rating Update 2022
  Power Rating Update 2022Rulebook9March 2022
  Eldritch Omens
  Eldritch OmensBoxset9January 2022
  Death Guard
  Death GuardCodex9Indomitus 1.1June 2021
  Index Hereticus: The Fallen
  Index Hereticus: The FallenWhite Dwarf9May 2021
  Warhammer Legends: Forge World
  Warhammer Legends: Forge WorldIndex91.0December 2020
  Imperium Nihilus: Vigilus Ablaze
  Imperium Nihilus: Vigilus AblazeExpansion8Indomitus 1.0July 2020
  Warhammer Quest: Blackstone Fortress – Escalation
  Warhammer Quest: Blackstone Fortress – EscalationBoxset8August 2019
  Warhammer Quest: Blackstone Fortress
  Warhammer Quest: Blackstone FortressBoxset8November 2018

FAQ

Index: Imperial Armour: Compendium

Q:Is the second part of the Decimator’s soulburner petard’s ability affected by abilities that cause wound rolls of a specific number to fail (e.g. the Transhuman Physiology Stratagem)?
A:
No.

Designer’s Note: In this case, this is because the soulburner petard’s ability does not require the wound roll to be successful.

Expansion: Imperium Nihilus: Vigilus Ablaze

Q:When paying Command Points to upgrade a Detachment into a Specialist Detachment, is the Relic they are able to give to a CHARACTER in addition to the Relic they would typically get from their Warlord’s faction?
A:
No. The Relic(s) listed within a Specialist Detachment can be given to a CHARACTER from your army instead of one from your Warlord’s codex. Don’t forget, however, that many codexes contain Stratagems that enable you to gain additional Relics.
Q:If Huron Blackheart is your Warlord, what Warlord Trait does he have? Codex: Chaos Space Marines says he must have the Eternal Vendetta Warlord Trait, but Imperium Nihilus: Vigilus Ablaze says he must have the Reaver Lord Warlord Trait.
A:
If Huron Blackheart is your Warlord and he has the Raiders from the Maelstrom Renegade Trait from Imperium Nihilus: Vigilus Ablaze, he must have the Reaver Lord Warlord Trait, otherwise he must have the Eternal Vendetta Warlord Trait.

Codex: Chaos Space Marines

Q:If a model with the Liber Hereticus Relic manifests the Cursed Earth psychic power, does the size of the aura increase from 6" to 12"?
A:
No. Cursed Earth is an aura and does not have a range as such, so this psychic power is not affected by the Liber Hereticus Relic.

The <LEGION> Keyword

Many datasheets in this codex have the <LEGION> keyword. This is a keyword that you can select for yourself, as described in the Warhammer 40,000 Core Book, with the guidance detailed below.

All TRAITORIS ASTARTES units are drawn from one of the Legions. When you include a unit with the <LEGION> keyword in your army, you must nominate which Legion it is from and then replace the keyword in every instance on its datasheet with the name of your chosen Legion. This could be one of the Legions detailed in a Warhammer 40,000 publication, or one of your own design.

Example: If you include a Chaos Lord in your army, and you decide they are from the Night Lords Legion, their <LEGION> keyword becomes NIGHT LORDS and their Lord of Chaos ability reads ‘While a friendly NIGHT LORDS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.’

If your army is Battle-forged, you cannot include units from two different Legions in the same Detachment.

The World Eaters, Thousand Sons, Death Guard and Emperor’s Children Legions

You cannot select World Eaters, Thousand Sons or Death Guard when nominating which Legion a unit is from. KHORNE, TZEENTCH and NURGLE units cannot be from the Emperor’s Children Legion. If a unit is from the Emperor’s Children Legion it must be upgraded to have the Mark of Slaanesh; if a unit already has the SLAANESH keyword or it cannot have the Mark of Slaanesh, you must instead replace every instance of CHAOS UNDIVIDED on that unit’s datasheet with SLAANESH (units without the CHAOS UNDIVIDED Faction keyword instead gain the SLAANESH Faction keyword). Note that LUCIUS THE ETERNAL and NOISE MARINES already have the MARK OF SLAANESH keyword on their datasheets - their Power Ratings and points costs already take this into account, so no additional cost is required for these units.

Chaos Space Marine Datasheets

Many Chaos Space Marines units described in this section can be fielded in Death Guard, Thousand Sons or World Eaters armies even though you cannot normally replace the <LEGION> keyword with either DEATH GUARD, THOUSAND SONS or WORLD EATERS.

You can choose for any <LEGION> unit (excluding KHORNE, SLAANESH and TZEENTCH units) from the Imperial Armour Compendium to be from the Death Guard Legion. If you do:
  • Replace that unit’s <LEGION> keyword with DEATH GUARD.
  • That unit gains the BUBONIC ASTARTES and NURGLE keywords.
  • That unit can be from one of the seven Plague Companies, and so also gains the <PLAGUE COMPANY> keywords.
  • That unit loses the ‘Let the Galaxy Burn’ ability.

You can choose for any <LEGION> unit (excluding KHORNE, NURGLE and SLAANESH units) from the Imperial Armour Compendium to be from the Thousand Sons Legion. If you do:
  • Replace that unit’s <LEGION> keyword with THOUSAND SONS.
  • That unit gains the ARCANA ASTARTES and TZEENTCH keywords.
  • That unit can be from one of the nine Great Cults, and so also gains the <GREAT CULT> keyword.
  • That unit loses the ‘Let the Galaxy Burn’ ability.

You can choose for any <LEGION> unit (excluding NURGLE, SLAANESH and TZEENTCH units) from the Imperial Armour Compendium to be from the World Eaters Legion. If you do:
  • Replace that unit’s <LEGION> keyword with WORLD EATERS.
  • That unit gains the BUTCHER ASTARTES and KHORNE keywords.
  • If that unit has the CHAOS UNDIVIDED keyword, it loses that keyword even if it is not given a Mark of Khorne.
  • That unit loses the ‘Let the Galaxy Burn’ ability.

Abilities

A unit’s datasheet will list all the abilities it has. Certain abilities that are common to many units are only referenced on the datasheets rather than described in full. These are described below.

Daemon Engine

Ensorcelled war machines animated through the malevolent sentience of a possessing daemon, these iron-wrought abominations resist the most powerful attacks, and their sigil-inscribed hulls can regenerate as if they were living flesh.

  • This model has a 5+ invulnerable save.
  • In your Command phase, this model regains 1 lost wound.

Warp Strike

Chaos Space Marines launch their deadly assaults from all directions. Whether utilising ancient teleporter technologies corrupted by the Ruinous Powers, employing arcane forces to breach the warp directly, or launching warriors equipped with archaic jump packs to descend on pillars of warp-tainted fire, these fell warriors strike into the very heart of battle.

During deployment, you can set up this unit in blasphemous reserves instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.

Malicious Volleys

To a warrior of the Heretic Astartes the boltgun is far more than a weapon - it is a symbol of his anger, the instrument of his vengeance and the bringer of death to his foes.

Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
  • The shooting model’s target is within half the weapons range.
  • The shooting model is INFANTRY and its unit Remained Stationary in your previous Movement phase.
  • The shooting model is a TERMINATOR or BIKER model.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type.

Sonic Weapon

Each time an attack made with this weapon targets a unit within half range, add 1 to the Damage characteristic of that attack.

Let the Galaxy Burn

Drawing upon countless years of festering bitterness and hate, Chaos Space Marines attack with a ferocity that is terrible to behold. Whether annihilating the foe at range or butchering them without mercy at close quarters, there is no aspect of death unknown to these traitors. Unencumbered by stultifying doctrines, they are capable of adapting their murderous priorities with horrifying ease, and there are no limits to the levels of devastation they will unleash to vent their anger.

If every unit from your army has the TRAITORIS ASTARTES keyword (excluding models with the AGENT OF CHAOS or UNALIGNED keyword) and every <LEGION> unit from your army (excluding ABADDON THE DESPOILER) is from the same Legion, this unit gains the following rules:
  • Each time a model in this unit shoots with a flame weapon, when determining how many attacks are made with that weapon this phase, add 2 to the result (e.g. a model shooting with a flamer makes D6+2 attacks).
  • This unit gains a bonus (see below) depending on which wanton act it is engaged in, as follows:
    • During the first battle round, your army (and every unit from it) is engaged in Wanton Destruction.
    • During the second battle round, your army (and every unit from it) is engaged in Wanton Massacre.
    • At the start of the third battle round, select either Wanton Massacre or Wanton Slaughter; until the end of that battle round, your army (and every unit from it) is engaged in the wanton act you selected.
    • During the fourth and subsequent battle rounds, your army (and every unit from it) is engaged in Wanton Slaughter.

Wanton Destruction

With skills honed in vast, bloody wars against the most heavily armoured or dug-in opposition, Chaos Space Marines punish such enemies with malicious barrages of utter destruction.

While this unit is engaged in Wanton Destruction, each time a model in this unit makes an attack with a Heavy, Rapid Fire or Grenade weapon, an unmodified hit roll of 6 scores 1 additional hit.

Wanton Massacre

Barbarous firefights and the indiscriminate slaying of foes have been notorious hallmarks of the Heretic Astartes wars for millennia.

While this unit is engaged in Wanton Massacre, each time a model in this unit makes an attack with a Rapid Fire, Assault or Pistol weapon, an unmodified hit roll of 6 scores 1 additional hit.

Wanton Slaughter

Close assaults are the favoured tactics of many traitors, coupling murderous short-ranged firepower with the unrestrained slaughter of hand-to-hand execution.

While this unit is engaged in Wanton Slaughter, each time a model in this unit makes an attack with an Assault, Pistol or melee weapon, an unmodified hit roll of 6 scores 1 additional hit.

Note that some rules enable units from your army to be engaged in one wanton act even though the rest of your army is engaged in a different wanton act. Other rules even enable units from your army to be engaged in more than one wanton act at the same time. In such cases, even though the same weapon type can appear in more than one wanton act (e.g. attacks made with Rapid Fire weapons gain a bonus while a unit is engaged in Wanton Destruction or Wanton Massacre), an unmodified hit roll of 6 only ever scores 1 additional hit as a result of this rule when making an attack with that weapon type, regardless of how many wanton acts the attacking unit is engaged in.

Servants of the Abyss

This ability has no effect unless your army includes OBSIDIUS MALLEX. If it does, you cannot set up any units with this ability before you have set up OBSIDIUS MALLEX. When you set up OBSIDIUS MALLEX during deployment, all units with this ability are immediately set up at the same time. When you set up OBSIDIUS MALLEX on the battlefield for the first time, all units with this ability must be set up within 6" of him (or they must all be set up in the same TRANSPORT as him). If they cannot be set up, they count as destroyed.

Martial Legacy

If your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment’s Command Cost by 1CP.

Weapon Definitions

Some rules in this Codex refer to ‘bolt weapons’, ‘flame weapons’, ‘melta weapons’ or ‘sonic weapons’ For the purposes of such rules, the definitions of these weapons can be found below:

Bolt Weapons

A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, combi-bolter, heavy bolter, etc.), any Relic that replaces a bolt weapon, and the Talon of Horus (shooting). For the purposes of combi-flamers, combi-meltas and combi-plasmas, rules that apply to bolt weapons only apply to the ‘boltgun’ profile of such combi-weapons (or the ‘boltgun’ profile of Relics that replace such combi-weapons).

Melta Weapons

A melta weapon is any weapon whose profile includes the word ‘melta’ (meltagun, multi-melta, melta tendril, etc.), any Relic that replaces a melta weapon, and any magma cutters. For the purposes of combi-meltas, rules that apply to melta weapons only apply to the ‘meltagun’ profile of combi-meltas (or the ‘meltagun’ profile of Relics that replace combi-meltas).

Flame Weapons

A flame weapon is any weapon whose profile includes the word ‘flame’ (flamer, baleflamer, heavy flamer, etc.), any Relic that replaces a flame weapon, and the Tyrant’s Claw (shooting). For the purposes of combi-flamers, rules that apply to flame weapons only apply to the ‘flamer’ profile of combi-flamers (or the ‘flamer’ profile of Relics that replace combi-flamers).

Sonic Weapons

A sonic weapon is any weapon that has the Sonic Weapon ability.

Detachment Rules

A CHAOS SPACE MARINES Detachment is one that only includes models with the TRAITORIS ASTARTES keyword (excluding models with the AGENT OF CHAOS or UNALIGNED keyword).

Champions of Chaos

The mightiest champions of Chaos are selfish and jealous lords who do not willingly share power.

You can include a maximum of one CHAOS LORD, one DAEMON PRINCE and one Dark Commune unit in each CHAOS SPACE MARINES Detachment in your army.

Mere Mortals

Hordes of expendable Chaos Cultists flock to battle at their masters’ bidding, their cheap lives oiling the grinding gears of ambition.

  • You cannot include more CULTISTS units than TRAITORIS ASTARTES CORE INFANTRY units in each CHAOS SPACE MARINES Detachment in your army.
  • A CULTISTS CHARACTER model cannot be your WARLORD if your army contains any HERETIC ASTARTES CHARACTER models.

Legion Traits

Each Traitor Legion, Renegade Chapter and Chaos warband has been uniquely twisted by the Ruinous Powers, and all have perfected their own methods of slaughter and destruction.

All TRAITORIS ASTARTES units (excluding CULTISTS and AGENT OF CHAOS units, and units described in the Slaves to Darkness rule - see below) with this ability, and all the models in them, gain a Legion Trait provided every <LEGION> unit from your army (excluding AGENT OF CHAOS and UNALIGNED units) is from the same Legion. The trait gained depends upon which Legion they are from.

If your Legion does not have an associated set of Legion rules, you must instead select Legion rules for your army to use (see below).

Slaves to Darkness

Some traitors have given themselves entirely to the service of the Dark Gods, and they are so lost to damnation that they barely resemble the warriors they once were.

You can include KHORNE BERZERKERS units in a CHAOS SPACE MARINES Detachment, using the datasheet and points values for them found in Codex: World Eaters. Such units, when included in a CHAOS SPACE MARINES Detachment:
  • Always have the Elites battlefield role.
  • Must replace all of their Faction keywords with: CHAOS, KHORNE, HERETIC ASTARTES, TRAITORIS ASTARTES, <LEGION>
  • Gain the Let the Galaxy Burn ability.
  • Must be upgraded to have the Mark of Khorne.
  • Never gain a Legion Trait.

You can include RUBRIC MARINES units in a CHAOS SPACE MARINES Detachment, using the datasheet and points values for them found in Codex: Thousand Sons. Such units, when included in a CHAOS SPACE MARINES Detachment:
  • Always have the Elites battlefield role.
  • Must replace all of their Faction keywords with: CHAOS, TZEENTCH, HERETIC ASTARTES, TRAITORIS ASTARTES, <LEGION>
  • Gain the Let the Galaxy Burn ability.
  • Must be upgraded to have the Mark of Tzeentch.
  • The Aspiring Sorcerer knows Smite and one psychic power from the Dark Hereticus discipline instead of any of the psychic disciplines listed on its datasheet.
  • Never gain a Legion Trait.

You can include PLAGUE MARINES units in a CHAOS SPACE MARINES Detachment, using the datasheet and points values for them found in Codex: Death Guard. Such units, when included in a CHAOS SPACE MARINES Detachment:
  • Always have the Elites battlefield role.
  • Must replace all of their Faction keywords with: CHAOS, NURGLE, HERETIC ASTARTES, TRAITORIS ASTARTES, <LEGION>
  • Gain the Let the Galaxy Burn ability.
  • Must be upgraded to have the Mark of Nurgle.
  • Lose the BUBONIC ASTARTES keyword.
  • Never gain a Legion Trait.

You can include NOISE MARINES units in a CHAOS SPACE MARINES Detachment, using the datasheet and points values for them found in this codex. Such units, when included in a CHAOS SPACE MARINES Detachment:
  • Always have the Troops battlefield role if every unit in their Detachment (excluding AGENT OF CHAOS and UNALIGNED units) is from the EMPEROR’S CHILDREN Legion.
  • Never gain a Legion Trait unless every unit in their Detachment (excluding AGENT OF CHAOS and UNALIGNED units) is from the EMPEROR’S CHILDREN Legion.

Legions

If your army is Battle-forged, <LEGION> units in CHAOS SPACE MARINES Detachments gain access to the following Legion rules, provided every <LEGION> unit (excluding TRAITORIS ASTARTES models with the AGENT OF CHAOS keyword) from your army is from the same Legion. If every <LEGION> unit in a CHAOS SPACE MARINES Detachment is from the same Legion, that Detachment is referred to as a Legion Detachment.

If your Legion does not have any associated Legion rules (e.g. you wish it to represent a force of your own invention), select the Legion from the following list whose character, fighting style and battlefield strategies best match that of your own Legion: Black Legion, Word Bearers, Night Lords, Iron Warriors, Alpha Legion, Red Corsairs, Creations of Bile. Write down your selection on your army roster when you muster your army. Your Legion then uses all the Legion rules of the Legion you selected, and for the purposes of these Legion rules, all <LEGION> units from your army are considered to have the keyword of your selected Legion (e.g. if you selected Black Legion, all <LEGION> units from your army are considered to have the BLACK LEGION keyword, and therefore gain the Black Crusaders Legion Trait and have access to the Black Legion Warlord Traits, Stratagems and Relics). Note that named characters that belong to the Legion you selected still belong to that Legion, and any abilities they have that use that Legions keyword will not apply to units from another Legion (e.g. when using HURON BLACKHEART’s The Tyrant of Badab ability, you cannot select a unit that is not from the Red Corsairs but is using the Red Corsairs Legion rules in the way described above).

LEGION TRAITS
All <LEGION> units in Legion Detachments (excluding CULTISTS units and units described in the Slaves to Darkness rule - see above) will gain a Legion Trait, as presented in following sections. You will find there the Legion Trait associated with each Legion. Note that each trait only applies if every unit from your army has the TRAITORIS ASTARTES keyword (excluding models with the AGENT OF CHAOS or UNALIGNED keyword) and every <LEGION> unit from your army (excluding AGENT OF CHAOS units) is from the same Legion. Note that ABADDON THE DESPOILER will only gain a Legion Trait if every <LEGION> unit in your army is from the Black Legion.

CHAPTER APPROVED SECONDARY OBJECTIVES
Each Legion has an associated Legion Secondary Objective. If every unit from your army is from the same Legion (excluding UNALIGNED models, ABADDON THE DESPOILER and TRAITORIS ASTARTES models with the AGENT OF CHAOS keyword), you can, if you are playing a matched play battle that instructs you to select secondary objectives (e.g. a mission from the Eternal War mission pack in the Warhammer 40,000 Core Book), select the associated Legion Secondary Objective to be one of them. Like all other secondary objectives, each Legion Secondary Objective has a category, and they follow all the normal rules for secondary objectives (for example, when you select secondary objectives, you cannot choose more than one from each category, you can score no more than 15 victory points from each secondary objective you select during the mission, etc.).

WARLORD TRAITS
Each Legion has a table of Legion Warlord Traits. If a TRAITORIS ASTARTES <LEGION> CHARACTER model gains a Warlord Trait, they can select a Warlord Trait from the relevant Legion Warlord Trait (or you can randomly select one by rolling a D6) instead of a Chaos Space Marines Warlord Trait.

STRATAGEMS
Each Legion has several associated Legion Stratagems. If your army includes a Legion Detachment (excluding Auxiliary Support, Super-heavy Auxiliary and Fortification Network Detachments), then you will gain access to the relevant Legion Stratagems.

RELICS OF CHAOS
Each Legion has several associated Legion Relics of Chaos. If your army is led by a TRAITORIS ASTARTES <LEGION> WARLORD, you can give one relevant Legion Relic of Chaos to a TRAITORIS ASTARTES <LEGION> CHARACTER model from your army instead of giving them a Chaos Space Marines Relic of Chaos. You can only give a Relic to a CULTISTS CHARACTER model from your army if that Relic specifically says so. Named characters (such as HURON BLACKHEART) cannot be given any Relics of Chaos.

Note that some Relics replace one of the models existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics of Chaos your models have on your army roster.

Example: A Battle-forged army includes a CHAOS SPACE MARINES Detachment in which every unit has the BLACK LEGION keyword. All BLACK LEGION TRAITORIS ASTARTES units (excluding CULTISTS units) in that Detachment gain the Black Crusaders Legion Trait; a BLACK LEGION CHARACTER model in that Detachment that is given a Warlord Trait can instead be given one of the Black Legion Warlord Traits; you have access to all the Black Legion Stratagems; if your army’s WARLORD is selected from this Detachment and is from the Black Legion, then a BLACK LEGION CHARACTER model from your army that could be given a Relic of Chaos can instead be given one of the Black Legion Relics of Chaos and, if you are playing a matched play game that instructs you to select secondary objectives, you can choose for one of those to be Despoil Dominions.

Black Legion

Bound to the will of their master, Abaddon the Despoiler, the Black Legion are a dread blight upon the galaxy and amongst the gravest threats to the Imperium. The unrelenting assaults of their numerous warbands draw upon skills honed over millennia as they wage wars of conquest and commit vengeful massacres, emboldened by their sense of destined superiority.

Legion Trait
BLACK CRUSADERS

Merciless and unflinching, the Black Legion exemplify the threat posed by the Heretic Astartes, emerging from the Eye of Terror to vent their eternal hatred in brutal and rapid assaults that tear the throat from the foe.

  • Each time a Combat Attrition test is taken for a unit with this trait, you can ignore any or all modifiers to that Combat Attrition test.
  • Each time a model with this trait makes an attack, add 1 to that attacks hit roll if:
    • That attack is a ranged attack and the target was the closest eligible enemy unit to the attacking model when its unit was selected to shoot.
    • That attack is a melee attack and the attacking model’s unit made a charge move this turn.

Secondary Objective
DESPOIL DOMINIONS
Shadow Operations – Progressive Objective

The Black Legion leave a trail of destruction in their wake, laying waste to empires and civilisations and paving their path to dominion with acts of savage desolation.

If you select this objective, BLACK LEGION INFANTRY and BLACK LEGION BIKER units from your army can attempt the following action:

Despoil Dominions (Action): One BLACK LEGION INFANTRY or BLACK LEGION BIKER unit from your army can start to perform this action at the end of your Movement phase if it is in range of an objective marker that has not already been despoiled by your army (see below). A unit cannot start this action while there are any enemy units (excluding AIRCRAFT units) in range of the same objective marker. The action is completed at the start of your next Command phase or at the end of the battle, whichever comes first, provided the unit performing it is still in range of the same objective marker. If completed, that objective marker is said to have been despoiled by your army, and until the end of the battle, each time an enemy unit starts to perform an action while it is in range of that despoiled objective marker, roll one D6: on a 4+, that action immediately fails.

Each time a unit from your army completes the Despoil Dominions action, if the objective marker that was despoiled by that action was wholly in your own deployment zone, score 1 victory point; otherwise, score 4 victory points.

Black Legion Warlord Traits

D6WARLORD TRAIT
1

VETERAN RAIDER

A consummate raider both in the Eye of Terror and on countless worlds in realspace, this warlord knows when to strike and when to retreat.

In your Command phase, you can select one friendly BLACK LEGION CORE or BLACK LEGION CHARACTER unit within 6" of this WARLORD. Until the end of the turn, that unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

2

INDOMITABLE

This warlord has done little but fight in the millennia since Horus' defeat, and he grows more resilient with each battle.

Each time an attack is allocated to this WARLORD, halve the Damage characteristic of that attack (rounding up).

3

MERCILESS OVERSEER

This warlord is a formidable orchestrator of kill zones, expertly directing his warriors close-range firepower to scythe down any who opposes him.

In your Command phase, you can select one friendly BLACK LEGION unit within 6" of this WARLORD. Until the start of your next Command phase, each time a model in that unit makes an attack, if your army is engaged in either Wanton Destruction or Wanton Slaughter, that unit is considered to be engaged in Wanton Massacre for that attack instead.

4

SOUL-EATER

This warlord is a peerless fighter, imbibing the very life essence of his defeated foes in a constant quest for greater power.

  • Each time this WARLORD makes a melee attack, you can re-roll the wound roll.
  • Each time this WARLORD fights, after it has finished making its attacks, if one or more enemy models were destroyed by those attacks, this WARLORD regains up to D3 lost wounds.

5

TRUSTED WAR LEADER

This warlord is a high-ranking member of the Black Legion and part of the Despoilers inner circle - one of few who are permitted to call Abaddon by name and offer him advice.

While this WARLORD is on the battlefield, each time you spend a Command point to use a Stratagem you can roll one D6: on a 5+, that Command point is refunded.

6

PARAGON OF HATRED

This exemplar of undying bitterness has sworn never to rest in their eternal vendetta against the Imperium as they vent their loathing against their most hated foes.

  • You can re-roll charge rolls made for this WARLORD.
  • Each time this WARLORD fights, if it is within Engagement Range of any enemy units, then until that fight is resolved, add 1 to the Attacks characteristic of this WARLORD (if any of those enemy units have the IMPERIUM keyword, add D3 instead of 1).


Black Legion Stratagems

BRINGERS OF DESPAIR2CP
Black Legion – Battle Tactic Stratagem

The strongest and most vicious of Abaddon’s bodyguards are feared throughout the galaxy for their brutal acts of violence.

Use this Stratagem at the start of your opponent’s Fight phase. Select one BLACK LEGION CHAOS TERMINATOR SQUAD unit within 3" of one or more enemy units.
  • That unit is eligible to fight and fights first this phase.
  • Until the end of the phase, add 1 to the Attacks characteristic of models in that unit.
TIP OF THE SPEAR2CP
Black Legion – Battle Tactic Stratagem

It is a great honour to be the first to slay the foe, and the Black Legion charge their enemies lines with devastating ferocity.

Use this Stratagem at the start of your Charge phase, if no BLACK LEGION units from your army are within Engagement Range of any enemy units. Select the BLACK LEGION CORE, BLACK LEGION DAEMONKIN or BLACK LEGION CHARACTER unit from your army that is closest to an enemy unit. Until the end of the turn:
  • You can re-roll charge rolls made for that unit.
  • Each time a model in that unit makes a melee attack against an enemy unit that is either in range of an objective marker or within your opponent’s deployment zone, improve the Armour Penetration characteristic of that attack by 1.
HATRED UNBOUND2CP
Black Legion – Epic Deed Stratagem

The Black Legions hatred has burned undimmed for millennia, and they unleash it with every weapon at their disposal.

Use this Stratagem in your Command phase, if a BLACK LEGION WARLORD from your army is on the battlefield and your army is engaged in either Wanton Destruction, Wanton Massacre or Wanton Slaughter. Select one BLACK LEGION CORE unit from your army within 18" of your WARLORD. Until the start of your next Command phase, that unit is considered to be engaged in Wanton Destruction, Wanton Massacre and Wanton Slaughter.
LORD OF THE EZEKARION1CP
Black Legion – Requisition Stratagem

Abaddon’s chosen generals are known as the Ezekarion, and are the greatest war leaders of the Black Legion.

Use this Stratagem after nominating a BLACK LEGION CHARACTER model (excluding named characters and DAEMON models) to be your WARLORD. Generate one additional Black Legion Warlord Trait for that CHARACTER model. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once.
CONFLUENCE OF TRAITORS1CP
Black Legion – Strategic Ploy Stratagem

The Black Legions ranks are host to warriors of diverse origins, enabling their warbands to draw upon an array of deadly skills.

Use this Stratagem in your Command phase. Select one BLACK LEGION HERETIC ASTARTES unit from your army, then select one Legion Trait. Until the start of your next Command phase, models in that unit have that Legion Trait. You can only use this Stratagem once.
UNRELENTING ONSLAUGHT2CP
Black Legion – Strategic Ploy Stratagem

The Black Legion let nothing stand in their way.

Use this Stratagem in your Movement phase, when you select a BLACK LEGION unit from your army to move. Until the start your next Movement phase:
  • That unit can ignore any or all modifiers to its Move characteristic, Advance rolls and charge rolls.
  • That unit is eligible to shoot and declare a charge, even if it Falls Back this turn.
VENGEFUL SKIES3CP
Black Legion – Strategic Ploy Stratagem

The Black Legion’s warships darken the battlefields skies, their lance batteries carving paths of ruin with deadly stabs of spite.

Use this Stratagem in your Command phase, if any BLACK LEGION CHARACTER models from your army are on the battlefield. Select one point on the battlefield and place a marker on that point. At the start of your next Command phase, place another marker on the battlefield within 12" of the centre of that marker, and draw a straight line between the centre of each of these markers. Roll one D6 for each unit that line would pass over or through, adding 1 if the unit being rolled for contains 11 or more models and subtracting 1 if the unit being rolled for is a CHARACTER unit. On a 3+, that unit suffers D3 mortal wounds. The markers are then removed. You can only use this Stratagem once.
HERALDS OF DOOM2CP
Black Legion – Strategic Ploy Stratagem

Even those to whom Black Legionnaires are nightmarish myth recognise these ebon-armoured warriors as their worlds doom.

Use this Stratagem in your Command phase. Select one BLACK LEGION LEGIONARIES unit from your army that is on the battlefield. Until the start of your next Command phase, that unit has the following ability: ‘Heralds of Doom (Aura): While an enemy unit with the Objective Secured ability is within 6" of this unit, it loses that ability’.

Black Legion Relics

GHORISVEX’S TEETH

When the daemon Ghorisvex the Red-hand was broken over the knee of Lord Voraddon of the Black Legion, his spirit was bound into Voraddoris chainsword. It resides there still, ripping and tearing at not just the bodies, but also the very souls, of the Black Legions foes.

BLACK LEGION model with Astartes chainsword only. This Relic replaces an Astartes chainsword and has the following profile:
WEAPON
RANGE
TYPE
S
AP
D
Ghorisvex’s Teeth
Ghorisvex’s Teeth
Melee
Melee
User
-3
2
Abilities: Each time the bearer fights, it makes 3 additional attacks with this weapon.

LOYALTY’S REWARD

This daemon-infused machine spirit earned its name at the Siege of Terra, transforming a fell bolter into a terrifying weapon that has slain countless loyalists. Over the millennia, this gheist-like entity has delighted in slaughtering those faithful to the Emperor.

BLACK LEGION model with bolt weapon only. Select one bolt weapon that the bearer is equipped with.
  • That weapon is now a Relic for all rules purposes.
  • Each time the bearer makes an attack with that weapon, if the target has the IMPERIUM keyword and a hit is scored, the target suffers 1 mortal wound and the attack sequence ends.
  • Each time the bearer makes an attack with that weapon, if the target does not have the IMPERIUM keyword and that attack successfully wounds the target, the target suffers 1 mortal wound and the attack sequence ends.

VEILBREAKER PLATE

Some of the Legion’s more ancient veterans claim to recognise in this suit of thrice-accursed Terminator armour echoes of the infamous Justaerin elite who once served the Primarch Horus. The massive war plate is so saturated with diabolic power that through an act of bludgeoning will, its occupant can tear open a temporary warp rift through which to launch a surprise attack.

BLACK LEGION TERMINATOR model only.
  • Each time an attack is allocated to the bearer, worsen the Armour Penetration characteristic of that attack by 1.
  • Once per battle, in your Movement phase, if the bearer did not arrive as Reinforcements this turn, it can use this Relic. If it does so, the bearer and up to one friendly BLACK LEGION CORE unit within 3" of the bearer can be removed from the battlefield and set back up anywhere on the battlefield that is more than 9" away from any enemy models. If two units are set back up on the battlefield using this Relic, both units must be placed wholly within 6" of each other.

CLOAK OF CONQUEST

This patchwork garment is fashioned from scraps of fabric telling of the wearers many conquests. From the mantles of Adeptus Astartes heroes to the banners of the Astra Militarum, with each victory the cloak is further adorned.

The bearer has the following ability:

Cloak of Conquest (Aura): While a friendly BLACK LEGION CORE or BLACK LEGION CHARACTER unit is within 6" of the bearer, that unit has the Objective Secured ability.

SIGHTLESS HELM

The lenses of this helm remain forever dark, the wearer unable to perceive the galaxy with their own eyes. Instead, strange warp senses are granted by the helms machine spirit, illuminating the foe’s weaknesses.

BLACK LEGION model only. This Relic can be given to a CULTISTS model.
  • Each time the bearer makes an attack, you can ignore any or all hit roll, Weapon Skill and Ballistic Skill modifiers.
  • Each time the bearer makes an attack, improve the Armour Penetration characteristic of that attack by 1.
  • Each time the bearer makes an attack, the target does not receive the benefits of cover against that attack.

TROPHIES OF SLAUGHTER

This gore-crusted and sigil-carved trophy rack carries gruesome spoils taken from defeated challengers all over the galaxy, and cements the bearers right to lead.

BLACK LEGION model only.
  • Add 3" to the range of the bearer’s aura abilities (to a maximum of 9"). This does not increase the range of aura abilities that are psychic powers.
  • The bearer has the following ability: ‘Trophies of Slaughter (Aura): While an enemy unit is within 9" of the bearer, subtract 1 from Combat Attrition tests taken for that enemy unit.’

WRATH OF THE ABYSS

Within the hilt of this immense thunder hammer is mounted a strange artefact of unknown origin, a shard of some hyper-dimensional material thought by some to be a key to untold power. Whatever the truth, this brutal weapon strikes with meteoric speed, the sigils upon its head pulsing with sickly warp-light with every impact.

BLACK LEGION model with thunder hammer only. This Relic replaces a thunder hammer and has the following profile:
WEAPON
RANGE
TYPE
S
AP
D
Wrath of the Abyss
Wrath of the Abyss
Melee
Melee
x2
-3
3

Specialist Detachments

Bringers of Despair

The Bringers of Despair march across the battlefield like a walking, spike-studded fortress. Abaddon’s elite guard are utterly devoted to their master, body and soul. They excel in the art of brutal subjugation, and the acts they have committed in his name ensure they are feared far and wide.

SPECIALIST DETACHMENT
If your army is Battle-forged, you can use the Specialist Detachment Stratagem below:
1CP

BRINGERS OF DESPAIR

Specialist Detachment Stratagem

The elite warbands of the Black Legion are known as Bringers of Despair, and they strike a sledgehammer blow into the heart of the enemy.

Use this Stratagem when choosing your army. Pick a BLACK LEGION Detachment from your army to be a Bringers of Despair Specialist Detachment. BLACK LEGION TERMINATOR units in that Detachment gain the BRINGERS OF DESPAIR keyword.

WARLORD TRAIT
If a BRINGERS OF DESPAIR CHARACTER is your Warlord, you can give them the following Warlord Trait.

CHOSEN OF THE WARMASTER

When the Warmaster himself is not present, this warrior has the strength to lead the forces of the legion in his stead.

Re-roll hit rolls of 1 for attacks made by friendly BRINGERS OF DESPAIR units while they are within 6" of your Warlord. If your Warlord has the Lord of Chaos ability, you can instead re-roll hit rolls for attacks made by friendly BRINGERS OF DESPAIR units while they are within 6" of your Warlord.

RELICS OF THE LEGION
If your army includes any Bringers of Despair Specialist Detachments, you can give the following relic to a BRINGERS OF DESPAIR CHARACTER from your army.

FOECLEAVER

This brutal axe has been carried by members of the Legion since the early days of the Great Crusade.

Model equipped with exalted power axe only. This Relic replaces an exalted power axe and has the following profile:
WEAPON
RANGE
TYPE
S
AP
D
Foecleaver
Foecleaver
Melee
Melee
+4
-3
2
Abilities: Each time an attack is made with this weapon against an IMPERIUM unit, add 1 to that attack’s wound roll.

STRATAGEMS
If your army includes any Bringers of Despair Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
1CP

BRUTAL SUBJUGATION

Black Legion Stratagem

These warriors are terrifying killers without compare, tearing through the foes with contemptuous ease.

Use this Stratagem at the start of the Fight phase. Pick a BRINGERS OF DESPAIR unit from your army. Each enemy model slain by this unit in this phase counts as two models in the subsequent Morale phase.
1CP

CHOSEN ENFORCERS

Black Legion Stratagem

Abaddon’s Terminator bodyguard are a visual reminder of his power over those who serve him.

Use this Stratagem when a friendly HERETIC ASTARTES unit that is within 18" of a BRINGERS OF DESPAIR unit from your army is required to take a Morale test. That unit automatically passes that Morale test.

Cult of the Damned

The existence of the Dark Gods is a closely kept secret, but those who have seen the blasphemous power they can offer will often give their lives to sample it for themselves. Led into battle by devout warlords and Dark Apostles that preach the word of Chaos, such devotees fight in a state of religious frenzy.

SPECIALIST DETACHMENT
If your army is Battle-forged, you can use the Specialist Detachment Stratagem below:
1CP

CULT OF THE DAMNED

Specialist Detachment Stratagem

Dark Apostles gather large groups of mortal followers, damning their souls with promises of power.

Use this Stratagem when choosing your army. Pick a Chaos Space Marine Detachment from your army to be a Cult of the Damned Specialist Detachment. DARK APOSTLES, DARK DISCIPLES and CHAOS CULTISTS in that Detachment gain the CULT OF THE DAMNED keyword.

WARLORD TRAIT
If a CULT OF THE DAMNED CHARACTER is your Warlord, you can give them the following Warlord Trait.

EXULTANT PREACHER

Screaming praise to the Dark Gods, this leader drives his troops forward with hysterical fervour.

You can re-roll charge rolls for friendly CULT OF THE DAMNED units while they are within 6" of your Warlord.

RELICS OF CHAOS
If your army includes any Cult of the Damned Specialist Detachments, you can give the following relic to a CULT OF THE DAMNED CHARACTER from your army.

THE INFERNO TOME

INFERNO TOME

Flames lick at the pages of this ancient book, but the parchment never burns. The most damning truths are said to be inscribed within - revelations from insane prophets and visions of oracles whose eyes burned out while trying to pen what they saw. Only those whose zeal outweighs their caution can attempt to read from the flaming pages. With the correctly spoken words, these flames blast forth, incinerating the foe.

PRIEST model only. This Relic can be given to a CULTISTS model.
  • The bearer knows one additional prayer from the Prayers to the Dark Gods.
  • Each time the bearer chants a prayer, if it is heard, the closest enemy unit within 18" of and visible to the bearer suffers D3 mortal wounds.

STRATAGEMS
If your army includes any Cult of the Damned Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
1CP

RITUAL OFFERINGS

Chaos Space Marines Stratagem

Those unfortunate enough to be taken alive by Chaos Cultists only serve as fuel for their fanatical devotions.

Use this Stratagem when an enemy model is destroyed by an attack made by a CULT OF THE DAMNED CHAOS CULTISTS unit from your army in the Fight phase. That Chaos Cultist unit automatically passes Morale tests for the rest of the battle.
1CP

CHORUS OF THE TRUE FAITH

Chaos Space Marines Stratagem

The rhythmic chanting of underlings lends power to prayers in times of great need.

Use this Stratagem when a CULT OF THE DAMNED DARK APOSTLE from your army chants a prayer. If there are any friendly CULT OF THE DAMNED CHAOS CULTISTS units within 6" of that Dark Apostle, add 1 to the dice roll to see if that prayer is heard.

Daemonkin Ritualists

Those who consort with warp entities – or act as hosts for a malign being – are sometimes known as Daemonkin. When they gather together, they wage war as if it were a religious experience, working grim rituals with the flesh and blood of the foe to call down the favour of the Dark Gods.

SPECIALIST DETACHMENT
If your army is Battle-forged, you can use the Specialist Detachment Stratagem below:
1CP

DAEMONKIN RITUALISTS

Specialist Detachment Stratagem

When gathered together in large groups, the powers of those who have given their bodies to a Daemon from the warp are amplified.

Use this Stratagem when choosing your army. Pick a Chaos Space Marine Detachment from your army to be a Daemonkin Ritualists Specialist Detachment. DARK APOSTLES, DARK DISCIPLES, MASTERS OF POSSESSION, POSSESSED and GREATER POSSESSED units in that Detachment gain the DAEMONKIN RITUALISTS keyword.

WARLORD TRAIT
If a DAEMONKIN RITUALISTS CHARACTER is your Warlord, you can give them the following Warlord Trait.

SHEPHERD OF THE TRUE FAITH

This skilled firebrand drives his followers to ever greater acts of violence.

Each time you roll an unmodified wound roll of 6 for an attack made with a melee weapon by a friendly DAEMONKIN RITUALISTS unit within 6" of your Warlord, that attack inflicts 1 mortal wound on the target in addition to the normal damage.

RELICS OF CHAOS
If your army includes any Daemonkin Ritualists Specialist Detachments, you can give the following relic to a DAEMONKIN RITUALISTS CHARACTER from your army.

THE BURNING ROD

This daemonic stave whispers forbidden secrets, searing the ears of nearby unbelievers and driving them insane with true revelations of Chaos.

Model equipped with force stave, staff of possession or Commune stave only. This Relic can be given to a CULTISTS model. This Relic replaces a force stave, staff of possession or Commune stave and has the following profile:
WEAPON
RANGE
TYPE
S
AP
D
Burning Rod
Burning Rod
Melee
Melee
+3
-2
D3
Abilities: Each time the bearer fights, after the bearer has resolved all of its attacks, select one enemy unit that was hit as a result of those attacks but was not destroyed. Roll 3D6: if the result is greater than or equal to the Leadership characteristic of that enemy unit, that enemy unit suffers 3 mortal wounds.

STRATAGEMS
If your army includes any Daemonkin Ritualists Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
1CP

VESSELS FOR THE NEVERBORN

Chaos Space Marines Stratagem

The proximity of a Master of Possession allows Daemon and mortal to bond more closely, allowing even greater power to be unleashed.

Use this Stratagem at the start of the Fight phase. Pick a DAEMONKIN RITUALISTS DAEMON unit from your army that is within 6" of a friendly DAEMONKIN RITUALISTS MASTER OF POSSESSION. Add 1 to the Strength and Attacks characteristics of models in the unit you picked until the end of the phase.
1CP

SOULS OF THE DEVOTED

Chaos Space Marines Stratagem

The most unscrupulous amongst the Traitor Legions will think nothing of sacrificing the souls of their followers for personal glory.

Use this Stratagem at the start of your Movement phase. Pick a DAEMONKIN RITUALISTS POSSESSED unit from your army and a friendly DAEMONKIN RITUALISTS CHARACTER that is within 6" of that unit and roll a D3. The POSSESSED unit suffers a number of mortal wounds equal to the result. The CHARACTER then regains a number of lost wounds equal to the result.

Devastation Battery

A devastation battery is assembled whenever a Chaos Lord’s prey locks themselves away within a seemingly impregnable fortification. In a furious storm of heavy weapons fire, the fools are disabused of that notion, their prized defences laid open and the Chaos marksmen moving in for the kill.

SPECIALIST DETACHMENT
If your army is Battle-forged, you can use the Specialist Detachment Stratagem below:
1CP

DEVASTATION BATTERY

Specialist Detachment Stratagem

When enemy fortifications or armoured forces must be brought low, many Chaos Lords will gather their most destructive followers together to focus their tremendous firepower.

Use this Stratagem when choosing your army. Pick a Chaos Space Marine Detachment from your army to be a Devastation Battery Specialist Detachment. <LEGION> CHAOS LORDS, WARPSMITHS, HAVOCS and OBLITERATORS in that Detachment gain the DEVASTATION BATTERY keyword.

WARLORD TRAIT
If a DEVASTATION BATTERY CHARACTER is your Warlord, you can give them the following Warlord Trait.

ARMOUR BANE

Adept at meeting and stopping enemy sallies, this warrior instinctively knows how to blunt an armoured counter-attack.

Re-roll wound rolls of 1 for attacks made by friendly DEVASTATION BATTERY units that are within 6" of your Warlord if the target is a VEHICLE.

RELICS OF CHAOS
If your army includes any Devastation Battery Specialist Detachments, you can give the following relic to a DEVASTATION BATTERY CHARACTER from your army.

THE DAEMON’S EYE

Used by the greatest battery commanders to augment their forces, this multi-lensed scanner unit is bound with the spirit of a Daemon who excelled at spotting mortal weaknesses. The scanner digests and distributes advanced targeting information to nearby units with supernatural speed.

At the start of your Shooting phase, pick a friendly DEVASTATION BATTERY unit within 6" of the bearer. Enemy units do not receive the benefit of cover against that unit’s weapons this phase.

STRATAGEMS
If your army includes any Devastation Battery Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
1CP

WALL-BREAKERS

Chaos Space Marines Stratagem

No fortress can stand before the massed guns of the Heretic Astartes legions, especially when controlled by those with an affinity for heavy weapons.

Use this Stratagem at the start of your Shooting phase. Pick a DEVASTATION BATTERY unit from your army. You can re-roll damage rolls for attacks made with ranged weapons by that unit that target BUILDINGS until the end of the phase.
1CP

PUNISHING VOLLEY

Chaos Space Marines Stratagem

When up against a Heretic Astartes weapons battery, even the most cunning enemies find their every avenue of advance met with heavy volleys of fire.

Use this Stratagem at the end of your opponent’s first Movement phase, if you did not have the first turn. Pick a DEVASTATION BATTERY unit from your army. That unit can shoot as if it were the Shooting phase.

Host Raptorial

Those of the Chaos hordes that have become obsessed with the power of flight will form together into formations of airborne killers known as Hosts Raptorial. Comprised largely of Raptors and Warp Talons, they scream down from on high to launch close-quarters attacks on their earthbound foes.

SPECIALIST DETACHMENT
If your army is Battle-forged, you can use the Specialist Detachment Stratagem below:
1CP

HOST RAPTORIAL

Specialist Detachment Stratagem

When large numbers of Raptors and Warp Talons convene, they form screeching packs of airborne killers, plunging down from the skies to strike the weakest points in the foe’s lines.

Use this Stratagem when choosing your army. Pick a Chaos Space Marine Detachment from your army to be a Host Raptorial Specialist Detachment. <LEGION> JUMP PACK units in that Detachment gain the HOST RAPTORIAL keyword.

WARLORD TRAIT
If a HOST RAPTORIAL CHARACTER is your Warlord, you can give them the following Warlord Trait.

THE TIP OF THE CLAW

This warlord insists on leading his assault troops from the front, always seeking to be the first to draw the blood of the foe.

Add 2 to charge rolls made for friendly HOST RAPTORIAL units while they are within 6" of your Warlord.

RELICS OF CHAOS
If your army includes any Host Raptorial Specialist Detachments, you can give the following relic to a HOST RAPTORIAL CHARACTER from your army.

CHIROPTERAN WINGS

The wearer of this viciously bladed jump pack is able to swoop low over the enemy, slicing off limbs and opening veins as he passes.

Roll a D6 for each enemy unit that was moved across by the bearer in the Movement or Charge phase. On a 4+, that unit suffers D3 mortal wounds.

STRATAGEMS
If your army includes any Host Raptorial Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
1CP

VICIOUS DESCENT

Chaos Space Marines Stratagem

Hosts Raptorial strike without warning or mercy, catching the enemy unaware and decimating their formations before they can coordinate a counter-attack.

Use this Stratagem when a HOST RAPTORIAL unit from your army is set up on the battlefield at the end of the Movement phase. You can re-roll hit rolls for attacks made by that unit until the end of the turn.
1CP

TERROR STRIKE

Chaos Space Marines Stratagem

To see one’s comrades brutally torn asunder is often more than most soldiers can take.

Use this Stratagem when an enemy unit is destroyed by a HOST RAPTORIAL unit from your army. Subtract 1 from the Leadership characteristic of enemy units while they are within 6" of any HOST RAPTORIAL units from your army until the end of the turn.

Soulforged Pack

The demented creations of Heretic Astartes Warpsmiths are often goaded to war by their creators. Those twisted engineers of war find great satisfaction in seeing their mechanical menageries drive home one thunderous charge after another, each infernal engine covered in splatters of gore by battle’s end.

SPECIALIST DETACHMENT
If your army is Battle-forged, you can use the Specialist Detachment Stratagem below:
1CP

SOULFORGED PACK

Specialist Detachment Stratagem

Warpsmiths and Lords Discordant often gather their deranged creations together into packs before sending them forth to strike the enemy lines like a thunderbolt.

Use this Stratagem when choosing your army. Pick a Chaos Space Marine Detachment from your army to be a Soulforged Pack Specialist Detachment. WARPSMITH and DAEMON ENGINE units in that Detachment gain the SOULFORGED PACK keyword.

WARLORD TRAIT
If a SOULFORGED PACK CHARACTER is your Warlord, you can give them the following Warlord Trait.

MASTER OF THE SOULFORGES

Barking scrapcode and lashing with mechatendrils, this warrior drives his deranged creations forward into the foe.

Add 2" to the Move characteristic of friendly SOULFORGED PACK DAEMON ENGINES while they are within 6" of your Warlord.

RELICS OF CHAOS
If your army includes any Soulforged Pack Specialist Detachments, you can give the following relic to a SOULFORGED PACK CHARACTER from your army.

MECHA-SERPENTS

Imbued with a daemonic sentience of their own, these parasitic tendrils lash out viciously at anything within reach.

Model with mechatendrils only. The Mecha-serpents replace the bearer’s mechatendrils and have the following profile:
WEAPON
RANGE
TYPE
S
AP
D
Mecha-serpents
Mecha-serpents
Melee
Melee
+1
-1
2
Abilities: Each time the bearer fights, it can make 1 (and only 1) attack with this weapon for each enemy model within 1" of the bearer.

STRATAGEMS
If your army includes any Soulforged Pack Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
1CP

DAEMONFORGE OVERDRIVE

Chaos Space Marines Stratagem

By channelling the energies of the warp into its metal frame, even a badly damaged Daemon Engine can still be a significant threat.

Use this Stratagem at the start of the Fight phase. Pick a SOULFORGED PACK DAEMON ENGINE from your army. Double the number of wounds that model has remaining for the purposes of determining what characteristics to use on its damage table until the end of the phase, or until this model is reduced to 0 wounds, whichever occurs first.
1CP

INFERNAL ENGINES

Chaos Space Marines Stratagem

When they catch the scent of their foe, Daemon Engines push their piston-driven limbs to the limit in order to close with their prey.

Use this Stratagem at the start of your Charge phase. Pick a SOULFORGED PACK DAEMON ENGINE from your army. That model can charge in this phase even if it Advanced earlier in the turn.

Fallen Angels

The Fallen hail from the time when a vast swathe of the First Legion went renegade, and they have been a deadly threat to the Imperium ever since. The Dark Angels consider them the worst of all possible foes, for not only do they conceal an empire-shattering secret, they are also next to impossible to catch.

Fallen Angels is a Specialist Detachment.

SPECIALIST DETACHMENT STRATAGEM

FALLEN ANGELS1CP
Specialist Detachment – Requisition Stratagem

When the Fallen gather in numbers, the machinations of Cypher gain incredible momentum.

Use this Stratagem before the battle, when you are mustering your army. You can include one Fallen Angels Specialist Detachment in your army.
A Fallen Angels Specialist Detachment is a Vanguard Detachment that contains only:

Sorcerer units in a Fallen Angels Specialist Detachment:
  • Have their <MARK OF CHAOS>, HERETIC ASTARTES and <LEGION> Faction keywords replaced with the IMPERIUM and FALLEN Faction keywords.
  • Have their Death to the False Emperor ability replaced with the Fallen Angels ability (see the Fallen datasheet in Codex: Chaos Space Marines).

Chaos Rhino units in a Fallen Angels Specialist Detachment:
  • Have their <MARK OF CHAOS>, HERETIC ASTARTES and <LEGION> Faction keywords replaced with the IMPERIUM and FALLEN Faction keywords.
  • Have their Transport section replaced with the following: ‘This model has a transport capacity of 10 FALLEN INFANTRY models. It cannot transport JUMP PACK models.’
Units in a Fallen Angels Specialist Detachment gain the FALLEN ANGELS keyword.


CYPHER
If CYPHER is included in a Fallen Angels Specialist Detachment, he gains the following ability:

AGENT OF DISCORD (AURA)

Cypher’s disruptive influence and unpredictable actions are the bane of any sane commander, amplified by the presence of large numbers of his fellow Fallen.

While an enemy unit is within discord range of this model, that unit and any models it contains cannot make use of any abilities, Warlord Traits or Relics that allow your opponent to receive or be refunded Command points.
While this model is within 12" of:
  • Less than 10 other FALLEN ANGELS models, this ability has a discord range of 12".
  • 10-19 other FALLEN ANGELS models, this ability has a discord range of 18".
  • 20 or more other FALLEN ANGELS models, this ability has a discord range of 24".

RELICS
If your army includes a FALLEN ANGELS Specialist Detachment, you can, when mustering your army, give the following Relic to a FALLEN ANGELS model from your army, instead of one from another source.

CALIBAN STEEL BLADE

This ancient blade was forged on lost Caliban and exemplifies that world’s cruelty and beauty in equal measure.

Model equipped with a force sword only. This Relic replaces a force sword and has the following profile:
WEAPON
RANGE
TYPE
S
AP
D
Caliban steel blade
Caliban steel blade
Melee
Melee
User
-3
D3
Abilities: Each time an attack is made with this weapon, on a wound roll of 6+, that attack has a Damage characteristic of D6.

FALLEN ANGELS STRATAGEMS
If your army includes a FALLEN ANGELS Specialist Detachment, you have access to these Stratagems and can spend CPs to use them.

WITHOUT A TRACE1CP
Fallen Angels – Battle Tactic Stratagem

Having hidden from the Unforgiven for millennia, the Fallen are adept at passing unseen.

Use this Stratagem at the start of your opponent’s Shooting phase. Select one FALLEN ANGELS unit from your army that is entirely on or within a terrain feature. Until the end of the phase, each time an enemy model makes an attack against that unit, subtract 1 from that attack’s hit roll.
ANCIENT ENMITY1CP
Fallen Angels – Battle Tactic Stratagem

Many Fallen have never forgiven the betrayal they perceive themselves to have suffered at the hands of the sons of the Lion.

Use this Stratagem in the Fight phase, when a FALLEN ANGELS unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes an attack against a DARK ANGELS unit, you can re-roll the wound roll.

Stratagems by Phase

Any time

CAKOSPARK PRATTLE (Cogs of Vashtorr – Strategic Ploy)

Before battle

ASPIRING LORD (Chaos Space Marines – Requisition)

GIFTS OF CHAOS (Chaos Space Marines – Requisition)

TROPHIES OF THE LONG WAR (Chaos Space Marines – Requisition)

LORD OF THE EZEKARION (Black Legion – Requisition)

BRINGERS OF DESPAIR (Specialist Detachment)

CULT OF THE DAMNED (Specialist Detachment)

DAEMONKIN RITUALISTS (Specialist Detachment)

DEVASTATION BATTERY (Specialist Detachment)

HOST RAPTORIAL (Specialist Detachment)

SOULFORGED PACK (Specialist Detachment)

FALLEN ANGELS (Specialist Detachment – Requisition)

During deployment

INFERNAL TELEPORTARIUM (Cult of the Arkifane – Boarding Actions – Strategic Ploy)

Battle Round

At the start of battle round

CHORUS OF THE TRUE FAITH (Chaos Space Marines)

DAEMON IN THE MACHINE (Cult of the Arkifane – Boarding Actions – Strategic Ploy)

Command phase

BLASPHEMOUS MACHINES (Chaos Space Marines – Epic Deed)

TIDE OF TRAITORS (Chaos Space Marines – Strategic Ploy)

CONFLUENCE OF TRAITORS (Black Legion – Strategic Ploy)

HATRED UNBOUND (Black Legion – Epic Deed)

HERALDS OF DOOM (Black Legion – Strategic Ploy)

VENGEFUL SKIES (Black Legion – Strategic Ploy)

ILL-O’-THE-WILL IMPULSE (Cult of the Arkifane – Boarding Actions – Strategic Ploy)

Movement phase

FELL PRAYERS (Chaos Space Marines – Epic Deed)

SOULS OF THE DEVOTED (Chaos Space Marines)

RELENTLESS DEVASTATION (Chaos Space Marines – Strategic Ploy)

SHIPBOARD INSURRECTION (Chaos Space Marines – Boarding Actions – Strategic Ploy)

STUPEFYING HAZE (Chaos Space Marines – Boarding Actions – Strategic Ploy)

VICIOUS DESCENT (Chaos Space Marines)

UNRELENTING ONSLAUGHT (Black Legion – Strategic Ploy)

FOUL ALTERATIONS (Cogs of Vashtorr – Strategic Ploy)

Enemy Movement phase

EXCESSIVE CRUELTY (Chaos Space Marines (Slaanesh) – Strategic Ploy)

WARP-BORN FORESIGHT (Chaos Space Marines (Tzeentch) – Strategic Ploy)

PUNISHING VOLLEY (Chaos Space Marines)

ARKIFANE’S WRATH (Cult of the Arkifane – Boarding Actions – Strategic Ploy)

Psychic phase

FELL PRAYERS (Chaos Space Marines – Epic Deed)

THE GREAT SORCERER (Chaos Space Marines (Tzeentch) – Epic Deed)

THE GREAT SORCERER (Chaos Space Marines – Boarding Actions – Epic Deed)

Enemy Psychic phase

SCORN OF SORCERY (Chaos Space Marines (Khorne) – Strategic Ploy)

SCORN OF SORCERY (Chaos Space Marines – Boarding Actions – Strategic Ploy)

Shooting phase

FELL PRAYERS (Chaos Space Marines – Epic Deed)

WALL-BREAKERS (Chaos Space Marines)

CONTEMPT OVER CAUTION (Chaos Space Marines – Strategic Ploy)

DAEMON SHELLS (Chaos Space Marines – Wargear)

SKYSHRIKE MISSILE (Chaos Space Marines – Wargear)

UNENDING DESTRUCTION (Chaos Space Marines – Strategic Ploy)

DAEMONFORGE (Chaos Space Marines – Battle Tactic)

MURDEROUS PERFECTION (Chaos Space Marines (Slaanesh) – Battle Tactic)

VETERANS OF THE LONG WAR (Chaos Space Marines – Battle Tactic)

WRATH OF THE CHOSEN (Chaos Space Marines – Battle Tactic)

ETERNAL HATRED (Chaos Space Marines – Boarding Actions – Battle Tactic)

HATRED ETERNAL (Chaos Space Marines – Battle Tactic)

MASTER’S GUIDANCE (Cogs of Vashtorr – Battle Tactic)

COGITATED FATES (Cogs of Vashtorr – Battle Tactic)

FORGE SURGE (Cogs of Vashtorr – Battle Tactic)

EYE OF THE AUSPEX (Cult of the Arkifane – Boarding Actions – Battle Tactic)

Enemy Shooting phase

SHROUD OF FLIES (Chaos Space Marines (Nurgle) – Strategic Ploy)

FIRE FRENZY (Chaos Space Marines – Epic Deed)

INFERNAL ENGINE (Chaos Space Marines – Wargear)

WINDS OF THE WARP (Chaos Space Marines – Strategic Ploy)

WITHOUT A TRACE (Fallen Angels – Battle Tactic)

LUMENBLINK (Cult of the Arkifane – Boarding Actions – Battle Tactic)

GLITCHCURSE (Cogs of Vashtorr – Epic Deed)

Being targeted

GRANDFATHER’S BLESSINGS (Chaos Space Marines (Nurgle) – Battle Tactic)

SMOKESCREEN (Chaos Space Marines – Wargear)

GIFTS OF THE PLAGUE GOD (Chaos Space Marines – Boarding Actions – Battle Tactic)

LUMENBLINK (Cult of the Arkifane – Boarding Actions – Battle Tactic)

Charge phase

FELL PRAYERS (Chaos Space Marines – Epic Deed)

INFERNAL ENGINES (Chaos Space Marines)

VICIOUS DESCENT (Chaos Space Marines – Strategic Ploy)

TIP OF THE SPEAR (Black Legion – Battle Tactic)

Fight phase

FELL PRAYERS (Chaos Space Marines – Epic Deed)

DAEMONFORGE OVERDRIVE (Chaos Space Marines)

VESSELS FOR THE NEVERBORN (Chaos Space Marines)

INFERNAL ENGINE (Chaos Space Marines – Wargear)

DAEMONFORGE (Chaos Space Marines – Battle Tactic)

DEATH TO THE FALSE EMPEROR! (Chaos Space Marines – Battle Tactic)

FURY OF KHORNE (Chaos Space Marines (Khorne) – Battle Tactic)

MURDEROUS PERFECTION (Chaos Space Marines (Slaanesh) – Battle Tactic)

VETERANS OF THE LONG WAR (Chaos Space Marines – Battle Tactic)

WRATH OF THE CHOSEN (Chaos Space Marines – Battle Tactic)

CRUSADERS OF DARKNESS (Chaos Space Marines – Black Legion – Boarding Actions – Strategic Ploy)

ETERNAL HATRED (Chaos Space Marines – Boarding Actions – Battle Tactic)

HATRED ETERNAL (Chaos Space Marines – Battle Tactic)

BRUTAL SUBJUGATION

MASTER’S GUIDANCE (Cogs of Vashtorr – Battle Tactic)

ANCIENT ENMITY (Fallen Angels – Battle Tactic)

Enemy Fight phase

DAEMONFORGE OVERDRIVE (Chaos Space Marines)

VESSELS FOR THE NEVERBORN (Chaos Space Marines)

INFERNAL ENGINE (Chaos Space Marines – Wargear)

DAEMONFORGE (Chaos Space Marines – Battle Tactic)

DEATH TO THE FALSE EMPEROR! (Chaos Space Marines – Battle Tactic)

FURY OF KHORNE (Chaos Space Marines (Khorne) – Battle Tactic)

MURDEROUS PERFECTION (Chaos Space Marines (Slaanesh) – Battle Tactic)

VETERANS OF THE LONG WAR (Chaos Space Marines – Battle Tactic)

WRATH OF THE CHOSEN (Chaos Space Marines – Battle Tactic)

CRUSADERS OF DARKNESS (Chaos Space Marines – Black Legion – Boarding Actions – Strategic Ploy)

ETERNAL HATRED (Chaos Space Marines – Boarding Actions – Battle Tactic)

HATRED ETERNAL (Chaos Space Marines – Battle Tactic)

BRINGERS OF DESPAIR (Black Legion – Battle Tactic)

BRUTAL SUBJUGATION

MASTER’S GUIDANCE (Cogs of Vashtorr – Battle Tactic)

ANCIENT ENMITY (Fallen Angels – Battle Tactic)

Morale phase

FELL PRAYERS (Chaos Space Marines – Epic Deed)

TERRIFYING PHENOMENA (Chaos Space Marines – Strategic Ploy)

TERRIFYING PHENOMENA (Chaos Space Marines – Boarding Actions – Strategic Ploy)

CHOSEN ENFORCERS

Enemy taking casualties

RITUAL OFFERINGS (Chaos Space Marines – Strategic Ploy)

RITUAL OFFERINGS (Chaos Space Marines)

TERROR STRIKE (Chaos Space Marines)

Stratagems

If your army includes any CHAOS SPACE MARINES Detachments, you have access to these Stratagems, and can spend CPs to use them. When one of these Stratagems instructs you to select a unit from your army, replace all instances of <LEGION> on that Stratagem (if any) with the name of the Legion that your selected unit is drawn from.

DEATH TO THE FALSE EMPEROR!1CP
Chaos Space Marines – Battle Tactic Stratagem

The seething hatred that the Heretic Astartes harbour for the Corpse Emperor and his weakling, thin-blooded Space Marines is a weapon unto itself.

Use this Stratagem in the Fight phase, when a TRAITORIS ASTARTES unit from your army is selected to fight. Until the end of the phase, each time a HERETIC ASTARTES model in that unit makes a melee attack against an ADEPTUS ASTARTES or SANCTIC ASTARTES unit, you can re-roll the hit roll.
DAEMONFORGE2CP/1CP
Chaos Space Marines – Battle Tactic Stratagem

The Daemon Engines of the Chaos Space Marines are driven by a fathomless hatred born of the warp.

Use this Stratagem in your Shooting phase or the Fight phase, when a TRAITORIS ASTARTES DAEMON ENGINE unit from your army is selected to shoot or fight. Until the end of the phase, improve the Weapon Skill and Ballistic Skill characteristics of models in that unit by 1. If that unit has the TITANIC keyword, this Stratagem costs 2CP; otherwise, it costs 1CP.
FURY OF KHORNE1CP
Chaos Space Marines (Khorne) – Battle Tactic Stratagem

The bloodlust of Khorne’s followers is never sated, and is only heightened by the arterial sprays of their enemies’ gore.

Use this Stratagem in the Fight phase, when a TRAITORIS ASTARTES KHORNE unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes a melee attack, an unmodified hit roll of 6 automatically wounds the target.
GRANDFATHER’S BLESSINGS1CP/2CP
Chaos Space Marines (Nurgle) – Battle Tactic Stratagem

Grandfather Nurgle bestows daemonic fecundity upon his faithful servants, sealing their gaping wounds with pulsating growths and replacing their spilt blood with curdling ichor.

Use this Stratagem in any phase, when a TRAITORIS ASTARTES NURGLE unit from your army is selected as the target of an attack. Until the end of the phase, each time an attack is made against that unit, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. If that unit contains 5 or fewer models, this Stratagem costs 1CP; otherwise, it costs 2CP.
HATRED ETERNAL2CP
Chaos Space Marines – Battle Tactic Stratagem

Every Legionary harbours a reservoir of bitter hatred and resentment that they can draw upon to destroy their foes utterly.

Use this Stratagem at the end of your Shooting phase or at the end of the Fight phase. Select one LEGIONARIES unit from your army; if it is the Shooting phase, that unit can shoot again; if it is the Fight phase and that unit is within Engagement Range of any enemy units, that LEGIONARIES unit can fight again.
MURDEROUS PERFECTION1CP
Chaos Space Marines (Slaanesh) – Battle Tactic Stratagem

The desire for perfection that drives Slaanesh’s warriors is such that their fighting skills far exceed those of more blinkered forces - an obsessive drive that leads to superior acts of martial precision.

Use this Stratagem in your Shooting phase or the Fight phase, when a TRAITORIS ASTARTES SLAANESH unit from your army is selected to shoot or fight. Once during that phase, when resolving an attack made by a model in that unit, you can change the result of one hit roll, one wound roll or one damage roll to be a 6 (note that if a D3 is being rolled as part of that damage roll, that 6 is halved to a 3).
VETERANS OF THE LONG WAR2CP
Chaos Space Marines – Battle Tactic Stratagem

Veterans of centuries or millennia, the Long War’s most embittered warriors have learnt how best to focus their need for vengeance.

Use this Stratagem in your Shooting phase or the Fight phase, when a TRAITORIS ASTARTES INFANTRY or TRAITORIS ASTARTES BIKER unit from your army is selected to shoot or fight. Until the end of the phase, each time a model in that unit makes an attack, add 1 to that attack’s wound roll.
WRATH OF THE CHOSEN1CP
Chaos Space Marines – Battle Tactic Stratagem

The merciless cruelty of a warband’s greatest warriors is both a deadly threat to their foes and a warning to potential rivals.

Use this Stratagem in your Shooting phase or the Fight phase, when a TRAITORIS ASTARTES TERMINATOR or CHOSEN unit from your army is selected to shoot or fight. Until the end of the phase, each time a model in that unit makes an attack, add 1 to that attack’s hit roll.
BLASPHEMOUS MACHINES2CP/1CP
Chaos Space Marines – Epic Deed Stratagem

The spirits of the most ancient or corrupted Chaos Space Marine war engines can be goaded to fury like wild beasts.

Use this Stratagem in your Command phase. Select one TRAITORIS ASTARTES MACHINE SPIRIT or TRAITORIS ASTARTES DAEMON ENGINE model from your army that has a Wounds characteristic of 10 or more. Until the start of your next Command phase, that model is considered to have its full wounds remaining for the purposes of determining what characteristics on its profile to use. If that model has the TITANIC keyword, this Stratagem costs 2CP; otherwise, it costs 1CP.
FELL PRAYERS2CP
Chaos Space Marines – Epic Deed Stratagem

Beseeching the Chaos Gods with fanatical fervour, the profane priests of the Heretic Astartes pray for diabolic boons, promising the vilest of offerings in return for their power.

Use this Stratagem at the start of any of your phases other than your Command phase. Select one TRAITORIS ASTARTES PRIEST model from your army that has not chanted a prayer this turn. That model can chant one prayer that has not already been chanted by a friendly model this turn. That prayer is automatically heard (do not roll) and takes effect until the start of your next Command phase.
FIRE FRENZY1CP
Chaos Space Marines – Epic Deed Stratagem

The unbridled wrath of an enraged Helbrute is a useful tool in the hands of a commander who can direct it.

Use this Stratagem in your opponent’s Shooting phase, after an enemy unit has finished making its attacks. Select one TRAITORIS ASTARTES HELBRUTE model from your army that was hit by one or more of that enemy units attacks this phase, and which is not within Engagement Range of any enemy units. That HELBRUTE model can shoot as if it were your Shooting phase, but when doing so, it can only target either the closest enemy unit or an enemy unit containing any models that targeted that HELBRUTE model (and only if that enemy unit is an eligible target).
THE GREAT SORCERER1CP
Chaos Space Marines (Tzeentch) – Epic Deed Stratagem

Those not driven mad by the worship of Tzeentch are gifted with empyric powers to use against the Great Mutators enemies.

Use this Stratagem at the start of your Psychic phase. Select one TRAITORIS ASTARTES TZEENTCH PSYKER unit from your army, then select one of the following rules to apply to that unit:
  • That unit can attempt to manifest one additional psychic power this phase.
  • That unit can attempt to perform one psychic action and attempt to manifest one psychic power this phase.
ASPIRING LORD1CP
Chaos Space Marines – Requisition Stratagem

Behind every warband leader are numerous power-hungry warriors who commit atrocities in the name of personal glory.

Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the TRAITORIS ASTARTES keyword. Select one TRAITORIS ASTARTES CHARACTER model (excluding named characters) from your army and determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
GIFTS OF CHAOS1CP
Chaos Space Marines – Requisition Stratagem

The Chaos Gods will reward those who prove themselves worthy.

Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the TRAITORIS ASTARTES keyword. Select one TRAITORIS ASTARTES CHARACTER model from your army and give it one Relic of Chaos (this must be a Relic it can have). Each Relic in your army must be unique. You can use this Stratagem to give a MARK OF CHAOS CHARACTER model a second Relic, provided one of its Relics replaces a weapon; otherwise, you cannot use this Stratagem to give a model two Relics. If you use this Stratagem to give a CHARACTER model a second Relic, none of that model’s Relics can be a daemon weapon. You cannot use this Stratagem to give a model three Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
TROPHIES OF THE LONG WAR1CP
Chaos Space Marines – Requisition Stratagem

Ancient artefacts have exchanged hands many times, but only the most ambitious champions have the strength to wield them.

Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the TRAITORIS ASTARTES keyword. Select one TRAITORIS ASTARTES model from your army (excluding CHARACTER models) that has the word ‘Aspiring’ or ‘Champion’ in its profile. That model can have one of the following Relics of Chaos, even though it is not a CHARACTER model: Hyper-growth Bolts; Maelstrom’s Bite; Ashen Axe; The Armour Diabolus; Viper’s Spite; Icon of the Hydra Cult; Distortion; Armour of Abhorrence; Talons of the Night Terror; Claw of the Stygian Count; Spitespitter; Axe of the Forgemaster; Loyalty’s Reward; Trophies of Slaughter; The Black Mace; The Warp’s Malice; Blade of the Relentless; Black Rune of Damnation. Each Relic in your army must be unique. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
CONTEMPT OVER CAUTION1CP/2CP
Chaos Space Marines – Strategic Ploy Stratagem

Allies are of little concern when a hated foe must be obliterated.

Use this Stratagem in your Shooting phase. Select one <LEGION> CORE unit from your army that is not within Engagement Range of any enemy units, then select one enemy unit. Until the end of the phase:
  • Models in that <LEGION> unit can target that enemy unit even if that enemy unit is within Engagement Range of other friendly units, provided those other friendly units are all <LEGION> units.
  • Each time a model in that <LEGION> unit makes an attack against that enemy unit, you cannot re-roll the hit roll, and on an unmodified hit roll of 1, that attack scores a hit against one friendly <LEGION> unit of your choice within Engagement Range of that enemy unit instead (resolve any attacks against friendly units after resolving any attacks that hit that enemy unit).
If all of the <LEGION> units within Engagement Range of the enemy unit you selected were CULTISTS units, this Stratagem costs 1CP; otherwise, it costs 2CP.
UNENDING DESTRUCTION2CP
Chaos Space Marines – Strategic Ploy Stratagem

Chaos Space Marines are not easily diverted from their obsessive need to kill, and can accomplish their battlefield goals without having to relent in their acts of destruction.

Use this Stratagem in your Shooting phase. Select one TRAITORIS ASTARTES INFANTRY unit from your army (excluding CULTISTS units) that is performing an action. That unit can shoot this phase without that action failing.
RELENTLESS DEVASTATION1CP
Chaos Space Marines – Strategic Ploy Stratagem

The wrath of Chaos Space Marines is inescapable.

Use this Stratagem in your Movement phase, when a TRAITORIS ASTARTES INFANTRY unit (excluding CULTISTS units) from your army makes a Normal Move or Advances. Until the end of your Shooting phase, provided that unit does not move again, it is considered to have Remained Stationary.
RITUAL OFFERINGS1CP
Chaos Space Marines – Strategic Ploy Stratagem

Those unfortunate enough to be taken alive by Chaos Cultists only serve as fuel for their fanatical devotions.

Use this Stratagem when an enemy unit is destroyed by a TRAITORIS ASTARTES CULTISTS unit from your army. Until the end of the battle:
  • That CULTISTS unit automatically passes Morale tests.
  • Each time a model in that CULTISTS unit makes a melee attack, add 1 to that attack’s hit roll.
SCORN OF SORCERY1CP
Chaos Space Marines (Khorne) – Strategic Ploy Stratagem

Like the deity they worship, the warriors of the Blood God despise psykers, and their sheer hatred can quell the sorceries of foes.

Use this Stratagem in your opponent’s Psychic phase, after a Psychic test is passed for an enemy PSYKER unit and after any Deny the Witch test is taken. If that enemy PSYKER unit is within 24" of any TRAITORIS ASTARTES KHORNE units from your army, roll one D6: on a 4+, that psychic power is denied.
SHROUD OF FLIES3CP/2CP
Chaos Space Marines (Nurgle) – Strategic Ploy Stratagem

With an incessant drone, a feculent swarm of immaterial flies enshrouds Nurgle’s devotees, obscuring their repulsive forms.

Use this Stratagem at the start of your opponent’s Shooting phase. Select one TRAITORIS ASTARTES NURGLE unit from your army. Until the end of the phase, each time an enemy model shoots, if that NURGLE unit is not the closest eligible target or within 12" of that model, then until that shooting is resolved, that model cannot target that NURGLE unit. If that NURGLE unit has the MONSTER, VEHICLE, TERMINATOR or BIKER keyword, this Stratagem costs 3CP; otherwise, it costs 2CP.
TERRIFYING PHENOMENA1CP
Chaos Space Marines – Strategic Ploy Stratagem

In the presence of Chaos Space Marines, gheist-like spirits moan and blood seeps from metal and rock, preying on the foes’ worst fears and driving them insane with terror.

Use this Stratagem at the start of the Morale phase. Select one enemy unit within 12" of a TRAITORIS ASTARTES CHAOS UNDIVIDED unit from your army. Until the end of the phase:
  • Your opponent cannot select that unit for the Insane Bravery Stratagem, and cannot use any rule that would allow them to re-roll a Morale test for that unit.
  • If that unit fails a Morale test, any action it is performing immediately fails.
TIDE OF TRAITORS1CP
Chaos Space Marines – Strategic Ploy Stratagem

The galaxy is filled with countless pathetic wretches hiding in the shadows and waiting for their opportunity to give themselves willingly to Chaos for the chance to win power and glory.

Use this Stratagem in your Command phase. Select one CULTISTS MOB unit from your army that is either within 6" of a battlefield edge or within 6" of your deployment zone. Up to D3+3 destroyed models can be added back to that unit. These returned models cannot be set up within Engagement Range of any enemy units, unless those enemy units are already within Engagement Range of that CULTISTS MOB unit.
EXCESSIVE CRUELTY2CP
Chaos Space Marines (Slaanesh) – Strategic Ploy Stratagem

Slaanesh’s chosen delight in inflicting torment and cruelty, and they persecute terrified foes with renewed vigour.

Use this Stratagem when an enemy unit within Engagement Range of a TRAITORIS ASTARTES SLAANESH unit from your army Falls Back. After that enemy unit has finished that move, select one TRAITORIS ASTARTES SLAANESH unit from your army that that enemy unit was within Engagement Range of when this Stratagem was used. That SLAANESH unit can either consolidate up to 3", or, if it is no longer within Engagement Range of any enemy units, shoot as if it were your Shooting phase. If the selected SLAANESH unit shoots, it can only target the enemy unit that Fell Back (and only if it is an eligible target).
VICIOUS DESCENT1CP
Chaos Space Marines – Strategic Ploy Stratagem

Skyborne traitors strike without warning or mercy, catching the enemy unawares and eviscerating their formations before they can coordinate a counter-attack.

Use this Stratagem in your Charge phase, when a TRAITORIS ASTARTES JUMP PACK unit from your army finishes a charge move. Select one enemy unit within Engagement Range of that JUMP PACK unit, then roll one D6 for each model in that JUMP PACK unit that is within Engagement Range of that enemy unit. For each result that equals or exceeds that enemy unit’s Toughness characteristic, that enemy unit suffers 1 mortal wound.
WARP-BORN FORESIGHT2CP
Chaos Space Marines (Tzeentch) – Strategic Ploy Stratagem

Those in thrall to Tzeentch are gifted with a measure of foresight, allowing them to scry the enemy’s myriad futures and pinpoint exactly where they will strike.

Use this Stratagem at the end of the Reinforcements step of your opponent’s Movement phase. Select one TRAITORIS ASTARTES TZEENTCH unit from your army that is not within Engagement Range of any enemy units, then select one enemy unit that is within 12" of that unit and was set up as Reinforcements this turn. That TZEENTCH unit can shoot as if it were your Shooting phase, but if it does so, models in that unit can only target that enemy unit (and only if that enemy unit is an eligible target).
WINDS OF THE WARP1CP
Chaos Space Marines – Strategic Ploy Stratagem

Some Heretic Astartes move almost faster than the eye can follow, leaving flickering trails of warpfiame in their wake.

Use this Stratagem in your opponent’s Shooting phase, when a TRAITORIS ASTARTES BIKER or TRAITORIS ASTARTES JUMP PACK unit from your army that Advanced in your previous Movement phase, or that was set up on the battlefield during the Reinforcements step of your previous Movement phase, is selected as the target of a ranged attack. Until the end of the phase, each time an attack is made against that unit, subtract 1 from that attack’s hit roll.
DAEMON SHELLS1CP
Chaos Space Marines – Wargear Stratagem

Crafted on tainted forge worlds and infused with warp energy, these shells release a mind-sickening scream as they are launched, voicing a craving to consume the soul of their target.

Use this Stratagem in your Shooting phase, when a TRAITORIS ASTARTES unit from your army is selected to shoot. Until the end of the phase:
  • Add 6" to the Range characteristic of all bolt weapons models in that unit are equipped with.
  • Each time a model in that unit makes a ranged attack with a bolt weapon, improve the Armour Penetration characteristic of that attack by 1.
INFERNAL ENGINE2CP/1CP
Chaos Space Marines – Wargear Stratagem

The furnace at the heart of the Daemon Engine burns to incandescent levels as it channels the energies of the warp into its metal frame, daemon flesh and cursed iron flowing like filthy wax as ragged wounds reknit.

Use this Stratagem in your opponent’s Shooting phase or the Fight phase, when a TRAITORIS ASTARTES DAEMON ENGINE model from your army is selected as the target of an attack. Until the end of the phase, each time an attack is allocated to that model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). If that model has the TITANIC keyword, this Stratagem costs 2CP; otherwise, it costs 1CP.
SKYSHRIKE MISSILE1CP
Chaos Space Marines – Wargear Stratagem

Skyshrike missiles are designed to eliminate the foe’s aerial assets by unleashing a sigil-scrawled payload that shreds armour and ruptures vital systems.

Use this Stratagem in your Shooting phase, when a TRAITORIS ASTARTES INFANTRY model from your army targets an AIRCRAFT unit with a missile launcher. That model can only make one attack with that weapon this phase, but when resolving that attack, add 1 to that attack’s hit roll. If a hit is scored, the target suffers 2D3 mortal wounds and the attack sequence ends.
SMOKESCREEN1CP
Chaos Space Marines – Wargear Stratagem

Whether unleashing warp-fume canisters from hull-mounted launchers, sickly smoke from blood-burning embrasures or some other malign artifice, Chaos Space Marines' thrice-cursed vehicles can screen their acts of vengeance from the enemy.

Use this Stratagem in your opponent’s Shooting phase, when a TRAITORIS ASTARTES SMOKESCREEN unit from your army is selected as the target of an attack. Until the end of the phase, each time an attack is made against that unit, subtract 1 from that attack’s hit roll.

Marks of Chaos

If your army is Battle-forged and includes any CHAOS SPACE MARINES Detachments, then when you muster your army, with the exception of CULTISTS units, you can upgrade any CHAOS UNDIVIDED CORE or CHAOS UNDIVIDED CHARACTER unit (excluding named characters) from your army to have a Mark of Chaos. In addition, you must upgrade every DAEMON PRINCE model from your army to have a Mark of Chaos.

Each time you upgrade a unit, its Power Rating is increased by the amount shown in the Marks of Chaos table below. If you are playing a matched play game, or a game that uses a points limit, then the points value of that unit is also increased by the amount shown in the same table. Make a note on your army roster each time you upgrade a unit using these rules.

Each time you upgrade a unit, it loses the CHAOS UNDIVIDED Faction keyword (if it had it) and gains the MARK OF CHAOS keyword. Such a unit also gains a new Faction keyword, as shown in the Keyword column of the table below, and two additional abilities, as shown in the relevant box below. If a PRIEST or PSYKER unit has a Mark of Chaos, it will know one additional prayer or psychic power depending on which Mark of Chaos it has.

A PSYKER unit cannot be upgraded to have the Mark of Khorne. Your army (or Crusade force) can include the same Mark of Chaos upgrade more than once (e.g. you can include several Mark of Chaos Khorne units in your army). With the exception of KHORNE BERZERKERS, RUBRIC MARINES, PLAGUE MARINES and EMPEROR’S CHILDREN units (which must all have a Mark of Chaos, see Slaves to Darkness detachment ability), a Crusade force cannot start with any units that have been upgraded to have a Mark of Chaos - to include such a unit in a Crusade force, you must use the Chosen of the Pantheon Requisition.

MARKS OF CHAOS
KEYWORDPOWERPOINTS
Mark of KhorneKHORNE+1+15
Mark of TzeentchTZEENTCH+1+15
Mark of NurgleNURGLE+1+15
Mark of SlaaneshSLAANESH+1+20

Emperor’s Children
When you add an EMPEROR’S CHILDREN CHARACTER or EMPEROR’S CHILDREN CORE unit (excluding CULTISTS units) to your army or Crusade force, you must upgrade that unit to have the Mark of Slaanesh.

Mark of Khorne

The mark of the Blood God may manifest as a skull-shaped brand of black fire, the visage of a snarling canine, blood-red eyes that weep ichor or a brazen halo erupting from the skull.

  • Each time a model in this unit makes a melee attack, if that models unit made a charge move, was charged or performed a Heroic Intervention this turn, add 1 to the Strength characteristic of that attack.
  • If this unit has the ICON keyword, each time a model in this unit makes a melee attack, improve the Armour Penetration characteristic of that attack by 1.

Mark of Tzeentch

The duplicitous worshippers of Tzeentch may bear multitudinous eyes, multi-hued avian mutations, sentient serpentine tattoos or glittering crystalline flesh.

  • Once per turn, the first time a saving throw is failed for this unit, the Damage characteristic of that attack is changed to 0.
  • If this unit has the ICON keyword, each time a model in this unit makes a ranged attack, improve the Armour Penetration characteristic of that attack by 1.

Mark of Nurgle

Some pledged to Nurgle bear insectile appendages or boils in the shape of his sigil; others are swollen with corruption.

  • Each time an attack is made against this unit, if the Strength characteristic of that attack either equals or is at least double the Toughness characteristic of this unit, subtract 1 from that attack’s wound roll.
  • While this unit has the ICON keyword, each time a model in this unit makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target.

Mark of Slaanesh

Those in thrall to the Prince of Excess may exude a cloying musk or stare with lidless black orbs instead of eyes. Others bear repulsive growths or caress foes with barbed talons.

  • If this unit starts the Fight phase within Engagement Range of any enemy units, it fights first that phase.
  • If this unit has the ICON keyword, each time a model in this unit makes a melee attack, add 1 to that attack’s hit roll.

Dark Hereticus Discipline

Before the battle, generate the psychic powers for PSYKER units from your army that know powers from the Dark Hereticus discipline using the table below. If the PSYKER unit has the CULTISTS or LEGIONARIES keyword, you can either roll one D3 to generate each power randomly (re-rolling duplicate results), or you can select one of the following powers for that PSYKER unit to know: Infernal Gaze, Prescience, Diabolic Strength. Otherwise, you can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the PSYKER unit knows. If a PSYKER unit has a Mark of Chaos, it knows one additional psychic power from those shown below, as follows: TZEENTCH PSYKERS know Skeins of Fate; NURGLE PSYKERS know Putrid Miasma; SLAANESH PSKYERS know Delightful Agonies. When a PSYKER unit from your army manifests a psychic power from this discipline, replace all instances of the <LEGION> keyword on that psychic power (if any) with the name of the Legion your PSYKER unit is drawn from.

SKEINS OF FATE

The sorcerer acquisitively grasps the skeins of future events, plucking from them the desired fates of his allies. Forewarned of the foes attacks, Tzeentch’s warriors evade divined shots and strikes with seemingly supernatural reflexes.

Blessing: Skeins of Fate has a warp charge value of 7. If manifested, select one friendly <LEGION> TZEENTCH unit within 18" of this PSYKER. Until the start of your next Psychic phase, models in that unit have a 4+ invulnerable save.

PUTRID MIASMA

As the psyker’s gurgling chants reach an apex, a foetid spume of putridity obscures his allies from view.

Blessing: Putrid Miasma has a warp charge value of 6. If manifested, select one friendly <LEGION> NURGLE unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time an attack is made against that unit, subtract 1 from that attack’s hit roll.

DELIGHTFUL AGONIES

Those whose minds are touched by the psykers caress are wracked by waves of exquisite pain, over which physical trauma has no hold.

Blessing: Delightful Agonies has a warp charge value of 6. If manifested, select one friendly <LEGION> SLAANESH unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost.


D6PSYCHIC POWER
1

INFERNAL GAZE

Unholy power streams from the psykers eyes, charring and melting everything caught in its path.

Witchfire: Infernal Gaze has a warp charge value of 5. If manifested, select one enemy unit within 18" of and visible to this PSYKER and roll three D6. For each 4+, that enemy unit suffers 1 mortal wound. If the result of the Psychic test was an unmodified 10+, roll six D6 instead.

2

PRESCIENCE

By focusing his warp-sight the psyker can guide the shots and strikes of his allies, bringing a swift and merciless death to the foe.

Blessing: Prescience has a warp charge value of 7. If manifested, select one friendly <LEGION> unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes an attack, add 1 to that attack’s hit roll.

3

DIABOLIC STRENGTH

The unholy energies of Chaos course through the recipient, swelling his frame with the strength to tear a tank in two.

Blessing: Diabolic Strength has a warp charge value of 6. If manifested, select one friendly <LEGION> INFANTRY or <LEGION> CHAOS SPAWN model within 12" of this PSYKER. Until the start of your next Psychic phase, add 2 to the Strength and Attacks characteristics of that model.

4

DEATH HEX

The sorcerer places a dire hex upon his enemies. Wards and energised shields flicker and fail, leaving the foe exposed.

Malediction: Death Hex has a warp charge value of 8. If manifested, select one enemy unit within 12" of this PSYKER. Until the start of your next Psychic phase, models in that unit cannot use any invulnerable saves.

5

GIFT OF CHAOS

The psyker unleashes a wave of mutating energies into his victims. Bones snap and flesh rips as a horrific new form takes shape and rampages mindlessly through the enemy's ranks.

Witchfire: Gift of Chaos has a warp charge value of 7. If manifested, the closest enemy unit within 18" of and visible to this PSYKER suffers D3 mortal wounds, and you must roll one D6 for every other enemy unit within 6" of that unit: on a 4+, the unit being rolled for suffers 1 mortal wound.

6

WARPTIME

The power of the immaterium bursts from the psyker, warping time and heightening the speed of his allies.

Blessing: Warptime has a warp charge value of 6. If manifested, select one friendly <LEGION> INFANTRY or <LEGION> CHAOS SPAWN unit within 6" of this PSYKER.

  • That unit can make a Normal Move (if that unit Advanced in your previous Movement phase, it still counts as having Advanced this turn).
  • Until the end of the turn, that unit is not eligible to declare a charge.

Malefic Discipline

Before the battle, generate the psychic powers for PSYKER units from your army that know powers from the Malefic discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the PSYKER unit knows. If a PSYKER unit has a Mark of Chaos, they will know one additional psychic power from those shown below, as follows: TZEENTCH PSYKERS know Skeins of Fate; NURGLE PSYKERS know Putrid Miasma; SLAANESH PSKYERS know Delightful Agonies.

When a PSYKER unit from your army manifests a psychic power from this discipline, replace all instances of the <LEGION> keyword on that psychic power (if any) with the name of the Legion your PSYKER unit is drawn from.

D6PSYCHIC POWER
1

WARP MARKED

The psyker marks his foes with a cursed rune that attracts the denizens of warp, who rush to devour the victims souls.

Malediction: Warp Marked has a warp charge value of 7. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a friendly <LEGION> DAEMONKIN or <LEGION> DAEMON ENGINE model makes an attack against that unit, add 1 to that attack’s wound roll.

2

PACT OF FLESH

The psyker uses a measure of soul energy to remould the flesh of his allies, or else to animate their corpses with an unholy daemon inhabitant.

Blessing: Pact of Flesh has a warp charge value of 5. If manifested, select one friendly <LEGION> CORE, <LEGION> DAEMONKIN or <LEGION> CHARACTER unit within 18" of this PSYKER.

  • One model in that unit regains up to D3 lost wounds.
  • If you selected a CORE or DAEMONKIN unit and that unit is not at its Starting Strength, one destroyed model is added back to that unit with its full wounds remaining.

3

CURSED EARTH

The psyker becomes a conduit for the energies of the warp, tainting the ground and sustaining the Daemonkin that walk upon it.

Blessing (Aura): Cursed Earth has a warp charge value of 7. If manifested, until the start of your next Psychic phase, while a friendly <LEGION> DAEMONKIN or <LEGION> DAEMON ENGINE unit is within 6" of this PSYKER:

  • DAEMONKIN and DAEMON ENGINE models in that unit have a 4+ invulnerable save.
  • Each time an enemy unit finishes a charge move within Engagement Range of that unit, roll one D6: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers D3 mortal wounds.

4

POSSESSION

The psyker blasts away their enemy's soul so that the spiritless shell can be possessed, even if only temporarily. In a frenzied orgy, the inhabiting daemon rips and tears before its host crumbles.

Witchfire: Possession has a warp charge value of 6. If manifested, select one enemy unit within 9" of and visible to this PSYKER. Roll one D6, adding 1 to the result if the result of the Psychic test was an unmodified 10+: if the result is greater than that unit’s Toughness characteristic, one model in that unit (selected by your opponent) is destroyed. Then, if that unit has not been destroyed, that unit suffers D3 mortal wounds.

5

INFERNAL POWER

Diabolic energy flows from the psyker, imbuing the entities that reside within his followers' bodies with even greater ferocity.

Blessing: Infernal Power has a warp charge value of 6. If manifested, select one friendly <LEGION> DAEMONKIN or <LEGION> DAEMON ENGINE unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a melee attack is made by a DAEMONKIN or DAEMON ENGINE model in that unit, an unmodified hit roll of 6 automatically wounds the target (in such cases, for the purposes of rules that are triggered by a particular wound roll, that attack is considered to have been made with an unmodified wound roll of 6).

6

MUTATED INVIGORATION

A wave of insanity and mutation flows from the psykers fingers, enveloping their allies with bountiful diabolic gifts.

Blessing: Mutated Invigoration has a warp charge value of 6. If manifested, select one friendly <LEGION> unit within 18" of this PSYKER. Until the start of your next Psychic phase, add 1 to either the Strength or Toughness characteristic of models in that unit (if the result of the Psychic test was 10+ and you selected a DAEMONKIN or DAEMON ENGINE unit, add 1 to both of these characteristics instead).

Prayers to the Dark Gods

All TRAITORIS ASTARTES PRIEST models know Dark Zealotry (see below). In addition, before the battle, generate the additional prayers (if any) for PRIEST models from your army that know prayers from the Prayers to the Dark Gods using the table below. If the PRIEST model has the CULTISTS keyword, you can either roll one D3 to generate each prayer randomly (re-rolling duplicate results), or you can select one prayer for that PRIEST model to know; in either case, these must be generated from the following prayers: Benediction of Darkness (Aura), Litany of Despair, Omen of Potency. Otherwise, you can either roll one D6 to generate each prayer randomly (re-rolling duplicate results), or you can select which prayers the PRIEST model knows. If a PRIEST unit has a Mark of Chaos, they will know one additional prayer from those shown below, as follows: KHORNE PRIESTS know Wrathful Entreaty; TZEENTCH PRIESTS know Mutating Invocation (Aura); NURGLE PRIESTS know Feculent Beseechment; SLAANESH PRIESTS know Blissful Devotion. When a PRIEST model from your army chants a prayer, replace all instances of the <LEGION> keyword on that prayer (if any) with the name of the Legion your PRIEST unit is drawn from.

Dark Zealotry (Aura)

The Dark Apostle’s prayers fill his flocks hearts with hatred and they lash out with fanatical strength to tear down their foes in the Dark Gods’ names.

If this prayer is heard, then while a friendly <LEGION> CORE, <LEGION> CULTISTS or <LEGION> CHARACTER unit is within 6" of this PRIEST, each time a model in that unit makes a melee attack, you can re-roll the hit roll.

WRATHFUL ENTREATY

Drawing blood from his palm, the priest asks Khorne to impart a measure of his godly wrath unto those willing to slay in his name.

If this prayer is heard, select one friendly <LEGION> KHORNE CORE or <LEGION> KHORNE CHARACTER unit within 6" of this PRIEST. Each time a model in that unit makes an attack, it is considered to be engaged in Wanton Destruction, Wanton Massacre and Wanton Slaughter for that attack.

MUTATING INVOCATION (AURA)

Spitting catechismic riddles and arcane oaths, the priest bargains with the Master of Fate. The augmented flesh of the faithful flows like liquid and armour reknits as mutation runs rampant.

If this prayer is heard, then while a friendly <LEGION> TZEENTCH CORE or <LEGION> TZEENTCH CHARACTER unit is within 3" of this PRIEST, roll one D6 each time a model in that unit would lose a wound: on a 6, that wound is not lost.

FECULENT BESEECHMENT

Belching a cloud of flies, the priest begs Grandfather Nurgle to bless his devotees forms with wondrous diseases.

If this prayer is heard, select one friendly <LEGION> NURGLE CORE or <LEGION> NURGLE CHARACTER unit within 6" of this PRIEST. Add 1 to the Toughness characteristic of models in that unit.

BLISSFUL DEVOTION

The priest asks beloved Slaanesh to grant his followers the unnatural swiftness of the Dark Princes daemonic children.

If this prayer is heard, select one friendly <LEGION> SLAANESH CORE or <LEGION> SLAANESH CHARACTER unit within 6" of this PRIEST. That unit is eligible to declare a charge in a turn in which it Advanced.


D6PRAYER
1

BENEDICTION OF DARKNESS (AURA)

As his words grow louder, inky blackness pours from the priests eyes, forming a swirling mist around his allies that shields them from harm.

If this prayer is heard, then while a friendly <LEGION> CORE, <LEGION> CHARACTER or <LEGION> CULTISTS unit is wholly within 6" of this PRIEST, each time a ranged attack is made against that unit, it is treated as having the benefits of Light Cover against that attack.

2

LITANY OF DESPAIR

The priest calls upon the Dark Gods to offer his foes all manner of whispered temptations, sapping their will to fight.

If this prayer is heard, select one enemy unit within 12" of this PRIEST and roll 3D6: if the result is greater than that units Leadership characteristic, select one of the following to take effect:

  • That unit cannot perform actions (if that unit is currently performing an action, it immediately fails).
  • That unit cannot fire Overwatch or Set to Defend, and is not eligible to fight in the Fight phase until after all eligible units from your army have done so.

3

OMEN OF POTENCY

The priest begins to glow with the unbridled power of the warp.

If this prayer is heard:

  • Add 3 to the Attacks characteristic of this PRIEST.
  • Improve the Armour Penetration characteristic of melee weapons (excluding Relics) this PRIEST is equipped with by 2.

4

WARP-SIGHT PLEA

The priest entreats his dark masters to guide his followers’ aim, granting their shots unerring accuracy no matter where the foe may hide.

If this prayer is heard, select one friendly <LEGION> CORE, <LEGION> CULTISTS or <LEGION> CHARACTER unit within 6" of this PRIEST. Each time a model in that unit makes a ranged attack, re-roll a hit roll of 1 and the target does not receive the benefits of cover against that attack.

5

SOULTEARER PORTENT

The priest’s flock strike at their victims’ very souls, the better to release them from their mortal bonds as an offering to the Dark Gods.

If this prayer is heard, select one friendly <LEGION> CORE, <LEGION> CULTISTS or <LEGION> CHARACTER unit within 6" of this PRIEST. Each time a model in that unit makes a melee attack, add 1 to that attack’s wound roll.

6

ILLUSORY SUPPLICATION

Chanting words that would drive most mortals mad, the priest alters the very fabric of reality, creating shadowy doppelgangers of nearby allies.

If this prayer is heard, select one friendly <LEGION> CORE, <LEGION> CULTISTS or <LEGION> CHARACTER unit within 6" of this PRIEST. Each time an attack is made against that unit:

  • An unmodified hit roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.
  • That attack’s hit roll cannot be re-rolled.

Warlord Traits

If a TRAITORIS ASTARTES CHARACTER model is your WARLORD, you can use the Chaos Space Marines Warlord Traits table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one. If a CULTISTS CHARACTER model is your WARLORD, they can only have the Flames of Spite, Unholy Fortitude or Hatred Incarnate Warlord Trait; you can either roll one D3 to randomly generate one of these, or you can select one.

When you have determined a Warlord Trait for a TRAITORIS ASTARTES CHARACTER model, replace all instances of the <LEGION> keyword in their Warlord Trait (if any) with the name of the Legion that your model is drawn from.

D6WARLORD TRAIT
1

FLAMES OF SPITE

This warlords bitterness burns so fiercely that his weapons flicker with the fires of Chaos.

  • Each time this WARLORD makes a melee attack, you can re-roll that attack’s wound roll.
  • Each time this WARLORD makes an attack, on an unmodified wound roll of 6, the target suffers 1 mortal wound in addition to any normal damage.

2

UNHOLY FORTITUDE

Whether it is the power of the warp flowing through this warlord’s veins that imbues him with unnatural resilience, or simply the whims of destiny and fate, he has so far proven impossible to slay.

Each time this WARLORD would lose a wound, roll one D6: on a 5+, that wound is not lost.

3

HATRED INCARNATE

The intense animosity that festers in this warlords soul lends his strikes a terrible, hate-fuelled strength.

  • Each time this WARLORD fights, if it made a charge move or performed a Heroic Intervention this turn, until that fight is resolved, add 1 to the Strength and Attacks characteristics of this WARLORD.
  • Each time this WARLORD makes a melee attack, you can re-roll that attack’s hit roll.

4

LORD OF TERROR (AURA)

The aura of despair and hopelessness that surrounds this warlord brings all of his victims' worst nightmares to their minds.

While an enemy unit is within 6" of this WARLORD:

  • Each time a Morale test is taken for that unit, your opponent must roll one additional D6 and discard the lowest result.
  • If that unit fails a Morale test, until the end of the phase, it is considered to be below Half-strength for the purposes of Combat Attrition tests.

5

ETERNAL VENDETTA (AURA)

This warlord has sworn never to rest in his dark crusade against his most hated foes.

At the start of the first battle round, before the first turn begins, select one enemy unit. Until the end of the battle, while a friendly <LEGION> CORE or <LEGION> CHARACTER unit is within 6" of this WARLORD, each time a model in that <LEGION> unit makes an attack against that enemy unit, you can re-roll that attack’s wound roll.

6

GAZE OF THE GODS

Favoured amongst the Dark Gods, this exalted warlord is bequeathed the immortal fury of the warp itself.

  • This WARLORD has a 4+ invulnerable save.
  • Each time this WARLORD makes an attack, it is considered to be engaged in Wanton Slaughter, Wanton Destruction and Wanton Massacre.


Named Characters and Warlord Traits

If one of the following characters gains a Warlord Trait, they must have the relevant one(s) shown below:

CHARACTERWARLORD TRAIT
Abaddon the DespoilerEternal Vendetta, Paragon of Hatred, Merciless Overseer 
CypherUnholy Fortitude 
Fabius BileSurgical Precision 
Haarken WorldclaimerLord of Terror (Aura) 
Huron BlackheartReaver Lord 
Lord ArkosInspiring Leader (Aura) 
Lucius the EternalFaultless Duellist 
Vashtorr the ArkifaneLord of Terror (Aura) 
Zhufor the ImpalerInspiring Leader (Aura) 

Chapter Approved Rules

If every model from your army has the TRAITORIS ASTARTES keyword (excluding models with the AGENT OF CHAOS or UNALIGNED keywords), you can, if you are playing a matched play battle that instructs you to select secondary objectives (e.g. a mission from the Eternal War mission pack in the Warhammer 40,000 Core Book), select one of them to be from the Chaos Space Marines secondary objectives listed below.

Like all other secondary objectives, each of the secondary objectives listed below has a category, and they follow all the normal rules for secondary objectives (for example, when you select secondary objectives, you cannot choose more than one from each category, you can score no more than 15 victory points from each secondary objective you select during the mission, etc.).

No Mercy, No Respite

THE LONG WAR
Progressive Objective

Chaos Space Marines have been razing cities and conquering worlds across the galaxy for millennia, in their Long War against the False Emperor. This battle is but the latest to test their skills.

At the end of your turn:
  • Score 1 victory point for each enemy unit that was destroyed by a TRAITORIS ASTARTES unit from your army this turn and was in range of an objective marker at the start of this turn.
  • Score 2 victory points if you control any objective markers that were controlled by your opponent at the start of this turn and a TRAITORIS ASTARTES unit from your army is in range of any of those objective markers.
You cannot score more than 3 victory points from this secondary objective per turn.

Purge the Enemy

RISE TO GLORY
Progressive Objective

If the deeds of their champions are worthy enough, it is said the gaze of the Dark Gods will be drawn to the battlefield and the actions of their mortal vassals greatly rewarded.

If you select this objective, at the end of each battle round, score 2 victory points for each CHARACTER, MONSTER or VEHICLE model destroyed during that battle round by a melee attack made by a TRAITORIS ASTARTES CHARACTER model from your army. If such a destroyed model had a Wounds characteristic of 10-19, score 1 additional victory point for destroying that model, or 2 additional victory points for destroying that model if it had the TITANIC keyword or was the enemy WARLORD. You cannot score more than 5 victory points per battle round from this secondary objective.

In addition, each time a CHARACTER, MONSTER or VEHICLE model is destroyed by a melee attack made by a TRAITORIS ASTARTES CHARACTER model from your army, roll 2D6. If the result is less than the Wounds characteristic of the destroyed model, you gain 1 Command point at the end of the phase.

Shadow Operations

FOR THE DARK GODS
End Game Objective

Offer up this ruined, blood-caked battlefield to the Gods of Chaos, brand the world itself with their runes and from this cursed ground call forth the power of the warp.

If you select this objective, keep a For the Dark Gods tally; add 1 to that tally each time a unit from your army dedicates a table quarter to a Chaos God (see below) by performing the following action:

For the Dark Gods (Action): One TRAITORIS ASTARTES INFANTRY or TRAITORIS ASTARTES BIKER unit from your army can start to perform this action at the end of your Movement phase if it is wholly within a table quarter that has not been dedicated to a Chaos God by your army (see below) and it is within 3" of the centre of that table quarter. If the unit performing this action had the Objective Secured ability when it started performing this action, the action is completed at the end of your turn; otherwise, the action is completed at the start of your next Command phase. In either case, the action is only completed if the unit performing it is still within 3" of the centre of the same table quarter. If completed, select either Khorne, Tzeentch, Nurgle or Slaanesh to dedicate that table quarter to. If this action is completed by a KHORNE, TZEENTCH, NURGLE or SLAANESH unit, that unit can only dedicate that table quarter to their patron deity (e.g. a KHORNE unit can only dedicate a table quarter to Khorne). That table quarter is said to have been dedicated to that Chaos God by your army. The same table quarter cannot be dedicated to more than one Chaos God by your army.

If a table quarter has been dedicated to a Chaos God by your army, then while a TRAITORIS ASTARTES unit from your army is wholly within that table quarter, add 2 to the Leadership characteristic of models in that unit, unless that Chaos God is not their patron deity (e.g. if a table quarter is dedicated to KHORNE, then TZEENTCH, NURGLE and SLAANESH units from your army do not receive this bonus).

At the end of the battle, score 2 victory points if your For the Dark Gods tally is 1; score 5 victory points if that tally is 2; score 9 victory points if that tally is 3; score 14 victory points if that tally is 4.

Crusade Rules

Spawndom

To court the gaze of the Chaos Gods is to risk their capricious whims. Many powerful champions have disappeared beneath an overabundance of gifts, ending their Path to Glory as mindless aberrations of insane mutation.

Some rules in this section refer to units suffering Spawndom. If a unit from your Order of Battle suffers Spawndom, remove that unit from your Order of Battle. You can then either increase the unit size of a CHAOS SPAWN unit from your Order of Battle by 1, or add a new CHAOS SPAWN unit containing 1 model to your Order of Battle (in either case, any other models in the unit that suffered Spawndom are considered to have been killed and eaten by the new Spawn). If you add a new CHAOS SPAWN unit to your Order of Battle, it starts with the same number of experience points as the unit it replaced, and gains the appropriate number of Battle Honours for its rank. If adding this CHAOS SPAWN unit would cause your total Power Level to exceed your Crusade forces Supply Limit, you must first increase your Supply Limit by 1.

Chaos Warbands

While many warbands of Heretic Astartes have grown to rival entire Chapters of loyalist Space Marines in size, most began as a core of ruthless followers led by their powerful champion. Such individuals draw more and more warriors to their service as their influence expands, their dread reputation for destruction becoming more storied as their warband grows in notoriety and power.

If your Crusade force contains any TRAITORIS ASTARTES CHARACTER models (excluding named characters) and the combined Power Rating of all TRAITORIS ASTARTES units in your Crusade force is 20 or more, you can form a Chaos warband. To do so, select one TRAITORIS ASTARTES CHARACTER model on your Order of Battle (excluding named characters) to be your Warband Champion; that CHARACTER model gains the WARBAND CHAMPION keyword. In addition to gaining experience points as you play through your Crusade battle, this model will gain Chaos points, which you must keep track of on a Chaos warband sheet.

When your WARBAND CHAMPION gains Chaos points, they can be spent to increase the glory of your warband. In addition to tracking the number of Chaos points your WARBAND CHAMPION has acquired, your Chaos warband sheet shows three different categories of glory (each with an individual tracker) that together reflect the standing of your warband. The first time you form a Chaos warband, all three of these categories start at level 4. The three categories of glory are shown below.

PERSONAL GLORY
This category represent your WARBAND CHAMPION’s personal achievements and rewards earned in battle, as well as the level of dread repute they command amongst their rivals, foes and followers.

DARK GOD GLORY
This category represents the amount of dark worship and sacrifices offered by your WARBAND CHAMPION to the Chaos Gods, and the likelihood that they will reward your warband with their unholy favour.

WARFLEET GLORY
This category represents the level of supplies, munitions, slaves and warships available to your warband. As this grows, more warriors will flock to your banner, the better to slake their thirst for battle.

Gaining Chaos Points

To gain Chaos points, you must play a battle that includes your WARBAND CHAMPION. The number of Chaos points they gain after such a battle, at the Update Order of Battle step, depends on the result of the battle, as shown below.

CHAOS POINTS
RESULTCHAOS POINTS GAINED
WIND3+3
DRAW3
LOSSD3

Gaining Glory

The easiest way to increase a particular tracker is to spend your WARBAND CHAMPION’s Chaos points. Each time you do so, decrease the number of Chaos points on your WARBAND CHAMPION’s Crusade card by 1, select one of the trackers on your Chaos warband sheet, and increase it by 1 level. You can also increase the levels on these trackers by completing certain Chaos Space Marines Agendas.

While a tracker is at level 7 or 8, your warband is said to be Favoured in that category, and that category’s Favoured Rewards apply to your Crusade force (see below). No individual tracker can ever be raised above level 8.

Losing Glory

After each battle, at the Update Order of Battle step, you must lower the level of all three glory trackers on your Chaos warband sheet by 1. This is done before your WARBAND CHAMPION gains any Chaos points.

While a tracker is at level 1 or 2, your warband is said to be Forsaken in that category, and that category’s Forsaken Punishments apply to your Crusade force. No individual tracker can ever be lowered below level 1.

Crusade Force Chaos Points Tracker


Below you will find a pdf file of this tracker, which you can print for use in your Crusade games.


There is space at the top of the tracker for you to write down the name of your Chaos warband and your WARBAND CHAMPION, as well as your own name.

There are individual trackers for you to note down your Chaos warbands current level of glory in each of the following categories: Personal Glory; Dark God Glory; Warfleet Glory. When you first make a Chaos warband, each of these trackers starts at 4.

Favoured Rewards

PERSONAL GLORY
While your warband is Favoured in this category, the following rewards apply:
Blessed Champion: After each battle, you can select one of the following Requisitions and use it once, for 0RP: Warlord Trait, Relic, Psychic Meditations, Ascension to Daemonhood.
Dark Destiny: After each battle, at the Update Crusade Cards step, if your WARBAND CHAMPION destroyed one or more enemy units during that battle, roll one D6. On a 6, your WARBAND CHAMPION gains one Battle Honour of your choice and their Leadership characteristic is increased by 1 (to a maximum of 10). Your WARBAND CHAMPION can gain a maximum of 3 Battle Honours via this Favoured Reward, and none of them count towards the maximum number of Battle Honours that a unit can have.

DARK GOD GLORY
While your warband is Favoured in this category, the following rewards apply:
Worthy Offerings: After each battle, you can select one of the following Requisitions and use it once, for 0RP: Chosen of the Pantheon, Rites of Possession, Chaos Reward, Commune with the Dark Gods.
Boon of Power: After each battle, at the Update Crusade Cards step, you can select one unit from your Crusade force that has a Mark of Chaos and that destroyed one or more enemy units during that battle, then roll one D6. On a 6, that unit gains one Chaos Boon. If that unit is not a CHARACTER unit but it contains a unit champion, that unit champion gains that Chaos Boon, even though normally only CHARACTER units can gain Chaos Boons.

WARFLEET GLORY
While your warband is Favoured in this category, the following rewards apply:
Feared and Respected: After each battle, you can select one of the following Requisitions and use it once, for 0RP: Increase Supply Limit, Fresh Recruits, Rearm and Resupply, Specialist Reinforcements.
Unrivalled Raiders: After each battle, at the Update Crusade Cards step, you can select one unit from уour Crusade force (excluding your WARBAND CHAMPION) that destroyed one or more enemy units during that battle, then roll one D6. On a 6, that unit gains one Battle Trait or Weapon Enhancement Battle Honour of your choice. No unit in your Crusade force can gain more than 1 Battle Honour via this Favoured Reward, and none of them count towards the maximum number of Battle Honours that a unit can have.

Forsaken Punishments

PERSONAL GLORY
While your warband is Forsaken in this category, the following punishments apply:
Failing Champion: The RP cost of the following Requisitions is increased by 1RP: Warlord Trait, Relic, Psychic Meditations, Ascension to Daemonhood.
Circling Rivals: After each battle, at the Update Crusade Cards step, roll one D6. On a 1, a rival declares a challenge - select one other TRAITORIS ASTARTES CHARACTER model on your Order of Battle (excluding named characters) to be the rival (if there are none, then nothing happens). Roll 2D6: if the result is less that your WARBAND CHAMPION’s Leadership characteristic, its Leadership characteristic is reduced by 1 and the rival unit gains one Battle Scar. Otherwise, your WARBAND CHAMPION is removed from your Order of Battle and the rival unit gains the WARBAND CHAMPION keyword.

DARK GOD GLORY
While your warband is Forsaken in this category, the following punishments apply:
Forsaken Faith: The RP cost of the following Requisitions is increased by 1RP: Chosen of the Pantheon, Rites of Possession, Chaos Reward, Commune with the Dark Gods.
Anger of the Gods: After each battle, at the Update Crusade Cards step, you must select one unit from your Crusade force. If any units from your Crusade force have a Mark of Chaos, you must select one of those units. Roll one D6: on a 1, that unit suffers the wrath of the Dark Gods. Roll 2D6: if the result is less than that unit’s Leadership characteristic, it gains one Battle Scar; otherwise, it suffers Spawndom. Battle Scars gained via this punishment cannot be removed until after that unit next gains a rank.

WARFLEET GLORY
While your warband is Forsaken in this category, the following punishments apply:
Fading Notoriety: The RP cost of the following Requisitions is increased by 1RP: Increase Supply Limit, Fresh Recruits, Rearm and Resupply, Specialist Reinforcements.
Disillusioned Followers: TRAITORIS ASTARTES units in your Crusade force can never be Marked for Greatness.
Dwindling Supplies: After each battle, at the Update Order of Battle step, after you have gained Requisition points from the battle but before any are spent, roll one D6. On a 1, your supplies are running dangerously low and you immediately lose D3 Requisition points.

Agendas

If your Crusade force includes any TRAITORIS ASTARTES units, you can select one Agenda from the Chaos Space Marines Agendas listed below. This is a new category of Agendas, and follows all the normal rules for Agendas (for example, when you select Agendas, you cannot choose more than one from each category).

THE EYE OF THE GODS
Chaos Space Marines Agenda

Each of a warband’s warriors seeks to offer up the greatest kills to the Dark Gods, that their deeds might catch the deities’ attention.

If you selected this Agenda, keep an Eye of the Gods tally for each TRAITORIS ASTARTES CHARACTER unit from your army. Add 1 to this tally each time such a unit destroys an enemy CHARACTER, MONSTER or VEHICLE model; add 2 to this tally instead if the destroyed model was either the enemy WARLORD or it had a Wounds characteristic of 11 or more.

At the end of the battle, each unit gains 2 experience points for each mark on their Eye of the Gods tally. In addition, if you have a Chaos warband, increase your Personal Glory level by 1 for each mark on your WARBAND CHAMPION’s Eye of the Gods tally (to a maximum of 3 levels).
CLAIM AND DESPOIL
Chaos Space Marines Agenda

Esoteric trophies, hallowed sanctums and forbidden knowledge harboured by the unworthy are not easily claimed or defiled, but the greater the risk, the greater the potential reward.

If you selected this Agenda, then after both sides have finished deploying, your opponent must set up 3 objective markers anywhere on the battlefield; these must be set up more than 9" away from each other, more than 6" away from any battlefield edge, and not within your opponent’s deployment zone. Each of these objective markers represents a warband prize, but does not count as an objective marker for any rules purposes other than for this Agenda. TRAITORIS ASTARTES INFANTRY and TRAITORIS ASTARTES BIKER units from your army can attempt the following action:

Claim Prize (Action): One or more TRAITORIS ASTARTES INFANTRY or TRAITORIS ASTARTES BIKER units from your army can start to perform this action at the end of your Movement phase. Each unit from your army that starts to perform this action must be in range of a different warband prize objective marker that has not been claimed by your army (see below). A unit cannot start this action while there are any enemy units (excluding AIRCRAFT units) in range of the same objective marker. The action is completed at the start of your next Command phase or at the end of the battle, whichever comes first, provided the unit performing it is still in range of the same objective marker. If completed, that objective marker is said to have been claimed by your army, and until the end of the battle the unit that performed the action is said to be carrying spoils of war.

At the end of the battle, each unit that is carrying spoils of war and is either on the battlefield or is embarked within a TRANSPORT model that is on the battlefield gains 3 experience points. In addition, if you have a Chaos warband, then for each of those units that ends the battle wholly within your own deployment zone, increase your Warfleet Glory level by 1.
WANTON HATE
Chaos Space Marines Agenda

The fires of unbridled hate burn so strong in some Heretic Astartes that they can sustain their wrath no matter what destructive quests or acts of unrestrained violence they embark upon.

If you selected this Agenda, keep a Wanton Hate tally for each TRAITORIS ASTARTES unit from your army that has the Let the Galaxy Burn ability. At the end of each battle round, add 1 to a unit’s Wanton Hate tally each time one of the following applies:
  • That unit destroyed one or more enemy units as the result of an attack made with a flame weapon, Heavy weapon, Grenade weapon or Rapid Fire weapon while that unit was engaged in Wanton Destruction.
  • That unit destroyed one or more enemy units as the result of an attack made wit a flame weapon, Rapid Fire weapon, Pistol weapon or Assault weapon while that unit was engaged in Wanton Massacre.
  • That unit destroyed one or more enemy units as the result of an attack made with a flame weapon, Assault weapon, Pistol weapon or melee weapon while that unit was engaged in Wanton Slaughter.
At the end of the battle, each unit gains a number of experience points equal to its Wanton Hate tally (to a maximum of 3 experience points per unit).
BLASPHEMOUS RITUAL
Chaos Space Marines Agenda

With blood rituals, foul paraphernalia and unholy ceremonies are the fell powers of the warp drawn to a world.

If you selected this Agenda, TRAITORIS ASTARTES INFANTRY units from your army can attempt the following action:

Blasphemous Ritual (Action): One TRAITORIS ASTARTES INFANTRY unit from your army that has not already completed a blasphemous ritual (see below) can start to perform this action at the end of your Movement phase if it is wholly within 6" of the centre of the battlefield and no enemy units (excluding AIRCRAFT units) are wholly within 6" of the centre of the battlefield. The action is completed at the start of your next Command phase, provided the unit performing it is still wholly within 6" of the centre of the battlefield. If completed, roll 2D6, adding 1 to the result if the unit that performed it has a Mark of Chaos, and adding 1 to the result if the unit that performed it has the ICON keyword. On an 8+, that unit is said to have completed a blasphemous ritual.

At the end of the battle, each unit that competed a blasphemous ritual gains 3 experience points. In addition, if you have a Chaos warband, increase your Dark God Glory level by 1 for each unit that completed a blasphemous ritual (to a maximum of 3 levels).

Requisitions

If your Crusade force includes any TRAITORIS ASTARTES units, you can spend Requisition points (RPs) on any of the following Requisitions in addition to those presented in the Warhammer 40,000 Core Book.

RITES OF POSSESSION1RP

Whether entered into willingly or deceived into soul bondage, some warriors endure the rituals of a Master of Possession, sharing their bodies with daemons of the warp.

Purchase this Requisition either before or after a battle, if your Crusade force contains any MASTER OF POSSESSION models. Select one TRAITORIS ASTARTES CORE unit from your Order of Battle (excluding HELBRUTE and CULTISTS units) that has at least the Blooded rank. Replace that unit with a DAEMONKIN unit drawn from the same Legion. The new unit cannot be a MASTER OF POSSESSION model and it cannot contain more models than the unit it replaced. You cannot purchase this Requisition if doing so would cause your total Power Level to exceed your Crusade forces Supply Limit. The new unit has the same number of experience points and the same Battle Honours and Battle Scars as the unit it replaced. If a Battle Honour cannot be applied (e.g. a Weapon Enhancement for a weapon that a DAEMONKIN model cannot be equipped with), select a new Battle Honour to replace it.
FOR CHAOS!2RP

Murder, corruption, torment and debasement - there are infinite ways in which the deeds of mortals can ennoble them in mantles of dark glory.

Purchase this Requisition at any time. Your WARBAND CHAMPION gains 1 Chaos point.
CHAOS REWARD2RP

The rewards of a lifetime of service to the Dark Gods can be as unwelcome as they are mighty, but the prospect of limitless power is too great a temptation for some.

Purchase this Requisition after a TRAITORIS ASTARTES CHARACTER unit from your Crusade force gains a rank. That unit either suffers Spawndom or, if it can gain a Chaos Boon, it can instead gain one Chaos Boon in addition to any other Battle Honour it gains.
COMMUNE WITH THE DARK GODS1RP

Calling upon the gods for a portion of their power, diabolic priests seem to glow with an inner light of zealous fervour.

Purchase this Requisition before or after a battle. Select one TRAITORIS ASTARTES PRIEST model that has a Crusade card from your Order of Battle. You can change what Prayers to the Dark Gods that model knows (make a note of the new prayers on its Crusade card - all the usual rules for selecting prayers apply).
CHOSEN OF THE PANTHEON1RP

Some warriors seek to pledge their soul in undying service to one of the Dark Gods, while others are unknowingly chosen over many years of gradual degradation.

Purchase this Requisition when a TRAITORIS ASTARTES CHAOS UNDIVIDED unit from your Crusade force gains a rank. That unit is upgraded to have a Mark of Chaos. Increase its Power Rating accordingly and make a note on its Crusade card. You cannot purchase this Requisition if doing so would cause your total Power Level to exceed your Crusade forces Supply Limit.
ASCENSION TO DAEMONHOOD2RP

The ultimate prize for mortal warriors is to ascend into the immortal ranks of a Chaos Gods daemonic legions. Yet for all this power, such beings are more a pawn of their god than ever, irrevocably enslaved to the will of their master.

Purchase this Requisition when one of the following units from your Crusade force (excluding DAEMON units) gains the Heroic or Legendary Rank:
  • A TRAITORIS ASTARTES CHARACTER unit that has a Mark of Chaos and at least 1 Chaos Boon.
  • A TRAITORIS ASTARTES CHARACTER unit that has 3 Chaos Boons.
  • A WARBAND CHAMPION that is Favoured in the Personal Glory category.
If that unit does not have a Mark of Chaos, you must first use the Chosen of the Pantheon Requisition (see above), or you cannot use this Requisition. Remove that unit from your Order of Battle and replace it with one TRAITORIS ASTARTES DAEMON PRINCE model drawn from the same Legion.
  • If the unit being replaced had the KHORNE, TZEENTCH, NURGLE or SLAANESH keyword, the new DAEMON PRINCE model must have the same keyword and the appropriate Mark of Chaos.
  • If the unit being replaced was your WARBAND CHAMPION, the new DAEMON PRINCE model is now your WARBAND CHAMPION.
  • The new DAEMON PRINCE model starts with the same number of experience points as the unit it replaced, and gains the appropriate number of Battle Honours for its rank.
  • If the unit being replaced had a Warlord Trait, Chaos Boons and/or any Relics, the new DAEMON PRINCE model retains all such upgrades it is eligible to have, without spending any additional Requisition points.
You cannot purchase this Requisition if doing so would cause your total Power Level to exceed your Crusade forces Supply Limit.

Battle Traits

When a TRAITORIS ASTARTES unit gains a Battle Trait, you can use one of the tables below instead of one of the tables in the Warhammer 40,000 Core Book to determine what Battle Trait the unit has gained. To do so, roll one D6 and consult the appropriate table, or choose a Battle Trait from the appropriate table that tells the best narrative for your unit. If a unit gains one of these Battle Traits, replace all instances of the <LEGION> keyword on that Battle Trait (if any) with the name of the Legion that your unit is drawn from. All the normal rules for Battle Traits apply (e.g. a unit cannot have the same Battle Trait more than once). As with any Battle Honour, make a note on the units Crusade card when it gains a Battle Trait and increase its Crusade points accordingly, as described in the Warhammer 40,000 Core Book.

CULTISTS UNITS
D6TRAIT
1-2Devoted Slaves

These Cultists have attracted the attention of their genetically augmented master and are factored into his battle plans as more than mere fodder.

This unit gains the CORE keyword.
3-4Believers of the True Faith

Though each selfishly sees faith as an easy route to power in on uncaring galaxy, these mortals are zealous worshippers brimming with hate.

This unit gains the Let the Galaxy Burn ability.
5-6Favoured Servants

These Cultists have been inducted into some of the strategies and traditions of their patron Heretic Astartes, that they may prove more useful tools while remaining entirely expendable.

This unit gains the Legion Trait of the Legion it is drawn from Legions section, even though it has the CULTISTS keyword.

DAEMON ENGINE AND MACHINE SPIRIT UNITS
D6TRAIT
1-2Spirit of Damnation

The animus of this war engine is saturated with warp power.

  • If this unit has the MACHINE SPIRIT keyword, it gains the DAEMON and DAEMON ENGINE keywords and it gains the Daemon Engine ability.
  • If this unit does not have the MACHINE SPIRIT keyword, add 1 to its Attacks characteristic and, in your Command phase,this model regains up to D3 lost wounds as a result of the Daemon Engine ability, instead of 1.
3-4Warp-fuelled Destruction

The sorcerous furnace at the vehicle’s heart contains a tiny warp fissure whose unbridled power fuels its vicious attacks.

Each time you select this unit for the Blasphemous Machines Stratagem, that Stratagem costs 0CP.
5-6Living Hull

This war engine’s armour ripples and heaves like the hide of a living creature, thickening into scaly flanks or writhing fibres.

Add 2 to this model’s Wounds characteristic.

CORE AND DAEMONKIN UNITS
D6TRAIT
1Despoilers Without Mercy

These unsparing killers unerringly aim their shots, sensing their prey’s fear and ensuring maximum murderous efficacy.

Improve the Ballistic Skill characteristic of models in this unit by 1.
2Destined for Glory

These warriors are on a rapid rise to power and greatness, a trajectory that also risks death and worse.

Each time this unit is Marked for Greatness, it gains 2 additional experience points.
3Trusted Hounds

Bound with an unholy soul-tether to the mighty, these warriors serve their master’s unspoken commands as loyal hunters.

At the start of your Command phase, select one friendly <LEGION> DAEMON PRINCE, <LEGION> CHAOS LORD, <LEGION> EXALTED CHAMPION or <LEGION> DARK APOSTLE model that is on the battlefield. Until the start of your next Command phase, this unit is considered to be in range of the selected model’s Lord of Chaos, Aspire to Glory or Demagogue ability.
4Hate-fuelled Butchers

Decried by some as blood-mad slaughterers, these warriors practise a precise and efficient reaping of souls.

Improve the Weapon Skill characteristic of models in this unit by 1.
5Ambition’s Edge

This squad’s most powerful warrior heeds whispers on the edge of hearing, guiding his victories as he swells with power.

Select one model in this unit (if this unit contains a unit champion, you must select that model). Add 1 to the Attacks, Wounds and Leadership characteristics of that model.
6Bitter to the Bone

These jaded veterans are able to turn hate to their advantage, seeing every fresh foe as a despised echo of a past war.

At the start of your Command phase, select either Wanton Destruction, Wanton Massacre or Wanton Slaughter. Until the start of your next Command phase, this unit is engaged in the wanton act you selected instead of whichever act the rest of your army is engaged in.

WARPSMITH AND LORD DISCORDANT UNITS
D6TRAIT
1-3Rites of Reforging

With forbidden knowledge can the direst damage be undone.

If this model is part of your Crusade army and it was not destroyed during the battle, at the end of the battle you can ignore one failed Out of Action test taken for a <LEGION> VEHICLE unit - that test is passed instead.
4-6Machine Lord

This tech-tyrant’s mind has aligned so closely with his, corrupted engines that he dominates them through sheer will.

Once per battle, in your Command phase, this model can use its Corrupt Machine Spirits ability or its Enrage Machine Spirits ability one additional time.

Chaos Boons

Chaos Boons are a type of Battle Honour that can be given to TRAITORIS ASTARTES CHARACTER models. Each time a TRAITORIS ASTARTES CHARACTER model from your army would gain a Battle Honour, you can instead choose for it to gain a Chaos Boon. DAEMON models cannot gain a Chaos Boon, and no model in your Crusade force can have more than 3 Chaos Boons.

Each time a model gains a Chaos Boon, roll a D33 to randomly determine a Chaos Boon from the table below. To do so, roll two D3s one after the other: the first dice result determines your ‘tens’ and the second your ‘units’ For example, if you roll two D3s and the first result is a 2 and the second is a 1, the D33 result is 21.

If, when rolling to see what Boon a model gains, the combined ‘D6’ results of the D33 roll are exactly 6, 7, 8 or 9, and the model gaining the Boon has the SLAANESH, NURGLE, KHORNE or TZEENTCH keyword respectively, they can gain one Sacred Boon instead. For example, if, when rolling a D33 for a NURGLE model, the dice results were a 2 then a 5, the D33 result would be 13, but the combined total of the two dice would be 7, allowing that model to have a Sacred Boon of Nurgle instead. Each time a model gains a Sacred Boon, roll a D6 and consult the relevant table on the right to randomly determine which one is gained.

A model can have more than 1 Boon, but if a duplicate result is rolled, that model’s unit suffers Spawndom. As with any Battle Honour, make a note on a model’s Crusade card when it gains a Boon, and increase its Crusade points total by 1.

CHAOS BOONS
D33BOON
11Unholy Speed: Add 3" to this model’s Move characteristic.
12Mutant Form: Add 1 to this model’s Wounds characteristic.
13Serpentine Fangs: Each time this model makes an attack, if its unit made a charge move or performed a Heroic Intervention this turn, add 1 to that attack’s wound roll.
21Scorpion Tail: Add 1 to this model’s Attacks characteristic.
22Daemonic Flesh: Add 1 to Toughness characteristic of every model in this unit.
23Warp Stalker: You can re-roll Advance and charge rolls made for this model’s unit.
31Iron-hard Talons: Improve the Armour Penetration characteristic of melee weapons (excluding Relics) this model is equipped with by 1.
32Dark Blessing: Each time an attack is made against this model’s unit, subtract 1 from that attack’s hit roll.
33Eightfold Eyes: Once per turn, you can re-roll a single hit roll, wound roll, damage roll or saving throw made for this model.

SACRED BOONS OF SLAANESH
(Sacred Number: 6)
D6BOON
1-3Whipcord Sinews: Once per battle, when you select this unit for either the Murderous Perfection Stratagem or the Excessive Cruelty Stratagem, that Stratagem costs 0CP.
4-6Dark Majesty: Each time an attack is made against this model’s unit, your opponent cannot re-roll the hit roll, cannot re-roll the wound roll and cannot re-roll the damage roll.

SACRED BOONS OF NURGLE
(Sacred Number: 7)
D6BOON
1-3Prodigious Stench: Once per battle, when you select this unit for either the Grandfather’s Blessings Stratagem or the Shroud of Flies Stratagem, that Stratagem costs 0CP.
4-6Revolting Regeneration: In your Command phase, this model regains 1 lost wound. In addition, Out of Action tests taken for this model’s unit are automatically passed.

SACRED BOONS OF KHORNE
(Sacred Number: 8)
D6BOON
1-3Aspect of Khorne: Once per battle, when you select this unit for either the Fury of Khorne Stratagem or the Scorn of Sorcery Stratagem, that Stratagem costs 0CP.
4-6Collar of Khorne: Once per turn, in your opponent’s Psychic phase, this model can attempt to Deny the Witch as if it were a PSYKER.

SACRED BOONS OF TZEENTCH
(Sacred Number: 9)
D6BOON
1-3Warp Eye: Once per battle, when you select this unit for either the Great Sorcerer Stratagem or the Warp-born Foresight Stratagem, that Stratagem costs 0CP.
4-6Flaming Skull Face: Each time this model makes a melee attack, an unmodified hit roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.

Crusade Relics

When a TRAITORIS ASTARTES CHARACTER model gains a Crusade Relic, you can instead select one of the Relics listed below. All the usual rules for selecting Crusade Relics, as described in the Warhammer 40,000 Core Book, apply. CULTISTS CHARACTER models can only be given one of these Crusade Relics if that Relic specifically states so.

Artificer Relics

A TRAITORIS ASTARTES CHARACTER model can be given one of the following Artificer Relics instead of one of the ones presented in the Warhammer 40,000 Core Book.

Maelstrom Key

This strangely proportioned and weighted device, a complex tool of impossibly intersecting and shifting needles, is somehow able to unlock a safe portal through even the wildest warp storm, enabling the wielder to step into reality from thin air.

The bearer has the Warp Strike ability.

Sigil of the Shadowlord

This rune-bound icon hangs from the neck on chains of black iron. The glossy orb at its centre is said to be the eye of the Shadowlord, its unblinking stare able to repulse the deadliest attacks.

This Relic can be given to a CULTISTS model.

  • The bearer has a 4+ invulnerable save.
  • Each time the bearer would lose a wound as the result of a mortal wound, roll one D6: on a 4+, that wound is not lost.

Burning Rod

This daemonic stave whispers forbidden secrets, searing the ears of nearby unbelievers and driving them insane with true revelations of Chaos.

Model equipped with force stave, staff of possession or Commune stave only. This Relic can be given to a CULTISTS model. This Relic replaces a force stave, staff of possession or Commune stave and has the following profile:
WEAPON
RANGE
TYPE
S
AP
D
Burning Rod
Burning Rod
Melee
Melee
+3
-2
D3
Abilities: Each time the bearer fights, after the bearer has resolved all of its attacks, select one enemy unit that was hit as a result of those attacks but was not destroyed. Roll 3D6: if the result is greater than or equal to the Leadership characteristic of that enemy unit, that enemy unit suffers 3 mortal wounds.

Antiquity Relics

A TRAITORIS ASTARTES CHARACTER model of Heroic rank or higher can be given one of the following Antiquity Relics instead of one of the ones presented in the Warhammer 40,000 Core Book. Add 1 to a unit’s total Crusade points for each Antiquity Relic it has - this is in addition to the +1 from gaining a Battle Honour, for a total of +2.

Slaughterer’s Helm

Forged from warp-brass and anointed in the blood of a hundred slain champions, this helm subsumes the wearers entire being with the need to tear their foes apart in acts of extreme bloodshed.

MARK OF CHAOS KHORNE INFANTRY model only.

  • Add 1 to the bearer’s Strength, Toughness, Wounds and Attacks characteristics.
  • Each time a model in the bearer’s unit makes a melee attack, it is considered to be engaged in Wanton Slaughter for that attack instead of whichever wanton act the rest of your army is engaged in.
  • The bearer’s unit cannot Fall Back or perform actions.

Book of Fate

The words on the pages of this book are constantly appearing, changing and overwriting themselves. Any who can read them without going insane will wield knowledge itself as a weapon.

MARK OF CHAOS TZEENTCH model only.

  • If a PSYKER model has this Relic, it knows all the psychic powers from any disciplines it has access to.
  • If a non-PSYKER model has this Relic, it gains the PSYKER keyword and can attempt to manifest one psychic power in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite, Skeins of Fate and one other power from the Dark Hereticus discipline.

Gurgling Doom

This living bile seeps from the carriers pores, coating their weapons in fuming pus. Those inhaling its vapours have only seconds to live before they keel over, gurgling viscous phlegm.

MARK OF CHAOS NURGLE model only. Each time the bearer fights, before it makes any attacks, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 2+, that unit suffers D3 mortal wounds. That unit must then take an Out of Action test at the end of the battle, even if it was not destroyed (if it was destroyed, subtract 2 from that Out of Action test).

Flawless Cloak

The fabric of this cloak reknits when damaged, and never stains or fades with age. The wearer similarly appears as the embodiment of perfection, their unmarred glory displayed for all to witness.

MARK OF CHAOS SLAANESH model only.

  • Each time an attack is made against the bearer, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.
  • Add 3" to the range of all of the bearer’s aura abilities and any ability the bearer uses in your Command phase.


Legendary Relics

A TRAITORIS ASTARTES CHARACTER model of Legendary rank can be given one of the following Legendary Relics instead of one of the ones presented in the Warhammer 40,000 Core Book. In addition, in order to give a model a Legendary Relic, you must also pay 1 Requisition point (if you do not have enough Requisition points, you cannot give that model a Legendary Relic). Add an additional 2 to a units total Crusade points for each Legendary Relic it has - this is in addition to the +1 from gaining a Battle Honour, for a total of +3.

The Murder Blade

So deadly are the wounds from this blade that some believe it was actually forged using a shard of the Anathame - the weapon suspected to have laid low Warmaster Horus within the swamps of Davin’s moon and corrupted his soul. The blade is undoubtedly of eldritch provenance, for with a sacrificial ritual it can become the bane of a certain foe above all others.

This Relic has the following profile:
WEAPON
RANGE
TYPE
S
AP
D
The Murder Blade
The Murder Blade
Melee
Melee
User
*
*
Abilities: Each time the bearer makes an attack with this weapon that successfully wounds the target, if the target unit has the CHARACTER keyword, that attack inflicts 3 mortal wounds and the attack sequence ends; if the target unit has the PRIMARCH or DAEMON PRIMARCH keyword, that attack inflicts D3+3 mortal wounds instead and the attack sequence ends; otherwise, the target unit suffers 2 mortal wounds and the attack sequence ends.

Eldritch Omens Battle Traits

When a <LEGION> unit gains a Battle Trait, you can use one of the tables below to determine what Battle Trait the unit has gained. To do so, roll one D3 and consult the appropriate table to randomly determine what Battle Trait the unit gains, or choose one from the appropriate table that tells the best narrative for your unit. All the normal rules for Battle Traits apply (e.g. a unit cannot have the same Battle Trait more than once). As with any Battle Honour, make a note on the unit’s Crusade card when it gains a Battle Trait and increase its Crusade points accordingly, as described in the Warhammer 40,000 Core Book.

FORGEFIEND UNITS ONLY
D3TRAIT
1Unrelenting Fire: Each time this model makes a ranged attack, if it Remained Stationary in your previous Movement phase, add 1 to that attack’s hit roll.
2Reckless Salvos:
  • This model does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
  • This model can make attacks with Blast weapons against units within Engagement Range of it, however, each time it does so, on an unmodified hit roll of 1 this model suffers 1 mortal wound after it has resolved all of its shooting attacks.
3Hate-filled Volleys: Each time this model makes a ranged attack that targets the closest eligible enemy unit, add 1 to the Strength characteristic of that attack.
WARPSMITH UNITS ONLY
D3TRAIT
1Sentient Mechatendrils: Each time this model repairs a model using its Master of Mechanisms ability, that model regains up to 3 lost wounds instead of up to D3.
2Mechanical Affinity: If this model is part of your Crusade army, and if it was not destroyed during the battle, then at the end of the battle you can ignore one failed Out of Action test taken for a <LEGION> VEHICLE unit - that test is treated as having been passed instead.
3Hate-filled Volleys: Each time this model makes a ranged attack that targets the closest eligible enemy unit, add 1 to the Strength characteristic of that attack.

Eldritch Omens Crusade Relics

When a <LEGION> CHARACTER model gains a Crusade Relic, you can instead select one of the Relics listed below. All the usual rules for selecting Crusade Relics, as described in the Warhammer 40,000 Core Book, apply.

Artificer Relics

A <LEGION> CHARACTER model can be given one of the following Artificer Relics instead of one of the ones presented in the Warhammer 40,000 Core Book.

Corrodax

A foul weapon fashioned amidst the soul forges of Chaos, this hungering blade drools rivulets of entropic saliva whose corrosive potency only increases when the weapon sinks its fangs into a more resilient victim.

Model equipped with a power axe only. This Relic replaces a power axe and has the following profile:
WEAPON
RANGE
TYPE
S
AP
D
Corrodax
Corrodax
Melee
Melee
x2
-2
2
Abilities: Each time an attack made with this weapon is allocated to a model with a 3+ save or better, that attack has a Damage characteristic of 3.

Hateblaze

More parasite than weapon, this accursed weapon leeches its wielder’s hatred, their vitriol and spite, then converts them into roaring gouts of warpflame that burn flesh and soul both.

Model equipped with a flamer only. This Relic replaces a flamer and has the following profile:
WEAPON
RANGE
TYPE
S
AP
D
Hateblaze
Hateblaze
12"
Assault 2D3
5
-1
2
Abilities: Each time an attack is made with this weapon, that attack automatically hits the target.

Black Legion Crusade Rules

Agenda

If the WARLORD of your Crusade force has the BLACK LEGION keyword, you can select the following Agenda. This follows all the normal rules for Agendas (for example, you cannot choose more than one from each category).
CORPSES AND CINDERS
Agenda Category: Purge the Enemy

The reaving warbands of the Black Legion rarely leave anything alive where they fight, ensuring not a single soul lives to resist the Warmaster.

At the end of the battle, if there are no models from the enemy army remaining on the battlefield, each BLACK LEGION unit from your army that is on the battlefield gains 3 experience points and your WARBAND CHAMPION gains an additional D3 Chaos points.

Requisition

If your Crusade force includes a BLACK LEGION WARBAND CHAMPION, you can spend Requisition points (RPs) on the following Requisition in addition to Chaos Space Marines Requisitions and Requisitions in the Warhammer 40,000 Core Book.
CHAMPION OF THE BLACK CRUSADE1RP

When victory will affect the Warmaster’s own galaxy-spanning schemes, Abaddon tasks his warlords personally with the mission to ensure there is no room for misinterpretation. The rewards for success are great, but failure will earn the Warmaster’s wrath.

Purchase this Requisition at the Select Agendas step of the battle. You can select one additional Agenda to use during this battle (this must be one of the Chaos Space Marines Agendas).
  • At the end of the battle, if BLACK LEGION units from your army earned a combined total of 6 or more experience points during that battle from the additional Chaos Space Marines Agenda you selected, then at the Update Order of Battle step you gain 1 additional Requisition point and your WARBAND CHAMPION gains D3 additional Chaos points.
  • Otherwise, your WARBAND CHAMPION is punished and either gains no Chaos points from that battle, or gains one Battle Scar (you choose which).

Battle Traits

When a BLACK LEGION CORE, BLACK LEGION CHARACTER or BLACK LEGION DAEMONKIN unit gains a Battle Trait, you can use the table below. To do so, roll a D6 and consult the table, or choose the result that tells the best narrative. All the normal rules for Battle Traits apply.

BLACK LEGION UNITS
D6TRAIT
1-2Brutal Enforcers (Aura)

These warriors implement terminal censure upon those who earn their master’s ire, and none dare fail in their presence.

While a friendly BLACK LEGION CORE unit is within 3" of this unit, Morale tests taken for that unit are automatically passed.
3-4Accursed Crusaders

These heretics are grizzled veterans of many Black Crusades.

Once per battle, when you select this unit for the Relentless Devastation Stratagem or the Veterans of the Long War Stratagem, that Stratagem costs 0CP.
5-6Merciless Fighters

Often outnumbered but rarely outmatched, the Black Legion’s foremost slaughterers scythe through numerous foes.

Each time this unit is selected to fight, if it is within Engagement Range of any enemy units that contain 6 or more models, until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.

Crusade Relic

When a BLACK LEGION CHARACTER model gains a Crusade Relic, you can instead give them the Artificer Relic listed below instead of one of the ones presented in the Warhammer 40,000 Core Book. All the usual rules for selecting Crusade Relics apply.

FOECLEAVER

This brutal axe has been carried by members of the Legion since the early days of the Great Crusade.

Model equipped with exalted power axe only. This Relic replaces an exalted power axe and has the following profile:
WEAPON
RANGE
TYPE
S
AP
D
Foecleaver
Foecleaver
Melee
Melee
+4
-3
2
Abilities: Each time an attack is made with this weapon against an IMPERIUM unit, add 1 to that attack’s wound roll.

Army of Renown: Cogs of Vashtorr

Many amongst the ranks of the Heretic Astartes choose to offer service to Vashtorr in return for the very practical and direct boons he offers in return. Entire hosts of these warriors march to battle alongside the Arkifane’s daemon-infused war engines, each such army a cog in Vashtorr’s metaphysical engines of galactic ruination.

Restrictions

  • All units from your army must have the TRAITORIS ASTARTES keyword.
  • Your WARLORD must be VASHTORR THE ARKIFANE. With the exception of VASHTORR THE ARKIFANE, your army cannot include any named characters or DAEMON PRINCE models.
  • Your army cannot include any KHORNE BERZERKERS, RUBRIC MARINES, PLAGUE MARINES or NOISE MARINES units.

Benefits

  • All of the units from your army gain the COGS OF VASHTORR keyword.
  • You have access to the Cogs of Vashtorr Relics and Stratagems.
  • Units from your army gain the Techinfernal Foci ability (see below).
  • Detachments in your army never count as a Legion Detachment, and you cannot use any Legion-specific Stratagems, Relics, Warlord Traits or psychic powers (e.g. even if such a Detachment only contained TRAITORIS ASTARTES units with the BLACK LEGION keyword, it would not count as a Legion Detachment, you cannot use Black Legion Stratagems, you cannot give a BLACK LEGION CHARACTER model a Black Legion Warlord Trait, etc.).

Ability


Techinfernal Foci

Baleful fivefold runes inscribed upon the hulls of the army’s Daemon Engines drain the vitality and manifest worship of Vashtorr’s mortal followers, the better to empower his soul-forged engines of destruction.

  • If this unit has the DAEMON ENGINE keyword, it is always considered to be engaged in Wanton Destruction, Wanton Massacre and Wanton Slaughter.
  • If this unit does not have the DAEMON ENGINE keyword, it is never considered to be engaged in Wanton Destruction, Wanton Massacre and Wanton Slaughter.

Relics

If your army is Cogs of Vashtorr, you have access to these Relics in addition to those found in Codex: Chaos Space Marines.

TALISMAN OF THE FORGE

This talisman depicts Vashtorr’s hammer set into a pentagonal noctilith housing. It maintains a tendrilous connection to the Forge of Souls itself, allowing its bearer to focus those energies into undoing damage done to rampaging Daemon Engines.

COGS OF VASHTORR model only. In your Command phase, select one friendly DAEMON ENGINE model within 9" of the bearer. Until the start of your next Command phase, each time that model would lose a wound, roll one D6: on a 5+, that wound is not lost.

HELM OF THE CYBERPHAGE

This sentient helm is infested with dataparasitic daemon imps that reveal every weakness of the enemy’s war engines to the wearer. They, in turn, offer up their insights in tribute to the ironclad avatars of the Arkifane’s will.

COGS OF VASHTORR model only. The bearer has the following ability:

Helm of the Cyberphage (Aura): While a friendly DAEMON ENGINE model is within 6" of the bearer, each time that model makes an attack that targets a VEHICLE model, improve the Armour Penetration characteristic of that attack by 1.

THE SPITE-IRON GOAD

Torn from a bested daemon overseer of the soul forges themselves, this infernal implement allows the bearer to impose their will upon even the most feral and ferocious Daemon Engine.

COGS OF VASHTORR model only. In your Command phase, select one friendly DAEMON ENGINE model within 9" of the bearer. Until the end of the turn, that unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Stratagems

If your army is Cogs of Vashtorr, you have access to these Stratagems, and can spend CPs to use them.

FORGE SURGE1CP
Cogs of Vashtorr – Battle Tactic Stratagem

Like a solar flare rippling out from a poisoned star, a burst of energy from the Forge of Souls rushes through this Daemon Engine’s ironclad frame and bursts from its weapons.

Use this Stratagem in your Shooting phase, when a DAEMON ENGINE model (excluding TITANIC models) from your army is selected to shoot. Until the end of the phase, do not roll to determine the number of attacks made with any weapons that model is equipped with. Instead, make the maximum number of attacks with such weapons this phase.
MASTER’S GUIDANCE2CP
Cogs of Vashtorr – Battle Tactic Stratagem

Under the burning gaze of the entity to whom they are indebted, the daemons bound into Vashtorr’s infernal engines do as their master bids. So do they hope to work off their impossible debts all the quicker.

Use this Stratagem at the start of your Shooting phase or the start of the Fight phase. Until the end of the phase, your WARLORD has the following ability:

Master’s Guidance (Aura): While a friendly DAEMON ENGINE unit is with 6" of this model, each time a model in that unit makes an attack, you can re-roll the hit roll.
COGITATED FATES1CP
Cogs of Vashtorr – Battle Tactic Stratagem

Vashtorr is a being unfettered by linear time and possessed of infinite patience and inventiveness. He thinks nothing of setting in motion centuries-long chains of cause and effect that transform reality into a mechanism of death calibrated to do his bidding and leave his foes with nowhere to hide from his worshippers’ wrath.

Use this Stratagem in your Shooting phase, when a TRAITORIS ASTARTES unit from your army is selected to shoot. Until the end of the phase, each time a model in that unit makes an attack, the target cannot receive the Benefits of Cover against that attack.
GLITCHCURSE1CP
Cogs of Vashtorr – Epic Deed Stratagem

The machine spirits of bellicose weapons blaze in Vashtorr’s sight just as mortal souls do to other daemons. With but a flicker of his will, the Arkifane twists and redirects those fierce energies back against the weapons’ wielders.

Use this Stratagem in your opponent’s Shooting phase, when an enemy unit within 18" of and visible to your WARLORD has finished making its attacks. If any of those attacks targeted a TRAITORIS ASTARTES unit from your army that was within 6" of your WARLORD, roll one D6: on a 2-4, that enemy unit suffers D3 mortal wounds; on a 5+, that enemy unit suffers 3 mortal wounds.
CAKOSPARK PRATTLE1CP
Cogs of Vashtorr – Strategic Ploy Stratagem

The gibbering of Vashtorr’s imps replicates itself through the enemy’s command and control networks, a data-daemonic wall of binharic gibberish that fouls the best-laid plans.

Use this Stratagem after your opponent uses a Stratagem (excluding Command Re-roll), if your WARLORD is on the battlefield. Until the end of the battle, the CP cost your opponent must pay to use that Stratagem again is increased by 1. You can only use this Stratagem once.
FOUL ALTERATIONS1CP
Cogs of Vashtorr – Strategic Ploy Stratagem

Vashtorr enjoys the distraction of tinkering with his Daemon Engines, optimising their infernal capabilities in ways that torment and enrage the entities trapped within.

Use this Stratagem in your Movement phase, when a DAEMON ENGINE unit from your army is selected to Advance. Until the end of the turn, that unit is eligible to shoot and declare a charge in a turn in which it Advanced.

Boarding Actions

The Imperiums greatest foes, Chaos Space Marines combine the gifts of the Emperor’s arcane science with the powers granted them by the Chaos Gods. Twisted by their heresy, they hate the Imperium, and seek only to destroy it.

Mustering a Boarding Patrol

When mustering a Boarding Patrol, if your Faction is TRAITORIS ASTARTES, then the following rules apply when adding units to your Boarding Patrol Detachment, and they take priority over the normal rules for mustering a Boarding Patrol.
  • All <LEGION> units in your Boarding Patrol must be from the same Legion.
  • You can include one Fast Attack unit, but only if it is a CHAOS SPAWN unit.
  • You can include up to two HQ units and up to two CHARACTER models, but only if one of them is a DARK COMMUNE unit.
  • You can include more CULTISTS units than TRAITORIS ASTARTES CORE INFANTRY units, but no more than twice as many CULTISTS units as you have TRAITORIS ASTARTES CORE INFANTRY units.
  • You cannot include more than one model equipped with a balefire tome (see the LEGIONARIES datasheet).
  • If you include a TRAITORIS ASTARTES POSSESSED unit, it can only have a Starting Strength of 5 models – additional models cannot be added to it.
  • When forming Boarding Squads, do not split CULTIST MOB units into separate units.
  • ACCURSED CULTISTS units must form Boarding Squads. When they do so, split the unit so all the Mutants are in one unit, and all the Torments are in the other unit.

Rules Adaptations

If your Faction is TRAITORIS ASTARTES, then the following rules adaptations apply to Chaos Space Marines rules found in Codex: Chaos Space Marines.

Enhancements

If your WARLORD has the TRAITORIS ASTARTES keyword, then when mustering your Boarding Patrol, they can be given one of the following Enhancements instead of one from Arks of Omen: Abaddon.

TALISMAN OF BURNING BLOOD

This relics charnel stench stokes the bearers lust for slaughter.

KHORNE model only. Add 1 to the bearers Attacks characteristic. Each time an enemy unit is destroyed by a melee attack made by the bearer, until the end of the battle, add an additional 1 to the bearer’s Attacks characteristic.

EYE OF TZEENTCH

This eye looks into the future, seeing what lies there. With such knowledge is the bearer well equipped to meet what comes to pass.

TZEENTCH model only. Each time a Psychic test or Deny the Witch test is made for the bearer, add 1 to that Psychic test or Deny the Witch test.

PUTRESCENT ARMOUR

Few are the blows that can pierce this decaying plate, even while rivers of pus gush from its cracks.

NURGLE model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).

INTOXICATING ELIXIR

Pain fades and wounds heal when this potion is imbibed.

SLAANESH model only. The bearer cannot lose more than 3 wounds during any single phase. Any wounds that would be lost after that point are not lost.


Boarding Action Stratagems

If your Faction is TRAITORIS ASTARTES, then when playing a Boarding Action game you will have access to the following Stratagems, and can spend CP to use them.

ETERNAL HATRED1CP/2CP
Chaos Space Marines – Boarding Actions – Battle Tactic Stratagem

The hatred the warriors of the Traitor Legions hold for the Imperium and the Emperor has burned for millennia.

Use this Stratagem in your Shooting phase, when a TRAITORIS ASTARTES unit from your army is selected to shoot, or in the Fight phase, when a TRAITORIS ASTARTES unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes an attack, add 1 to that attack’s wound roll. If that unit has the TERMINATOR or POSSESSED keyword, this Stratagem costs 2CP; otherwise, it costs 1CP.
GIFTS OF THE PLAGUE GOD1CP/2CP
Chaos Space Marines – Boarding Actions – Battle Tactic Stratagem

Grandfather Nurgle is eager to bestow daemonic fecundity upon his faithful servants, sealing their gaping wounds with pulsating growths and replacing their spilt blood with curdling ichor.

Use this Stratagem in any phase, when a TRAITORIS ASTARTES NURGLE unit from your army is selected as the target of an attack. Until the end of the phase, each time an attack is made against that unit, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. If that unit has the TERMINATOR keyword, this Stratagem costs 2CP; otherwise, it costs 1CP.
THE GREAT SORCERER1CP
Chaos Space Marines – Boarding Actions – Epic Deed Stratagem

Those not driven mad by the worship of Tzeentch are given the power to harness the energies of the warp like no other, so long as this gift is used against the Great Mutators enemies.

Use this Stratagem at the start of your Psychic phase. Select one TRAITORIS ASTARTES TZEENTCH PSYKER unit from your army. That unit can attempt to manifest one additional psychic power this phase.
SHIPBOARD INSURRECTION1CP
Chaos Space Marines – Boarding Actions – Strategic Ploy Stratagem

The Heretic Astartes have embedded loyal Cultists amongst the crew of the target ship. These devoted men and women know the ship intimately, and are well placed to guide their masters to its most vital areas once aboard.

Use this Stratagem in your Movement phase, when a TRAITORIS ASTARTES CULTISTS unit from your army finishes a Normal Move. You can open one Hatchway that is within 1" of that unit. Your opponent cannot attempt to prevent that Hatchway from opening.
SCORN OF SORCERY1CP
Chaos Space Marines – Boarding Actions – Strategic Ploy Stratagem

Like the god they worship, the warriors of Khorne despise psykers and their trickery, and through the sheer force of their hatred can cause sorcerous powers to be undone.

Use this Stratagem in your opponent’s Psychic phase, after a Psychic test is passed for an enemy PSYKER unit and after any Deny the Witch attempt is made. If that PSYKER unit is within 18" of and visible to any TRAITORIS ASTARTES KHORNE units from your army, roll one D6: on a 4+, that psychic power is denied.
TERRIFYING PHENOMENA1CP
Chaos Space Marines – Boarding Actions – Strategic Ploy Stratagem

The Chaos Space Marines march to war with the warp as their ally. In their presence walls run with blood, and the land itself seems haunted, preying on their foes’ worst fears and driving them insane with terror.

Use this Stratagem at the start of the Morale phase. Select one enemy unit within 12" of a TRAITORIS ASTARTES CHAOS UNDIVIDED unit from your army.
  • Until the end of the phase, your opponent cannot select that unit for the Insane Bravery Stratagem and cannot use any rule that would let them re-roll a Morale test for that unit.
  • If that unit fails a Morale test this phase, any action it is performing immediately fails and, until the start of its controlling player s next Morale phase, models in that unit are ignored when determining control of objective markers.
STUPEFYING HAZE1CP
Chaos Space Marines – Boarding Actions – Strategic Ploy Stratagem

Many warriors of Slaanesh exude an overpowering musk that is as nauseating as it is intoxicating. Those exposed to it find their senses dulled, their minds unravelling into a state of nightmarish bliss that leaves them bewildered and ripe for slaughter.

Use this Stratagem when an enemy unit that is within Engagement Range of a TRAITORIS ASTARTES SLAANESH unit from your army is selected to Fall Back. Roll 2D6: if the result is equal to or greater than that enemy unit s Leadership characteristic, that enemy unit cannot Fall Back this phase and must Remain Stationary instead.

Black Legion Boarding Action Rules

MURDEROUS VERSATILITY

The Black Legion employ whatever diabolical tactics will maximise their foes' slaughter in that moment.

BLACK LEGION model only. In your Command phase, you can select one friendly BLACK LEGION unit within 9" of the bearer, then select one wanton act. If you do so, then until the start of your next Command phase, each time a model in that selected unit makes an attack, its unit is considered to be engaged in that selected wanton act for that attack, instead of any other wanton act.
CRUSADERS OF DARKNESS1CP
Chaos Space Marines – Black Legion – Boarding Actions – Strategic Ploy Stratagem

Marching relentlessly onward, the Black Legion sweep aside those enemies who dare contest their martial prizes.

Use this Stratagem in the Fight phase, when a BLACK LEGION CORE or BLACK LEGION CHARACTER unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes an attack that targets an enemy unit within range of an objective marker, improve the Armour Penetration characteristic of that attack by 1.

Boarding Actions: Cult of the Arkifane

Countless mortal cults across the galaxy worship Vashtorr, their numbers growing all the time. His power manifests around them in technology-warping manifestations.

When mustering a Boarding Patrol, if your Faction is TRAITORIS ASTARTES, then you can choose to give your units the CULT OF THE ARKIFANE Faction keyword and use the rules presented here, instead of those found in other publications.

Mustering a Boarding Patrol

When mustering a Boarding Patrol, if your Faction is CULT OF THE ARKIFANE, then the following rules apply when adding units to your Boarding Patrol Detachment, and they take priority over the normal rules for mustering a Boarding Patrol.
  • You can include up to three additional Troops slots.
  • You can only include CULTISTS units, but can include any number of them (Battlefield Role slots permitting).
  • You cannot include more ACCURSED CULTISTS units than CULTISTS MOB units.
  • You cannot give your WARLORD an Enhancement. Instead, select one Technoarcane Blessing for your army.
  • When forming Boarding Squads, do not split any of your units into separate units.

Rules Adaptations

If your Faction is CULT OF THE ARKIFANE, then the following rules adaptations apply to Chaos Space Marines rules adaptations.
  • The Warptime psychic power has a warp charge value of 9.

Technoarcane Blessing

SCHEMATOGRAPHIC OMNIPOTENCE

No vehicular schematic or layout is hidden from Vashtorr’s sight, no code-lock or sentry system immune to his bidding. His most devout worshippers gain flashes of his mechanistic ur-knowledge.

At the start of the first battle round, each CULT OF THE ARKIFANE unit from your army that is on the battlefield can make a Normal Move of up to 6".

DATAGHEIST HOWL

A cacophony of digi-distorted screams and binharic gibbering rips across every vox-link and comm channel, and erupts from long-dead laud hailers on every deck. Amidst the daemonic din, strategic coordination is impossible for the foe.

Your opponent cannot gain CP during the first battle round.

CYBERNEMATODE INFESTATION

When the Arkifane reaches out a sliver of his power to alter the fabric of realspace, it often manifests in the form of copper and silver nematodes that squirm through metal and machinery in swarming knots, leaving wyresilk and blossoming contraptional artifice in their wake.

At the start of the first battle round, select one objective marker. That objective marker is considered to be under your control and remains so until the end of the battle, unless your opponent controls it at the end of any subsequent phase, even if there are no models from your army within range of it.


Boarding Action Stratagems

If your Faction is CULT OF THE ARKIFANE, then when playing a Boarding Action game you will have access to the following Stratagems, and can spend CP to use them.

EYE OF THE AUSPEX1CP
Cult of the Arkifane – Boarding Actions – Battle Tactic Stratagem

Employing technoparasitic neuro-jacks and crude scrapcode prayers, the faithful of Vashtorr force their awarenesses into flickering auspicator webs to help them range and triangulate the foe.

Use this Stratagem in your Shooting phase, when a CULT OF THE ARKIFANE unit from your army is selected to shoot. Until the end of the phase, each time a ranged attack is made by a model in that unit, an unmodified hit roll of 6 scores two additional hits.
LUMENBLINK1CP
Cult of the Arkifane – Boarding Actions – Battle Tactic Stratagem

Even as the foe take aim at Vashtorr’s faithful, every artificial light source blinks out at once. Their stuttering reignition is slow, grudging and incomplete.

Use this Stratagem in your opponent’s Shooting phase, when a CULT OF THE ARKIFANE unit from your army is selected as the target of an attack. Until the end of the phase, each time a ranged attack targets that unit, if the attacker is more than 6" away, subtract 1 from the hit roll.
INFERNAL TELEPORTARIUM1CP
Cult of the Arkifane – Boarding Actions – Strategic Ploy Stratagem

Having raided a techno-arcane facility following the inloaded insights of their daemonic patron, these warriors rig a priceless teleportarium for a scrap-code-laced one-way trip.

Use this Stratagem during deployment. Select one CULT OF THE ARKIFANE unit from your army. You can set up that unit in an infernal teleportarium instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases, you can set up that unit anywhere on the battlefield that is more than 9" away from any enemy models. You can only use this Stratagem once.
ILL-O’-THE-WILL IMPULSE1CP
Cult of the Arkifane – Boarding Actions – Strategic Ploy Stratagem

Many and far-scattered are the imps, gremlets, wredjinn and cakosparks of Vashtorr. They manifest around his followers, triggering mechanical systems with seemingly random impulses of motive force.

Use this Stratagem in your Command phase. Select one Hatchway that is not within 1" of any enemy models. You can open or close that Hatchway.
ARKIFANE’S WRATH1CP
Cult of the Arkifane – Boarding Actions – Strategic Ploy Stratagem

Woe betide those who put their trust in unsecured mechanical systems when battling the faithful of Vashtorr: hatches slam shut like hungry maws on those passing through them; long dormant sentry systems wake to sudden, violent fury; even the simple act of passing through a bulkhead door may prove a fatal error…

Use this Stratagem in your opponent’s Movement phase, when an enemy unit completes the Operate Hatchway action and opens a Hatchway. Roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds. You can only use this Stratagem once.
DAEMON IN THE MACHINE1CP
Cult of the Arkifane – Boarding Actions – Strategic Ploy Stratagem

Where the Cult of the Arkifane makes war, the influence of Vashtorr flickers through vital systems seemingly at random. Foes attempting to access them may find themselves confronted with gheist-laced static, scrolling infernal runes or myriad even more sinister and impenetrable techno-phenomena.

Use this Stratagem at the start of the battle round. Select one objective marker on the battlefield and roll one D6: on a 4+, until the start of the next battle round, players cannot score any victory points as a result of controlling that objective marker and it does not count towards the number of objective markers controlled by a player for the purpose of any Mission Objectives. Note that this does not change who controls that objective marker. You can only use this Stratagem once per battle round.

Relics of Chaos

If your army is led by a TRAITORIS ASTARTES WARLORD, you can, when mustering your army, give one of the following Relics of Chaos to a TRAITORIS ASTARTES CHARACTER model from your army. You can only give a Relic to a CULTISTS CHARACTER model if that Relic specifically says so. Named characters cannot be given any of the following Relics.

When a model from your army is given a Relic of Chaos, replace all instances of the <Legion> keyword in that Relics rules (if any) with the name of the Legion that your model is drawn from.

Several Relics in this section are known as daemon weapons and have the following ability:

Daemon Weapon: Each time the bearer is selected to fight, roll 2D6. If the result is less than or equal to the bearers Leadership characteristic, it can fight as normal. Otherwise, you must select one of the following:
  • The bearer suffers D3 mortal wounds and can then fight normally.
  • Until that fight is resolved, the bearer cannot make any attacks with any daemon weapons it is equipped with.

Note that some Relics replace one of the models existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Also note that a Lord Discordant on Helstalker models bladed limbs weapon can never be replaced with a Relic. Write down any Relics your models have on your army roster.

G’HOLL’AX, THE DECAYED

The very essence of pestilence exudes from the extremities of this malign artefact. Said to have been gifted by the Lord of Decay himself, the mortal that bears this symbolic weapon is a herald of contagion and physical proof that none can resist the inescapable touch of decay.

NURGLE model only. Select one melee weapon (excluding Relics) the bearer is equipped with.
  • That weapon is now a Relic for all rules purposes and has the Daemon Weapon ability.
  • Each time an attack is made with this daemon weapon, if a hit is scored, that attack automatically wounds the target and enemy models cannot use any rules to ignore the wounds they lose.

Q’O’AK, THE BOUNDLESS

It is claimed that Q’o’ak drew Tzeentch’s ire for tinkering with the plans of his masters Lords of Change, and thus was bound within this weapon to stop its tireless meddling. Yet when the weapon clashes with the blades of the bearers enemies, a new victim falls foul of Q’o’ak’s temporal tampering. How Q’o’ak can traverse time while bound within its prison is unknown, but for each soul Q’o’ak pulls from the path of fate, a fresh plume materialises from the weapons hilt.

TZEENTCH model only. Select one melee weapon (excluding Relics) the bearer is equipped with.
  • That weapon is now a Relic for all rules purposes and has the Daemon Weapon ability.
  • Each time an attack made with this daemon weapon is allocated to an enemy model, invulnerable saving throws cannot be made against that attack.

THAA’RIS AND RHI’OL, THE RAPACIOUS

Thaa’ris and Rhi’ol were two rival daemons who, it is said, endlessly performed at the court of a great Daemon Prince. They drew their patrons displeasure when their competitive rivalry became the prime focus of their performances, neglecting the court and its lord. Thus they were bound within two prisons - paired weapons forever destined to dance at the behest of their bearer.

SLAANESH model with two or more melee weapons only (excluding Relics). Select two melee weapons (excluding Relics) the bearer is equipped with.
  • Those weapons are now both Relics for all rules purposes and both have the Daemon Weapon ability. This model still only counts as being equipped with one Relic, however.
  • Each time the bearer is selected to fight, it can make an additional D3 attacks with each of these daemon weapons (roll separately for each).

UL’O’CCA, THE BLACK

This warp-tainted artefact was found in a warded cavern upon a diabolical daemon world. Thousands of corpses lay before it - offerings from an unknown warden to appease its hunger. One brave soul now seeks to feed the daemon by other means.

CHAOS UNDIVIDED model only. Select one melee weapon (excluding Relics) the bearer is equipped with.
  • That weapon is now a Relic for all rules purposes and has the Daemon Weapon ability.
  • Each time an attack is made with this daemon weapon, if that attack successfully wounds the target, the target suffers 1 mortal wound in addition to any normal damage.

ZAALL, THE WRATHFUL

Only Khorne’s most incensed warriors can wield a weapon inhabited by the daemon known as Zaall. Bondage within such a weapon gives a purpose to the beings endless fury; its anger ebbs and flows like a tide of gore, synchronised with the wielder’s wrath.

KHORNE model only. Select one melee weapon (excluding Relics) the bearer is equipped with.
  • That weapon is now a Relic for all rules purposes and has the Daemon Weapon ability.
  • Each time the bearer makes an attack with this weapon, add D3 to the Damage characteristic of that attack.

BLACK RUNE OF DAMNATION

This accursed rune, forged of sentient shadow, hovers in black warp-light above the forehead of the damned like a malefic electoo-hologram. The malign influence of the warp emanates from it, disrupting the flow of the empyrean, as the bearer burns a portion of their soul to protect themselves from mortal harm.

This Relic can be given to a CULTISTS model.
  • Each time an attack is made against the bearers unit, subtract 1 from that attack’s wound roll.
  • The bearer has the following ability: ‘Black Rune of Damnation (Aura): While an enemy PSYKER unit is within 18" of the bearer, each time a Psychic test is taken for that unit, it suffers Perils of the Warp on a roll of any double.’

BLADE OF THE RELENTLESS

Fabled to have once been known as the Imperator Blade, this weapon has long been titled for the deeds of he that wields it. As it feeds on the blood of its victims, so too does it feed on their souls.

Model with power sword, daemon blade or accursed weapon only. This Relic replaces a power sword, daemon blade or accursed weapon and has the following profile:
WEAPON
RANGE
TYPE
S
AP
D
Blade of the Relentless
Blade of the Relentless
Melee
Melee
+1
-4
2
Abilities: Each time the bearer fights, it can make 1 additional attack with this weapon. Each time an attack is made with this weapon, on an unmodified hit roll of 6, the target suffers 2 mortal wounds and the attack sequence ends.

EYE OF TZEENTCH

The Eye of Tzeentch is a relic that has been exposed to wild psychic energies for ten millennia. Sorcerers who stare into the artefact’s unblinking depths can glean the secrets of the warp, and use such knowledge to focus their own eldritch powers.

TZEENTCH PSYKER model only.
  • Each time a Psychic test is made for the bearer, add 1 to that Psychic test.
  • Each time a Psychic test is made for the bearer, on an unmodified result of 9+, that psychic power or psychic action cannot be denied.

GORGET OF ETERNAL HATE

This ancient piece of armour - all that remains of a once abhorrent panoply - sits beneath the wearers throat and feeds off their spiteful vitriol, using the heady emotion to ward off powerful blows. Should this protection prove insufficient, the gorget ignites what is left of the wearers soul, scouring the foe to inflict one last act of vengeance upon the galaxy.

  • Add 1 to armour saving throws made for the bearer.
  • The bearer has a 4+ invulnerable save.
  • The first time the bearer is destroyed, before removing it from play, roll one D6 for each enemy unit within 3" of the bearer: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.

INFERNO TOME

Flames lick at the pages of this ancient book, but the parchment never burns. The most damning truths are said to be inscribed within - revelations from insane prophets and visions of oracles whose eyes burned out while trying to pen what they saw. Only those whose zeal outweighs their caution can attempt to read from the flaming pages. With the correctly spoken words, these flames blast forth, incinerating the foe.

PRIEST model only. This Relic can be given to a CULTISTS model.
  • The bearer knows one additional prayer from the Prayers to the Dark Gods.
  • Each time the bearer chants a prayer, if it is heard, the closest enemy unit within 18" of and visible to the bearer suffers D3 mortal wounds.

INTOXICATING ELIXIR

This dispenser is filled with a self-replenishing liquid that is pumped into the bearer’s bloodstream by the pint. Some say the liquid, which grants those that partake of it unholy physical power, is a nectar distilled from Slaanesh’s own pleasure gardens.

SLAANESH model only. Once per battle, at the start of the Fight phase, the bearer can use this Relic. If it does so, until the end of the phase:
  • Add D3 to the Attacks characteristic of the bearer.
  • The bearer cannot lose more than 3 wounds this phase. Any wounds that would be lost after that point are not lost.

LIBER HERETICUS

This cursed tome contains forbidden lore said to have been absorbed while the artefact consumed the minds of those who risked reading it. One with the strength to tame it can use it to empower their rituals.

PSYKER model only.
  • In your Psychic phase, the bearer can attempt to manifest one additional psychic power.
  • Each time the bearer successfully manifests a psychic power, add 6" to the range of that powers effects. If that psychic power specifies multiple ranges (e.g. Gift of Chaos), this rule only affects the first range specified in that psychic power.

MANTLE OF TRAITORS

This tattered cloak was once worn by a ferocious Chaos champion. Though the warriors name is long forgotten, his deeds of slaughter caused the warp itself to ripple in satisfaction. He demanded total obedience from his minions, and no foe was said to be able to best him in open combat. The champion was ultimately betrayed by an ambitious underling, a warrior who first tricked then slew the savage warlord, taking the heavy cloak as his own. So has the Mantle of Traitors exchanged hands ever since; each time, greater atrocities and betrayals are committed, leaving treachery itself the victor.

  • Once per battle, if the bearer is selected for an Epic Deed Stratagem, that Stratagem costs 0CP.
  • Each time the bearer makes a melee attack, you can re-roll the hit roll.
  • At the start of your Command phase, select one <LEGION> CORE unit from your army that is on the battlefield. Until the start of your next Command phase, that unit is considered to be in range of any of the following aura abilities the bearer has: Lord of Chaos; Aspire to Glory; Demagogue.

ORB OF UNLIFE

Within this glassy sphere lurks a diluted life-eater virus. Although quick to burn out when the sphere is broken, everything nearby - flesh, armour and bone - finds itself consumed by the ravaging viral strain.

NURGLE model only. This Relic has the following profile:
WEAPON
RANGE
TYPE
S
AP
D
Orb of Unlife
Orb of Unlife
9"
Grenade 1
-
-
-
Abilities: The bearer can only shoot with this weapon once per battle, and hit rolls made with this weapon can never generate additional hits (e.g. if the bearer is engaged in Wanton Destruction). When an attack is made with this weapon, if a hit is scored:
  • The target unit suffers D3 mortal wounds and the attack sequence ends. If the target unit contains 11 or more models or if the bearer is engaged in Wanton Destruction, the target unit suffers D3+3 mortal wounds instead and the attack sequence ends.
  • Until the end of the battle, subtract 1 from the Toughness characteristic of models in the target unit.

TALISMAN OF BURNING BLOOD

This talisman constantly drips with thick, bubbling gore. The air around it is so heavy with the charnel stench of the slaughterhouse that it imbues the bearer’s limbs with supernatural speed and strength - a welcome boon to those eager to claim the worthiest skulls for Khorne.

KHORNE model only.
  • This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit, instead of 3" horizontally and 5" vertically. Each time this model makes a Heroic Intervention move, provided it ends that move either closer to the closest enemy model or within Engagement Range of an enemy CHARACTER unit, it can move up to 6". All other rules for Heroic Interventions still apply.
  • Add 1 to the bearer’s Attacks characteristic.
  • Each time the bearer makes a melee attack that destroys an enemy unit, until the end of the battle, add 1 to the bearer’s Attacks characteristic.

THE BLACK MACE

This malefic mace is said to have been cursed by each of the Daemon Primarchs. One who is struck by it instantly collapses into a mouldering pile of bones, while the curse spreads in a deadly shock wave.

Model with power maul, accursed crozius or accursed weapon only. This Relic replaces a power maul, accursed crozius or accursed weapon and has the following profile:
WEAPON
RANGE
TYPE
S
AP
D
The Black Mace
The Black Mace
Melee
Melee
+2
-2
3
Abilities: Each time an attack is made with this weapon, excess damage it inflicts is not lost. Instead, keep allocating excess damage to another model in the target unit until either all the excess damage has been allocated or the target unit is destroyed.

THE WARP’S MALICE

From the dawn of the Horus Heresy until now, this accursed bolt pistol has murdered countless heroes of the Imperium, its wielders mere conduits for its malignity. The weapons hatred is bloated with the malice of the warp and its fury is fanned by ten thousand years of treachery and betrayal.

Model with bolt pistol only. This Relic replaces a bolt pistol and has the following profile:
WEAPON
RANGE
TYPE
S
AP
D
The Warp’s Malice
The Warp’s Malice
18"
Pistol 2
5
-2
2
Abilities: While the bearer is engaged in Wanton Massacre or Wanton Slaughter, this weapon’s Type is changed to Pistol 4. Each time an attack is made with this weapon, on an unmodified hit roll of 6, the target suffers 2 mortal wounds and the attack sequence ends.

Optional Wargear

Many of the units you will find on this page reference one or more of the following wargear lists (e.g. Heavy Weapons). When this is the case, the unit may take any item from the appropriate list below.

HEAVY WEAPONS

 • Havoc autocannon

 • Heavy bolter

 • Lascannon

 • Missile launcher

 • Reaper chaincannon

MELEE WEAPONS

 • Astartes chainsword1

 • Power axe

 • Power fist

 • Power maul

 • Power sword

 • Tainted chainaxe

1 Can’t be taken by Chaos Lord in Terminator Armour

SPECIAL WEAPONS

 • Flamer

 • Meltagun

 • Plasma gun

COMBI-WEAPONS

 • Combi-bolter

 • Combi-flamer

 • Combi-melta

 • Combi-plasma

PISTOLS

 • Bolt pistol

 • Plasma pistol

MELEE WEAPONS (LEGENDARY)

 • Tainted chainaxe

 • Astartes chainsword1

 • Lightning claw

 • Power axe

 • Power fist

 • Power maul

 • Power sword


Wargear Reference

Glossary

Below you will find a glossary that contains a number of terms used in this Codex.

Any number of models can each have their Weapon A replaced with 1 Weapon B: When this option is selected for a unit, any number of models in that unit that are equipped with Weapon A can each have that weapon replaced with Weapon B. It is possible for only some of the models in that unit to have their weapon replaced and for others not to.

Bolt weapon: A ranged weapon whose profile includes the word ‘bolt’, or a Relic that replaces a bolt weapon. The Talon of Horus (shooting) and the ‘boltgun’ profile of a combi-weapon are also bolt weapons.

Chaos Boons: A Battle Honour category that can be taken by certain TRAITORIS ASTARTES units (excluding DAEMON units).

Chaos points: A resource generated in Crusade games by WARBAND CHAMPIONS in Chaos warbands.

CHAOS SPACE MARINES Detachment: A Detachment in which every model has the TRAITORIS ASTARTES keyword (excluding AGENT OF CHAOS or UNALIGNED models).

Chaos Space Marines secondary objectives: Secondary objectives that can be used in certain matched play mission packs if every model from your army has the TRAITORIS ASTARTES keyword (excluding AGENT OF CHAOS and UNALIGNED models).

Chaos warband: If a Crusade force includes enough TRAITORIS ASTARTES units it must form a Chaos warband. One TRAITORIS ASTARTES CHARACTER model must be a WARBAND CHAMPION.

Drawn from: The Legion that a unit belongs to is the Legion they are drawn from. A unit is drawn from a certain Legion if it has that Legion’s name listed on its Faction keyword line.

Engaged in: The wanton act that your army, or a unit from it, is engaged in, dictating which bonuses apply to their attacks.

Favoured: While the Warband Glory of a certain category is 7 or 8, your Chaos warband is said to be Favoured in that category and that category’s Favoured Rewards apply.

Flame weapon: A ranged weapon whose profile includes the word ‘flame’, or a Relic that replaces a flame weapon. The Tyrant’s Claw (shooting) and the ‘flamer’ profile of a combi-flamer are also flame weapons.

Forsaken: While the Warband Glory of a certain category is 1 or 2, your Chaos warband is said to be Forsaken in that category and that category’s Forsaken Punishments apply.

Legion Crusade rules: Additional Agendas, Requisitions, Battle Traits and Crusade Relics that can be used by <LEGION> units from your Crusade force if they are drawn from the associated Legion.

Legion Detachment: A CHAOS SPACE MARINES Detachment in which every <LEGION> unit is drawn from the same Legion. These gain additional rules provided every <LEGION> unit from your army (excluding ABADDON THE DESPOILER) is drawn from the same Legion.

Legion Relic: A Relic of Chaos associated with one of the Legions. These are only available to TRAITORIS ASTARTES CHARACTER models that are part of a Legion Detachment (and only if they, and your WARLORD, are drawn from the associated Legion).

Legion Secondary Objective: Secondary objectives associated with one of the Legions. These are only available if all the <LEGION> units from your army (excluding ABADDON THE DESPOILER) are drawn from the associated Legion.

Legion Stratagem: A Stratagem associated with one of the Legions. These are only available if all the <LEGION> units in a Legion Detachment are drawn from the associated Legion. All Legion Stratagems have the Chaos Space Marines Stratagem label.

Legion Trait: A Detachment ability for CHAOS SPACE MARINES Detachments, gained by <LEGION> units (excluding CULTISTS units and units described by the Slaves to Darkness rule) based on the Legion they are drawn from, if all <LEGION> units from your army (excluding CULTISTS and AGENT OF CHAOS units) are drawn from the same Legion.

<LEGION> unit: A unit that is drawn from one of the Legions.

Legion Warlord Trait: A Warlord Trait associated with one of the Legions. These are only available to TRAITORIS ASTARTES CHARACTER models that are drawn from the associated Legion.

Prayer: A Prayer to the Dark Gods. TRAITORIS ASTARTES PRIEST models can attempt to chant prayers that they know.

Mark of Chaos: An upgrade that can be applied to CHAOS UNDIVIDED units (excluding named characters). Certain units must be upgraded to have a Mark of Chaos.

Melta weapon: A ranged weapon whose profile includes the word ‘melta’, or a Relic that replaces a melta weapon. The ‘meltagun’ profile of a combi-melta is also a melta weapon.

Psychic power type: A psychic power’s type is written in bold at the start of its rules. There are three types of psychic power described in this Codex: Blessing, Malediction and Witchfire.

Relic of Chaos: A type of Relic that can be given to certain TRAITORIS ASTARTES models.

Sonic Weapon: A weapon with the Sonic Weapon ability.

Spawndom: A Crusade Rule that, when applied, transforms a certain unit in your Crusade force into a CHAOS SPAWN.

Stratagem label: A Stratagem’s labels are written beneath its title and can include: Chaos Space Marines; Battle Tactic; Epic Deed; Strategic Ploy; Requisition; Wargear. A Stratagem can have more than one label; for example, a Stratagem with ‘Chaos Space Marines - Wargear Stratagem’ has both the Chaos Space Marines and Wargear labels.

Wanton act: There are three wanton acts: Wanton Destruction; Wanton Massacre; Wanton Slaughter.

Reference

Below you will find a bullet-pointed summary of several Chaos Space Marines rules.

CHAMPIONS OF CHAOS

CHAOS WARBANDS
  • One CHARACTER model gains the WARBAND CHAMPION keyword.
  • After each battle, gain Chaos points as follows: win = D3+3; draw = 3; loss = D3.
  • There are three categories of glory: Personal Glory; Dark God Glory; Warfleet Glory (each starts at level 4).
  • Spend Chaos points to increase a category’s glory level (to a maximum of 8).
  • After each battle, subtract 1 level from each category of glory (to a minimum of 1).
  • While a category is at level 2 or 8, your warband is Favoured in that category and its Favoured Rewards apply.
  • While a category is at level 1 or 2, your warband is Forsaken in that category and its Forsaken Punishments apply.

DAEMON ENGINE
  • 5+ invulnerable save.
  • In your Command phase, this model regains 1 lost wound.

DETACHMENT ABILITIES

<LEGION> KEYWORD
  • When you include a unit with the <LEGION> keyword, nominate which Legion it is drawn from.
  • Replace every instance of the <LEGION> keyword on that unit’s datasheet with the name of your chosen Legion.

LEGION TRAITS
  • If every <LEGION> unit from your army is from the same Legion, all TRAITORIS ASTARTES units (excluding CULTISTS and units described by the Slaves to Darkness rule) gain the relevant Legion Trait.

LET THE GALAXY BURN
  • Only applies if every model from your army has the TRAITORIS ASTARTES keyword (excluding AGENT OF CHAOS and UNALIGNED models).
  • Does not apply to CULTISTS units.
  • Each time a model shoots with a flame weapon, add 2 to the number of attacks it makes.
  • During the first battle round, your army is engaged in Wanton Destruction.
  • During the second battle round, your army is engaged in Wanton Massacre.
  • At the start of the third battle round, select either Wanton Massacre or Wanton Slaughter: until the end of that battle round, your army is engaged in the wanton act you selected.
  • During the fourth and subsequent battle rounds, your army is engaged in Wanton Slaughter.
  • Wanton Destruction: Each unmodified hit roll of 6 made for a Heavy, Rapid Fire or Grenade weapon scores 1 additional hit.
  • Wanton Massacre: Each unmodified hit roll of 6 made for a Rapid Fire, Assault or Pistol weapon scores 1 additional hit.
  • Wanton Slaughter: Each unmodified hit roll of 6 made for an Assault, Pistol or melee weapon scores 1 additional hit.

MALICIOUS VOLLEYS
  • Make double the number of attacks when shooting a Rapid Fire bolt weapon if the target is within half range, or if the shooting model is an INFANTRY model whose unit Remained Stationary in your previous Movement phase, or if the shooting model is a TERMINATOR or BIKER model.

MARKS OF CHAOS
  • Can upgrade CHAOS UNDIVIDED units.
  • Doing so increases the unit’s Power Rating and points value.
  • Upgraded units gain new keywords and abilities depending on which of the four Marks of Chaos they have.
  • Cannot upgrade named characters.
  • Must upgrade DAEMON PRINCES.
  • Must upgrade KHORNE BERZERKERS to have Mark of Khorne, RUBRIC MARINES to have Mark of Tzeentch, PLAGUE MARINES to have Mark of Nurgle, and EMPEROR’S CHILDREN to have Mark of Slaanesh.
  • Mark of Khorne: +1 Strength if unit charged, was charged or performed a Heroic Intervention this turn. Armour Penetration of melee attacks improved by 1 if this unit has the ICON keyword.
  • Mark of Tzeentch: The first time this unit fails a saving throw each turn, the Damage characteristic of that attack is 0. Armour Penetration of ranged attacks improved by 1 if this unit has the ICON keyword.
  • Mark of Nurgle: If Strength of an attack against this unit either equals or is at least double its Toughness, subtract 1 from wound roll. Unmodified hit rolls of 6 for ranged attacks by this unit automatically wound the target if this unit has the ICON keyword.
  • Mark of Slaanesh: This unit fights first in the Fight phase. Add 1 to hit rolls for melee attacks by this unit if it has the ICON keyword.

MERE MORTALS
  • You cannot include more CULTISTS units than TRAITORIS ASTARTES CORE INFANTRY units in a Detachment.
  • A CULTISTS CHARACTER model cannot be your WARLORD if your army contains any HERETIC ASTARTES CHARACTER models.

SLAVES TO DARKNESS
  • Can include KHORNE BERZERKERS, RUBRIC MARINES and PLAGUE MARINES units in CHAOS SPACE MARINES Detachments.
  • These have the Elites battlefield role, they replace their Faction keywords, they gain the Let the Galaxy Burn ability and they must be upgraded to have an associated Mark of Chaos.
  • These units never gain a Legion Trait.
  • NOISE MARINES change Battlefield Role to Troops when taken in an EMPEROR’S CHILDREN Detachment.
  • NOISE MARINES only gain a Legion Trait when taken in an EMPEROR’S CHILDREN Detachment.

WARP STRIKE
  • During deployment, you can set this unit up in blasphemous reserves instead of setting it up on the battlefield.
  • Such a unit can then arrive during the Reinforcements step of one of your Movement phases. When it does so, set it up anywhere on the battlefield more than 9" from any enemy models.

Wound Roll
Each time an attack scores a hit against a target unit, make a wound roll for that attack by rolling one D6 to see if that attack successfully wounds the target. The result required is determined by comparing the attacking weapon’s Strength (S) characteristic with the target’s Toughness (T) characteristic, as shown on the following table:

WOUND ROLL
ATTACK’S STRENGTH vs TARGET’S TOUGHNESSD6 ROLL REQUIRED
Is the Strength TWICE (or more) than the Toughness?2+
Is the Strength GREATER than the Toughness?3+
Is the Strength EQUAL to the Toughness?4+
Is the Strength LOWER than the Toughness?5+
Is the Strength HALF (or less) than the Toughness?6+

If the result of the wound roll is less than the required number, the attack fails and the attack sequence ends. An unmodified wound roll of 6 always successfully wounds the target, and an unmodified wound roll of 1 always fails. A wound roll can never be modified by more than -1 or +1. This means that if, after all the cumulative modifiers to a wound roll have been calculated, the total modifier would be -2 or worse, it is changed to be -1. Similarly, if, after all the cumulative modifiers to a wound roll have been calculated, the total modifier would be +2 or better, it is changed to be +1.
TRANSHUMAN PHYSIOLOGY1CP/2CP
Adeptus Astartes – Battle Tactic Stratagem

Space Marines can fight through even the most grievous of wounds.

Use this Stratagem in any phase, when a PRIMARIS unit from your army is selected as the target of an attack. Until the end of the phase, each time an attack is made against that unit, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. If that unit contains 5 or fewer models, this Stratagem costs 1CP; otherwise, it costs 2CP.
Command Points
The starting number of CPs each player starts with for Battle-forging their army depends on the size of the battle you are playing. This is usually defined in the mission pack that is being played, but if one is not presented in the mission pack, use the following table. Note that the total Power Level is based on the combined power of all the models used in the battle (so the combined Power Level of both your and your opponent's armies). If you are using a game that uses points values, then the points limit is the maximum points limit per side.

COMMAND POINTS
BATTLE SIZETOTAL POWER LEVELPOINTS LIMITCOMMAND POINTS
Combat PatrolUp to 50Up to 5003
Incursion51-100501-10006
Strike Force101-2001001-200012
Onslaught201-3002001-300018

  • Starting number of Command points varies with battle size.
Characters
Some models have the CHARACTER keyword. These models can make Heroic Interventions in Charge Phase and are not easy targets in the Shooting Phase (see Look out, Sir, rule). If your Warlord has the CHARACTER keyword he may be able to have a Warlord Trait (see Warlord Trait section on model’s faction page).

Note that CHARACTERS cannot use their Aura Abilities while performing actions.
The Warlord
While mustering your army, you can nominate one model (except a model with the FORTIFICATION keyword) to be your Warlord. That model gains the WARLORD keyword. If this model is a CHARACTER, you can also assign a Warlord Trait to it. Note, that more than one model in your army can have a Warlord Trait (e.g. by using Stratagems), but they are only considered your Warlord for the purpose of that trait.
Manifesting Psychic Powers
When you select a PSYKER unit to manifest psychic powers, you select one psychic power that unit knows and attempt to manifest it. With the exception of Smite, you cannot attempt to manifest the same psychic power more than once in the same battle round, even with different PSYKER units. The same PSYKER unit cannot attempt to manifest Smite more than once during the same battle round.

To manifest the psychic power, you must first pass a Psychic test. The opposing player can then select one of their PSYKER units that is within 24" of the PSYKER unit attempting to manifest the power and attempt to deny that power before its effects are resolved by passing a Deny the Witch test.

So long as the Psychic test was successful and the psychic power was not denied by a successful Deny the Witch test, the psychic power is successfully manifested and its effects, which will be described in the power itself, are then resolved. If the PSYKER unit can attempt to manifest more than one psychic power in its Psychic phase, you can then attempt to manifest those, one at a time, as described above. The number of psychic powers each PSYKER unit can attempt to manifest in its Psychic phase is listed on its datasheet.

  • Select psychic power.
  • You cannot select the same psychic power more than once per battle round, unless that power is Smite.
  • Attempt to manifest the psychic power by taking a Psychic test.
  • The opponent can attempt to deny the psychic power by taking a Deny the Witch test.
  • If successfully manifested, resolve the psychic power’s effects.
  • Select another psychic power.
Psychic Tests
When a PSYKER unit attempts to manifest a psychic power, you must take a Psychic test for that unit by rolling 2D6. If the total is equal to or greater than that power’s warp charge value, the Psychic test is passed. If you roll a double 1 or a double 6 when taking a Psychic test, that unit immediately suffers Perils of the Warp.

  • Psychic test: Passed if 2D6 equals or exceeds psychic power’s warp charge.
  • If double 1 or double 6 rolled, PSYKER suffers Perils of the Warp.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts 1 point of damage on the target unit, and they are always applied one at a time. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other attack and inflict damage to a model in the target unit. Unlike damage inflicted by normal attacks, excess damage from mortal wounds is not lost. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

If an attack inflicts mortal wounds in addition to the normal damage, resolve the normal damage first. If an attack inflicts mortal wounds in addition to the normal damage, but the normal damage is subsequently saved, the target unit still suffers the mortal wounds, as described before. If an ability modifies the damage inflicted by a weapon, and that weapon can inflict mortal wounds in addition to the normal damage, the modifier does not apply to any mortal wounds that are inflicted (unless the rule specifically states otherwise).

  • Each mortal wound inflicted on a unit causes one model in the unit to lose one wound.
  • No saving throws can be made against mortal wounds.
  • Mortal wounds inflicted by attacks in addition to normal damage always apply, even if normal damage saved.

GIFT OF CHAOS

The psyker unleashes a wave of mutating energies into his victims. Bones snap and flesh rips as a horrific new form takes shape and rampages mindlessly through the enemy's ranks.

Witchfire: Gift of Chaos has a warp charge value of 7. If manifested, the closest enemy unit within 18" of and visible to this PSYKER suffers D3 mortal wounds, and you must roll one D6 for every other enemy unit within 6" of that unit: on a 4+, the unit being rolled for suffers 1 mortal wound.

LIBER HERETICUS

This cursed tome contains forbidden lore said to have been absorbed while the artefact consumed the minds of those who risked reading it. One with the strength to tame it can use it to empower their rituals.

PSYKER model only.
  • In your Psychic phase, the bearer can attempt to manifest one additional psychic power.
  • Each time the bearer successfully manifests a psychic power, add 6" to the range of that powers effects. If that psychic power specifies multiple ranges (e.g. Gift of Chaos), this rule only affects the first range specified in that psychic power.

The BLACK LEGION and DAEMONKIN keywords are used in the following Chaos Space Marines datasheets:

Elites
Fast Attack
Heavy Support

The BLACK LEGION and DAEMON ENGINE keywords are used in the following Chaos Space Marines datasheets:

Elites
Flyers
Saving Throw
The player commanding the target unit then makes one saving throw by rolling one D6 and modifying the roll by the Armour Penetration (AP) characteristic of the weapon that the attack was made with. For example, if the weapon has an AP of -1, then 1 is subtracted from the saving throw roll. If the result is equal to, or greater than, the Save (Sv) characteristic of the model the attack was allocated to, then the saving throw is successful and the attack sequence ends. If the result is less than the model’s Save characteristic, then the saving throw fails and the model suffers damage. An unmodified roll of 1 always fails.
Invulnerable Saves
Some models have an invulnerable save. Each time an attack is allocated to a model with an invulnerable save, you can choose to use either its normal Save (Sv) characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.

  • Invulnerable save: Saving throw that is never modified by attacking weapon’s AP.
  • A model with an invulnerable save can use it instead of its normal Sv.
Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models are within Engagement Range of each other. While two enemy models are within Engagement Range of each other, those models’ units are also within Engagement Range of each other. Models cannot be set up within Engagement Range of enemy models.

  • Engagement Range: 1" horizontally + 5" vertically.
  • Models cannot be set up within Engagement Range of enemy models.
Charging with a Unit
Once you have chosen an eligible unit to declare a charge with, you must select one or more enemy units within 12" of it as the targets of its charge. The target(s) of this charge do not need to be visible to the charging unit. You then make a charge roll for your unit by rolling 2D6. This is the maximum number of inches each model in the charging unit can now be moved if they can make the charge move. To make a charge move, the unit’s charge roll must be sufficient that it is able to end that move in unit coherency and within Engagement Range of every unit that was a target of its charge, without moving within Engagement Range of any enemy units that were not a target of its charge. If this is possible, then the charge is successful and the models in the unit make a charge move so as to fulfil the above conditions. If this is impossible, the charge fails and no models in the charging unit move this phase.

  • Declare targets of the charge (must be within 12").
  • Charge roll = 2D6".
  • If insufficient to move charging unit into Engagement Range of all targets, charge fails.
  • If charge successful, models make their charge move.
  • Cannot make a charge move within Engagement Range of any unit that was not the target of the charge.

CURSED EARTH

The psyker becomes a conduit for the energies of the warp, tainting the ground and sustaining the Daemonkin that walk upon it.

Blessing (Aura): Cursed Earth has a warp charge value of 7. If manifested, until the start of your next Psychic phase, while a friendly BLACK LEGION DAEMONKIN or BLACK LEGION DAEMON ENGINE unit is within 6" of this PSYKER:

  • DAEMONKIN and DAEMON ENGINE models in that unit have a 4+ invulnerable save.
  • Each time an enemy unit finishes a charge move within Engagement Range of that unit, roll one D6: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers D3 mortal wounds.

Hit Roll
When a model makes an attack, make one hit roll for that attack by rolling one D6. If the result of the hit roll is equal to or greater than the attacking model’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that attack scores one hit against the target unit. If not, the attack fails and the attack sequence ends.

If an attack is made with a weapon that has an ability that says it ‘automatically hits the target’, no hit roll is made – that attack simply scores one hit on the target unit. An unmodified hit roll of 6 always scores a hit, and an unmodified hit roll of 1 always fails. A hit roll can never be modified by more than -1 or +1. This means that if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be -2 or worse, it is changed to be -1. Similarly, if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be +2 or better, it is changed to be +1.

The NOISE MARINES keyword is used in the following Chaos Space Marines datasheets:

Power Ratings
Every unit has a Power Rating listed on its datasheet, and it is a measure of its efficacy on the battlefield. They are designed to give players, at a glance, an idea of how mighty a unit is on the battlefield, irrespective of the weapons its models can be equipped with. They can therefore be used as a quick guide to establish the comparative strength of each army.

The Power Rating on a datasheet is for a minimum-sized unit. A unit’s Power Rating can be increased if additional models are added to the unit, and occasionally if other options are taken for the unit (such as equipping a unit with jump packs) - in either case the unit's datasheet will make it clear if the Power Rating listed at the top of the datasheet is increased as a result.

  • Power Ratings: Quick measure of a unit's efficacy.

The AGENT OF CHAOS keyword is used in the following Chaos Space Marines datasheets:


- If this model is your WARLORD it gains the AGENT OF CHAOS keyword.

The ABADDON THE DESPOILER keyword is used in the following Chaos Space Marines datasheets:

Wanton Destruction

With skills honed in vast, bloody wars against the most heavily armoured or dug-in opposition, Chaos Space Marines punish such enemies with malicious barrages of utter destruction.

While this unit is engaged in Wanton Destruction, each time a model in this unit makes an attack with a Heavy, Rapid Fire or Grenade weapon, an unmodified hit roll of 6 scores 1 additional hit.
Wanton Massacre

Barbarous firefights and the indiscriminate slaying of foes have been notorious hallmarks of the Heretic Astartes wars for millennia.

While this unit is engaged in Wanton Massacre, each time a model in this unit makes an attack with a Rapid Fire, Assault or Pistol weapon, an unmodified hit roll of 6 scores 1 additional hit.
Wanton Slaughter

Close assaults are the favoured tactics of many traitors, coupling murderous short-ranged firepower with the unrestrained slaughter of hand-to-hand execution.

While this unit is engaged in Wanton Slaughter, each time a model in this unit makes an attack with an Assault, Pistol or melee weapon, an unmodified hit roll of 6 scores 1 additional hit.
Let the Galaxy Burn

Drawing upon countless years of festering bitterness and hate, Chaos Space Marines attack with a ferocity that is terrible to behold. Whether annihilating the foe at range or butchering them without mercy at close quarters, there is no aspect of death unknown to these traitors. Unencumbered by stultifying doctrines, they are capable of adapting their murderous priorities with horrifying ease, and there are no limits to the levels of devastation they will unleash to vent their anger.

If every unit from your army has the TRAITORIS ASTARTES keyword (excluding models with the AGENT OF CHAOS or UNALIGNED keyword) and every BLACK LEGION unit from your army (excluding ABADDON THE DESPOILER) is from the same Legion, this unit gains the following rules:
  • Each time a model in this unit shoots with a flame weapon, when determining how many attacks are made with that weapon this phase, add 2 to the result (e.g. a model shooting with a flamer makes D6+2 attacks).
  • This unit gains a bonus (see below) depending on which wanton act it is engaged in, as follows:
    • During the first battle round, your army (and every unit from it) is engaged in Wanton Destruction.
    • During the second battle round, your army (and every unit from it) is engaged in Wanton Massacre.
    • At the start of the third battle round, select either Wanton Massacre or Wanton Slaughter; until the end of that battle round, your army (and every unit from it) is engaged in the wanton act you selected.
    • During the fourth and subsequent battle rounds, your army (and every unit from it) is engaged in Wanton Slaughter.
RAPID FIRE
Rapid fire weapons are versatile armaments capable of aimed single shots at long range or controlled bursts of fire at close quarters.
When a model shoots a Rapid Fire weapon, double the number of attacks it makes if its target is within half the weapon’s range.

  • Double number of attacks made if target is within half range.
Number of Attacks (shooting)
When a model shoots a ranged weapon, it will make a number of attacks. You make one hit roll for each attack being made.

The number of attacks that a model makes with a ranged weapon is equal to the number written on that weapon’s profile after its type. For example, a model shooting an ‘Assault 1’ weapon can make one attack with that weapon; a model firing a ‘Heavy 3’ weapon can make three attacks, and so on.

  • All of a ranged weapon’s attacks must be made against the same target unit.
  • Number of attacks = number after weapon’s type.
Remain Stationary
If a unit Remains Stationary, none of its models can be moved for the rest of the phase. Any units from your army that were on the battlefield and were not selected to move in the Move Units step of the Movement phase are assumed to have Remained Stationary that phase.

  • Remain Stationary: Models cannot move this phase.

The BIKER keyword is used in the following Chaos Space Marines datasheets:

Fast Attack
HEAVY
Heavy weapons are amongst the biggest guns on the battlefield, but they require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
When an INFANTRY model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon’s attacks if the firing model’s unit has moved for any reason this turn (e.g. it made a Normal Move this turn).

  • Subtract 1 from hit rolls if firing model is INFANTRY and its unit has moved this turn.
GRENADE
Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
When a unit shoots, one model that is equipped with a Grenade in that unit can resolve attacks with it instead of shooting any other weapons.

  • Only one model can use a Grenade when its unit shoots.
ASSAULT
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
If a unit includes any models equipped with Assault weapons, that unit is still eligible to shoot with in your Shooting phase even if it has Advanced this turn, but you can only resolve attacks using those Assault weapons when you select that unit to shoot with. If a model shoots an Assault weapon in the same turn in which its unit has Advanced, subtract 1 from hit rolls when resolving that weapon’s attacks.

  • Can be shot even if firing model’s unit Advanced.
  • Subtract 1 from hit rolls if the firing model’s unit Advanced.
PISTOL
Due to their compact size, pistols can even be used in melee to shoot at point-blank range.
A model can make attacks with a Pistol even when its unit is within Engagement Range of enemy units, but it must target an enemy unit that is within Engagement Range of its own unit when it does so. In such circumstances, the model can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.

When a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with its other ranged weapons. Choose which it will fire (Pistols or non-Pistols) before selecting targets.

  • Can be shot even if firing model’s unit is within Engagement Range of enemy unit.
  • Cannot be shot alongside any other type of weapon.

The OBSIDIUS MALLEX keyword is used in the following Chaos Space Marines datasheets:

Sonic Weapon
Each time an attack made with this weapon targets a unit within half range, add 1 to the Damage characteristic of that attack.
Objective Secured
Some units have an ability called Objective Secured. A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal.

  • Objective Secured: Player controls objective marker if any of their models in range have this ability.

The DAEMON PRINCE keyword is used in the following Chaos Space Marines datasheets:

The CULTISTS keyword is used in the following Chaos Space Marines datasheets:

The TRAITORIS ASTARTES, CORE and INFANTRY keywords are used in the following Chaos Space Marines datasheets:

Fast Attack
Heavy Support

The CULTISTS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:

The AGENT OF CHAOS keyword is used in the following Chaos Space Marines datasheets:


- If this model is your WARLORD it gains the AGENT OF CHAOS keyword.

The KHORNE BERZERKERS keyword is used in the following Chaos Space Marines datasheets:

The RUBRIC MARINES keyword is used in the following Chaos Space Marines datasheets:

Smite

Smite has a warp charge value of 5. Add 1 to the warp charge value of this psychic power for each other attempt that has been made to manifest this power by a unit from your army in this phase, whether that attempt was successful or not. If manifested, the closest enemy unit within 18" of and visible to the psyker suffers D3 mortal wounds. If the result of the Psychic test was 11 or more, that unit suffers D6 mortal wounds instead.

  • Warp Charge 5: A Psychic test of 5+ is required to manifest Smite.
  • Warp charge increases by 1 for each other attempt to manifest Smite made in this phase.
  • If manifested, closest visible enemy unit in 18" suffers D3 mortal wounds.
  • If manifested with a Psychic test result of 11+, enemy instead suffers D6 mortal wounds.

The PLAGUE MARINES keyword is used in the following Chaos Space Marines datasheets:

Warlord Traits
Warlord Trait is a bonus that your Warlord receives upon being nominated. Such Traits can be found in Codices, Supplements and another Games Workshop publications. Any Warlord can have the Inspiring Leader Warlord Trait. Normally, only one Warlord Trait can be given to the Warlord, but there are ways to bypass this restriction (e.g. by using Stratagems). You can choose a Warlord Trait randomly by rolling a dice, or simply pick one. Note, that named characters usually have predetermined Warlord Traits and receive them after being nominated as Warlord.
Points Values
Every model and weapon has a points value, which is found in a number of Warhammer 40,000 publications. Points values are similar to Power Ratings, in that they give you a guide as to how powerful certain warriors and weapons are, but they offer a greater degree of granularity. A unit’s points value is calculated by adding together the points value of every individual model in that unit and the points value of every individual weapon equipped by a model in that unit. Certain items of wargear also have a points value, and must be included in a unit's points value if equipped by a model in that unit. While it takes a little longer to work out each unit's points value, doing so enables you to differentiate between two similar squads equipped with different weapon options, as the points values listed in our publications reflect the fact that some weapons are more powerful than others.

  • Points values: Detailed measure of a unit's efficacy.
Combat Attrition Tests
If a unit fails a Morale test, then after the first model has fled the unit, you must take Combat Attrition tests. To do so, roll one D6 for each remaining model in that unit, subtracting 1 from the result if the unit is below Half-strength; for each result of 1, one additional model flees that unit. You decide which models from your unit flee – those models are removed from play and count as having been destroyed, but they never trigger any rules that are used when a model is destroyed.

  • Combat Attrition tests: Roll one D6 for each remaining model in unit; for each 1, one additional model flees.
  • Subtract 1 from Combat Attrition tests if unit is below Half-strength.

The BLACK LEGION and BIKER keywords are used in the following Chaos Space Marines datasheets:

Fast Attack
Fall Back
When a unit Falls Back, each model in that unit can move a distance in inches equal to or less than the Move (M) characteristic shown on its datasheet, and when doing so you can move it within Engagement Range of enemy models, but it cannot end its move within Engagement Range of any enemy models – if it cannot do this then it cannot Fall Back. A unit cannot declare a charge in the same turn that it Fell Back. A unit cannot shoot or attempt to manifest a psychic power in the same turn that it Fell Back unless it is TITANIC.

  • Fall Back: Models move up to M".
  • Units that Fall Back cannot charge this turn.
  • Units that Fall Back cannot shoot or manifest psychic powers this turn unless they are TITANIC.

The BLACK LEGION and CHAOS TERMINATOR SQUAD keywords are used in the following Chaos Space Marines datasheets:

The BLACK LEGION and DAEMONKIN keywords are used in the following Chaos Space Marines datasheets:

Elites
Fast Attack
Heavy Support

The BLACK LEGION and HERETIC ASTARTES keywords are used in the following Chaos Space Marines datasheets: