No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
123 Sorcerer on Palanquin of Nurgle (base: 120 x 92mm) |
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1 | 123 Sorcerer on Palanquin of Nurgle |
5" | 3+ | 3+ | 4 | 5 | 7 | 5 | 9 | 3+ | 120 x 92mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | ||||||
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Force axe | ||||||
Force axe | Melee | Melee | +2 | -2 | D3 | - |
Force stave | ||||||
Force stave | Melee | Melee | +3 | -1 | D3 | - |
Force sword | ||||||
Force sword | Melee | Melee | +1 | -3 | D3 | - |
+5 Lightning claw | ||||||
+5 Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
Nurglings’ claws and teeth | ||||||
Nurglings’ claws and teeth | Melee | Melee | 2 | 0 | 1 | When the bearer fights, it makes D6 additional attacks with this weapon and no more than those D6 attacks can be made with this weapon. When resolving an attack made with this weapon, re-roll a wound roll of 1. |
When the bearer fights, it makes D6 additional attacks with this weapon and no more than those D6 attacks can be made with this weapon. When resolving an attack made with this weapon, re-roll a wound roll of 1. | ||||||
Frag grenade | ||||||
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Krak grenade | ||||||
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
• This model’s bolt pistol can be replaced with one of the following: 1 weapon from the Melee weapons list; 1 weapon from the Combi-weapons list; 1 lightning claw; 1 plasma pistol. • This model’s force sword can be replaced with one of the following: 1 force axe; 1 force stave.
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ABILITIES | |
ABILITIES |
Let the Galaxy Burn
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This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline. | |
FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, TRAITORIS ASTARTES, | |
KEYWORDS: CAVALRY, CHARACTER, DAEMON, PSYKER, MARK OF CHAOS, SORCERER |
Vashtorr is a being unfettered by linear time and possessed of infinite patience and inventiveness. He thinks nothing of setting in motion centuries-long chains of cause and effect that transform reality into a mechanism of death calibrated to do his bidding and leave his foes with nowhere to hide from his worshippers’ wrath.
Bile’s experimental ministrations have left these warriors as freakish monsters. Cursed with clusters of compound eyes, distended, fang-stuffed jaws or myriad other grotesqueries, they are hideous to behold.
The hatred the warriors of the Traitor Legions hold for the Imperium and the Emperor has burned for millennia.
Grandfather Nurgle is eager to bestow daemonic fecundity upon his faithful servants, sealing their gaping wounds with pulsating growths and replacing their spilt blood with curdling ichor.
With unceasing firepower do the Iron Warriors prevail.
No armour is safe from the guns of the IV Legion, and once an enemy war engine is marked for destruction, its doomed is sealed.
The Legion’s contempt for the Imperial Fists runs deep, unleashed in a surge of violent atrocity whenever they clash with Dorn’s sons.
The seething hatred that the Heretic Astartes harbour for the Corpse Emperor and his weakling, thin-blooded Space Marines is a weapon unto itself.
Having fought countless campaigns of terror in complete darkness, the Night Lords know how to make an ally of the shadows.
It is a great honour to be the first to slay the foe, and the Black Legion charge their enemies lines with devastating ferocity.
Grandfather Nurgle bestows daemonic fecundity upon his faithful servants, sealing their gaping wounds with pulsating growths and replacing their spilt blood with curdling ichor.
Isolated survivors and the meek of mind are favoured quarry of the VIII Legion.
Never will the outrage in beloved Monarchia be forgiven; the idols toppled there by Guillimans sons will be reforged from their bones.
There is no greater way to venerate Chaos than to bond mortal with daemon. When battle is joined, the daemons within such warriors can burn through their soul, boosting their unholy power.
To be snatched away for experimentation by Fabius Bile and his creations is a truly horrifying fate.
The machine spirits of bellicose weapons blaze in Vashtorr’s sight just as mortal souls do to other daemons. With but a flicker of his will, the Arkifane twists and redirects those fierce energies back against the weapons’ wielders.
Death does not always follow defeat. To the enemy’s most influential champions, the Night Lords reveal their most sadistic talents, the victims’ chilling screams broadcast to erode their allies’ mettle.
When the warp provides, a price must always be paid...
To be snatched away for experimentation by Fabius Bile and his followers is an altogether nightmarish fate.
Behind every warband leader are numerous power-hungry warriors who commit atrocities in the name of personal glory.
The Chaos Gods will reward those who prove themselves worthy.
More illusive than shadows, the Alpha Legion are amongst the keenest infiltrators in the galaxy.
With an incessant drone, a feculent swarm of immaterial flies enshrouds Nurgle’s devotees, obscuring their repulsive forms.
Marching relentlessly onward, the Black Legion sweep aside those enemies who dare contest their martial prizes.
The Black Legions ranks are host to warriors of diverse origins, enabling their warbands to draw upon an array of deadly skills.
The Black Legion let nothing stand in their way.
The Black Legion’s warships darken the battlefields skies, their lance batteries carving paths of ruin with deadly stabs of spite.
The gibbering of Vashtorr’s imps replicates itself through the enemy’s command and control networks, a data-daemonic wall of binharic gibberish that fouls the best-laid plans.
Daring pre-emptive strikes against the enemy’s supply lines and rearguard ensure that their reinforcements are either diverted or delayed by logistical anarchy.
The Red Corsairs maintain the mightiest fleet of warships in the Maelstrom, able to rain death upon their victims from high orbit.
The ploys and machinations of the Alpha Legion are ineffable to outsiders, the heretics' foes kept guessing or else deliberately fed contradictory disinformation.
Alpha Legion agents and saboteurs infiltrate enemy targets long before the foe join the battle.
The Hydra knows all. Accessing scan-feeds from hidden Legion ships, interpreting the whispers of warp gheists or acting on data from embedded traitors, few esoteric incursions are unexpected by the Alpha Legion.
When the Night Lords descend, there is no mercy.
The honourable fight is a laughable concept to the Night Lords, who employ darting strikes, feigned retreats and all manner of dirty tactics to win the battle.
Crafted on tainted forge worlds and infused with warp energy, these shells release a mind-sickening scream as they are launched, voicing a craving to consume the soul of their target.
Hideous screams of an aggressive techno-virus infiltrate the communication systems of the target, temporarily rendering it incapable of command.
Diabolical wards of protection can turn aside the enemy’s blows, and every Word Bearers armour is covered in dark script devoted to the Chaos Gods.
Diabolical wards of protection can turn aside the enemy’s blows.
1CP | ||
VESSELS FOR THE NEVERBORN Chaos Space Marines Stratagem The proximity of a Master of Possession allows Daemon and mortal to bond more closely, allowing even greater power to be unleashed. Use this Stratagem at the start of the Fight phase. Pick a DAEMONKIN RITUALISTS DAEMON unit from your army that is within 6" of a friendly DAEMONKIN RITUALISTS MASTER OF POSSESSION. Add 1 to the Strength and Attacks characteristics of models in the unit you picked until the end of the phase. | ||
Many of the units you will find on this page reference one or more of the following wargear lists (e.g. Combi-weapons). When this is the case, the unit may take any item from the appropriate list below. | ||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Combi-bolter | ||||||
+5 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+10 Combi-flamer | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+10 Combi-flamer | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Flamer | ||||||
- Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. |
Each time an attack is made with this weapon profile, that attack automatically hits the target. | ||||||
+10 Combi-melta | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+10 Combi-melta | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Meltagun | ||||||
- Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+10 Combi-plasma | ||||||
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+10 Combi-plasma | Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Plasma gun (standard) | ||||||
- Plasma gun (standard) | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
- Plasma gun (supercharge) | ||||||
- Plasma gun (supercharge) | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Astartes chainsword | ||||||
Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Lightning claw | ||||||
+5 Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
+5 Power axe | ||||||
+5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+10 Power fist | ||||||
+10 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+5 Power maul | ||||||
+5 Power maul | Melee | Melee | +3 | -1 | 1 | - |
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
Tainted chainaxe | ||||||
Tainted chainaxe | Melee | Melee | +1 | -1 | 2 | - |
SKEINS OF FATE The sorcerer acquisitively grasps the skeins of future events, plucking from them the desired fates of his allies. Forewarned of the foes attacks, Tzeentch’s warriors evade divined shots and strikes with seemingly supernatural reflexes. Blessing: Skeins of Fate has a warp charge value of 7. If manifested, select one friendly TZEENTCH unit within 18" of this PSYKER. Until the start of your next Psychic phase, models in that unit have a 4+ invulnerable save. |
PUTRID MIASMA As the psyker’s gurgling chants reach an apex, a foetid spume of putridity obscures his allies from view. Blessing: Putrid Miasma has a warp charge value of 6. If manifested, select one friendly NURGLE unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time an attack is made against that unit, subtract 1 from that attack’s hit roll. |
DELIGHTFUL AGONIES Those whose minds are touched by the psykers caress are wracked by waves of exquisite pain, over which physical trauma has no hold. Blessing: Delightful Agonies has a warp charge value of 6. If manifested, select one friendly SLAANESH unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost. |
D6 | PSYCHIC POWER |
1 | INFERNAL GAZE Unholy power streams from the psykers eyes, charring and melting everything caught in its path. Witchfire: Infernal Gaze has a warp charge value of 5. If manifested, select one enemy unit within 18" of and visible to this PSYKER and roll three D6. For each 4+, that enemy unit suffers 1 mortal wound. If the result of the Psychic test was an unmodified 10+, roll six D6 instead. |
2 | PRESCIENCE By focusing his warp-sight the psyker can guide the shots and strikes of his allies, bringing a swift and merciless death to the foe. Blessing: Prescience has a warp charge value of 7. If manifested, select one friendly unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes an attack, add 1 to that attack’s hit roll. |
3 | DIABOLIC STRENGTH The unholy energies of Chaos course through the recipient, swelling his frame with the strength to tear a tank in two. Blessing: Diabolic Strength has a warp charge value of 6. If manifested, select one friendly INFANTRY or CHAOS SPAWN model within 12" of this PSYKER. Until the start of your next Psychic phase, add 2 to the Strength and Attacks characteristics of that model. |
4 | DEATH HEX The sorcerer places a dire hex upon his enemies. Wards and energised shields flicker and fail, leaving the foe exposed. Malediction: Death Hex has a warp charge value of 8. If manifested, select one enemy unit within 12" of this PSYKER. Until the start of your next Psychic phase, models in that unit cannot use any invulnerable saves. |
5 | GIFT OF CHAOS The psyker unleashes a wave of mutating energies into his victims. Bones snap and flesh rips as a horrific new form takes shape and rampages mindlessly through the enemy's ranks. Witchfire: Gift of Chaos has a warp charge value of 7. If manifested, the closest enemy unit within 18" of and visible to this PSYKER suffers D3 mortal wounds, and you must roll one D6 for every other enemy unit within 6" of that unit: on a 4+, the unit being rolled for suffers 1 mortal wound. |
6 | WARPTIME The power of the immaterium bursts from the psyker, warping time and heightening the speed of his allies. Blessing: Warptime has a warp charge value of 6. If manifested, select one friendly INFANTRY or CHAOS SPAWN unit within 6" of this PSYKER.
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Combi-bolter used in the following datasheets:
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The TRAITORIS ASTARTES keyword is used in the following Chaos Space Marines datasheets:
The AGENT OF CHAOS keyword is used in the following Chaos Space Marines datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The ABADDON THE DESPOILER keyword is used in the following Chaos Space Marines datasheets:
With skills honed in vast, bloody wars against the most heavily armoured or dug-in opposition, Chaos Space Marines punish such enemies with malicious barrages of utter destruction.
While this unit is engaged in Wanton Destruction, each time a model in this unit makes an attack with a Heavy, Rapid Fire or Grenade weapon, an unmodified hit roll of 6 scores 1 additional hit.Barbarous firefights and the indiscriminate slaying of foes have been notorious hallmarks of the Heretic Astartes wars for millennia.
While this unit is engaged in Wanton Massacre, each time a model in this unit makes an attack with a Rapid Fire, Assault or Pistol weapon, an unmodified hit roll of 6 scores 1 additional hit.Close assaults are the favoured tactics of many traitors, coupling murderous short-ranged firepower with the unrestrained slaughter of hand-to-hand execution.
While this unit is engaged in Wanton Slaughter, each time a model in this unit makes an attack with an Assault, Pistol or melee weapon, an unmodified hit roll of 6 scores 1 additional hit.Drawing upon countless years of festering bitterness and hate, Chaos Space Marines attack with a ferocity that is terrible to behold. Whether annihilating the foe at range or butchering them without mercy at close quarters, there is no aspect of death unknown to these traitors. Unencumbered by stultifying doctrines, they are capable of adapting their murderous priorities with horrifying ease, and there are no limits to the levels of devastation they will unleash to vent their anger.
If every unit from your army has the TRAITORIS ASTARTES keyword (excluding models with the AGENT OF CHAOS or UNALIGNED keyword) and every unit from your army (excluding ABADDON THE DESPOILER) is from the same Legion, this unit gains the following rules:The CHAOS keyword is used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES keyword is used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES keyword is used in the following Chaos Space Marines datasheets:
The VEHICLE keyword is used in the following Chaos Space Marines datasheets:
The TERMINATOR keyword is used in the following Chaos Space Marines datasheets:
The POSSESSED keyword is used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES and NURGLE keywords are used in the following Chaos Space Marines datasheets:
The CREATIONS OF BILE and CORE keywords are used in the following Chaos Space Marines datasheets:
The CREATIONS OF BILE and DAEMONKIN keywords are used in the following Chaos Space Marines datasheets:
The CREATIONS OF BILE and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The IRON WARRIORS and HERETIC ASTARTES keywords are used in the following Chaos Space Marines datasheets:
The NIGHT LORDS and CORE keywords are used in the following Chaos Space Marines datasheets:
The NIGHT LORDS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The BLACK LEGION and CORE keywords are used in the following Chaos Space Marines datasheets:
The BLACK LEGION and DAEMONKIN keywords are used in the following Chaos Space Marines datasheets:
The BLACK LEGION and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The NIGHT LORDS and DAEMONKIN keywords are used in the following Chaos Space Marines datasheets:
To commit to battle within the claustrophobic corridors and gothic chambers of a void ship necessitates near-suicidal courage, or else sufficient fear of the consequences of refusal. To stand their ground against impossible odds during such a fight requires warriors to exhibit a kind of single-minded madness.
Battle aboard a void ship is anarchic and confusing. Auspicators and map-slates must be watched constantly. Enemy contacts ghost in and out of sight as steam billows in clouds, lumen flicker and gunfire roars on every side. Amidst such conditions, the steady hand of a veteran commander is more important than ever, and can spell the difference between triumph and disaster.
The NIGHT LORDS and HERETIC ASTARTES keywords are used in the following Chaos Space Marines datasheets:
The BLACK LEGION and HERETIC ASTARTES keywords are used in the following Chaos Space Marines datasheets:
This datasheet has HQ Battlefield Role. Full list of Chaos Space Marines units sharing same Battlefield Role follows:
Plasma pistol used in the following datasheets:
The CHARACTER keyword is used in the following Chaos Space Marines datasheets:
The PSYKER keyword is used in the following Chaos Space Marines datasheets:
Bolt pistol used in the following datasheets:
Frag grenade used in the following datasheets:
Krak grenade used in the following datasheets:
The DAEMON keyword is used in the following Chaos Space Marines datasheets:
The WORD BEARERS and DAEMON keywords are used in the following Chaos Space Marines datasheets:
The MASTER OF POSSESSION keyword is used in the following Chaos Space Marines datasheets:
The NURGLE keyword is used in the following Chaos Space Marines datasheets:
The <MARK OF CHAOS> keyword is used in the following Chaos Space Marines datasheets:
The RED CORSAIRS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The WORD BEARERS and PSYKER keywords are used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The MARK OF CHAOS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
Astartes chainsword used in the following datasheets:
Power axe used in the following datasheets:
Power fist used in the following datasheets:
Power maul used in the following datasheets:
Power sword used in the following datasheets:
Tainted chainaxe used in the following datasheets:
Combi-flamer used in the following datasheets:
Combi-melta used in the following datasheets:
Lightning claw used in the following datasheets:
Combi-plasma used in the following datasheets:
Force axe used in the following datasheets:
Force stave used in the following datasheets:
Force sword used in the following datasheets:
The SORCERER keyword is used in the following Chaos Space Marines datasheets:
1 Can’t be taken by Chaos Lord in Terminator Armour and Sorcerer in Terminator Armour
The CAVALRY keyword is used in the following Chaos Space Marines datasheets:
Nurglings’ claws and teeth used in the following datasheets: