No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
Traitor Guardsman (base: 25mm) | |||||||||||
9 | Traitor Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | 25mm |
Traitor Sergeant (base: 25mm) | |||||||||||
1 | Traitor Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Autopistol | ||||||
Autopistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Bolt pistol | ||||||
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Laspistol | ||||||
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Boltgun | ||||||
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
Cultist grenade launcher | ||||||
Cultist grenade launcher | 24" | Assault 1 | 6 | -1 | D3 | - |
Cultist sniper rifle | ||||||
Cultist sniper rifle | 36" | Heavy 1 | 4 | -1 | 1 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Flamer | ||||||
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Lasgun | ||||||
Lasgun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
Meltagun | ||||||
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Plasma gun | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma gun | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Chainsword | ||||||
Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Improvised blade | ||||||
Improvised blade | Melee | Melee | User | -1 | 1 | - |
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
Frag grenade | ||||||
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
OTHER WARGEAR | ABILITIES | ||||||
Vox-caster | |||||||
While the bearer’s unit is within 24" of a friendly TRAITOR ENFORCER unit, the bearer’s unit is treated as being in range of that TRAITOR ENFORCER unit’s Forward, For the Dark Gods! ability. | |||||||
Vox-caster | While the bearer’s unit is within 24" of a friendly TRAITOR ENFORCER unit, the bearer’s unit is treated as being in range of that TRAITOR ENFORCER unit’s Forward, For the Dark Gods! ability. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Up to 3 Traitor Guardsmen can each have their lasguns replaced with one of the following: 1 flamer; 1 cultist grenade launcher; 1 meltagun; 1 plasma gun; 1 cultist sniper rifle.* • 1 Traitor Guardsman can be equipped with 1 vox-caster.** • The Traitor Sergeant’s laspistol can be replaced with one of the following: 1 autopistol; 1 bolt pistol; 1 plasma pistol. • The Traitor Sergeant’s improvised blade can be replaced with one of the following: 1 chainsword; 1 power sword. • The Traitor Sergeant’s laspistol and improvised blade can be replaced with 1 boltgun. * You cannot select the same weapon more than once per unit. ** This model’s lasgun cannot be replaced.
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FACTION KEYWORDS: CHAOS, TRAITORIS ASTARTES, | |
KEYWORDS: INFANTRY, CULTISTS, TRAITOR GUARDSMEN SQUAD |
Fervent mortal followers flock to the champions of the Word Bearers, damning their souls seeking promises of dark power.
The hatred the warriors of the Traitor Legions hold for the Imperium and the Emperor has burned for millennia.
Veterans of centuries or millennia, the Long War’s most embittered warriors have learnt how best to focus their need for vengeance.
Even as the foe take aim at Vashtorr’s faithful, every artificial light source blinks out at once. Their stuttering reignition is slow, grudging and incomplete.
Employing technoparasitic neuro-jacks and crude scrapcode prayers, the faithful of Vashtorr force their awarenesses into flickering auspicator webs to help them range and triangulate the foe.
Vashtorr is a being unfettered by linear time and possessed of infinite patience and inventiveness. He thinks nothing of setting in motion centuries-long chains of cause and effect that transform reality into a mechanism of death calibrated to do his bidding and leave his foes with nowhere to hide from his worshippers’ wrath.
The visceral sensation of every fresh kill causes the warriors of the Emperor’s Children to enter an ecstatic frenzy of butchery and dismemberment.
With unceasing firepower do the Iron Warriors prevail.
To be snatched away for experimentation by Fabius Bile and his creations is a truly horrifying fate.
The machine spirits of bellicose weapons blaze in Vashtorr’s sight just as mortal souls do to other daemons. With but a flicker of his will, the Arkifane twists and redirects those fierce energies back against the weapons’ wielders.
To be snatched away for experimentation by Fabius Bile and his followers is an altogether nightmarish fate.
The Black Legion let nothing stand in their way.
More illusive than shadows, the Alpha Legion are amongst the keenest infiltrators in the galaxy.
The Heretic Astartes have embedded loyal Cultists amongst the crew of the target ship. These devoted men and women know the ship intimately, and are well placed to guide their masters to its most vital areas once aboard.
The honourable fight is a laughable concept to the Night Lords, who employ darting strikes, feigned retreats and all manner of dirty tactics to win the battle.
Those unfortunate enough to be taken alive by Chaos Cultists only serve as fuel for their fanatical devotions.
Allies are of little concern when a hated foe must be obliterated.
The sons of Nostramo strike from the dark, outmanoeuvring the foe in the murk of war before surging forward like bloodhungry spectres.
Where the Cult of the Arkifane makes war, the influence of Vashtorr flickers through vital systems seemingly at random. Foes attempting to access them may find themselves confronted with gheist-laced static, scrolling infernal runes or myriad even more sinister and impenetrable techno-phenomena.
Woe betide those who put their trust in unsecured mechanical systems when battling the faithful of Vashtorr: hatches slam shut like hungry maws on those passing through them; long dormant sentry systems wake to sudden, violent fury; even the simple act of passing through a bulkhead door may prove a fatal error…
Many and far-scattered are the imps, gremlets, wredjinn and cakosparks of Vashtorr. They manifest around his followers, triggering mechanical systems with seemingly random impulses of motive force.
Having raided a techno-arcane facility following the inloaded insights of their daemonic patron, these warriors rig a priceless teleportarium for a scrap-code-laced one-way trip.
These clandestine warriors can disappear at a moment’s notice, employing psychocrystalline camouflage, distorting warp-emitters or silenced servos coupled with obscuration skills honed over millennia.
The gibbering of Vashtorr’s imps replicates itself through the enemy’s command and control networks, a data-daemonic wall of binharic gibberish that fouls the best-laid plans.
The Hydra knows all. Accessing scan-feeds from hidden Legion ships, interpreting the whispers of warp gheists or acting on data from embedded traitors, few esoteric incursions are unexpected by the Alpha Legion.
The Alpha Legion are as illusive as a shadow, their operatives stealing forward to occupy advanced positions or swiftly outmanoeuvre the foes carefully laid fire lanes.
A wise commander never takes their eyes off the Alpha Legion for a moment, for they will disappear in an instant, biding their time before reappearing for the final strike.
Daring pre-emptive strikes against the enemy’s supply lines and rearguard ensure that their reinforcements are either diverted or delayed by logistical anarchy.
Death is but another thrilling experience, and the Emperor’s Children are loathe to deny the enemy such vistas of ecstatic sensation.
Alpha Legion agents and saboteurs infiltrate enemy targets long before the foe join the battle.
The Iron Warriors see their thrall-servants as mere tools, fit only to soak up the foes ammunition and clog their blades.
The ploys and machinations of the Alpha Legion are ineffable to outsiders, the heretics' foes kept guessing or else deliberately fed contradictory disinformation.
Hideous screams of an aggressive techno-virus infiltrate the communication systems of the target, temporarily rendering it incapable of command.
Crafted on tainted forge worlds and infused with warp energy, these shells release a mind-sickening scream as they are launched, voicing a craving to consume the soul of their target.
Diabolical wards of protection can turn aside the enemy’s blows.
Diabolical wards of protection can turn aside the enemy’s blows, and every Word Bearers armour is covered in dark script devoted to the Chaos Gods.
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The TRAITORIS ASTARTES keyword is used in the following Chaos Space Marines datasheets:
With skills honed in vast, bloody wars against the most heavily armoured or dug-in opposition, Chaos Space Marines punish such enemies with malicious barrages of utter destruction.
While this unit is engaged in Wanton Destruction, each time a model in this unit makes an attack with a Heavy, Rapid Fire or Grenade weapon, an unmodified hit roll of 6 scores 1 additional hit.Barbarous firefights and the indiscriminate slaying of foes have been notorious hallmarks of the Heretic Astartes wars for millennia.
While this unit is engaged in Wanton Massacre, each time a model in this unit makes an attack with a Rapid Fire, Assault or Pistol weapon, an unmodified hit roll of 6 scores 1 additional hit.Close assaults are the favoured tactics of many traitors, coupling murderous short-ranged firepower with the unrestrained slaughter of hand-to-hand execution.
While this unit is engaged in Wanton Slaughter, each time a model in this unit makes an attack with an Assault, Pistol or melee weapon, an unmodified hit roll of 6 scores 1 additional hit.The CHAOS keyword is used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES keyword is used in the following Chaos Space Marines datasheets:
The VEHICLE keyword is used in the following Chaos Space Marines datasheets:
The TERMINATOR keyword is used in the following Chaos Space Marines datasheets:
The POSSESSED keyword is used in the following Chaos Space Marines datasheets:
To commit to battle within the claustrophobic corridors and gothic chambers of a void ship necessitates near-suicidal courage, or else sufficient fear of the consequences of refusal. To stand their ground against impossible odds during such a fight requires warriors to exhibit a kind of single-minded madness.
Battle aboard a void ship is anarchic and confusing. Auspicators and map-slates must be watched constantly. Enemy contacts ghost in and out of sight as steam billows in clouds, lumen flicker and gunfire roars on every side. Amidst such conditions, the steady hand of a veteran commander is more important than ever, and can spell the difference between triumph and disaster.
The CULTISTS keyword is used in the following Chaos Space Marines datasheets:
Plasma pistol used in the following datasheets:
The INFANTRY keyword is used in the following Chaos Space Marines datasheets:
Laspistol used in the following datasheets:
This datasheet has Troops Battlefield Role. Full list of Chaos Space Marines units sharing same Battlefield Role follows:
Boltgun used in the following datasheets:
Bolt pistol used in the following datasheets:
Frag grenade used in the following datasheets:
Autopistol used in the following datasheets:
Chainsword used in the following datasheets:
Flamer used in the following datasheets:
The EMPEROR’S CHILDREN and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The NIGHT LORDS and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The IRON WARRIORS and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The IRON WARRIORS and CULTISTS keywords are used in the following Chaos Space Marines datasheets:
The ALPHA LEGION and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The NIGHT LORDS and BIKER keywords are used in the following Chaos Space Marines datasheets:
The DAEMONKIN keyword is used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES and BIKER keywords are used in the following Chaos Space Marines datasheets:
The CULTISTS keyword is used in the following Chaos Space Marines datasheets:
The WORD BEARERS and CULTISTS keywords are used in the following Chaos Space Marines datasheets:
The WORD BEARERS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES and CULTISTS keywords are used in the following Chaos Space Marines datasheets:
Meltagun used in the following datasheets:
Plasma gun used in the following datasheets:
Power sword used in the following datasheets:
Cultist grenade launcher used in the following datasheets:
The TRAITOR ENFORCER keyword is used in the following Chaos Space Marines datasheets: