No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
110 Huron Blackheart (base: 25mm) |
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1 | 110 Huron Blackheart |
6" | 2+ | 2+ | 4 | 4 | 5 | 5 | 9 | 3+ | 25mm |
Hamadrya (base: 25mm) | |||||||||||
- | Hamadrya | 6" | 6+ | - | 2 | 4 | 1 | 1 | 9 | 3+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Tyrant’s Claw (shooting) | ||||||
Tyrant’s Claw (shooting) | 9" | Assault D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
This weapon automatically hits its target. | ||||||
Tyrant’s Claw (melee) | ||||||
Tyrant’s Claw (melee) | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
When attacking with this weapon, you must subtract 1 from the hit roll. | ||||||
Power axe | ||||||
Power axe | Melee | Melee | +2 | -2 | 1 | - |
Frag grenade | ||||||
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Krak grenades | ||||||
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys, Armour of Contempt The Tyrant of Badab: If your army is Battle-forged and Huron Blackheart is your Warlord, you receive 1 additional Command Point. Sigil of Corruption: Huron Blackheart has a 4+ invulnerable save. The Hamadrya: After Huron Blackheart has manifested a psychic power, his Hamadrya can lend him additional power if it is still alive. When it does so, Huron Blackheart can immediately attempt to manifest an additional psychic power. Lord of the Red Corsairs: You can re-roll hit rolls of 1 for friendly RED CORSAIRS units within 6" of Huron Blackheart. |
Huron Blackheart can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. He knows the Smite psychic power and one psychic power from the Dark Hereticus discipline. | |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Eternal Vendetta: You can re-roll failed wound rolls for attacks made by your Warlord in the Fight phase against targets with the ADEPTUS ASTARTES keyword. Reaver Lord:
War Zone Charadon Act II: Book of Fire: If HURON BLACKHEART gains a Warlord Trait, if he has the Raiders from the Maelstrom Renegade Trait it must be the Reaver Lord Warlord Trait; otherwise it must be the Eternal Vendetta Warlord Trait. |
FACTION KEYWORDS: CHAOS, HERETIC ASTARTES, RED CORSAIRS | |
KEYWORDS: CHARACTER, INFANTRY, CHAOS LORD, PSYKER, HURON BLACKHEART |
1CP | ||
DEVASTATION BATTERY Specialist Detachment Stratagem When enemy fortifications or armoured forces must be brought low, many Chaos Lords will gather their most destructive followers together to focus their tremendous firepower. Use this Stratagem when choosing your army. Pick a Chaos Space Marine Detachment from your army to be a Devastation Battery Specialist Detachment. CHAOS LORDS, WARPSMITHS, HAVOCS and OBLITERATORS in that Detachment gain the DEVASTATION BATTERY keyword. | ||
1CP | ||
CHAOS BOON Chaos Space Marines Stratagem The path of Chaos can lead a warrior to daemonhood, or it can see him transformed into a gibbering Chaos Spawn. Use this Stratagem at the end of a Fight phase in which one of your HERETIC ASTARTES CHARACTERS (excluding DAEMON CHARACTERS) slays an enemy CHARACTER, VEHICLE or MONSTER. Roll 2D6 and look up the result below.
Boons last for the rest of the battle. The same boon cannot be received by a model more than once – if this happens, choose a result the model has not yet received (excluding Spawndom and Daemonhood). Chaos Spawn or Daemon Princes created by a boon must have the same Mark of Chaos as the model had (if any), and they do not cost any reinforcement points in a matched play game. | |||||||||||||||||||||||||||
1CP | ||
VETERANS OF THE LONG WAR Chaos Space Marines Stratagem The hatred of the Traitor Legions has burned for millennia. Use this Stratagem when a HERETIC ASTARTES INFANTRY or BIKER unit is selected to attack in a Shooting or Fight phase (excluding units from Renegade Chapters). You can add 1 to all wound rolls made for the unit until the end of the phase. | ||
1CP | ||
CHAOS FAMILIAR Chaos Space Marines Stratagem Though diminutive in stature, many lesser warp entities whisper dark secrets that can shift the tide of battle. Use this Stratagem at the start of your Psychic phase. Select a friendly HERETIC ASTARTES PSYKER. That model can replace any of its psychic powers with a power of your choice from the Dark Hereticus discipline. | ||
D6 | PSYCHIC POWER |
1 | Infernal Gaze Unholy power streams from the psyker’s eyes, charring and melting everything caught in its path. Infernal Gaze has a warp charge value of 5. If manifested, select a visible enemy unit within 18" of the psyker and roll 3 dice. The target suffers 1 mortal wound for each roll of 4+. |
2 | Death Hex The Sorcerer places a dire hex upon his enemies. Wards and energised shields flicker and fail, leaving the foe exposed. Death Hex has a warp charge value of 8. If manifested, select a visible enemy unit within 12" of the psyker. Until the start of your next Psychic phase, that unit cannot take invulnerable saves. |
3 | Gift of Chaos As the power of the warp surges through the psyker’s victim, bones snap and flesh rips as a new form takes shape. Gift of Chaos has a warp charge of 6. If manifested, select an enemy unit that is within 6" of the psyker and visible to him and roll a D6. If the result is greater than the target’s Toughness, it suffers D3+3 mortal wounds. If a CHARACTER is destroyed by this power, you can add a Chaos Spawn to your army within 6" of the character and not within Engagement Range of any enemy units before they are removed as a casualty. |
4 | Prescience By focusing his warp-sight the psyker can guide the aim of his allies, bringing a swift and merciless death to their foes. Prescience has a warp charge value of 7. If manifested, select a <LEGION> unit within 18" of the psyker. You can add 1 to all hit rolls made for that unit until the start of your next Psychic phase. |
5 | Diabolic Strength The unholy energies of Chaos course through the recipient, swelling his frame with the strength to tear a tank in two. Diabolic Strength has a warp charge value of 6. If manifested, select a <LEGION> model within 12" of the psyker. Until the start of your next Psychic phase, add 2 to that model’s Strength characteristic and 1 to its Attacks characteristic. |
6 | Warptime The power of the immaterium bursts from the psyker, warping time and heightening the speed of his allies. Warptime has a warp charge value of 6. If manifested, pick a <LEGION> unit (excluding AIRCRAFT) within 3" of the psyker. That unit can immediately move as if it were its Movement phase. You cannot use Warptime on a unit more than once per Psychic phase. |
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The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The SANCTIC ASTARTES keyword is used in the following Grey Knights datasheets:
The datasheets using HERETIC ASTARTES keyword can be found in the following Factions:
Chaos: Chaos Space Marines, Death Guard, Thousand Sons.The HERETIC ASTARTES keyword is used in the following datasheets:
The ADEPTA SORORITAS keyword is used in the following Adepta Sororitas datasheets:
The CELESTIAN SACRESANTS keyword is used in the following Adepta Sororitas datasheets:
The NEMESIS DREADKNIGHT keyword is used in the following Grey Knights datasheets:
The CHAOS keyword is used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES keyword is used in the following Chaos Space Marines datasheets:
The TERMINATOR keyword is used in the following Chaos Space Marines datasheets:
This datasheet has HQ Battlefield Role. Full list of Chaos Space Marines units sharing same Battlefield Role follows:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time a model with this ability makes a melee attack, a hit roll of 6+ scores one additional hit.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The INFANTRY keyword is used in the following Chaos Space Marines datasheets:
The BIKER keyword is used in the following Chaos Space Marines datasheets:
The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The CHARACTER keyword is used in the following Chaos Space Marines datasheets:
The INFANTRY keyword is used in the following Chaos Space Marines datasheets:
The CHAOS LORD keyword is used in the following Chaos Space Marines datasheets:
The and OBLITERATORS keywords are used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The DAEMON and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The PSYKER keyword is used in the following Chaos Space Marines datasheets:
Frag grenade used in the following datasheets:
Krak grenades used in the following datasheets:
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The HERETIC ASTARTES and PSYKER keywords are used in the following Chaos Space Marines datasheets:
Power axe used in the following datasheets:
The RED CORSAIRS keyword is used in the following Chaos Space Marines datasheets:
The RED CORSAIRS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The RED CORSAIRS keyword is used in the following Chaos Space Marines datasheets:
The AIRCRAFT keyword is used in the following Chaos Space Marines datasheets: