No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
95 Master of Possession (base: 40mm) |
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1 | 95 Master of Possession |
6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | ||||||
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Force stave | ||||||
Force stave | Melee | Melee | +3 | -1 | D3 | - |
Frag grenade | ||||||
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Krak grenades | ||||||
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys, Armour of Contempt Daemonkin: This model has a 5+ invulnerable save. Rite of Possession: PSYKERS suffer Perils of the Warp on any Psychic test roll of a double that is made for them, instead of just double 1 or 6, while they are within 12" of any enemy models with this ability. |
This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and two psychic powers from the Malefic discipline. | |
FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
KEYWORDS: CHARACTER, INFANTRY, PSYKER, MASTER OF POSSESSION |
The self-belief and desire for perfection that drives the warriors of the Flawless Host is such that their fighting skills far exceed those of less disciplined forces.
The Black Legion attack with a terrible ferocity.
These fighters secrete a hardening resin through their skin, temporarily toughening their already resilient hides.
Feeling Bile’s expectant gaze from across the battlefield, his enhanced warriors strive slavishly to impress.
Aggression stimulators implanted into the brains of the World Eaters drive them into uncontrollable rages.
Fulgrim’s scions are renowned for their blade-craft.
The visceral sensation of every fresh kill causes the warriors of the Emperor’s Children to enter an ecstatic frenzy of butchery and dismemberment.
No armour is safe from the guns of the IV Legion.
The sons of Nostramo strike from the dark.
Having fought countless campaigns of terror in complete darkness, the Night Lords know how to make an ally of the shadows.
Contempt for lesser warriors drives the Champions of the Emperor’s Children into a furore.
The Word Bearers are experts at drawing the twisted minions of the Dark Gods into realspace, using profane rituals and gruesome sacrifices.
Offer up the skulls of mighty champions to Khorne!
Diabolical wards of protection can turn aside the enemy’s blows.
The powers of the warp will provide for the faithful, but a price must always be paid.
The Black Legion possess an array of ancient artefacts.
All Legionnaires can assume the role of leader.
This warrior was already a dark champion of Chaos. Now, he is both more and less – monstrously powerful but yoked utterly to Fabius Bile’s will.
Whilst Bile has unlocked a portion of the mysterious bio-alchemy used in the creation of the warriors of the Adeptus Custodes, only the strongest test subjects survive the rampant cell transformations.
Add 1 to the Strength and Toughness characteristics of this model.With enhanced sensory and aggressive instincts, this practically mindless creature is used by Bile to hunt down those he wishes to conduct further research upon.
Through a quirk of chemistry, this creation's cells repair at a tremendous rate, but require constant fuelling. This can only be achieved by devouring the flesh of their foes to satiate their physiology.
Concoctions of hideous euphoria empower the minds of these sensationalist warriors.
Tzeentch has gifted the Scourged with a measure of foresight, allowing them to read the enemy’s signals and know exactly where they will strike.
To be snatched away by Fabius Bile and his creations for experimentation is an altogether nightmarish fate.
Injecting auto-stimulants into their enhanced muscles, these warriors leap and bound across the battlefield.
Bile’s experimental ministrations have left these warriors as freakish monsters. Cursed with clusters of compound eyes, distended, fang-stuffed jaws or myriad other grotesqueries, they are hideous to behold.
Howling in rage, World Eaters surge towards the foe.
Clog up their guns with the flesh and bones of the weak.
The Alpha Legion are as illusive as a shadow.
Disappear and reappear for the final strike.
These clandestine warriors will disappear at a moment’s notice.
1CP | ||
DAEMONKIN RITUALISTS Specialist Detachment Stratagem When gathered together in large groups, the powers of those who have given their bodies to a Daemon from the warp are amplified. Use this Stratagem when choosing your army. Pick a Chaos Space Marine Detachment from your army to be a Daemonkin Ritualists Specialist Detachment. DARK APOSTLES, DARK DISCIPLES, MASTERS OF POSSESSION, POSSESSED and GREATER POSSESSED units in that Detachment gain the DAEMONKIN RITUALISTS keyword. | ||
1CP | ||
VESSELS FOR THE NEVERBORN Chaos Space Marines Stratagem The proximity of a Master of Possession allows Daemon and mortal to bond more closely, allowing even greater power to be unleashed. Use this Stratagem at the start of the Fight phase. Pick a DAEMONKIN RITUALISTS DAEMON unit from your army that is within 6" of a friendly DAEMONKIN RITUALISTS MASTER OF POSSESSION. Add 1 to the Strength and Attacks characteristics of models in the unit you picked until the end of the phase. | ||
1CP | ||
LET THE GALAXY BURN Black Legion Stratagem Drawing upon millennia of festering bitterness and hate, the Black Legion attack with a ferocity that is terrible to behold. Use this Stratagem when a BLACK LEGION INFANTRY or BIKER unit is selected to attack in a Shooting or Fight phase. You can re-roll all hit rolls of 1 for that unit for the rest of the phase. If the unit is a Chaos Space Marine squad, you can re-roll all failed hit rolls for it instead. | ||
1CP | ||
IN MIDNIGHT CLAD Night Lords Stratagem Having fought countless campaigns of terror in complete darkness, the Night Lords know how to make an ally of the shadows. Use this Stratagem when a NIGHT LORDS INFANTRY unit is targeted by a shooting attack. For the rest of the phase, your opponent must subtract 1 from all hit rolls that target that unit. | ||
1CP | ||
EXCESS OF VIOLENCE Emperor’s Children Stratagem The visceral sensation of every fresh kill causes the warriors of the Emperor’s Children to enter an ecstatic frenzy of butchery and dismemberment. Use this Stratagem just before an EMPEROR’S CHILDREN INFANTRY unit attacks in the Fight phase. Each time a model in your unit slays an enemy model, it can immediately make another hit roll using the same weapon at the same target (these bonus attacks cannot themselves generate any further attacks). | ||
1CP | ||
DARK PACT Word Bearers Stratagem The Word Bearers are expert at drawing the twisted minions of the Dark Gods into realspace using profane rituals and gruesome sacrifices. Use this Stratagem when a WORD BEARERS CHARACTER attempts to summon a unit of DAEMONS to the battlefield using a Daemonic Ritual. You can re-roll any of the dice used in the summoning roll, and your character will not suffer any mortal wounds for rolling doubles or triples. | ||
1CP | ||
FORWARD OPERATIVES Alpha Legion Stratagem The deceitful strategies of the Alpha Legion are as illusive as a shadow and as tangled as a nest of vipers. Use this Stratagem during deployment, when you set up an ALPHA LEGION INFANTRY unit from your army. At the start of the first battle round but before the first turn begins, you can move that unit up to 9". It cannot end this move within 9" of any enemy models. If both players have units that can move before the first turn begins, the player who is taking the first turn moves their units first. Each unit can only be selected for this Stratagem once per battle. | ||
3CP | ||
FURY OF KHORNE Chaos Space Marines Stratagem The bloodlust of Khorne’s followers is never sated, and is only heightened by the arterial sprays of their enemies. Use this Stratagem at the end of the Fight phase. Select a HERETIC ASTARTES KHORNE INFANTRY or BIKER unit – that unit can immediately fight again. | ||
2CP | ||
ENDLESS CACOPHONY Chaos Space Marines Stratagem In the clangour of battle the worshippers of Slaanesh hear sweet music, and they compete to be loudest in this deafening chorus. Use this Stratagem at the end of your Shooting phase. Select a HERETIC ASTARTES SLAANESH INFANTRY or BIKER unit – that unit can immediately shoot again. | ||
1CP | ||
THE GREAT SORCERER Chaos Space Marines Stratagem Those not driven mad by the worship of Tzeentch are given the power to harness the energies of the warp like no other, so long as this gift is used against the Great Mutator’s enemies. Use this Stratagem at the end of your Psychic phase. Select a HERETIC ASTARTES TZEENTCH PSYKER. The psyker can immediately attempt to manifest one additional psychic power this turn. | ||
1CP | ||
CHAOS FAMILIAR Chaos Space Marines Stratagem Though diminutive in stature, many lesser warp entities whisper dark secrets that can shift the tide of battle. Use this Stratagem at the start of your Psychic phase. Select a friendly HERETIC ASTARTES PSYKER. That model can replace any of its psychic powers with a power of your choice from the Dark Hereticus discipline. | ||
2CP | ||
GRANDFATHER’S BLESSINGS Chaos Space Marines Stratagem Grandfather Nurgle is eager to bestow daemonic fecundity upon his faithful servants, sealing their gaping wounds with pulsating growths and replacing their spilt blood with curdling ichor. Use this Stratagem at the end of your Movement phase. Select a HERETIC ASTARTES NURGLE INFANTRY or BIKER unit. One model in the unit heals D3 wounds. If there are no wounded models in the unit, a single model in the unit that was slain earlier in the battle is returned to the unit with a single wound remaining. | ||
1CP | ||
VETERANS OF THE LONG WAR Chaos Space Marines Stratagem The hatred of the Traitor Legions has burned for millennia. Use this Stratagem when a HERETIC ASTARTES INFANTRY or BIKER unit is selected to attack in a Shooting or Fight phase (excluding units from Renegade Chapters). You can add 1 to all wound rolls made for the unit until the end of the phase. | ||
1CP | ||
CHAOS BOON Chaos Space Marines Stratagem The path of Chaos can lead a warrior to daemonhood, or it can see him transformed into a gibbering Chaos Spawn. Use this Stratagem at the end of a Fight phase in which one of your HERETIC ASTARTES CHARACTERS (excluding DAEMON CHARACTERS) slays an enemy CHARACTER, VEHICLE or MONSTER. Roll 2D6 and look up the result below.
Boons last for the rest of the battle. The same boon cannot be received by a model more than once – if this happens, choose a result the model has not yet received (excluding Spawndom and Daemonhood). Chaos Spawn or Daemon Princes created by a boon must have the same Mark of Chaos as the model had (if any), and they do not cost any reinforcement points in a matched play game. | |||||||||||||||||||||||||||
1CP/3CP | ||
GIFTS OF CHAOS Chaos Space Marines Stratagem Though fickle with their gifts, the Chaos Gods will reward those champions who continue to prove themselves worthy. Use this Stratagem before the battle. Your army can have one extra Artefact of Chaos for 1 CP, or two extra Artefacts of Chaos for 3 CPs. All of the Artefacts of Chaos that you include must be different and be given to different CHAOS SPACE MARINE CHARACTERS. You can only use this Stratagem once per battle. | ||
1CP | ||
DAEMON SHELL Chaos Space Marines Stratagem Crafted on tainted forge worlds and infused with warp energy, daemon shells release a mind-sickening scream as they are launched. If they cannot consume the soul of their target, they will seek out another’s essence. Use this Stratagem just before a HERETIC ASTARTES CHARACTER attacks with a bolt pistol, boltgun, combi-bolter or the boltgun profile of a combi-weapon. You can only make a single hit roll with the weapon (or boltgun profile) this phase, which you cannot re-roll. If the shot hits, the target suffers D3 mortal wounds; if the shot misses, your character suffers D3 mortal wounds. | ||
D6 | PSYCHIC POWER |
1 | Incursion The psyker opens a portal to the Realm of Chaos, allowing the warp’s daemonic denizens to spill forth into reality. Incursion has a warp charge value of 7. If manifested, the psyker can immediately attempt to summon a unit of DAEMONS to the battlefield using the Daemonic Ritual ability as if it were the Movement phase. When doing so, roll up to 4 dice instead of up to 3. The psyker will not suffer any mortal wounds as a result of doubles or triples being rolled for this Daemonic Ritual. |
2 | Sacrifice The psyker uses a sacrificial soul to remould and repair an unholy Daemon-form. The tainted spirits of Warpsmiths are particularly invigorating offerings to those Daemon Engines that are in their charge. Sacrifice has a warp charge value of 4. If manifested, choose any model within 2" of the psyker; that model suffers 1 mortal wound. Then, choose a friendly DAEMON model within 18" of the psyker. That model regains D3 lost wounds. If that <LEGION> DAEMON model is a DAEMON ENGINE and the model you chose to inflict the mortal wound on was a friendly WARPSMITH, the model regains 3 lost wounds instead. |
3 | Mutated Invigoration A wave of insanity and mutation flows from the psyker’s fingers, enveloping their Daemonkin allies with bountiful gifts. Mutated Invigoration has a warp charge value of 7. If manifested, select a friendly CHAOS SPAWN , POSSESSED or CULT OF DESTRUCTION unit within 18" of the psyker. Until the start of your next Psychic phase, that unit will gain a bonus depending on what unit it is, as follows:
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4 | Possession The psyker blasts away their enemy’s soul so that the spiritless shell left behind can be possessed by a Daemon, who quickly transforms it into a more pleasing form. Vehicles so possessed are typically unable to contain the Daemon within, and explode in a scream of empyric energy. Possession has a warp charge value of 5. If manifested, then until the start of your next Psychic phase, the Armour Penetration characteristic of the psyker’s melee weapons is improved by 2 (e.g. an AP of -1 becomes -3). Furthermore, until the start of your next Psychic phase, each time the psyker destroys an enemy INFANTRY CHARACTER in the Fight phase, you can add a Chaos Spawn model to your army. If the destroyed model was ADEPTUS ASTARTES or HERETIC ASTARTES, you can instead add a Greater Possessed model to your army. If a new model is added to your army, set it up within 6" of the psyker and more than 1" from any enemy models. In addition, each time the psyker destroys an enemy VEHICLE model in the Fight phase that could explode, it automatically explodes; no dice roll is made and any mortal wounds suffered by the psyker in the resulting explosion are ignored. |
5 | Cursed Earth The psyker becomes a conduit through which the energies of the warp flow, tainting the very ground and sustaining the Daemonkin that walk upon it. Cursed Earth has a warp charge value of 7. If manifested, then until the start of your next Psychic phase, the invulnerable save of friendly DAEMON units is improved by 1 (to a maximum of 3+) while they are within 6" of this psyker. |
6 | Infernal Power The fell power of the immaterium flows from the psyker, imbuing the Daemons that reside within his followers’ bodies with even greater ferocity. Infernal Power has a warp charge value of 6. If manifested, then until the start of your next Psychic phase re-roll hit and wound rolls of 1 for attacks made by friendly DAEMON units while they are within 6" of this psyker. |
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The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The SANCTIC ASTARTES keyword is used in the following Grey Knights datasheets:
The datasheets using HERETIC ASTARTES keyword can be found in the following Factions:
Chaos: Chaos Space Marines, Death Guard, Thousand Sons.The HERETIC ASTARTES keyword is used in the following datasheets:
The ADEPTA SORORITAS keyword is used in the following Adepta Sororitas datasheets:
The CELESTIAN SACRESANTS keyword is used in the following Adepta Sororitas datasheets:
The NEMESIS DREADKNIGHT keyword is used in the following Grey Knights datasheets:
The CHAOS keyword is used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES keyword is used in the following Chaos Space Marines datasheets:
The VEHICLE keyword is used in the following Chaos Space Marines datasheets:
The CHAOS CULTISTS keyword is used in the following Chaos Space Marines datasheets:
The TERMINATOR keyword is used in the following Chaos Space Marines datasheets:
This datasheet has HQ Battlefield Role. Full list of Chaos Space Marines units sharing same Battlefield Role follows:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time a model with this ability makes a melee attack, a hit roll of 6+ scores one additional hit.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The INFANTRY keyword is used in the following Chaos Space Marines datasheets:
The BIKER keyword is used in the following Chaos Space Marines datasheets:
The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The CHARACTER keyword is used in the following Chaos Space Marines datasheets:
The INFANTRY keyword is used in the following Chaos Space Marines datasheets:
The BLACK LEGION and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The BLACK LEGION and BIKER keywords are used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The DAEMON and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The PSYKER keyword is used in the following Chaos Space Marines datasheets:
Bolt pistol used in the following datasheets:
Frag grenade used in the following datasheets:
Krak grenades used in the following datasheets:
The KHORNE keyword is used in the following Chaos Space Marines datasheets:
The DAEMON keyword is used in the following Chaos Space Marines datasheets:
The DAEMON ENGINE keyword is used in the following Chaos Space Marines datasheets:
The MASTER OF POSSESSION keyword is used in the following Chaos Space Marines datasheets:
The NURGLE keyword is used in the following Chaos Space Marines datasheets:
The CREATIONS OF BILE and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The WORLD EATERS and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The WORLD EATERS and BIKER keywords are used in the following Chaos Space Marines datasheets:
The EMPEROR’S CHILDREN keyword is used in the following Chaos Space Marines datasheets:
The EMPEROR’S CHILDREN and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The NIGHT LORDS and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The FLAWLESS HOST and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The EMPEROR’S CHILDREN and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The WORD BEARERS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The CHAOS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The TZEENTCH keyword is used in the following Chaos Space Marines datasheets:
The SLAANESH keyword is used in the following Chaos Space Marines datasheets:
The KHORNE and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
Through dark pacts and blasphemous rituals, a champion of Chaos weakens the fabric of reality, opening a gateway to the warp through which daemonic allies can pour to rend and tear the enemies of the Dark Gods.
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).The WORLD EATERS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
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The BLACK LEGION and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The CREATIONS OF BILE and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The FABIUS BILE keyword is used in the following Chaos Space Marines datasheets:
The ALPHA LEGION and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The SCOURGED and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The IRON WARRIORS and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The IRON WARRIORS and CHAOS CULTISTS keywords are used in the following Chaos Space Marines datasheets:
The ALPHA LEGION and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES, KHORNE and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES, KHORNE and BIKER keywords are used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES, SLAANESH and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES, SLAANESH and BIKER keywords are used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES, NURGLE and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES, NURGLE and BIKER keywords are used in the following Chaos Space Marines datasheets:
Force stave used in the following datasheets:
The WORD BEARERS and PSYKER keywords are used in the following Chaos Space Marines datasheets:
The DARK APOSTLE keyword is used in the following Chaos Space Marines datasheets:
The DARK DISCIPLES keyword is used in the following Chaos Space Marines datasheets:
The POSSESSED keyword is used in the following Chaos Space Marines datasheets:
The GREATER POSSESSED keyword is used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES, TZEENTCH and PSYKER keywords are used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES and PSYKER keywords are used in the following Chaos Space Marines datasheets:
The CHAOS SPAWN keyword is used in the following Chaos Space Marines datasheets: