EXCESS OF VIOLENCE1CP
Emperor’s Children – Battle Tactic Stratagem
The visceral sensation of every fresh kill causes the warriors of the Emperor’s Children to enter an ecstatic frenzy of butchery and dismemberment.
Use this Stratagem in your
Command phase, if your army is engaged in either
Wanton Destruction or
Wanton Massacre. Select one
EMPEROR’S CHILDREN INFANTRY unit from your army. Until the start of your next Command phase, that unit is considered to be engaged in
Wanton Slaughter instead.
CRUEL BLADESMEN2CP
Emperor’s Children – Battle Tactic Stratagem
Fulgrim's scions are renowned for their bladecraft, toying with their inferiors while preparing an exquisite, penetrating thrust.
Use this Stratagem in the
Fight phase, when an
EMPEROR’S CHILDREN unit from your army is selected to fight. Until the end of the phase, each time a
HERETIC ASTARTES model in that unit makes a melee attack, improve the Armour Penetration characteristic of that attack by 1.
MONSTROUS VISAGES1CP
Creations of Bile – Battle Tactic Stratagem
Bile’s experimental ministrations have left these warriors as freakish monsters. Cursed with clusters of compound eyes, distended, fang-stuffed jaws or myriad other grotesqueries, they are hideous to behold.
Use this Stratagem in the
Fight phase, when a
CREATIONS OF BILE CORE,
CREATIONS OF BILE DAEMONKIN or
CREATIONS OF BILE CHARACTER unit from your army is selected as the target of an attack. Until the end of the phase, each time an attack is made against that unit, subtract 1 from that attack’s
hit roll.
METHODICAL ANNIHILATION1CP
Iron Warriors – Battle Tactic Stratagem
With unceasing firepower do the Iron Warriors prevail.
Use this Stratagem in your
Shooting phase, when an
IRON WARRIORS unit from your army is selected to shoot. Until the end of the phase:
- When resolving that unit’s attacks, you can re-roll one damage roll.
- Each time a model in that unit makes an attack with a weapon that has the Blast ability, for the purposes of determining how many attacks are made with that weapon, double the number of models in the target unit.
- If that unit is a VEHICLE unit, it can make attacks with Blast weapons against units within Engagement Range; however, if it does so, each time it makes an attack with a Blast weapon this phase, on an unmodified hit roll of 1 that unit suffers 1 mortal wound after all of its attacks have been resolved.
TANK DESTROYERS1CP
Iron Warriors – Battle Tactic Stratagem
No armour is safe from the guns of the IV Legion, and once an enemy war engine is marked for destruction, its doomed is sealed.
Use this Stratagem in your
Shooting phase or the
Fight phase. Select one enemy
VEHICLE unit. Until the end of the phase, each time an
IRON WARRIORS HERETIC ASTARTES model makes an attack against that enemy unit, an unmodified
hit roll of 6 automatically wounds the target.
BITTER ENMITY1CP
Iron Warriors – Battle Tactic Stratagem
The Legion’s contempt for the Imperial Fists runs deep, unleashed in a surge of violent atrocity whenever they clash with Dorn’s sons.
Use this Stratagem in the
Fight phase, when an
IRON WARRIORS unit from your army is selected to fight. Until the end of the phase, each time a
HERETIC ASTARTES model in that unit makes a melee attack against an
IMPERIAL FISTS unit, or against a unit that is a
successor Chapter of the Imperial Fists, you can re-roll the
hit roll and you can re-roll the
wound roll.
COGITATED FATES1CP
Cogs of Vashtorr – Battle Tactic Stratagem
Vashtorr is a being unfettered by linear time and possessed of infinite patience and inventiveness. He thinks nothing of setting in motion centuries-long chains of cause and effect that transform reality into a mechanism of death calibrated to do his bidding and leave his foes with nowhere to hide from his worshippers’ wrath.
Use this Stratagem in your
Shooting phase, when a
TRAITORIS ASTARTES unit from your army is selected to shoot. Until the end of the phase, each time a model in that unit makes an attack, the target cannot receive the
Benefits of Cover against that attack.
DEATH TO THE FALSE EMPEROR!1CP
Chaos Space Marines – Battle Tactic Stratagem
The seething hatred that the Heretic Astartes harbour for the Corpse Emperor and his weakling, thin-blooded Space Marines is a weapon unto itself.
Use this Stratagem in the
Fight phase, when a
TRAITORIS ASTARTES unit from your army is selected to fight. Until the end of the phase, each time a
HERETIC ASTARTES model in that unit makes a melee attack against an
ADEPTUS ASTARTES or
SANCTIC ASTARTES unit, you can re-roll the
hit roll.
FURY OF KHORNE1CP
Chaos Space Marines (Khorne) – Battle Tactic Stratagem
The bloodlust of Khorne’s followers is never sated, and is only heightened by the arterial sprays of their enemies’ gore.
Use this Stratagem in the
Fight phase, when a
TRAITORIS ASTARTES KHORNE unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes a melee attack, an unmodified
hit roll of 6 automatically wounds the target.
GRANDFATHER’S BLESSINGS1CP/2CP
Chaos Space Marines (Nurgle) – Battle Tactic Stratagem
Grandfather Nurgle bestows daemonic fecundity upon his faithful servants, sealing their gaping wounds with pulsating growths and replacing their spilt blood with curdling ichor.
Use this Stratagem in any phase, when a TRAITORIS ASTARTES NURGLE unit from your army is selected as the target of an attack. Until the end of the phase, each time an attack is made against that unit, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. If that unit contains 5 or fewer models, this Stratagem costs 1CP; otherwise, it costs 2CP.
MURDEROUS PERFECTION1CP
Chaos Space Marines (Slaanesh) – Battle Tactic Stratagem
The desire for perfection that drives Slaanesh’s warriors is such that their fighting skills far exceed those of more blinkered forces - an obsessive drive that leads to superior acts of martial precision.
Use this Stratagem in your
Shooting phase or the
Fight phase, when a
TRAITORIS ASTARTES SLAANESH unit from your army is selected to shoot or fight. Once during that phase, when resolving an attack made by a model in that unit, you can change the result of one
hit roll, one
wound roll or one damage roll to be a 6 (note that if a D3 is being rolled as part of that damage roll, that 6 is halved to a 3).
VETERANS OF THE LONG WAR2CP
Chaos Space Marines – Battle Tactic Stratagem
Veterans of centuries or millennia, the Long War’s most embittered warriors have learnt how best to focus their need for vengeance.
Use this Stratagem in your
Shooting phase or the
Fight phase, when a
TRAITORIS ASTARTES INFANTRY or
TRAITORIS ASTARTES BIKER unit from your army is selected to shoot or fight. Until the end of the phase, each time a model in that unit makes an attack, add 1 to that attack’s
wound roll.
ETERNAL HATRED1CP/2CP
Chaos Space Marines – Boarding Actions – Battle Tactic Stratagem
The hatred the warriors of the Traitor Legions hold for the Imperium and the Emperor has burned for millennia.
Use this Stratagem in your
Shooting phase, when a
TRAITORIS ASTARTES unit from your army is selected to shoot, or in the
Fight phase, when a
TRAITORIS ASTARTES unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes an attack, add 1 to that attack’s
wound roll. If that unit has the
TERMINATOR or
POSSESSED keyword, this Stratagem costs 2CP; otherwise, it costs 1CP.
GIFTS OF THE PLAGUE GOD1CP/2CP
Chaos Space Marines – Boarding Actions – Battle Tactic Stratagem
Grandfather Nurgle is eager to bestow daemonic fecundity upon his faithful servants, sealing their gaping wounds with pulsating growths and replacing their spilt blood with curdling ichor.
Use this Stratagem in any phase, when a TRAITORIS ASTARTES NURGLE unit from your army is selected as the target of an attack. Until the end of the phase, each time an attack is made against that unit, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. If that unit has the TERMINATOR keyword, this Stratagem costs 2CP; otherwise, it costs 1CP.
SOUND THE BLACK HUNT1CP
Night Lords – Battle Tactic Stratagem
Isolated survivors and the meek of mind are favoured quarry of the VIII Legion.
Use this Stratagem in your
Shooting phase or the
Fight phase, when a
NIGHT LORDS CORE,
NIGHT LORDS DAEMONKIN or
NIGHT LORDS CHARACTER unit from your army is selected to shoot or fight. Until the end of the phase, each time a model in that unit makes an attack:
- If that attack targets a unit that was below its Starting Strength when the attacking unit was selected to shoot or fight, or it targets a unit that has a Leadership characteristic of 6 or less, re-roll a hit roll of 1.
- If that attack targets a unit that was below Half-strength when the attacking unit was selected to shoot or fight, or it targets a unit that has a Leadership characteristic of 5 or less, you can re-roll the hit roll.
IN MIDNIGHT CLAD1CP
Night Lords – Battle Tactic Stratagem
Having fought countless campaigns of terror in complete darkness, the Night Lords know how to make an ally of the shadows.
Use this Stratagem in your opponents
Shooting phase, when a
NIGHT LORDS INFANTRY unit (excluding
CULTISTS units) is selected as the target of a ranged attack. Until the end of the phase, each time a ranged attack is made against that unit, subtract 1 from that Attacks
hit roll.
IN MIDNIGHT CLAD1CP
Chaos Space Marines – Night Lords – Boarding Actions – Battle Tactic Stratagem
Having fought countless campaigns of terror in complete darkness, the Night Lords know how to make an ally of the shadows.
Use this Stratagem in your opponent’s
Shooting phase, when a
NIGHT LORDS CORE or
NIGHT LORDS CHARACTER unit from your army is selected as the target of a ranged attack. Until the end of the phase, each time a ranged attack is made against that unit, subtract 1 from that attack’s
hit roll.
TIP OF THE SPEAR2CP
Black Legion – Battle Tactic Stratagem
It is a great honour to be the first to slay the foe, and the Black Legion charge their enemies lines with devastating ferocity.
Use this Stratagem at the start of your
Charge phase, if no
BLACK LEGION units from your army are within
Engagement Range of any enemy units. Select the
BLACK LEGION CORE,
BLACK LEGION DAEMONKIN or
BLACK LEGION CHARACTER unit from your army that is closest to an enemy unit. Until the end of the turn:
- You can re-roll charge rolls made for that unit.
- Each time a model in that unit makes a melee attack against an enemy unit that is either in range of an objective marker or within your opponent’s deployment zone, improve the Armour Penetration characteristic of that attack by 1.
VENGEANCE FOR MONARCHIA1CP
Word Bearers – Battle Tactic Stratagem
Never will the outrage in beloved Monarchia be forgiven; the idols toppled there by Guillimans sons will be reforged from their bones.
Use this Stratagem in the
Fight phase, when a
WORD BEARERS unit from your army is selected to fight. Until the end of the phase, each time a
HERETIC ASTARTES model in that unit makes a melee attack against an
ULTRAMARINES unit, or against a unit that is a
successor Chapter of the Ultramarines, you can re-roll the
hit roll and you can re-roll
wound roll.
GLITCHCURSE1CP
Cogs of Vashtorr – Epic Deed Stratagem
The machine spirits of bellicose weapons blaze in Vashtorr’s sight just as mortal souls do to other daemons. With but a flicker of his will, the Arkifane twists and redirects those fierce energies back against the weapons’ wielders.
Use this Stratagem in your opponent’s
Shooting phase, when an enemy unit within 18" of and visible to your
WARLORD has finished making its attacks. If any of those attacks targeted a
TRAITORIS ASTARTES unit from your army that was within 6" of your
WARLORD, roll one D6: on a 2-4, that enemy unit suffers D3
mortal wounds; on a 5+, that enemy unit suffers 3 mortal wounds.
TAKEN ALIVE1CP
Creations of Bile – Epic Deed Stratagem
To be snatched away for experimentation by Fabius Bile and his followers is an altogether nightmarish fate.
Use this Stratagem in the
Fight phase, when the enemy
WARLORD is destroyed by a melee attack made by a
CREATIONS OF BILE model from your army. Until the end of the battle:
- Subtract 1 from the Leadership characteristic of every model in your opponent’s army.
- Your opponent cannot use the Insane Bravery Stratagem.
- Your opponent cannot use any rules to re-roll a Morale test.
TAKEN ALIVE1CP
Chaos Space Marines – Creations of Bile – Boarding Actions – Epic Deed Stratagem
To be snatched away for experimentation by Fabius Bile and his creations is a truly horrifying fate.
Use this Stratagem in the
Fight phase, when an enemy
CHARACTER unit is destroyed by a melee attack made by a
TRAITORIS ASTARTES unit from your army. Until the end of the battle:
- Subtract 1 from the Leadership characteristic of every enemy model.
- Your opponent cannot use the Insane Bravery Stratagem.
- Your opponent cannot use the Command Re-roll Stratagem to re-roll a Morale test.
SOPORIFIC GAZE2CP
Emperor’s Children – Epic Deed Stratagem
Lulled by this champion’s weaving swordsmanship and hypnotic aura, the foe falter and a momentary weakness seals their doom.
Use this Stratagem at the start of the
Fight phase. Select one
EMPEROR’S CHILDREN CHARACTER model from your army, then select one enemy unit within 3" of it. That enemy unit is not eligible to fight this phase until after all eligible units from your army have done so.
DARK PACT1CP
Word Bearers – Epic Deed Stratagem
With gruesome offerings and ritualised promises, the Word Bearers seek the protection of their infernal masters.
Use this Stratagem in any phase, when a WORD BEARERS INFANTRY CHARACTER model from your army is destroyed. Instead of using any other rules that are triggered when that model is destroyed, you can choose for that model to make a dark pact. If you do so, mark that model’s position then remove that model from the battlefield. At the end of the phase, roll one D6: on a 4+, set that model back up on the battlefield as close as possible to the position you marked and not within Engagement Range of any enemy units, with D3 wounds remaining. Each model can only be selected for this Stratagem once per battle.
FLAY THEM ALIVE1CP
Night Lords – Epic Deed Stratagem
Death does not always follow defeat. To the enemy’s most influential champions, the Night Lords reveal their most sadistic talents, the victims’ chilling screams broadcast to erode their allies’ mettle.
Use this Stratagem in the
Fight phase, when the enemy
WARLORD is destroyed by a melee attack made by a
NIGHT LORDS HERETIC ASTARTES model from your army. Until the end of the battle, each time a
Combat Attrition test is taken for an enemy unit, subtract 1 from that Combat Attrition test.
GIFTS OF CHAOS1CP
Chaos Space Marines – Requisition Stratagem
The Chaos Gods will reward those who prove themselves worthy.
Use this Stratagem before the battle, when you are mustering your army, if your
WARLORD has the
TRAITORIS ASTARTES keyword. Select one
TRAITORIS ASTARTES CHARACTER model from your army and give it one Relic of Chaos (this must be a Relic it can have). Each Relic in your army must be unique. You can use this Stratagem to give a
MARK OF CHAOS CHARACTER model a second Relic, provided one of its Relics replaces a weapon; otherwise, you cannot use this Stratagem to give a model two Relics. If you use this Stratagem to give a
CHARACTER model a second Relic, none of that model’s Relics can be a
daemon weapon. You cannot use this Stratagem to give a model three Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
LORD OF THE EZEKARION1CP
Black Legion – Requisition Stratagem
Abaddon’s chosen generals are known as the Ezekarion, and are the greatest war leaders of the Black Legion.
Use this Stratagem after nominating a
BLACK LEGION CHARACTER model (excluding named characters and
DAEMON models) to be your
WARLORD. Generate one additional
Black Legion Warlord Trait for that
CHARACTER model. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once.
ASPIRING LORD1CP
Chaos Space Marines – Requisition Stratagem
Behind every warband leader are numerous power-hungry warriors who commit atrocities in the name of personal glory.
Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the TRAITORIS ASTARTES keyword. Select one TRAITORIS ASTARTES CHARACTER model (excluding named characters) from your army and determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
SCORN OF SORCERY1CP
Chaos Space Marines (Khorne) – Strategic Ploy Stratagem
Like the deity they worship, the warriors of the Blood God despise psykers, and their sheer hatred can quell the sorceries of foes.
Use this Stratagem in your opponent’s
Psychic phase, after a
Psychic test is passed for an enemy
PSYKER unit and after any
Deny the Witch test is taken. If that enemy
PSYKER unit is within 24" of any
TRAITORIS ASTARTES KHORNE units from your army, roll one D6: on a 4+, that psychic power is denied.
SHROUD OF FLIES3CP/2CP
Chaos Space Marines (Nurgle) – Strategic Ploy Stratagem
With an incessant drone, a feculent swarm of immaterial flies enshrouds Nurgle’s devotees, obscuring their repulsive forms.
Use this Stratagem at the start of your opponent’s
Shooting phase. Select one
TRAITORIS ASTARTES NURGLE unit from your army. Until the end of the phase, each time an enemy model shoots, if that
NURGLE unit is not the closest eligible target or within 12" of that model, then until that shooting is resolved, that model cannot target that
NURGLE unit. If that
NURGLE unit has the
MONSTER,
VEHICLE,
TERMINATOR or
BIKER keyword, this Stratagem costs 3CP; otherwise, it costs 2CP.
EXCESSIVE CRUELTY2CP
Chaos Space Marines (Slaanesh) – Strategic Ploy Stratagem
Slaanesh’s chosen delight in inflicting torment and cruelty, and they persecute terrified foes with renewed vigour.
Use this Stratagem when an enemy unit within
Engagement Range of a
TRAITORIS ASTARTES SLAANESH unit from your army
Falls Back. After that enemy unit has finished that move, select one
TRAITORIS ASTARTES SLAANESH unit from your army that that enemy unit was within Engagement Range of when this Stratagem was used. That
SLAANESH unit can either
consolidate up to 3", or, if it is no longer within Engagement Range of any enemy units, shoot as if it were your
Shooting phase. If the selected
SLAANESH unit shoots, it can only target the enemy unit that
Fell Back (and only if it is an eligible target).
WARP-BORN FORESIGHT2CP
Chaos Space Marines (Tzeentch) – Strategic Ploy Stratagem
Those in thrall to Tzeentch are gifted with a measure of foresight, allowing them to scry the enemy’s myriad futures and pinpoint exactly where they will strike.
Use this Stratagem at the end of the
Reinforcements step of your opponent’s
Movement phase. Select one
TRAITORIS ASTARTES TZEENTCH unit from your army that is not within
Engagement Range of any enemy units, then select one enemy unit that is within 12" of that unit and was set up as Reinforcements this turn. That
TZEENTCH unit can shoot as if it were your
Shooting phase, but if it does so, models in that unit can only target that enemy unit (and only if that enemy unit is an eligible target).
FROM THE NIGHT2CP/1CP
Night Lords – Strategic Ploy Stratagem
The sons of Nostramo strike from the dark, outmanoeuvring the foe in the murk of war before surging forward like bloodhungry spectres.
Use this Stratagem in the
Reinforcements step of your
Movement phase. Select one
NIGHT LORDS INFANTRY or
NIGHT LORDS BIKER unit from your army that is either in
Strategic Reserves or is a Reinforcements unit that has not yet been set up on the battlefield. That unit can now be set up as if the battle round was one higher than it currently is, regardless of any mission rules. If that unit has the
DAEMONKIN keyword, this Stratagem costs 2CP; otherwise, it costs 1CP.
UNDERHAND SCHEMING1CP
Night Lords – Strategic Ploy Stratagem
The honourable fight is a laughable concept to the Night Lords, who employ darting strikes, feigned retreats and all manner of dirty tactics to win the battle.
Use this Stratagem at the start of your
Charge phase. Select one
NIGHT LORDS unit from your army. Until the end of the phase, that unit is eligible to
declare a charge in a turn in which it
Fell Back.
SCORN OF SORCERY1CP
Chaos Space Marines – Boarding Actions – Strategic Ploy Stratagem
Like the god they worship, the warriors of Khorne despise psykers and their trickery, and through the sheer force of their hatred can cause sorcerous powers to be undone.
Use this Stratagem in your opponent’s
Psychic phase, after a
Psychic test is passed for an enemy
PSYKER unit and after any
Deny the Witch attempt is made. If that
PSYKER unit is within 18" of and visible to any
TRAITORIS ASTARTES KHORNE units from your army, roll one D6: on a 4+, that psychic power is denied.
TERRIFYING PHENOMENA1CP
Chaos Space Marines – Boarding Actions – Strategic Ploy Stratagem
The Chaos Space Marines march to war with the warp as their ally. In their presence walls run with blood, and the land itself seems haunted, preying on their foes’ worst fears and driving them insane with terror.
Use this Stratagem at the start of the
Morale phase. Select one enemy unit within 12" of a
TRAITORIS ASTARTES CHAOS UNDIVIDED unit from your army.
- Until the end of the phase, your opponent cannot select that unit for the Insane Bravery Stratagem and cannot use any rule that would let them re-roll a Morale test for that unit.
- If that unit fails a Morale test this phase, any action it is performing immediately fails and, until the start of its controlling player s next Morale phase, models in that unit are ignored when determining control of objective markers.
STUPEFYING HAZE1CP
Chaos Space Marines – Boarding Actions – Strategic Ploy Stratagem
Many warriors of Slaanesh exude an overpowering musk that is as nauseating as it is intoxicating. Those exposed to it find their senses dulled, their minds unravelling into a state of nightmarish bliss that leaves them bewildered and ripe for slaughter.
Use this Stratagem when an enemy unit that is within Engagement Range of a TRAITORIS ASTARTES SLAANESH unit from your army is selected to Fall Back. Roll 2D6: if the result is equal to or greater than that enemy unit s Leadership characteristic, that enemy unit cannot Fall Back this phase and must Remain Stationary instead.
SUBLIME INFILTRATION1CP
Chaos Space Marines – Alpha Legion – Boarding Actions – Strategic Ploy Stratagem
More illusive than shadows, the Alpha Legion are amongst the keenest infiltrators in the galaxy.
Use this Stratagem in your
Movement phase, when an
ALPHA LEGION unit from your army is set up within an
Entry Zone. That unit can make a
Normal Move of up to 6".
CRUSADERS OF DARKNESS1CP
Chaos Space Marines – Black Legion – Boarding Actions – Strategic Ploy Stratagem
Marching relentlessly onward, the Black Legion sweep aside those enemies who dare contest their martial prizes.
Use this Stratagem in the
Fight phase, when a
BLACK LEGION CORE or
BLACK LEGION CHARACTER unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes an attack that targets an enemy unit within range of an
objective marker, improve the Armour Penetration characteristic of that attack by 1.
CONFLUENCE OF TRAITORS1CP
Black Legion – Strategic Ploy Stratagem
The Black Legions ranks are host to warriors of diverse origins, enabling their warbands to draw upon an array of deadly skills.
Use this Stratagem in your
Command phase. Select one
BLACK LEGION HERETIC ASTARTES unit from your army, then select one
Legion Trait. Until the start of your next Command phase, models in that unit have that Legion Trait. You can only use this Stratagem once.
UNRELENTING ONSLAUGHT2CP
Black Legion – Strategic Ploy Stratagem
The Black Legion let nothing stand in their way.
Use this Stratagem in your
Movement phase, when you select a
BLACK LEGION unit from your army to move. Until the start your next Movement phase:
- That unit can ignore any or all modifiers to its Move characteristic, Advance rolls and charge rolls.
- That unit is eligible to shoot and declare a charge, even if it Falls Back this turn.
VENGEFUL SKIES3CP
Black Legion – Strategic Ploy Stratagem
The Black Legion’s warships darken the battlefields skies, their lance batteries carving paths of ruin with deadly stabs of spite.
Use this Stratagem in your
Command phase, if any
BLACK LEGION CHARACTER models from your army are on the battlefield. Select one point on the battlefield and place a marker on that point. At the start of your next Command phase, place another marker on the battlefield within 12" of the centre of that marker, and draw a straight line between the centre of each of these markers. Roll one D6 for each unit that line would pass over or through, adding 1 if the unit being rolled for contains 11 or more models and subtracting 1 if the unit being rolled for is a
CHARACTER unit. On a 3+, that unit suffers D3
mortal wounds. The markers are then removed. You can only use this Stratagem once.
DEATH ECSTASY2CP
Emperor’s Children – Strategic Ploy Stratagem
Death is but another thrilling experience, and the Emperor’s Children are loathe to deny the enemy such vistas of ecstatic sensation.
Use this Stratagem in the
Fight phase, when an
EMPEROR’S CHILDREN INFANTRY unit from your army is selected as the target of a melee attack. Until the end of the phase, each time a model in that unit is destroyed by a melee attack, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished
making attacks, and is then removed from play.
INCESSANT DISDAIN1CP
Emperor’s Children – Strategic Ploy Stratagem
Contempt for lesser warriors drives the Emperor’s Children in their punishing reprisals.
Use this Stratagem in the
Heroic Interventions step of your opponent’s
Charge phase. Select one
EMPEROR’S CHILDREN CORE,
EMPEROR’S CHILDREN DAEMONKIN or
EMPEROR’S CHILDREN CHARACTER unit from your army. Until the end of the phase:
- If that unit is not a CHARACTER unit, it is eligible to perform Heroic Interventions as if it were a CHARACTER unit.
- If that unit is a CHARACTER unit, it is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit, and when performing a Heroic Intervention with that unit, you can move each model in that unit up to 6".
- Each time a model in that unit makes a pile-in or consolidation move, it can move up to an additional 3".
RAIN FIRE AND DEATH2CP
Red Corsairs – Strategic Ploy Stratagem
The Red Corsairs maintain the mightiest fleet of warships in the Maelstrom, able to rain death upon their victims from high orbit.
Use this Stratagem in your
Command phase, if a
RED CORSAIRS CHARACTER unit from your army is on the battlefield. Select one point on the battlefield and place a marker on that point. At the start of your next Command phase, roll one D6 for each unit within 6" of the centre of that marker, adding 1 if the unit being rolled for is within 3" of the centre of that marker and subtracting 1 if the unit being rolled for is a Character unit. On a 2-5, that unit suffers D3
mortal wounds; on a 6+, that unit suffers D6 mortal wounds. That marker is then removed. You can only use this Stratagem once.
RAID SUPPLY LINES2CP
Red Corsairs – Strategic Ploy Stratagem
Daring pre-emptive strikes against the enemy’s supply lines and rearguard ensure that their reinforcements are either diverted or delayed by logistical anarchy.
Use this Stratagem at the start of the
Reinforcements step of your opponent’s
Movement phase, if a
RED CORSAIRS WARLORD from your army is on the battlefield. If it is the first or the second battle round, you can select one of your opponent’s
Strategic Reserves or Reinforcements units. That unit cannot arrive on the battlefield this phase for any reason, even if it has another rule that states it always arrives on the battlefield during a specific battle round (e.g.
Drop Pod Assault). You can only use this Stratagem once.
CANNON FODDER2CP
Iron Warriors – Strategic Ploy Stratagem
The Iron Warriors see their thrall-servants as mere tools, fit only to soak up the foes ammunition and clog their blades.
Use this Stratagem at the start of your opponent’s
Shooting phase. Select one
IRON WARRIORS INFANTRY unit from your army, then select one friendly
IRON WARRIORS CULTISTS unit
wholly within 6" of that unit. Until the end of the phase, enemy models cannot target that
IRON WARRIORS INFANTRY unit if that
IRON WARRIORS CULTISTS unit is a closer eligible target.
VEILED AGENDA1CP
Alpha Legion – Strategic Ploy Stratagem
The ploys and machinations of the Alpha Legion are ineffable to outsiders, the heretics' foes kept guessing or else deliberately fed contradictory disinformation.
Use this Stratagem after selecting
secondary objectives or
Agendas, if your army contains any units with the
ALPHA LEGION keyword. Do not reveal one of your selections to your opponent. The first time you score victory points or
experience points for that secondary objective or Agenda, reveal it to your opponent. Note that you must still make a record of your selection. We recommend writing this down and concealing it until revealed. You can only use this Stratagem once.
SABOTAGED ARMOURY1-3CP
Alpha Legion – Strategic Ploy Stratagem
Alpha Legion agents and saboteurs infiltrate enemy targets long before the foe join the battle.
Use this Stratagem in any phase, when an enemy VEHICLE model is destroyed. If there are any ALPHA LEGION units from your army on the battlefield, your opponent does not roll to see if that model explodes: it does so automatically (if that model is affected by a rule that says it never explodes, ignore both that rule and this Stratagem and roll to see if it explodes as normal). If that model has a Wounds characteristic of 9 or less, this Stratagem costs 1CP; if that model has a Wounds characteristic of 10-19, this Stratagem costs 2CP; otherwise, it costs 3CP.
RENASCENT INFILTRATION1CP
Alpha Legion – Strategic Ploy Stratagem
A wise commander never takes their eyes off the Alpha Legion for a moment, for they will disappear in an instant, biding their time before reappearing for the final strike.
Use this Stratagem in your
Movement phase, when an
ALPHA LEGION INFANTRY unit from your army that is more than 6" away from any enemy models is selected to move. If the mission you are playing uses the
Strategic Reserves rule, place that unit into Strategic Reserves. That unit cannot arrive from Strategic Reserves in the same turn it is placed into Strategic Reserves.
CAKOSPARK PRATTLE1CP
Cogs of Vashtorr – Strategic Ploy Stratagem
The gibbering of Vashtorr’s imps replicates itself through the enemy’s command and control networks, a data-daemonic wall of binharic gibberish that fouls the best-laid plans.
Use this Stratagem after your opponent uses a Stratagem (excluding Command Re-roll), if your WARLORD is on the battlefield. Until the end of the battle, the CP cost your opponent must pay to use that Stratagem again is increased by 1. You can only use this Stratagem once.
FORWARD OPERATIVES1CP
Alpha Legion – Strategic Ploy Stratagem
The Alpha Legion are as illusive as a shadow, their operatives stealing forward to occupy advanced positions or swiftly outmanoeuvre the foes carefully laid fire lanes.
Use this Stratagem in the Resolve Pre-battle Abilities step of the mission you are playing. Select one
ALPHA LEGION INFANTRY unit from your army. That unit can make a
Normal Move as if it were your
Movement phase, but must end that move more than 9" away from any enemy models. You can only use this Stratagem once, unless you are playing a Strike Force or Onslaught battle (in which case, you can use this Stratagem twice). Each
ALPHA LEGION INFANTRY unit can only be selected for this Stratagem once.
DEADLY AMBUSH2CP
Alpha Legion – Strategic Ploy Stratagem
The Hydra knows all. Accessing scan-feeds from hidden Legion ships, interpreting the whispers of warp gheists or acting on data from embedded traitors, few esoteric incursions are unexpected by the Alpha Legion.
Use this Stratagem at the end of the
Reinforcements step of your opponent’s
Movement phase. Select one enemy unit that was set up on the battlefield as Reinforcements this phase. Until the end of your next turn, each time an
ALPHA LEGION model from your army makes an attack against that unit, add 1 to that attack’s
hit roll.
CONCEAL3CP/2CP
Alpha Legion – Strategic Ploy Stratagem
These clandestine warriors can disappear at a moment’s notice, employing psychocrystalline camouflage, distorting warp-emitters or silenced servos coupled with obscuration skills honed over millennia.
Use this Stratagem at the start of your opponent’s
Shooting phase. Select one
ALPHA LEGION INFANTRY unit from your army. Until the end of the phase, each time an enemy model shoots, if that unit is not the closest eligible target or within 12" of that model, then until that shooting is resolved, that model cannot target that unit. If that unit has a
Power Rating of 10 or more, this Stratagem costs 3CP; otherwise, it costs 2CP.
WE HAVE COME FOR YOU2CP
Night Lords – Strategic Ploy Stratagem
When the Night Lords descend, there is no mercy.
Use this Stratagem at the start of your opponent’s
Movement phase. Select one
NIGHT LORDS CORE,
NIGHT LORDS DAEMONKIN or
NIGHT LORDS CHARACTER unit from your army. Until the start of your next turn, enemy units within
Engagement Range of that unit cannot
Fall Back unless they have the
VEHICLE,
TITANIC or
AIRCRAFT keyword.
UNENDING DESTRUCTION2CP
Chaos Space Marines – Strategic Ploy Stratagem
Chaos Space Marines are not easily diverted from their obsessive need to kill, and can accomplish their battlefield goals without having to relent in their acts of destruction.
Use this Stratagem in your
Shooting phase. Select one
TRAITORIS ASTARTES INFANTRY unit from your army (excluding
CULTISTS units) that is
performing an action. That unit can shoot this phase without that action failing.
RELENTLESS DEVASTATION1CP
Chaos Space Marines – Strategic Ploy Stratagem
The wrath of Chaos Space Marines is inescapable.
Use this Stratagem in your
Movement phase, when a
TRAITORIS ASTARTES INFANTRY unit (excluding
CULTISTS units) from your army makes a
Normal Move or
Advances. Until the end of your
Shooting phase, provided that unit does not move again, it is considered to have
Remained Stationary.
DAEMON SHELLS1CP
Chaos Space Marines – Wargear Stratagem
Crafted on tainted forge worlds and infused with warp energy, these shells release a mind-sickening scream as they are launched, voicing a craving to consume the soul of their target.
Use this Stratagem in your
Shooting phase, when a
TRAITORIS ASTARTES unit from your army is selected to shoot. Until the end of the phase:
- Add 6" to the Range characteristic of all bolt weapons models in that unit are equipped with.
- Each time a model in that unit makes a ranged attack with a bolt weapon, improve the Armour Penetration characteristic of that attack by 1.
COMBAT ELIXIRS2CP
Chaos Space Marines – Emperor’s Children – Boarding Actions – Wargear Stratagem
These carefully brewed substances lend the Heretic Astartes who consume them speed and strength even in excess of their post-human capabilities.
Use this Stratagem in the
Fight phase, when an
EMPEROR’S CHILDREN CORE or
EMPEROR’S CHILDREN CHARACTER unit from your army is selected to fight. Until the end of the phase, add 1 to the Strength characteristic of models in that unit and improve the Weapon Skill characteristic of models in that unit by 1.
HEXAGRAMMATIC WARD1CP
Word Bearers – Wargear Stratagem
Diabolical wards of protection can turn aside the enemy’s blows.
Use this Stratagem in any phase, when an attack is allocated to a WORD BEARERS model from your army. The Damage characteristic of that attack is changed to 0. You can only use this Stratagem once, unless you are playing a Strike Force or Onslaught battle (in which cases, you can use this Stratagem twice).
HEXAGRAMMATIC WARDS2CP
Chaos Space Marines – Word Bearers – Boarding Actions – Wargear Stratagem
Diabolical wards of protection can turn aside the enemy’s blows, and every Word Bearers armour is covered in dark script devoted to the Chaos Gods.
Use this Stratagem in any phase, when an attack is allocated to a WORD BEARERS model from your army. The Damage characteristic of that attack is changed to 0.
VOX SCREAM2CP
Night Lords – Wargear Stratagem
Hideous screams of an aggressive techno-virus infiltrate the communication systems of the target, temporarily rendering it incapable of command.
Use this Stratagem at the end of your
Movement phase. Select one enemy unit within 12" of a
NIGHT LORDS unit from your army. Until the start of your next Movement phase, that unit loses all of its
aura abilities. You can only use this Stratagem once.
COMBAT ELIXIRS2CP
Emperor’s Children – Wargear Stratagem
Concoctions of hideous euphoria empower the minds of the Legion’s sybaritic warriors.
Use this Stratagem when an EMPEROR’S CHILDREN CORE or EMPEROR’S CHILDREN CHARACTER unit from your army is selected to fight. Until the end of the phase, add 1 to the Strength characteristic of models in that unit and improve the Weapon Skill characteristic of models in that unit by 1.