No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
Cult Demagogue (base: 32mm) | |||||||||||
1 | Cult Demagogue | 6" | 4+ | 4+ | 3 | 3 | 3 | 3 | 7 | 6+ | 32mm |
Mindwitch (base: 32mm) | |||||||||||
1 | Mindwitch | 6" | 4+ | 4+ | 3 | 3 | 3 | 1 | 6 | 6+ | 32mm |
Iconarch (base: 32mm) | |||||||||||
1 | Iconarch | 6" | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 6+ | 32mm |
Blessed Blades (base: 28mm) | |||||||||||
2 | Blessed Blades | 6" | 4+ | 4+ | 4 | 3 | 1 | 2 | 6 | 6+ | 28mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Autopistol | ||||||
Autopistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Close combat weapon | ||||||
Close combat weapon | Melee | Melee | User | 0 | 1 | - |
Commune blade | ||||||
Commune blade | Melee | Melee | User | -3 | 2 | - |
Commune stave | ||||||
Commune stave | Melee | Melee | User | -1 | D3 | - |
Frag grenade | ||||||
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Krak grenade | ||||||
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Faithful Flock: While this unit contains a CULT DEMAGOGUE model, each time a Morale test is taken for this unit, that test is automatically passed. Iconarch (Aura): While a friendly CULTISTS unit is within 6" of this unit’s ICONARCH model, add 2 to the Leadership characteristic of models in that unit, and each time a model in that unit makes an attack, re-roll a hit roll of 1. |
This unit’s CULT DEMAGOGUE model knows Dark Zealotry and one other prayer from the Prayers to the Dark Gods. In your Command phase, if that CULT DEMAGOGUE model is on the battlefield, it can attempt to chant one prayer it knows that has not already been attempted by a friendly model this turn. Roll one D6: on a 3+, the prayer is heard and takes effect until the start of your next Command phase. Each time a prayer chanted by this unit’s CULT DEMAGOGUE model is heard, measure distances and draw line of sight from that CULT DEMAGOGUE model. | |
This unit’s MINDWITCH model can attempt to manifest one psychic power in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and one psychic power from the Dark Hereticus discipline. Each time this unit’s MINDWITCH model attempts to Deny the Witch, manifest a psychic power or perform a psychic action, measure distances and draw line of sight from that MINDWITCH model. If enemy units have any abilities that require measuring distance or drawing line of sight to PSYKER units, do so to this unit’s MINDWITCH model. | |
FACTION KEYWORDS: CHAOS, TRAITORIS ASTARTES, | |
KEYWORDS (Cult Demagogue): CHARACTER, PRIEST, CULT DEMAGOGUE | |
KEYWORDS (Mindwitch): PSYKER, MINDWITCH | |
KEYWORDS (Iconarch): ICON, ICONARCH | |
KEYWORDS (Blessed Blades): BLESSED BLADES | |
KEYWORDS: INFANTRY, CULTISTS, DARK COMMUNE |
It is a great honour to be the first to slay the foe, and the Black Legion charge their enemies lines with devastating ferocity.
Having fought countless campaigns of terror in complete darkness, the Night Lords know how to make an ally of the shadows.
The hatred the warriors of the Traitor Legions hold for the Imperium and the Emperor has burned for millennia.
Veterans of centuries or millennia, the Long War’s most embittered warriors have learnt how best to focus their need for vengeance.
Even as the foe take aim at Vashtorr’s faithful, every artificial light source blinks out at once. Their stuttering reignition is slow, grudging and incomplete.
Employing technoparasitic neuro-jacks and crude scrapcode prayers, the faithful of Vashtorr force their awarenesses into flickering auspicator webs to help them range and triangulate the foe.
Vashtorr is a being unfettered by linear time and possessed of infinite patience and inventiveness. He thinks nothing of setting in motion centuries-long chains of cause and effect that transform reality into a mechanism of death calibrated to do his bidding and leave his foes with nowhere to hide from his worshippers’ wrath.
Bile’s experimental ministrations have left these warriors as freakish monsters. Cursed with clusters of compound eyes, distended, fang-stuffed jaws or myriad other grotesqueries, they are hideous to behold.
The visceral sensation of every fresh kill causes the warriors of the Emperor’s Children to enter an ecstatic frenzy of butchery and dismemberment.
With unceasing firepower do the Iron Warriors prevail.
Fervent mortal followers flock to the champions of the Word Bearers, damning their souls seeking promises of dark power.
Isolated survivors and the meek of mind are favoured quarry of the VIII Legion.
With gruesome offerings and ritualised promises, the Word Bearers seek the protection of their infernal masters.
To be snatched away for experimentation by Fabius Bile and his creations is a truly horrifying fate.
The machine spirits of bellicose weapons blaze in Vashtorr’s sight just as mortal souls do to other daemons. With but a flicker of his will, the Arkifane twists and redirects those fierce energies back against the weapons’ wielders.
When the warp provides, a price must always be paid...
Lulled by this champion’s weaving swordsmanship and hypnotic aura, the foe falter and a momentary weakness seals their doom.
To be snatched away for experimentation by Fabius Bile and his followers is an altogether nightmarish fate.
Beseeching the Chaos Gods with fanatical fervour, the profane priests of the Heretic Astartes pray for diabolic boons, promising the vilest of offerings in return for their power.
Abaddon’s chosen generals are known as the Ezekarion, and are the greatest war leaders of the Black Legion.
The leaders of the Word Bearers guide their Legion in matters of faith as much as war.
The Chaos Gods will reward those who prove themselves worthy.
Behind every warband leader are numerous power-hungry warriors who commit atrocities in the name of personal glory.
Many and far-scattered are the imps, gremlets, wredjinn and cakosparks of Vashtorr. They manifest around his followers, triggering mechanical systems with seemingly random impulses of motive force.
Woe betide those who put their trust in unsecured mechanical systems when battling the faithful of Vashtorr: hatches slam shut like hungry maws on those passing through them; long dormant sentry systems wake to sudden, violent fury; even the simple act of passing through a bulkhead door may prove a fatal error…
Where the Cult of the Arkifane makes war, the influence of Vashtorr flickers through vital systems seemingly at random. Foes attempting to access them may find themselves confronted with gheist-laced static, scrolling infernal runes or myriad even more sinister and impenetrable techno-phenomena.
Allies are of little concern when a hated foe must be obliterated.
Those unfortunate enough to be taken alive by Chaos Cultists only serve as fuel for their fanatical devotions.
The Heretic Astartes have embedded loyal Cultists amongst the crew of the target ship. These devoted men and women know the ship intimately, and are well placed to guide their masters to its most vital areas once aboard.
More illusive than shadows, the Alpha Legion are amongst the keenest infiltrators in the galaxy.
Marching relentlessly onward, the Black Legion sweep aside those enemies who dare contest their martial prizes.
The Black Legion let nothing stand in their way.
The Black Legion’s warships darken the battlefields skies, their lance batteries carving paths of ruin with deadly stabs of spite.
These clandestine warriors can disappear at a moment’s notice, employing psychocrystalline camouflage, distorting warp-emitters or silenced servos coupled with obscuration skills honed over millennia.
The Hydra knows all. Accessing scan-feeds from hidden Legion ships, interpreting the whispers of warp gheists or acting on data from embedded traitors, few esoteric incursions are unexpected by the Alpha Legion.
The Alpha Legion are as illusive as a shadow, their operatives stealing forward to occupy advanced positions or swiftly outmanoeuvre the foes carefully laid fire lanes.
A wise commander never takes their eyes off the Alpha Legion for a moment, for they will disappear in an instant, biding their time before reappearing for the final strike.
Alpha Legion agents and saboteurs infiltrate enemy targets long before the foe join the battle.
The ploys and machinations of the Alpha Legion are ineffable to outsiders, the heretics' foes kept guessing or else deliberately fed contradictory disinformation.
The Iron Warriors see their thrall-servants as mere tools, fit only to soak up the foes ammunition and clog their blades.
When the Night Lords descend, there is no mercy.
Contempt for lesser warriors drives the Emperor’s Children in their punishing reprisals.
Death is but another thrilling experience, and the Emperor’s Children are loathe to deny the enemy such vistas of ecstatic sensation.
The Red Corsairs maintain the mightiest fleet of warships in the Maelstrom, able to rain death upon their victims from high orbit.
Daring pre-emptive strikes against the enemy’s supply lines and rearguard ensure that their reinforcements are either diverted or delayed by logistical anarchy.
The sons of Nostramo strike from the dark, outmanoeuvring the foe in the murk of war before surging forward like bloodhungry spectres.
The honourable fight is a laughable concept to the Night Lords, who employ darting strikes, feigned retreats and all manner of dirty tactics to win the battle.
The gibbering of Vashtorr’s imps replicates itself through the enemy’s command and control networks, a data-daemonic wall of binharic gibberish that fouls the best-laid plans.
Having raided a techno-arcane facility following the inloaded insights of their daemonic patron, these warriors rig a priceless teleportarium for a scrap-code-laced one-way trip.
Concoctions of hideous euphoria empower the minds of the Legion’s sybaritic warriors.
Hideous screams of an aggressive techno-virus infiltrate the communication systems of the target, temporarily rendering it incapable of command.
These carefully brewed substances lend the Heretic Astartes who consume them speed and strength even in excess of their post-human capabilities.
Diabolical wards of protection can turn aside the enemy’s blows, and every Word Bearers armour is covered in dark script devoted to the Chaos Gods.
Diabolical wards of protection can turn aside the enemy’s blows.
SKEINS OF FATE The sorcerer acquisitively grasps the skeins of future events, plucking from them the desired fates of his allies. Forewarned of the foes attacks, Tzeentch’s warriors evade divined shots and strikes with seemingly supernatural reflexes. Blessing: Skeins of Fate has a warp charge value of 7. If manifested, select one friendly TZEENTCH unit within 18" of this PSYKER. Until the start of your next Psychic phase, models in that unit have a 4+ invulnerable save. |
PUTRID MIASMA As the psyker’s gurgling chants reach an apex, a foetid spume of putridity obscures his allies from view. Blessing: Putrid Miasma has a warp charge value of 6. If manifested, select one friendly NURGLE unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time an attack is made against that unit, subtract 1 from that attack’s hit roll. |
DELIGHTFUL AGONIES Those whose minds are touched by the psykers caress are wracked by waves of exquisite pain, over which physical trauma has no hold. Blessing: Delightful Agonies has a warp charge value of 6. If manifested, select one friendly SLAANESH unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost. |
D3 | PSYCHIC POWER |
1 | INFERNAL GAZE Unholy power streams from the psykers eyes, charring and melting everything caught in its path. Witchfire: Infernal Gaze has a warp charge value of 5. If manifested, select one enemy unit within 18" of and visible to this PSYKER and roll three D6. For each 4+, that enemy unit suffers 1 mortal wound. If the result of the Psychic test was an unmodified 10+, roll six D6 instead. |
2 | PRESCIENCE By focusing his warp-sight the psyker can guide the shots and strikes of his allies, bringing a swift and merciless death to the foe. Blessing: Prescience has a warp charge value of 7. If manifested, select one friendly unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes an attack, add 1 to that attack’s hit roll. |
3 | DIABOLIC STRENGTH The unholy energies of Chaos course through the recipient, swelling his frame with the strength to tear a tank in two. Blessing: Diabolic Strength has a warp charge value of 6. If manifested, select one friendly INFANTRY or CHAOS SPAWN model within 12" of this PSYKER. Until the start of your next Psychic phase, add 2 to the Strength and Attacks characteristics of that model. |
The Dark Apostle’s prayers fill his flocks hearts with hatred and they lash out with fanatical strength to tear down their foes in the Dark Gods’ names.
If this prayer is heard, then while a friendly CORE, CULTISTS or CHARACTER unit is within 6" of this PRIEST, each time a model in that unit makes a melee attack, you can re-roll the hit roll.MUTATING INVOCATION (AURA) Spitting catechismic riddles and arcane oaths, the priest bargains with the Master of Fate. The augmented flesh of the faithful flows like liquid and armour reknits as mutation runs rampant. If this prayer is heard, then while a friendly TZEENTCH CORE or TZEENTCH CHARACTER unit is within 3" of this PRIEST, roll one D6 each time a model in that unit would lose a wound: on a 6, that wound is not lost. |
FECULENT BESEECHMENT Belching a cloud of flies, the priest begs Grandfather Nurgle to bless his devotees forms with wondrous diseases. If this prayer is heard, select one friendly NURGLE CORE or NURGLE CHARACTER unit within 6" of this PRIEST. Add 1 to the Toughness characteristic of models in that unit. |
BLISSFUL DEVOTION The priest asks beloved Slaanesh to grant his followers the unnatural swiftness of the Dark Princes daemonic children. If this prayer is heard, select one friendly SLAANESH CORE or SLAANESH CHARACTER unit within 6" of this PRIEST. That unit is eligible to declare a charge in a turn in which it Advanced. |
D3 | PRAYER |
1 | BENEDICTION OF DARKNESS (AURA) As his words grow louder, inky blackness pours from the priests eyes, forming a swirling mist around his allies that shields them from harm. If this prayer is heard, then while a friendly CORE, CHARACTER or CULTISTS unit is wholly within 6" of this PRIEST, each time a ranged attack is made against that unit, it is treated as having the benefits of Light Cover against that attack. |
2 | LITANY OF DESPAIR The priest calls upon the Dark Gods to offer his foes all manner of whispered temptations, sapping their will to fight. If this prayer is heard, select one enemy unit within 12" of this PRIEST and roll 3D6: if the result is greater than that units Leadership characteristic, select one of the following to take effect:
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3 | OMEN OF POTENCY The priest begins to glow with the unbridled power of the warp. If this prayer is heard:
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The TRAITORIS ASTARTES keyword is used in the following Chaos Space Marines datasheets:
With skills honed in vast, bloody wars against the most heavily armoured or dug-in opposition, Chaos Space Marines punish such enemies with malicious barrages of utter destruction.
While this unit is engaged in Wanton Destruction, each time a model in this unit makes an attack with a Heavy, Rapid Fire or Grenade weapon, an unmodified hit roll of 6 scores 1 additional hit.Barbarous firefights and the indiscriminate slaying of foes have been notorious hallmarks of the Heretic Astartes wars for millennia.
While this unit is engaged in Wanton Massacre, each time a model in this unit makes an attack with a Rapid Fire, Assault or Pistol weapon, an unmodified hit roll of 6 scores 1 additional hit.Close assaults are the favoured tactics of many traitors, coupling murderous short-ranged firepower with the unrestrained slaughter of hand-to-hand execution.
While this unit is engaged in Wanton Slaughter, each time a model in this unit makes an attack with an Assault, Pistol or melee weapon, an unmodified hit roll of 6 scores 1 additional hit.The CHAOS keyword is used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES keyword is used in the following Chaos Space Marines datasheets:
The VEHICLE keyword is used in the following Chaos Space Marines datasheets:
The TERMINATOR keyword is used in the following Chaos Space Marines datasheets:
The POSSESSED keyword is used in the following Chaos Space Marines datasheets:
The CREATIONS OF BILE and CORE keywords are used in the following Chaos Space Marines datasheets:
The CREATIONS OF BILE and DAEMONKIN keywords are used in the following Chaos Space Marines datasheets:
The CREATIONS OF BILE and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The EMPEROR’S CHILDREN and CORE keywords are used in the following Chaos Space Marines datasheets:
The EMPEROR’S CHILDREN and DAEMONKIN keywords are used in the following Chaos Space Marines datasheets:
The NIGHT LORDS and CORE keywords are used in the following Chaos Space Marines datasheets:
The NIGHT LORDS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The BLACK LEGION and CORE keywords are used in the following Chaos Space Marines datasheets:
The BLACK LEGION and DAEMONKIN keywords are used in the following Chaos Space Marines datasheets:
The BLACK LEGION and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The NIGHT LORDS and DAEMONKIN keywords are used in the following Chaos Space Marines datasheets:
To commit to battle within the claustrophobic corridors and gothic chambers of a void ship necessitates near-suicidal courage, or else sufficient fear of the consequences of refusal. To stand their ground against impossible odds during such a fight requires warriors to exhibit a kind of single-minded madness.
Battle aboard a void ship is anarchic and confusing. Auspicators and map-slates must be watched constantly. Enemy contacts ghost in and out of sight as steam billows in clouds, lumen flicker and gunfire roars on every side. Amidst such conditions, the steady hand of a veteran commander is more important than ever, and can spell the difference between triumph and disaster.
The EMPEROR’S CHILDREN and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The CULTISTS keyword is used in the following Chaos Space Marines datasheets:
This datasheet has HQ Battlefield Role. Full list of Chaos Space Marines units sharing same Battlefield Role follows:
The CHARACTER keyword is used in the following Chaos Space Marines datasheets:
The INFANTRY keyword is used in the following Chaos Space Marines datasheets:
The PSYKER keyword is used in the following Chaos Space Marines datasheets:
Frag grenade used in the following datasheets:
Krak grenade used in the following datasheets:
Autopistol used in the following datasheets:
The DAEMON keyword is used in the following Chaos Space Marines datasheets:
The EMPEROR’S CHILDREN and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The NIGHT LORDS and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The WORD BEARERS, INFANTRY and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The RED CORSAIRS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The IRON WARRIORS and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The IRON WARRIORS and CULTISTS keywords are used in the following Chaos Space Marines datasheets:
The ALPHA LEGION and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The NIGHT LORDS and BIKER keywords are used in the following Chaos Space Marines datasheets:
The DAEMONKIN keyword is used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES and PRIEST keywords are used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES and BIKER keywords are used in the following Chaos Space Marines datasheets:
The WORD BEARERS and PSYKER keywords are used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The MARK OF CHAOS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
Close combat weapon used in the following datasheets:
The PRIEST keyword is used in the following Chaos Space Marines datasheets:
The ICON keyword is used in the following Chaos Space Marines datasheets:
The CULTISTS keyword is used in the following Chaos Space Marines datasheets:
The WORD BEARERS and CULTISTS keywords are used in the following Chaos Space Marines datasheets:
The WORD BEARERS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The WORD BEARERS and PRIEST keywords are used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES and CULTISTS keywords are used in the following Chaos Space Marines datasheets:
The , TZEENTCH and CORE keywords are used in the following Chaos Space Marines datasheets:
The , TZEENTCH and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The , NURGLE and CORE keywords are used in the following Chaos Space Marines datasheets:
The , NURGLE and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The , SLAANESH and CORE keywords are used in the following Chaos Space Marines datasheets:
The , SLAANESH and CHARACTER keywords are used in the following Chaos Space Marines datasheets: