No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
400 Kharybdis Assault Claw (base: Use model) |
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1 | 400 Kharybdis Assault Claw |
15" | 4+ | 4+ | 8 | 8 | 11-20 | 4 | 8 | 3+ | Use model |
10" | 5+ | 5+ | 8 | 8 | 6-10 | 4 | 8 | 3+ | |||
5" | 6+ | 6+ | 8 | 8 | 1-5 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kharybdis storm launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Kharybdis storm launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 36" | Heavy 2D6 | 4 | -1 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 36" | Heavy 2 | 8 | -3 | D6 | - |
Blade struts | ||||||
Blade struts | Melee | Melee | x2 | -4 | 3 | - |
Melta array | ||||||
Melta array | Melee | Melee | 8 | -4 | D6+2 | Each time the bearer fights, it makes 1 additional attack with this weapon and no more than one attack can be made with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon and no more than one attack can be made with this weapon. |
OTHER WARGEAR | ABILITIES | ||||||
Thermal jet array | |||||||
After the bearer has moved, you can select one unit this model moved across and roll one D6, subtracting 1 from the roll if that unit has the CHARACTER keyword: on a 2-4, that unit suffers D3 mortal wounds; on a 5+, that unit suffers 2D3 mortal wounds. | |||||||
Thermal jet array | After the bearer has moved, you can select one unit this model moved across and roll one D6, subtracting 1 from the roll if that unit has the CHARACTER keyword: on a 2-4, that unit suffers D3 mortal wounds; on a 5+, that unit suffers 2D3 mortal wounds. |
ABILITIES | |
ABILITIES |
Let the Galaxy Burn Drop Pod Assault: During deployment, you must set up this unit high in the skies instead of setting it up on the battlefield, but neither it, nor any units embarked within it, are counted towards any limits that the mission you are playing places on the maximum number of Reinforcement units you can have in your army. In the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Any units embarked within this transport can immediately disembark after it has been set up on the battlefield for the first time, and if they do so, they must be set up more than 9" away from any enemy models. Hover Transport: Distances are measured to and from either this model’s hull or its base, whichever is the closest. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within D6+6" suffers D6 mortal wounds. Designers Note: If this model does not have a base, before deploying this model, both players must agree the footprint of this model’s ‘base’ in the same way they would for an Area Terrain feature. We suggest that an imaginary straight line should be drawn from each point on this model which would touch the battlefield when it is placed on a flat surface. The area within these lines should be considered to be this model’s ‘base’. If the model has been posed with one or more of its legs raised, agree with your opponent the point where that leg would touch the battlefield, and use this to advise the shape of the models ‘base’. |
TRANSPORT | |
TRANSPORT |
This model has one of the following transport capacities: • 20 INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each CULT OF DESTRUCTION model takes up the space of 3 models. • 1 CHAOS CONTEMPTOR DREADNOUGHT model. • 1 HELBRUTE model. Each POSSESSED model takes up the space of 2 models. |
FACTION KEYWORDS: CHAOS, TRAITORIS ASTARTES, HERETIC ASTARTES, | |
KEYWORDS: VEHICLE, TITANIC, TRANSPORT, FLY, KHARYBDIS ASSAULT CLAW |
Never will the outrage in beloved Monarchia be forgiven; the idols toppled there by Guillimans sons will be reforged from their bones.
The hatred the warriors of the Traitor Legions hold for the Imperium and the Emperor has burned for millennia.
The seething hatred that the Heretic Astartes harbour for the Corpse Emperor and his weakling, thin-blooded Space Marines is a weapon unto itself.
Fulgrim's scions are renowned for their bladecraft, toying with their inferiors while preparing an exquisite, penetrating thrust.
With unceasing firepower do the Iron Warriors prevail.
The Legion’s contempt for the Imperial Fists runs deep, unleashed in a surge of violent atrocity whenever they clash with Dorn’s sons.
No armour is safe from the guns of the IV Legion, and once an enemy war engine is marked for destruction, its doomed is sealed.
To be snatched away for experimentation by Fabius Bile and his creations is a truly horrifying fate.
To be snatched away for experimentation by Fabius Bile and his followers is an altogether nightmarish fate.
The corrupted machine spirits shackled to the will of the Iron Warriors refuse to yield.
Death does not always follow defeat. To the enemy’s most influential champions, the Night Lords reveal their most sadistic talents, the victims’ chilling screams broadcast to erode their allies’ mettle.
The ploys and machinations of the Alpha Legion are ineffable to outsiders, the heretics' foes kept guessing or else deliberately fed contradictory disinformation.
Alpha Legion agents and saboteurs infiltrate enemy targets long before the foe join the battle.
The Hydra knows all. Accessing scan-feeds from hidden Legion ships, interpreting the whispers of warp gheists or acting on data from embedded traitors, few esoteric incursions are unexpected by the Alpha Legion.
Daring pre-emptive strikes against the enemy’s supply lines and rearguard ensure that their reinforcements are either diverted or delayed by logistical anarchy.
The honourable fight is a laughable concept to the Night Lords, who employ darting strikes, feigned retreats and all manner of dirty tactics to win the battle.
More illusive than shadows, the Alpha Legion are amongst the keenest infiltrators in the galaxy.
The Black Legions ranks are host to warriors of diverse origins, enabling their warbands to draw upon an array of deadly skills.
The Black Legion let nothing stand in their way.
Hideous screams of an aggressive techno-virus infiltrate the communication systems of the target, temporarily rendering it incapable of command.
Diabolical wards of protection can turn aside the enemy’s blows.
Diabolical wards of protection can turn aside the enemy’s blows, and every Word Bearers armour is covered in dark script devoted to the Chaos Gods.
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The TRAITORIS ASTARTES keyword is used in the following Chaos Space Marines datasheets:
The AGENT OF CHAOS keyword is used in the following Chaos Space Marines datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The ABADDON THE DESPOILER keyword is used in the following Chaos Space Marines datasheets:
With skills honed in vast, bloody wars against the most heavily armoured or dug-in opposition, Chaos Space Marines punish such enemies with malicious barrages of utter destruction.
While this unit is engaged in Wanton Destruction, each time a model in this unit makes an attack with a Heavy, Rapid Fire or Grenade weapon, an unmodified hit roll of 6 scores 1 additional hit.Barbarous firefights and the indiscriminate slaying of foes have been notorious hallmarks of the Heretic Astartes wars for millennia.
While this unit is engaged in Wanton Massacre, each time a model in this unit makes an attack with a Rapid Fire, Assault or Pistol weapon, an unmodified hit roll of 6 scores 1 additional hit.Close assaults are the favoured tactics of many traitors, coupling murderous short-ranged firepower with the unrestrained slaughter of hand-to-hand execution.
While this unit is engaged in Wanton Slaughter, each time a model in this unit makes an attack with an Assault, Pistol or melee weapon, an unmodified hit roll of 6 scores 1 additional hit.Drawing upon countless years of festering bitterness and hate, Chaos Space Marines attack with a ferocity that is terrible to behold. Whether annihilating the foe at range or butchering them without mercy at close quarters, there is no aspect of death unknown to these traitors. Unencumbered by stultifying doctrines, they are capable of adapting their murderous priorities with horrifying ease, and there are no limits to the levels of devastation they will unleash to vent their anger.
If every unit from your army has the TRAITORIS ASTARTES keyword (excluding models with the AGENT OF CHAOS or UNALIGNED keyword) and every unit from your army (excluding ABADDON THE DESPOILER) is from the same Legion, this unit gains the following rules:The CHAOS keyword is used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES keyword is used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES keyword is used in the following Chaos Space Marines datasheets:
The VEHICLE keyword is used in the following Chaos Space Marines datasheets:
The TERMINATOR keyword is used in the following Chaos Space Marines datasheets:
The POSSESSED keyword is used in the following Chaos Space Marines datasheets:
The IRON WARRIORS and HERETIC ASTARTES keywords are used in the following Chaos Space Marines datasheets:
To commit to battle within the claustrophobic corridors and gothic chambers of a void ship necessitates near-suicidal courage, or else sufficient fear of the consequences of refusal. To stand their ground against impossible odds during such a fight requires warriors to exhibit a kind of single-minded madness.
Battle aboard a void ship is anarchic and confusing. Auspicators and map-slates must be watched constantly. Enemy contacts ghost in and out of sight as steam billows in clouds, lumen flicker and gunfire roars on every side. Amidst such conditions, the steady hand of a veteran commander is more important than ever, and can spell the difference between triumph and disaster.
The NIGHT LORDS and HERETIC ASTARTES keywords are used in the following Chaos Space Marines datasheets:
The BLACK LEGION and HERETIC ASTARTES keywords are used in the following Chaos Space Marines datasheets:
The JUMP PACK keyword is used in the following Chaos Space Marines datasheets:
The CULT OF DESTRUCTION keyword is used in the following Chaos Space Marines datasheets:
The TRANSPORT keyword is used in the following Chaos Space Marines datasheets:
The IRON WARRIORS and MACHINE SPIRIT keywords are used in the following Chaos Space Marines datasheets:
The IRON WARRIORS and DAEMON ENGINE keywords are used in the following Chaos Space Marines datasheets:
The TITANIC keyword is used in the following Chaos Space Marines datasheets:
The FLY keyword is used in the following Chaos Space Marines datasheets:
This datasheet has Lords of War Battlefield Role. Full list of Chaos Space Marines units sharing same Battlefield Role follows:
The TITANIC keyword is used in the following Chaos Space Marines datasheets:
Blade struts used in the following datasheets:
The , CHAOS and CONTEMPTOR DREADNOUGHT keywords are used in the following Chaos Space Marines datasheets: