No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
115 Sorcerer on Steed of Slaanesh (base: ?) |
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1 | 115 Sorcerer on Steed of Slaanesh |
12" | 3+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | ||||||
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Force axe | ||||||
Force axe | Melee | Melee | +2 | -2 | D3 | - |
Force stave | ||||||
Force stave | Melee | Melee | +3 | -1 | D3 | - |
Force sword | ||||||
Force sword | Melee | Melee | +1 | -3 | D3 | - |
Lashing tongue | ||||||
Lashing tongue | Melee | Melee | 4 | 0 | 1 | When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. |
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. | ||||||
Frag grenade | ||||||
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Krak grenades | ||||||
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list. • This model can be equipped with one of the following instead of 1 force sword: 1 force axe; 1 force stave.
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ABILITIES | |
ABILITIES |
Death to the False Emperor, Armour of Contempt Unholy Speed: When a charge roll is made for this unit, you can re-roll the dice.
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This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline. | |
FACTION KEYWORDS: CHAOS, SLAANESH, HERETIC ASTARTES, | |
KEYWORDS: CAVALRY, CHARACTER, DAEMON, PSYKER, SORCERER |
No armour is safe from the guns of the IV Legion.
Fulgrim’s scions are renowned for their blade-craft.
The Word Bearers are experts at drawing the twisted minions of the Dark Gods into realspace, using profane rituals and gruesome sacrifices.
The powers of the warp will provide for the faithful, but a price must always be paid.
Diabolical wards of protection can turn aside the enemy’s blows.
Contempt for lesser warriors drives the Champions of the Emperor’s Children into a furore.
Offer up the skulls of mighty champions to Khorne!
The advisors of the Black Legion are mighty leaders.
The Black Legion possess an array of ancient artefacts.
This warrior was already a dark champion of Chaos. Now, he is both more and less – monstrously powerful but yoked utterly to Fabius Bile’s will.
Whilst Bile has unlocked a portion of the mysterious bio-alchemy used in the creation of the warriors of the Adeptus Custodes, only the strongest test subjects survive the rampant cell transformations.
Add 1 to the Strength and Toughness characteristics of this model.With enhanced sensory and aggressive instincts, this practically mindless creature is used by Bile to hunt down those he wishes to conduct further research upon.
Through a quirk of chemistry, this creation's cells repair at a tremendous rate, but require constant fuelling. This can only be achieved by devouring the flesh of their foes to satiate their physiology.
Concoctions of hideous euphoria empower the minds of these sensationalist warriors.
All Legionnaires can assume the role of leader.
1CP | ||
DAEMON SHELL Chaos Space Marines Stratagem Crafted on tainted forge worlds and infused with warp energy, daemon shells release a mind-sickening scream as they are launched. If they cannot consume the soul of their target, they will seek out another’s essence. Use this Stratagem just before a HERETIC ASTARTES CHARACTER attacks with a bolt pistol, boltgun, combi-bolter or the boltgun profile of a combi-weapon. You can only make a single hit roll with the weapon (or boltgun profile) this phase, which you cannot re-roll. If the shot hits, the target suffers D3 mortal wounds; if the shot misses, your character suffers D3 mortal wounds. | ||
1CP/3CP | ||
GIFTS OF CHAOS Chaos Space Marines Stratagem Though fickle with their gifts, the Chaos Gods will reward those champions who continue to prove themselves worthy. Use this Stratagem before the battle. Your army can have one extra Artefact of Chaos for 1 CP, or two extra Artefacts of Chaos for 3 CPs. All of the Artefacts of Chaos that you include must be different and be given to different CHAOS SPACE MARINE CHARACTERS. You can only use this Stratagem once per battle. | ||
1CP | ||
CHAOS FAMILIAR Chaos Space Marines Stratagem Though diminutive in stature, many lesser warp entities whisper dark secrets that can shift the tide of battle. Use this Stratagem at the start of your Psychic phase. Select a friendly HERETIC ASTARTES PSYKER. That model can replace any of its psychic powers with a power of your choice from the Dark Hereticus discipline. | ||
1CP | ||
DARK PACT Word Bearers Stratagem The Word Bearers are expert at drawing the twisted minions of the Dark Gods into realspace using profane rituals and gruesome sacrifices. Use this Stratagem when a WORD BEARERS CHARACTER attempts to summon a unit of DAEMONS to the battlefield using a Daemonic Ritual. You can re-roll any of the dice used in the summoning roll, and your character will not suffer any mortal wounds for rolling doubles or triples. | ||
1CP | ||
VESSELS FOR THE NEVERBORN Chaos Space Marines Stratagem The proximity of a Master of Possession allows Daemon and mortal to bond more closely, allowing even greater power to be unleashed. Use this Stratagem at the start of the Fight phase. Pick a DAEMONKIN RITUALISTS DAEMON unit from your army that is within 6" of a friendly DAEMONKIN RITUALISTS MASTER OF POSSESSION. Add 1 to the Strength and Attacks characteristics of models in the unit you picked until the end of the phase. | ||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | ||||||
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+3 Combi-bolter | ||||||
+3 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+10 Combi-flamer | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+10 Combi-flamer | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Flamer | ||||||
- Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. |
Each time an attack is made with this weapon profile, that attack automatically hits the target. | ||||||
+10 Combi-melta | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+10 Combi-melta | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Meltagun | ||||||
- Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+10 Combi-plasma | ||||||
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+10 Combi-plasma | Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Plasma gun (standard) | ||||||
- Plasma gun (standard) | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
- Plasma gun (supercharge) | ||||||
- Plasma gun (supercharge) | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Astartes chainsword | ||||||
Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+1 Chainaxe | ||||||
+1 Chainaxe | Melee | Melee | +1 | -1 | 1 | - |
Lightning claw | ||||||
Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
+5 Power axe | ||||||
+5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+10 Power fist | ||||||
+10 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+5 Power maul | ||||||
+5 Power maul | Melee | Melee | +3 | -1 | 1 | - |
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
D6 | PSYCHIC POWER |
1 | Infernal Gaze Unholy power streams from the psyker’s eyes, charring and melting everything caught in its path. Infernal Gaze has a warp charge value of 5. If manifested, select a visible enemy unit within 18" of the psyker and roll 3 dice. The target suffers 1 mortal wound for each roll of 4+. |
2 | Death Hex The Sorcerer places a dire hex upon his enemies. Wards and energised shields flicker and fail, leaving the foe exposed. Death Hex has a warp charge value of 8. If manifested, select a visible enemy unit within 12" of the psyker. Until the start of your next Psychic phase, that unit cannot take invulnerable saves. |
3 | Gift of Chaos As the power of the warp surges through the psyker’s victim, bones snap and flesh rips as a new form takes shape. Gift of Chaos has a warp charge of 6. If manifested, select an enemy unit that is within 6" of the psyker and visible to him and roll a D6. If the result is greater than the target’s Toughness, it suffers D3+3 mortal wounds. If a CHARACTER is destroyed by this power, you can add a Chaos Spawn to your army within 6" of the character and not within Engagement Range of any enemy units before they are removed as a casualty. |
4 | Prescience By focusing his warp-sight the psyker can guide the aim of his allies, bringing a swift and merciless death to their foes. Prescience has a warp charge value of 7. If manifested, select a <LEGION> unit within 18" of the psyker. You can add 1 to all hit rolls made for that unit until the start of your next Psychic phase. |
5 | Diabolic Strength The unholy energies of Chaos course through the recipient, swelling his frame with the strength to tear a tank in two. Diabolic Strength has a warp charge value of 6. If manifested, select a <LEGION> model within 12" of the psyker. Until the start of your next Psychic phase, add 2 to that model’s Strength characteristic and 1 to its Attacks characteristic. |
6 | Warptime The power of the immaterium bursts from the psyker, warping time and heightening the speed of his allies. Warptime has a warp charge value of 6. If manifested, pick a <LEGION> unit (excluding AIRCRAFT) within 3" of the psyker. That unit can immediately move as if it were its Movement phase. You cannot use Warptime on a unit more than once per Psychic phase. |
Combi-bolter used in the following datasheets:
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The ASTRA MILITARUM and VEHICLE keywords are used in the following Astra Militarum datasheets:
The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The SANCTIC ASTARTES keyword is used in the following Grey Knights datasheets:
The datasheets using HERETIC ASTARTES keyword can be found in the following Factions:
Chaos: Chaos Space Marines, Death Guard, Thousand Sons.The HERETIC ASTARTES keyword is used in the following datasheets:
The ADEPTA SORORITAS keyword is used in the following Adepta Sororitas datasheets:
The CELESTIAN SACRESANTS keyword is used in the following Adepta Sororitas datasheets:
The NEMESIS DREADKNIGHT keyword is used in the following Grey Knights datasheets:
The CHAOS keyword is used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES keyword is used in the following Chaos Space Marines datasheets:
The VEHICLE keyword is used in the following Chaos Space Marines datasheets:
The CHAOS CULTISTS keyword is used in the following Chaos Space Marines datasheets:
This datasheet has HQ Battlefield Role. Full list of Chaos Space Marines units sharing same Battlefield Role follows:
Plasma pistol used in the following datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time a model with this ability makes a melee attack, a hit roll of 6+ scores one additional hit.The CHARACTER keyword is used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The PSYKER keyword is used in the following Chaos Space Marines datasheets:
Bolt pistol used in the following datasheets:
Frag grenade used in the following datasheets:
Krak grenades used in the following datasheets:
The KHORNE keyword is used in the following Chaos Space Marines datasheets:
The DAEMON keyword is used in the following Chaos Space Marines datasheets:
The MASTER OF POSSESSION keyword is used in the following Chaos Space Marines datasheets:
The NURGLE keyword is used in the following Chaos Space Marines datasheets:
The EMPEROR’S CHILDREN keyword is used in the following Chaos Space Marines datasheets:
The EMPEROR’S CHILDREN and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The WORD BEARERS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The CHAOS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The TZEENTCH keyword is used in the following Chaos Space Marines datasheets:
The SLAANESH keyword is used in the following Chaos Space Marines datasheets:
The KHORNE and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
Through dark pacts and blasphemous rituals, a champion of Chaos weakens the fabric of reality, opening a gateway to the warp through which daemonic allies can pour to rend and tear the enemies of the Dark Gods.
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).The WORLD EATERS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
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The BLACK LEGION and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The CREATIONS OF BILE and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The FABIUS BILE keyword is used in the following Chaos Space Marines datasheets:
The ALPHA LEGION and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
Power fist used in the following datasheets:
Force stave used in the following datasheets:
The WORD BEARERS and PSYKER keywords are used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES and PSYKER keywords are used in the following Chaos Space Marines datasheets:
Lightning claw used in the following datasheets:
Combi-flamer used in the following datasheets:
Combi-melta used in the following datasheets:
Combi-plasma used in the following datasheets:
Astartes chainsword used in the following datasheets:
Chainaxe used in the following datasheets:
Power axe used in the following datasheets:
Power maul used in the following datasheets:
Power sword used in the following datasheets:
The SLAANESH keyword is used in the following Chaos Space Marines datasheets:
The AIRCRAFT keyword is used in the following Chaos Space Marines datasheets:
The CAVALRY keyword is used in the following Chaos Space Marines datasheets:
Lashing tongue used in the following datasheets:
The BLACK LEGION and CHAOS LORD keywords are used in the following Chaos Space Marines datasheets:
The DAEMON PRINCE keyword is used in the following Chaos Space Marines datasheets:
The ABADDON THE DESPOILER keyword is used in the following Chaos Space Marines datasheets:
The BLACK LEGION and DARK APOSTLE keywords are used in the following Chaos Space Marines datasheets:
The BLACK LEGION and SORCERER keywords are used in the following Chaos Space Marines datasheets:
Force axe used in the following datasheets:
Force sword used in the following datasheets:
The SORCERER keyword is used in the following Chaos Space Marines datasheets: