No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
260 Vashtorr the Arkifane (base: 80mm) |
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1 | 260 Vashtorr the Arkifane |
12" | 2+ | 3+ | 7 | 7 | 8-14 | 7 | 9 | 2+ | 80mm |
10" | 2+ | 3+ | 7 | 7 | 4-7 | 6 | 9 | 2+ | |||
8" | 2+ | 3+ | 7 | 7 | 1-3 | 5 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Vashtorr’s claw | ||||||
Vashtorr’s claw | 12" | Assault D6 | 5 | -2 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Vashtorr’s hammer | ||||||
Vashtorr’s hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon against a VEHICLE unit, on a successful unmodified wound roll of 5+, the target suffers 4 mortal wounds and the attack sequence ends. |
Each time an attack is made with this weapon against a VEHICLE unit, on a successful unmodified wound roll of 5+, the target suffers 4 mortal wounds and the attack sequence ends. |
ABILITIES | |
ABILITIES |
Warp Strike Body of Unholy Artifice: This model has a 4+ invulnerable save. Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
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WILL OF THE ARKIFANE | |
WILL OF THE ARKIFANE |
In your Command phase you can select one of the following abilities: Unholy Mechanisms: When you select this ability, select one friendly TRAITORIS ASTARTES DAEMON ENGINE model (excluding CHARACTER, AIRCRAFT or TITANIC units) within 3" of this model. Until the start of your next Command phase, each time that model makes an attack, add 1 to that attack’s hit roll.
Ghost in the Machine: When you select this ability, select one enemy unit within 18" of and visible to this model. Until the start of your next Command phase, halve the Range characteristic of ranged weapons models in that unit are equipped with. Agonise Machine Spirits: When you select this ability, select one enemy VEHICLE unit within 18" of and visible to this model. Until the start of your next Command phase, halve the Move and Attacks characteristics of models in that unit. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Lord of Terror (Aura): While an enemy unit is within 6" of this WARLORD:
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FACTION KEYWORDS: CHAOS, HERETIC ASTARTES, TRAITORIS ASTARTES | |
KEYWORDS: MONSTER, CHARACTER, FLY, DAEMON, AGENT OF CHAOS, VASHTORR THE ARKIFANE |
Under the burning gaze of the entity to whom they are indebted, the daemons bound into Vashtorr’s infernal engines do as their master bids. So do they hope to work off their impossible debts all the quicker.
Vashtorr is a being unfettered by linear time and possessed of infinite patience and inventiveness. He thinks nothing of setting in motion centuries-long chains of cause and effect that transform reality into a mechanism of death calibrated to do his bidding and leave his foes with nowhere to hide from his worshippers’ wrath.
The seething hatred that the Heretic Astartes harbour for the Corpse Emperor and his weakling, thin-blooded Space Marines is a weapon unto itself.
The hatred the warriors of the Traitor Legions hold for the Imperium and the Emperor has burned for millennia.
The machine spirits of bellicose weapons blaze in Vashtorr’s sight just as mortal souls do to other daemons. With but a flicker of his will, the Arkifane twists and redirects those fierce energies back against the weapons’ wielders.
To be snatched away for experimentation by Fabius Bile and his creations is a truly horrifying fate.
The gibbering of Vashtorr’s imps replicates itself through the enemy’s command and control networks, a data-daemonic wall of binharic gibberish that fouls the best-laid plans.
1CP | ||
VESSELS FOR THE NEVERBORN Chaos Space Marines Stratagem The proximity of a Master of Possession allows Daemon and mortal to bond more closely, allowing even greater power to be unleashed. Use this Stratagem at the start of the Fight phase. Pick a DAEMONKIN RITUALISTS DAEMON unit from your army that is within 6" of a friendly DAEMONKIN RITUALISTS MASTER OF POSSESSION. Add 1 to the Strength and Attacks characteristics of models in the unit you picked until the end of the phase. | ||
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The TRAITORIS ASTARTES keyword is used in the following Chaos Space Marines datasheets:
The CHAOS keyword is used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES keyword is used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES keyword is used in the following Chaos Space Marines datasheets:
The TERMINATOR keyword is used in the following Chaos Space Marines datasheets:
The POSSESSED keyword is used in the following Chaos Space Marines datasheets:
To commit to battle within the claustrophobic corridors and gothic chambers of a void ship necessitates near-suicidal courage, or else sufficient fear of the consequences of refusal. To stand their ground against impossible odds during such a fight requires warriors to exhibit a kind of single-minded madness.
Battle aboard a void ship is anarchic and confusing. Auspicators and map-slates must be watched constantly. Enemy contacts ghost in and out of sight as steam billows in clouds, lumen flicker and gunfire roars on every side. Amidst such conditions, the steady hand of a veteran commander is more important than ever, and can spell the difference between triumph and disaster.
The TRAITORIS ASTARTES and DAEMON ENGINE keywords are used in the following Chaos Space Marines datasheets:
The TITANIC keyword is used in the following Chaos Space Marines datasheets:
This datasheet has HQ Battlefield Role. Full list of Chaos Space Marines units sharing same Battlefield Role follows:
The CHARACTER keyword is used in the following Chaos Space Marines datasheets:
The DAEMON keyword is used in the following Chaos Space Marines datasheets:
The DAEMON ENGINE keyword is used in the following Chaos Space Marines datasheets:
The MASTER OF POSSESSION keyword is used in the following Chaos Space Marines datasheets:
The FLY keyword is used in the following Chaos Space Marines datasheets:
Chaos Space Marines launch their deadly assaults from all directions. Whether utilising ancient teleporter technologies corrupted by the Ruinous Powers, employing arcane forces to breach the warp directly, or launching warriors equipped with archaic jump packs to descend on pillars of warp-tainted fire, these fell warriors strike into the very heart of battle.
During deployment, you can set up this unit in blasphemous reserves instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The AIRCRAFT keyword is used in the following Chaos Space Marines datasheets:
The VASHTORR THE ARKIFANE keyword is used in the following Chaos Space Marines datasheets:
The MONSTER keyword is used in the following Chaos Space Marines datasheets:
The AGENT OF CHAOS keyword is used in the following Chaos Space Marines datasheets: