FANATIC ZEALOTRY1CP
Word Bearers – Battle Tactic Stratagem
Fervent mortal followers flock to the champions of the Word Bearers, damning their souls seeking promises of dark power.
Use this Stratagem in your
Command phase. Select one
WORD BEARERS CULTISTS unit from your army within 12" of a friendly
WORD BEARERS CHARACTER unit. Until the start of your next Command phase:
- You can re-roll charge rolls made for that unit.
- Each time a model in that unit makes a melee attack, you can re-roll that attack’s hit roll.
ETERNAL HATRED1CP/2CP
Chaos Space Marines – Boarding Actions – Battle Tactic Stratagem
The hatred the warriors of the Traitor Legions hold for the Imperium and the Emperor has burned for millennia.
Use this Stratagem in your
Shooting phase, when a
TRAITORIS ASTARTES unit from your army is selected to shoot, or in the
Fight phase, when a
TRAITORIS ASTARTES unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes an attack, add 1 to that attack’s
wound roll. If that unit has the
TERMINATOR or
POSSESSED keyword, this Stratagem costs 2CP; otherwise, it costs 1CP.
VETERANS OF THE LONG WAR2CP
Chaos Space Marines – Battle Tactic Stratagem
Veterans of centuries or millennia, the Long War’s most embittered warriors have learnt how best to focus their need for vengeance.
Use this Stratagem in your
Shooting phase or the
Fight phase, when a
TRAITORIS ASTARTES INFANTRY or
TRAITORIS ASTARTES BIKER unit from your army is selected to shoot or fight. Until the end of the phase, each time a model in that unit makes an attack, add 1 to that attack’s
wound roll.
LUMENBLINK1CP
Cult of the Arkifane – Boarding Actions – Battle Tactic Stratagem
Even as the foe take aim at Vashtorr’s faithful, every artificial light source blinks out at once. Their stuttering reignition is slow, grudging and incomplete.
Use this Stratagem in your opponent’s
Shooting phase, when a
CULT OF THE ARKIFANE unit from your army is selected as the target of an attack. Until the end of the phase, each time a ranged attack targets that unit, if the attacker is more than 6" away, subtract 1 from the
hit roll.
EYE OF THE AUSPEX1CP
Cult of the Arkifane – Boarding Actions – Battle Tactic Stratagem
Employing technoparasitic neuro-jacks and crude scrapcode prayers, the faithful of Vashtorr force their awarenesses into flickering auspicator webs to help them range and triangulate the foe.
Use this Stratagem in your
Shooting phase, when a
CULT OF THE ARKIFANE unit from your army is selected to shoot. Until the end of the phase, each time a ranged attack is made by a model in that unit, an unmodified
hit roll of 6 scores two additional hits.
COGITATED FATES1CP
Cogs of Vashtorr – Battle Tactic Stratagem
Vashtorr is a being unfettered by linear time and possessed of infinite patience and inventiveness. He thinks nothing of setting in motion centuries-long chains of cause and effect that transform reality into a mechanism of death calibrated to do his bidding and leave his foes with nowhere to hide from his worshippers’ wrath.
Use this Stratagem in your
Shooting phase, when a
TRAITORIS ASTARTES unit from your army is selected to shoot. Until the end of the phase, each time a model in that unit makes an attack, the target cannot receive the
Benefits of Cover against that attack.
EXCESS OF VIOLENCE1CP
Emperor’s Children – Battle Tactic Stratagem
The visceral sensation of every fresh kill causes the warriors of the Emperor’s Children to enter an ecstatic frenzy of butchery and dismemberment.
Use this Stratagem in your
Command phase, if your army is engaged in either
Wanton Destruction or
Wanton Massacre. Select one
EMPEROR’S CHILDREN INFANTRY unit from your army. Until the start of your next Command phase, that unit is considered to be engaged in
Wanton Slaughter instead.
TAKEN ALIVE1CP
Chaos Space Marines – Creations of Bile – Boarding Actions – Epic Deed Stratagem
To be snatched away for experimentation by Fabius Bile and his creations is a truly horrifying fate.
Use this Stratagem in the
Fight phase, when an enemy
CHARACTER unit is destroyed by a melee attack made by a
TRAITORIS ASTARTES unit from your army. Until the end of the battle:
- Subtract 1 from the Leadership characteristic of every enemy model.
- Your opponent cannot use the Insane Bravery Stratagem.
- Your opponent cannot use the Command Re-roll Stratagem to re-roll a Morale test.
GLITCHCURSE1CP
Cogs of Vashtorr – Epic Deed Stratagem
The machine spirits of bellicose weapons blaze in Vashtorr’s sight just as mortal souls do to other daemons. With but a flicker of his will, the Arkifane twists and redirects those fierce energies back against the weapons’ wielders.
Use this Stratagem in your opponent’s
Shooting phase, when an enemy unit within 18" of and visible to your
WARLORD has finished making its attacks. If any of those attacks targeted a
TRAITORIS ASTARTES unit from your army that was within 6" of your
WARLORD, roll one D6: on a 2-4, that enemy unit suffers D3
mortal wounds; on a 5+, that enemy unit suffers 3 mortal wounds.
TAKEN ALIVE1CP
Creations of Bile – Epic Deed Stratagem
To be snatched away for experimentation by Fabius Bile and his followers is an altogether nightmarish fate.
Use this Stratagem in the
Fight phase, when the enemy
WARLORD is destroyed by a melee attack made by a
CREATIONS OF BILE model from your army. Until the end of the battle:
- Subtract 1 from the Leadership characteristic of every model in your opponent’s army.
- Your opponent cannot use the Insane Bravery Stratagem.
- Your opponent cannot use any rules to re-roll a Morale test.
UNRELENTING ONSLAUGHT2CP
Black Legion – Strategic Ploy Stratagem
The Black Legion let nothing stand in their way.
Use this Stratagem in your
Movement phase, when you select a
BLACK LEGION unit from your army to move. Until the start your next Movement phase:
- That unit can ignore any or all modifiers to its Move characteristic, Advance rolls and charge rolls.
- That unit is eligible to shoot and declare a charge, even if it Falls Back this turn.
SUBLIME INFILTRATION1CP
Chaos Space Marines – Alpha Legion – Boarding Actions – Strategic Ploy Stratagem
More illusive than shadows, the Alpha Legion are amongst the keenest infiltrators in the galaxy.
Use this Stratagem in your
Movement phase, when an
ALPHA LEGION unit from your army is set up within an
Entry Zone. That unit can make a
Normal Move of up to 6".
SHIPBOARD INSURRECTION1CP
Chaos Space Marines – Boarding Actions – Strategic Ploy Stratagem
The Heretic Astartes have embedded loyal Cultists amongst the crew of the target ship. These devoted men and women know the ship intimately, and are well placed to guide their masters to its most vital areas once aboard.
Use this Stratagem in your
Movement phase, when a
TRAITORIS ASTARTES CULTISTS unit from your army finishes a
Normal Move. You can
open one Hatchway that is within 1" of that unit. Your opponent cannot attempt to prevent that Hatchway from opening.
UNDERHAND SCHEMING1CP
Night Lords – Strategic Ploy Stratagem
The honourable fight is a laughable concept to the Night Lords, who employ darting strikes, feigned retreats and all manner of dirty tactics to win the battle.
Use this Stratagem at the start of your
Charge phase. Select one
NIGHT LORDS unit from your army. Until the end of the phase, that unit is eligible to
declare a charge in a turn in which it
Fell Back.
RITUAL OFFERINGS1CP
Chaos Space Marines – Strategic Ploy Stratagem
Those unfortunate enough to be taken alive by Chaos Cultists only serve as fuel for their fanatical devotions.
Use this Stratagem when an enemy unit is destroyed by a
TRAITORIS ASTARTES CULTISTS unit from your army. Until the end of the battle:
- That CULTISTS unit automatically passes Morale tests.
- Each time a model in that CULTISTS unit makes a melee attack, add 1 to that attack’s hit roll.
CONTEMPT OVER CAUTION1CP/2CP
Chaos Space Marines – Strategic Ploy Stratagem
Allies are of little concern when a hated foe must be obliterated.
Use this Stratagem in your
Shooting phase. Select one
<LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSCREATIONS OF BILERED CORSAIRS CORE unit from your army that is not within
Engagement Range of any enemy units, then select one enemy unit. Until the end of the phase:
- Models in that <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSCREATIONS OF BILERED CORSAIRS unit can target that enemy unit even if that enemy unit is within Engagement Range of other friendly units, provided those other friendly units are all <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSCREATIONS OF BILERED CORSAIRS units.
- Each time a model in that <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSCREATIONS OF BILERED CORSAIRS unit makes an attack against that enemy unit, you cannot re-roll the hit roll, and on an unmodified hit roll of 1, that attack scores a hit against one friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSCREATIONS OF BILERED CORSAIRS unit of your choice within Engagement Range of that enemy unit instead (resolve any attacks against friendly units after resolving any attacks that hit that enemy unit).
If all of the
<LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSCREATIONS OF BILERED CORSAIRS units within Engagement Range of the enemy unit you selected were
CULTISTS units, this Stratagem costs 1CP; otherwise, it costs 2CP.
FROM THE NIGHT2CP/1CP
Night Lords – Strategic Ploy Stratagem
The sons of Nostramo strike from the dark, outmanoeuvring the foe in the murk of war before surging forward like bloodhungry spectres.
Use this Stratagem in the
Reinforcements step of your
Movement phase. Select one
NIGHT LORDS INFANTRY or
NIGHT LORDS BIKER unit from your army that is either in
Strategic Reserves or is a Reinforcements unit that has not yet been set up on the battlefield. That unit can now be set up as if the battle round was one higher than it currently is, regardless of any mission rules. If that unit has the
DAEMONKIN keyword, this Stratagem costs 2CP; otherwise, it costs 1CP.
DAEMON IN THE MACHINE1CP
Cult of the Arkifane – Boarding Actions – Strategic Ploy Stratagem
Where the Cult of the Arkifane makes war, the influence of Vashtorr flickers through vital systems seemingly at random. Foes attempting to access them may find themselves confronted with gheist-laced static, scrolling infernal runes or myriad even more sinister and impenetrable techno-phenomena.
Use this Stratagem at the start of the battle round. Select one objective marker on the battlefield and roll one D6: on a 4+, until the start of the next battle round, players cannot score any victory points as a result of controlling that objective marker and it does not count towards the number of objective markers controlled by a player for the purpose of any Mission Objectives. Note that this does not change who controls that objective marker. You can only use this Stratagem once per battle round.
ARKIFANE’S WRATH1CP
Cult of the Arkifane – Boarding Actions – Strategic Ploy Stratagem
Woe betide those who put their trust in unsecured mechanical systems when battling the faithful of Vashtorr: hatches slam shut like hungry maws on those passing through them; long dormant sentry systems wake to sudden, violent fury; even the simple act of passing through a bulkhead door may prove a fatal error…
Use this Stratagem in your opponent’s
Movement phase, when an enemy unit completes the
Operate Hatchway action and opens a Hatchway. Roll one D6: on a 2-5, that enemy unit suffers D3
mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds. You can only use this Stratagem once.
ILL-O’-THE-WILL IMPULSE1CP
Cult of the Arkifane – Boarding Actions – Strategic Ploy Stratagem
Many and far-scattered are the imps, gremlets, wredjinn and cakosparks of Vashtorr. They manifest around his followers, triggering mechanical systems with seemingly random impulses of motive force.
Use this Stratagem in your
Command phase. Select one Hatchway that is not within 1" of any enemy models. You can
open or close that Hatchway.
INFERNAL TELEPORTARIUM1CP
Cult of the Arkifane – Boarding Actions – Strategic Ploy Stratagem
Having raided a techno-arcane facility following the inloaded insights of their daemonic patron, these warriors rig a priceless teleportarium for a scrap-code-laced one-way trip.
Use this Stratagem during deployment. Select one
CULT OF THE ARKIFANE unit from your army. You can set up that unit in an infernal teleportarium instead of setting it up on the battlefield. If you do so, then in the
Reinforcements step of one of your
Movement phases, you can set up that unit anywhere on the battlefield that is more than 9" away from any enemy models. You can only use this Stratagem once.
CONCEAL3CP/2CP
Alpha Legion – Strategic Ploy Stratagem
These clandestine warriors can disappear at a moment’s notice, employing psychocrystalline camouflage, distorting warp-emitters or silenced servos coupled with obscuration skills honed over millennia.
Use this Stratagem at the start of your opponent’s
Shooting phase. Select one
ALPHA LEGION INFANTRY unit from your army. Until the end of the phase, each time an enemy model shoots, if that unit is not the closest eligible target or within 12" of that model, then until that shooting is resolved, that model cannot target that unit. If that unit has a
Power Rating of 10 or more, this Stratagem costs 3CP; otherwise, it costs 2CP.
CAKOSPARK PRATTLE1CP
Cogs of Vashtorr – Strategic Ploy Stratagem
The gibbering of Vashtorr’s imps replicates itself through the enemy’s command and control networks, a data-daemonic wall of binharic gibberish that fouls the best-laid plans.
Use this Stratagem after your opponent uses a Stratagem (excluding Command Re-roll), if your WARLORD is on the battlefield. Until the end of the battle, the CP cost your opponent must pay to use that Stratagem again is increased by 1. You can only use this Stratagem once.
DEADLY AMBUSH2CP
Alpha Legion – Strategic Ploy Stratagem
The Hydra knows all. Accessing scan-feeds from hidden Legion ships, interpreting the whispers of warp gheists or acting on data from embedded traitors, few esoteric incursions are unexpected by the Alpha Legion.
Use this Stratagem at the end of the
Reinforcements step of your opponent’s
Movement phase. Select one enemy unit that was set up on the battlefield as Reinforcements this phase. Until the end of your next turn, each time an
ALPHA LEGION model from your army makes an attack against that unit, add 1 to that attack’s
hit roll.
FORWARD OPERATIVES1CP
Alpha Legion – Strategic Ploy Stratagem
The Alpha Legion are as illusive as a shadow, their operatives stealing forward to occupy advanced positions or swiftly outmanoeuvre the foes carefully laid fire lanes.
Use this Stratagem in the Resolve Pre-battle Abilities step of the mission you are playing. Select one
ALPHA LEGION INFANTRY unit from your army. That unit can make a
Normal Move as if it were your
Movement phase, but must end that move more than 9" away from any enemy models. You can only use this Stratagem once, unless you are playing a Strike Force or Onslaught battle (in which case, you can use this Stratagem twice). Each
ALPHA LEGION INFANTRY unit can only be selected for this Stratagem once.
RENASCENT INFILTRATION1CP
Alpha Legion – Strategic Ploy Stratagem
A wise commander never takes their eyes off the Alpha Legion for a moment, for they will disappear in an instant, biding their time before reappearing for the final strike.
Use this Stratagem in your
Movement phase, when an
ALPHA LEGION INFANTRY unit from your army that is more than 6" away from any enemy models is selected to move. If the mission you are playing uses the
Strategic Reserves rule, place that unit into Strategic Reserves. That unit cannot arrive from Strategic Reserves in the same turn it is placed into Strategic Reserves.
RAID SUPPLY LINES2CP
Red Corsairs – Strategic Ploy Stratagem
Daring pre-emptive strikes against the enemy’s supply lines and rearguard ensure that their reinforcements are either diverted or delayed by logistical anarchy.
Use this Stratagem at the start of the
Reinforcements step of your opponent’s
Movement phase, if a
RED CORSAIRS WARLORD from your army is on the battlefield. If it is the first or the second battle round, you can select one of your opponent’s
Strategic Reserves or Reinforcements units. That unit cannot arrive on the battlefield this phase for any reason, even if it has another rule that states it always arrives on the battlefield during a specific battle round (e.g.
Drop Pod Assault). You can only use this Stratagem once.
DEATH ECSTASY2CP
Emperor’s Children – Strategic Ploy Stratagem
Death is but another thrilling experience, and the Emperor’s Children are loathe to deny the enemy such vistas of ecstatic sensation.
Use this Stratagem in the
Fight phase, when an
EMPEROR’S CHILDREN INFANTRY unit from your army is selected as the target of a melee attack. Until the end of the phase, each time a model in that unit is destroyed by a melee attack, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished
making attacks, and is then removed from play.
SABOTAGED ARMOURY1-3CP
Alpha Legion – Strategic Ploy Stratagem
Alpha Legion agents and saboteurs infiltrate enemy targets long before the foe join the battle.
Use this Stratagem in any phase, when an enemy VEHICLE model is destroyed. If there are any ALPHA LEGION units from your army on the battlefield, your opponent does not roll to see if that model explodes: it does so automatically (if that model is affected by a rule that says it never explodes, ignore both that rule and this Stratagem and roll to see if it explodes as normal). If that model has a Wounds characteristic of 9 or less, this Stratagem costs 1CP; if that model has a Wounds characteristic of 10-19, this Stratagem costs 2CP; otherwise, it costs 3CP.
CANNON FODDER2CP
Iron Warriors – Strategic Ploy Stratagem
The Iron Warriors see their thrall-servants as mere tools, fit only to soak up the foes ammunition and clog their blades.
Use this Stratagem at the start of your opponent’s
Shooting phase. Select one
IRON WARRIORS INFANTRY unit from your army, then select one friendly
IRON WARRIORS CULTISTS unit
wholly within 6" of that unit. Until the end of the phase, enemy models cannot target that
IRON WARRIORS INFANTRY unit if that
IRON WARRIORS CULTISTS unit is a closer eligible target.
VEILED AGENDA1CP
Alpha Legion – Strategic Ploy Stratagem
The ploys and machinations of the Alpha Legion are ineffable to outsiders, the heretics' foes kept guessing or else deliberately fed contradictory disinformation.
Use this Stratagem after selecting
secondary objectives or
Agendas, if your army contains any units with the
ALPHA LEGION keyword. Do not reveal one of your selections to your opponent. The first time you score victory points or
experience points for that secondary objective or Agenda, reveal it to your opponent. Note that you must still make a record of your selection. We recommend writing this down and concealing it until revealed. You can only use this Stratagem once.
VOX SCREAM2CP
Night Lords – Wargear Stratagem
Hideous screams of an aggressive techno-virus infiltrate the communication systems of the target, temporarily rendering it incapable of command.
Use this Stratagem at the end of your
Movement phase. Select one enemy unit within 12" of a
NIGHT LORDS unit from your army. Until the start of your next Movement phase, that unit loses all of its
aura abilities. You can only use this Stratagem once.
HEXAGRAMMATIC WARD1CP
Word Bearers – Wargear Stratagem
Diabolical wards of protection can turn aside the enemy’s blows.
Use this Stratagem in any phase, when an attack is allocated to a WORD BEARERS model from your army. The Damage characteristic of that attack is changed to 0. You can only use this Stratagem once, unless you are playing a Strike Force or Onslaught battle (in which cases, you can use this Stratagem twice).
HEXAGRAMMATIC WARDS2CP
Chaos Space Marines – Word Bearers – Boarding Actions – Wargear Stratagem
Diabolical wards of protection can turn aside the enemy’s blows, and every Word Bearers armour is covered in dark script devoted to the Chaos Gods.
Use this Stratagem in any phase, when an attack is allocated to a WORD BEARERS model from your army. The Damage characteristic of that attack is changed to 0.