Ranged Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+20
Aiolos missile launcher
+20
Aiolos missile launcher
48"
Heavy 3D3
6
-1
1
Blast
Blast
Anvillus autocannon battery
Anvillus autocannon battery
36"
Heavy 8
7
-2
2
-
Arachnus heavy lascannon battery
Arachnus heavy lascannon battery
48"
Heavy 2
9
-3
D3+3
-
Autogun
Autogun
24"
Rapid Fire 1
3
0
1
-
Autopistol
Autopistol
12"
Pistol 1
3
0
1
-
Baleflamer
Baleflamer
18"
Assault 2D3
6
-2
2
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Belly-flamer
Belly-flamer
12"
Assault D6
4
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Bile maw
Bile maw
18"
Assault D6
7
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target and re-roll a wound roll of 1.
Each time an attack is made with this weapon, that attack automatically hits the target and re-roll a wound roll of 1.
+15..25
Blastmaster
Before selecting targets, select one of the profiles below to make attacks with.
+15..25
Blastmaster
Before selecting targets, select one of the profiles below to make attacks with.
 - Single frequency
 - Single frequency
48"
Heavy 3
8
-3
3
Sonic Weapon
Sonic Weapon
 - Varied frequency
 - Varied frequency
36"
Assault 6
5
-2
1
Sonic Weapon
Sonic Weapon
Blight grenades
Blight grenades
6"
Grenade D6
4
0
1
Blast. Plague Weapon
Blast. Plague Weapon
Blight launcher
Blight launcher
24"
Assault 2
6
-2
2
Plague Weapon
Plague Weapon
Blightreaper cannon
Blightreaper cannon
36"
Heavy 4
7
-1
1
Each time an attack is made with this weapon, re-roll a wound roll of 1.
Each time an attack is made with this weapon, re-roll a wound roll of 1.
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Boltgun
Boltgun
24"
Rapid Fire 1
4
0
1
-
+20
Boreas air defence missiles
+20
Boreas air defence missiles
48"
Heavy 1
9
-3
D6
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Cerberus neutron pulse array
Cerberus neutron pulse array
48"
Heavy 4
14
-4
2D3
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6.
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6.
+0..5
Combi-bolter
+0..5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+0..10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+0..10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
 - Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon profile, that attack automatically hits the target.
Each time an attack is made with this weapon profile, that attack automatically hits the target.
+0..10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+0..10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
 - Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
+0..10
Combi-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+0..10
Combi-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Plasma gun (standard)
 - Plasma gun (standard)
24"
Rapid Fire 1
7
-3
1
-
 - Plasma gun (supercharge)
 - Plasma gun (supercharge)
24"
Rapid Fire 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+0..5
Conversion beam cannon
Before selecting targets, select one of the profiles below to make attacks with.
+0..5
Conversion beam cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Short range
 - Short range
0"-24"
Heavy D3
6
-1
2
Blast
Blast
 - Medium range
 - Medium range
24"-48"
Heavy D3
7
-2
3
Blast
Blast
 - Long range
 - Long range
48"-72"
Heavy D3
8
-3
4
Blast
Blast
Cultist firearm
Cultist firearm
24"
Rapid Fire 1
3
0
1
-
Cultist grenade launcher
Cultist grenade launcher
24"
Assault 1
6
-1
D3
-
Cultist sniper rifle
Cultist sniper rifle
36"
Heavy 1
4
-1
1
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
+20
Cyclonic melta lance
+20
Cyclonic melta lance
18"
Heavy D6
9
-4
D6
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Cypher’s bolt pistol
Cypher’s bolt pistol
18"
Pistol 6
4
-1
1
-
Cypher’s plasma pistol
Cypher’s plasma pistol
12"
Pistol 3
8
-3
2
-
Daemongore cannon
Daemongore cannon
18"
Heavy D6
10
-4
D3+3
Blast
Blast
Decimator butcher cannon
Decimator butcher cannon
36"
Heavy 4
7
-2
2
-
Decimator conversion beamer
Before selecting targets, select one of the profiles below to make attacks with.
Decimator conversion beamer
Before selecting targets, select one of the profiles below to make attacks with.
 - Short range
 - Short range
0"-24"
Heavy D3
6
-1
2
Blast
Blast
 - Medium range
 - Medium range
24"-48"
Heavy D3
7
-2
3
Blast
Blast
 - Long range
 - Long range
48"-72"
Heavy D3
8
-3
4
Blast
Blast
Defiler cannon
Defiler cannon
72"
Heavy D6
8
-2
3
Blast
Blast
Demnos bolter
Demnos bolter
24"
Rapid Fire 2
4
-1
1
-
Demolisher cannon
Demolisher cannon
24"
Heavy D6
10
-3
D6
Blast
Blast
Demolisher siege cannon
Demolisher siege cannon
24"
Heavy D3+3
10
-4
D6
Blast
Blast
+0..30
Doom siren
+0..30
Doom siren
12"
Assault D6
5
-3
1
Sonic Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
Sonic Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
Dreadhammer siege cannon
Dreadhammer siege cannon
24"
Heavy 2D6
10
-4
3
Blast
Blast
+15
Ectoplasma cannon
+15
Ectoplasma cannon
36"
Heavy D3
7
-3
3
Blast
Blast
Excruciator cannon
Excruciator cannon
36"
Assault 3
6
-2
2
-
Fellblade accelerator cannon
Before selecting targets, select one of the profiles below to make attacks with.
Fellblade accelerator cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - HE shells
 - HE shells
72"
Heavy 2D6
8
-3
2
Blast
Blast
 - AE shells
 - AE shells
72"
Heavy 2
14
-4
6
-
+0..5
Flamer
+0..5
Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Flamer tendril
Flamer tendril
12"
Pistol D6
4
0
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Fleshmetal guns
Before selecting targets, select one of the profiles below to make attacks with.
Fleshmetal guns
Before selecting targets, select one of the profiles below to make attacks with.
 - Warp hail
 - Warp hail
24"
Heavy D6+9
5
-1
1
-
 - Ruinous salvo
 - Ruinous salvo
24"
Heavy D3+3
7
-2
2
-
 - Focused malice
 - Focused malice
24"
Heavy D3
9
-3
4
-
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Gorestorm cannon
Gorestorm cannon
24"
Heavy 3D3
9
-2
3
Blast
Blast
Grav-flux bombard
Grav-flux bombard
24"
Heavy 2D3
8
-3
2
Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3.
Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3.
+5
Graviton blaster
+5
Graviton blaster
18"
Assault 2
5
-3
1
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
Graviton cannon
Graviton cannon
36"
Heavy D6
6
-3
2
Blast. When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of 3 instead of 2.
Blast. When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of 3 instead of 2.
Grenade launcher
When attacking with this weapon, choose one of the profiles below.
Grenade launcher
When attacking with this weapon, choose one of the profiles below.
 - Frag grenade
 - Frag grenade
24"
Assault D6
3
0
1
Blast
Blast
 - Krak grenade
 - Krak grenade
24"
Assault 1
6
-1
D3
-
Hades autocannon
Hades autocannon
36"
Heavy 4
8
-2
2
-
Hades gatling cannon
Hades gatling cannon
48"
Heavy 12
8
-3
2
-
Havoc autocannon
Havoc autocannon
48"
Heavy 2
7
-2
2
-
Havoc launcher
Havoc launcher
48"
Heavy D6
5
0
1
Blast
Blast
+0..15
Heavy bolter
+0..15
Heavy bolter
36"
Heavy 3
5
-1
2
-
+0..15
Heavy flamer
+0..15
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+25
Heavy hades autocannon
+25
Heavy hades autocannon
48"
Heavy 4
8
-2
2
-
Heavy stubber
Heavy stubber
36"
Heavy 3
4
0
1
-
Helbrute plasma cannon
Helbrute plasma cannon
36"
Heavy D3
8
-3
3
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon.
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon.
+10
Hellfire plasma carronade
Before selecting targets, select one of the profiles below to make attacks with.
+10
Hellfire plasma carronade
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy 6
7
-3
2
-
 - Supercharge
 - Supercharge
36"
Heavy 6
8
-3
3
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Hellfire torch
Hellfire torch
8"
Assault D6
5
-1
2
This weapon automatically hits its target.
This weapon automatically hits its target.
Hellflamer
Hellflamer
12"
Heavy D6
5
-1
2
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+25
Hellforged cyclone missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
+25
Hellforged cyclone missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Frag missile
 - Frag missile
36"
Heavy 2D6
4
0
1
Blast
Blast
 - Krak missile
 - Krak missile
36"
Heavy 2
8
-2
D6
-
Hellforged heavy plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
Hellforged heavy plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy D3
7
-3
2
Blast
Blast
 - Supercharge
 - Supercharge
36"
Heavy D3
8
-3
3
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
+5
Hellforged hunter-killer missile
+5
Hellforged hunter-killer missile
48"
Heavy 1
10
-2
D6
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
+10
Hellforged kheres-pattern assault cannon
+10
Hellforged kheres-pattern assault cannon
24"
Heavy 6
7
-1
1
-
+5
Hellforged plasma blaster
Before selecting targets, select one of the profiles below to make attacks with.
+5
Hellforged plasma blaster
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
18"
Assault 2
7
-3
1
-
 - Supercharge
 - Supercharge
18"
Assault 2
8
-3
2
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Hellforged typhoon missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
Hellforged typhoon missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Frag missile
 - Frag missile
48"
Heavy 2D6
4
0
1
Blast
Blast
 - Krak missile
 - Krak missile
48"
Heavy 2
8
-2
D6
-
Hellmaw flame cannon
Hellmaw flame cannon
12"
Assault D6
8
-2
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Hellstrike missile battery
Hellstrike missile battery
72"
Heavy 4
8
-3
3
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Helspear
Helspear
12"
Assault 1
7
-3
3
Each time an attack is made with this weapon, if a hit is scored, draw a straight line between the closest point of this model’s base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit, and each other unit this line passes over.
Each time an attack is made with this weapon, if a hit is scored, draw a straight line between the closest point of this model’s base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit, and each other unit this line passes over.
Helstalker autocannon
Helstalker autocannon
48"
Heavy 3
7
-1
2
-
Herakles-pattern autocannon
Herakles-pattern autocannon
48"
Heavy 6
7
-2
3
-
Ichor cannon
Ichor cannon
48"
Heavy D6+3
7
-3
2
Blast
Blast
Impaler harpoon
Impaler harpoon
18"
Assault 1
8
-3
3
Each time a model (excluding AIRCRAFT models) loses any wounds as a result of an attack made with this weapon but is not destroyed, it is impaled until the start of your next Shooting phase. While a model is impaled, its Move characteristic is halved and each time a charge roll is made for the bearer, if that model’s unit is a target of that charge, add 2 to that charge roll.
Each time a model (excluding AIRCRAFT models) loses any wounds as a result of an attack made with this weapon but is not destroyed, it is impaled until the start of your next Shooting phase. While a model is impaled, its Move characteristic is halved and each time a charge roll is made for the bearer, if that model’s unit is a target of that charge, add 2 to that charge roll.
Inferno bolt pistol
Inferno bolt pistol
12"
Pistol 1
4
-2
1
-
Inferno boltgun
Inferno boltgun
24"
Rapid Fire 1
4
-2
1
-
+20
Infernus cannon
+20
Infernus cannon
18"
Heavy 2D6
6
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Kharybdis storm launcher
Before selecting targets, select one of the profiles below to make attacks with.
Kharybdis storm launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Frag missile
 - Frag missile
36"
Heavy 2D6
4
-1
1
Blast
Blast
 - Krak missile
 - Krak missile
36"
Heavy 2
8
-3
D6
-
Krak grenade
Krak grenade
6"
Grenade 1
6
-1
D3
-
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
Kytan gatling cannon
Kytan gatling cannon
48"
Heavy 8
8
-2
2
-
+0..20
Lascannon
+0..20
Lascannon
48"
Heavy 1
9
-3
D6
-
+0..35
Laser destroyer
+0..35
Laser destroyer
36"
Heavy 3
10
-4
D3+3
-
Laser volley cannon
Before selecting targets, select one of the profiles below to make attacks with.
Laser volley cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Volley fire
 - Volley fire
36"
Heavy 3
9
-3
D3+3
-
 - Overcharge fire
 - Overcharge fire
36"
Heavy 3
10
-4
6
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, if the bearer did not Remain Stationary in your previous Movement phase, it suffers 1 mortal wound after shooting with this weapon.
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, if the bearer did not Remain Stationary in your previous Movement phase, it suffers 1 mortal wound after shooting with this weapon.
Lashing warp energies
Lashing warp energies
6"
Assault 8
User
-2
2
-
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
Magma cutter
Magma cutter
6"
Assault 1
8
-4
D6+2
-
+25
Magna-melta cannon
+25
Magna-melta cannon
36"
Heavy 2D3
8
-4
D6
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Melta tendril
Melta tendril
6"
Pistol 1
8
-4
D6+2
-
+0..10
Meltagun
+0..10
Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
+0..20
Missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
+0..20
Missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Frag missile
 - Frag missile
48"
Heavy D6
4
0
1
Blast
Blast
 - Krak missile
 - Krak missile
48"
Heavy 1
8
-2
D6
-
+0..25
Multi-melta
+0..25
Multi-melta
24"
Heavy 2
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Plague belcher
Plague belcher
12"
Assault D6
4
0
1
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
Plague spewer
Plague spewer
12"
Heavy D6
5
-1
1
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.
+15
Plasma destroyer
Before selecting targets, select one of the profiles below to make attacks with.
+15
Plasma destroyer
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy D3
7
-4
1
Blast
Blast
 - Supercharge
 - Supercharge
36"
Heavy D3
8
-4
2
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
+0..10
Plasma gun
Before selecting targets, select one of the profiles below to make attacks with.
+0..10
Plasma gun
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
24"
Rapid Fire 1
7
-3
1
-
 - Supercharge
 - Supercharge
24"
Rapid Fire 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+0..5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
+0..5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+0..5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
+0..5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+0..5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
+0..5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Predator autocannon
Predator autocannon
48"
Heavy 2D3
7
-1
3
-
Punisher rotary cannon
Punisher rotary cannon
36"
Heavy 18
6
-1
1
-
+0..30
Quad heavy bolter
+0..30
Quad heavy bolter
36"
Heavy 12
5
-1
2
-
Quad lascannon
Quad lascannon
48"
Heavy 4
9
-3
D6
-
+0..35
Quad launcher
Before selecting targets, select one of the profiles below to make attacks with.
+0..35
Quad launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Shatter shells
 - Shatter shells
24"
Heavy 4
8
-2
3
-
 - Thunderfire shells
 - Thunderfire shells
60"
Heavy 4D3
4
0
1
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
+0..5
Reaper autocannon
+0..5
Reaper autocannon
36"
Heavy 4
7
-2
1
-
+0..5
Reaper chaincannon
+0..5
Reaper chaincannon
24"
Heavy 8
5
-1
1
-
Scorpion cannon
Scorpion cannon
36"
Heavy 15
5
-2
1
-
Scorpius multi-launcher
Scorpius multi-launcher
48"
Heavy 3D3
6
-2
2
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Sicaran laser cannon
Sicaran laser cannon
48"
Heavy 3
12
-3
D6
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in its previous Movement phase, that attack has a Damage characteristic of 6.
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in its previous Movement phase, that attack has a Damage characteristic of 6.
Siege melta array
Siege melta array
24"
Heavy 6
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Skullhurler
Skullhurler
60"
Heavy 2D6
10
-3
3
Blast
Blast
Skyreaper battery
Skyreaper battery
48"
Heavy 8
7
-2
2
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4.
+5
Sonic blaster
+5
Sonic blaster
24"
Assault 3
4
-1
1
Sonic Weapon
Sonic Weapon
+10
Soulburner petard
+10
Soulburner petard
24"
Assault 2D3
1
0
1
Each time the bearer shoots, if any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 2+ inflicts 1 mortal wound on the target and the attack sequence ends.
Each time the bearer shoots, if any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 2+ inflicts 1 mortal wound on the target and the attack sequence ends.
Soulburner pistol
Soulburner pistol
12"
Pistol 2
*
*
*
Each time a successful hit roll is made for an attack with this weapon, the target suffers 1 mortal wound and the attack sequence ends. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Each time a successful hit roll is made for an attack with this weapon, the target suffers 1 mortal wound and the attack sequence ends. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
+5
Soulreaper cannon
+5
Soulreaper cannon
24"
Heavy 5
6
-3
1
-
+10
Storm cannon
+10
Storm cannon
36"
Heavy 8
7
-1
2
-
+20
Storm Eagle multi-melta
+20
Storm Eagle multi-melta
24"
Heavy 4
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Storm laser
Storm laser
36"
Assault 6
6
-2
1
-
Stubcarbine
Stubcarbine
18"
Pistol 3
4
0
1
-
Talon of Horus (shooting)
Talon of Horus (shooting)
24"
Assault 4
5
-1
2
-
Terrax combi-bolter
Terrax combi-bolter
24"
Rapid Fire 2
4
0
1
-
Terrax heavy flamer
Terrax heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Terrax melta cutter
Terrax melta cutter
12"
Heavy 5
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Thunderhawk heavy cannon
Thunderhawk heavy cannon
48"
Heavy 2D6
8
-2
D3+2
Blast
Blast
Turbo-laser destructor
Turbo-laser destructor
96"
Heavy 3
16
-5
6
-
Twin autocannon
Twin autocannon
48"
Heavy 4
7
-1
2
-
Twin avenger bolt cannon
Twin avenger bolt cannon
36"
Heavy 10
6
-2
2
-
Twin Falchion volcano cannon
Twin Falchion volcano cannon
120"
Heavy 2D3
14
-5
6
Blast. Each time an attack is made with this weapon against a TITANIC unit, you can re-roll the wound roll.
Blast. Each time an attack is made with this weapon against a TITANIC unit, you can re-roll the wound roll.
+0..30
Twin heavy bolter
+0..30
Twin heavy bolter
36"
Heavy 6
5
-1
2
-
+0..20
Twin heavy flamer
+0..20
Twin heavy flamer
12"
Heavy 2D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+0..15
Twin hellforged autocannon
+0..15
Twin hellforged autocannon
48"
Heavy 4
7
-1
2
-
+20
Twin hellforged multi-melta
+20
Twin hellforged multi-melta
24"
Heavy 4
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Twin hellstrike launcher
Twin hellstrike launcher
72"
Heavy 2
8
-3
3
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
+0..25
Twin lascannon
+0..25
Twin lascannon
48"
Heavy 2
9
-3
D6
-
Twin soulshatter lascannon
Twin soulshatter lascannon
48"
Heavy 2
9
-3
D6+2
-
+5
Twin Terrax volkite charger
+5
Twin Terrax volkite charger
20"
Heavy 4
5
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Twin volkite caliver
Twin volkite caliver
30"
Heavy 4
5
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
+0..15
Twin volkite culverin
+0..15
Twin volkite culverin
45"
Heavy 8
6
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Tyrant’s Claw (shooting)
Tyrant’s Claw (shooting)
12"
Assault D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Vashtorr’s claw
Vashtorr’s claw
12"
Assault D6
5
-2
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Vengeance launcher
Vengeance launcher
48"
Heavy 2D6
6
-1
1
Blast
Blast
Voidcutter
Voidcutter
8"
Assault 1
8
-4
3
Each time an attack is made with this weapon against a VEHICLE unit, add 1 to that attack’s wound roll.
Each time an attack is made with this weapon against a VEHICLE unit, add 1 to that attack’s wound roll.
+10
Volkite falconet battery
+10
Volkite falconet battery
36"
Heavy 6
8
-2
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage.
Warpfire lance
Warpfire lance
16"
Heavy 2
6
-3
D6
-
Warpflame pistol
Warpflame pistol
12"
Pistol D6
3
-2
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+3
Warpflamer
+3
Warpflamer
12"
Assault D6
4
-2
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Xiphon missile battery
Xiphon missile battery
60"
Heavy 3
7
-2
3
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Xyclos Needler
Xyclos Needler
18"
Pistol 3
2
-2
2
Each time an attack is made with this weapon against a unit (excluding VEHICLE or TITANIC units), an unmodified wound roll of 2+ is always successful.
Each time an attack is made with this weapon against a unit (excluding VEHICLE or TITANIC units), an unmodified wound roll of 2+ is always successful.

Melee Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Accursed crozius
Accursed crozius
Melee
Melee
+2
-1
2
-
Accursed weapon
Accursed weapon
Melee
Melee
+1
-3
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Astartes chainsword
Astartes chainsword
Melee
Melee
User
-1
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Axe of dismemberment
Axe of dismemberment
Melee
Melee
+3
-3
2
Each time an attack is made with this weapon, an unmodified hit roll of 6 inflicts 2 mortal wounds on the target and the attack sequence ends.
Each time an attack is made with this weapon, an unmodified hit roll of 6 inflicts 2 mortal wounds on the target and the attack sequence ends.
Berzerker chainblade
Berzerker chainblade
Melee
Melee
User
-2
1
-
Black Blade of Venom
Black Blade of Venom
Melee
Melee
User
-2
3
Each time an attack is made with this weapon against a unit (excluding VEHICLE units), add 1 to that attack’s wound roll.
Each time an attack is made with this weapon against a unit (excluding VEHICLE units), add 1 to that attack’s wound roll.
Blade struts
Blade struts
Melee
Melee
x2
-4
3
-
Bladed horn
Bladed horn
Melee
Melee
5
-1
1
When the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon.
When the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon.
Bladed limbs
Bladed limbs
Melee
Melee
6
-2
2
Each time the bearer fights, it makes 4 additional attacks with this weapon.
Each time the bearer fights, it makes 4 additional attacks with this weapon.
Blasphemous appendages
Blasphemous appendages
Melee
Melee
User
-1
1
-
Brutal assault weapon
Brutal assault weapon
Melee
Melee
User
0
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Brutal weapons
Brutal weapons
Melee
Melee
User
-1
1
-
Bubotic axe
Bubotic axe
Melee
Melee
+2
-2
1
Plague Weapon
Plague Weapon
+0..5
Chainfist
+0..5
Chainfist
Melee
Melee
x2
-4
D3
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
Chainsword
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon.
Chaos stave
Chaos stave
Melee
Melee
User
-1
D3
-
Chirurgeon
Chirurgeon
Melee
Melee
4
-1
1
Each time the bearer fights, it makes 4 additional attacks with this weapon.
Each time the bearer fights, it makes 4 additional attacks with this weapon.
Claw of Demnos
Claw of Demnos
Melee
Melee
x2
-3
3
-
Close combat weapon
Close combat weapon
Melee
Melee
User
0
1
-
Commune blade
Commune blade
Melee
Melee
User
-3
2
-
Commune stave
Commune stave
Melee
Melee
User
-1
D3
-
Crushing fists
Crushing fists
Melee
Melee
x2
-3
2
-
Crushing tracks
Crushing tracks
Melee
Melee
User
-2
D3
-
Daemon blade
Daemon blade
Melee
Melee
User
-2
2
Each time an attack is made with this weapon, on an unmodified wound roll of 6, the target suffers 1 mortal wound in addition to any normal damage.
Each time an attack is made with this weapon, on an unmodified wound roll of 6, the target suffers 1 mortal wound in addition to any normal damage.
+10
Daemonic axe
+10
Daemonic axe
Melee
Melee
+2
-2
3
-
Daemonic plague blade
Daemonic plague blade
Melee
Melee
+1
-1
1
Plague Weapon
Plague Weapon
Decimator claw
Decimator claw
Melee
Melee
x2
-3
3
-
Defiler claws
Defiler claws
Melee
Melee
x2
-3
D6
-
Defiler scourge
Defiler scourge
Melee
Melee
+4
-2
2
Each time the bearer fights, it makes 3 additional attacks with this weapon.
Each time the bearer fights, it makes 3 additional attacks with this weapon.
Disc’s blades
Disc’s blades
Melee
Melee
4
0
1
When the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon.
Diseased claws and fangs
Diseased claws and fangs
Melee
Melee
User
0
1
Each time an attack is made with this weapon, re-roll a wound roll of 1.
Each time an attack is made with this weapon, re-roll a wound roll of 1.
Drach’nyen
Drach’nyen
Melee
Melee
+3
-4
3
Each time an attack is made with this weapon, on an unmodified wound roll of 6, the target suffers D3 mortal wounds in addition to any normal damage.
Each time an attack is made with this weapon, on an unmodified wound roll of 6, the target suffers D3 mortal wounds in addition to any normal damage.
Duellist’s sword
Duellist’s sword
Melee
Melee
User
-3
2
-
Electro-goads
Electro-goads
Melee
Melee
+2
0
1
Each hit roll of 6+ made with this weapon scores 3 hits.
Each hit roll of 6+ made with this weapon scores 3 hits.
Exalted power axe
Exalted power axe
Melee
Melee
+2
-2
2
-
Flail of corruption
Flail of corruption
Melee
Melee
+1
-2
2
Plague Weapon. Each time an attack is made with this weapon, make 2 hit rolls instead of 1.
Plague Weapon. Each time an attack is made with this weapon, make 2 hit rolls instead of 1.
Force axe
Force axe
Melee
Melee
+2
-2
D3
-
Force stave
Force stave
Melee
Melee
+3
-1
D3
-
Force stave
Force stave
Melee
Melee
+3
-1
D3
-
Force sword
Force sword
Melee
Melee
+1
-3
D3
-
Forgefiend jaws
Forgefiend jaws
Melee
Melee
User
-1
2
-
Great cleaver of Khorne
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Great cleaver of Khorne
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Smash
 - Smash
Melee
Melee
x2
-4
6
-
 - Slash
 - Slash
Melee
Melee
User
-3
2
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Great plague cleaver
Great plague cleaver
Melee
Melee
x2
-3
D6
Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Greater plague probe
Greater plague probe
Melee
Melee
User
-2
1
Each time an attack is made with this weapon, re-roll a wound roll of 1.
Each time an attack is made with this weapon, re-roll a wound roll of 1.
Heavy chainaxe
Heavy chainaxe
Melee
Melee
+4
-4
2
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Helbrute fist
Helbrute fist
Melee
Melee
x2
-3
3
Each time the bearer fights, if it is equipped with 2 Helbrute fists, it makes 1 additional attack with 1 of those weapons.
Each time the bearer fights, if it is equipped with 2 Helbrute fists, it makes 1 additional attack with 1 of those weapons.
Helbrute hammer
Helbrute hammer
Melee
Melee
x2
-4
D6
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Heldrake claws
Heldrake claws
Melee
Melee
User
-2
2
Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4.
Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4.
Hellcrusher claws
Before selecting targets, select one of the profiles below to make attacks with.
Hellcrusher claws
Before selecting targets, select one of the profiles below to make attacks with.
 - Crush
 - Crush
Melee
Melee
x2
-4
6
-
 - Sweep
 - Sweep
Melee
Melee
User
-2
2
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
+5
Hellforged Dreadnought chainfist
+5
Hellforged Dreadnought chainfist
Melee
Melee
x2
-4
2D3
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6.
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6.
Hellforged Dreadnought combat weapon
Hellforged Dreadnought combat weapon
Melee
Melee
x2
-3
3
-
+10
Hellforged sword
+10
Hellforged sword
Melee
Melee
+1
-3
3
-
Herald’s Talon
Herald’s Talon
Melee
Melee
User
-3
2
Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time an attack is made with this weapon, you can re-roll the wound roll.
Hideous mutations
Hideous mutations
Melee
Melee
User
-2
2
-
Hideous mutations
Hideous mutations
Melee
Melee
+1
-2
2
-
Impaler chainglaive
Impaler chainglaive
Melee
Melee
+2
-3
2
Each time an attack is made with this weapon, if the bearer made a charge move this turn, add 1 to that attack’s wound roll.
Each time an attack is made with this weapon, if the bearer made a charge move this turn, add 1 to that attack’s wound roll.
Improvised blade
Improvised blade
Melee
Melee
User
-1
1
-
Infernal axe
Infernal axe
Melee
Melee
+1
-3
2
-
+5
Khornate eviscerator
+5
Khornate eviscerator
Melee
Melee
+3
-4
2
-
Kytan cleaver
Before selecting targets .select one of the profiles below to make attacks with.
Kytan cleaver
Before selecting targets .select one of the profiles below to make attacks with.
 - Smash
 - Smash
Melee
Melee
x2
-4
6
-
 - Slash
 - Slash
Melee
Melee
User
-2
2
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
+10
Lasher tendrils
+10
Lasher tendrils
Melee
Melee
User
-2
1
Each time the bearer fights, it makes 6 additional attacks with this weapon.
Each time the bearer fights, it makes 6 additional attacks with this weapon.
Lashing tongue
Lashing tongue
Melee
Melee
4
0
1
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
Leviathan siege claw
Leviathan siege claw
Melee
Melee
x2
-3
3
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Leviathan siege drill
Leviathan siege drill
Melee
Melee
x2
-4
2D3
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6.
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6.
+0..5
Lightning claw
+0..5
Lightning claw
Melee
Melee
User
-2
1
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
Mace of contagion
Mace of contagion
Melee
Melee
+2
-1
3
Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Plague Weapon. Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Malefic talons
Malefic talons
Melee
Melee
User
-1
2
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Maulerfiend fists
Maulerfiend fists
Melee
Melee
x2
-3
D3+3
-
Mechatendrils
Mechatendrils
Melee
Melee
4
0
1
Each time the bearer fights, it makes 4 additional attacks with this weapon.
Each time the bearer fights, it makes 4 additional attacks with this weapon.
Melta array
Melta array
Melee
Melee
8
-4
D6+2
Each time the bearer fights, it makes 1 additional attack with this weapon and no more than one attack can be made with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon and no more than one attack can be made with this weapon.
Mutant claw
Mutant claw
Melee
Melee
User
-2
3
Each time the bearer fights, it makes 1 additional attack with this weapon, and no more than 1 attack can be made with this weapon while resolving that fight.
Each time the bearer fights, it makes 1 additional attack with this weapon, and no more than 1 attack can be made with this weapon while resolving that fight.
Nurglings’ claws and teeth
Nurglings’ claws and teeth
Melee
Melee
2
0
1
When the bearer fights, it makes D6 additional attacks with this weapon and no more than those D6 attacks can be made with this weapon. When resolving an attack made with this weapon, re-roll a wound roll of 1.
When the bearer fights, it makes D6 additional attacks with this weapon and no more than those D6 attacks can be made with this weapon. When resolving an attack made with this weapon, re-roll a wound roll of 1.
Plague knife
Plague knife
Melee
Melee
User
-1
1
Plague Weapon
Plague Weapon
+0..5
Power axe
+0..5
Power axe
Melee
Melee
+2
-2
1
-
+0..10
Power fist
+0..10
Power fist
Melee
Melee
x2
-3
2
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
+0..5
Power maul
+0..5
Power maul
Melee
Melee
+3
-1
1
-
Power scourge
Power scourge
Melee
Melee
+1
-2
2
Each time the bearer fights, it makes 3 additional attacks with this weapon.
Each time the bearer fights, it makes 3 additional attacks with this weapon.
+0..5
Power sword
+0..5
Power sword
Melee
Melee
+1
-3
1
-
Rod of Torment
Rod of Torment
Melee
Melee
User
-2
3
-
Scavenged maul
Scavenged maul
Melee
Melee
+1
-1
2
-
Skulltaker axe
Skulltaker axe
Melee
Melee
+1
-2
1
Each time the bearer fights, it makes 2 additional attacks with this weapon.
Each time the bearer fights, it makes 2 additional attacks with this weapon.
Slaughter blade
Slaughter blade
Melee
Melee
+2
-3
3
-
Soulflayer tendrils and claws
Soulflayer tendrils and claws
Melee
Melee
User
-3
2
-
Staff of possession
Staff of possession
Melee
Melee
+3
-1
D3
Each time the bearer fights, if one or more attacks made with this weapon were allocated to a PSYKER model, after the bearer has resolved all of its attacks, that PSYKER model’s unit suffers Perils of the Warp.
Each time the bearer fights, if one or more attacks made with this weapon were allocated to a PSYKER model, after the bearer has resolved all of its attacks, that PSYKER model’s unit suffers Perils of the Warp.
+0..5
Tainted chainaxe
+0..5
Tainted chainaxe
Melee
Melee
+1
-1
2
-
Talon of Horus (melee)
Talon of Horus (melee)
Melee
Melee
User
-4
1
Each time an attack is made with this weapon, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon, make 2 hit rolls instead of 1.
Termite drill
Termite drill
Melee
Melee
x2
-4
D3+3
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+6.
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+6.
+0..20
Thunder hammer
+0..20
Thunder hammer
Melee
Melee
x2
-2
3
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Tyrant’s Claw (melee)
Tyrant’s Claw (melee)
Melee
Melee
User
-2
1
Each time an attack is made with this weapon, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon, make 2 hit rolls instead of 1.
Vashtorr’s hammer
Vashtorr’s hammer
Melee
Melee
x2
-2
3
Each time an attack is made with this weapon against a VEHICLE unit, on a successful unmodified wound roll of 5+, the target suffers 4 mortal wounds and the attack sequence ends.
Each time an attack is made with this weapon against a VEHICLE unit, on a successful unmodified wound roll of 5+, the target suffers 4 mortal wounds and the attack sequence ends.
Warp claws
Warp claws
Melee
Melee
User
-2
1
Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time an attack is made with this weapon, you can re-roll the wound roll.

Other Wargear

OTHER WARGEAR
ABILITIES 
+20
Balefire tome
The bearer’s unit gains the PSYKER keyword (see below).
+20
Balefire tome
The bearer’s unit gains the PSYKER keyword (see below).
+5
Berzerker icon
The bearer’s unit gains the ICON keyword. Each time this unit makes a Blood Surge move (see below), before making that move, if this unit is performing an action, that action is completed instead of failing.
+5
Berzerker icon
The bearer’s unit gains the ICON keyword. Each time this unit makes a Blood Surge move (see below), before making that move, if this unit is performing an action, that action is completed instead of failing.
Chaos familiar
Once per battle, you can re-roll one Psychic test taken for this model.

We recommend placing a Chaos Familiar model next to this model as a reminder, removing it once this ability has been used (a Chaos Familiar does not count as a model for any rules purposes).
Chaos familiar
Once per battle, you can re-roll one Psychic test taken for this model.

We recommend placing a Chaos Familiar model next to this model as a reminder, removing it once this ability has been used (a Chaos Familiar does not count as a model for any rules purposes).
+0..5
Chaos icon
The bearer’s unit gains the ICON keyword. Each time a Combat Attrition test is taken for the bearer’s unit, add 1 to that Combat Attrition test.
+0..5
Chaos icon
The bearer’s unit gains the ICON keyword. Each time a Combat Attrition test is taken for the bearer’s unit, add 1 to that Combat Attrition test.
+15
Explorator augury web
Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of the bearer. The bearer has a transport capacity of 6 INFANTRY models, instead of 10.
+15
Explorator augury web
Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of the bearer. The bearer has a transport capacity of 6 INFANTRY models, instead of 10.
+15
Heavy armour
The bearer has a 5+ invulnerable save.
+15
Heavy armour
The bearer has a 5+ invulnerable save.
Icon of despair
In your Morale phase, roll one D6 for each enemy unit within Engagement Range of the bearer’s unit: on a 4+, that enemy unit suffers 1 mortal wound.
Icon of despair
In your Morale phase, roll one D6 for each enemy unit within Engagement Range of the bearer’s unit: on a 4+, that enemy unit suffers 1 mortal wound.
Icon of Flame
At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you generate 1 additional Cabal point.
Icon of Flame
At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you generate 1 additional Cabal point.
+5
Icon of Slaanesh
The bearer’s unit gains the ICON keyword. Each time a Combat Attrition test is taken for the bearer’s unit, ignore any or all modifiers to that Combat Attrition test. Each time a model in the bearer’s unit makes a melee attack, add 1 to that attack’s hit roll.
+5
Icon of Slaanesh
The bearer’s unit gains the ICON keyword. Each time a Combat Attrition test is taken for the bearer’s unit, ignore any or all modifiers to that Combat Attrition test. Each time a model in the bearer’s unit makes a melee attack, add 1 to that attack’s hit roll.
Infernal bomb
Once per turn, if the bearer has any infernal bombs remaining, it can drop one of them. Immediately after the bearer has moved, you can select one point on the battlefield the bearer moved across this phase. Roll one D6 for each unit within 6" of that point, subtracting 1 if that model is a CHARACTER (excluding VEHICLE or MONSTER units): on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. Each infernal bomb can only be dropped once per battle.
Infernal bomb
Once per turn, if the bearer has any infernal bombs remaining, it can drop one of them. Immediately after the bearer has moved, you can select one point on the battlefield the bearer moved across this phase. Roll one D6 for each unit within 6" of that point, subtracting 1 if that model is a CHARACTER (excluding VEHICLE or MONSTER units): on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. Each infernal bomb can only be dropped once per battle.
+25
Jump pack
The bearer has a Move characteristic of 12", the Warp Strike ability and the FLY and JUMP PACK keywords.
+25
Jump pack
The bearer has a Move characteristic of 12", the Warp Strike ability and the FLY and JUMP PACK keywords.
Mark of Khorne
  • Each time a model in this unit makes a melee attack, if that models unit made a charge move, was charged or performed a Heroic Intervention this turn, add 1 to the Strength characteristic of that attack.
  • If this unit has the ICON keyword, each time a model in this unit makes a melee attack, improve the Armour Penetration characteristic of that attack by 1.
Mark of Khorne
  • Each time a model in this unit makes a melee attack, if that models unit made a charge move, was charged or performed a Heroic Intervention this turn, add 1 to the Strength characteristic of that attack.
  • If this unit has the ICON keyword, each time a model in this unit makes a melee attack, improve the Armour Penetration characteristic of that attack by 1.
Mark of Nurgle
  • Each time an attack is made against this unit, if the Strength characteristic of that attack either equals or is at least double the Toughness characteristic of this unit, subtract 1 from that attack’s wound roll.
  • While this unit has the ICON keyword, each time a model in this unit makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target.
Mark of Nurgle
  • Each time an attack is made against this unit, if the Strength characteristic of that attack either equals or is at least double the Toughness characteristic of this unit, subtract 1 from that attack’s wound roll.
  • While this unit has the ICON keyword, each time a model in this unit makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target.
Mark of Tzeentch
  • Once per turn, the first time a saving throw is failed for this unit, the Damage characteristic of that attack is changed to 0.
  • If this unit has the ICON keyword, each time a model in this unit makes a ranged attack, improve the Armour Penetration characteristic of that attack by 1.
Mark of Tzeentch
  • Once per turn, the first time a saving throw is failed for this unit, the Damage characteristic of that attack is changed to 0.
  • If this unit has the ICON keyword, each time a model in this unit makes a ranged attack, improve the Armour Penetration characteristic of that attack by 1.
Sigil of decay
Each time an attack is made with a bolt weapon by a model in the bearer’s unit, an unmodified hit roll of 6 automatically wounds the target.
Sigil of decay
Each time an attack is made with a bolt weapon by a model in the bearer’s unit, an unmodified hit roll of 6 automatically wounds the target.
Techno-virus injector
Each time the bearer makes a melee attack against a VEHICLE unit, add 1 to the Damage characteristic of that attack.
Techno-virus injector
Each time the bearer makes a melee attack against a VEHICLE unit, add 1 to the Damage characteristic of that attack.
Thermal jet array
After the bearer has moved, you can select one unit this model moved across and roll one D6, subtracting 1 from the roll if that unit has the CHARACTER keyword: on a 2-4, that unit suffers D3 mortal wounds; on a 5+, that unit suffers 2D3 mortal wounds.
Thermal jet array
After the bearer has moved, you can select one unit this model moved across and roll one D6, subtracting 1 from the roll if that unit has the CHARACTER keyword: on a 2-4, that unit suffers D3 mortal wounds; on a 5+, that unit suffers 2D3 mortal wounds.
Thermal jets
After the bearer has moved, you can select one unit the bearer moved across and roll one D6, subtracting 2 from the roll if that unit has the CHARACTER keyword: on a 2-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds.
Thermal jets
After the bearer has moved, you can select one unit the bearer moved across and roll one D6, subtracting 2 from the roll if that unit has the CHARACTER keyword: on a 2-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds.
Thunderhawk cluster bombs
Once per battle, after the bearer has moved, you can select one unit the bearer moved across. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of 18): for each 4+, that unit suffers 1 mortal wound.
Thunderhawk cluster bombs
Once per battle, after the bearer has moved, you can select one unit the bearer moved across. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of 18): for each 4+, that unit suffers 1 mortal wound.
Vindicator siege shield
Each time a ranged attack is allocated to the bearer, add 1 to any armour saving throw made against that attack.
Vindicator siege shield
Each time a ranged attack is allocated to the bearer, add 1 to any armour saving throw made against that attack.
Vox-caster
While the bearer’s unit is within 24" of a friendly TRAITOR ENFORCER unit, the bearer’s unit is treated as being in range of that TRAITOR ENFORCER unit’s Forward, For the Dark Gods! ability.
Vox-caster
While the bearer’s unit is within 24" of a friendly TRAITOR ENFORCER unit, the bearer’s unit is treated as being in range of that TRAITOR ENFORCER unit’s Forward, For the Dark Gods! ability.
+35
Wings
The bearer has a Move characteristic of 12" and the FLY keyword.
+35
Wings
The bearer has a Move characteristic of 12" and the FLY keyword.

Aiolos missile launcher used in the following datasheets:

Elites

Anvillus autocannon battery used in the following datasheets:

Elites

Arachnus heavy lascannon battery used in the following datasheets:

Elites

Autogun used in the following datasheets:

Troops

Autopistol used in the following datasheets:

Troops
Traitor Guardsmen Squad
HQ

Baleflamer used in the following datasheets:

Flyers
HQ

Belly-flamer used in the following datasheets:

Elites

Bile maw used in the following datasheets:

Fast Attack

Blastmaster used in the following datasheets:

Elites

Blight grenades used in the following datasheets:

Elites
Plague Weapon

Revolting toxins and infectious slime weeps from this weapon in a ceaseless stream. Even shallow cuts or glancing blows will leave the enemy’s flesh seething with incurable diseases.

Each time an attack is made with this weapon, re-roll a wound roll of 1.

Blight launcher used in the following datasheets:

Elites

Blightreaper cannon used in the following datasheets:

Fast Attack

Bolt pistol used in the following datasheets:


– may take Bolt pistol as an option.

Boltgun used in the following datasheets:

Elites
Noise Marines
Plague Marines
Heavy Support
Troops
Traitor Guardsmen Squad

Boreas air defence missiles used in the following datasheets:

Elites

Cerberus neutron pulse array used in the following datasheets:

Lords of War

Combi-bolter used in the following datasheets:


– may take Combi-bolter as an option.

Combi-flamer used in the following datasheets:


– may take Combi-flamer as an option.

Combi-melta used in the following datasheets:


– may take Combi-melta as an option.

Combi-plasma used in the following datasheets:


– may take Combi-plasma as an option.

Conversion beam cannon used in the following datasheets:

Elites
Heavy Support

Cultist firearm used in the following datasheets:

Troops

Cultist grenade launcher used in the following datasheets:

Troops
Traitor Guardsmen Squad

Cultist sniper rifle used in the following datasheets:

Troops

Cyclonic melta lance used in the following datasheets:

Elites

Cypher’s bolt pistol used in the following datasheets:

HQ

Cypher’s plasma pistol used in the following datasheets:

HQ

Daemongore cannon used in the following datasheets:

Lords of War

Decimator butcher cannon used in the following datasheets:

Elites

Decimator conversion beamer used in the following datasheets:

Elites

Defiler cannon used in the following datasheets:

Heavy Support

Demnos bolter used in the following datasheets:

HQ

Demolisher cannon used in the following datasheets:

Lords of War

Demolisher siege cannon used in the following datasheets:

Heavy Support
Lords of War

Doom siren used in the following datasheets:

HQ
Elites

Dreadhammer siege cannon used in the following datasheets:

Lords of War

Ectoplasma cannon used in the following datasheets:

Heavy Support

Excruciator cannon used in the following datasheets:

Fast Attack

Fellblade accelerator cannon used in the following datasheets:

Lords of War

Flamer used in the following datasheets:

Fast Attack
Raptors
+5
Troops
Legionaries
Traitor Guardsmen Squad
Heavy Support
Havocs
+5
HQ

– may take Flamer as an option.

Flamer tendril used in the following datasheets:

HQ

Fleshmetal guns used in the following datasheets:

Heavy Support

Frag grenade used in the following datasheets:

Frag grenades used in the following datasheets:

Elites

Gorestorm cannon used in the following datasheets:

Lords of War

Grav-flux bombard used in the following datasheets:

Elites

Graviton blaster used in the following datasheets:

Elites

Graviton cannon used in the following datasheets:

Heavy Support

Grenade launcher used in the following datasheets:

Troops

Hades autocannon used in the following datasheets:

Flyers

Hades gatling cannon used in the following datasheets:

Lords of War

Havoc autocannon used in the following datasheets:

Heavy Support
Troops
Flyers

– may take Havoc autocannon as an option.

Havoc launcher used in the following datasheets:

Heavy Support
Chaos Predator Annihilator
Chaos Predator Destructor
Chaos Vindicator
Defiler
Dedicated Transport
Flyers

Heavy bolter used in the following datasheets:

Heavy Support
Chaos Predator Destructor
Havocs
Troops
Lords of War

– may take Heavy bolter as an option.

Heavy flamer used in the following datasheets:

Elites
Helbrute
Lords of War
Heavy Support

Heavy hades autocannon used in the following datasheets:

Heavy Support

Heavy stubber used in the following datasheets:

Troops

Helbrute plasma cannon used in the following datasheets:

Elites

Hellfire plasma carronade used in the following datasheets:

Elites

Hellfire torch used in the following datasheets:

Elites

Hellflamer used in the following datasheets:

Elites

Hellforged cyclone missile launcher used in the following datasheets:

Elites

Hellforged heavy plasma cannon used in the following datasheets:

Elites

Hellforged hunter-killer missile used in the following datasheets:

Heavy Support
Elites

Hellforged kheres-pattern assault cannon used in the following datasheets:

Elites

Hellforged plasma blaster used in the following datasheets:

Elites

Hellforged typhoon missile launcher used in the following datasheets:

Flyers

Hellmaw flame cannon used in the following datasheets:

Lords of War

Hellstrike missile battery used in the following datasheets:

Lords of War

Helspear used in the following datasheets:

HQ

Helstalker autocannon used in the following datasheets:

HQ

Herakles-pattern autocannon used in the following datasheets:

Heavy Support

Ichor cannon used in the following datasheets:

Lords of War

Impaler harpoon used in the following datasheets:

Fast Attack

Inferno bolt pistol used in the following datasheets:

Elites

Inferno boltgun used in the following datasheets:

Elites

Infernus cannon used in the following datasheets:

Heavy Support

Kharybdis storm launcher used in the following datasheets:

Lords of War

Krak grenade used in the following datasheets:

Krak grenades used in the following datasheets:

Elites

Kytan gatling cannon used in the following datasheets:

Lords of War

Lascannon used in the following datasheets:

Heavy Support
Chaos Predator Destructor
+10
Havocs
Havocs
+5
Troops
Lords of War
Flyers

– may take Lascannon as an option.

Laser destroyer used in the following datasheets:

Lords of War
Heavy Support

Laser volley cannon used in the following datasheets:

Heavy Support

Lashing warp energies used in the following datasheets:

Fortifications

Laspistol used in the following datasheets:

Troops
Elites

Magma cutter used in the following datasheets:

HQ
Heavy Support

Magna-melta cannon used in the following datasheets:

Heavy Support

Melta tendril used in the following datasheets:

HQ

Meltagun used in the following datasheets:

Fast Attack
Raptors
+10
Heavy Support
Troops
Traitor Guardsmen Squad
Elites

– may take Meltagun as an option.

Missile launcher used in the following datasheets:

Heavy Support
Elites
Troops

– may take Missile launcher as an option.

Multi-melta used in the following datasheets:

Elites
Lords of War
Heavy Support

Plague belcher used in the following datasheets:

Elites

Plague spewer used in the following datasheets:

Elites

Plasma destroyer used in the following datasheets:

Heavy Support

Plasma gun used in the following datasheets:

Fast Attack
Raptors
+10
Heavy Support
Troops
Traitor Guardsmen Squad
Elites

– may take Plasma gun as an option.

Plasma pistol used in the following datasheets:


– may take Plasma pistol as an option.

Predator autocannon used in the following datasheets:

Heavy Support

Punisher rotary cannon used in the following datasheets:

Heavy Support

Quad heavy bolter used in the following datasheets:

Flyers
Heavy Support

Quad lascannon used in the following datasheets:

Lords of War

Quad launcher used in the following datasheets:

Heavy Support
Indirect Fire Weapons
An Indirect Fire weapon is one that can target units that are not visible to the bearer (e.g. mortars, smart-missile systems, impaler cannons, etc.). If such a weapon targets a unit that is not visible (i.e. no models in a target unit are visible to the firing unit when you selected it as a target), then each time an attack is made with that weapon against that target this phase, worsen the Ballistic Skill characteristic of that attack by 1 and add 1 to any armour saving throws made against that attack.

Reaper autocannon used in the following datasheets:

Elites
Helbrute
Heavy Support

Reaper chaincannon used in the following datasheets:

Heavy Support
Troops

– may take Reaper chaincannon as an option.

Scorpion cannon used in the following datasheets:

Lords of War

Scorpius multi-launcher used in the following datasheets:

Heavy Support

Sicaran laser cannon used in the following datasheets:

Heavy Support

Siege melta array used in the following datasheets:

Lords of War

Skullhurler used in the following datasheets:

Lords of War

Skyreaper battery used in the following datasheets:

Lords of War

Sonic blaster used in the following datasheets:

Elites

Soulburner petard used in the following datasheets:

Elites

Soulburner pistol used in the following datasheets:

HQ

Soulreaper cannon used in the following datasheets:

Elites

Storm cannon used in the following datasheets:

Elites

Storm Eagle multi-melta used in the following datasheets:

Flyers

Storm laser used in the following datasheets:

Elites

Stubcarbine used in the following datasheets:

Troops

Talon of Horus (shooting) used in the following datasheets:

HQ

Terrax combi-bolter used in the following datasheets:

Dedicated Transport

Terrax heavy flamer used in the following datasheets:

Dedicated Transport

Terrax melta cutter used in the following datasheets:

Dedicated Transport

Thunderhawk heavy cannon used in the following datasheets:

Lords of War

Turbo-laser destructor used in the following datasheets:

Lords of War

Twin autocannon used in the following datasheets:

Flyers

Twin avenger bolt cannon used in the following datasheets:

Flyers

Twin Falchion volcano cannon used in the following datasheets:

Lords of War

Twin heavy bolter used in the following datasheets:

Heavy Support
Defiler
Elites
Lords of War
Flyers

Twin heavy flamer used in the following datasheets:

Heavy Support
Elites
Lords of War

Twin hellforged autocannon used in the following datasheets:

Elites
Flyers

Twin hellforged multi-melta used in the following datasheets:

Heavy Support

Twin hellstrike launcher used in the following datasheets:

Flyers

Twin lascannon used in the following datasheets:

Heavy Support
Elites
Flyers
Lords of War

Twin soulshatter lascannon used in the following datasheets:

Heavy Support
Chaos Predator Annihilator

Twin Terrax volkite charger used in the following datasheets:

Dedicated Transport

Twin volkite caliver used in the following datasheets:

Elites

Twin volkite culverin used in the following datasheets:

Elites
Heavy Support

Tyrant’s Claw (shooting) used in the following datasheets:

HQ

Vashtorr’s claw used in the following datasheets:

HQ

Vengeance launcher used in the following datasheets:

Flyers

Voidcutter used in the following datasheets:

HQ

Volkite falconet battery used in the following datasheets:

Elites

Warpfire lance used in the following datasheets:

HQ

Warpflame pistol used in the following datasheets:

Elites

Warpflamer used in the following datasheets:

Elites

Xiphon missile battery used in the following datasheets:

Flyers

Xyclos Needler used in the following datasheets:

HQ

Accursed crozius used in the following datasheets:

HQ

Accursed weapon used in the following datasheets:

Elites
Chosen

Astartes chainsword used in the following datasheets:


– may take Astartes chainsword as an option.

Axe of dismemberment used in the following datasheets:

Elites

Berzerker chainblade used in the following datasheets:

Elites

Black Blade of Venom used in the following datasheets:

HQ

Blade struts used in the following datasheets:

Fast Attack
Lords of War

Bladed horn used in the following datasheets:

HQ

Bladed limbs used in the following datasheets:

HQ

Blasphemous appendages used in the following datasheets:

Troops

Brutal assault weapon used in the following datasheets:

Troops

Brutal weapons used in the following datasheets:

Elites

Bubotic axe used in the following datasheets:

Elites

Chainfist used in the following datasheets:

HQ
Elites

Chainsword used in the following datasheets:

Troops
HQ

Chaos stave used in the following datasheets:

Elites

Chirurgeon used in the following datasheets:

HQ

Claw of Demnos used in the following datasheets:

HQ

Close combat weapon used in the following datasheets:

HQ
Dark Commune
Fabius Bile

Commune blade used in the following datasheets:

HQ

Commune stave used in the following datasheets:

HQ

Crushing fists used in the following datasheets:

Heavy Support

Crushing tracks used in the following datasheets:

Lords of War

Daemon blade used in the following datasheets:

Troops

Daemonic axe used in the following datasheets:

HQ

Daemonic plague blade used in the following datasheets:

Elites

Decimator claw used in the following datasheets:

Elites

Defiler claws used in the following datasheets:

Heavy Support

Defiler scourge used in the following datasheets:

Heavy Support

Disc’s blades used in the following datasheets:

HQ

Diseased claws and fangs used in the following datasheets:

Elites

Drach’nyen used in the following datasheets:

HQ

Duellist’s sword used in the following datasheets:

HQ

Electro-goads used in the following datasheets:

Elites

Exalted power axe used in the following datasheets:

HQ
Exalted Champion
Huron Blackheart
Warpsmith

Flail of corruption used in the following datasheets:

Elites

Force axe used in the following datasheets:

HQ

Force stave used in the following datasheets:

Elites
HQ
Sorcerer in Terminator Armour

Force sword used in the following datasheets:

HQ

Forgefiend jaws used in the following datasheets:

Heavy Support

Great cleaver of Khorne used in the following datasheets:

Lords of War

Great plague cleaver used in the following datasheets:

Elites

Greater plague probe used in the following datasheets:

Fast Attack

Heavy chainaxe used in the following datasheets:

Troops

Helbrute fist used in the following datasheets:

Elites

Helbrute hammer used in the following datasheets:

Elites

Heldrake claws used in the following datasheets:

Flyers

Hellcrusher claws used in the following datasheets:

Lords of War

Hellforged Dreadnought chainfist used in the following datasheets:

Elites

Hellforged Dreadnought combat weapon used in the following datasheets:

Elites

Hellforged sword used in the following datasheets:

HQ

Herald’s Talon used in the following datasheets:

HQ

Hideous mutations used in the following datasheets:

Troops
Fast Attack
Elites
Gellerpox Infected

Impaler chainglaive used in the following datasheets:

HQ

Improvised blade used in the following datasheets:

Troops

Infernal axe used in the following datasheets:

HQ

Khornate eviscerator used in the following datasheets:

Elites

Kytan cleaver used in the following datasheets:

Lords of War

Lasher tendrils used in the following datasheets:

Heavy Support

Lashing tongue used in the following datasheets:

HQ

Leviathan siege claw used in the following datasheets:

Elites

Leviathan siege drill used in the following datasheets:

Elites

Lightning claw used in the following datasheets:

HQ

– may take Lightning claw as an option.

Mace of contagion used in the following datasheets:

Elites

Malefic talons used in the following datasheets:

HQ

Maulerfiend fists used in the following datasheets:

Heavy Support

Mechatendrils used in the following datasheets:

HQ
Warpsmith

Melta array used in the following datasheets:

Lords of War

Mutant claw used in the following datasheets:

Elites

Nurglings’ claws and teeth used in the following datasheets:

HQ

Plague knife used in the following datasheets:

Elites

Power axe used in the following datasheets:


– may take Power axe as an option.

Power fist used in the following datasheets:


– may take Power fist as an option.

Power maul used in the following datasheets:


– may take Power maul as an option.

Power scourge used in the following datasheets:

Elites

Power sword used in the following datasheets:


– may take Power sword as an option.

Rod of Torment used in the following datasheets:

HQ

Scavenged maul used in the following datasheets:

Elites

Skulltaker axe used in the following datasheets:

HQ

Slaughter blade used in the following datasheets:

Fast Attack

Soulflayer tendrils and claws used in the following datasheets:

Fast Attack

Staff of possession used in the following datasheets:

HQ

Tainted chainaxe used in the following datasheets:


– may take Tainted chainaxe as an option.

Talon of Horus (melee) used in the following datasheets:

HQ

Termite drill used in the following datasheets:

Dedicated Transport

Thunder hammer used in the following datasheets:

HQ
Warpsmith
+5

Tyrant’s Claw (melee) used in the following datasheets:

HQ

Vashtorr’s hammer used in the following datasheets:

HQ

Warp claws used in the following datasheets:

Fast Attack

Balefire tome used in the following datasheets:

Troops

Berzerker icon used in the following datasheets:

Elites

The ICON keyword is used in the following World Eaters datasheets:

Troops
Khorne Berzerkers

– if equipped with the Jakhal icon this unit gains the ICON keyword.
– if equipped with the Berzerker icon this unit gains the ICON keyword.

Chaos familiar used in the following datasheets:

HQ

Chaos icon used in the following datasheets:

Fast Attack
Elites
Possessed
+5
Troops

Explorator augury web used in the following datasheets:

Heavy Support

Heavy armour used in the following datasheets:

Heavy Support

Icon of despair used in the following datasheets:

Elites

Icon of Flame used in the following datasheets:

Elites

The THOUSAND SONS keyword is used in the following Thousand Sons datasheets:

Cabbalistic Rituals

Favoured as they are by Tzeentch, the Thousand Sons are ever-wreathed in the coiling energies of the empyrean. It is the gift of their sorcerous leaders to channel this power through battlefield ritual, beseeching the Changer of the Ways to gift them forbidden knowledge, to enhance their already potent magicks or to ravage their foes with warpfire and mutation.

If every unit from your army (excluding UNALIGNED units) has the THOUSAND SONS keyword, your army becomes a Cabal of Sorcerers. At the start of your Psychic phase, if your army is a Cabal of Sorcerers, generate Cabal points for your army for each model with this ability that is on the battlefield:


In your Psychic phase, you can spend any Cabal points you have to use Cabbalistic Rituals from the list below. Each time you do, reduce the total amount of Cabal points you have by the amount shown. At the end of your Psychic phase, any unspent Cabal points are lost.

In your Psychic phase, unless otherwise specified, you can use each Cabbalistic Ritual once, and each unit from your army can only benefit from one Cabbalistic Ritual. A unit can only benefit from a Cabbalistic Ritual if it has this ability.

Note that when a Cabbalistic Ritual specifies a ‘unit from your army’ with regard to when it can be used (e.g. ‘when a unit from your army is selected to manifest psychic powers’), that Cabbalistic Ritual can only be used if that unit has the THOUSAND SONS keyword.

IMBUED MANIFESTATION
4 Cabal Points

Like flame leaping along a trail of spilled promethium, the Thousand Sons’ magicks feed upon the latent energies clouding the air and race hungrily away through them towards the foe.

Use this Cabbalistic Ritual when a psychic power is successfully manifested by a unit from your army. Add 6" to the range of that psychic power’s effects (if that psychic power specifies multiple ranges, e.g. Astral Blast, add 6" to the first range specified in that psychic power).

MALEVOLENT CHARGE
4 Cabal Points

The malefic energies of dark sorcery flow together in ever more lethal concentrations into fiery, mutating storms.

Use this Cabbalistic Ritual when a psychic power is successfully manifested by a unit from your army. If the psychic power inflicts mortal wounds on enemy units, after inflicting the mortal wounds select one of those units and inflict D3 additional mortal wounds on that unit.

KINDRED SORCERERS
5 Cabal Points

For an instant, the chanting voices of the Thousand Sons’ champions achieve perfect synchronisation, words of malign incantation rolling out like the peal of some cursed bell.

Use this Cabbalistic Ritual after taking a Psychic test for a unit from your army. Add 1 to that Psychic test.

WARP SIGHT
3 Cabal Points

With their tainted souls melded as one amidst the empyrean, what one champion of the cabal sees, all their fellows see also.

Use this Cabbalistic Ritual when a psychic power is successfully manifested by a unit from your army. If the psychic power requires you to select a unit visible to the PSYKER, for that manifestation you can select a unit visible to any friendly unit with the Cabbalistic Rituals ability.

ECHOES FROM THE WARP
4 Cabal Points

Plucked from amidst the howling winds of the immaterium and the gibbering of countless damned voices come whispers of invaluable daemonic prophecy.

Use this Cabbalistic Ritual in your Psychic phase. Select one PSYKER unit from your army. Until the end of the phase, that unit can perform the following psychic action: Echoes From the Warp (Psychic Action - Warp Charge 3): If successful, gain 1 Command point.

PACT FROM BEYOND
7 Cabal Points

Though it is always perilous to make deals with the entities of the warp, the support of one’s cabal ameliorates the risks somewhat.

Use this Cabbalistic Ritual when attempting to manifest a psychic power with a unit from your army. Do not make a Psychic test: that Psychic test is passed at the minimum required warp charge value.

CABBALISTIC FOCUS
8 Cabal Points

With the champions of the cabal incanting as one, their sorceries become an unstoppable tidal wave.

Use this Cabbalistic Ritual after a Psychic test made for a unit from your army is passed. That psychic power or psychic action cannot be denied.

PSYCHIC MAELSTROM
8 Cabal Points

By establishing a recursive temporal loop, the cabal are able to lash the enemy with the same terrible moment of loss over and over again.

Use this Cabbalistic Ritual when a unit from your army is selected to manifest psychic powers. Until the end of the phase, that unit can attempt to manifest one Witchfire psychic power that another PSYKER in your army has already attempted to manifest during the phase, even though the same psychic power cannot normally be attempted more than once per Psychic phase, and even if that unit does not know that psychic power.

WRATH OF THE IMMATERIUM
9 Cabal Points

Such is the aura of latent energy roiling at the cabal’s command, it is as though the daemons of the warp lend their own unnatural power to the champions’ conjurations.

Use this Cabbalistic Ritual after taking a Psychic test for a unit from your army. Add 2 to that Psychic test.

Icon of Slaanesh used in the following datasheets:

Elites

Infernal bomb used in the following datasheets:

Flyers

Jump pack used in the following datasheets:

HQ

The FLY keyword is used in the following Chaos Space Marines datasheets:


– if equipped with the Wings this unit gains the FLY keyword.
– if equipped with the Jump pack this unit gains the FLY keyword.

The JUMP PACK keyword is used in the following Chaos Space Marines datasheets:

HQ
Fast Attack
Warp Talons

– if equipped with the Jump pack this unit gains the JUMP PACK keyword.
The mark of the Blood God may manifest as a skull-shaped brand of black fire, the visage of a snarling canine, blood-red eyes that weep ichor or a brazen halo erupting from the skull.

Mark of Khorne used in the following datasheets:

Elites
Some pledged to Nurgle bear insectile appendages or boils in the shape of his sigil; others are swollen with corruption.

Mark of Nurgle used in the following datasheets:

Elites
The duplicitous worshippers of Tzeentch may bear multitudinous eyes, multi-hued avian mutations, sentient serpentine tattoos or glittering crystalline flesh.

Mark of Tzeentch used in the following datasheets:

Elites

Sigil of decay used in the following datasheets:

Elites
Bolt Weapons
A bolt weapon is any weapon whose profile includes the word ‘bolt’ (boltgun, bolt pistol etc.), and any Relic that replaces a bolt weapon. Rules that apply to bolt weapons only apply to the boltgun profile of combi-weapons, and the boltgun profile of Relics that replace combi-weapons.

Techno-virus injector used in the following datasheets:

HQ

Thermal jet array used in the following datasheets:

Lords of War

Thermal jets used in the following datasheets:

Fast Attack

Thunderhawk cluster bombs used in the following datasheets:

Lords of War

Vindicator siege shield used in the following datasheets:

Heavy Support

Vox-caster used in the following datasheets:

Troops

The TRAITOR ENFORCER keyword is used in the following Chaos Space Marines datasheets:

Elites

Wings used in the following datasheets:

HQ