No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
105 Master of Possession (base: 40mm) |
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1 | 105 Master of Possession |
6" | 3+ | 3+ | 4 | 4 | 5 | 5 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | ||||||
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Staff of possession | ||||||
Staff of possession | Melee | Melee | +3 | -1 | D3 | Each time the bearer fights, if one or more attacks made with this weapon were allocated to a PSYKER model, after the bearer has resolved all of its attacks, that PSYKER model’s unit suffers Perils of the Warp. |
Each time the bearer fights, if one or more attacks made with this weapon were allocated to a PSYKER model, after the bearer has resolved all of its attacks, that PSYKER model’s unit suffers Perils of the Warp. | ||||||
Frag grenade | ||||||
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Krak grenade | ||||||
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | ||||||||||
ABILITIES |
Let the Galaxy Burn Daemonkin: This model has a 5+ invulnerable save. Rites of Possession (Aura): While an enemy unit is within 12" of this model, each time that unit suffers Perils of the Warp, it suffers 1 additional mortal wound. Sacrificial Dagger: Each time this model attempts to manifest a psychic power from the Malefic discipline, if it is within 3" of any friendly INFANTRY units (excluding DAEMONKIN and CULTISTS units), you can select one of those units and make a sacrifice: if you do so, the selected unit suffers D3 mortal wounds and you can add 2 to the psychic test taken for that psychic power. |
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This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Malefic discipline. | ||||||||||
Master of Possession can receive the following Marks of Chaos upgrades:
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FACTION KEYWORDS: CHAOS, HERETIC ASTARTES, TRAITORIS ASTARTES, CHAOS UNDIVIDED, | ||||||||||
KEYWORDS: CHARACTER, INFANTRY, PSYKER, WARP LOCUS, DAEMONKIN, MASTER OF POSSESSION |
Bile’s experimental ministrations have left these warriors as freakish monsters. Cursed with clusters of compound eyes, distended, fang-stuffed jaws or myriad other grotesqueries, they are hideous to behold.
Vashtorr is a being unfettered by linear time and possessed of infinite patience and inventiveness. He thinks nothing of setting in motion centuries-long chains of cause and effect that transform reality into a mechanism of death calibrated to do his bidding and leave his foes with nowhere to hide from his worshippers’ wrath.
The hatred the warriors of the Traitor Legions hold for the Imperium and the Emperor has burned for millennia.
The visceral sensation of every fresh kill causes the warriors of the Emperor’s Children to enter an ecstatic frenzy of butchery and dismemberment.
Warriors who venerate Slaanesh through the most graceful fighting forms are rewarded in their endeavours.
Fulgrim's scions are renowned for their bladecraft, toying with their inferiors while preparing an exquisite, penetrating thrust.
Grandfather Nurgle is eager to bestow daemonic fecundity upon his faithful servants, sealing their gaping wounds with pulsating growths and replacing their spilt blood with curdling ichor.
With unceasing firepower do the Iron Warriors prevail.
The Iron Warriors unflinchingly face their fate, drawing upon millennia of resolve to weather the most punishing of attacks.
No armour is safe from the guns of the IV Legion, and once an enemy war engine is marked for destruction, its doomed is sealed.
The Legion’s contempt for the Imperial Fists runs deep, unleashed in a surge of violent atrocity whenever they clash with Dorn’s sons.
The seething hatred that the Heretic Astartes harbour for the Corpse Emperor and his weakling, thin-blooded Space Marines is a weapon unto itself.
The bloodlust of Khorne’s followers is never sated, and is only heightened by the arterial sprays of their enemies’ gore.
Grandfather Nurgle bestows daemonic fecundity upon his faithful servants, sealing their gaping wounds with pulsating growths and replacing their spilt blood with curdling ichor.
The desire for perfection that drives Slaanesh’s warriors is such that their fighting skills far exceed those of more blinkered forces - an obsessive drive that leads to superior acts of martial precision.
Having fought countless campaigns of terror in complete darkness, the Night Lords know how to make an ally of the shadows.
It is a great honour to be the first to slay the foe, and the Black Legion charge their enemies lines with devastating ferocity.
The sites the enemy deem valuable must be cast down and despoiled in the name of the Dark Gods. Only the foolish would stand between the Word Bearers and their unholy task.
Veterans of centuries or millennia, the Long War’s most embittered warriors have learnt how best to focus their need for vengeance.
Never will the outrage in beloved Monarchia be forgiven; the idols toppled there by Guillimans sons will be reforged from their bones.
Isolated survivors and the meek of mind are favoured quarry of the VIII Legion.
Having fought countless campaigns of terror in complete darkness, the Night Lords know how to make an ally of the shadows.
To be snatched away for experimentation by Fabius Bile and his followers is an altogether nightmarish fate.
Lulled by this champion’s weaving swordsmanship and hypnotic aura, the foe falter and a momentary weakness seals their doom.
With gruesome offerings and ritualised promises, the Word Bearers seek the protection of their infernal masters.
When the warp provides, a price must always be paid...
Those not driven mad by the worship of Tzeentch are gifted with empyric powers to use against the Great Mutators enemies.
Death does not always follow defeat. To the enemy’s most influential champions, the Night Lords reveal their most sadistic talents, the victims’ chilling screams broadcast to erode their allies’ mettle.
Those not driven mad by the worship of Tzeentch are given the power to harness the energies of the warp like no other, so long as this gift is used against the Great Mutators enemies.
The machine spirits of bellicose weapons blaze in Vashtorr’s sight just as mortal souls do to other daemons. With but a flicker of his will, the Arkifane twists and redirects those fierce energies back against the weapons’ wielders.
To be snatched away for experimentation by Fabius Bile and his creations is a truly horrifying fate.
Behind every warband leader are numerous power-hungry warriors who commit atrocities in the name of personal glory.
The Chaos Gods will reward those who prove themselves worthy.
Abaddon’s chosen generals are known as the Ezekarion, and are the greatest war leaders of the Black Legion.
Like the deity they worship, the warriors of the Blood God despise psykers, and their sheer hatred can quell the sorceries of foes.
With an incessant drone, a feculent swarm of immaterial flies enshrouds Nurgle’s devotees, obscuring their repulsive forms.
Slaanesh’s chosen delight in inflicting torment and cruelty, and they persecute terrified foes with renewed vigour.
Those in thrall to Tzeentch are gifted with a measure of foresight, allowing them to scry the enemy’s myriad futures and pinpoint exactly where they will strike.
Like the god they worship, the warriors of Khorne despise psykers and their trickery, and through the sheer force of their hatred can cause sorcerous powers to be undone.
The wrath of Chaos Space Marines is inescapable.
The Chaos Space Marines march to war with the warp as their ally. In their presence walls run with blood, and the land itself seems haunted, preying on their foes’ worst fears and driving them insane with terror.
Many warriors of Slaanesh exude an overpowering musk that is as nauseating as it is intoxicating. Those exposed to it find their senses dulled, their minds unravelling into a state of nightmarish bliss that leaves them bewildered and ripe for slaughter.
More illusive than shadows, the Alpha Legion are amongst the keenest infiltrators in the galaxy.
Marching relentlessly onward, the Black Legion sweep aside those enemies who dare contest their martial prizes.
The Black Legions ranks are host to warriors of diverse origins, enabling their warbands to draw upon an array of deadly skills.
The Black Legion let nothing stand in their way.
The Black Legion’s warships darken the battlefields skies, their lance batteries carving paths of ruin with deadly stabs of spite.
The honourable fight is a laughable concept to the Night Lords, who employ darting strikes, feigned retreats and all manner of dirty tactics to win the battle.
The sons of Nostramo strike from the dark, outmanoeuvring the foe in the murk of war before surging forward like bloodhungry spectres.
When the Night Lords descend, there is no mercy.
These clandestine warriors can disappear at a moment’s notice, employing psychocrystalline camouflage, distorting warp-emitters or silenced servos coupled with obscuration skills honed over millennia.
The Hydra knows all. Accessing scan-feeds from hidden Legion ships, interpreting the whispers of warp gheists or acting on data from embedded traitors, few esoteric incursions are unexpected by the Alpha Legion.
The Alpha Legion are as illusive as a shadow, their operatives stealing forward to occupy advanced positions or swiftly outmanoeuvre the foes carefully laid fire lanes.
A wise commander never takes their eyes off the Alpha Legion for a moment, for they will disappear in an instant, biding their time before reappearing for the final strike.
Alpha Legion agents and saboteurs infiltrate enemy targets long before the foe join the battle.
The ploys and machinations of the Alpha Legion are ineffable to outsiders, the heretics' foes kept guessing or else deliberately fed contradictory disinformation.
The Iron Warriors see their thrall-servants as mere tools, fit only to soak up the foes ammunition and clog their blades.
Contempt for lesser warriors drives the Emperor’s Children in their punishing reprisals.
Death is but another thrilling experience, and the Emperor’s Children are loathe to deny the enemy such vistas of ecstatic sensation.
The Red Corsairs maintain the mightiest fleet of warships in the Maelstrom, able to rain death upon their victims from high orbit.
Daring pre-emptive strikes against the enemy’s supply lines and rearguard ensure that their reinforcements are either diverted or delayed by logistical anarchy.
The gibbering of Vashtorr’s imps replicates itself through the enemy’s command and control networks, a data-daemonic wall of binharic gibberish that fouls the best-laid plans.
Chaos Space Marines are not easily diverted from their obsessive need to kill, and can accomplish their battlefield goals without having to relent in their acts of destruction.
Crafted on tainted forge worlds and infused with warp energy, these shells release a mind-sickening scream as they are launched, voicing a craving to consume the soul of their target.
Concoctions of hideous euphoria empower the minds of the Legion’s sybaritic warriors.
Hideous screams of an aggressive techno-virus infiltrate the communication systems of the target, temporarily rendering it incapable of command.
These carefully brewed substances lend the Heretic Astartes who consume them speed and strength even in excess of their post-human capabilities.
Diabolical wards of protection can turn aside the enemy’s blows, and every Word Bearers armour is covered in dark script devoted to the Chaos Gods.
Diabolical wards of protection can turn aside the enemy’s blows.
1CP | ||
VESSELS FOR THE NEVERBORN Chaos Space Marines Stratagem The proximity of a Master of Possession allows Daemon and mortal to bond more closely, allowing even greater power to be unleashed. Use this Stratagem at the start of the Fight phase. Pick a DAEMONKIN RITUALISTS DAEMON unit from your army that is within 6" of a friendly DAEMONKIN RITUALISTS MASTER OF POSSESSION. Add 1 to the Strength and Attacks characteristics of models in the unit you picked until the end of the phase. | ||
1CP | ||
DAEMONKIN RITUALISTS Specialist Detachment Stratagem When gathered together in large groups, the powers of those who have given their bodies to a Daemon from the warp are amplified. Use this Stratagem when choosing your army. Pick a Chaos Space Marine Detachment from your army to be a Daemonkin Ritualists Specialist Detachment. DARK APOSTLES, DARK DISCIPLES, MASTERS OF POSSESSION, POSSESSED and | ||
SKEINS OF FATE The sorcerer acquisitively grasps the skeins of future events, plucking from them the desired fates of his allies. Forewarned of the foes attacks, Tzeentch’s warriors evade divined shots and strikes with seemingly supernatural reflexes. Blessing: Skeins of Fate has a warp charge value of 7. If manifested, select one friendly TZEENTCH unit within 18" of this PSYKER. Until the start of your next Psychic phase, models in that unit have a 4+ invulnerable save. |
PUTRID MIASMA As the psyker’s gurgling chants reach an apex, a foetid spume of putridity obscures his allies from view. Blessing: Putrid Miasma has a warp charge value of 6. If manifested, select one friendly NURGLE unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time an attack is made against that unit, subtract 1 from that attack’s hit roll. |
DELIGHTFUL AGONIES Those whose minds are touched by the psykers caress are wracked by waves of exquisite pain, over which physical trauma has no hold. Blessing: Delightful Agonies has a warp charge value of 6. If manifested, select one friendly SLAANESH unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost. |
D6 | PSYCHIC POWER |
1 | WARP MARKED The psyker marks his foes with a cursed rune that attracts the denizens of warp, who rush to devour the victims souls. Malediction: Warp Marked has a warp charge value of 7. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a friendly DAEMONKIN or DAEMON ENGINE model makes an attack against that unit, add 1 to that attack’s wound roll. |
2 | PACT OF FLESH The psyker uses a measure of soul energy to remould the flesh of his allies, or else to animate their corpses with an unholy daemon inhabitant. Blessing: Pact of Flesh has a warp charge value of 5. If manifested, select one friendly CORE, DAEMONKIN or CHARACTER unit within 18" of this PSYKER.
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3 | CURSED EARTH The psyker becomes a conduit for the energies of the warp, tainting the ground and sustaining the Daemonkin that walk upon it. Blessing (Aura): Cursed Earth has a warp charge value of 7. If manifested, until the start of your next Psychic phase, while a friendly DAEMONKIN or DAEMON ENGINE unit is within 6" of this PSYKER:
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4 | POSSESSION The psyker blasts away their enemy's soul so that the spiritless shell can be possessed, even if only temporarily. In a frenzied orgy, the inhabiting daemon rips and tears before its host crumbles. Witchfire: Possession has a warp charge value of 6. If manifested, select one enemy unit within 9" of and visible to this PSYKER. Roll one D6, adding 1 to the result if the result of the Psychic test was an unmodified 10+: if the result is greater than that unit’s Toughness characteristic, one model in that unit (selected by your opponent) is destroyed. Then, if that unit has not been destroyed, that unit suffers D3 mortal wounds. |
5 | INFERNAL POWER Diabolic energy flows from the psyker, imbuing the entities that reside within his followers' bodies with even greater ferocity. Blessing: Infernal Power has a warp charge value of 6. If manifested, select one friendly DAEMONKIN or DAEMON ENGINE unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a melee attack is made by a DAEMONKIN or DAEMON ENGINE model in that unit, an unmodified hit roll of 6 automatically wounds the target (in such cases, for the purposes of rules that are triggered by a particular wound roll, that attack is considered to have been made with an unmodified wound roll of 6). |
6 | MUTATED INVIGORATION A wave of insanity and mutation flows from the psykers fingers, enveloping their allies with bountiful diabolic gifts. Blessing: Mutated Invigoration has a warp charge value of 6. If manifested, select one friendly unit within 18" of this PSYKER. Until the start of your next Psychic phase, add 1 to either the Strength or Toughness characteristic of models in that unit (if the result of the Psychic test was 10+ and you selected a DAEMONKIN or DAEMON ENGINE unit, add 1 to both of these characteristics instead). |
The duplicitous worshippers of Tzeentch may bear multitudinous eyes, multi-hued avian mutations, sentient serpentine tattoos or glittering crystalline flesh.
Some pledged to Nurgle bear insectile appendages or boils in the shape of his sigil; others are swollen with corruption.
Those in thrall to the Prince of Excess may exude a cloying musk or stare with lidless black orbs instead of eyes. Others bear repulsive growths or caress foes with barbed talons.
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The TRAITORIS ASTARTES keyword is used in the following Chaos Space Marines datasheets:
The AGENT OF CHAOS keyword is used in the following Chaos Space Marines datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The ABADDON THE DESPOILER keyword is used in the following Chaos Space Marines datasheets:
With skills honed in vast, bloody wars against the most heavily armoured or dug-in opposition, Chaos Space Marines punish such enemies with malicious barrages of utter destruction.
While this unit is engaged in Wanton Destruction, each time a model in this unit makes an attack with a Heavy, Rapid Fire or Grenade weapon, an unmodified hit roll of 6 scores 1 additional hit.Barbarous firefights and the indiscriminate slaying of foes have been notorious hallmarks of the Heretic Astartes wars for millennia.
While this unit is engaged in Wanton Massacre, each time a model in this unit makes an attack with a Rapid Fire, Assault or Pistol weapon, an unmodified hit roll of 6 scores 1 additional hit.Close assaults are the favoured tactics of many traitors, coupling murderous short-ranged firepower with the unrestrained slaughter of hand-to-hand execution.
While this unit is engaged in Wanton Slaughter, each time a model in this unit makes an attack with an Assault, Pistol or melee weapon, an unmodified hit roll of 6 scores 1 additional hit.Drawing upon countless years of festering bitterness and hate, Chaos Space Marines attack with a ferocity that is terrible to behold. Whether annihilating the foe at range or butchering them without mercy at close quarters, there is no aspect of death unknown to these traitors. Unencumbered by stultifying doctrines, they are capable of adapting their murderous priorities with horrifying ease, and there are no limits to the levels of devastation they will unleash to vent their anger.
If every unit from your army has the TRAITORIS ASTARTES keyword (excluding models with the AGENT OF CHAOS or UNALIGNED keyword) and every unit from your army (excluding ABADDON THE DESPOILER) is from the same Legion, this unit gains the following rules:The CHAOS keyword is used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES keyword is used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES keyword is used in the following Chaos Space Marines datasheets:
The CHAOS UNDIVIDED keyword is used in the following Chaos Space Marines datasheets:
The VEHICLE keyword is used in the following Chaos Space Marines datasheets:
The TERMINATOR keyword is used in the following Chaos Space Marines datasheets:
The POSSESSED keyword is used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES and SLAANESH keywords are used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES and NURGLE keywords are used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES and KHORNE keywords are used in the following Chaos Space Marines datasheets:
The CREATIONS OF BILE and CORE keywords are used in the following Chaos Space Marines datasheets:
The CREATIONS OF BILE and DAEMONKIN keywords are used in the following Chaos Space Marines datasheets:
The CREATIONS OF BILE and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The EMPEROR’S CHILDREN and CORE keywords are used in the following Chaos Space Marines datasheets:
The EMPEROR’S CHILDREN and DAEMONKIN keywords are used in the following Chaos Space Marines datasheets:
The IRON WARRIORS and HERETIC ASTARTES keywords are used in the following Chaos Space Marines datasheets:
The NIGHT LORDS and CORE keywords are used in the following Chaos Space Marines datasheets:
The NIGHT LORDS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The WORD BEARERS and CORE keywords are used in the following Chaos Space Marines datasheets:
The WORD BEARERS and DAEMONKIN keywords are used in the following Chaos Space Marines datasheets:
The BLACK LEGION and CORE keywords are used in the following Chaos Space Marines datasheets:
The BLACK LEGION and DAEMONKIN keywords are used in the following Chaos Space Marines datasheets:
The BLACK LEGION and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The NIGHT LORDS and DAEMONKIN keywords are used in the following Chaos Space Marines datasheets:
To commit to battle within the claustrophobic corridors and gothic chambers of a void ship necessitates near-suicidal courage, or else sufficient fear of the consequences of refusal. To stand their ground against impossible odds during such a fight requires warriors to exhibit a kind of single-minded madness.
Battle aboard a void ship is anarchic and confusing. Auspicators and map-slates must be watched constantly. Enemy contacts ghost in and out of sight as steam billows in clouds, lumen flicker and gunfire roars on every side. Amidst such conditions, the steady hand of a veteran commander is more important than ever, and can spell the difference between triumph and disaster.
The NIGHT LORDS and HERETIC ASTARTES keywords are used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES and TZEENTCH keywords are used in the following Chaos Space Marines datasheets:
The BLACK LEGION and HERETIC ASTARTES keywords are used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES and CHAOS UNDIVIDED keywords are used in the following Chaos Space Marines datasheets:
The EMPEROR’S CHILDREN and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The CULTISTS keyword is used in the following Chaos Space Marines datasheets:
The ICON keyword is used in the following Chaos Space Marines datasheets:
This datasheet has HQ Battlefield Role. Full list of Chaos Space Marines units sharing same Battlefield Role follows:
The CHARACTER keyword is used in the following Chaos Space Marines datasheets:
The INFANTRY keyword is used in the following Chaos Space Marines datasheets:
The PSYKER keyword is used in the following Chaos Space Marines datasheets:
Bolt pistol used in the following datasheets:
Frag grenade used in the following datasheets:
Krak grenade used in the following datasheets:
The DAEMON keyword is used in the following Chaos Space Marines datasheets:
The DAEMON ENGINE keyword is used in the following Chaos Space Marines datasheets:
The MASTER OF POSSESSION keyword is used in the following Chaos Space Marines datasheets:
The EMPEROR’S CHILDREN and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The NIGHT LORDS and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The WORD BEARERS, INFANTRY and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The RED CORSAIRS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The IRON WARRIORS and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The IRON WARRIORS and CULTISTS keywords are used in the following Chaos Space Marines datasheets:
The ALPHA LEGION and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The NIGHT LORDS and BIKER keywords are used in the following Chaos Space Marines datasheets:
The DAEMONKIN keyword is used in the following Chaos Space Marines datasheets:
The WARP LOCUS keyword is used in the following Chaos Space Marines datasheets:
The DAEMONKIN keyword is used in the following Chaos Space Marines datasheets:
The IRON WARRIORS, CORE and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The IRON WARRIORS and DAEMONKIN keywords are used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES and BIKER keywords are used in the following Chaos Space Marines datasheets:
The WORD BEARERS and PSYKER keywords are used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES, TZEENTCH and PSYKER keywords are used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The MARK OF CHAOS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The DARK APOSTLE keyword is used in the following Chaos Space Marines datasheets:
The DARK DISCIPLE keyword is used in the following Chaos Space Marines datasheets:
The and DAEMONKIN keywords are used in the following Chaos Space Marines datasheets:
The and DAEMON ENGINE keywords are used in the following Chaos Space Marines datasheets:
The and CHARACTER keywords are used in the following Chaos Space Marines datasheets: