
The Black Legion is the largest of the Traitor Legions inhabiting the Eye of Terror, vastly outnumbering even their closest rivals. As long as a warrior is willing to bow before Abaddon the Despoiler and take the oath of obedience, he may join the Black Legion. During the centuries of warfare and acts of vengeance since the Horus Heresy, Space Marines from dozens of Chapters and other Legions have joined the Despoiler. Now, the Black Legion boasts warlords and warbands from almost every permutation of Chaos worship, depraved doctrine and ruinous faith.
This section contains all of the datasheets that you will need in order to fight battles with your Chaos Space Marine miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. Some rules are common to several Chaos Space Marine units – these are described below and referenced on the datasheets.
Book | Kind | Edition | Version | Last update |
Chaos Space Marines |
Chaos Space Marines | Codex | 9 | Indomitus 1.1 | January 2023 |
The Balance Dataslate |
The Balance Dataslate | Rulebook | 9 | Q2 2023 | April 2023 |
World Eaters |
World Eaters | Codex | 9 | Indomitus 1.0 | March 2023 |
Boarding Actions: Cult Of The Arkifane |
Boarding Actions: Cult Of The Arkifane | Datasheet | 9 | | March 2023 |
Games Workshop: Vashtorr The Arkifane |
Games Workshop: Vashtorr The Arkifane | Datasheet | 9 | | March 2023 |
Army of Renown: Cogs of Vashtorr |
Army of Renown: Cogs of Vashtorr | Datasheet | 9 | | March 2023 |
Imperial Armour: Compendium |
Imperial Armour: Compendium | Index | 9 | Indomitus 1.9 | February 2023 |
Arks of Omen: Angron |
Arks of Omen: Angron | Expansion | 9 | | February 2023 |
Munitorum Field Manual 2023 Mk I |
Munitorum Field Manual 2023 Mk I | Expansion | 9 | | January 2023 |
Thousand Sons |
Thousand Sons | Codex | 9 | Indomitus 1.2 | January 2023 |
Kill Team: Moroch – Traitor Guardsman Squad |
Kill Team: Moroch – Traitor Guardsman Squad | Datasheet | 9 | | September 2022 |
Kill Team: Annual 2022 – Gellerpox Datasheets |
Kill Team: Annual 2022 – Gellerpox Datasheets | Datasheet | 9 | | September 2022 |
Warhammer Legends: Chaos Space Marines |
Warhammer Legends: Chaos Space Marines | Datasheet | 9 | | July 2022 |
Power Rating Update 2022 |
Power Rating Update 2022 | Rulebook | 9 | | March 2022 |
Eldritch Omens |
Eldritch Omens | Boxset | 9 | | January 2022 |
Death Guard |
Death Guard | Codex | 9 | Indomitus 1.1 | June 2021 |
Index Hereticus: The Fallen |
Index Hereticus: The Fallen | White Dwarf | 9 | | May 2021 |
Warhammer Legends: Forge World |
Warhammer Legends: Forge World | Index | 9 | 1.0 | December 2020 |
Imperium Nihilus: Vigilus Ablaze |
Imperium Nihilus: Vigilus Ablaze | Expansion | 8 | Indomitus 1.0 | July 2020 |
Warhammer Quest: Blackstone Fortress – Escalation |
Warhammer Quest: Blackstone Fortress – Escalation | Boxset | 8 | | August 2019 |
Warhammer Quest: Blackstone Fortress |
Warhammer Quest: Blackstone Fortress | Boxset | 8 | | November 2018 |
Index: Imperial Armour: Compendium
Q: | Is the second part of the Decimator’s soulburner petard’s ability affected by abilities that cause wound rolls of a specific number to fail (e.g. the Transhuman Physiology Stratagem)? |
A: | No.
Designer’s Note: In this case, this is because the soulburner petard’s ability does not require the wound roll to be successful. |
Expansion: Imperium Nihilus: Vigilus Ablaze
Q: | When paying Command Points to upgrade a Detachment into a Specialist Detachment, is the Relic they are able to give to a CHARACTER in addition to the Relic they would typically get from their Warlord’s faction? |
A: | No. The Relic(s) listed within a Specialist Detachment can be given to a CHARACTER from your army instead of one from your Warlord’s codex. Don’t forget, however, that many codexes contain Stratagems that enable you to gain additional Relics. |
Q: | If Huron Blackheart is your Warlord, what Warlord Trait does he have? Codex: Chaos Space Marines says he must have the Eternal Vendetta Warlord Trait, but Imperium Nihilus: Vigilus Ablaze says he must have the Reaver Lord Warlord Trait. |
A: | If Huron Blackheart is your Warlord and he has the Raiders from the Maelstrom Renegade Trait from Imperium Nihilus: Vigilus Ablaze, he must have the Reaver Lord Warlord Trait, otherwise he must have the Eternal Vendetta Warlord Trait. |
Codex: Chaos Space Marines
Q: | If a model with the Liber Hereticus Relic manifests the Cursed Earth psychic power, does the size of the aura increase from 6" to 12"? |
A: | No. Cursed Earth is an aura and does not have a range as such, so this psychic power is not affected by the Liber Hereticus Relic. |
Many
datasheets in this codex have the
<LEGION> keyword. This is a
keyword that you can select for yourself, as described in the Warhammer 40,000 Core Book, with the guidance detailed below.
All
TRAITORIS ASTARTES units are drawn from one of the
Legions. When you include a unit with the
<LEGION> keyword in your army, you must nominate which Legion it is from and then replace the keyword in every instance on its datasheet with the name of your chosen Legion. This could be one of the Legions detailed in a Warhammer 40,000 publication, or one of your own design.
Example: If you include a Chaos Lord in your army, and you decide they are from the Night Lords Legion, their <LEGION> keyword becomes NIGHT LORDS and their Lord of Chaos ability reads ‘While a friendly NIGHT LORDS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.’If your army is
Battle-forged, you cannot include units from two different Legions in the same
Detachment.
The World Eaters, Thousand Sons, Death Guard and Emperor’s Children Legions
You cannot select
World Eaters,
Thousand Sons or
Death Guard when nominating which Legion a unit is from.
KHORNE,
TZEENTCH and
NURGLE units cannot be from the
Emperor’s Children Legion. If a unit is from the Emperor’s Children Legion it must be upgraded to have the
Mark of Slaanesh; if a unit already has the
SLAANESH keyword or it cannot have the Mark of Slaanesh, you must instead replace every instance of
CHAOS UNDIVIDED on that unit’s datasheet with
SLAANESH (units without the
CHAOS UNDIVIDED Faction keyword instead gain the
SLAANESH Faction keyword). Note that
LUCIUS THE ETERNAL and
NOISE MARINES already have the
MARK OF SLAANESH keyword on their datasheets - their
Power Ratings and points costs already take this into account, so no additional cost is required for these units.
Chaos Space Marine Datasheets
Many Chaos Space Marines units described in this section can be fielded in
Death Guard,
Thousand Sons or
World Eaters armies even though you cannot normally replace the
<LEGION> keyword with either
DEATH GUARD,
THOUSAND SONS or
WORLD EATERS.
You can choose for any
<LEGION> unit (excluding
KHORNE,
SLAANESH and
TZEENTCH units) from the Imperial Armour Compendium to be from the Death Guard Legion. If you do:
- Replace that unit’s <LEGION> keyword with DEATH GUARD.
- That unit gains the BUBONIC ASTARTES and NURGLE keywords.
- That unit can be from one of the seven Plague Companies, and so also gains the <PLAGUE COMPANY> keywords.
- That unit loses the ‘Let the Galaxy Burn’ ability.
You can choose for any
<LEGION> unit (excluding
KHORNE,
NURGLE and
SLAANESH units) from the Imperial Armour Compendium to be from the Thousand Sons Legion. If you do:
- Replace that unit’s <LEGION> keyword with THOUSAND SONS.
- That unit gains the ARCANA ASTARTES and TZEENTCH keywords.
- That unit can be from one of the nine Great Cults, and so also gains the <GREAT CULT> keyword.
- That unit loses the ‘Let the Galaxy Burn’ ability.
You can choose for any
<LEGION> unit (excluding
NURGLE,
SLAANESH and
TZEENTCH units) from the Imperial Armour Compendium to be from the World Eaters Legion. If you do:
- Replace that unit’s <LEGION> keyword with WORLD EATERS.
- That unit gains the BUTCHER ASTARTES and KHORNE keywords.
- If that unit has the CHAOS UNDIVIDED keyword, it loses that keyword even if it is not given a Mark of Khorne.
- That unit loses the ‘Let the Galaxy Burn’ ability.
A unit’s datasheet will list all the abilities it has. Certain abilities that are common to many units are only referenced on the datasheets rather than described in full. These are described below.
Daemon Engine
Ensorcelled war machines animated through the malevolent sentience of a possessing daemon, these iron-wrought abominations resist the most powerful attacks, and their sigil-inscribed hulls can regenerate as if they were living flesh.
- This model has a 5+ invulnerable save.
- In your Command phase, this model regains 1 lost wound.
Warp Strike
Chaos Space Marines launch their deadly assaults from all directions. Whether utilising ancient teleporter technologies corrupted by the Ruinous Powers, employing arcane forces to breach the warp directly, or launching warriors equipped with archaic jump packs to descend on pillars of warp-tainted fire, these fell warriors strike into the very heart of battle.
During deployment, you can set up this unit in blasphemous reserves instead of setting it up on the battlefield. If you do so, then in the
Reinforcements step of one of your
Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
Malicious Volleys
To a warrior of the Heretic Astartes the boltgun is far more than a weapon - it is a symbol of his anger, the instrument of his vengeance and the bringer of death to his foes.
Instead of following the normal rules for
Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the
number of attacks if any of the following apply:
- The shooting model’s target is within half the weapons range.
- The shooting model is INFANTRY and its unit Remained Stationary in your previous Movement phase.
- The shooting model is a TERMINATOR or BIKER model.
For the purposes of this ability, a Rapid Fire bolt weapon is any
bolt weapon with the Rapid Fire type.
Sonic Weapon
Each time an attack made with this weapon targets a unit within half range, add 1 to the Damage characteristic of that attack.
Let the Galaxy Burn
Drawing upon countless years of festering bitterness and hate, Chaos Space Marines attack with a ferocity that is terrible to behold. Whether annihilating the foe at range or butchering them without mercy at close quarters, there is no aspect of death unknown to these traitors. Unencumbered by stultifying doctrines, they are capable of adapting their murderous priorities with horrifying ease, and there are no limits to the levels of devastation they will unleash to vent their anger.
If every unit from your army has the
TRAITORIS ASTARTES keyword (excluding models with the
AGENT OF CHAOS or
UNALIGNED keyword) and every
<LEGION> unit from your army (excluding
ABADDON THE DESPOILER) is from the same
Legion, this unit gains the following rules:
- Each time a model in this unit shoots with a flame weapon, when determining how many attacks are made with that weapon this phase, add 2 to the result (e.g. a model shooting with a flamer makes D6+2 attacks).
- This unit gains a bonus (see below) depending on which wanton act it is engaged in, as follows:
- During the first battle round, your army (and every unit from it) is engaged in Wanton Destruction.
- During the second battle round, your army (and every unit from it) is engaged in Wanton Massacre.
- At the start of the third battle round, select either Wanton Massacre or Wanton Slaughter; until the end of that battle round, your army (and every unit from it) is engaged in the wanton act you selected.
- During the fourth and subsequent battle rounds, your army (and every unit from it) is engaged in Wanton Slaughter.
Wanton Destruction
With skills honed in vast, bloody wars against the most heavily armoured or dug-in opposition, Chaos Space Marines punish such enemies with malicious barrages of utter destruction.
While this unit is engaged in Wanton Destruction, each time a model in this unit makes an attack with a
Heavy,
Rapid Fire or
Grenade weapon, an unmodified
hit roll of 6 scores 1 additional hit.
Wanton Massacre
Barbarous firefights and the indiscriminate slaying of foes have been notorious hallmarks of the Heretic Astartes wars for millennia.
While this unit is engaged in Wanton Massacre, each time a model in this unit makes an attack with a
Rapid Fire,
Assault or
Pistol weapon, an unmodified
hit roll of 6 scores 1 additional hit.
Wanton Slaughter
Close assaults are the favoured tactics of many traitors, coupling murderous short-ranged firepower with the unrestrained slaughter of hand-to-hand execution.
While this unit is engaged in Wanton Slaughter, each time a model in this unit makes an attack with an
Assault,
Pistol or melee weapon, an unmodified
hit roll of 6 scores 1 additional hit.
Note that some rules enable units from your army to be engaged in one wanton act even though the rest of your army is engaged in a different wanton act. Other rules even enable units from your army to be engaged in more than one wanton act at the same time. In such cases, even though the same weapon type can appear in more than one wanton act (e.g. attacks made with Rapid Fire weapons gain a bonus while a unit is engaged in Wanton Destruction or Wanton Massacre), an unmodified hit roll of 6 only ever scores 1 additional hit as a result of this rule when making an attack with that weapon type, regardless of how many wanton acts the attacking unit is engaged in.
Servants of the Abyss
This ability has no effect unless your army includes
OBSIDIUS MALLEX. If it does, you cannot set up any units with this ability before you have set up OBSIDIUS MALLEX. When you set up OBSIDIUS MALLEX during deployment, all units with this ability are immediately set up at the same time. When you set up OBSIDIUS MALLEX on the battlefield for the first time, all units with this ability must be set up within 6" of him (or they must all be set up in the same
TRANSPORT as him). If they cannot be set up, they count as destroyed.
Some rules in this Codex refer to ‘bolt weapons’, ‘flame weapons’, ‘melta weapons’ or ‘sonic weapons’ For the purposes of such rules, the definitions of these weapons can be found below:
Bolt Weapons
A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, combi-bolter, heavy bolter, etc.), any Relic that replaces a bolt weapon, and the Talon of Horus (shooting). For the purposes of combi-flamers, combi-meltas and combi-plasmas, rules that apply to bolt weapons only apply to the ‘boltgun’ profile of such combi-weapons (or the ‘boltgun’ profile of Relics that replace such combi-weapons).
Melta Weapons
A melta weapon is any weapon whose profile includes the word ‘melta’ (meltagun, multi-melta, melta tendril, etc.), any Relic that replaces a melta weapon, and any magma cutters. For the purposes of combi-meltas, rules that apply to melta weapons only apply to the ‘meltagun’ profile of combi-meltas (or the ‘meltagun’ profile of Relics that replace combi-meltas).
Flame Weapons
A flame weapon is any weapon whose profile includes the word ‘flame’ (flamer, baleflamer, heavy flamer, etc.), any Relic that replaces a flame weapon, and the Tyrant’s Claw (shooting). For the purposes of combi-flamers, rules that apply to flame weapons only apply to the ‘flamer’ profile of combi-flamers (or the ‘flamer’ profile of Relics that replace combi-flamers).
Sonic Weapons
A sonic weapon is any weapon that has the
Sonic Weapon ability.
A
CHAOS SPACE MARINES Detachment is one that only includes models with the
TRAITORIS ASTARTES keyword (excluding models with the
AGENT OF CHAOS or
UNALIGNED keyword).
Champions of Chaos
The mightiest champions of Chaos are selfish and jealous lords who do not willingly share power.
You can include a maximum of one
CHAOS LORD, one
DAEMON PRINCE and one
Dark Commune unit in each
CHAOS SPACE MARINES Detachment in your army.
Mere Mortals
Hordes of expendable Chaos Cultists flock to battle at their masters’ bidding, their cheap lives oiling the grinding gears of ambition.
- You cannot include more CULTISTS units than TRAITORIS ASTARTES CORE INFANTRY units in each CHAOS SPACE MARINES Detachment in your army.
- A CULTISTS CHARACTER model cannot be your WARLORD if your army contains any HERETIC ASTARTES CHARACTER models.
Legion Traits
Each Traitor Legion, Renegade Chapter and Chaos warband has been uniquely twisted by the Ruinous Powers, and all have perfected their own methods of slaughter and destruction.
All
TRAITORIS ASTARTES units (excluding
CULTISTS and
AGENT OF CHAOS units, and units described in the
Slaves to Darkness rule - see below) with this ability, and all the models in them, gain a Legion Trait provided every
<LEGION> unit from your army (excluding
AGENT OF CHAOS and
UNALIGNED units) is from the same Legion. The trait gained depends upon which
Legion they are from.
If your Legion does not have an associated set of Legion rules, you must instead select Legion rules for your army to use (see below).
Slaves to Darkness
Some traitors have given themselves entirely to the service of the Dark Gods, and they are so lost to damnation that they barely resemble the warriors they once were.
You can include
KHORNE BERZERKERS units in a
CHAOS SPACE MARINES Detachment, using the datasheet and points values for them found in
Codex: World Eaters. Such units, when included in a
CHAOS SPACE MARINES Detachment:
- Always have the Elites battlefield role.
- Must replace all of their Faction keywords with: CHAOS, KHORNE, HERETIC ASTARTES, TRAITORIS ASTARTES, <LEGION>
- Gain the Let the Galaxy Burn ability.
- Must be upgraded to have the Mark of Khorne.
- Never gain a Legion Trait.
You can include
RUBRIC MARINES units in a
CHAOS SPACE MARINES Detachment, using the datasheet and points values for them found in
Codex: Thousand Sons. Such units, when included in a
CHAOS SPACE MARINES Detachment:
- Always have the Elites battlefield role.
- Must replace all of their Faction keywords with: CHAOS, TZEENTCH, HERETIC ASTARTES, TRAITORIS ASTARTES, <LEGION>
- Gain the Let the Galaxy Burn ability.
- Must be upgraded to have the Mark of Tzeentch.
- The Aspiring Sorcerer knows Smite and one psychic power from the Dark Hereticus discipline instead of any of the psychic disciplines listed on its datasheet.
- Never gain a Legion Trait.
You can include
PLAGUE MARINES units in a
CHAOS SPACE MARINES Detachment, using the datasheet and points values for them found in
Codex: Death Guard. Such units, when included in a
CHAOS SPACE MARINES Detachment:
- Always have the Elites battlefield role.
- Must replace all of their Faction keywords with: CHAOS, NURGLE, HERETIC ASTARTES, TRAITORIS ASTARTES, <LEGION>
- Gain the Let the Galaxy Burn ability.
- Must be upgraded to have the Mark of Nurgle.
- Lose the BUBONIC ASTARTES keyword.
- Never gain a Legion Trait.
You can include
NOISE MARINES units in a
CHAOS SPACE MARINES Detachment, using the datasheet and points values for them found in this codex. Such units, when included in a
CHAOS SPACE MARINES Detachment:
- Always have the Troops battlefield role if every unit in their Detachment (excluding AGENT OF CHAOS and UNALIGNED units) is from the EMPEROR’S CHILDREN Legion.
- Never gain a Legion Trait unless every unit in their Detachment (excluding AGENT OF CHAOS and UNALIGNED units) is from the EMPEROR’S CHILDREN Legion.
If your army is
Battle-forged,
<LEGION> units in
CHAOS SPACE MARINES Detachments gain access to the following Legion rules, provided every
<LEGION> unit (excluding
TRAITORIS ASTARTES models with the
AGENT OF CHAOS keyword) from your army is from the same Legion. If every
<LEGION> unit in a
CHAOS SPACE MARINES Detachment is from the same Legion, that Detachment is referred to as a Legion Detachment.
If your Legion does not have any associated Legion rules (e.g. you wish it to represent a force of your own invention), select the Legion from the following list whose character, fighting style and battlefield strategies best match that of your own Legion:
Black Legion,
Word Bearers,
Night Lords,
Iron Warriors,
Alpha Legion,
Red Corsairs,
Creations of Bile. Write down your selection on your
army roster when you muster your army. Your Legion then uses all the Legion rules of the Legion you selected, and for the purposes of these Legion rules, all
<LEGION> units from your army are considered to have the keyword of your selected Legion (e.g. if you selected Black Legion, all
<LEGION> units from your army are considered to have the
BLACK LEGION keyword, and therefore gain the
Black Crusaders Legion Trait and have access to the
Black Legion Warlord Traits,
Stratagems and
Relics). Note that named characters that belong to the Legion you selected still belong to that Legion, and any abilities they have that use that Legions keyword will not apply to units from another Legion (e.g. when using
HURON BLACKHEART’s
The Tyrant of Badab ability, you cannot select a unit that is not from the Red Corsairs but is using the Red Corsairs Legion rules in the way described above).
LEGION TRAITSAll
<LEGION> units in Legion Detachments (excluding
CULTISTS units and units described in the
Slaves to Darkness rule - see above) will gain a Legion Trait, as presented in following sections. You will find there the
Legion Trait associated with each Legion. Note that each trait only applies if every unit from your army has the
TRAITORIS ASTARTES keyword (excluding models with the
AGENT OF CHAOS or
UNALIGNED keyword) and every
<LEGION> unit from your army (excluding
AGENT OF CHAOS units) is from the same Legion. Note that
ABADDON THE DESPOILER will only gain a Legion Trait if every
<LEGION> unit in your army is from the
Black Legion.
CHAPTER APPROVED SECONDARY OBJECTIVESEach Legion has an associated Legion Secondary Objective. If every unit from your army is from the same Legion (excluding
UNALIGNED models,
ABADDON THE DESPOILER and
TRAITORIS ASTARTES models with the
AGENT OF CHAOS keyword), you can, if you are playing a
matched play battle that instructs you to select secondary objectives (e.g. a mission from the
Eternal War mission pack in the Warhammer 40,000 Core Book), select the associated Legion Secondary Objective to be one of them. Like all other secondary objectives, each Legion Secondary Objective has a category, and they follow all the normal rules for secondary objectives (for example, when you select secondary objectives, you cannot choose more than one from each category, you can score no more than 15 victory points from each secondary objective you select during the mission, etc.).
WARLORD TRAITSEach Legion has a table of Legion Warlord Traits. If a
TRAITORIS ASTARTES <LEGION> CHARACTER model gains a
Warlord Trait, they can select a Warlord Trait from the relevant Legion Warlord Trait (or you can randomly select one by rolling a D6) instead of a
Chaos Space Marines Warlord Trait.
STRATAGEMSEach Legion has several associated Legion Stratagems. If your army includes a Legion Detachment (excluding
Auxiliary Support,
Super-heavy Auxiliary and
Fortification Network Detachments), then you will gain access to the relevant Legion Stratagems.
RELICS OF CHAOSEach Legion has several associated Legion Relics of Chaos. If your army is led by a
TRAITORIS ASTARTES <LEGION> WARLORD, you can give one relevant Legion Relic of Chaos to a
TRAITORIS ASTARTES <LEGION> CHARACTER model from your army instead of giving them a
Chaos Space Marines Relic of Chaos. You can only give a Relic to a
CULTISTS CHARACTER model from your army if that Relic specifically says so. Named characters (such as
HURON BLACKHEART) cannot be given any Relics of Chaos.
Note that some Relics replace one of the models existing items of wargear. Where this is the case, you must, if you are using
points values, still pay the cost of the wargear that is being replaced. Write down any Relics of Chaos your models have on your
army roster.
Example: A Battle-forged army includes a CHAOS SPACE MARINES Detachment in which every unit has the BLACK LEGION keyword. All BLACK LEGION TRAITORIS ASTARTES units (excluding CULTISTS units) in that Detachment gain the Black Crusaders Legion Trait; a BLACK LEGION CHARACTER model in that Detachment that is given a Warlord Trait can instead be given one of the Black Legion Warlord Traits; you have access to all the Black Legion Stratagems; if your army’s WARLORD is selected from this Detachment and is from the Black Legion, then a BLACK LEGION CHARACTER model from your army that could be given a Relic of Chaos can instead be given one of the Black Legion Relics of Chaos and, if you are playing a matched play game that instructs you to select secondary objectives, you can choose for one of those to be Despoil Dominions. Bound to the will of their master, Abaddon the Despoiler, the Black Legion are a dread blight upon the galaxy and amongst the gravest threats to the Imperium. The unrelenting assaults of their numerous warbands draw upon skills honed over millennia as they wage wars of conquest and commit vengeful massacres, emboldened by their sense of destined superiority.
Legion TraitBLACK CRUSADERS
Merciless and unflinching, the Black Legion exemplify the threat posed by the Heretic Astartes, emerging from the Eye of Terror to vent their eternal hatred in brutal and rapid assaults that tear the throat from the foe.
- Each time a Combat Attrition test is taken for a unit with this trait, you can ignore any or all modifiers to that Combat Attrition test.
- Each time a model with this trait makes an attack, add 1 to that attacks hit roll if:
- That attack is a ranged attack and the target was the closest eligible enemy unit to the attacking model when its unit was selected to shoot.
- That attack is a melee attack and the attacking model’s unit made a charge move this turn.
Secondary ObjectiveDESPOIL DOMINIONS
Shadow Operations – Progressive Objective
The Black Legion leave a trail of destruction in their wake, laying waste to empires and civilisations and paving their path to dominion with acts of savage desolation.
If you select this objective,
BLACK LEGION INFANTRY and
BLACK LEGION BIKER units from your army can attempt the following
action:
Despoil Dominions (Action): One
BLACK LEGION INFANTRY or
BLACK LEGION BIKER unit from your army can start to
perform this action at the end of your
Movement phase if it is in range of an
objective marker that has not already been despoiled by your army (see below). A unit cannot start this action while there are any enemy units (excluding
AIRCRAFT units) in range of the same objective marker. The action is completed at the start of your next
Command phase or at the end of the battle, whichever comes first, provided the unit performing it is still in range of the same objective marker. If completed, that objective marker is said to have been despoiled by your army, and until the end of the battle, each time an enemy unit starts to perform an action while it is in range of that despoiled objective marker, roll one D6: on a 4+, that action immediately fails.
Each time a unit from your army completes the Despoil Dominions action, if the objective marker that was despoiled by that action was wholly in your own deployment zone, score 1 victory point; otherwise, score 4 victory points.
Black Legion Warlord Traits
D6 | WARLORD TRAIT |
1 | VETERAN RAIDER A consummate raider both in the Eye of Terror and on countless worlds in realspace, this warlord knows when to strike and when to retreat. In your Command phase, you can select one friendly BLACK LEGION CORE or BLACK LEGION CHARACTER unit within 6" of this WARLORD. Until the end of the turn, that unit is eligible to shoot and declare a charge in a turn in which it Fell Back. |
2 | INDOMITABLE This warlord has done little but fight in the millennia since Horus' defeat, and he grows more resilient with each battle. Each time an attack is allocated to this WARLORD, halve the Damage characteristic of that attack (rounding up). |
3 | MERCILESS OVERSEER This warlord is a formidable orchestrator of kill zones, expertly directing his warriors close-range firepower to scythe down any who opposes him. In your Command phase, you can select one friendly BLACK LEGION unit within 6" of this WARLORD. Until the start of your next Command phase, each time a model in that unit makes an attack, if your army is engaged in either Wanton Destruction or Wanton Slaughter, that unit is considered to be engaged in Wanton Massacre for that attack instead. |
4 | SOUL-EATER This warlord is a peerless fighter, imbibing the very life essence of his defeated foes in a constant quest for greater power. - Each time this WARLORD makes a melee attack, you can re-roll the wound roll.
- Each time this WARLORD fights, after it has finished making its attacks, if one or more enemy models were destroyed by those attacks, this WARLORD regains up to D3 lost wounds.
|
5 | TRUSTED WAR LEADER This warlord is a high-ranking member of the Black Legion and part of the Despoilers inner circle - one of few who are permitted to call Abaddon by name and offer him advice. While this WARLORD is on the battlefield, each time you spend a Command point to use a Stratagem you can roll one D6: on a 5+, that Command point is refunded. |
6 | PARAGON OF HATRED This exemplar of undying bitterness has sworn never to rest in their eternal vendetta against the Imperium as they vent their loathing against their most hated foes. - You can re-roll charge rolls made for this WARLORD.
- Each time this WARLORD fights, if it is within Engagement Range of any enemy units, then until that fight is resolved, add 1 to the Attacks characteristic of this WARLORD (if any of those enemy units have the IMPERIUM keyword, add D3 instead of 1).
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Black Legion Stratagems
BRINGERS OF DESPAIR2CP
Black Legion – Battle Tactic Stratagem
The strongest and most vicious of Abaddon’s bodyguards are feared throughout the galaxy for their brutal acts of violence.
Use this Stratagem at the start of your opponent’s
Fight phase. Select one
BLACK LEGION CHAOS TERMINATOR SQUAD unit within 3" of one or more enemy units.
- That unit is eligible to fight and fights first this phase.
- Until the end of the phase, add 1 to the Attacks characteristic of models in that unit.
TIP OF THE SPEAR2CP
Black Legion – Battle Tactic Stratagem
It is a great honour to be the first to slay the foe, and the Black Legion charge their enemies lines with devastating ferocity.
Use this Stratagem at the start of your
Charge phase, if no
BLACK LEGION units from your army are within
Engagement Range of any enemy units. Select the
BLACK LEGION CORE,
BLACK LEGION DAEMONKIN or
BLACK LEGION CHARACTER unit from your army that is closest to an enemy unit. Until the end of the turn:
- You can re-roll charge rolls made for that unit.
- Each time a model in that unit makes a melee attack against an enemy unit that is either in range of an objective marker or within your opponent’s deployment zone, improve the Armour Penetration characteristic of that attack by 1.
HATRED UNBOUND2CP
Black Legion – Epic Deed Stratagem
The Black Legions hatred has burned undimmed for millennia, and they unleash it with every weapon at their disposal.
Use this Stratagem in your
Command phase, if a
BLACK LEGION WARLORD from your army is on the battlefield and your army is engaged in either
Wanton Destruction,
Wanton Massacre or
Wanton Slaughter. Select one
BLACK LEGION CORE unit from your army within 18" of your
WARLORD. Until the start of your next Command phase, that unit is considered to be engaged in Wanton Destruction, Wanton Massacre and Wanton Slaughter.
LORD OF THE EZEKARION1CP
Black Legion – Requisition Stratagem
Abaddon’s chosen generals are known as the Ezekarion, and are the greatest war leaders of the Black Legion.
Use this Stratagem after nominating a
BLACK LEGION CHARACTER model (excluding named characters and
DAEMON models) to be your
WARLORD. Generate one additional
Black Legion Warlord Trait for that
CHARACTER model. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once.
CONFLUENCE OF TRAITORS1CP
Black Legion – Strategic Ploy Stratagem
The Black Legions ranks are host to warriors of diverse origins, enabling their warbands to draw upon an array of deadly skills.
Use this Stratagem in your
Command phase. Select one
BLACK LEGION HERETIC ASTARTES unit from your army, then select one
Legion Trait. Until the start of your next Command phase, models in that unit have that Legion Trait. You can only use this Stratagem once.
UNRELENTING ONSLAUGHT2CP
Black Legion – Strategic Ploy Stratagem
The Black Legion let nothing stand in their way.
Use this Stratagem in your
Movement phase, when you select a
BLACK LEGION unit from your army to move. Until the start your next Movement phase:
- That unit can ignore any or all modifiers to its Move characteristic, Advance rolls and charge rolls.
- That unit is eligible to shoot and declare a charge, even if it Falls Back this turn.
VENGEFUL SKIES3CP
Black Legion – Strategic Ploy Stratagem
The Black Legion’s warships darken the battlefields skies, their lance batteries carving paths of ruin with deadly stabs of spite.
Use this Stratagem in your
Command phase, if any
BLACK LEGION CHARACTER models from your army are on the battlefield. Select one point on the battlefield and place a marker on that point. At the start of your next Command phase, place another marker on the battlefield within 12" of the centre of that marker, and draw a straight line between the centre of each of these markers. Roll one D6 for each unit that line would pass over or through, adding 1 if the unit being rolled for contains 11 or more models and subtracting 1 if the unit being rolled for is a
CHARACTER unit. On a 3+, that unit suffers D3
mortal wounds. The markers are then removed. You can only use this Stratagem once.
HERALDS OF DOOM2CP
Black Legion – Strategic Ploy Stratagem
Even those to whom Black Legionnaires are nightmarish myth recognise these ebon-armoured warriors as their worlds doom.
Use this Stratagem in your
Command phase. Select one
BLACK LEGION LEGIONARIES unit from your army that is on the battlefield. Until the start of your next Command phase, that unit has the following ability: ‘
Heralds of Doom (Aura): While an enemy unit with the
Objective Secured ability is within 6" of this unit, it loses that ability’.
Black Legion Relics
GHORISVEX’S TEETH When the daemon Ghorisvex the Red-hand was broken over the knee of Lord Voraddon of the Black Legion, his spirit was bound into Voraddoris chainsword. It resides there still, ripping and tearing at not just the bodies, but also the very souls, of the Black Legions foes. BLACK LEGION model with Astartes chainsword only. This Relic replaces an Astartes chainsword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D | Ghorisvex’s Teeth | Ghorisvex’s Teeth | Melee | Melee | User | -3 | 2 | Abilities: Each time the bearer fights, it makes 3 additional attacks with this weapon. |
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LOYALTY’S REWARD This daemon-infused machine spirit earned its name at the Siege of Terra, transforming a fell bolter into a terrifying weapon that has slain countless loyalists. Over the millennia, this gheist-like entity has delighted in slaughtering those faithful to the Emperor. BLACK LEGION model with bolt weapon only. Select one bolt weapon that the bearer is equipped with.
- That weapon is now a Relic for all rules purposes.
- Each time the bearer makes an attack with that weapon, if the target has the IMPERIUM keyword and a hit is scored, the target suffers 1 mortal wound and the attack sequence ends.
- Each time the bearer makes an attack with that weapon, if the target does not have the IMPERIUM keyword and that attack successfully wounds the target, the target suffers 1 mortal wound and the attack sequence ends.
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VEILBREAKER PLATE Some of the Legion’s more ancient veterans claim to recognise in this suit of thrice-accursed Terminator armour echoes of the infamous Justaerin elite who once served the Primarch Horus. The massive war plate is so saturated with diabolic power that through an act of bludgeoning will, its occupant can tear open a temporary warp rift through which to launch a surprise attack. BLACK LEGION TERMINATOR model only.
- Each time an attack is allocated to the bearer, worsen the Armour Penetration characteristic of that attack by 1.
- Once per battle, in your Movement phase, if the bearer did not arrive as Reinforcements this turn, it can use this Relic. If it does so, the bearer and up to one friendly BLACK LEGION CORE unit within 3" of the bearer can be removed from the battlefield and set back up anywhere on the battlefield that is more than 9" away from any enemy models. If two units are set back up on the battlefield using this Relic, both units must be placed wholly within 6" of each other.
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CLOAK OF CONQUEST This patchwork garment is fashioned from scraps of fabric telling of the wearers many conquests. From the mantles of Adeptus Astartes heroes to the banners of the Astra Militarum, with each victory the cloak is further adorned. The bearer has the following ability:
Cloak of Conquest (Aura): While a friendly BLACK LEGION CORE or BLACK LEGION CHARACTER unit is within 6" of the bearer, that unit has the Objective Secured ability. |
SIGHTLESS HELM The lenses of this helm remain forever dark, the wearer unable to perceive the galaxy with their own eyes. Instead, strange warp senses are granted by the helms machine spirit, illuminating the foe’s weaknesses. BLACK LEGION model only. This Relic can be given to a CULTISTS model.
- Each time the bearer makes an attack, you can ignore any or all hit roll, Weapon Skill and Ballistic Skill modifiers.
- Each time the bearer makes an attack, improve the Armour Penetration characteristic of that attack by 1.
- Each time the bearer makes an attack, the target does not receive the benefits of cover against that attack.
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TROPHIES OF SLAUGHTER This gore-crusted and sigil-carved trophy rack carries gruesome spoils taken from defeated challengers all over the galaxy, and cements the bearers right to lead. BLACK LEGION model only.
- Add 3" to the range of the bearer’s aura abilities (to a maximum of 9"). This does not increase the range of aura abilities that are psychic powers.
- The bearer has the following ability: ‘Trophies of Slaughter (Aura): While an enemy unit is within 9" of the bearer, subtract 1 from Combat Attrition tests taken for that enemy unit.’
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WRATH OF THE ABYSS Within the hilt of this immense thunder hammer is mounted a strange artefact of unknown origin, a shard of some hyper-dimensional material thought by some to be a key to untold power. Whatever the truth, this brutal weapon strikes with meteoric speed, the sigils upon its head pulsing with sickly warp-light with every impact. BLACK LEGION model with thunder hammer only. This Relic replaces a thunder hammer and has the following profile:WEAPON | RANGE | TYPE | S | AP | D | Wrath of the Abyss | Wrath of the Abyss | Melee | Melee | x2 | -3 | 3 |
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Bringers of Despair
The Bringers of Despair march across the battlefield like a walking, spike-studded fortress. Abaddon’s elite guard are utterly devoted to their master, body and soul. They excel in the art of brutal subjugation, and the acts they have committed in his name ensure they are feared far and wide.
SPECIALIST DETACHMENTIf your army is
Battle-forged, you can use the
Specialist Detachment Stratagem below:
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| BRINGERS OF DESPAIR Specialist Detachment Stratagem The elite warbands of the Black Legion are known as Bringers of Despair, and they strike a sledgehammer blow into the heart of the enemy. Use this Stratagem when choosing your army. Pick a BLACK LEGION Detachment from your army to be a Bringers of Despair Specialist Detachment. BLACK LEGION TERMINATOR units in that Detachment gain the BRINGERS OF DESPAIR keyword. | |
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WARLORD TRAITIf a BRINGERS OF DESPAIR
CHARACTER is your
Warlord, you can give them the following
Warlord Trait.
CHOSEN OF THE WARMASTERWhen the Warmaster himself is not present, this warrior has the strength to lead the forces of the legion in his stead.
Re-roll
hit rolls of 1 for attacks made by friendly BRINGERS OF DESPAIR units while they are within 6" of your Warlord. If your Warlord has the
Lord of Chaos ability, you can instead re-roll hit rolls for attacks made by friendly BRINGERS OF DESPAIR units while they are within 6" of your Warlord.
RELICS OF THE LEGIONIf your army includes any Bringers of Despair Specialist Detachments, you can give the following relic to a BRINGERS OF DESPAIR
CHARACTER from your army.
FOECLEAVERThis brutal axe has been carried by members of the Legion since the early days of the Great Crusade.
Model equipped with exalted power axe only. This Relic replaces an exalted power axe and has the following profile:
WEAPON | RANGE | TYPE | S | AP | D |
Foecleaver |
Foecleaver | Melee | Melee | +4 | -3 | 2 |
Abilities: Each time an attack is made with this weapon against an IMPERIUM unit, add 1 to that attack’s wound roll. |
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| STRATAGEMS
If your army includes any Bringers of Despair Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems: | | | | BRUTAL SUBJUGATION Black Legion Stratagem These warriors are terrifying killers without compare, tearing through the foes with contemptuous ease. Use this Stratagem at the start of the Fight phase. Pick a BRINGERS OF DESPAIR unit from your army. Each enemy model slain by this unit in this phase counts as two models in the subsequent Morale phase. | | | | |
| | | | CHOSEN ENFORCERS Black Legion Stratagem Abaddon’s Terminator bodyguard are a visual reminder of his power over those who serve him. Use this Stratagem when a friendly HERETIC ASTARTES unit that is within 18" of a BRINGERS OF DESPAIR unit from your army is required to take a Morale test. That unit automatically passes that Morale test. | | | | |
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Cult of the Damned
The existence of the Dark Gods is a closely kept secret, but those who have seen the blasphemous power they can offer will often give their lives to sample it for themselves. Led into battle by devout warlords and Dark Apostles that preach the word of Chaos, such devotees fight in a state of religious frenzy.
SPECIALIST DETACHMENTIf your army is
Battle-forged, you can use the
Specialist Detachment Stratagem below:
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| CULT OF THE DAMNED Specialist Detachment Stratagem Dark Apostles gather large groups of mortal followers, damning their souls with promises of power. Use this Stratagem when choosing your army. Pick a Chaos Space Marine Detachment from your army to be a Cult of the Damned Specialist Detachment. DARK APOSTLES, DARK DISCIPLES and CHAOS CULTISTS in that Detachment gain the CULT OF THE DAMNED keyword. | |
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WARLORD TRAITIf a CULT OF THE DAMNED
CHARACTER is your
Warlord, you can give them the following
Warlord Trait.
EXULTANT PREACHERScreaming praise to the Dark Gods, this leader drives his troops forward with hysterical fervour.
You can re-roll
charge rolls for friendly CULT OF THE DAMNED units while they are within 6" of your
Warlord.
RELICS OF CHAOSIf your army includes any Cult of the Damned Specialist Detachments, you can give the following relic to a CULT OF THE DAMNED
CHARACTER from your army.
THE INFERNO TOMEINFERNO TOME
Flames lick at the pages of this ancient book, but the parchment never burns. The most damning truths are said to be inscribed within - revelations from insane prophets and visions of oracles whose eyes burned out while trying to pen what they saw. Only those whose zeal outweighs their caution can attempt to read from the flaming pages. With the correctly spoken words, these flames blast forth, incinerating the foe.
PRIEST model only. This Relic can be given to a
CULTISTS model.
- The bearer knows one additional prayer from the Prayers to the Dark Gods.
- Each time the bearer chants a prayer, if it is heard, the closest enemy unit within 18" of and visible to the bearer suffers D3 mortal wounds.
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| STRATAGEMS
If your army includes any Cult of the Damned Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems: | | | | RITUAL OFFERINGS Chaos Space Marines Stratagem Those unfortunate enough to be taken alive by Chaos Cultists only serve as fuel for their fanatical devotions. Use this Stratagem when an enemy model is destroyed by an attack made by a CULT OF THE DAMNED CHAOS CULTISTS unit from your army in the Fight phase. That Chaos Cultist unit automatically passes Morale tests for the rest of the battle. | | | | |
| | | | CHORUS OF THE TRUE FAITH Chaos Space Marines Stratagem The rhythmic chanting of underlings lends power to prayers in times of great need. Use this Stratagem when a CULT OF THE DAMNED DARK APOSTLE from your army chants a prayer. If there are any friendly CULT OF THE DAMNED CHAOS CULTISTS units within 6" of that Dark Apostle, add 1 to the dice roll to see if that prayer is heard. | | | | |
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Daemonkin Ritualists
Those who consort with warp entities – or act as hosts for a malign being – are sometimes known as Daemonkin. When they gather together, they wage war as if it were a religious experience, working grim rituals with the flesh and blood of the foe to call down the favour of the Dark Gods.
SPECIALIST DETACHMENTIf your army is
Battle-forged, you can use the
Specialist Detachment Stratagem below:
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| DAEMONKIN RITUALISTS Specialist Detachment Stratagem When gathered together in large groups, the powers of those who have given their bodies to a Daemon from the warp are amplified. Use this Stratagem when choosing your army. Pick a Chaos Space Marine Detachment from your army to be a Daemonkin Ritualists Specialist Detachment. DARK APOSTLES, DARK DISCIPLES, MASTERS OF POSSESSION, POSSESSED and GREATER POSSESSED units in that Detachment gain the DAEMONKIN RITUALISTS keyword. | |
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WARLORD TRAITIf a DAEMONKIN RITUALISTS
CHARACTER is your
Warlord, you can give them the following
Warlord Trait.
SHEPHERD OF THE TRUE FAITHThis skilled firebrand drives his followers to ever greater acts of violence.
Each time you roll an unmodified wound roll of 6 for an attack made with a melee weapon by a friendly DAEMONKIN RITUALISTS unit within 6" of your Warlord, that attack inflicts 1 mortal wound on the target in addition to the normal damage.
RELICS OF CHAOSIf your army includes any Daemonkin Ritualists Specialist Detachments, you can give the following relic to a DAEMONKIN RITUALISTS
CHARACTER from your army.
THE BURNING RODThis daemonic stave whispers forbidden secrets, searing the ears of nearby unbelievers and driving them insane with true revelations of Chaos.
Model equipped with force stave, staff of possession or Commune stave only. This Relic can be given to a
CULTISTS model. This Relic replaces a force stave, staff of possession or Commune stave and has the following profile:
WEAPON | RANGE | TYPE | S | AP | D |
Burning Rod |
Burning Rod | Melee | Melee | +3 | -2 | D3 |
Abilities: Each time the bearer fights, after the bearer has resolved all of its attacks, select one enemy unit that was hit as a result of those attacks but was not destroyed. Roll 3D6: if the result is greater than or equal to the Leadership characteristic of that enemy unit, that enemy unit suffers 3 mortal wounds. |
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| STRATAGEMS
If your army includes any Daemonkin Ritualists Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems: | | | | VESSELS FOR THE NEVERBORN Chaos Space Marines Stratagem The proximity of a Master of Possession allows Daemon and mortal to bond more closely, allowing even greater power to be unleashed. Use this Stratagem at the start of the Fight phase. Pick a DAEMONKIN RITUALISTS DAEMON unit from your army that is within 6" of a friendly DAEMONKIN RITUALISTS MASTER OF POSSESSION. Add 1 to the Strength and Attacks characteristics of models in the unit you picked until the end of the phase. | | | | |
| | | | SOULS OF THE DEVOTED Chaos Space Marines Stratagem The most unscrupulous amongst the Traitor Legions will think nothing of sacrificing the souls of their followers for personal glory. Use this Stratagem at the start of your Movement phase. Pick a DAEMONKIN RITUALISTS POSSESSED unit from your army and a friendly DAEMONKIN RITUALISTS CHARACTER that is within 6" of that unit and roll a D3. The POSSESSED unit suffers a number of mortal wounds equal to the result. The CHARACTER then regains a number of lost wounds equal to the result. | | | | |
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Devastation Battery
A devastation battery is assembled whenever a Chaos Lord’s prey locks themselves away within a seemingly impregnable fortification. In a furious storm of heavy weapons fire, the fools are disabused of that notion, their prized defences laid open and the Chaos marksmen moving in for the kill.
SPECIALIST DETACHMENTIf your army is
Battle-forged, you can use the
Specialist Detachment Stratagem below:
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| DEVASTATION BATTERY Specialist Detachment Stratagem When enemy fortifications or armoured forces must be brought low, many Chaos Lords will gather their most destructive followers together to focus their tremendous firepower. Use this Stratagem when choosing your army. Pick a Chaos Space Marine Detachment from your army to be a Devastation Battery Specialist Detachment. <LEGION> CHAOS LORDS, WARPSMITHS, HAVOCS and OBLITERATORS in that Detachment gain the DEVASTATION BATTERY keyword. | |
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WARLORD TRAITIf a DEVASTATION BATTERY
CHARACTER is your
Warlord, you can give them the following
Warlord Trait.
ARMOUR BANEAdept at meeting and stopping enemy sallies, this warrior instinctively knows how to blunt an armoured counter-attack.
Re-roll
wound rolls of 1 for attacks made by friendly DEVASTATION BATTERY units that are within 6" of your Warlord if the target is a VEHICLE.
RELICS OF CHAOSIf your army includes any Devastation Battery Specialist Detachments, you can give the following relic to a DEVASTATION BATTERY
CHARACTER from your army.
THE DAEMON’S EYEUsed by the greatest battery commanders to augment their forces, this multi-lensed scanner unit is bound with the spirit of a Daemon who excelled at spotting mortal weaknesses. The scanner digests and distributes advanced targeting information to nearby units with supernatural speed.
At the start of your
Shooting phase, pick a friendly DEVASTATION BATTERY unit within 6" of the bearer. Enemy units do not receive the benefit of cover against that unit’s weapons this phase.
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| STRATAGEMS
If your army includes any Devastation Battery Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems: | | | | WALL-BREAKERS Chaos Space Marines Stratagem No fortress can stand before the massed guns of the Heretic Astartes legions, especially when controlled by those with an affinity for heavy weapons. Use this Stratagem at the start of your Shooting phase. Pick a DEVASTATION BATTERY unit from your army. You can re-roll damage rolls for attacks made with ranged weapons by that unit that target BUILDINGS until the end of the phase. | | | | |
| | | | PUNISHING VOLLEY Chaos Space Marines Stratagem When up against a Heretic Astartes weapons battery, even the most cunning enemies find their every avenue of advance met with heavy volleys of fire. Use this Stratagem at the end of your opponent’s first Movement phase, if you did not have the first turn. Pick a DEVASTATION BATTERY unit from your army. That unit can shoot as if it were the Shooting phase. | | | | |
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Host Raptorial
Those of the Chaos hordes that have become obsessed with the power of flight will form together into formations of airborne killers known as Hosts Raptorial. Comprised largely of Raptors and Warp Talons, they scream down from on high to launch close-quarters attacks on their earthbound foes.
SPECIALIST DETACHMENTIf your army is
Battle-forged, you can use the
Specialist Detachment Stratagem below:
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| HOST RAPTORIAL Specialist Detachment Stratagem When large numbers of Raptors and Warp Talons convene, they form screeching packs of airborne killers, plunging down from the skies to strike the weakest points in the foe’s lines. Use this Stratagem when choosing your army. Pick a Chaos Space Marine Detachment from your army to be a Host Raptorial Specialist Detachment. <LEGION> JUMP PACK units in that Detachment gain the HOST RAPTORIAL keyword. | |
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WARLORD TRAITIf a HOST RAPTORIAL
CHARACTER is your
Warlord, you can give them the following
Warlord Trait.
THE TIP OF THE CLAWThis warlord insists on leading his assault troops from the front, always seeking to be the first to draw the blood of the foe.
Add 2 to
charge rolls made for friendly HOST RAPTORIAL units while they are within 6" of your Warlord.
RELICS OF CHAOSIf your army includes any Host Raptorial Specialist Detachments, you can give the following relic to a HOST RAPTORIAL
CHARACTER from your army.
CHIROPTERAN WINGSThe wearer of this viciously bladed jump pack is able to swoop low over the enemy, slicing off limbs and opening veins as he passes.
Roll a D6 for each enemy unit that was moved across by the bearer in the
Movement or
Charge phase. On a 4+, that unit suffers D3
mortal wounds.
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| STRATAGEMS
If your army includes any Host Raptorial Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems: | | | | VICIOUS DESCENT Chaos Space Marines Stratagem Hosts Raptorial strike without warning or mercy, catching the enemy unaware and decimating their formations before they can coordinate a counter-attack. Use this Stratagem when a HOST RAPTORIAL unit from your army is set up on the battlefield at the end of the Movement phase. You can re-roll hit rolls for attacks made by that unit until the end of the turn. | | | | |
| | | | TERROR STRIKE Chaos Space Marines Stratagem To see one’s comrades brutally torn asunder is often more than most soldiers can take. Use this Stratagem when an enemy unit is destroyed by a HOST RAPTORIAL unit from your army. Subtract 1 from the Leadership characteristic of enemy units while they are within 6" of any HOST RAPTORIAL units from your army until the end of the turn. | | | | |
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Soulforged Pack
The demented creations of Heretic Astartes Warpsmiths are often goaded to war by their creators. Those twisted engineers of war find great satisfaction in seeing their mechanical menageries drive home one thunderous charge after another, each infernal engine covered in splatters of gore by battle’s end.
SPECIALIST DETACHMENTIf your army is
Battle-forged, you can use the
Specialist Detachment Stratagem below:
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| SOULFORGED PACK Specialist Detachment Stratagem Warpsmiths and Lords Discordant often gather their deranged creations together into packs before sending them forth to strike the enemy lines like a thunderbolt. Use this Stratagem when choosing your army. Pick a Chaos Space Marine Detachment from your army to be a Soulforged Pack Specialist Detachment. WARPSMITH and DAEMON ENGINE units in that Detachment gain the SOULFORGED PACK keyword. | |
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WARLORD TRAITIf a SOULFORGED PACK
CHARACTER is your
Warlord, you can give them the following
Warlord Trait.
MASTER OF THE SOULFORGESBarking scrapcode and lashing with mechatendrils, this warrior drives his deranged creations forward into the foe.
Add 2" to the Move characteristic of friendly SOULFORGED PACK
DAEMON ENGINES while they are within 6" of your Warlord.
RELICS OF CHAOSIf your army includes any Soulforged Pack Specialist Detachments, you can give the following relic to a SOULFORGED PACK
CHARACTER from your army.
MECHA-SERPENTSImbued with a daemonic sentience of their own, these parasitic tendrils lash out viciously at anything within reach.
Model with mechatendrils only. The Mecha-serpents replace the bearer’s mechatendrils and have the following profile:
WEAPON | RANGE | TYPE | S | AP | D |
Mecha-serpents |
Mecha-serpents | Melee | Melee | +1 | -1 | 2 |
Abilities: Each time the bearer fights, it can make 1 (and only 1) attack with this weapon for each enemy model within 1" of the bearer. |
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| STRATAGEMS
If your army includes any Soulforged Pack Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems: | | | | DAEMONFORGE OVERDRIVE Chaos Space Marines Stratagem By channelling the energies of the warp into its metal frame, even a badly damaged Daemon Engine can still be a significant threat. Use this Stratagem at the start of the Fight phase. Pick a SOULFORGED PACK DAEMON ENGINE from your army. Double the number of wounds that model has remaining for the purposes of determining what characteristics to use on its damage table until the end of the phase, or until this model is reduced to 0 wounds, whichever occurs first. | | | | |
| | | | INFERNAL ENGINES Chaos Space Marines Stratagem When they catch the scent of their foe, Daemon Engines push their piston-driven limbs to the limit in order to close with their prey. Use this Stratagem at the start of your Charge phase. Pick a SOULFORGED PACK DAEMON ENGINE from your army. That model can charge in this phase even if it Advanced earlier in the turn. | | | | |
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Fallen Angels
The Fallen hail from the time when a vast swathe of the First Legion went renegade, and they have been a deadly threat to the Imperium ever since. The Dark Angels consider them the worst of all possible foes, for not only do they conceal an empire-shattering secret, they are also next to impossible to catch.
Fallen Angels is a
Specialist Detachment.
SPECIALIST DETACHMENT STRATAGEMFALLEN ANGELS1CP
Specialist Detachment – Requisition Stratagem
When the Fallen gather in numbers, the machinations of Cypher gain incredible momentum.
Use this Stratagem before the battle, when you are mustering your army. You can include one Fallen Angels
Specialist Detachment in your army.
A Fallen Angels Specialist Detachment is a
Vanguard Detachment that contains only:
Sorcerer units in a Fallen Angels Specialist Detachment:
- Have their <MARK OF CHAOS>, HERETIC ASTARTES and <LEGION> Faction keywords replaced with the IMPERIUM and FALLEN Faction keywords.
- Have their Death to the False Emperor ability replaced with the Fallen Angels ability (see the Fallen datasheet in Codex: Chaos Space Marines).
Chaos Rhino units in a Fallen Angels Specialist Detachment:
- Have their <MARK OF CHAOS>, HERETIC ASTARTES and <LEGION> Faction keywords replaced with the IMPERIUM and FALLEN Faction keywords.
- Have their Transport section replaced with the following: ‘This model has a transport capacity of 10 FALLEN INFANTRY models. It cannot transport JUMP PACK models.’
Units in a Fallen Angels Specialist Detachment gain the
FALLEN ANGELS keyword.
CYPHERIf
CYPHER is included in a Fallen Angels Specialist Detachment, he gains the following ability:
AGENT OF DISCORD (AURA)Cypher’s disruptive influence and unpredictable actions are the bane of any sane commander, amplified by the presence of large numbers of his fellow Fallen.
While an enemy unit is within discord range of this model, that unit and any models it contains cannot make use of any abilities, Warlord Traits or Relics that allow your opponent to receive or be refunded
Command points.
While this model is within 12" of:
- Less than 10 other FALLEN ANGELS models, this ability has a discord range of 12".
- 10-19 other FALLEN ANGELS models, this ability has a discord range of 18".
- 20 or more other FALLEN ANGELS models, this ability has a discord range of 24".
RELICSIf your army includes a
FALLEN ANGELS Specialist Detachment, you can, when mustering your army, give the following Relic to a
FALLEN ANGELS model from your army, instead of one from another source.
CALIBAN STEEL BLADEThis ancient blade was forged on lost Caliban and exemplifies that world’s cruelty and beauty in equal measure.
Model equipped with a force sword only. This Relic replaces a force sword and has the following profile:
WEAPON | RANGE | TYPE | S | AP | D |
Caliban steel blade |
Caliban steel blade | Melee | Melee | User | -3 | D3 |
Abilities: Each time an attack is made with this weapon, on a wound roll of 6+, that attack has a Damage characteristic of D6. |
FALLEN ANGELS STRATAGEMSIf your army includes a
FALLEN ANGELS Specialist Detachment, you have access to these Stratagems and can spend CPs to use them.
WITHOUT A TRACE1CP
Fallen Angels – Battle Tactic Stratagem
Having hidden from the Unforgiven for millennia, the Fallen are adept at passing unseen.
Use this Stratagem at the start of your opponent’s
Shooting phase. Select one
FALLEN ANGELS unit from your army that is entirely on or within a
terrain feature. Until the end of the phase, each time an enemy model makes an attack against that unit, subtract 1 from that attack’s
hit roll.
ANCIENT ENMITY1CP
Fallen Angels – Battle Tactic Stratagem
Many Fallen have never forgiven the betrayal they perceive themselves to have suffered at the hands of the sons of the Lion.
Use this Stratagem in the
Fight phase, when a
FALLEN ANGELS unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes an attack against a
DARK ANGELS unit, you can re-roll the
wound roll.
Any time
CAKOSPARK PRATTLE (Cogs of Vashtorr – Strategic Ploy)
Before battle
ASPIRING LORD (Chaos Space Marines – Requisition)
GIFTS OF CHAOS (Chaos Space Marines – Requisition)
TROPHIES OF THE LONG WAR (Chaos Space Marines – Requisition)
LORD OF THE EZEKARION (Black Legion – Requisition)
BRINGERS OF DESPAIR (Specialist Detachment)
CULT OF THE DAMNED (Specialist Detachment)
DAEMONKIN RITUALISTS (Specialist Detachment)
DEVASTATION BATTERY (Specialist Detachment)
HOST RAPTORIAL (Specialist Detachment)
SOULFORGED PACK (Specialist Detachment)
FALLEN ANGELS (Specialist Detachment – Requisition)
During deployment
INFERNAL TELEPORTARIUM (Cult of the Arkifane – Boarding Actions – Strategic Ploy)
Battle Round
At the start of battle round
CHORUS OF THE TRUE FAITH (Chaos Space Marines)
DAEMON IN THE MACHINE (Cult of the Arkifane – Boarding Actions – Strategic Ploy)
Command phase
BLASPHEMOUS MACHINES (Chaos Space Marines – Epic Deed)
TIDE OF TRAITORS (Chaos Space Marines – Strategic Ploy)
CONFLUENCE OF TRAITORS (Black Legion – Strategic Ploy)
HATRED UNBOUND (Black Legion – Epic Deed)
HERALDS OF DOOM (Black Legion – Strategic Ploy)
VENGEFUL SKIES (Black Legion – Strategic Ploy)
ILL-O’-THE-WILL IMPULSE (Cult of the Arkifane – Boarding Actions – Strategic Ploy)
Movement phase
FELL PRAYERS (Chaos Space Marines – Epic Deed)
SOULS OF THE DEVOTED (Chaos Space Marines)
RELENTLESS DEVASTATION (Chaos Space Marines – Strategic Ploy)
SHIPBOARD INSURRECTION (Chaos Space Marines – Boarding Actions – Strategic Ploy)
STUPEFYING HAZE (Chaos Space Marines – Boarding Actions – Strategic Ploy)
VICIOUS DESCENT (Chaos Space Marines)
UNRELENTING ONSLAUGHT (Black Legion – Strategic Ploy)
FOUL ALTERATIONS (Cogs of Vashtorr – Strategic Ploy)
Enemy Movement phase
EXCESSIVE CRUELTY (Chaos Space Marines (Slaanesh) – Strategic Ploy)
WARP-BORN FORESIGHT (Chaos Space Marines (Tzeentch) – Strategic Ploy)
PUNISHING VOLLEY (Chaos Space Marines)
ARKIFANE’S WRATH (Cult of the Arkifane – Boarding Actions – Strategic Ploy)
Psychic phase
FELL PRAYERS (Chaos Space Marines – Epic Deed)
THE GREAT SORCERER (Chaos Space Marines (Tzeentch) – Epic Deed)
THE GREAT SORCERER (Chaos Space Marines – Boarding Actions – Epic Deed)
Enemy Psychic phase
SCORN OF SORCERY (Chaos Space Marines (Khorne) – Strategic Ploy)
SCORN OF SORCERY (Chaos Space Marines – Boarding Actions – Strategic Ploy)
Shooting phase
FELL PRAYERS (Chaos Space Marines – Epic Deed)
WALL-BREAKERS (Chaos Space Marines)
CONTEMPT OVER CAUTION (Chaos Space Marines – Strategic Ploy)
DAEMON SHELLS (Chaos Space Marines – Wargear)
SKYSHRIKE MISSILE (Chaos Space Marines – Wargear)
UNENDING DESTRUCTION (Chaos Space Marines – Strategic Ploy)
DAEMONFORGE (Chaos Space Marines – Battle Tactic)
MURDEROUS PERFECTION (Chaos Space Marines (Slaanesh) – Battle Tactic)
VETERANS OF THE LONG WAR (Chaos Space Marines – Battle Tactic)
WRATH OF THE CHOSEN (Chaos Space Marines – Battle Tactic)
ETERNAL HATRED (Chaos Space Marines – Boarding Actions – Battle Tactic)
HATRED ETERNAL (Chaos Space Marines – Battle Tactic)
MASTER’S GUIDANCE (Cogs of Vashtorr – Battle Tactic)
COGITATED FATES (Cogs of Vashtorr – Battle Tactic)
FORGE SURGE (Cogs of Vashtorr – Battle Tactic)
EYE OF THE AUSPEX (Cult of the Arkifane – Boarding Actions – Battle Tactic)
Enemy Shooting phase
SHROUD OF FLIES (Chaos Space Marines (Nurgle) – Strategic Ploy)
FIRE FRENZY (Chaos Space Marines – Epic Deed)
INFERNAL ENGINE (Chaos Space Marines – Wargear)
WINDS OF THE WARP (Chaos Space Marines – Strategic Ploy)
WITHOUT A TRACE (Fallen Angels – Battle Tactic)
LUMENBLINK (Cult of the Arkifane – Boarding Actions – Battle Tactic)
GLITCHCURSE (Cogs of Vashtorr – Epic Deed)
Being targeted
GRANDFATHER’S BLESSINGS (Chaos Space Marines (Nurgle) – Battle Tactic)
SMOKESCREEN (Chaos Space Marines – Wargear)
GIFTS OF THE PLAGUE GOD (Chaos Space Marines – Boarding Actions – Battle Tactic)
LUMENBLINK (Cult of the Arkifane – Boarding Actions – Battle Tactic)
Charge phase
FELL PRAYERS (Chaos Space Marines – Epic Deed)
INFERNAL ENGINES (Chaos Space Marines)
VICIOUS DESCENT (Chaos Space Marines – Strategic Ploy)
TIP OF THE SPEAR (Black Legion – Battle Tactic)
Fight phase
FELL PRAYERS (Chaos Space Marines – Epic Deed)
DAEMONFORGE OVERDRIVE (Chaos Space Marines)
VESSELS FOR THE NEVERBORN (Chaos Space Marines)
INFERNAL ENGINE (Chaos Space Marines – Wargear)
DAEMONFORGE (Chaos Space Marines – Battle Tactic)
DEATH TO THE FALSE EMPEROR! (Chaos Space Marines – Battle Tactic)
FURY OF KHORNE (Chaos Space Marines (Khorne) – Battle Tactic)
MURDEROUS PERFECTION (Chaos Space Marines (Slaanesh) – Battle Tactic)
VETERANS OF THE LONG WAR (Chaos Space Marines – Battle Tactic)
WRATH OF THE CHOSEN (Chaos Space Marines – Battle Tactic)
CRUSADERS OF DARKNESS (Chaos Space Marines – Black Legion – Boarding Actions – Strategic Ploy)
ETERNAL HATRED (Chaos Space Marines – Boarding Actions – Battle Tactic)
HATRED ETERNAL (Chaos Space Marines – Battle Tactic)
BRUTAL SUBJUGATION
MASTER’S GUIDANCE (Cogs of Vashtorr – Battle Tactic)
ANCIENT ENMITY (Fallen Angels – Battle Tactic)
Enemy Fight phase
DAEMONFORGE OVERDRIVE (Chaos Space Marines)
VESSELS FOR THE NEVERBORN (Chaos Space Marines)
INFERNAL ENGINE (Chaos Space Marines – Wargear)
DAEMONFORGE (Chaos Space Marines – Battle Tactic)
DEATH TO THE FALSE EMPEROR! (Chaos Space Marines – Battle Tactic)
FURY OF KHORNE (Chaos Space Marines (Khorne) – Battle Tactic)
MURDEROUS PERFECTION (Chaos Space Marines (Slaanesh) – Battle Tactic)
VETERANS OF THE LONG WAR (Chaos Space Marines – Battle Tactic)
WRATH OF THE CHOSEN (Chaos Space Marines – Battle Tactic)
CRUSADERS OF DARKNESS (Chaos Space Marines – Black Legion – Boarding Actions – Strategic Ploy)
ETERNAL HATRED (Chaos Space Marines – Boarding Actions – Battle Tactic)
HATRED ETERNAL (Chaos Space Marines – Battle Tactic)
BRINGERS OF DESPAIR (Black Legion – Battle Tactic)
BRUTAL SUBJUGATION
MASTER’S GUIDANCE (Cogs of Vashtorr – Battle Tactic)
ANCIENT ENMITY (Fallen Angels – Battle Tactic)
Morale phase
FELL PRAYERS (Chaos Space Marines – Epic Deed)
TERRIFYING PHENOMENA (Chaos Space Marines – Strategic Ploy)
TERRIFYING PHENOMENA (Chaos Space Marines – Boarding Actions – Strategic Ploy)
CHOSEN ENFORCERS
Enemy taking casualties
RITUAL OFFERINGS (Chaos Space Marines – Strategic Ploy)
RITUAL OFFERINGS (Chaos Space Marines)
TERROR STRIKE (Chaos Space Marines)
If your army includes any CHAOS SPACE MARINES Detachments, you have access to these Stratagems, and can spend CPs to use them. When one of these Stratagems instructs you to select a unit from your army, replace all instances of <LEGION> on that Stratagem (if any) with the name of the Legion that your selected unit is drawn from.
DEATH TO THE FALSE EMPEROR!1CP
Chaos Space Marines – Battle Tactic Stratagem
The seething hatred that the Heretic Astartes harbour for the Corpse Emperor and his weakling, thin-blooded Space Marines is a weapon unto itself.
Use this Stratagem in the
Fight phase, when a
TRAITORIS ASTARTES unit from your army is selected to fight. Until the end of the phase, each time a
HERETIC ASTARTES model in that unit makes a melee attack against an
ADEPTUS ASTARTES or
SANCTIC ASTARTES unit, you can re-roll the
hit roll.
DAEMONFORGE2CP/1CP
Chaos Space Marines – Battle Tactic Stratagem
The Daemon Engines of the Chaos Space Marines are driven by a fathomless hatred born of the warp.
Use this Stratagem in your
Shooting phase or the
Fight phase, when a
TRAITORIS ASTARTES DAEMON ENGINE unit from your army is selected to shoot or fight. Until the end of the phase, improve the Weapon Skill and Ballistic Skill characteristics of models in that unit by 1. If that unit has the
TITANIC keyword, this Stratagem costs 2CP; otherwise, it costs 1CP.
FURY OF KHORNE1CP
Chaos Space Marines (Khorne) – Battle Tactic Stratagem
The bloodlust of Khorne’s followers is never sated, and is only heightened by the arterial sprays of their enemies’ gore.
Use this Stratagem in the
Fight phase, when a
TRAITORIS ASTARTES KHORNE unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes a melee attack, an unmodified
hit roll of 6 automatically wounds the target.
GRANDFATHER’S BLESSINGS1CP/2CP
Chaos Space Marines (Nurgle) – Battle Tactic Stratagem
Grandfather Nurgle bestows daemonic fecundity upon his faithful servants, sealing their gaping wounds with pulsating growths and replacing their spilt blood with curdling ichor.
Use this Stratagem in any phase, when a TRAITORIS ASTARTES NURGLE unit from your army is selected as the target of an attack. Until the end of the phase, each time an attack is made against that unit, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. If that unit contains 5 or fewer models, this Stratagem costs 1CP; otherwise, it costs 2CP.
HATRED ETERNAL2CP
Chaos Space Marines – Battle Tactic Stratagem
Every Legionary harbours a reservoir of bitter hatred and resentment that they can draw upon to destroy their foes utterly.
Use this Stratagem at the end of your
Shooting phase or at the end of the
Fight phase. Select one
LEGIONARIES unit from your army; if it is the Shooting phase, that unit can
shoot again; if it is the Fight phase and that unit is within
Engagement Range of any enemy units, that
LEGIONARIES unit can
fight again.
MURDEROUS PERFECTION1CP
Chaos Space Marines (Slaanesh) – Battle Tactic Stratagem
The desire for perfection that drives Slaanesh’s warriors is such that their fighting skills far exceed those of more blinkered forces - an obsessive drive that leads to superior acts of martial precision.
Use this Stratagem in your
Shooting phase or the
Fight phase, when a
TRAITORIS ASTARTES SLAANESH unit from your army is selected to shoot or fight. Once during that phase, when resolving an attack made by a model in that unit, you can change the result of one
hit roll, one
wound roll or one damage roll to be a 6 (note that if a D3 is being rolled as part of that damage roll, that 6 is halved to a 3).
VETERANS OF THE LONG WAR2CP
Chaos Space Marines – Battle Tactic Stratagem
Veterans of centuries or millennia, the Long War’s most embittered warriors have learnt how best to focus their need for vengeance.
Use this Stratagem in your
Shooting phase or the
Fight phase, when a
TRAITORIS ASTARTES INFANTRY or
TRAITORIS ASTARTES BIKER unit from your army is selected to shoot or fight. Until the end of the phase, each time a model in that unit makes an attack, add 1 to that attack’s
wound roll.
WRATH OF THE CHOSEN1CP
Chaos Space Marines – Battle Tactic Stratagem
The merciless cruelty of a warband’s greatest warriors is both a deadly threat to their foes and a warning to potential rivals.
Use this Stratagem in your
Shooting phase or the
Fight phase, when a
TRAITORIS ASTARTES TERMINATOR or
CHOSEN unit from your army is selected to shoot or fight. Until the end of the phase, each time a model in that unit makes an attack, add 1 to that attack’s
hit roll.
BLASPHEMOUS MACHINES2CP/1CP
Chaos Space Marines – Epic Deed Stratagem
The spirits of the most ancient or corrupted Chaos Space Marine war engines can be goaded to fury like wild beasts.
Use this Stratagem in your
Command phase. Select one
TRAITORIS ASTARTES MACHINE SPIRIT or
TRAITORIS ASTARTES DAEMON ENGINE model from your army that has a Wounds characteristic of 10 or more. Until the start of your next Command phase, that model is considered to have its full wounds remaining for the purposes of determining what characteristics on its profile to use. If that model has the
TITANIC keyword, this Stratagem costs 2CP; otherwise, it costs 1CP.
FELL PRAYERS2CP
Chaos Space Marines – Epic Deed Stratagem
Beseeching the Chaos Gods with fanatical fervour, the profane priests of the Heretic Astartes pray for diabolic boons, promising the vilest of offerings in return for their power.
Use this Stratagem at the start of any of your phases other than your
Command phase. Select one
TRAITORIS ASTARTES PRIEST model from your army that has not chanted a prayer this turn. That model can chant one prayer that has not already been chanted by a friendly model this turn. That prayer is automatically heard (do not roll) and takes effect until the start of your next Command phase.
FIRE FRENZY1CP
Chaos Space Marines – Epic Deed Stratagem
The unbridled wrath of an enraged Helbrute is a useful tool in the hands of a commander who can direct it.
Use this Stratagem in your opponent’s
Shooting phase, after an enemy unit has finished making its attacks. Select one
TRAITORIS ASTARTES HELBRUTE model from your army that was hit by one or more of that enemy units attacks this phase, and which is not within
Engagement Range of any enemy units. That
HELBRUTE model can shoot as if it were your Shooting phase, but when doing so, it can only target either the closest enemy unit or an enemy unit containing any models that targeted that
HELBRUTE model (and only if that enemy unit is an eligible target).
THE GREAT SORCERER1CP
Chaos Space Marines (Tzeentch) – Epic Deed Stratagem
Those not driven mad by the worship of Tzeentch are gifted with empyric powers to use against the Great Mutators enemies.
Use this Stratagem at the start of your
Psychic phase. Select one
TRAITORIS ASTARTES TZEENTCH PSYKER unit from your army, then select one of the following rules to apply to that unit:
- That unit can attempt to manifest one additional psychic power this phase.
- That unit can attempt to perform one psychic action and attempt to manifest one psychic power this phase.
ASPIRING LORD1CP
Chaos Space Marines – Requisition Stratagem
Behind every warband leader are numerous power-hungry warriors who commit atrocities in the name of personal glory.
Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the TRAITORIS ASTARTES keyword. Select one TRAITORIS ASTARTES CHARACTER model (excluding named characters) from your army and determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
GIFTS OF CHAOS1CP
Chaos Space Marines – Requisition Stratagem
The Chaos Gods will reward those who prove themselves worthy.
Use this Stratagem before the battle, when you are mustering your army, if your
WARLORD has the
TRAITORIS ASTARTES keyword. Select one
TRAITORIS ASTARTES CHARACTER model from your army and give it one Relic of Chaos (this must be a Relic it can have). Each Relic in your army must be unique. You can use this Stratagem to give a
MARK OF CHAOS CHARACTER model a second Relic, provided one of its Relics replaces a weapon; otherwise, you cannot use this Stratagem to give a model two Relics. If you use this Stratagem to give a
CHARACTER model a second Relic, none of that model’s Relics can be a
daemon weapon. You cannot use this Stratagem to give a model three Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
TROPHIES OF THE LONG WAR1CP
Chaos Space Marines – Requisition Stratagem
Ancient artefacts have exchanged hands many times, but only the most ambitious champions have the strength to wield them.
Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the TRAITORIS ASTARTES keyword. Select one TRAITORIS ASTARTES model from your army (excluding CHARACTER models) that has the word ‘Aspiring’ or ‘Champion’ in its profile. That model can have one of the following Relics of Chaos, even though it is not a CHARACTER model: Hyper-growth Bolts; Maelstrom’s Bite; Ashen Axe; The Armour Diabolus; Viper’s Spite; Icon of the Hydra Cult; Distortion; Armour of Abhorrence; Talons of the Night Terror; Claw of the Stygian Count; Spitespitter; Axe of the Forgemaster; Loyalty’s Reward; Trophies of Slaughter; The Black Mace; The Warp’s Malice; Blade of the Relentless; Black Rune of Damnation. Each Relic in your army must be unique. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
CONTEMPT OVER CAUTION1CP/2CP
Chaos Space Marines – Strategic Ploy Stratagem
Allies are of little concern when a hated foe must be obliterated.
Use this Stratagem in your
Shooting phase. Select one
<LEGION> CORE unit from your army that is not within
Engagement Range of any enemy units, then select one enemy unit. Until the end of the phase:
- Models in that <LEGION> unit can target that enemy unit even if that enemy unit is within Engagement Range of other friendly units, provided those other friendly units are all <LEGION> units.
- Each time a model in that <LEGION> unit makes an attack against that enemy unit, you cannot re-roll the hit roll, and on an unmodified hit roll of 1, that attack scores a hit against one friendly <LEGION> unit of your choice within Engagement Range of that enemy unit instead (resolve any attacks against friendly units after resolving any attacks that hit that enemy unit).
If all of the
<LEGION> units within Engagement Range of the enemy unit you selected were
CULTISTS units, this Stratagem costs 1CP; otherwise, it costs 2CP.
UNENDING DESTRUCTION2CP
Chaos Space Marines – Strategic Ploy Stratagem
Chaos Space Marines are not easily diverted from their obsessive need to kill, and can accomplish their battlefield goals without having to relent in their acts of destruction.
Use this Stratagem in your
Shooting phase. Select one
TRAITORIS ASTARTES INFANTRY unit from your army (excluding
CULTISTS units) that is
performing an action. That unit can shoot this phase without that action failing.
RELENTLESS DEVASTATION1CP
Chaos Space Marines – Strategic Ploy Stratagem
The wrath of Chaos Space Marines is inescapable.
Use this Stratagem in your
Movement phase, when a
TRAITORIS ASTARTES INFANTRY unit (excluding
CULTISTS units) from your army makes a
Normal Move or
Advances. Until the end of your
Shooting phase, provided that unit does not move again, it is considered to have
Remained Stationary.
RITUAL OFFERINGS1CP
Chaos Space Marines – Strategic Ploy Stratagem
Those unfortunate enough to be taken alive by Chaos Cultists only serve as fuel for their fanatical devotions.
Use this Stratagem when an enemy unit is destroyed by a
TRAITORIS ASTARTES CULTISTS unit from your army. Until the end of the battle:
- That CULTISTS unit automatically passes Morale tests.
- Each time a model in that CULTISTS unit makes a melee attack, add 1 to that attack’s hit roll.
SCORN OF SORCERY1CP
Chaos Space Marines (Khorne) – Strategic Ploy Stratagem
Like the deity they worship, the warriors of the Blood God despise psykers, and their sheer hatred can quell the sorceries of foes.
Use this Stratagem in your opponent’s
Psychic phase, after a
Psychic test is passed for an enemy
PSYKER unit and after any
Deny the Witch test is taken. If that enemy
PSYKER unit is within 24" of any
TRAITORIS ASTARTES KHORNE units from your army, roll one D6: on a 4+, that psychic power is denied.
SHROUD OF FLIES3CP/2CP
Chaos Space Marines (Nurgle) – Strategic Ploy Stratagem
With an incessant drone, a feculent swarm of immaterial flies enshrouds Nurgle’s devotees, obscuring their repulsive forms.
Use this Stratagem at the start of your opponent’s
Shooting phase. Select one
TRAITORIS ASTARTES NURGLE unit from your army. Until the end of the phase, each time an enemy model shoots, if that
NURGLE unit is not the closest eligible target or within 12" of that model, then until that shooting is resolved, that model cannot target that
NURGLE unit. If that
NURGLE unit has the
MONSTER,
VEHICLE,
TERMINATOR or
BIKER keyword, this Stratagem costs 3CP; otherwise, it costs 2CP.
TERRIFYING PHENOMENA1CP
Chaos Space Marines – Strategic Ploy Stratagem
In the presence of Chaos Space Marines, gheist-like spirits moan and blood seeps from metal and rock, preying on the foes’ worst fears and driving them insane with terror.
Use this Stratagem at the start of the
Morale phase. Select one enemy unit within 12" of a
TRAITORIS ASTARTES CHAOS UNDIVIDED unit from your army. Until the end of the phase:
- Your opponent cannot select that unit for the Insane Bravery Stratagem, and cannot use any rule that would allow them to re-roll a Morale test for that unit.
- If that unit fails a Morale test, any action it is performing immediately fails.
TIDE OF TRAITORS1CP
Chaos Space Marines – Strategic Ploy Stratagem
The galaxy is filled with countless pathetic wretches hiding in the shadows and waiting for their opportunity to give themselves willingly to Chaos for the chance to win power and glory.
Use this Stratagem in your
Command phase. Select one
CULTISTS MOB unit from your army that is either within 6" of a battlefield edge or within 6" of your deployment zone. Up to D3+3 destroyed models can be added back to that unit. These returned models cannot be set up within
Engagement Range of any enemy units, unless those enemy units are already within Engagement Range of that
CULTISTS MOB unit.
EXCESSIVE CRUELTY2CP
Chaos Space Marines (Slaanesh) – Strategic Ploy Stratagem
Slaanesh’s chosen delight in inflicting torment and cruelty, and they persecute terrified foes with renewed vigour.
Use this Stratagem when an enemy unit within
Engagement Range of a
TRAITORIS ASTARTES SLAANESH unit from your army
Falls Back. After that enemy unit has finished that move, select one
TRAITORIS ASTARTES SLAANESH unit from your army that that enemy unit was within Engagement Range of when this Stratagem was used. That
SLAANESH unit can either
consolidate up to 3", or, if it is no longer within Engagement Range of any enemy units, shoot as if it were your
Shooting phase. If the selected
SLAANESH unit shoots, it can only target the enemy unit that
Fell Back (and only if it is an eligible target).
VICIOUS DESCENT1CP
Chaos Space Marines – Strategic Ploy Stratagem
Skyborne traitors strike without warning or mercy, catching the enemy unawares and eviscerating their formations before they can coordinate a counter-attack.
Use this Stratagem in your
Charge phase, when a
TRAITORIS ASTARTES JUMP PACK unit from your army finishes a
charge move. Select one enemy unit within
Engagement Range of that
JUMP PACK unit, then roll one D6 for each model in that
JUMP PACK unit that is within Engagement Range of that enemy unit. For each result that equals or exceeds that enemy unit’s Toughness characteristic, that enemy unit suffers 1
mortal wound.
WARP-BORN FORESIGHT2CP
Chaos Space Marines (Tzeentch) – Strategic Ploy Stratagem
Those in thrall to Tzeentch are gifted with a measure of foresight, allowing them to scry the enemy’s myriad futures and pinpoint exactly where they will strike.
Use this Stratagem at the end of the
Reinforcements step of your opponent’s
Movement phase. Select one
TRAITORIS ASTARTES TZEENTCH unit from your army that is not within
Engagement Range of any enemy units, then select one enemy unit that is within 12" of that unit and was set up as Reinforcements this turn. That
TZEENTCH unit can shoot as if it were your
Shooting phase, but if it does so, models in that unit can only target that enemy unit (and only if that enemy unit is an eligible target).
WINDS OF THE WARP1CP
Chaos Space Marines – Strategic Ploy Stratagem
Some Heretic Astartes move almost faster than the eye can follow, leaving flickering trails of warpfiame in their wake.
Use this Stratagem in your opponent’s
Shooting phase, when a
TRAITORIS ASTARTES BIKER or
TRAITORIS ASTARTES JUMP PACK unit from your army that
Advanced in your previous
Movement phase, or that was set up on the battlefield during the
Reinforcements step of your previous Movement phase, is selected as the target of a ranged attack. Until the end of the phase, each time an attack is made against that unit, subtract 1 from that attack’s
hit roll.
DAEMON SHELLS1CP
Chaos Space Marines – Wargear Stratagem
Crafted on tainted forge worlds and infused with warp energy, these shells release a mind-sickening scream as they are launched, voicing a craving to consume the soul of their target.
Use this Stratagem in your
Shooting phase, when a
TRAITORIS ASTARTES unit from your army is selected to shoot. Until the end of the phase:
- Add 6" to the Range characteristic of all bolt weapons models in that unit are equipped with.
- Each time a model in that unit makes a ranged attack with a bolt weapon, improve the Armour Penetration characteristic of that attack by 1.
INFERNAL ENGINE2CP/1CP
Chaos Space Marines – Wargear Stratagem
The furnace at the heart of the Daemon Engine burns to incandescent levels as it channels the energies of the warp into its metal frame, daemon flesh and cursed iron flowing like filthy wax as ragged wounds reknit.
Use this Stratagem in your opponent’s
Shooting phase or the
Fight phase, when a
TRAITORIS ASTARTES DAEMON ENGINE model from your army is selected as the target of an attack. Until the end of the phase, each time an attack is allocated to that model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). If that model has the
TITANIC keyword, this Stratagem costs 2CP; otherwise, it costs 1CP.
SKYSHRIKE MISSILE1CP
Chaos Space Marines – Wargear Stratagem
Skyshrike missiles are designed to eliminate the foe’s aerial assets by unleashing a sigil-scrawled payload that shreds armour and ruptures vital systems.
Use this Stratagem in your
Shooting phase, when a
TRAITORIS ASTARTES INFANTRY model from your army targets an
AIRCRAFT unit with a missile launcher. That model can only make one attack with that weapon this phase, but when resolving that attack, add 1 to that attack’s
hit roll. If a hit is scored, the target suffers 2D3
mortal wounds and the attack sequence ends.
SMOKESCREEN1CP
Chaos Space Marines – Wargear Stratagem
Whether unleashing warp-fume canisters from hull-mounted launchers, sickly smoke from blood-burning embrasures or some other malign artifice, Chaos Space Marines' thrice-cursed vehicles can screen their acts of vengeance from the enemy.
Use this Stratagem in your opponent’s
Shooting phase, when a
TRAITORIS ASTARTES SMOKESCREEN unit from your army is selected as the target of an attack. Until the end of the phase, each time an attack is made against that unit, subtract 1 from that attack’s
hit roll.
If your army is
Battle-forged and includes any
CHAOS SPACE MARINES Detachments, then when you muster your army, with the exception of
CULTISTS units, you can upgrade any
CHAOS UNDIVIDED CORE or
CHAOS UNDIVIDED CHARACTER unit (excluding named characters) from your army to have a Mark of Chaos. In addition, you must upgrade every
DAEMON PRINCE model from your army to have a Mark of Chaos.
Each time you upgrade a unit, its
Power Rating is increased by the amount shown in the Marks of Chaos table below. If you are playing a
matched play game, or a game that uses a
points limit, then the
points value of that unit is also increased by the amount shown in the same table. Make a note on your
army roster each time you upgrade a unit using these rules.
Each time you upgrade a unit, it loses the
CHAOS UNDIVIDED Faction keyword (if it had it) and gains the
MARK OF CHAOS keyword. Such a unit also gains a new Faction keyword, as shown in the Keyword column of the table below, and two additional abilities, as shown in the relevant box below. If a
PRIEST or
PSYKER unit has a Mark of Chaos, it will know one additional
prayer or
psychic power depending on which Mark of Chaos it has.
A
PSYKER unit cannot be upgraded to have the Mark of Khorne. Your army (or
Crusade force) can include the same Mark of Chaos upgrade more than once (e.g. you can include several Mark of Chaos Khorne units in your army). With the exception of
KHORNE BERZERKERS,
RUBRIC MARINES,
PLAGUE MARINES and
EMPEROR’S CHILDREN units (which must all have a Mark of Chaos, see
Slaves to Darkness detachment ability), a Crusade force cannot start with any units that have been upgraded to have a Mark of Chaos - to include such a unit in a Crusade force, you must use the
Chosen of the Pantheon Requisition.
Emperor’s ChildrenWhen you add an
EMPEROR’S CHILDREN CHARACTER or
EMPEROR’S CHILDREN CORE unit (excluding
CULTISTS units) to your army or
Crusade force, you must upgrade that unit to have the
Mark of Slaanesh.
Mark of Khorne
The mark of the Blood God may manifest as a skull-shaped brand of black fire, the visage of a snarling canine, blood-red eyes that weep ichor or a brazen halo erupting from the skull.
- Each time a model in this unit makes a melee attack, if that models unit made a charge move, was charged or performed a Heroic Intervention this turn, add 1 to the Strength characteristic of that attack.
- If this unit has the ICON keyword, each time a model in this unit makes a melee attack, improve the Armour Penetration characteristic of that attack by 1.
Mark of Tzeentch
The duplicitous worshippers of Tzeentch may bear multitudinous eyes, multi-hued avian mutations, sentient serpentine tattoos or glittering crystalline flesh.
- Once per turn, the first time a saving throw is failed for this unit, the Damage characteristic of that attack is changed to 0.
- If this unit has the ICON keyword, each time a model in this unit makes a ranged attack, improve the Armour Penetration characteristic of that attack by 1.
Mark of Nurgle
Some pledged to Nurgle bear insectile appendages or boils in the shape of his sigil; others are swollen with corruption.
- Each time an attack is made against this unit, if the Strength characteristic of that attack either equals or is at least double the Toughness characteristic of this unit, subtract 1 from that attack’s wound roll.
- While this unit has the ICON keyword, each time a model in this unit makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target.
Mark of Slaanesh
Those in thrall to the Prince of Excess may exude a cloying musk or stare with lidless black orbs instead of eyes. Others bear repulsive growths or caress foes with barbed talons.
- If this unit starts the Fight phase within Engagement Range of any enemy units, it fights first that phase.
- If this unit has the ICON keyword, each time a model in this unit makes a melee attack, add 1 to that attack’s hit roll.
Before the battle, generate the psychic powers for PSYKER units from your army that know powers from the Dark Hereticus discipline using the table below. If the PSYKER unit has the CULTISTS or LEGIONARIES keyword, you can either roll one D3 to generate each power randomly (re-rolling duplicate results), or you can select one of the following powers for that PSYKER unit to know: Infernal Gaze, Prescience, Diabolic Strength. Otherwise, you can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the PSYKER unit knows. If a PSYKER unit has a Mark of Chaos, it knows one additional psychic power from those shown below, as follows: TZEENTCH PSYKERS know Skeins of Fate; NURGLE PSYKERS know Putrid Miasma; SLAANESH PSKYERS know Delightful Agonies. When a PSYKER unit from your army manifests a psychic power from this discipline, replace all instances of the <LEGION> keyword on that psychic power (if any) with the name of the Legion your PSYKER unit is drawn from.
SKEINS OF FATE The sorcerer acquisitively grasps the skeins of future events, plucking from them the desired fates of his allies. Forewarned of the foes attacks, Tzeentch’s warriors evade divined shots and strikes with seemingly supernatural reflexes. Blessing: Skeins of Fate has a warp charge value of 7. If manifested, select one friendly <LEGION> TZEENTCH unit within 18" of this PSYKER. Until the start of your next Psychic phase, models in that unit have a 4+ invulnerable save. |
PUTRID MIASMA As the psyker’s gurgling chants reach an apex, a foetid spume of putridity obscures his allies from view. Blessing: Putrid Miasma has a warp charge value of 6. If manifested, select one friendly <LEGION> NURGLE unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time an attack is made against that unit, subtract 1 from that attack’s hit roll. |
DELIGHTFUL AGONIES Those whose minds are touched by the psykers caress are wracked by waves of exquisite pain, over which physical trauma has no hold. Blessing: Delightful Agonies has a warp charge value of 6. If manifested, select one friendly <LEGION> SLAANESH unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost. |
D6 | PSYCHIC POWER |
1 | INFERNAL GAZE Unholy power streams from the psykers eyes, charring and melting everything caught in its path. Witchfire: Infernal Gaze has a warp charge value of 5. If manifested, select one enemy unit within 18" of and visible to this PSYKER and roll three D6. For each 4+, that enemy unit suffers 1 mortal wound. If the result of the Psychic test was an unmodified 10+, roll six D6 instead. |
2 | PRESCIENCE By focusing his warp-sight the psyker can guide the shots and strikes of his allies, bringing a swift and merciless death to the foe. Blessing: Prescience has a warp charge value of 7. If manifested, select one friendly <LEGION> unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes an attack, add 1 to that attack’s hit roll. |
3 | DIABOLIC STRENGTH The unholy energies of Chaos course through the recipient, swelling his frame with the strength to tear a tank in two. Blessing: Diabolic Strength has a warp charge value of 6. If manifested, select one friendly <LEGION> INFANTRY or <LEGION> CHAOS SPAWN model within 12" of this PSYKER. Until the start of your next Psychic phase, add 2 to the Strength and Attacks characteristics of that model. |
4 | DEATH HEX The sorcerer places a dire hex upon his enemies. Wards and energised shields flicker and fail, leaving the foe exposed. Malediction: Death Hex has a warp charge value of 8. If manifested, select one enemy unit within 12" of this PSYKER. Until the start of your next Psychic phase, models in that unit cannot use any invulnerable saves. |
5 | GIFT OF CHAOS The psyker unleashes a wave of mutating energies into his victims. Bones snap and flesh rips as a horrific new form takes shape and rampages mindlessly through the enemy's ranks. Witchfire: Gift of Chaos has a warp charge value of 7. If manifested, the closest enemy unit within 18" of and visible to this PSYKER suffers D3 mortal wounds, and you must roll one D6 for every other enemy unit within 6" of that unit: on a 4+, the unit being rolled for suffers 1 mortal wound. |
6 | WARPTIME The power of the immaterium bursts from the psyker, warping time and heightening the speed of his allies. Blessing: Warptime has a warp charge value of 6. If manifested, select one friendly <LEGION> INFANTRY or <LEGION> CHAOS SPAWN unit within 6" of this PSYKER.
- That unit can make a Normal Move (if that unit Advanced in your previous Movement phase, it still counts as having Advanced this turn).
- Until the end of the turn, that unit is not eligible to declare a charge.
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Before the battle, generate the psychic powers for PSYKER units from your army that know powers from the Malefic discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the PSYKER unit knows. If a PSYKER unit has a Mark of Chaos, they will know one additional psychic power from those shown below, as follows: TZEENTCH PSYKERS know Skeins of Fate; NURGLE PSYKERS know Putrid Miasma; SLAANESH PSKYERS know Delightful Agonies.
When a PSYKER unit from your army manifests a psychic power from this discipline, replace all instances of the <LEGION> keyword on that psychic power (if any) with the name of the Legion your PSYKER unit is drawn from.
D6 | PSYCHIC POWER |
1 | WARP MARKED The psyker marks his foes with a cursed rune that attracts the denizens of warp, who rush to devour the victims souls. Malediction: Warp Marked has a warp charge value of 7. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a friendly <LEGION> DAEMONKIN or <LEGION> DAEMON ENGINE model makes an attack against that unit, add 1 to that attack’s wound roll. |
2 | PACT OF FLESH The psyker uses a measure of soul energy to remould the flesh of his allies, or else to animate their corpses with an unholy daemon inhabitant. Blessing: Pact of Flesh has a warp charge value of 5. If manifested, select one friendly <LEGION> CORE, <LEGION> DAEMONKIN or <LEGION> CHARACTER unit within 18" of this PSYKER.
- One model in that unit regains up to D3 lost wounds.
- If you selected a CORE or DAEMONKIN unit and that unit is not at its Starting Strength, one destroyed model is added back to that unit with its full wounds remaining.
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3 | CURSED EARTH The psyker becomes a conduit for the energies of the warp, tainting the ground and sustaining the Daemonkin that walk upon it. Blessing (Aura): Cursed Earth has a warp charge value of 7. If manifested, until the start of your next Psychic phase, while a friendly <LEGION> DAEMONKIN or <LEGION> DAEMON ENGINE unit is within 6" of this PSYKER:
- DAEMONKIN and DAEMON ENGINE models in that unit have a 4+ invulnerable save.
- Each time an enemy unit finishes a charge move within Engagement Range of that unit, roll one D6: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers D3 mortal wounds.
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4 | POSSESSION The psyker blasts away their enemy's soul so that the spiritless shell can be possessed, even if only temporarily. In a frenzied orgy, the inhabiting daemon rips and tears before its host crumbles. Witchfire: Possession has a warp charge value of 6. If manifested, select one enemy unit within 9" of and visible to this PSYKER. Roll one D6, adding 1 to the result if the result of the Psychic test was an unmodified 10+: if the result is greater than that unit’s Toughness characteristic, one model in that unit (selected by your opponent) is destroyed. Then, if that unit has not been destroyed, that unit suffers D3 mortal wounds. |
5 | INFERNAL POWER Diabolic energy flows from the psyker, imbuing the entities that reside within his followers' bodies with even greater ferocity. Blessing: Infernal Power has a warp charge value of 6. If manifested, select one friendly <LEGION> DAEMONKIN or <LEGION> DAEMON ENGINE unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a melee attack is made by a DAEMONKIN or DAEMON ENGINE model in that unit, an unmodified hit roll of 6 automatically wounds the target (in such cases, for the purposes of rules that are triggered by a particular wound roll, that attack is considered to have been made with an unmodified wound roll of 6). |
6 | MUTATED INVIGORATION A wave of insanity and mutation flows from the psykers fingers, enveloping their allies with bountiful diabolic gifts. Blessing: Mutated Invigoration has a warp charge value of 6. If manifested, select one friendly <LEGION> unit within 18" of this PSYKER. Until the start of your next Psychic phase, add 1 to either the Strength or Toughness characteristic of models in that unit (if the result of the Psychic test was 10+ and you selected a DAEMONKIN or DAEMON ENGINE unit, add 1 to both of these characteristics instead). |
All
TRAITORIS ASTARTES PRIEST models know Dark Zealotry (see below). In addition, before the battle, generate the additional prayers (if any) for
PRIEST models from your army that know prayers from the Prayers to the Dark Gods using the table below. If the
PRIEST model has the
CULTISTS keyword, you can either roll one D3 to generate each prayer randomly (re-rolling duplicate results), or you can select one prayer for that
PRIEST model to know; in either case, these must be generated from the following prayers:
Benediction of Darkness (Aura),
Litany of Despair,
Omen of Potency. Otherwise, you can either roll one D6 to generate each prayer randomly (re-rolling duplicate results), or you can select which prayers the
PRIEST model knows. If a
PRIEST unit has a
Mark of Chaos, they will know one additional prayer from those shown below, as follows:
KHORNE PRIESTS know
Wrathful Entreaty;
TZEENTCH PRIESTS know
Mutating Invocation (Aura);
NURGLE PRIESTS know
Feculent Beseechment;
SLAANESH PRIESTS know
Blissful Devotion. When a
PRIEST model from your army chants a prayer, replace all instances of
the <LEGION> keyword on that prayer (if any) with the name of the Legion your
PRIEST unit is drawn from.
Dark Zealotry (Aura)
The Dark Apostle’s prayers fill his flocks hearts with hatred and they lash out with fanatical strength to tear down their foes in the Dark Gods’ names.
If this prayer is heard, then while a friendly
<LEGION> CORE,
<LEGION> CULTISTS or
<LEGION> CHARACTER unit is within 6" of this
PRIEST, each time a model in that unit makes a melee attack, you can re-roll the
hit roll.
WRATHFUL ENTREATY Drawing blood from his palm, the priest asks Khorne to impart a measure of his godly wrath unto those willing to slay in his name. If this prayer is heard, select one friendly <LEGION> KHORNE CORE or <LEGION> KHORNE CHARACTER unit within 6" of this PRIEST. Each time a model in that unit makes an attack, it is considered to be engaged in Wanton Destruction, Wanton Massacre and Wanton Slaughter for that attack. |
MUTATING INVOCATION (AURA) Spitting catechismic riddles and arcane oaths, the priest bargains with the Master of Fate. The augmented flesh of the faithful flows like liquid and armour reknits as mutation runs rampant. If this prayer is heard, then while a friendly <LEGION> TZEENTCH CORE or <LEGION> TZEENTCH CHARACTER unit is within 3" of this PRIEST, roll one D6 each time a model in that unit would lose a wound: on a 6, that wound is not lost. |
FECULENT BESEECHMENT Belching a cloud of flies, the priest begs Grandfather Nurgle to bless his devotees forms with wondrous diseases. If this prayer is heard, select one friendly <LEGION> NURGLE CORE or <LEGION> NURGLE CHARACTER unit within 6" of this PRIEST. Add 1 to the Toughness characteristic of models in that unit. |
BLISSFUL DEVOTION The priest asks beloved Slaanesh to grant his followers the unnatural swiftness of the Dark Princes daemonic children. If this prayer is heard, select one friendly <LEGION> SLAANESH CORE or <LEGION> SLAANESH CHARACTER unit within 6" of this PRIEST. That unit is eligible to declare a charge in a turn in which it Advanced. |
D6 | PRAYER |
1 | BENEDICTION OF DARKNESS (AURA) As his words grow louder, inky blackness pours from the priests eyes, forming a swirling mist around his allies that shields them from harm. If this prayer is heard, then while a friendly <LEGION> CORE, <LEGION> CHARACTER or <LEGION> CULTISTS unit is wholly within 6" of this PRIEST, each time a ranged attack is made against that unit, it is treated as having the benefits of Light Cover against that attack. |
2 | LITANY OF DESPAIR The priest calls upon the Dark Gods to offer his foes all manner of whispered temptations, sapping their will to fight. If this prayer is heard, select one enemy unit within 12" of this PRIEST and roll 3D6: if the result is greater than that units Leadership characteristic, select one of the following to take effect:
- That unit cannot perform actions (if that unit is currently performing an action, it immediately fails).
- That unit cannot fire Overwatch or Set to Defend, and is not eligible to fight in the Fight phase until after all eligible units from your army have done so.
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3 | OMEN OF POTENCY The priest begins to glow with the unbridled power of the warp. If this prayer is heard:
- Add 3 to the Attacks characteristic of this PRIEST.
- Improve the Armour Penetration characteristic of melee weapons (excluding Relics) this PRIEST is equipped with by 2.
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4 | WARP-SIGHT PLEA The priest entreats his dark masters to guide his followers’ aim, granting their shots unerring accuracy no matter where the foe may hide. If this prayer is heard, select one friendly <LEGION> CORE, <LEGION> CULTISTS or <LEGION> CHARACTER unit within 6" of this PRIEST. Each time a model in that unit makes a ranged attack, re-roll a hit roll of 1 and the target does not receive the benefits of cover against that attack. |
5 | SOULTEARER PORTENT The priest’s flock strike at their victims’ very souls, the better to release them from their mortal bonds as an offering to the Dark Gods. If this prayer is heard, select one friendly <LEGION> CORE, <LEGION> CULTISTS or <LEGION> CHARACTER unit within 6" of this PRIEST. Each time a model in that unit makes a melee attack, add 1 to that attack’s wound roll. |
6 | ILLUSORY SUPPLICATION Chanting words that would drive most mortals mad, the priest alters the very fabric of reality, creating shadowy doppelgangers of nearby allies. If this prayer is heard, select one friendly <LEGION> CORE, <LEGION> CULTISTS or <LEGION> CHARACTER unit within 6" of this PRIEST. Each time an attack is made against that unit:
- An unmodified hit roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.
- That attack’s hit roll cannot be re-rolled.
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If a TRAITORIS ASTARTES CHARACTER model is your WARLORD, you can use the Chaos Space Marines Warlord Traits table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one. If a CULTISTS CHARACTER model is your WARLORD, they can only have the Flames of Spite, Unholy Fortitude or Hatred Incarnate Warlord Trait; you can either roll one D3 to randomly generate one of these, or you can select one.
When you have determined a Warlord Trait for a TRAITORIS ASTARTES CHARACTER model, replace all instances of the <LEGION> keyword in their Warlord Trait (if any) with the name of the Legion that your model is drawn from.
D6 | WARLORD TRAIT |
1 | FLAMES OF SPITE This warlords bitterness burns so fiercely that his weapons flicker with the fires of Chaos. - Each time this WARLORD makes a melee attack, you can re-roll that attack’s wound roll.
- Each time this WARLORD makes an attack, on an unmodified wound roll of 6, the target suffers 1 mortal wound in addition to any normal damage.
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2 | UNHOLY FORTITUDE Whether it is the power of the warp flowing through this warlord’s veins that imbues him with unnatural resilience, or simply the whims of destiny and fate, he has so far proven impossible to slay. Each time this WARLORD would lose a wound, roll one D6: on a 5+, that wound is not lost. |
3 | HATRED INCARNATE The intense animosity that festers in this warlords soul lends his strikes a terrible, hate-fuelled strength. - Each time this WARLORD fights, if it made a charge move or performed a Heroic Intervention this turn, until that fight is resolved, add 1 to the Strength and Attacks characteristics of this WARLORD.
- Each time this WARLORD makes a melee attack, you can re-roll that attack’s hit roll.
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4 | LORD OF TERROR (AURA) The aura of despair and hopelessness that surrounds this warlord brings all of his victims' worst nightmares to their minds. While an enemy unit is within 6" of this WARLORD:
- Each time a Morale test is taken for that unit, your opponent must roll one additional D6 and discard the lowest result.
- If that unit fails a Morale test, until the end of the phase, it is considered to be below Half-strength for the purposes of Combat Attrition tests.
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5 | ETERNAL VENDETTA (AURA) This warlord has sworn never to rest in his dark crusade against his most hated foes. At the start of the first battle round, before the first turn begins, select one enemy unit. Until the end of the battle, while a friendly <LEGION> CORE or <LEGION> CHARACTER unit is within 6" of this WARLORD, each time a model in that <LEGION> unit makes an attack against that enemy unit, you can re-roll that attack’s wound roll. |
6 | GAZE OF THE GODS Favoured amongst the Dark Gods, this exalted warlord is bequeathed the immortal fury of the warp itself. - This WARLORD has a 4+ invulnerable save.
- Each time this WARLORD makes an attack, it is considered to be engaged in Wanton Slaughter, Wanton Destruction and Wanton Massacre.
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Named Characters and Warlord Traits
If one of the following characters gains a Warlord Trait, they must have the relevant one(s) shown below:If every model from your army has the TRAITORIS ASTARTES keyword (excluding models with the AGENT OF CHAOS or UNALIGNED keywords), you can, if you are playing a matched play battle that instructs you to select secondary objectives (e.g. a mission from the Eternal War mission pack in the Warhammer 40,000 Core Book), select one of them to be from the Chaos Space Marines secondary objectives listed below.
Like all other secondary objectives, each of the secondary objectives listed below has a category, and they follow all the normal rules for secondary objectives (for example, when you select secondary objectives, you cannot choose more than one from each category, you can score no more than 15 victory points from each secondary objective you select during the mission, etc.).
No Mercy, No Respite
THE LONG WAR
Progressive Objective
Chaos Space Marines have been razing cities and conquering worlds across the galaxy for millennia, in their Long War against the False Emperor. This battle is but the latest to test their skills.
At the end of your turn:
- Score 1 victory point for each enemy unit that was destroyed by a TRAITORIS ASTARTES unit from your army this turn and was in range of an objective marker at the start of this turn.
- Score 2 victory points if you control any objective markers that were controlled by your opponent at the start of this turn and a TRAITORIS ASTARTES unit from your army is in range of any of those objective markers.
You cannot score more than 3 victory points from this secondary objective per turn.
Purge the Enemy
RISE TO GLORY
Progressive Objective
If the deeds of their champions are worthy enough, it is said the gaze of the Dark Gods will be drawn to the battlefield and the actions of their mortal vassals greatly rewarded.
If you select this objective, at the end of each battle round, score 2 victory points for each CHARACTER, MONSTER or VEHICLE model destroyed during that battle round by a melee attack made by a TRAITORIS ASTARTES CHARACTER model from your army. If such a destroyed model had a Wounds characteristic of 10-19, score 1 additional victory point for destroying that model, or 2 additional victory points for destroying that model if it had the TITANIC keyword or was the enemy WARLORD. You cannot score more than 5 victory points per battle round from this secondary objective.
In addition, each time a CHARACTER, MONSTER or VEHICLE model is destroyed by a melee attack made by a TRAITORIS ASTARTES CHARACTER model from your army, roll 2D6. If the result is less than the Wounds characteristic of the destroyed model, you gain 1 Command point at the end of the phase.
Shadow Operations
FOR THE DARK GODS
End Game Objective
Offer up this ruined, blood-caked battlefield to the Gods of Chaos, brand the world itself with their runes and from this cursed ground call forth the power of the warp.
If you select this objective, keep a For the Dark Gods tally; add 1 to that tally each time a unit from your army dedicates a table quarter to a Chaos God (see below) by performing the following
action:
For the Dark Gods (Action): One
TRAITORIS ASTARTES INFANTRY or
TRAITORIS ASTARTES BIKER unit from your army can start to
perform this action at the end of your
Movement phase if it is
wholly within a table quarter that has not been dedicated to a Chaos God by your army (see below) and it is within 3" of the centre of that table quarter. If the unit performing this action had the
Objective Secured ability when it started performing this action, the action is completed at the end of your turn; otherwise, the action is completed at the start of your next
Command phase. In either case, the action is only completed if the unit performing it is still within 3" of the centre of the same table quarter. If completed, select either Khorne, Tzeentch, Nurgle or Slaanesh to dedicate that table quarter to. If this action is completed by a
KHORNE,
TZEENTCH,
NURGLE or
SLAANESH unit, that unit can only dedicate that table quarter to their patron deity (e.g. a
KHORNE unit can only dedicate a table quarter to Khorne). That table quarter is said to have been dedicated to that Chaos God by your army. The same table quarter cannot be dedicated to more than one Chaos God by your army.
If a table quarter has been dedicated to a Chaos God by your army, then while a
TRAITORIS ASTARTES unit from your army is wholly within that table quarter, add 2 to the Leadership characteristic of models in that unit, unless that Chaos God is not their patron deity (e.g. if a table quarter is dedicated to
KHORNE, then
TZEENTCH,
NURGLE and
SLAANESH units from your army do not receive this bonus).
At the end of the battle, score 2 victory points if your For the Dark Gods tally is 1; score 5 victory points if that tally is 2; score 9 victory points if that tally is 3; score 14 victory points if that tally is 4.
Spawndom
To court the gaze of the Chaos Gods is to risk their capricious whims. Many powerful champions have disappeared beneath an overabundance of gifts, ending their Path to Glory as mindless aberrations of insane mutation.
Some rules in this section refer to units suffering Spawndom. If a unit from your
Order of Battle suffers Spawndom, remove that unit from your Order of Battle. You can then either increase the unit size of a
CHAOS SPAWN unit from your Order of Battle by 1, or add a new
CHAOS SPAWN unit containing 1 model to your Order of Battle (in either case, any other models in the unit that suffered Spawndom are considered to have been killed and eaten by the new Spawn). If you add a new
CHAOS SPAWN unit to your Order of Battle, it starts with the same number of
experience points as the unit it replaced, and gains the appropriate number of
Battle Honours for its
rank. If adding this
CHAOS SPAWN unit would cause your total
Power Level to exceed your Crusade forces
Supply Limit, you must first increase your Supply Limit by 1.
Chaos Warbands
While many warbands of Heretic Astartes have grown to rival entire Chapters of loyalist Space Marines in size, most began as a core of ruthless followers led by their powerful champion. Such individuals draw more and more warriors to their service as their influence expands, their dread reputation for destruction becoming more storied as their warband grows in notoriety and power.
If your
Crusade force contains any
TRAITORIS ASTARTES CHARACTER models (excluding
named characters) and the combined
Power Rating of all
TRAITORIS ASTARTES units in your Crusade force is 20 or more, you can form a Chaos warband. To do so, select one
TRAITORIS ASTARTES CHARACTER model on your
Order of Battle (excluding named characters) to be your Warband Champion; that
CHARACTER model gains the
WARBAND CHAMPION keyword. In addition to gaining
experience points as you play through your
Crusade battle, this model will gain
Chaos points, which you must keep track of on a Chaos warband sheet.
When your
WARBAND CHAMPION gains Chaos points, they can be spent to increase the glory of your warband. In addition to tracking the number of Chaos points your
WARBAND CHAMPION has acquired, your Chaos warband sheet shows three different categories of glory (each with an individual tracker) that together reflect the standing of your warband. The first time you form a Chaos warband, all three of these categories start at level 4. The three categories of glory are shown below.
PERSONAL GLORY | This category represent your WARBAND CHAMPION’s personal achievements and rewards earned in battle, as well as the level of dread repute they command amongst their rivals, foes and followers. |
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DARK GOD GLORY | This category represents the amount of dark worship and sacrifices offered by your WARBAND CHAMPION to the Chaos Gods, and the likelihood that they will reward your warband with their unholy favour. |
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WARFLEET GLORY | This category represents the level of supplies, munitions, slaves and warships available to your warband. As this grows, more warriors will flock to your banner, the better to slake their thirst for battle. |
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Gaining Chaos Points
To gain Chaos points, you must play a battle that includes your
WARBAND CHAMPION. The number of Chaos points they gain after such a battle, at the
Update Order of Battle step, depends on the result of the battle, as shown below.
CHAOS POINTS | RESULT | CHAOS POINTS GAINED | WIN | D3+3 | DRAW | 3 | LOSS | D3 |
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Gaining Glory
The easiest way to increase a particular tracker is to spend your
WARBAND CHAMPION’s
Chaos points. Each time you do so, decrease the number of Chaos points on your
WARBAND CHAMPION’s
Crusade card by 1, select one of the trackers on your Chaos warband sheet, and increase it by 1 level. You can also increase the levels on these trackers by completing certain
Chaos Space Marines Agendas.
While a tracker is at level 7 or 8, your warband is said to be Favoured in that category, and that category’s
Favoured Rewards apply to your Crusade force (see below). No individual tracker can ever be raised above level 8.
Losing Glory
After each battle, at the
Update Order of Battle step, you must lower the level of all three glory trackers on your Chaos warband sheet by 1. This is done before your
WARBAND CHAMPION gains any
Chaos points.
While a tracker is at level 1 or 2, your warband is said to be Forsaken in that category, and that category’s
Forsaken Punishments apply to your Crusade force. No individual tracker can ever be lowered below level 1.
Crusade Force Chaos Points Tracker
Below you will find a pdf file of this tracker, which you can print for use in your Crusade games.

There is space at the top of the tracker for you to write down the name of your Chaos warband and your WARBAND CHAMPION, as well as your own name.
There are individual trackers for you to note down your Chaos warbands current level of glory in each of the following categories: Personal Glory; Dark God Glory; Warfleet Glory. When you first make a Chaos warband, each of these trackers starts at 4.
Favoured Rewards
PERSONAL GLORY | While your warband is Favoured in this category, the following rewards apply: | Blessed Champion: After each battle, you can select one of the following Requisitions and use it once, for 0RP: Warlord Trait, Relic, Psychic Meditations, Ascension to Daemonhood. | Dark Destiny: After each battle, at the Update Crusade Cards step, if your WARBAND CHAMPION destroyed one or more enemy units during that battle, roll one D6. On a 6, your WARBAND CHAMPION gains one Battle Honour of your choice and their Leadership characteristic is increased by 1 (to a maximum of 10). Your WARBAND CHAMPION can gain a maximum of 3 Battle Honours via this Favoured Reward, and none of them count towards the maximum number of Battle Honours that a unit can have. | |
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DARK GOD GLORY | While your warband is Favoured in this category, the following rewards apply: | Worthy Offerings: After each battle, you can select one of the following Requisitions and use it once, for 0RP: Chosen of the Pantheon, Rites of Possession, Chaos Reward, Commune with the Dark Gods. | Boon of Power: After each battle, at the Update Crusade Cards step, you can select one unit from your Crusade force that has a Mark of Chaos and that destroyed one or more enemy units during that battle, then roll one D6. On a 6, that unit gains one Chaos Boon. If that unit is not a CHARACTER unit but it contains a unit champion, that unit champion gains that Chaos Boon, even though normally only CHARACTER units can gain Chaos Boons. | |
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WARFLEET GLORY | While your warband is Favoured in this category, the following rewards apply: | Feared and Respected: After each battle, you can select one of the following Requisitions and use it once, for 0RP: Increase Supply Limit, Fresh Recruits, Rearm and Resupply, Specialist Reinforcements. | Unrivalled Raiders: After each battle, at the Update Crusade Cards step, you can select one unit from уour Crusade force (excluding your WARBAND CHAMPION) that destroyed one or more enemy units during that battle, then roll one D6. On a 6, that unit gains one Battle Trait or Weapon Enhancement Battle Honour of your choice. No unit in your Crusade force can gain more than 1 Battle Honour via this Favoured Reward, and none of them count towards the maximum number of Battle Honours that a unit can have. | |
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Forsaken Punishments
PERSONAL GLORY | While your warband is Forsaken in this category, the following punishments apply: | Failing Champion: The RP cost of the following Requisitions is increased by 1RP: Warlord Trait, Relic, Psychic Meditations, Ascension to Daemonhood. | Circling Rivals: After each battle, at the Update Crusade Cards step, roll one D6. On a 1, a rival declares a challenge - select one other TRAITORIS ASTARTES CHARACTER model on your Order of Battle (excluding named characters) to be the rival (if there are none, then nothing happens). Roll 2D6: if the result is less that your WARBAND CHAMPION’s Leadership characteristic, its Leadership characteristic is reduced by 1 and the rival unit gains one Battle Scar. Otherwise, your WARBAND CHAMPION is removed from your Order of Battle and the rival unit gains the WARBAND CHAMPION keyword. | |
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DARK GOD GLORY | While your warband is Forsaken in this category, the following punishments apply: | Forsaken Faith: The RP cost of the following Requisitions is increased by 1RP: Chosen of the Pantheon, Rites of Possession, Chaos Reward, Commune with the Dark Gods. | Anger of the Gods: After each battle, at the Update Crusade Cards step, you must select one unit from your Crusade force. If any units from your Crusade force have a Mark of Chaos, you must select one of those units. Roll one D6: on a 1, that unit suffers the wrath of the Dark Gods. Roll 2D6: if the result is less than that unit’s Leadership characteristic, it gains one Battle Scar; otherwise, it suffers Spawndom. Battle Scars gained via this punishment cannot be removed until after that unit next gains a rank. | |
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WARFLEET GLORY | While your warband is Forsaken in this category, the following punishments apply: | Fading Notoriety: The RP cost of the following Requisitions is increased by 1RP: Increase Supply Limit, Fresh Recruits, Rearm and Resupply, Specialist Reinforcements. | Disillusioned Followers: TRAITORIS ASTARTES units in your Crusade force can never be Marked for Greatness. | Dwindling Supplies: After each battle, at the Update Order of Battle step, after you have gained Requisition points from the battle but before any are spent, roll one D6. On a 1, your supplies are running dangerously low and you immediately lose D3 Requisition points. | |
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Agendas
If your Crusade force includes any
TRAITORIS ASTARTES units, you can select one Agenda from the Chaos Space Marines Agendas listed below. This is a new category of Agendas, and follows all the normal
rules for Agendas (for example, when you select Agendas, you cannot choose more than one from each category).
THE EYE OF THE GODS
Chaos Space Marines Agenda
Each of a warband’s warriors seeks to offer up the greatest kills to the Dark Gods, that their deeds might catch the deities’ attention.
If you selected this Agenda, keep an Eye of the Gods tally for each
TRAITORIS ASTARTES CHARACTER unit from your army. Add 1 to this tally each time such a unit destroys an enemy
CHARACTER,
MONSTER or
VEHICLE model; add 2 to this tally instead if the destroyed model was either the enemy
WARLORD or it had a Wounds characteristic of 11 or more.
At the end of the battle, each unit gains 2
experience points for each mark on their Eye of the Gods tally. In addition, if you have a
Chaos warband, increase your Personal Glory level by 1 for each mark on your
WARBAND CHAMPION’s Eye of the Gods tally (to a maximum of 3 levels).
CLAIM AND DESPOIL
Chaos Space Marines Agenda
Esoteric trophies, hallowed sanctums and forbidden knowledge harboured by the unworthy are not easily claimed or defiled, but the greater the risk, the greater the potential reward.
If you selected this Agenda, then after both sides have finished deploying, your opponent must set up 3
objective markers anywhere on the battlefield; these must be set up more than 9" away from each other, more than 6" away from any battlefield edge, and not within your opponent’s deployment zone. Each of these objective markers represents a warband prize, but does not count as an objective marker for any rules purposes other than for this Agenda.
TRAITORIS ASTARTES INFANTRY and
TRAITORIS ASTARTES BIKER units from your army can attempt the following
action:
Claim Prize (Action): One or more
TRAITORIS ASTARTES INFANTRY or
TRAITORIS ASTARTES BIKER units from your army can start to
perform this action at the end of your
Movement phase. Each unit from your army that starts to perform this action must be in range of a different warband prize objective marker that has not been claimed by your army (see below). A unit cannot start this action while there are any enemy units (excluding
AIRCRAFT units) in range of the same objective marker. The action is completed at the start of your next
Command phase or at the end of the battle, whichever comes first, provided the unit performing it is still in range of the same objective marker. If completed, that objective marker is said to have been claimed by your army, and until the end of the battle the unit that performed the action is said to be carrying spoils of war.
At the end of the battle, each unit that is carrying spoils of war and is either on the battlefield or is embarked within a
TRANSPORT model that is on the battlefield gains 3
experience points. In addition, if you have a
Chaos warband, then for each of those units that ends the battle
wholly within your own deployment zone, increase your Warfleet Glory level by 1.
WANTON HATE
Chaos Space Marines Agenda
The fires of unbridled hate burn so strong in some Heretic Astartes that they can sustain their wrath no matter what destructive quests or acts of unrestrained violence they embark upon.
If you selected this Agenda, keep a Wanton Hate tally for each
TRAITORIS ASTARTES unit from your army that has the
Let the Galaxy Burn ability. At the end of each battle round, add 1 to a unit’s Wanton Hate tally each time one of the following applies:
- That unit destroyed one or more enemy units as the result of an attack made with a flame weapon, Heavy weapon, Grenade weapon or Rapid Fire weapon while that unit was engaged in Wanton Destruction.
- That unit destroyed one or more enemy units as the result of an attack made wit a flame weapon, Rapid Fire weapon, Pistol weapon or Assault weapon while that unit was engaged in Wanton Massacre.
- That unit destroyed one or more enemy units as the result of an attack made with a flame weapon, Assault weapon, Pistol weapon or melee weapon while that unit was engaged in Wanton Slaughter.
At the end of the battle, each unit gains a number of
experience points equal to its Wanton Hate tally (to a maximum of 3 experience points per unit).
BLASPHEMOUS RITUAL
Chaos Space Marines Agenda
With blood rituals, foul paraphernalia and unholy ceremonies are the fell powers of the warp drawn to a world.
If you selected this Agenda,
TRAITORIS ASTARTES INFANTRY units from your army can attempt the following
action:
Blasphemous Ritual (Action): One
TRAITORIS ASTARTES INFANTRY unit from your army that has not already completed a blasphemous ritual (see below) can start to
perform this action at the end of your
Movement phase if it is
wholly within 6" of the centre of the battlefield and no enemy units (excluding
AIRCRAFT units) are wholly within 6" of the centre of the battlefield. The action is completed at the start of your next
Command phase, provided the unit performing it is still wholly within 6" of the centre of the battlefield. If completed, roll 2D6, adding 1 to the result if the unit that performed it has a
Mark of Chaos, and adding 1 to the result if the unit that performed it has the
ICON keyword. On an 8+, that unit is said to have completed a blasphemous ritual.
At the end of the battle, each unit that competed a blasphemous ritual gains 3
experience points. In addition, if you have a
Chaos warband, increase your Dark God Glory level by 1 for each unit that completed a blasphemous ritual (to a maximum of 3 levels).
Requisitions
If your Crusade force includes any
TRAITORIS ASTARTES units, you can spend
Requisition points (RPs) on any of the following
Requisitions in addition to those presented in the Warhammer 40,000 Core Book.
RITES OF POSSESSION1RP
Whether entered into willingly or deceived into soul bondage, some warriors endure the rituals of a Master of Possession, sharing their bodies with daemons of the warp.
Purchase this Requisition either before or after a battle, if your Crusade force contains any
MASTER OF POSSESSION models. Select one
TRAITORIS ASTARTES CORE unit from your
Order of Battle (excluding
HELBRUTE and
CULTISTS units) that has at least the Blooded
rank. Replace that unit with a
DAEMONKIN unit drawn from the same
Legion. The new unit cannot be a
MASTER OF POSSESSION model and it cannot contain more models than the unit it replaced. You cannot purchase this Requisition if doing so would cause your total
Power Level to exceed your Crusade forces
Supply Limit. The new unit has the same number of
experience points and the same
Battle Honours and
Battle Scars as the unit it replaced. If a Battle Honour cannot be applied (e.g. a
Weapon Enhancement for a weapon that a
DAEMONKIN model cannot be equipped with), select a new Battle Honour to replace it.
FOR CHAOS!2RP
Murder, corruption, torment and debasement - there are infinite ways in which the deeds of mortals can ennoble them in mantles of dark glory.
Purchase this Requisition at any time. Your
WARBAND CHAMPION gains 1
Chaos point.
CHAOS REWARD2RP
The rewards of a lifetime of service to the Dark Gods can be as unwelcome as they are mighty, but the prospect of limitless power is too great a temptation for some.
Purchase this Requisition after a
TRAITORIS ASTARTES CHARACTER unit from your Crusade force gains a
rank. That unit either suffers
Spawndom or, if it can gain a
Chaos Boon, it can instead gain one Chaos Boon in addition to any other
Battle Honour it gains.
COMMUNE WITH THE DARK GODS1RP
Calling upon the gods for a portion of their power, diabolic priests seem to glow with an inner light of zealous fervour.
Purchase this Requisition before or after a battle. Select one
TRAITORIS ASTARTES PRIEST model that has a
Crusade card from your
Order of Battle. You can change what
Prayers to the Dark Gods that model knows (make a note of the new prayers on its Crusade card - all the usual rules for selecting prayers apply).
CHOSEN OF THE PANTHEON1RP
Some warriors seek to pledge their soul in undying service to one of the Dark Gods, while others are unknowingly chosen over many years of gradual degradation.
Purchase this Requisition when a
TRAITORIS ASTARTES CHAOS UNDIVIDED unit from your Crusade force gains a
rank. That unit is upgraded to have a
Mark of Chaos. Increase its
Power Rating accordingly and make a note on its
Crusade card. You cannot purchase this Requisition if doing so would cause your total
Power Level to exceed your Crusade forces
Supply Limit.
ASCENSION TO DAEMONHOOD2RP
The ultimate prize for mortal warriors is to ascend into the immortal ranks of a Chaos Gods daemonic legions. Yet for all this power, such beings are more a pawn of their god than ever, irrevocably enslaved to the will of their master.
Purchase this Requisition when one of the following units from your Crusade force (excluding
DAEMON units) gains the Heroic or Legendary
Rank:
- A TRAITORIS ASTARTES CHARACTER unit that has a Mark of Chaos and at least 1 Chaos Boon.
- A TRAITORIS ASTARTES CHARACTER unit that has 3 Chaos Boons.
- A WARBAND CHAMPION that is Favoured in the Personal Glory category.
If that unit does not have a Mark of Chaos, you must first use the
Chosen of the Pantheon Requisition (see above), or you cannot use this Requisition. Remove that unit from your
Order of Battle and replace it with one
TRAITORIS ASTARTES DAEMON PRINCE model drawn from the same
Legion.
- If the unit being replaced had the KHORNE, TZEENTCH, NURGLE or SLAANESH keyword, the new DAEMON PRINCE model must have the same keyword and the appropriate Mark of Chaos.
- If the unit being replaced was your WARBAND CHAMPION, the new DAEMON PRINCE model is now your WARBAND CHAMPION.
- The new DAEMON PRINCE model starts with the same number of experience points as the unit it replaced, and gains the appropriate number of Battle Honours for its rank.
- If the unit being replaced had a Warlord Trait, Chaos Boons and/or any Relics, the new DAEMON PRINCE model retains all such upgrades it is eligible to have, without spending any additional Requisition points.
You cannot purchase this Requisition if doing so would cause your total
Power Level to exceed your Crusade forces
Supply Limit.
Battle Traits
When a
TRAITORIS ASTARTES unit gains a
Battle Trait, you can use one of the tables below instead of one of the tables in the Warhammer 40,000 Core Book to determine what Battle Trait the unit has gained. To do so, roll one D6 and consult the appropriate table, or choose a Battle Trait from the appropriate table that tells the best narrative for your unit. If a unit gains one of these Battle Traits, replace all instances of
the <LEGION> keyword on that Battle Trait (if any) with the name of the
Legion that your unit is drawn from. All the normal rules for
Battle Traits apply (e.g. a unit cannot have the same Battle Trait more than once). As with any
Battle Honour, make a note on the units
Crusade card when it gains a Battle Trait and increase its
Crusade points accordingly, as described in the Warhammer 40,000 Core Book.
CULTISTS UNITS | D6 | TRAIT | 1-2 | Devoted Slaves
These Cultists have attracted the attention of their genetically augmented master and are factored into his battle plans as more than mere fodder. This unit gains the CORE keyword. | 3-4 | Believers of the True Faith
Though each selfishly sees faith as an easy route to power in on uncaring galaxy, these mortals are zealous worshippers brimming with hate. This unit gains the Let the Galaxy Burn ability. | 5-6 | Favoured Servants
These Cultists have been inducted into some of the strategies and traditions of their patron Heretic Astartes, that they may prove more useful tools while remaining entirely expendable. This unit gains the Legion Trait of the Legion it is drawn from Legions section, even though it has the CULTISTS keyword. |
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DAEMON ENGINE AND MACHINE SPIRIT UNITS | D6 | TRAIT | 1-2 | Spirit of Damnation
The animus of this war engine is saturated with warp power. - If this unit has the MACHINE SPIRIT keyword, it gains the DAEMON and DAEMON ENGINE keywords and it gains the Daemon Engine ability.
- If this unit does not have the MACHINE SPIRIT keyword, add 1 to its Attacks characteristic and, in your Command phase,this model regains up to D3 lost wounds as a result of the Daemon Engine ability, instead of 1.
| 3-4 | Warp-fuelled Destruction
The sorcerous furnace at the vehicle’s heart contains a tiny warp fissure whose unbridled power fuels its vicious attacks. Each time you select this unit for the Blasphemous Machines Stratagem, that Stratagem costs 0CP. | 5-6 | Living Hull
This war engine’s armour ripples and heaves like the hide of a living creature, thickening into scaly flanks or writhing fibres. Add 2 to this model’s Wounds characteristic. |
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CORE AND DAEMONKIN UNITS | D6 | TRAIT | 1 | Despoilers Without Mercy
These unsparing killers unerringly aim their shots, sensing their prey’s fear and ensuring maximum murderous efficacy. Improve the Ballistic Skill characteristic of models in this unit by 1. | 2 | Destined for Glory
These warriors are on a rapid rise to power and greatness, a trajectory that also risks death and worse. Each time this unit is Marked for Greatness, it gains 2 additional experience points. | 3 | Trusted Hounds
Bound with an unholy soul-tether to the mighty, these warriors serve their master’s unspoken commands as loyal hunters. At the start of your Command phase, select one friendly <LEGION> DAEMON PRINCE, <LEGION> CHAOS LORD, <LEGION> EXALTED CHAMPION or <LEGION> DARK APOSTLE model that is on the battlefield. Until the start of your next Command phase, this unit is considered to be in range of the selected model’s Lord of Chaos, Aspire to Glory or Demagogue ability. | 4 | Hate-fuelled Butchers
Decried by some as blood-mad slaughterers, these warriors practise a precise and efficient reaping of souls. Improve the Weapon Skill characteristic of models in this unit by 1. | 5 | Ambition’s Edge
This squad’s most powerful warrior heeds whispers on the edge of hearing, guiding his victories as he swells with power. Select one model in this unit (if this unit contains a unit champion, you must select that model). Add 1 to the Attacks, Wounds and Leadership characteristics of that model. | 6 | Bitter to the Bone
These jaded veterans are able to turn hate to their advantage, seeing every fresh foe as a despised echo of a past war. At the start of your Command phase, select either Wanton Destruction, Wanton Massacre or Wanton Slaughter. Until the start of your next Command phase, this unit is engaged in the wanton act you selected instead of whichever act the rest of your army is engaged in. |
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WARPSMITH AND LORD DISCORDANT UNITS | D6 | TRAIT | 1-3 | Rites of Reforging
With forbidden knowledge can the direst damage be undone. If this model is part of your Crusade army and it was not destroyed during the battle, at the end of the battle you can ignore one failed Out of Action test taken for a <LEGION> VEHICLE unit - that test is passed instead. | 4-6 | Machine Lord
This tech-tyrant’s mind has aligned so closely with his, corrupted engines that he dominates them through sheer will. Once per battle, in your Command phase, this model can use its Corrupt Machine Spirits ability or its Enrage Machine Spirits ability one additional time. |
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Chaos Boons
Chaos Boons are a type of
Battle Honour that can be given to
TRAITORIS ASTARTES CHARACTER models. Each time a
TRAITORIS ASTARTES CHARACTER model from your army would gain a Battle Honour, you can instead choose for it to gain a Chaos Boon.
DAEMON models cannot gain a Chaos Boon, and no model in your
Crusade force can have more than 3 Chaos Boons.
Each time a model gains a Chaos Boon, roll a
D33 to randomly determine a Chaos Boon from the table below. To do so, roll two D3s one after the other: the first dice result determines your ‘tens’ and the second your ‘units’ For example, if you roll two D3s and the first result is a 2 and the second is a 1, the D33 result is 21.
If, when rolling to see what Boon a model gains, the combined ‘D6’ results of the D33 roll are exactly 6, 7, 8 or 9, and the model gaining the Boon has the
SLAANESH,
NURGLE,
KHORNE or
TZEENTCH keyword respectively, they can gain one Sacred Boon instead. For example, if, when rolling a D33 for a
NURGLE model, the dice results were a 2 then a 5, the D33 result would be 13, but the combined total of the two dice would be 7, allowing that model to have a Sacred Boon of Nurgle instead. Each time a model gains a Sacred Boon, roll a D6 and consult the relevant table on the right to randomly determine which one is gained.
A model can have more than 1 Boon, but if a duplicate result is rolled, that model’s unit suffers
Spawndom. As with any Battle Honour, make a note on a model’s
Crusade card when it gains a Boon, and increase its
Crusade points total by 1.
CHAOS BOONS | D33 | BOON | 11 | Unholy Speed: Add 3" to this model’s Move characteristic. | 12 | Mutant Form: Add 1 to this model’s Wounds characteristic. | 13 | Serpentine Fangs: Each time this model makes an attack, if its unit made a charge move or performed a Heroic Intervention this turn, add 1 to that attack’s wound roll. | 21 | Scorpion Tail: Add 1 to this model’s Attacks characteristic. | 22 | Daemonic Flesh: Add 1 to Toughness characteristic of every model in this unit. | 23 | Warp Stalker: You can re-roll Advance and charge rolls made for this model’s unit. | 31 | Iron-hard Talons: Improve the Armour Penetration characteristic of melee weapons (excluding Relics) this model is equipped with by 1. | 32 | Dark Blessing: Each time an attack is made against this model’s unit, subtract 1 from that attack’s hit roll. | 33 | Eightfold Eyes: Once per turn, you can re-roll a single hit roll, wound roll, damage roll or saving throw made for this model. |
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SACRED BOONS OF SLAANESH (Sacred Number: 6) | D6 | BOON | 1-3 | Whipcord Sinews: Once per battle, when you select this unit for either the Murderous Perfection Stratagem or the Excessive Cruelty Stratagem, that Stratagem costs 0CP. | 4-6 | Dark Majesty: Each time an attack is made against this model’s unit, your opponent cannot re-roll the hit roll, cannot re-roll the wound roll and cannot re-roll the damage roll. |
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SACRED BOONS OF NURGLE (Sacred Number: 7) | D6 | BOON | 1-3 | Prodigious Stench: Once per battle, when you select this unit for either the Grandfather’s Blessings Stratagem or the Shroud of Flies Stratagem, that Stratagem costs 0CP. | 4-6 | Revolting Regeneration: In your Command phase, this model regains 1 lost wound. In addition, Out of Action tests taken for this model’s unit are automatically passed. |
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SACRED BOONS OF KHORNE (Sacred Number: 8) | D6 | BOON | 1-3 | Aspect of Khorne: Once per battle, when you select this unit for either the Fury of Khorne Stratagem or the Scorn of Sorcery Stratagem, that Stratagem costs 0CP. | 4-6 | Collar of Khorne: Once per turn, in your opponent’s Psychic phase, this model can attempt to Deny the Witch as if it were a PSYKER. |
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SACRED BOONS OF TZEENTCH (Sacred Number: 9) | D6 | BOON | 1-3 | Warp Eye: Once per battle, when you select this unit for either the Great Sorcerer Stratagem or the Warp-born Foresight Stratagem, that Stratagem costs 0CP. | 4-6 | Flaming Skull Face: Each time this model makes a melee attack, an unmodified hit roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
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Crusade Relics
When a
TRAITORIS ASTARTES CHARACTER model gains a
Crusade Relic, you can instead select one of the Relics listed below. All the usual rules for selecting Crusade Relics, as described in the Warhammer 40,000 Core Book, apply.
CULTISTS CHARACTER models can only be given one of these Crusade Relics if that Relic specifically states so.
Artificer Relics
A
TRAITORIS ASTARTES CHARACTER model can be given one of the following
Artificer Relics instead of one of the ones presented in the Warhammer 40,000 Core Book.
Maelstrom Key This strangely proportioned and weighted device, a complex tool of impossibly intersecting and shifting needles, is somehow able to unlock a safe portal through even the wildest warp storm, enabling the wielder to step into reality from thin air. The bearer has the Warp Strike ability. |
Sigil of the Shadowlord This rune-bound icon hangs from the neck on chains of black iron. The glossy orb at its centre is said to be the eye of the Shadowlord, its unblinking stare able to repulse the deadliest attacks. This Relic can be given to a CULTISTS model.
- The bearer has a 4+ invulnerable save.
- Each time the bearer would lose a wound as the result of a mortal wound, roll one D6: on a 4+, that wound is not lost.
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Burning Rod This daemonic stave whispers forbidden secrets, searing the ears of nearby unbelievers and driving them insane with true revelations of Chaos. Model equipped with force stave, staff of possession or Commune stave only. This Relic can be given to a CULTISTS model. This Relic replaces a force stave, staff of possession or Commune stave and has the following profile:WEAPON | RANGE | TYPE | S | AP | D | Burning Rod | Burning Rod | Melee | Melee | +3 | -2 | D3 | Abilities: Each time the bearer fights, after the bearer has resolved all of its attacks, select one enemy unit that was hit as a result of those attacks but was not destroyed. Roll 3D6: if the result is greater than or equal to the Leadership characteristic of that enemy unit, that enemy unit suffers 3 mortal wounds. |
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Antiquity Relics
A
TRAITORIS ASTARTES CHARACTER model of Heroic
rank or higher can be given one of the following
Antiquity Relics instead of one of the ones presented in the Warhammer 40,000 Core Book. Add 1 to a unit’s total
Crusade points for each Antiquity Relic it has - this is in addition to the +1 from gaining a
Battle Honour, for a total of +2.
Slaughterer’s Helm Forged from warp-brass and anointed in the blood of a hundred slain champions, this helm subsumes the wearers entire being with the need to tear their foes apart in acts of extreme bloodshed. MARK OF CHAOS KHORNE INFANTRY model only.
- Add 1 to the bearer’s Strength, Toughness, Wounds and Attacks characteristics.
- Each time a model in the bearer’s unit makes a melee attack, it is considered to be engaged in Wanton Slaughter for that attack instead of whichever wanton act the rest of your army is engaged in.
- The bearer’s unit cannot Fall Back or perform actions.
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Book of Fate The words on the pages of this book are constantly appearing, changing and overwriting themselves. Any who can read them without going insane will wield knowledge itself as a weapon. MARK OF CHAOS TZEENTCH model only.
- If a PSYKER model has this Relic, it knows all the psychic powers from any disciplines it has access to.
- If a non-PSYKER model has this Relic, it gains the PSYKER keyword and can attempt to manifest one psychic power in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite, Skeins of Fate and one other power from the Dark Hereticus discipline.
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Gurgling Doom This living bile seeps from the carriers pores, coating their weapons in fuming pus. Those inhaling its vapours have only seconds to live before they keel over, gurgling viscous phlegm. MARK OF CHAOS NURGLE model only. Each time the bearer fights, before it makes any attacks, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 2+, that unit suffers D3 mortal wounds. That unit must then take an Out of Action test at the end of the battle, even if it was not destroyed (if it was destroyed, subtract 2 from that Out of Action test). |
Flawless Cloak The fabric of this cloak reknits when damaged, and never stains or fades with age. The wearer similarly appears as the embodiment of perfection, their unmarred glory displayed for all to witness. MARK OF CHAOS SLAANESH model only.
- Each time an attack is made against the bearer, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.
- Add 3" to the range of all of the bearer’s aura abilities and any ability the bearer uses in your Command phase.
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Legendary Relics
A
TRAITORIS ASTARTES CHARACTER model of Legendary
rank can be given one of the following
Legendary Relics instead of one of the ones presented in the Warhammer 40,000 Core Book. In addition, in order to give a model a Legendary Relic, you must also pay 1
Requisition point (if you do not have enough Requisition points, you cannot give that model a Legendary Relic). Add an additional 2 to a units total
Crusade points for each Legendary Relic it has - this is in addition to the +1 from gaining a
Battle Honour, for a total of +3.
The Murder Blade So deadly are the wounds from this blade that some believe it was actually forged using a shard of the Anathame - the weapon suspected to have laid low Warmaster Horus within the swamps of Davin’s moon and corrupted his soul. The blade is undoubtedly of eldritch provenance, for with a sacrificial ritual it can become the bane of a certain foe above all others. This Relic has the following profile:WEAPON | RANGE | TYPE | S | AP | D | The Murder Blade | The Murder Blade | Melee | Melee | User | * | * | Abilities: Each time the bearer makes an attack with this weapon that successfully wounds the target, if the target unit has the CHARACTER keyword, that attack inflicts 3 mortal wounds and the attack sequence ends; if the target unit has the PRIMARCH or DAEMON PRIMARCH keyword, that attack inflicts D3+3 mortal wounds instead and the attack sequence ends; otherwise, the target unit suffers 2 mortal wounds and the attack sequence ends. |
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Eldritch Omens Battle Traits
When a
<LEGION> unit gains a Battle Trait, you can use one of the tables below to determine what Battle Trait the unit has gained. To do so, roll one D3 and consult the appropriate table to randomly determine what Battle Trait the unit gains, or choose one from the appropriate table that tells the best narrative for your unit. All the normal rules for
Battle Traits apply (e.g. a unit cannot have the same Battle Trait more than once). As with any
Battle Honour, make a note on the unit’s
Crusade card when it gains a Battle Trait and increase its
Crusade points accordingly, as described in the Warhammer 40,000 Core Book.
FORGEFIEND UNITS ONLY | D3 | TRAIT | 1 | Unrelenting Fire: Each time this model makes a ranged attack, if it Remained Stationary in your previous Movement phase, add 1 to that attack’s hit roll. | 2 | Reckless Salvos:
- This model does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
- This model can make attacks with Blast weapons against units within Engagement Range of it, however, each time it does so, on an unmodified hit roll of 1 this model suffers 1 mortal wound after it has resolved all of its shooting attacks.
| 3 | Hate-filled Volleys: Each time this model makes a ranged attack that targets the closest eligible enemy unit, add 1 to the Strength characteristic of that attack. |
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WARPSMITH UNITS ONLY | D3 | TRAIT | 1 | Sentient Mechatendrils: Each time this model repairs a model using its Master of Mechanisms ability, that model regains up to 3 lost wounds instead of up to D3. | 2 | Mechanical Affinity: If this model is part of your Crusade army, and if it was not destroyed during the battle, then at the end of the battle you can ignore one failed Out of Action test taken for a <LEGION> VEHICLE unit - that test is treated as having been passed instead. | 3 | Hate-filled Volleys: Each time this model makes a ranged attack that targets the closest eligible enemy unit, add 1 to the Strength characteristic of that attack. |
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Eldritch Omens Crusade Relics
When a
<LEGION> CHARACTER model gains a Crusade Relic, you can instead select one of the Relics listed below. All the usual rules for selecting Crusade Relics, as described in the Warhammer 40,000 Core Book, apply.
Artificer Relics
A
<LEGION> CHARACTER model can be given one of the following
Artificer Relics instead of one of the ones presented in the Warhammer 40,000 Core Book.
Corrodax A foul weapon fashioned amidst the soul forges of Chaos, this hungering blade drools rivulets of entropic saliva whose corrosive potency only increases when the weapon sinks its fangs into a more resilient victim. Model equipped with a power axe only. This Relic replaces a power axe and has the following profile:WEAPON | RANGE | TYPE | S | AP | D | Corrodax | Corrodax | Melee | Melee | x2 | -2 | 2 | Abilities: Each time an attack made with this weapon is allocated to a model with a 3+ save or better, that attack has a Damage characteristic of 3. |
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Hateblaze More parasite than weapon, this accursed weapon leeches its wielder’s hatred, their vitriol and spite, then converts them into roaring gouts of warpflame that burn flesh and soul both. Model equipped with a flamer only. This Relic replaces a flamer and has the following profile:WEAPON | RANGE | TYPE | S | AP | D | Hateblaze | Hateblaze | 12" | Assault 2D3 | 5 | -1 | 2 | Abilities: Each time an attack is made with this weapon, that attack automatically hits the target. |
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Agenda
If the
WARLORD of your
Crusade force has the
BLACK LEGION keyword, you can select the following Agenda. This follows all the normal
rules for Agendas (for example, you cannot choose more than one from each category).
CORPSES AND CINDERS
Agenda Category: Purge the Enemy
The reaving warbands of the Black Legion rarely leave anything alive where they fight, ensuring not a single soul lives to resist the Warmaster.
At the end of the battle, if there are no models from the enemy army remaining on the battlefield, each
BLACK LEGION unit from your army that is on the battlefield gains 3
experience points and your
WARBAND CHAMPION gains an additional D3
Chaos points.
Requisition
If your Crusade force includes a
BLACK LEGION WARBAND CHAMPION, you can spend Requisition points (RPs) on the following Requisition in addition to
Chaos Space Marines Requisitions and
Requisitions in the Warhammer 40,000 Core Book.
CHAMPION OF THE BLACK CRUSADE1RP
When victory will affect the Warmaster’s own galaxy-spanning schemes, Abaddon tasks his warlords personally with the mission to ensure there is no room for misinterpretation. The rewards for success are great, but failure will earn the Warmaster’s wrath.
Purchase this Requisition at the Select Agendas step of the battle. You can select one additional Agenda to use during this battle (this must be one of the
Chaos Space Marines Agendas).
- At the end of the battle, if BLACK LEGION units from your army earned a combined total of 6 or more experience points during that battle from the additional Chaos Space Marines Agenda you selected, then at the Update Order of Battle step you gain 1 additional Requisition point and your WARBAND CHAMPION gains D3 additional Chaos points.
- Otherwise, your WARBAND CHAMPION is punished and either gains no Chaos points from that battle, or gains one Battle Scar (you choose which).
Battle Traits
When a
BLACK LEGION CORE,
BLACK LEGION CHARACTER or
BLACK LEGION DAEMONKIN unit gains a Battle Trait, you can use the table below. To do so, roll a D6 and consult the table, or choose the result that tells the best narrative. All the normal rules for
Battle Traits apply.
BLACK LEGION UNITS | D6 | TRAIT | 1-2 | Brutal Enforcers (Aura)
These warriors implement terminal censure upon those who earn their master’s ire, and none dare fail in their presence. While a friendly BLACK LEGION CORE unit is within 3" of this unit, Morale tests taken for that unit are automatically passed. | 3-4 | Accursed Crusaders
These heretics are grizzled veterans of many Black Crusades. Once per battle, when you select this unit for the Relentless Devastation Stratagem or the Veterans of the Long War Stratagem, that Stratagem costs 0CP. | 5-6 | Merciless Fighters
Often outnumbered but rarely outmatched, the Black Legion’s foremost slaughterers scythe through numerous foes. Each time this unit is selected to fight, if it is within Engagement Range of any enemy units that contain 6 or more models, until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. |
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Crusade Relic
When a
BLACK LEGION CHARACTER model gains a Crusade Relic, you can instead give them the
Artificer Relic listed below instead of one of the ones presented in the Warhammer 40,000 Core Book. All the usual rules for selecting
Crusade Relics apply.
FOECLEAVER This brutal axe has been carried by members of the Legion since the early days of the Great Crusade. Model equipped with exalted power axe only. This Relic replaces an exalted power axe and has the following profile:WEAPON | RANGE | TYPE | S | AP | D | Foecleaver | Foecleaver | Melee | Melee | +4 | -3 | 2 | Abilities: Each time an attack is made with this weapon against an IMPERIUM unit, add 1 to that attack’s wound roll. |
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Many amongst the ranks of the Heretic Astartes choose to offer service to Vashtorr in return for the very practical and direct boons he offers in return. Entire hosts of these warriors march to battle alongside the Arkifane’s daemon-infused war engines, each such army a cog in Vashtorr’s metaphysical engines of galactic ruination.
Restrictions
- All units from your army must have the TRAITORIS ASTARTES keyword.
- Your WARLORD must be VASHTORR THE ARKIFANE. With the exception of VASHTORR THE ARKIFANE, your army cannot include any named characters or DAEMON PRINCE models.
- Your army cannot include any KHORNE BERZERKERS, RUBRIC MARINES, PLAGUE MARINES or NOISE MARINES units.
Benefits
- All of the units from your army gain the COGS OF VASHTORR keyword.
- You have access to the Cogs of Vashtorr Relics and Stratagems.
- Units from your army gain the Techinfernal Foci ability (see below).
- Detachments in your army never count as a Legion Detachment, and you cannot use any Legion-specific Stratagems, Relics, Warlord Traits or psychic powers (e.g. even if such a Detachment only contained TRAITORIS ASTARTES units with the BLACK LEGION keyword, it would not count as a Legion Detachment, you cannot use Black Legion Stratagems, you cannot give a BLACK LEGION CHARACTER model a Black Legion Warlord Trait, etc.).
Techinfernal Foci
Baleful fivefold runes inscribed upon the hulls of the army’s Daemon Engines drain the vitality and manifest worship of Vashtorr’s mortal followers, the better to empower his soul-forged engines of destruction.
- If this unit has the DAEMON ENGINE keyword, it is always considered to be engaged in Wanton Destruction, Wanton Massacre and Wanton Slaughter.
- If this unit does not have the DAEMON ENGINE keyword, it is never considered to be engaged in Wanton Destruction, Wanton Massacre and Wanton Slaughter.
Relics
If your army is Cogs of Vashtorr, you have access to these Relics in addition to those found in
Codex: Chaos Space Marines.
TALISMAN OF THE FORGE This talisman depicts Vashtorr’s hammer set into a pentagonal noctilith housing. It maintains a tendrilous connection to the Forge of Souls itself, allowing its bearer to focus those energies into undoing damage done to rampaging Daemon Engines. COGS OF VASHTORR model only. In your Command phase, select one friendly DAEMON ENGINE model within 9" of the bearer. Until the start of your next Command phase, each time that model would lose a wound, roll one D6: on a 5+, that wound is not lost. |
HELM OF THE CYBERPHAGE This sentient helm is infested with dataparasitic daemon imps that reveal every weakness of the enemy’s war engines to the wearer. They, in turn, offer up their insights in tribute to the ironclad avatars of the Arkifane’s will. COGS OF VASHTORR model only. The bearer has the following ability:
Helm of the Cyberphage (Aura): While a friendly DAEMON ENGINE model is within 6" of the bearer, each time that model makes an attack that targets a VEHICLE model, improve the Armour Penetration characteristic of that attack by 1. |
THE SPITE-IRON GOAD Torn from a bested daemon overseer of the soul forges themselves, this infernal implement allows the bearer to impose their will upon even the most feral and ferocious Daemon Engine. COGS OF VASHTORR model only. In your Command phase, select one friendly DAEMON ENGINE model within 9" of the bearer. Until the end of the turn, that unit is eligible to shoot and declare a charge in a turn in which it Fell Back. |
Stratagems
If your army is
Cogs of Vashtorr, you have access to these
Stratagems, and can spend
CPs to use them.
FORGE SURGE1CP
Cogs of Vashtorr – Battle Tactic Stratagem
Like a solar flare rippling out from a poisoned star, a burst of energy from the Forge of Souls rushes through this Daemon Engine’s ironclad frame and bursts from its weapons.
Use this Stratagem in your
Shooting phase, when a
DAEMON ENGINE model (excluding
TITANIC models) from your army is selected to shoot. Until the end of the phase, do not roll to determine the
number of attacks made with any weapons that model is equipped with. Instead, make the maximum number of attacks with such weapons this phase.
MASTER’S GUIDANCE2CP
Cogs of Vashtorr – Battle Tactic Stratagem
Under the burning gaze of the entity to whom they are indebted, the daemons bound into Vashtorr’s infernal engines do as their master bids. So do they hope to work off their impossible debts all the quicker.
Use this Stratagem at the start of your
Shooting phase or the start of the
Fight phase. Until the end of the phase, your
WARLORD has the following ability:
Master’s Guidance (Aura): While a friendly
DAEMON ENGINE unit is with 6" of this model, each time a model in that unit makes an attack, you can re-roll the
hit roll.
COGITATED FATES1CP
Cogs of Vashtorr – Battle Tactic Stratagem
Vashtorr is a being unfettered by linear time and possessed of infinite patience and inventiveness. He thinks nothing of setting in motion centuries-long chains of cause and effect that transform reality into a mechanism of death calibrated to do his bidding and leave his foes with nowhere to hide from his worshippers’ wrath.
Use this Stratagem in your
Shooting phase, when a
TRAITORIS ASTARTES unit from your army is selected to shoot. Until the end of the phase, each time a model in that unit makes an attack, the target cannot receive the
Benefits of Cover against that attack.
GLITCHCURSE1CP
Cogs of Vashtorr – Epic Deed Stratagem
The machine spirits of bellicose weapons blaze in Vashtorr’s sight just as mortal souls do to other daemons. With but a flicker of his will, the Arkifane twists and redirects those fierce energies back against the weapons’ wielders.
Use this Stratagem in your opponent’s
Shooting phase, when an enemy unit within 18" of and visible to your
WARLORD has finished making its attacks. If any of those attacks targeted a
TRAITORIS ASTARTES unit from your army that was within 6" of your
WARLORD, roll one D6: on a 2-4, that enemy unit suffers D3
mortal wounds; on a 5+, that enemy unit suffers 3 mortal wounds.
CAKOSPARK PRATTLE1CP
Cogs of Vashtorr – Strategic Ploy Stratagem
The gibbering of Vashtorr’s imps replicates itself through the enemy’s command and control networks, a data-daemonic wall of binharic gibberish that fouls the best-laid plans.
Use this Stratagem after your opponent uses a Stratagem (excluding Command Re-roll), if your WARLORD is on the battlefield. Until the end of the battle, the CP cost your opponent must pay to use that Stratagem again is increased by 1. You can only use this Stratagem once.
FOUL ALTERATIONS1CP
Cogs of Vashtorr – Strategic Ploy Stratagem
Vashtorr enjoys the distraction of tinkering with his Daemon Engines, optimising their infernal capabilities in ways that torment and enrage the entities trapped within.
Use this Stratagem in your
Movement phase, when a
DAEMON ENGINE unit from your army is selected to
Advance. Until the end of the turn, that unit is eligible to
shoot and
declare a charge in a turn in which it Advanced.
The Imperiums greatest foes, Chaos Space Marines combine the gifts of the Emperor’s arcane science with the powers granted them by the Chaos Gods. Twisted by their heresy, they hate the Imperium, and seek only to destroy it.
Mustering a Boarding Patrol
When
mustering a Boarding Patrol, if your
Faction is
TRAITORIS ASTARTES, then the following rules apply when adding units to your
Boarding Patrol Detachment, and they take priority over the normal rules for mustering a Boarding Patrol.
- All <LEGION> units in your Boarding Patrol must be from the same Legion.
- You can include one Fast Attack unit, but only if it is a CHAOS SPAWN unit.
- You can include up to two HQ units and up to two CHARACTER models, but only if one of them is a DARK COMMUNE unit.
- You can include more CULTISTS units than TRAITORIS ASTARTES CORE INFANTRY units, but no more than twice as many CULTISTS units as you have TRAITORIS ASTARTES CORE INFANTRY units.
- You cannot include more than one model equipped with a balefire tome (see the LEGIONARIES datasheet).
- If you include a TRAITORIS ASTARTES POSSESSED unit, it can only have a Starting Strength of 5 models – additional models cannot be added to it.
- When forming Boarding Squads, do not split CULTIST MOB units into separate units.
- ACCURSED CULTISTS units must form Boarding Squads. When they do so, split the unit so all the Mutants are in one unit, and all the Torments are in the other unit.
Rules Adaptations
If your Faction is
TRAITORIS ASTARTES, then the following rules adaptations apply to Chaos Space Marines rules found in
Codex: Chaos Space Marines.
- If your Legion is not one of the following, then you can use the Enhancement and Stratagem associated with the Legion whose Legion rules you are using: Black Legion, Red Corsairs, Night Lords, Alpha Legion, Iron Warriors, Creations of Bile, Word Bearers, Emperor’s Children. If you do so, replace all instances of the keyword of that Legion where it appears on that Enhancement or Stratagem with the name of the Legion you are using.
- When an enemy model makes a ranged attack that targets a unit with the Masters of Duplicity Legion Trait (Alpha Legion), if the attacking model is more than 6" away from that target unit, that target unit is treated as having the benefits of cover against that attack.
- The Warptime psychic power has a warp charge value of 9.
- The Possession psychic power has a warp charge value of 8.
Enhancements
If your
WARLORD has the
TRAITORIS ASTARTES keyword, then when mustering your Boarding Patrol, they can be given one of the following
Enhancements instead of one from
Arks of Omen: Abaddon.
TALISMAN OF BURNING BLOOD This relics charnel stench stokes the bearers lust for slaughter. KHORNE model only. Add 1 to the bearers Attacks characteristic. Each time an enemy unit is destroyed by a melee attack made by the bearer, until the end of the battle, add an additional 1 to the bearer’s Attacks characteristic. |
EYE OF TZEENTCH This eye looks into the future, seeing what lies there. With such knowledge is the bearer well equipped to meet what comes to pass. TZEENTCH model only. Each time a Psychic test or Deny the Witch test is made for the bearer, add 1 to that Psychic test or Deny the Witch test. |
PUTRESCENT ARMOUR Few are the blows that can pierce this decaying plate, even while rivers of pus gush from its cracks. NURGLE model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). |
INTOXICATING ELIXIR Pain fades and wounds heal when this potion is imbibed. SLAANESH model only. The bearer cannot lose more than 3 wounds during any single phase. Any wounds that would be lost after that point are not lost. |
Boarding Action Stratagems
If your Faction is
TRAITORIS ASTARTES, then when playing a
Boarding Action game you will have access to the following
Stratagems, and can spend CP to use them.
ETERNAL HATRED1CP/2CP
Chaos Space Marines – Boarding Actions – Battle Tactic Stratagem
The hatred the warriors of the Traitor Legions hold for the Imperium and the Emperor has burned for millennia.
Use this Stratagem in your
Shooting phase, when a
TRAITORIS ASTARTES unit from your army is selected to shoot, or in the
Fight phase, when a
TRAITORIS ASTARTES unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes an attack, add 1 to that attack’s
wound roll. If that unit has the
TERMINATOR or
POSSESSED keyword, this Stratagem costs 2CP; otherwise, it costs 1CP.
GIFTS OF THE PLAGUE GOD1CP/2CP
Chaos Space Marines – Boarding Actions – Battle Tactic Stratagem
Grandfather Nurgle is eager to bestow daemonic fecundity upon his faithful servants, sealing their gaping wounds with pulsating growths and replacing their spilt blood with curdling ichor.
Use this Stratagem in any phase, when a TRAITORIS ASTARTES NURGLE unit from your army is selected as the target of an attack. Until the end of the phase, each time an attack is made against that unit, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. If that unit has the TERMINATOR keyword, this Stratagem costs 2CP; otherwise, it costs 1CP.
THE GREAT SORCERER1CP
Chaos Space Marines – Boarding Actions – Epic Deed Stratagem
Those not driven mad by the worship of Tzeentch are given the power to harness the energies of the warp like no other, so long as this gift is used against the Great Mutators enemies.
Use this Stratagem at the start of your
Psychic phase. Select one
TRAITORIS ASTARTES TZEENTCH PSYKER unit from your army. That unit can attempt to
manifest one additional psychic power this phase.
SHIPBOARD INSURRECTION1CP
Chaos Space Marines – Boarding Actions – Strategic Ploy Stratagem
The Heretic Astartes have embedded loyal Cultists amongst the crew of the target ship. These devoted men and women know the ship intimately, and are well placed to guide their masters to its most vital areas once aboard.
Use this Stratagem in your
Movement phase, when a
TRAITORIS ASTARTES CULTISTS unit from your army finishes a
Normal Move. You can
open one Hatchway that is within 1" of that unit. Your opponent cannot attempt to prevent that Hatchway from opening.
SCORN OF SORCERY1CP
Chaos Space Marines – Boarding Actions – Strategic Ploy Stratagem
Like the god they worship, the warriors of Khorne despise psykers and their trickery, and through the sheer force of their hatred can cause sorcerous powers to be undone.
Use this Stratagem in your opponent’s
Psychic phase, after a
Psychic test is passed for an enemy
PSYKER unit and after any
Deny the Witch attempt is made. If that
PSYKER unit is within 18" of and visible to any
TRAITORIS ASTARTES KHORNE units from your army, roll one D6: on a 4+, that psychic power is denied.
TERRIFYING PHENOMENA1CP
Chaos Space Marines – Boarding Actions – Strategic Ploy Stratagem
The Chaos Space Marines march to war with the warp as their ally. In their presence walls run with blood, and the land itself seems haunted, preying on their foes’ worst fears and driving them insane with terror.
Use this Stratagem at the start of the
Morale phase. Select one enemy unit within 12" of a
TRAITORIS ASTARTES CHAOS UNDIVIDED unit from your army.
- Until the end of the phase, your opponent cannot select that unit for the Insane Bravery Stratagem and cannot use any rule that would let them re-roll a Morale test for that unit.
- If that unit fails a Morale test this phase, any action it is performing immediately fails and, until the start of its controlling player s next Morale phase, models in that unit are ignored when determining control of objective markers.
STUPEFYING HAZE1CP
Chaos Space Marines – Boarding Actions – Strategic Ploy Stratagem
Many warriors of Slaanesh exude an overpowering musk that is as nauseating as it is intoxicating. Those exposed to it find their senses dulled, their minds unravelling into a state of nightmarish bliss that leaves them bewildered and ripe for slaughter.
Use this Stratagem when an enemy unit that is within Engagement Range of a TRAITORIS ASTARTES SLAANESH unit from your army is selected to Fall Back. Roll 2D6: if the result is equal to or greater than that enemy unit s Leadership characteristic, that enemy unit cannot Fall Back this phase and must Remain Stationary instead.
Black Legion Boarding Action Rules
MURDEROUS VERSATILITYThe Black Legion employ whatever diabolical tactics will maximise their foes' slaughter in that moment.
BLACK LEGION model only. In your
Command phase, you can select one friendly
BLACK LEGION unit within 9" of the bearer, then select one
wanton act. If you do so, then until the start of your next Command phase, each time a model in that selected unit makes an attack, its unit is considered to be engaged in that selected wanton act for that attack, instead of any other wanton act.
CRUSADERS OF DARKNESS1CP
Chaos Space Marines – Black Legion – Boarding Actions – Strategic Ploy Stratagem
Marching relentlessly onward, the Black Legion sweep aside those enemies who dare contest their martial prizes.
Use this Stratagem in the
Fight phase, when a
BLACK LEGION CORE or
BLACK LEGION CHARACTER unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes an attack that targets an enemy unit within range of an
objective marker, improve the Armour Penetration characteristic of that attack by 1.
Countless mortal cults across the galaxy worship Vashtorr, their numbers growing all the time. His power manifests around them in technology-warping manifestations.
When
mustering a Boarding Patrol, if your Faction is
TRAITORIS ASTARTES, then you can choose to give your units the
CULT OF THE ARKIFANE Faction keyword and use the rules presented here, instead of those found in other publications.
Mustering a Boarding Patrol
When
mustering a Boarding Patrol, if your Faction is
CULT OF THE ARKIFANE, then the following rules apply when adding units to your
Boarding Patrol Detachment, and they take priority over the normal rules for mustering a Boarding Patrol.
- You can include up to three additional Troops slots.
- You can only include CULTISTS units, but can include any number of them (Battlefield Role slots permitting).
- You cannot include more ACCURSED CULTISTS units than CULTISTS MOB units.
- You cannot give your WARLORD an Enhancement. Instead, select one Technoarcane Blessing for your army.
- When forming Boarding Squads, do not split any of your units into separate units.
Rules Adaptations
If your Faction is
CULT OF THE ARKIFANE, then the following rules adaptations apply to
Chaos Space Marines rules adaptations.
- The Warptime psychic power has a warp charge value of 9.
Technoarcane Blessing
SCHEMATOGRAPHIC OMNIPOTENCE No vehicular schematic or layout is hidden from Vashtorr’s sight, no code-lock or sentry system immune to his bidding. His most devout worshippers gain flashes of his mechanistic ur-knowledge. At the start of the first battle round, each CULT OF THE ARKIFANE unit from your army that is on the battlefield can make a Normal Move of up to 6". |
DATAGHEIST HOWL A cacophony of digi-distorted screams and binharic gibbering rips across every vox-link and comm channel, and erupts from long-dead laud hailers on every deck. Amidst the daemonic din, strategic coordination is impossible for the foe. Your opponent cannot gain CP during the first battle round. |
CYBERNEMATODE INFESTATION When the Arkifane reaches out a sliver of his power to alter the fabric of realspace, it often manifests in the form of copper and silver nematodes that squirm through metal and machinery in swarming knots, leaving wyresilk and blossoming contraptional artifice in their wake. At the start of the first battle round, select one objective marker. That objective marker is considered to be under your control and remains so until the end of the battle, unless your opponent controls it at the end of any subsequent phase, even if there are no models from your army within range of it. |
Boarding Action Stratagems
If your Faction is
CULT OF THE ARKIFANE, then when playing a
Boarding Action game you will have access to the following
Stratagems, and can spend CP to use them.
EYE OF THE AUSPEX1CP
Cult of the Arkifane – Boarding Actions – Battle Tactic Stratagem
Employing technoparasitic neuro-jacks and crude scrapcode prayers, the faithful of Vashtorr force their awarenesses into flickering auspicator webs to help them range and triangulate the foe.
Use this Stratagem in your
Shooting phase, when a
CULT OF THE ARKIFANE unit from your army is selected to shoot. Until the end of the phase, each time a ranged attack is made by a model in that unit, an unmodified
hit roll of 6 scores two additional hits.
LUMENBLINK1CP
Cult of the Arkifane – Boarding Actions – Battle Tactic Stratagem
Even as the foe take aim at Vashtorr’s faithful, every artificial light source blinks out at once. Their stuttering reignition is slow, grudging and incomplete.
Use this Stratagem in your opponent’s
Shooting phase, when a
CULT OF THE ARKIFANE unit from your army is selected as the target of an attack. Until the end of the phase, each time a ranged attack targets that unit, if the attacker is more than 6" away, subtract 1 from the
hit roll.
INFERNAL TELEPORTARIUM1CP
Cult of the Arkifane – Boarding Actions – Strategic Ploy Stratagem
Having raided a techno-arcane facility following the inloaded insights of their daemonic patron, these warriors rig a priceless teleportarium for a scrap-code-laced one-way trip.
Use this Stratagem during deployment. Select one
CULT OF THE ARKIFANE unit from your army. You can set up that unit in an infernal teleportarium instead of setting it up on the battlefield. If you do so, then in the
Reinforcements step of one of your
Movement phases, you can set up that unit anywhere on the battlefield that is more than 9" away from any enemy models. You can only use this Stratagem once.
ILL-O’-THE-WILL IMPULSE1CP
Cult of the Arkifane – Boarding Actions – Strategic Ploy Stratagem
Many and far-scattered are the imps, gremlets, wredjinn and cakosparks of Vashtorr. They manifest around his followers, triggering mechanical systems with seemingly random impulses of motive force.
Use this Stratagem in your
Command phase. Select one Hatchway that is not within 1" of any enemy models. You can
open or close that Hatchway.
ARKIFANE’S WRATH1CP
Cult of the Arkifane – Boarding Actions – Strategic Ploy Stratagem
Woe betide those who put their trust in unsecured mechanical systems when battling the faithful of Vashtorr: hatches slam shut like hungry maws on those passing through them; long dormant sentry systems wake to sudden, violent fury; even the simple act of passing through a bulkhead door may prove a fatal error…
Use this Stratagem in your opponent’s
Movement phase, when an enemy unit completes the
Operate Hatchway action and opens a Hatchway. Roll one D6: on a 2-5, that enemy unit suffers D3
mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds. You can only use this Stratagem once.
DAEMON IN THE MACHINE1CP
Cult of the Arkifane – Boarding Actions – Strategic Ploy Stratagem
Where the Cult of the Arkifane makes war, the influence of Vashtorr flickers through vital systems seemingly at random. Foes attempting to access them may find themselves confronted with gheist-laced static, scrolling infernal runes or myriad even more sinister and impenetrable techno-phenomena.
Use this Stratagem at the start of the battle round. Select one objective marker on the battlefield and roll one D6: on a 4+, until the start of the next battle round, players cannot score any victory points as a result of controlling that objective marker and it does not count towards the number of objective markers controlled by a player for the purpose of any Mission Objectives. Note that this does not change who controls that objective marker. You can only use this Stratagem once per battle round.
If your army is led by a
TRAITORIS ASTARTES WARLORD, you can, when mustering your army, give one of the following Relics of Chaos to a
TRAITORIS ASTARTES CHARACTER model from your army. You can only give a Relic to a
CULTISTS CHARACTER model if that Relic specifically says so. Named characters cannot be given any of the following Relics.
When a model from your army is given a Relic of Chaos, replace all instances of
the <Legion> keyword in that Relics rules (if any) with the name of the
Legion that your model is drawn from.
Several Relics in this section are known as daemon weapons and have the following ability:
Daemon Weapon: Each time the bearer is selected to fight, roll 2D6. If the result is less than or equal to the bearers Leadership characteristic, it can fight as normal. Otherwise, you must select one of the following:
- The bearer suffers D3 mortal wounds and can then fight normally.
- Until that fight is resolved, the bearer cannot make any attacks with any daemon weapons it is equipped with.
Note that some Relics replace one of the models existing items of wargear. Where this is the case, you must, if you are using
points values, still pay the cost of the wargear that is being replaced. Also note that a
Lord Discordant on Helstalker models bladed limbs weapon can never be replaced with a Relic. Write down any Relics your models have on your
army roster.
G’HOLL’AX, THE DECAYED
The very essence of pestilence exudes from the extremities of this malign artefact. Said to have been gifted by the Lord of Decay himself, the mortal that bears this symbolic weapon is a herald of contagion and physical proof that none can resist the inescapable touch of decay.
NURGLE model only. Select one melee weapon (excluding Relics) the bearer is equipped with.
- That weapon is now a Relic for all rules purposes and has the Daemon Weapon ability.
- Each time an attack is made with this daemon weapon, if a hit is scored, that attack automatically wounds the target and enemy models cannot use any rules to ignore the wounds they lose.
Q’O’AK, THE BOUNDLESS
It is claimed that Q’o’ak drew Tzeentch’s ire for tinkering with the plans of his masters Lords of Change, and thus was bound within this weapon to stop its tireless meddling. Yet when the weapon clashes with the blades of the bearers enemies, a new victim falls foul of Q’o’ak’s temporal tampering. How Q’o’ak can traverse time while bound within its prison is unknown, but for each soul Q’o’ak pulls from the path of fate, a fresh plume materialises from the weapons hilt.
TZEENTCH model only. Select one melee weapon (excluding Relics) the bearer is equipped with.
- That weapon is now a Relic for all rules purposes and has the Daemon Weapon ability.
- Each time an attack made with this daemon weapon is allocated to an enemy model, invulnerable saving throws cannot be made against that attack.
THAA’RIS AND RHI’OL, THE RAPACIOUS
Thaa’ris and Rhi’ol were two rival daemons who, it is said, endlessly performed at the court of a great Daemon Prince. They drew their patrons displeasure when their competitive rivalry became the prime focus of their performances, neglecting the court and its lord. Thus they were bound within two prisons - paired weapons forever destined to dance at the behest of their bearer.
SLAANESH model with two or more melee weapons only (excluding Relics). Select two melee weapons (excluding Relics) the bearer is equipped with.
- Those weapons are now both Relics for all rules purposes and both have the Daemon Weapon ability. This model still only counts as being equipped with one Relic, however.
- Each time the bearer is selected to fight, it can make an additional D3 attacks with each of these daemon weapons (roll separately for each).
UL’O’CCA, THE BLACK
This warp-tainted artefact was found in a warded cavern upon a diabolical daemon world. Thousands of corpses lay before it - offerings from an unknown warden to appease its hunger. One brave soul now seeks to feed the daemon by other means.
CHAOS UNDIVIDED model only. Select one melee weapon (excluding Relics) the bearer is equipped with.
- That weapon is now a Relic for all rules purposes and has the Daemon Weapon ability.
- Each time an attack is made with this daemon weapon, if that attack successfully wounds the target, the target suffers 1 mortal wound in addition to any normal damage.
ZAALL, THE WRATHFUL
Only Khorne’s most incensed warriors can wield a weapon inhabited by the daemon known as Zaall. Bondage within such a weapon gives a purpose to the beings endless fury; its anger ebbs and flows like a tide of gore, synchronised with the wielder’s wrath.
KHORNE model only. Select one melee weapon (excluding Relics) the bearer is equipped with.
- That weapon is now a Relic for all rules purposes and has the Daemon Weapon ability.
- Each time the bearer makes an attack with this weapon, add D3 to the Damage characteristic of that attack.
BLACK RUNE OF DAMNATION
This accursed rune, forged of sentient shadow, hovers in black warp-light above the forehead of the damned like a malefic electoo-hologram. The malign influence of the warp emanates from it, disrupting the flow of the empyrean, as the bearer burns a portion of their soul to protect themselves from mortal harm.
This Relic can be given to a
CULTISTS model.
- Each time an attack is made against the bearers unit, subtract 1 from that attack’s wound roll.
- The bearer has the following ability: ‘Black Rune of Damnation (Aura): While an enemy PSYKER unit is within 18" of the bearer, each time a Psychic test is taken for that unit, it suffers Perils of the Warp on a roll of any double.’
BLADE OF THE RELENTLESS
Fabled to have once been known as the Imperator Blade, this weapon has long been titled for the deeds of he that wields it. As it feeds on the blood of its victims, so too does it feed on their souls.
Model with power sword, daemon blade or accursed weapon only. This Relic replaces a power sword, daemon blade or accursed weapon and has the following profile:
WEAPON | RANGE | TYPE | S | AP | D |
Blade of the Relentless |
Blade of the Relentless | Melee | Melee | +1 | -4 | 2 |
Abilities: Each time the bearer fights, it can make 1 additional attack with this weapon. Each time an attack is made with this weapon, on an unmodified hit roll of 6, the target suffers 2 mortal wounds and the attack sequence ends. |
EYE OF TZEENTCH
The Eye of Tzeentch is a relic that has been exposed to wild psychic energies for ten millennia. Sorcerers who stare into the artefact’s unblinking depths can glean the secrets of the warp, and use such knowledge to focus their own eldritch powers.
TZEENTCH PSYKER model only.
- Each time a Psychic test is made for the bearer, add 1 to that Psychic test.
- Each time a Psychic test is made for the bearer, on an unmodified result of 9+, that psychic power or psychic action cannot be denied.
GORGET OF ETERNAL HATE
This ancient piece of armour - all that remains of a once abhorrent panoply - sits beneath the wearers throat and feeds off their spiteful vitriol, using the heady emotion to ward off powerful blows. Should this protection prove insufficient, the gorget ignites what is left of the wearers soul, scouring the foe to inflict one last act of vengeance upon the galaxy.
- Add 1 to armour saving throws made for the bearer.
- The bearer has a 4+ invulnerable save.
- The first time the bearer is destroyed, before removing it from play, roll one D6 for each enemy unit within 3" of the bearer: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.
INFERNO TOME
Flames lick at the pages of this ancient book, but the parchment never burns. The most damning truths are said to be inscribed within - revelations from insane prophets and visions of oracles whose eyes burned out while trying to pen what they saw. Only those whose zeal outweighs their caution can attempt to read from the flaming pages. With the correctly spoken words, these flames blast forth, incinerating the foe.
PRIEST model only. This Relic can be given to a
CULTISTS model.
- The bearer knows one additional prayer from the Prayers to the Dark Gods.
- Each time the bearer chants a prayer, if it is heard, the closest enemy unit within 18" of and visible to the bearer suffers D3 mortal wounds.
INTOXICATING ELIXIR
This dispenser is filled with a self-replenishing liquid that is pumped into the bearer’s bloodstream by the pint. Some say the liquid, which grants those that partake of it unholy physical power, is a nectar distilled from Slaanesh’s own pleasure gardens.
SLAANESH model only. Once per battle, at the start of the
Fight phase, the bearer can use this Relic. If it does so, until the end of the phase:
- Add D3 to the Attacks characteristic of the bearer.
- The bearer cannot lose more than 3 wounds this phase. Any wounds that would be lost after that point are not lost.
LIBER HERETICUS
This cursed tome contains forbidden lore said to have been absorbed while the artefact consumed the minds of those who risked reading it. One with the strength to tame it can use it to empower their rituals.
PSYKER model only.
- In your Psychic phase, the bearer can attempt to manifest one additional psychic power.
- Each time the bearer successfully manifests a psychic power, add 6" to the range of that powers effects. If that psychic power specifies multiple ranges (e.g. Gift of Chaos), this rule only affects the first range specified in that psychic power.
MANTLE OF TRAITORS
This tattered cloak was once worn by a ferocious Chaos champion. Though the warriors name is long forgotten, his deeds of slaughter caused the warp itself to ripple in satisfaction. He demanded total obedience from his minions, and no foe was said to be able to best him in open combat. The champion was ultimately betrayed by an ambitious underling, a warrior who first tricked then slew the savage warlord, taking the heavy cloak as his own. So has the Mantle of Traitors exchanged hands ever since; each time, greater atrocities and betrayals are committed, leaving treachery itself the victor.
- Once per battle, if the bearer is selected for an Epic Deed Stratagem, that Stratagem costs 0CP.
- Each time the bearer makes a melee attack, you can re-roll the hit roll.
- At the start of your Command phase, select one <LEGION> CORE unit from your army that is on the battlefield. Until the start of your next Command phase, that unit is considered to be in range of any of the following aura abilities the bearer has: Lord of Chaos; Aspire to Glory; Demagogue.
ORB OF UNLIFE
Within this glassy sphere lurks a diluted life-eater virus. Although quick to burn out when the sphere is broken, everything nearby - flesh, armour and bone - finds itself consumed by the ravaging viral strain.
NURGLE model only. This Relic has the following profile:
WEAPON | RANGE | TYPE | S | AP | D |
Orb of Unlife |
Orb of Unlife | 9" | Grenade 1 | - | - | - |
Abilities: The bearer can only shoot with this weapon once per battle, and hit rolls made with this weapon can never generate additional hits (e.g. if the bearer is engaged in Wanton Destruction). When an attack is made with this weapon, if a hit is scored: - The target unit suffers D3 mortal wounds and the attack sequence ends. If the target unit contains 11 or more models or if the bearer is engaged in Wanton Destruction, the target unit suffers D3+3 mortal wounds instead and the attack sequence ends.
- Until the end of the battle, subtract 1 from the Toughness characteristic of models in the target unit.
|
TALISMAN OF BURNING BLOOD
This talisman constantly drips with thick, bubbling gore. The air around it is so heavy with the charnel stench of the slaughterhouse that it imbues the bearer’s limbs with supernatural speed and strength - a welcome boon to those eager to claim the worthiest skulls for Khorne.
KHORNE model only.
- This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit, instead of 3" horizontally and 5" vertically. Each time this model makes a Heroic Intervention move, provided it ends that move either closer to the closest enemy model or within Engagement Range of an enemy CHARACTER unit, it can move up to 6". All other rules for Heroic Interventions still apply.
- Add 1 to the bearer’s Attacks characteristic.
- Each time the bearer makes a melee attack that destroys an enemy unit, until the end of the battle, add 1 to the bearer’s Attacks characteristic.
THE BLACK MACE
This malefic mace is said to have been cursed by each of the Daemon Primarchs. One who is struck by it instantly collapses into a mouldering pile of bones, while the curse spreads in a deadly shock wave.
Model with power maul, accursed crozius or accursed weapon only. This Relic replaces a power maul, accursed crozius or accursed weapon and has the following profile:
WEAPON | RANGE | TYPE | S | AP | D |
The Black Mace |
The Black Mace | Melee | Melee | +2 | -2 | 3 |
Abilities: Each time an attack is made with this weapon, excess damage it inflicts is not lost. Instead, keep allocating excess damage to another model in the target unit until either all the excess damage has been allocated or the target unit is destroyed. |
THE WARP’S MALICE
From the dawn of the Horus Heresy until now, this accursed bolt pistol has murdered countless heroes of the Imperium, its wielders mere conduits for its malignity. The weapons hatred is bloated with the malice of the warp and its fury is fanned by ten thousand years of treachery and betrayal.
Model with bolt pistol only. This Relic replaces a bolt pistol and has the following profile:
WEAPON | RANGE | TYPE | S | AP | D |
The Warp’s Malice |
The Warp’s Malice | 18" | Pistol 2 | 5 | -2 | 2 |
Abilities: While the bearer is engaged in Wanton Massacre or Wanton Slaughter, this weapon’s Type is changed to Pistol 4. Each time an attack is made with this weapon, on an unmodified hit roll of 6, the target suffers 2 mortal wounds and the attack sequence ends. |
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| Many of the units you will find on this page reference one or more of the following wargear lists (e.g. Heavy Weapons). When this is the case, the unit may take any item from the appropriate list below.
HEAVY WEAPONS • Havoc autocannon • Heavy bolter • Lascannon • Missile launcher • Reaper chaincannon MELEE WEAPONS • Astartes chainsword1 • Power axe • Power fist • Power maul • Power sword • Tainted chainaxe SPECIAL WEAPONS • Flamer • Meltagun • Plasma gun  COMBI-WEAPONS • Combi-bolter • Combi-flamer • Combi-melta • Combi-plasma  PISTOLS • Bolt pistol • Plasma pistol  MELEE WEAPONS (LEGENDARY) • Tainted chainaxe • Astartes chainsword1 • Lightning claw • Power axe • Power fist • Power maul • Power sword | |
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Below you will find a glossary that contains a number of terms used in this Codex.
Any number of models can each have their Weapon A replaced with 1 Weapon B: When this option is selected for a unit, any number of models in that unit that are equipped with Weapon A can each have that weapon replaced with Weapon B. It is possible for only some of the models in that unit to have their weapon replaced and for others not to.
Bolt weapon: A ranged weapon whose profile includes the word ‘bolt’, or a Relic that replaces a bolt weapon. The Talon of Horus (shooting) and the ‘boltgun’ profile of a combi-weapon are also bolt weapons.
Chaos Boons: A
Battle Honour category that can be taken by certain
TRAITORIS ASTARTES units (excluding
DAEMON units).
Chaos points: A resource generated in Crusade games by
WARBAND CHAMPIONS in
Chaos warbands.
CHAOS SPACE MARINES Detachment: A
Detachment in which every model has the
TRAITORIS ASTARTES keyword (excluding
AGENT OF CHAOS or
UNALIGNED models).
Chaos Space Marines secondary objectives: Secondary objectives that can be used in certain matched play mission packs if every model from your army has the
TRAITORIS ASTARTES keyword (excluding
AGENT OF CHAOS and
UNALIGNED models).
Chaos warband: If a
Crusade force includes enough
TRAITORIS ASTARTES units it must form a Chaos warband. One
TRAITORIS ASTARTES CHARACTER model must be a
WARBAND CHAMPION.
Drawn from: The
Legion that a unit belongs to is the Legion they are drawn from. A unit is drawn from a certain Legion if it has that Legion’s name listed on its Faction keyword line.
Engaged in: The wanton act that your army, or a unit from it, is engaged in, dictating which bonuses apply to their attacks.
Favoured: While the Warband Glory of a certain category is 7 or 8, your Chaos warband is said to be Favoured in that category and that category’s
Favoured Rewards apply.
Flame weapon: A ranged weapon whose profile includes the word ‘flame’, or a Relic that replaces a flame weapon. The Tyrant’s Claw (shooting) and the ‘flamer’ profile of a combi-flamer are also flame weapons.
Forsaken: While the Warband Glory of a certain category is 1 or 2, your Chaos warband is said to be Forsaken in that category and that category’s
Forsaken Punishments apply.
Legion Crusade rules: Additional Agendas, Requisitions, Battle Traits and Crusade Relics that can be used by
<LEGION> units from your
Crusade force if they are drawn from the associated
Legion.
Legion Detachment: A
CHAOS SPACE MARINES Detachment in which every
<LEGION> unit is drawn from the same Legion. These gain additional rules provided every
<LEGION> unit from your army (excluding
ABADDON THE DESPOILER) is drawn from the same Legion.
Legion Relic: A Relic of Chaos associated with one of the
Legions. These are only available to
TRAITORIS ASTARTES CHARACTER models that are part of a Legion Detachment (and only if they, and your
WARLORD, are drawn from the associated Legion).
Legion Secondary Objective: Secondary objectives associated with one of the
Legions. These are only available if all the
<LEGION> units from your army (excluding
ABADDON THE DESPOILER) are drawn from the associated Legion.
Legion Stratagem: A Stratagem associated with one of the
Legions. These are only available if all the
<LEGION> units in a Legion Detachment are drawn from the associated Legion. All Legion Stratagems have the Chaos Space Marines Stratagem label.
Legion Trait: A
Detachment ability for
CHAOS SPACE MARINES Detachments, gained by
<LEGION> units (excluding
CULTISTS units and units described by the
Slaves to Darkness rule) based on the
Legion they are drawn from, if all
<LEGION> units from your army (excluding
CULTISTS and
AGENT OF CHAOS units) are drawn from the same Legion.
<LEGION> unit: A unit that is drawn from one of the
Legions.
Legion Warlord Trait: A
Warlord Trait associated with one of the
Legions. These are only available to
TRAITORIS ASTARTES CHARACTER models that are drawn from the associated Legion.
Prayer: A
Prayer to the Dark Gods.
TRAITORIS ASTARTES PRIEST models can attempt to chant prayers that they know.
Mark of Chaos: An upgrade that can be applied to
CHAOS UNDIVIDED units (excluding named characters). Certain units must be upgraded to have a Mark of Chaos.
Melta weapon: A ranged weapon whose profile includes the word ‘melta’, or a Relic that replaces a melta weapon. The ‘meltagun’ profile of a combi-melta is also a melta weapon.
Psychic power type: A psychic power’s type is written in bold at the start of its rules. There are three types of psychic power described in this Codex: Blessing, Malediction and Witchfire.
Relic of Chaos: A type of Relic that can be given to certain
TRAITORIS ASTARTES models.
Sonic Weapon: A weapon with the
Sonic Weapon ability.
Spawndom: A Crusade Rule that, when applied, transforms a certain unit in your Crusade force into a
CHAOS SPAWN.
Stratagem label: A Stratagem’s labels are written beneath its title and can include: Chaos Space Marines; Battle Tactic; Epic Deed; Strategic Ploy; Requisition; Wargear. A Stratagem can have more than one label; for example, a Stratagem with ‘Chaos Space Marines - Wargear Stratagem’ has both the Chaos Space Marines and Wargear labels.
Wanton act: There are three wanton acts:
Wanton Destruction;
Wanton Massacre;
Wanton Slaughter.
Below you will find a bullet-pointed summary of several Chaos Space Marines rules.
CHAMPIONS OF CHAOSCHAOS WARBANDS- One CHARACTER model gains the WARBAND CHAMPION keyword.
- After each battle, gain Chaos points as follows: win = D3+3; draw = 3; loss = D3.
- There are three categories of glory: Personal Glory; Dark God Glory; Warfleet Glory (each starts at level 4).
- Spend Chaos points to increase a category’s glory level (to a maximum of 8).
- After each battle, subtract 1 level from each category of glory (to a minimum of 1).
- While a category is at level 2 or 8, your warband is Favoured in that category and its Favoured Rewards apply.
- While a category is at level 1 or 2, your warband is Forsaken in that category and its Forsaken Punishments apply.
DAEMON ENGINE- 5+ invulnerable save.
- In your Command phase, this model regains 1 lost wound.
DETACHMENT ABILITIES<LEGION> KEYWORD- When you include a unit with the <LEGION> keyword, nominate which Legion it is drawn from.
- Replace every instance of the <LEGION> keyword on that unit’s datasheet with the name of your chosen Legion.
LEGION TRAITS- If every <LEGION> unit from your army is from the same Legion, all TRAITORIS ASTARTES units (excluding CULTISTS and units described by the Slaves to Darkness rule) gain the relevant Legion Trait.
LET THE GALAXY BURN- Only applies if every model from your army has the TRAITORIS ASTARTES keyword (excluding AGENT OF CHAOS and UNALIGNED models).
- Does not apply to CULTISTS units.
- Each time a model shoots with a flame weapon, add 2 to the number of attacks it makes.
- During the first battle round, your army is engaged in Wanton Destruction.
- During the second battle round, your army is engaged in Wanton Massacre.
- At the start of the third battle round, select either Wanton Massacre or Wanton Slaughter: until the end of that battle round, your army is engaged in the wanton act you selected.
- During the fourth and subsequent battle rounds, your army is engaged in Wanton Slaughter.
- Wanton Destruction: Each unmodified hit roll of 6 made for a Heavy, Rapid Fire or Grenade weapon scores 1 additional hit.
- Wanton Massacre: Each unmodified hit roll of 6 made for a Rapid Fire, Assault or Pistol weapon scores 1 additional hit.
- Wanton Slaughter: Each unmodified hit roll of 6 made for an Assault, Pistol or melee weapon scores 1 additional hit.
MALICIOUS VOLLEYS- Make double the number of attacks when shooting a Rapid Fire bolt weapon if the target is within half range, or if the shooting model is an INFANTRY model whose unit Remained Stationary in your previous Movement phase, or if the shooting model is a TERMINATOR or BIKER model.
MARKS OF CHAOS- Can upgrade CHAOS UNDIVIDED units.
- Doing so increases the unit’s Power Rating and points value.
- Upgraded units gain new keywords and abilities depending on which of the four Marks of Chaos they have.
- Cannot upgrade named characters.
- Must upgrade DAEMON PRINCES.
- Must upgrade KHORNE BERZERKERS to have Mark of Khorne, RUBRIC MARINES to have Mark of Tzeentch, PLAGUE MARINES to have Mark of Nurgle, and EMPEROR’S CHILDREN to have Mark of Slaanesh.
- Mark of Khorne: +1 Strength if unit charged, was charged or performed a Heroic Intervention this turn. Armour Penetration of melee attacks improved by 1 if this unit has the ICON keyword.
- Mark of Tzeentch: The first time this unit fails a saving throw each turn, the Damage characteristic of that attack is 0. Armour Penetration of ranged attacks improved by 1 if this unit has the ICON keyword.
- Mark of Nurgle: If Strength of an attack against this unit either equals or is at least double its Toughness, subtract 1 from wound roll. Unmodified hit rolls of 6 for ranged attacks by this unit automatically wound the target if this unit has the ICON keyword.
- Mark of Slaanesh: This unit fights first in the Fight phase. Add 1 to hit rolls for melee attacks by this unit if it has the ICON keyword.
MERE MORTALS- You cannot include more CULTISTS units than TRAITORIS ASTARTES CORE INFANTRY units in a Detachment.
- A CULTISTS CHARACTER model cannot be your WARLORD if your army contains any HERETIC ASTARTES CHARACTER models.
SLAVES TO DARKNESS- Can include KHORNE BERZERKERS, RUBRIC MARINES and PLAGUE MARINES units in CHAOS SPACE MARINES Detachments.
- These have the Elites battlefield role, they replace their Faction keywords, they gain the Let the Galaxy Burn ability and they must be upgraded to have an associated Mark of Chaos.
- These units never gain a Legion Trait.
- NOISE MARINES change Battlefield Role to Troops when taken in an EMPEROR’S CHILDREN Detachment.
- NOISE MARINES only gain a Legion Trait when taken in an EMPEROR’S CHILDREN Detachment.
WARP STRIKE- During deployment, you can set this unit up in blasphemous reserves instead of setting it up on the battlefield.
- Such a unit can then arrive during the Reinforcements step of one of your Movement phases. When it does so, set it up anywhere on the battlefield more than 9" from any enemy models.