Though the insanity of Chaos leads to endless variation, most traitor warbands follow certain core principles in terms of their organisation. From Renegade raiding parties and turncoat pirates to the immense invasion forces known as Black Crusades, the armies of the Heretic Astartes follow the favoured champions of the Dark Gods into battle, and fight at their command.
This section contains all of the datasheets that you will need in order to fight battles with your Chaos Space Marine miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. Some rules are common to several Chaos Space Marine units – these are described below and referenced on the datasheets.Book | Kind | Edition | Version | Last update |
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![]() | Codex | 8 | Indomitus 1.2 | June 2021 |
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![]() | Expansion | 9 | Indomitus 1.0 | August 2021 |
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![]() | Index | 9 | 1.0 | December 2020 |
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Q: | Does a Dark Apostle have to be on the battlefield to chant a prayer? |
A: | Yes. |
Q: | When should I roll to determine the characteristics of my Obliterators’ fleshmetal guns? |
A: | Determine these characteristics in step 1 of the Shooting sequence, when you select the unit to shoot. |
Q: | Does the additional attack granted from the Butcher’s Nails Legion Trait still apply if the unit is fighting for a second time, or is the additional attack only applied the first time the unit fights in that Fight phase? |
A: | Each model in the unit can specifically make one additional attack in the subsequent Fight phase, therefore it only applies the first time that unit fights in that Fight phase. |
Q: | If I use the Fire Frenzy Stratagem and the nearest visible enemy unit is subject to the Look Out, Sir rule, but there is another enemy unit closer that is not visible and not subject to the Look Out, Sir rule, who do I target? |
A: | In such instances, you must target the nearest visible enemy unit that is not subject to the Look Out, Sir rule. |
Q: | If I choose not to select a Mark of Chaos for Greater Possessed, which units (if any) can benefit from its Locus of Power ability? |
A: | Only <LEGION> DAEMON units that you have also chosen not to select a Mark of Chaos for. |
Q: | Can a model use the Incursion psychic power to summon a unit even if it has moved during this turn? What about if it has already used the Daemonic Ritual ability this turn? |
A: | Yes in either case. |
Q: | When using the Chaos Familiar Stratagem to replace a psychic power, can I select a <MARK OF CHAOS> psychic power from the Dark Hereticus discipline that the PSYKER would be eligible for? |
A: | Yes. |
Q: | If I use the Daemon Shell or Flakk Missile Stratagem and I hit, do I continue to roll to wound and do damage normally in addition to doing mortal wounds? |
A: | No, the normal attack sequence ends. |
Q: | How should Perils of the Warp be resolved against Rubric Marine units led by an Aspiring Sorcerer? |
A: | Any mortal wounds suffered are applied to the Sorcerer’s unit, so can be applied to another model if you wish (if a model in that unit has already suffered any wounds, any mortal wounds must still be applied to this model first). |
Q: | If the Aspiring Sorcerer or Scarab Occult Sorcerer from a unit has been slain, is this unit still treated as being a PSYKER? |
A: | Yes. Designers Note: Whilst these units would not be able to manifest or deny any psychic powers, any abilities, objectives or effects which affect psykers are still likely to affect these warpinfused animated suits of armour. |
Q: | Can the Killshot Stratagem be used to affect Hellforged Predators? |
A: | No. The Killshot Stratagem can only be used to affect models using the Chaos Predator datasheet. |
Q: | If I have a DAEMON model that can only be included once in my army – for example, the Changeling – and that model is slain during the game, can I use Daemonic Ritual to attempt to summon it and add it to my army again? |
A: | Yes. Note that if you’re playing a matched play game you’ll need the appropriate reinforcement points to do so. |
Q: | Can a Noise Marine use his Music of the Apocalypse ability if he flees the battlefield? |
A: | No. This ability can only be used when the model is slain. |
Q: | If several Noise Marines are slain in the same attack, can they each use their Music of the Apocalypse ability to throw a grenade, or can only one of them do so? |
A: | Each of them can throw a grenade. |
Q: | Maulerfiends have a wargear option to ‘replace both magma cutters with lasher tendrils’. Does this mean I replace both magma cutters for a single ‘lasher tendrils’ weapon, or do I get two ‘lasher tendrils’ weapons? |
A: | You replace both magma cutters with a single ‘lasher tendrils’ weapon. |
Q: | If I take a unit of DAEMONS in a CHAOS SPACE MARINES Detachment, do I lose my Legion Trait? |
A: | Yes. However, if you summon a unit of DAEMONS and add them to your army, doing so does not affect your Legion Trait. |
Q: | If I give a unit in my army an Icon of Vengeance, then at the start of my first turn use the Beseech the Chaos Gods Stratagem to make that unit dedicated to Khorne, Tzeentch, Nurgle or Slaanesh, does the unit swap its Icon of Vengeance for the Chaos Icon of their god, or does it keep the Icon of Vengeance? |
A: | It keeps the Icon of Vengeance. |
Q: | If I roll a 12 on the Chaos Boon table, when adding a Daemon Prince to my army, which Daemon Prince datasheet should I use – the Daemon Prince or the Daemon Prince of Chaos? In addition, what wargear options can it take? |
A: | Use the Daemon Prince datasheet from Codex: Chaos Space Marines. The model can be equipped with any of its normal wargear options, providing you have the right model and it is built appropriately. |
Q: | Are the bonus attacks from Death to the False Emperor and the Excess of Violence Stratagem cumulative? For example, if a model with an Attacks characteristic of 1 rolled a hit roll of 6+ when attacking an IMPERIUM unit (thereby giving it an extra attack) and then both of those attacks killed enemy models, would I then make two extra attacks for that model? If yes, what happens if I roll hit rolls of 6+ for these attacks? |
A: | Yes, they are cumulative. In the example given, you would make two extra attacks but any further hit rolls of 6+ (and any subsequent models slain) would not generate any further attacks. |
Q: | If an enemy CHARACTER is slain by the Gift of Chaos or Possession psychic power, do I need to have the appropriate reinforcement points set aside in order to set up the Chaos Spawn or Greater Possessed? |
A: | Yes, if you are playing a game that uses a points limit. |
Q: | If I manifest the Gift of Chaos psychic power, and target a unit whose models have different Toughness characteristics, which one should I use? |
A: | Use the highest Toughness characteristic in the target unit. |
Q: | Do modifications to Haarken Worldclaimer’s Attacks characteristic due to his Head-claimer ability last until the end of the battle? |
A: | Yes. |
Q: | When paying Command Points to upgrade a Detachment into a Specialist Detachment, is the Relic they are able to give to a CHARACTER in addition to the Relic they would typically get from their Warlord’s faction? |
A: | No. The Relic(s) listed within a Specialist Detachment can be given to a CHARACTER from your army instead of one from your Warlord’s codex. Don’t forget, however, that many codexes contain Stratagems that enable you to gain additional Relics. |
Q: | If Huron Blackheart is your Warlord, what Warlord Trait does he have? Codex: Chaos Space Marines says he must have the Eternal Vendetta Warlord Trait, but Imperium Nihilus: Vigilus Ablaze says he must have the Reaver Lord Warlord Trait. |
A: | If Huron Blackheart is your Warlord and he has the Raiders from the Maelstrom Renegade Trait from Imperium Nihilus: Vigilus Ablaze, he must have the Reaver Lord Warlord Trait, otherwise he must have the Eternal Vendetta Warlord Trait. |
Q: | If a unit has an ability that allows it to be set up in a location other than the battlefield, can this be done when they are selected for the Tactical Perfection Stratagem? |
A: | Yes, unless the mission specifies that the unit cannot be set up in that manner. For example, the mission may specify the unit must be set up on the battlefield. |
Q: | Can the Scorn of Sorcery Stratagem be used after attempting to Deny the Witch? |
A: | Yes. |
Q: | When using the Red Butchers Stratagem, can a TERMINATOR CHARACTER unit be selected? |
A: | Yes. |
Q: | What happens when two models that both have the Vox Daemonicus Relic are within 6" of each other? |
A: | The player whose turn it is chooses the order in which the two Relics take effect. |
Q: | When using the Daemon Shell Stratagem on a model attacking with the Hydra’s Teeth Relic, does that attack automatically hit? |
A: | Yes. |
Q: | If a weapon can target units that are not visible to the bearer, how does it interact with an Alpha Legion unit that has been selected for the Conceal Stratagem? |
A: | The Alpha Legion unit must still be the closest target. |
Q: | Must a model with the Helm of Furore declare a charge if it is not eligible to do so, such as if it Advanced or Fell Back this turn? |
A: | No. It must only declare a charge if it is otherwise able to do so. |
Q: | Is the second part of the Decimator’s soulburner petard’s ability affected by abilities that cause wound rolls of a specific number to fail (e.g. the Transhuman Physiology Stratagem)? |
A: | No. Designer’s Note: In this case, this is because the soulburner petard’s ability does not require the wound roll to be successful. |
Throughout this section you will come across keywords that are within angular brackets, specifically <LEGION> and <MARK OF CHAOS>. These are shorthand for a keyword of your own choosing, as described below.
The following is an ability that is common to several HERETIC ASTARTES units.
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time a model with this ability makes a melee attack, a hit roll of 6+ scores one additional hit.Through dark pacts and blasphemous rituals, a champion of Chaos weakens the fabric of reality, opening a gateway to the warp through which daemonic allies can pour to rend and tear the enemies of the Dark Gods.
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:In this section you’ll find rules for Battle-forged armies that include Chaos Space Marine Detachments – that is, any Detachment which only includes Chaos Space Marine units (as defined below).
Consumed by hatred of the Imperium, the Chaos Space Marines advance not to conquer, but to set the galaxy ablaze.
If your army is Battle-forged, all Troops units in Chaos Space Marine Detachments gain this ability. Such a unit that is within range of an objective marker controls it even if there are more enemy models within range of it. If an enemy unit within range of the objective marker has a similar ability, then it is controlled by the player who has the most models within range as normal.Each of the Traitor Legions has been uniquely twisted by the Ruinous Powers, and has perfected its own methods of slaughter and destruction.
If your army is Battle-forged, all CHARACTER, INFANTRY, BIKER and HELBRUTE units in Chaos Space Marine Detachments gain a Legion Trait, so long as every unit in that Detachment is from the same Legion. The Legion Trait gained depends upon the Legion they are from, as shown in the Legion Traits table. For example, all such units in a NIGHT LORDS Detachment gain the Terror Tactics trait.In this section you’ll find rules for Battle-forged armies that include BLACK LEGION Detachments – that is, any Detachment that includes only BLACK LEGION units. These rules include the abilities below and a series of Stratagems that can only be used by the Black Legion. This page also includes the Black Legion’s unique Warlord Traits, relics and Tactical Objectives. Together, these rules reflect the character and fighting style of the Black Legion in your games of Warhammer 40,000.
The Black Legion still bear the shame of Horus’ failure, and their every action is dedicated to expunging that stain by accomplishing what he could not.
If your army is Battle-forged, all Troops units in BLACK LEGION Detachments gain this ability. Such a unit that is within range of an objective marker controls it even if there are more enemy models within range of it. If an enemy unit within range of the objective marker has a similar ability, then it is controlled by the player who has the most models within range as normal.In this section you’ll find rules for Battle-forged armies that include Chaos Space Marine Detachments taken from Renegade Chapters. These rules include the abilities below and a series of Warlord Traits, relics and Stratagems that can only be used by Renegade Chapters. These rules reflect the fighting style of the forces drawn from Renegade Chapters in your games of Warhammer 40,000.
Renegade Chaos Space Marines are drawn from many places. Whatever their origins, their forces are made up of ranks of bolter-armed warriors, twisted by hatred.
If your army is Battle-forged, all Troops units in Renegade Chapter Detachments gain the Objective Secured ability.In this section you’ll find rules for Battle-forged armies that include WORD BEARERS Detachments – that is, any Detachment that includes only WORD BEARERS units. These include a series of Warlord Traits, Stratagems, Artefacts of Chaos and Tactical Objectives. Together, these reflect the character and fighting style of the Word Bearers in your games of Warhammer 40,000.
In this section you’ll find rules for Battle-forged armies that include NIGHT LORDS Detachments – that is, any Detachment that includes only NIGHT LORDS units. These include a series of Warlord Traits, Stratagems, Artefacts of Chaos and Tactical Objectives. Together, these reflect the character and fighting style of the Night Lords in your games of Warhammer 40,000.
In this section you’ll find rules for Battle-forged armies that include ALPHA LEGION Detachments – that is, any Detachment that includes only ALPHA LEGION units. These include a series of Warlord Traits, Stratagems, Artefacts of Chaos and Tactical Objectives. Together, these reflect the character and fighting style of the Alpha Legion in your games of Warhammer 40,000.
In this section you’ll find rules for Battle-forged armies that include IRON WARRIORS Detachments – that is, any Detachment that includes only IRON WARRIORS units. These include a series of Warlord Traits, Stratagems, Artefacts of Chaos and Tactical Objectives. Together, these reflect the character and fighting style of the Iron Warriors in your games of Warhammer 40,000.
In this section you’ll find rules for Battle-forged armies that include EMPEROR’S CHILDREN Detachments – that is, any Detachment that includes only EMPEROR’S CHILDREN units. These include a series of Warlord Traits, Stratagems, Artefacts of Chaos and Tactical Objectives. Together, these reflect the character and fighting style of the Emperor’s Children in your games of Warhammer 40,000.
In this section you’ll find rules for Battle-forged armies that include WORLD EATERS Detachments – that is, any Detachment that includes only WORLD EATERS units. These include a series of Warlord Traits, Stratagems, Artefacts of Chaos and Tactical Objectives. Together, these reflect the character and fighting style of the World Eaters in your games of Warhammer 40,000.
In this section you’ll find rules for Battle-forged armies that include Chaos Space Marine Detachments taken from the followers of Fabius Bile. With these vile tools you can take your collection of Heretic Astartes and twist it into something altogether more foul and terrible.
All of Fabius Bile’s Terata are chemically and physically altered by his experiments, elevating their abilities above those of similar beings - for now...
Add 1 to the Movement and Strength characteristics of models in units with this Legion Trait.The Bringers of Despair march across the battlefield like a walking, spike-studded fortress. Abaddon’s elite guard are utterly devoted to their master, body and soul. They excel in the art of brutal subjugation, and the acts they have committed in his name ensure they are feared far and wide.
1CP | ||
BRINGERS OF DESPAIR Specialist Detachment Stratagem The elite warbands of the Black Legion are known as Bringers of Despair, and they strike a sledgehammer blow into the heart of the enemy. Use this Stratagem when choosing your army. Pick a BLACK LEGION Detachment from your army to be a Bringers of Despair Specialist Detachment. BLACK LEGION TERMINATOR units in that Detachment gain the BRINGERS OF DESPAIR keyword. | ||
When the Warmaster himself is not present, this warrior has the strength to lead the forces of the legion in his stead.
Re-roll hit rolls of 1 for attacks made by friendly BRINGERS OF DESPAIR units while they are within 6" of your Warlord. If your Warlord has the Lord of Chaos ability, you can instead re-roll hit rolls for attacks made by friendly BRINGERS OF DESPAIR units while they are within 6" of your Warlord.This brutal axe has been carried by members of the legion since the early days of the Great Crusade.
Model with power axe only. Foecleaver replaces the model’s power axe and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Foecleaver | |||||
Foecleaver | Melee | Melee | +3 | -2 | D3 |
STRATAGEMS If your army includes any Bringers of Despair Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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The existence of the Dark Gods is a closely kept secret, but those who have seen the blasphemous power they can offer will often give their lives to sample it for themselves. Led into battle by devout warlords and Dark Apostles that preach the word of Chaos, such devotees fight in a state of religious frenzy.
1CP | ||
CULT OF THE DAMNED Specialist Detachment Stratagem Dark Apostles gather large groups of mortal followers, damning their souls with promises of power. Use this Stratagem when choosing your army. Pick a Chaos Space Marine Detachment from your army to be a Cult of the Damned Specialist Detachment. DARK APOSTLES, DARK DISCIPLES and CHAOS CULTISTS in that Detachment gain the CULT OF THE DAMNED keyword. | ||
Screaming praise to the Dark Gods, this leader drives his troops forward with hysterical fervour.
You can re-roll charge rolls for friendly CULT OF THE DAMNED units while they are within 6" of your Warlord.Flames lick at the pages of this ancient book, but the parchment never burns. With the correctly spoken words, these flames blast forth, incinerating the foe.
The bearer is armed with a ranged weapon with the following profile in addition to any other ranged weapons it is armed with:WEAPON | RANGE | TYPE | S | AP | D |
Inferno Tome | |||||
Inferno Tome | 8" | Assault D6 | 5 | -1 | D3 |
Abilities: This weapon automatically hits its target. |
STRATAGEMS If your army includes any Cult of the Damned Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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Those who consort with warp entities – or act as hosts for a malign being – are sometimes known as Daemonkin. When they gather together, they wage war as if it were a religious experience, working grim rituals with the flesh and blood of the foe to call down the favour of the Dark Gods.
1CP | ||
DAEMONKIN RITUALISTS Specialist Detachment Stratagem When gathered together in large groups, the powers of those who have given their bodies to a Daemon from the warp are amplified. Use this Stratagem when choosing your army. Pick a Chaos Space Marine Detachment from your army to be a Daemonkin Ritualists Specialist Detachment. DARK APOSTLES, DARK DISCIPLES, MASTERS OF POSSESSION, POSSESSED and GREATER POSSESSED units in that Detachment gain the DAEMONKIN RITUALISTS keyword. | ||
This skilled firebrand drives his followers to ever greater acts of violence.
Each time you roll an unmodified wound roll of 6 for an attack made with a melee weapon by a friendly DAEMONKIN RITUALISTS unit within 6" of your Warlord, that attack inflicts 1 mortal wound on the target in addition to the normal damage.This daemonic stave whispers forbidden secrets, searing the ears of nearby unbelievers.
Model with force stave only. The Burning Rod replaces the bearer’s force stave and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
The Burning Rod | |||||
The Burning Rod | Melee | Melee | +3 | -1 | D3 |
Abilities: At the end of each Fight phase, you can pick a unit within 1" of the bearer. That unit suffers 1 mortal wound. |
STRATAGEMS If your army includes any Daemonkin Ritualists Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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A devastation battery is assembled whenever a Chaos Lord’s prey locks themselves away within a seemingly impregnable fortification. In a furious storm of heavy weapons fire, the fools are disabused of that notion, their prized defences laid open and the Chaos marksmen moving in for the kill.
1CP | ||
DEVASTATION BATTERY Specialist Detachment Stratagem When enemy fortifications or armoured forces must be brought low, many Chaos Lords will gather their most destructive followers together to focus their tremendous firepower. Use this Stratagem when choosing your army. Pick a Chaos Space Marine Detachment from your army to be a Devastation Battery Specialist Detachment. <LEGION> CHAOS LORDS, WARPSMITHS, HAVOCS and OBLITERATORS in that Detachment gain the DEVASTATION BATTERY keyword. | ||
Adept at meeting and stopping enemy sallies, this warrior instinctively knows how to blunt an armoured counter-attack.
Re-roll wound rolls of 1 for attacks made by friendly DEVASTATION BATTERY units that are within 6" of your Warlord if the target is a VEHICLE.Used by the greatest battery commanders to augment their forces, this multi-lensed scanner unit is bound with the spirit of a Daemon who excelled at spotting mortal weaknesses. The scanner digests and distributes advanced targeting information to nearby units with supernatural speed.
At the start of your Shooting phase, pick a friendly DEVASTATION BATTERY unit within 6" of the bearer. Enemy units do not receive the benefit of cover against that unit’s weapons this phase.STRATAGEMS If your army includes any Devastation Battery Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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Those of the Chaos hordes that have become obsessed with the power of flight will form together into formations of airborne killers known as Hosts Raptorial. Comprised largely of Raptors and Warp Talons, they scream down from on high to launch close-quarters attacks on their earthbound foes.
1CP | ||
HOST RAPTORIAL Specialist Detachment Stratagem When large numbers of Raptors and Warp Talons convene, they form screeching packs of airborne killers, plunging down from the skies to strike the weakest points in the foe’s lines. Use this Stratagem when choosing your army. Pick a Chaos Space Marine Detachment from your army to be a Host Raptorial Specialist Detachment. <LEGION> JUMP PACK units in that Detachment gain the HOST RAPTORIAL keyword. | ||
This warlord insists on leading his assault troops from the front, always seeking to be the first to draw the blood of the foe.
Add 2 to charge rolls made for friendly HOST RAPTORIAL units while they are within 6" of your Warlord.The wearer of this viciously bladed jump pack is able to swoop low over the enemy, slicing off limbs and opening veins as he passes.
Roll a D6 for each enemy unit that was moved across by the bearer in the Movement or Charge phase. On a 4+, that unit suffers D3 mortal wounds.STRATAGEMS If your army includes any Host Raptorial Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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The demented creations of Heretic Astartes Warpsmiths are often goaded to war by their creators. Those twisted engineers of war find great satisfaction in seeing their mechanical menageries drive home one thunderous charge after another, each infernal engine covered in splatters of gore by battle’s end.
1CP | ||
SOULFORGED PACK Specialist Detachment Stratagem Warpsmiths and Lords Discordant often gather their deranged creations together into packs before sending them forth to strike the enemy lines like a thunderbolt. Use this Stratagem when choosing your army. Pick a Chaos Space Marine Detachment from your army to be a Soulforged Pack Specialist Detachment. WARPSMITH and DAEMON ENGINE units in that Detachment gain the SOULFORGED PACK keyword. | ||
Barking scrapcode and lashing with mechatendrils, this warrior drives his deranged creations forward into the foe.
Add 2" to the Move characteristic of friendly SOULFORGED PACK DAEMON ENGINES while they are within 6" of your Warlord.Imbued with a daemonic sentience of their own, these parasitic tendrils lash out viciously at anything within reach.
Model with mechatendrils only. The Mecha-serpents replace the bearer’s mechatendrils and have the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Mecha-serpents | |||||
Mecha-serpents | Melee | Melee | +1 | -1 | 2 |
Abilities: Each time the bearer fights, it can make 1 (and only 1) attack with this weapon for each enemy model within 1" of the bearer. |
STRATAGEMS If your army includes any Soulforged Pack Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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The Fallen hail from the time when a vast swathe of the First Legion went renegade, and they have been a deadly threat to the Imperium ever since. The Dark Angels consider them the worst of all possible foes, for not only do they conceal an empire-shattering secret, they are also next to impossible to catch.
Fallen Angels is a Specialist Detachment.When the Fallen gather in numbers, the machinations of Cypher gain incredible momentum.
Cypher’s disruptive influence and unpredictable actions are the bane of any sane commander, amplified by the presence of large numbers of his fellow Fallen.
While an enemy unit is within discord range of this model, that unit and any models it contains cannot make use of any abilities, Warlord Traits or Relics that allow your opponent to receive or be refunded Command points.This ancient blade was forged on lost Caliban and exemplifies that world’s cruelty and beauty in equal measure.
Model equipped with a force sword only. This Relic replaces a force sword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Caliban steel blade | |||||
Caliban steel blade | Melee | Melee | User | -3 | D3 |
Abilities: Each time an attack is made with this weapon, on a wound roll of 6+, that attack has a Damage characteristic of D6. |
Having hidden from the Unforgiven for millennia, the Fallen are adept at passing unseen.
Many Fallen have never forgiven the betrayal they perceive themselves to have suffered at the hands of the sons of the Lion.
The warriors of the Alpha Legion are masters of duplicity, able to mislead and misdirect even the most vigilant of enemies before delivering the killing blow.
Your opponent must subtract 1 from hit rolls that target units with this trait if they are more than 12" away.Inexorable and unflinching, the Black Legion exemplify the threat posed by the Heretic Astartes, emerging from the Eye of Terror for the sole purpose of erasing the Imperium from the galaxy.
Add 1 to the Leadership characteristic of models in units with this trait. In addition, if a unit with this trait Advanced, it treats all its Rapid Fire weapons as Assault weapons until the end of the turn (e.g. a Rapid Fire 2 weapon is treated as an Assault 2 weapon).Inured to everyday sensations by lifetimes of indulgence, the Emperor’s Children find stimulation only in excess, be it shocking acts of violence or gratuitous displays of martial prowess.
Units with this trait always fight first in the Fight phase even if they didn’t charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.Cold-hearted warriors whose only faith is in their wargear, the Iron Warriors have perfected siege warfare, and are able to gouge out even the most stubbornly entrenched enemies.
Enemy units attacked by units with this trait do not gain any bonus to their saving throws for being in cover. In addition, you can re-roll failed wound rolls for units with this trait when they target a BUILDING.The Night Lords revel in fear and mayhem, and will take apart an opposing army piecemeal, dividing and isolating the weakest enemies so that their confused cries can be savoured.
Models in enemy units must subtract 1 from their Leadership characteristic for each unit with this trait that is within 6" of theirs (to a maximum of -3).Freed from the constraints of the Imperium, Renegade Astartes indulge their enhanced capacity for violence.
Units with this trait can Advance and charge in the same turn.The Word Bearers march to war for the glory of the Chaos pantheon, stirred into a rapturous state of fanaticism by blasphemous catechisms and the dark promises of the Ruinous Powers.
You can re-roll failed Morale tests for units with this trait.Angron’s sons hurl themselves towards their foe, intent on tearing them apart in a brutal whirlwind of violence.
When a unit with this trait makes a successful charge, you can make one additional attack with each of its models in the subsequent Fight phase.The Brazen Beasts charge into the enemy with animal fury, tearing them limb from limb.
Each time you make a wound roll of 6+ for an attack made by a model with this trait in the Fight phase during a turn in which it charged, was charged, or performed a Heroic Intervention, that hit is resolved with an AP of -4.For the Crimson Slaughter, the maddening cries of tormented spirits can only be satiated by the spilling of blood.
If a unit with this trait destroys an enemy unit:The Flawless Host have an unshakeable faith in their own abilities, their every strike perfectly timed and expertly placed.
Each time you roll a hit roll of 6+ for an attack made by a model with this trait in the Fight phase, it can immediately make an extra attack against the same unit using the same weapon (this is in addition to any extra attacks granted by the Death to the False Emperor ability). These extra attacks cannot themselves generate any further attacks.The Red Corsairs are consummate raiders with vast resources at their disposal. When they emerge from the warp, they strike fast with overwhelming force to achieve their objectives before the enemy can respond.
The Purge seek to cleanse the galaxy of everything that lives, not moving on until each of their opponents is completely obliterated.
You can re-roll hit rolls for attacks made by units with this trait that target enemy units that have lost one or more wounds already this turn.The constant whispering of Daemons ensures that the Scourged know what course of action an enemy will take almost before they themselves do.
Models can sometimes carry a Chaos Icon. Some icons can only be taken by units that have the correct Mark of Chaos, as shown in the table above – for example, only KHORNE units can have an Icon of Wrath. KHORNE, TZEENTCH, NURGLE or SLAANESH units cannot have an Icon of Vengeance.
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GIFTS OF CHAOS
BRINGERS OF DESPAIR (Specialist Detachment)
CULT OF THE DAMNED (Specialist Detachment)
DAEMONKIN RITUALISTS (Specialist Detachment)
DEVASTATION BATTERY (Specialist Detachment)
HOST RAPTORIAL (Specialist Detachment)
SOULFORGED PACK (Specialist Detachment)
FALLEN ANGELS (Specialist Detachment – Requisition)
APOSTLE OF THE DARK COUNCIL (Word Bearers – Requisition)
COMBAT ELIXIRS (Emperor’s Children – Requisition)
COUNCIL OF TRAITORS (Black Legion – Requisition)
RED BUTCHERS (World Eaters – Requisition)
RELICS OF THE LONG WAR (Black Legion – Requisition)
SUPREME CREATION (Creations of Bile – Requisition)
WE ARE ALPHARIUS (Alpha Legion – Requisition)
FORWARD OPERATIVES (Alpha Legion)
APOPLECTIC FRENZY (World Eaters – Strategic Ploy)
CURSED DESPOILERS (Word Bearers – Strategic Ploy)
FORWARD OPERATIVES (Alpha Legion – Strategic Ploy)
Battle Round
CHORUS OF THE TRUE FAITH
TACTICAL PERFECTION (Emperor’s Children – Strategic Ploy)
WORLD KILLERS (Black Legion – Strategic Ploy)
BESEECH THE CHAOS GODS
CHOSEN OF THE PANTHEON (Black Legion – Epic Deed)
MONSTROUS VISAGES (Creations of Bile – Strategic Ploy)
SOULS OF THE DEVOTED
GRANDFATHER’S BLESSINGS
TIDE OF TRAITORS
VICIOUS DESCENT
DARK PACT (Word Bearers)
MACROTENSILE SINEWS (Creations of Bile – Strategic Ploy)
UNHOLY VIGOUR (Iron Warriors – Epic Deed)
FEIGNED RETREAT (Alpha Legion – Strategic Ploy)
DARK PACT (Word Bearers – Epic Deed)
MORE WHERE THEY CAME FROM (Red Corsairs – Strategic Ploy)
RENASCENT INFILTRATION (Alpha Legion – Strategic Ploy)
VOX SCREAM (Night Lords – Strategic Ploy)
PUNISHING VOLLEY
WE HAVE COME FOR YOU (Night Lords – Strategic Ploy)
AMBUSH (Alpha Legion – Strategic Ploy)
SCRAMBLED COORDINATES (Alpha Legion – Strategic Ploy)
PRESCIENCE (Scourged – Strategic Ploy)
CHAOS FAMILIAR
THE GREAT SORCERER
MALEVOLENT COVENANT (Word Bearers – Epic Deed)
SCORN OF SORCERY (World Eaters – Strategic Ploy)
SCORN OF SORCERY (World Eaters)
BLASPHEMOUS MACHINES
DAEMON SHELL
FLAKK MISSILE
WALL-BREAKERS
DAEMONFORGE
FIRE FRENZY
KILLSHOT
LINEBREAKER BOMBARDMENT
VETERANS OF THE LONG WAR
ENDLESS CACOPHONY
TIP OF THE SPEAR (Black Legion – Battle Tactic)
ALL LIFE IS WORTHLESS (Purge – Strategic Ploy)
EXCRUCIATING FREQUENCIES (Emperor’s Children – Wargear)
LET THE GALAXY BURN (Black Legion – Battle Tactic)
METHODICAL ANNIHILATION (Iron Warriors – Strategic Ploy)
LET THE GALAXY BURN (Black Legion)
PREY ON THE WEAK (Night Lords – Battle Tactic)
RAMPANT TECHNO-VIRUS (Iron Warriors – Wargear)
TANK HUNTERS (Iron Warriors – Battle Tactic)
THE MASTER IS WATCHING (Creations of Bile – Battle Tactic)
WITHOUT A TRACE (Fallen Angels – Battle Tactic)
CANNON FODDER (Iron Warriors – Strategic Ploy)
CONCEAL (Alpha Legion – Strategic Ploy)
TERRIFYING PHENOMENA (Crimson Slaughter – Strategic Ploy)
SMOKESCREEN (Heretic Astartes – Wargear)
DERMAL CHITINATION (Creations of Bile – Battle Tactic)
IN MIDNIGHT CLAD (Night Lords)
DOUR DUTY (Iron Warriors – Battle Tactic)
IN MIDNIGHT CLAD (Night Lords – Battle Tactic)
INFERNAL ENGINES
FROM THE NIGHT (Night Lords – Battle Tactic)
HIT AND RUN (Night Lords – Strategic Ploy)
HONOUR THE PRINCE (Emperor’s Children – Battle Tactic)
RAPTOR STRIKE (Night Lords – Battle Tactic)
INCESSANT DISDAIN (Emperor’s Children – Epic Deed)
DAEMONFORGE OVERDRIVE
VESSELS FOR THE NEVERBORN
DAEMONFORGE
VETERANS OF THE LONG WAR
CHAOS BOON
FURY OF KHORNE
BRUTAL SUBJUGATION (Black Legion)
MERCILESS FIGHTERS (Black Legion – Battle Tactic)
EXCESS OF VIOLENCE (Emperor’s Children)
BITTER ENMITY (Iron Warriors – Battle Tactic)
CRUEL DUELLISTS (Emperor’s Children – Battle Tactic)
EXCESS OF VIOLENCE (Emperor’s Children – Battle Tactic)
FLAY THEM ALIVE (Night Lords – Strategic Ploy)
KILL! MAIM! BURN! (World Eaters – Battle Tactic)
LET THE GALAXY BURN (Black Legion – Battle Tactic)
REVERED HOSTS (Word Bearers – Battle Tactic)
SKULLS FOR THE SKULL THRONE! (World Eaters – Epic Deed)
STOKE THE NAILS (World Eaters – Battle Tactic)
TAKEN ALIVE (Creations of Bile – Strategic Ploy)
VENGEANCE FOR MONARCHIA (Word Bearers – Battle Tactic)
VENOMOUS CLAWS (Creations of Bile – Battle Tactic)
WILD FURY (World Eaters – Battle Tactic)
LET THE GALAXY BURN (Black Legion)
ANCIENT ENMITY (Fallen Angels – Battle Tactic)
PREY ON THE WEAK (Night Lords – Battle Tactic)
RAMPANT TECHNO-VIRUS (Iron Warriors – Wargear)
TANK HUNTERS (Iron Warriors – Battle Tactic)
THE MASTER IS WATCHING (Creations of Bile – Battle Tactic)
WE CANNOT FAIL (Flawless Host – Battle Tactic)
BURNING DAEMONHEART (Brazen Beasts – Epic Deed)
DAEMONFORGE OVERDRIVE
VESSELS FOR THE NEVERBORN
DAEMONFORGE
VETERANS OF THE LONG WAR
CHAOS BOON
FURY OF KHORNE
BRUTAL SUBJUGATION (Black Legion)
MERCILESS FIGHTERS (Black Legion – Battle Tactic)
EXCESS OF VIOLENCE (Emperor’s Children)
BITTER ENMITY (Iron Warriors – Battle Tactic)
CRUEL DUELLISTS (Emperor’s Children – Battle Tactic)
EXCESS OF VIOLENCE (Emperor’s Children – Battle Tactic)
FLAY THEM ALIVE (Night Lords – Strategic Ploy)
KILL! MAIM! BURN! (World Eaters – Battle Tactic)
LET THE GALAXY BURN (Black Legion – Battle Tactic)
REVERED HOSTS (Word Bearers – Battle Tactic)
SKULLS FOR THE SKULL THRONE! (World Eaters – Epic Deed)
STOKE THE NAILS (World Eaters – Battle Tactic)
TAKEN ALIVE (Creations of Bile – Strategic Ploy)
VENGEANCE FOR MONARCHIA (Word Bearers – Battle Tactic)
VENOMOUS CLAWS (Creations of Bile – Battle Tactic)
WILD FURY (World Eaters – Battle Tactic)
LET THE GALAXY BURN (Black Legion)
ANCIENT ENMITY (Fallen Angels – Battle Tactic)
PREY ON THE WEAK (Night Lords – Battle Tactic)
RAMPANT TECHNO-VIRUS (Iron Warriors – Wargear)
TANK HUNTERS (Iron Warriors – Battle Tactic)
THE MASTER IS WATCHING (Creations of Bile – Battle Tactic)
BURNING DAEMONHEART (Brazen Beasts – Epic Deed)
LEGACY OF HORUS (Black Legion – Strategic Ploy)
CHOSEN ENFORCERS (Black Legion)
IRON WITHIN, IRON WITHOUT (Iron Warriors)
HEXAGRAMMATIC WARD (Word Bearers – Epic Deed)
IRON WITHIN, IRON WITHOUT (Iron Warriors – Strategic Ploy)
RITUAL OFFERINGS
TERROR STRIKE
BLOOD FOR THE BLOOD GOD! (World Eaters – Strategic Ploy)
SABOTAGED ARMOURY (Alpha Legion – Strategic Ploy)
If your army is Battle-forged and includes any Chaos Space Marines Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown here, and can spend Command Points to activate them. These reflect the unique strategies used by the Heretic Astartes on the battlefield.
1CP | ||
DAEMON SHELL Chaos Space Marines Stratagem Crafted on tainted forge worlds and infused with warp energy, daemon shells release a mind-sickening scream as they are launched. If they cannot consume the soul of their target, they will seek out another’s essence. Use this Stratagem just before a HERETIC ASTARTES CHARACTER attacks with a bolt pistol, boltgun, combi-bolter or the boltgun profile of a combi-weapon. You can only make a single hit roll with the weapon (or boltgun profile) this phase, which you cannot re-roll. If the shot hits, the target suffers D3 mortal wounds; if the shot misses, your character suffers D3 mortal wounds. | ||
1CP/3CP | ||
GIFTS OF CHAOS Chaos Space Marines Stratagem Though fickle with their gifts, the Chaos Gods will reward those champions who continue to prove themselves worthy. Use this Stratagem before the battle. Your army can have one extra Artefact of Chaos for 1 CP, or two extra Artefacts of Chaos for 3 CPs. All of the Artefacts of Chaos that you include must be different and be given to different CHAOS SPACE MARINE CHARACTERS. You can only use this Stratagem once per battle. | ||
1CP | ||
BESEECH THE CHAOS GODS Chaos Space Marines Stratagem The Chaos Gods will always reveal themselves to the willing. Use this Stratagem at the start of any of your turns. Select a unit with the <MARK OF CHAOS> keyword that has not dedicated itself to one of the Chaos Gods. You can immediately dedicate that unit to one of the Chaos Gods as described here. | ||
1CP | ||
BLASPHEMOUS MACHINES Chaos Space Marines Stratagem Heretic Astartes vehicles can be goaded to fury like wild beasts. Use this Stratagem just before a HERETIC ASTARTES VEHICLE attacks in the Shooting phase. Until the end of the phase, that vehicle can ignore the penalties for moving and firing Heavy weapons, or for Advancing and firing Assault weapons. | ||
1CP | ||
CHAOS BOON Chaos Space Marines Stratagem The path of Chaos can lead a warrior to daemonhood, or it can see him transformed into a gibbering Chaos Spawn. Use this Stratagem at the end of a Fight phase in which one of your HERETIC ASTARTES CHARACTERS (excluding DAEMON CHARACTERS) slays an enemy CHARACTER, VEHICLE or MONSTER. Roll 2D6 and look up the result below.
Boons last for the rest of the battle. The same boon cannot be received by a model more than once – if this happens, choose a result the model has not yet received (excluding Spawndom and Daemonhood). Chaos Spawn or Daemon Princes created by a boon must have the same Mark of Chaos as the model had (if any), and they do not cost any reinforcement points in a matched play game. | |||||||||||||||||||||||||||
1CP | ||
VETERANS OF THE LONG WAR Chaos Space Marines Stratagem The hatred of the Traitor Legions has burned for millennia. Use this Stratagem when a HERETIC ASTARTES INFANTRY or BIKER unit is selected to attack in a Shooting or Fight phase (excluding units from Renegade Chapters). You can add 1 to all wound rolls made for the unit until the end of the phase. | ||
2CP | ||
GRANDFATHER’S BLESSINGS Chaos Space Marines Stratagem Grandfather Nurgle is eager to bestow daemonic fecundity upon his faithful servants, sealing their gaping wounds with pulsating growths and replacing their spilt blood with curdling ichor. Use this Stratagem at the end of your Movement phase. Select a HERETIC ASTARTES NURGLE INFANTRY or BIKER unit. One model in the unit heals D3 wounds. If there are no wounded models in the unit, a single model in the unit that was slain earlier in the battle is returned to the unit with a single wound remaining. | ||
1CP | ||
DAEMONFORGE Chaos Space Marines Stratagem The Daemon Engines of the Chaos Space Marines are driven by a fathomless hatred born of the warp. Use this Stratagem in your Shooting or Fight phase when a Chaos Space Marine DAEMON VEHICLE is chosen to attack. You can re-roll all failed hit and wound rolls for that model until the end of the phase. | ||
1CP | ||
CHAOS FAMILIAR Chaos Space Marines Stratagem Though diminutive in stature, many lesser warp entities whisper dark secrets that can shift the tide of battle. Use this Stratagem at the start of your Psychic phase. Select a friendly HERETIC ASTARTES PSYKER. That model can replace any of its psychic powers with a power of your choice from the Dark Hereticus discipline. | ||
1CP | ||
THE GREAT SORCERER Chaos Space Marines Stratagem Those not driven mad by the worship of Tzeentch are given the power to harness the energies of the warp like no other, so long as this gift is used against the Great Mutator’s enemies. Use this Stratagem at the end of your Psychic phase. Select a HERETIC ASTARTES TZEENTCH PSYKER. The psyker can immediately attempt to manifest one additional psychic power this turn. | ||
2CP | ||
TIDE OF TRAITORS Chaos Space Marines Stratagem The galaxy is filled with pathetic wretches who give themselves willingly to Chaos for the chance to win power and glory. Use this Stratagem at the end of your Movement phase. If you do, pick a unit of Chaos Cultists and remove it from the battlefield. You can then set it up again wholly within 6" of the edge of the battlefield and more than 9" from any enemy models, at its full starting strength. You can only use this Stratagem once per battle. | ||
1CP | ||
LINEBREAKER BOMBARDMENT Chaos Space Marines Stratagem The Chaos Space Marines learnt long ago that excessive force pays for itself in the terror that it causes. Use this Stratagem in your Shooting phase if a <LEGION> Chaos Vindicator is within 6" of 2 other friendly <LEGION> Chaos Vindicators. If you do so, the Vindicators cannot fire their demolisher cannons this phase – instead, select a visible point on the battlefield within 24" of all three vehicles. Roll a D6 for each unit within 3" of that point. Add 1 to the result if the unit being rolled for has 10 or more models, but subtract 1 if the unit being rolled for is a CHARACTER. On a 4+ that unit suffers 3D3 mortal wounds. | ||
1CP | ||
KILLSHOT Chaos Space Marines Stratagem The bloodthirsty Predator battle tanks of the Heretic Astartes hunt in packs to bring down especially large foes. Use this Stratagem in your Shooting phase if a <LEGION> Chaos Predator is within 6" of 2 other friendly <LEGION> Chaos Predators. Add 1 to the wound rolls and damage for all of the Predators’ attacks that target MONSTERS or VEHICLES this phase. | ||
2CP | ||
ENDLESS CACOPHONY Chaos Space Marines Stratagem In the clangour of battle the worshippers of Slaanesh hear sweet music, and they compete to be loudest in this deafening chorus. Use this Stratagem at the end of your Shooting phase. Select a HERETIC ASTARTES SLAANESH INFANTRY or BIKER unit – that unit can immediately shoot again. | ||
3CP | ||
FURY OF KHORNE Chaos Space Marines Stratagem The bloodlust of Khorne’s followers is never sated, and is only heightened by the arterial sprays of their enemies. Use this Stratagem at the end of the Fight phase. Select a HERETIC ASTARTES KHORNE INFANTRY or BIKER unit – that unit can immediately fight again. | ||
1CP | ||
FLAKK MISSILE Chaos Space Marines Stratagem Flakk missiles are designed to eliminate light aircraft by unleashing a payload of shrapnel that shreds armour and ruptures vital systems. Use this Stratagem just before a friendly HERETIC ASTARTES INFANTRY model attacks a unit that can FLY with a missile launcher. You only make a single hit roll with the weapon this phase; however, add 1 to the hit roll and, if it hits, the target suffers D3 mortal wounds. | ||
1CP | ||
FIRE FRENZY Chaos Space Marines Stratagem The unbridled wrath of a Helbrute is a useful tool in the hands of a commander who can direct it. Use this Stratagem in your Shooting phase, just before a Helbrute shoots. If that Helbrute did not move in its Movement phase, it can fire all of its weapons twice but all of its attacks must target the nearest visible enemy unit. | ||
1CP | ||
FORWARD OPERATIVES Alpha Legion Stratagem The deceitful strategies of the Alpha Legion are as illusive as a shadow and as tangled as a nest of vipers. Use this Stratagem during deployment, when you set up an ALPHA LEGION INFANTRY unit from your army. At the start of the first battle round but before the first turn begins, you can move that unit up to 9". It cannot end this move within 9" of any enemy models. If both players have units that can move before the first turn begins, the player who is taking the first turn moves their units first. Each unit can only be selected for this Stratagem once per battle. | ||
1CP | ||
DARK PACT Word Bearers Stratagem The Word Bearers are expert at drawing the twisted minions of the Dark Gods into realspace using profane rituals and gruesome sacrifices. Use this Stratagem when a WORD BEARERS CHARACTER attempts to summon a unit of DAEMONS to the battlefield using a Daemonic Ritual. You can re-roll any of the dice used in the summoning roll, and your character will not suffer any mortal wounds for rolling doubles or triples. | ||
1CP | ||
IRON WITHIN, IRON WITHOUT Iron Warriors Stratagem Hardened by the most gruelling theatres of war in the galaxy, the Iron Warriors will continue to fight long after others of their ilk have fallen. Use this Stratagem when an IRON WARRIORS unit loses a wound. Roll a D6 for that wound, and for each wound lost by the unit for the rest of the phase; on a 6, that wound is not lost. | ||
1CP | ||
SCORN OF SORCERY World Eaters Stratagem Like the god they worship, the warriors of the World Eaters despise psykers and their trickery, and through sheer force of Khorne-fuelled hatred can sever the sorcerous powers of others. Use this Stratagem when an enemy PSYKER manifests a psychic power within 24" of a friendly WORLD EATERS unit. Roll a D6; on a 4+, the effects of that psychic power are negated. | ||
1CP | ||
EXCESS OF VIOLENCE Emperor’s Children Stratagem The visceral sensation of every fresh kill causes the warriors of the Emperor’s Children to enter an ecstatic frenzy of butchery and dismemberment. Use this Stratagem just before an EMPEROR’S CHILDREN INFANTRY unit attacks in the Fight phase. Each time a model in your unit slays an enemy model, it can immediately make another hit roll using the same weapon at the same target (these bonus attacks cannot themselves generate any further attacks). | ||
1CP | ||
IN MIDNIGHT CLAD Night Lords Stratagem Having fought countless campaigns of terror in complete darkness, the Night Lords know how to make an ally of the shadows. Use this Stratagem when a NIGHT LORDS INFANTRY unit is targeted by a shooting attack. For the rest of the phase, your opponent must subtract 1 from all hit rolls that target that unit. | ||
1CP | ||
LET THE GALAXY BURN Black Legion Stratagem Drawing upon millennia of festering bitterness and hate, the Black Legion attack with a ferocity that is terrible to behold. Use this Stratagem when a BLACK LEGION INFANTRY or BIKER unit is selected to attack in a Shooting or Fight phase. You can re-roll all hit rolls of 1 for that unit for the rest of the phase. If the unit is a Chaos Space Marine squad, you can re-roll all failed hit rolls for it instead. | ||
If your army includes any HERETIC ASTARTES Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to the Smokescreen stratagem, below.
Deploying smoke launchers, Chaos Space Marines can screen themselves from the enemy.
If your army is Battle-forged and includes any BLACK LEGION Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown here.
The Black Legion attack with a terrible ferocity.
The Dark Gods bestow their patronage equally on those of the Black Legion.
The Black Legion dominate the battlefield.
The Black Legion possess an array of ancient artefacts.
The Black Legion hunt their foes in packs.
It is a great honour to be the first to slay the foe.
Horus’ sons retain his natural ability to inspire loyalty.
The advisors of the Black Legion are mighty leaders.
If your army is Battle-forged and includes any Renegade Chapter Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown here, meaning you can spend Command points to activate them. These help to reflect the unique strategies used by these Chapters on the battlefield.
The Red Corsairs can draw upon vast numbers. When one squad fails, another will take its place.
When all life must be obliterated, hitting one’s own allies is not a concern.
The furnace at the heart of all Brazen Beasts’ Daemon Engines burns to incandescent levels in its desperation to tear the foe apart.
Where the Crimson Slaughter walk, the walls run with blood, and the land itself seems haunted.
Tzeentch has gifted the Scourged with a measure of foresight, allowing them to read the enemy’s signals and know exactly where they will strike.
The self-belief and desire for perfection that drives the warriors of the Flawless Host is such that their fighting skills far exceed those of less disciplined forces.
If your army is Battle-forged and includes any WORD BEARERS Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown here.
The Word Bearers are experts at drawing the twisted minions of the Dark Gods into realspace, using profane rituals and gruesome sacrifices.
The powers of the warp will provide for the faithful, but a price must always be paid.
The ruling leaders of the Word Bearers guide their Legion on matters of faith as much as war.
Every stone is an affront to the gods that must be toppled.
There is no greater way to venerate Chaos than to bond mortal with Daemon.
Diabolical wards of protection can turn aside the enemy’s blows.
Never will the outrage on beloved Monarchia be forgiven.
If your army is Battle-forged and includes any NIGHT LORDS Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown here.
Having fought countless campaigns of terror in complete darkness, the Night Lords know how to make an ally of the shadows.
Hideous screams of an aggressive techno-virus infiltrate the communication systems of the target, temporarily rendering it incapable of command.
Striking at the will of their victims, the meek of mind are the quarry of the VIII Legion.
There is no honourable fight, only darting strikes, feigned retreats and all manner of dirty tactics to win the battle.
When the Night Lords descend, there is no mercy.
The sons of Nostramo strike from the dark.
Raptor cults circle above their prey, then descend when their victims are otherwise afflicted.
Death does not always follow defeat.
If your army is Battle-forged and includes any ALPHA LEGION Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown here.
The Alpha Legion are as illusive as a shadow.
These clandestine warriors will disappear at a moment’s notice.
Agents and saboteurs will infiltrate enemy targets long before their warriors join the field of battle.
Landing co-ordinates are tampered with by infiltrating the enemy’s vox and data networks.
Disappear and reappear for the final strike.
The Hydra knows all.
Trust not appearances – the Hydra is always ready to strike.
All Legionnaires can assume the role of leader.
If your army is Battle-forged and includes any IRON WARRIORS Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown here.
Hardened by the most gruelling theatres of war, the Iron Warriors will fight long after others of their ilk have fallen.
With meticulous firepower do the Iron Warriors prevail.
The Iron Warriors unflinchingly face their forlorn fate.
The corrupted machine spirits of the IV refuse to yield.
No armour is safe from the guns of the IV Legion.
The IV’s Cult of Destruction are fearsome avatars of war.
Clog up their guns with the flesh and bones of the weak.
The IV’s contempt for the Imperial Fists runs deep.
If your army is Battle-forged and includes any EMPEROR’S CHILDREN Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown here.
Concoctions of hideous euphoria empower the minds of these sensationalist warriors.
The visceral sensation of every fresh kill causes the warriors of the Emperor’s Children to enter an ecstatic frenzy of butchery and dismemberment.
Contempt for lesser warriors drives the Champions of the Emperor’s Children into a furore.
Warriors who venerate Slaanesh through fighting form are rewarded in their endeavours.
The sons of Chemos were the first to use sonic weaponry, and are peerless with its deadly sound waves.
Fulgrim’s scions are renowned for their blade-craft.
The III Legion’s grasp of tactics is exemplary.
If your army is Battle-forged and includes any WORLD EATERS Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown here.
Like the god they worship, the warriors of the World Eaters despise psykers and their trickery, and through the sheer force of their hatred can sever sorcerous powers.
Howling in rage, World Eaters surge towards the foe.
Offer up the skulls of mighty champions to Khorne!
Entombed within their Terminator armour, these crazed warriors are unleashed like rabid beasts.
Kill! Maim! Burn! Kill! Maim! Burn! Kill! Maim! Burn!
Sheer aggression can cut through even the thickest armour.
Aggression stimulators implanted into the brains of the World Eaters drive them into uncontrollable rages.
When blood rains, the warriors of the World Eaters are fearless.
If your army is Battle-forged and includes any CREATIONS OF BILE Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown below, meaning you can spend Command Points to activate them. These help to reflect the unique strategies used by Bile’s warriors on the battlefield.
These warriors unsheathe diamond-hard envenomed claws from their fingertips, ready to rend and tear the foe.
Bile’s experimental ministrations have left these warriors as freakish monsters. Cursed with clusters of compound eyes, distended, fang-stuffed jaws or myriad other grotesqueries, they are hideous to behold.
Injecting auto-stimulants into their enhanced muscles, these warriors leap and bound across the battlefield.
Feeling Bile’s expectant gaze from across the battlefield, his enhanced warriors strive slavishly to impress.
These fighters secrete a hardening resin through their skin, temporarily toughening their already resilient hides.
To be snatched away by Fabius Bile and his creations for experimentation is an altogether nightmarish fate.
This warrior was already a dark champion of Chaos. Now, he is both more and less – monstrously powerful but yoked utterly to Fabius Bile’s will.
Whilst Bile has unlocked a portion of the mysterious bio-alchemy used in the creation of the warriors of the Adeptus Custodes, only the strongest test subjects survive the rampant cell transformations.
Add 1 to the Strength and Toughness characteristics of this model.With enhanced sensory and aggressive instincts, this practically mindless creature is used by Bile to hunt down those he wishes to conduct further research upon.
Through a quirk of chemistry, this creation's cells repair at a tremendous rate, but require constant fuelling. This can only be achieved by devouring the flesh of their foes to satiate their physiology.
The Dark Apostles of Chaos have a singular connection with their deities. It is not for warrior glory nor for self-aggrandisement they fight, but for the furtherance of their patron god’s cause – as such they can call upon the favour of the Ruinous Powers to lend them strength at a critical moment.
Before the battle, generate the prayers for PRIESTS that can chant prayers from Prayers to the Dark Gods using the table below. You can either roll a D6 to generate their prayers randomly (re-roll duplicates), or you can select the prayers you wish them to have.D6 | PRAYER |
1 | BENEDICTION OF DARKNESS As their words grow louder, inky blackness pours from the priest’s eyes, forming a swirling mist around their allies. If this prayer is heard, pick one friendly <LEGION> unit within 6" of this priest. Subtract 1 from hit rolls made for attacks with ranged weapons that target that unit. |
2 | LITANY OF DESPAIR The priest calls upon the Dark Gods to offer his foes all manner of whispered temptations, sapping their will to fight. If this prayer is heard, your opponent rolls two D6, discarding the lowest result, each time they take a Morale test for a unit within 6" of this priest. |
3 | OMEN OF POTENCY The priest begins to glow with the unbridled power of the warp. If this prayer is heard, add 3 to this priest’s Attacks characteristic. In addition, if this prayer is heard, this priest’s melee weapons have an Armour Penetration characteristic of -4. |
4 | WARP-SIGHT PLEA The priest entreats his dark masters to guide his followers’ aim, granting their shots unerring accuracy. If this prayer is heard, pick one friendly <LEGION> unit within 6" of this priest. Add 1 to hit rolls for attacks made with ranged weapons by models in that unit. |
5 | SOULTEARER PORTENT The priest’s flock strike at their victim’s very souls, the better to release them from their mortal bonds as an offering to the Dark Gods. If this prayer is heard, pick one friendly <LEGION> unit within 6" of this priest. Add 1 to wound rolls for attacks made with melee weapons by models in that unit. |
6 | ILLUSORY SUPPLICATION Chanting words that would drive most mortals mad, the priest alters the very fabric of reality, creating shadowy doppelgängers of nearby allies. If this prayer is heard, friendly <LEGION> models have a 5+ invulnerable save while they are within 6" of this priest. |
Drawing blood from his palm, the priest requests Khorne impart a measure of his godly strength to him.
KHORNE PRIEST only. If this prayer is heard, add 2 to this priest’s Strength characteristic.Speaking riddles, the priest bargains with the Master of Fate to make his flesh flow like liquid, absorbing enemy blows.
TZEENTCH PRIEST only. If this prayer is heard, this priest regains D3 lost wounds. Note that unlike other prayers, whose effects last only until the end of the battle round, wounds regained from this prayer are not lost again at the end of the battle round.Belching a cloud of flies, the priest begs Grandfather Nurgle to bless his form with wondrous diseases.
NURGLE PRIEST only. If this prayer is heard, add 2 to this priest’s Toughness characteristic.The priest asks beloved Slaanesh to grant him the unnatural swiftness of the Dark Prince’s daemonic children.
SLAANESH PRIEST only. If this prayer is heard, this priest can Advance and charge in their turn in this battle round.Chaos Space Marine psykers open their minds fully to the horrors of the warp, drawing immense power from this nightmare dimension to rip apart their enemies and infuse their allies with strength. Only those already inured to the maddening taint of Chaos can wield such raw power without losing all remnants of sanity.
Before the battle, generate the psychic powers for PSYKERS that can use the Dark Hereticus discipline using the table below. You can either roll a D6 to generate their powers randomly (re-roll duplicates), or you can select the powers you wish them to have.D6 | PSYCHIC POWER |
1 | Infernal Gaze Unholy power streams from the psyker’s eyes, charring and melting everything caught in its path. Infernal Gaze has a warp charge value of 5. If manifested, select a visible enemy unit within 18" of the psyker and roll 3 dice. The target suffers 1 mortal wound for each roll of 4+. |
2 | Death Hex The Sorcerer places a dire hex upon his enemies. Wards and energised shields flicker and fail, leaving the foe exposed. Death Hex has a warp charge value of 8. If manifested, select a visible enemy unit within 12" of the psyker. Until the start of your next Psychic phase, that unit cannot take invulnerable saves. |
3 | Gift of Chaos As the power of the warp surges through the psyker’s victim, bones snap and flesh rips as a new form takes shape. Gift of Chaos has a warp charge of 6. If manifested, select an enemy unit that is within 6" of the psyker and visible to him and roll a D6. If the result is greater than the target’s Toughness, it suffers D3+3 mortal wounds. If a CHARACTER is destroyed by this power, you can add a Chaos Spawn to your army within 6" of the character and not within Engagement Range of any enemy units before they are removed as a casualty. |
4 | Prescience By focusing his warp-sight the psyker can guide the aim of his allies, bringing a swift and merciless death to their foes. Prescience has a warp charge value of 7. If manifested, select a <LEGION> unit within 18" of the psyker. You can add 1 to all hit rolls made for that unit until the start of your next Psychic phase. |
5 | Diabolic Strength The unholy energies of Chaos course through the recipient, swelling his frame with the strength to tear a tank in two. Diabolic Strength has a warp charge value of 6. If manifested, select a <LEGION> model within 12" of the psyker. Until the start of your next Psychic phase, add 2 to that model’s Strength characteristic and 1 to its Attacks characteristic. |
6 | Warptime The power of the immaterium bursts from the psyker, warping time and heightening the speed of his allies. Warptime has a warp charge value of 6. If manifested, pick a <LEGION> unit (excluding AIRCRAFT) within 3" of the psyker. That unit can immediately move as if it were its Movement phase. You cannot use Warptime on a unit more than once per Psychic phase. |
The psyker traces the skeins of the future to see the fates of battle. Forewarned of imminent danger, warriors dodge bullets and sword blows with seemingly supernatural reflexes.
Weaver of Fates has a warp charge value of 6. If manifested, select a visible TZEENTCH <LEGION> unit within 18" of the psyker. Until the start of your next Psychic phase, the invulnerable save of that unit is improved by 1 (to a maximum of 3+). Models that do not have an invulnerable save instead gain a 5+ invulnerable save.As the psyker chants in a phlegm-choked drone, a dark cloud of filth and flies shrouds his allies from view.
Miasma of Pestilence has a warp charge value of 6. If manifested, select a visible NURGLE <LEGION> unit within 18" of the psyker. Until the start of your next Psychic phase, your opponent must subtract 1 from all hit rolls that target that unit.Those whose minds are touched by the psyker’s caress are wracked by waves of exquisite pain, over which physical trauma has no hold.
Delightful Agonies has a warp charge value of 6. If manifested, select a visible SLAANESH <LEGION> unit within 18" of the psyker. Until the start of your next Psychic phase, roll a D6 each time a model in that unit loses a wound; on a 5+ it does not lose that wound.Masters of Possession have studied the profane lore of conjuration, learning how to draw forth daemonic beings, taint their surroundings with the mutating energies of Chaos, and blast asunder the souls of their foes.
Before the battle, generate the psychic powers for PSYKERS that can use powers from the Malefic discipline using the table below. You can either roll a D6 to generate their powers randomly (re-roll any duplicate results), or you can select the psychic powers you wish the psyker to have.D6 | PSYCHIC POWER |
1 | Incursion The psyker opens a portal to the Realm of Chaos, allowing the warp’s daemonic denizens to spill forth into reality. Incursion has a warp charge value of 7. If manifested, the psyker can immediately attempt to summon a unit of DAEMONS to the battlefield using the Daemonic Ritual ability as if it were the Movement phase. When doing so, roll up to 4 dice instead of up to 3. The psyker will not suffer any mortal wounds as a result of doubles or triples being rolled for this Daemonic Ritual. |
2 | Sacrifice The psyker uses a sacrificial soul to remould and repair an unholy Daemon-form. The tainted spirits of Warpsmiths are particularly invigorating offerings to those Daemon Engines that are in their charge. Sacrifice has a warp charge value of 4. If manifested, choose any model within 2" of the psyker; that model suffers 1 mortal wound. Then, choose a friendly <LEGION> DAEMON model within 18" of the psyker. That model regains D3 lost wounds. If that <LEGION> DAEMON model is a DAEMON ENGINE and the model you chose to inflict the mortal wound on was a friendly <LEGION> WARPSMITH, the model regains 3 lost wounds instead. |
3 | Mutated Invigoration A wave of insanity and mutation flows from the psyker’s fingers, enveloping their Daemonkin allies with bountiful gifts. Mutated Invigoration has a warp charge value of 7. If manifested, select a friendly CHAOS SPAWN , <LEGION> POSSESSED or <LEGION> CULT OF DESTRUCTION unit within 18" of the psyker. Until the start of your next Psychic phase, that unit will gain a bonus depending on what unit it is, as follows:
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4 | Possession The psyker blasts away their enemy’s soul so that the spiritless shell left behind can be possessed by a Daemon, who quickly transforms it into a more pleasing form. Vehicles so possessed are typically unable to contain the Daemon within, and explode in a scream of empyric energy. Possession has a warp charge value of 5. If manifested, then until the start of your next Psychic phase, the Armour Penetration characteristic of the psyker’s melee weapons is improved by 2 (e.g. an AP of -1 becomes -3). Furthermore, until the start of your next Psychic phase, each time the psyker destroys an enemy INFANTRY CHARACTER in the Fight phase, you can add a Chaos Spawn model to your army. If the destroyed model was ADEPTUS ASTARTES or HERETIC ASTARTES, you can instead add a Greater Possessed model to your army. If a new model is added to your army, set it up within 6" of the psyker and more than 1" from any enemy models. In addition, each time the psyker destroys an enemy VEHICLE model in the Fight phase that could explode, it automatically explodes; no dice roll is made and any mortal wounds suffered by the psyker in the resulting explosion are ignored. |
5 | Cursed Earth The psyker becomes a conduit through which the energies of the warp flow, tainting the very ground and sustaining the Daemonkin that walk upon it. Cursed Earth has a warp charge value of 7. If manifested, then until the start of your next Psychic phase, the invulnerable save of friendly <LEGION> DAEMON units is improved by 1 (to a maximum of 3+) while they are within 6" of this psyker. |
6 | Infernal Power The fell power of the immaterium flows from the psyker, imbuing the Daemons that reside within his followers’ bodies with even greater ferocity. Infernal Power has a warp charge value of 6. If manifested, then until the start of your next Psychic phase re-roll hit and wound rolls of 1 for attacks made by friendly <LEGION> DAEMON units while they are within 6" of this psyker. |
Those grim commanders who lead the armies of the Chaos Space Marines are fearsome warriors and ingenious strategists, whose barbarous campaigns across the Imperium are marked by corpse-strewn planets and nightmarish legends.
If a Chaos Space Marine CHARACTER is your Warlord, he can generate a Warlord Trait from the following table instead of the one in the Warhammer 40,000 rulebook. You can either roll on the table below to randomly generate a Warlord Trait, or you can select the one that best suits his temperament and preferred style of waging war.D6 | WARLORD TRAIT |
1 | ETERNAL VENDETTA This warlord has sworn never to rest in his dark crusade against his loyalist foes. You can re-roll failed wound rolls for attacks made by your Warlord in the Fight phase against targets with the ADEPTUS ASTARTES keyword. |
2 | FLAMES OF SPITE This warlord’s bitterness burns so fiercely that his weapons flicker with the fires of Chaos. If the wound roll for a melee weapon attack made by your Warlord is 6+, it inflicts 1 mortal wound on the target in addition to any other damage. |
3 | UNHOLY FORTITUDE The power of the warp flows through this warlord’s vein’s, imbuing him with unnatural resilience. Add 1 to the Wounds characteristic of your Warlord. In addition, roll D6 each time your Warlord loses a wound. On a roll of 6, your warlord shrugs off the damage and does not lose the wound. |
4 | HATRED INCARNATE The intense animosity that festers in this warlord’s soul lends his strikes a terrible, hate-fuelled strength. You can re-roll wound rolls of 1 for attacks made by your Warlord. |
5 | LORD OF TERROR The aura of despair and hopelessness that surrounds this warlord hangs in the air and brings to mind all of his victims’ worst nightmares. The opposing player must roll an extra dice when taking Morale tests for units within 6" of your Warlord, and use the highest result. |
6 | EXALTED CHAMPION Favoured amongst the Dark Gods, this warlord is bequeathed the fury of the warp itself. Add 1 to your Warlord’s Attacks characteristic. |
CHARACTER | WARLORD TRAIT |
Abaddon the Despoiler | First Amongst Traitors |
Fabius Bile | Lord of Terror |
Haarken Worldclaimer | Lord of Terror |
Huron Blackheart | Eternal Vendetta |
Khârn the Betrayer | Slaughterborn |
Lord Arkos | Inspiring Leader (Aura) |
Lucius the Eternal | Stimulated by Pain |
Zhufor the Impaler | Inspiring Leader (Aura) |
LEGION | TRAIT |
Alpha Legion | I am Alpharius: The Alpha Legion are experts in the art of deception, and none more so than this warlord. In addition to this Warlord Trait, your Warlord has one randomly selected Chaos Space Marine Warlord Trait. If your Warlord is slain, you can immediately select another ALPHA LEGION CHARACTER in your army to take their place and generate a Warlord Trait for them (including this one). If the mission you are playing grants victory points for slaying the enemy Warlord, your opponent will only achieve that objective if all of the ALPHA LEGION CHARACTERS in your army have been slain. |
Black Legion | First Amongst Traitors: Black Legion warlords have sworn never to rest in their eternal vendetta against their hated loyalist foes. The Death to the False Emperor ability triggers an extra attack on rolls of 5+ instead of 6+ for models in friendly BLACK LEGION units that are within 6" of your Warlord. |
Emperor’s Children | Stimulated by Pain: The warlords of the Emperor’s Children thrive on pain; the more grievous their injuries, the deadlier they become. Add 1 to your Warlord’s Attacks characteristic for each wound he has suffered (to a maximum of +3). If your Warlord heals any wounds, he loses the associated bonus attacks. |
Iron Warriors | Cold and Bitter: The Warlords of the Iron Warriors have little room for emotion left in their soul – they are driven only by bitterness and ruthless efficiency. Friendly IRON WARRIORS units within 6" of your Warlord automatically pass Morale tests. |
Night Lords | Night Haunter’s Curse: Some Night Lords warlords share the curse of foresight that plagued their Primarch. Once per battle round, you can re-roll a single hit roll, wound roll, damage roll, Advance roll, charge roll or saving throw made for your Warlord. |
World Eaters | Slaughterborn: This warlord bears the favour of Khorne, his murderous prowess growing with each worthy skull claimed in his master’s name. Add 1 to your Warlord’s Attacks and Strength characteristics each time he slays an enemy CHARACTER, MONSTER or TITANIC model. |
Word Bearers | The Voice of Lorgar: This warlord speaks with the authority of his Primarch; when he commands, others follow without question or hesitation. Increases the range of your Warlord’s aura abilities (e.g. Lord of Chaos, Demagogue) by 3". Increase the range of any Prayers to the Dark Gods chanted by your Warlord by 3". |
If a BLACK LEGION CHARACTER model is your WARLORD, you can generate a Warlord Trait from the following table instead of the one from the Warhammer 40,000 Core Book or Codex: Chaos Space Marines. You can either roll on the table below to randomly generate a Warlord Trait, or you can select the one that best suits his preferred style of waging war.
D6 | WARLORD TRAIT |
1 | VETERAN RAIDER (AURA) A consummate raider both in the Eye of Terror and on Imperial worlds in realspace, this warlord knows when to strike and when to retreat. While they are within 6" of your WARLORD, friendly BLACK LEGION units can declare a charge even if they Fell Back in the same turn. |
2 | INDOMITABLE This warlord has done little but fight in the millennia since Horus’ defeat, and he grows more resilient with each battle. All damage suffered by your WARLORD is halved, rounding up. |
3 | BLACK-CLAD BRUTE This warlord towers over other members of the legion, and is a formidable figure of terrible potency on the battlefield.
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4 | SOUL-EATER This warlord is a peerless fighter, imbibing the very life essence of his defeated foes in a constant quest for greater power. Each time your WARLORD destroys an enemy unit, your WARLORD immediately regains D3 lost wounds. |
5 | TRUSTED WAR-LEADER This warlord is part of Abaddon’s inner circle and a high ranking member of the Black Legion, one of few who are permitted to call Abaddon by name and offer him advice. While your WARLORD is on the battlefield, roll a D6 each time you spend a Command Point to use a Stratagem; on a 5+ that Command Point is immediately refunded. |
6 | FIRST AMONGST TRAITORS (AURA) Black Legion warlords have sworn never to rest in their eternal vendetta against their hated loyalist foes. The Death to the False Emperor ability triggers an extra attack on rolls of 5+ instead of 6+ for models in friendly BLACK LEGION units while they are within 6" of your WARLORD. |
The charismatic leaders of Renegade Chapters learned much from their time amongst the Adeptus Astartes. Freedom from the strictures of Imperial rule has only expanded their expertise to make these consummate commanders and brutal killers deadly opponents on the battlefield.
If a HERETIC ASTARTES CHARACTER from the RED CORSAIRS, CRIMSON SLAUGHTER, PURGE, SCOURGED, BRAZEN BEASTS or FLAWLESS HOST is your WARLORD, he can have the appropriate Warlord Trait from below instead of one from another source.This warlord seeks Khorne’s bloody blessing by dedicating each worthy kill to his name.
Each time your WARLORD slays an enemy CHARACTER, add 2 to your WARLORD’s Strength and Attacks characteristics until the end of the battle.Terrifying phantasms surround this warlord, sapping the will to fight from nearby foes.
Subtract 1 from the Leadership characteristic of enemy units within 6" of your WARLORD. If your WARLORD has slain any enemy models, then until the end of the battle, subtract 2 from the Leadership characteristic of enemy units within 9" of your WARLORD instead.This warlord is driven by complete arrogance, his faith in his own abilities unshakeable – and he has not been proven wrong yet.
If your WARLORD generates extra attacks as a result of their Death to the Imperfect trait, they can immediately make 3 additional attacks, instead of only 1, against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.Over millennia of raiding, this warlord has plundered many items of great power, both from the Imperium and from rival warbands.
This warlord is an expert in assuring the utter obliteration of the enemy, leaving none alive.
Voicing just one of the many lies whispered to him, the warlord stops the enemy in their tracks, taking advantage of their hesitation.
At the start of each Fight phase, you can pick one enemy unit within 3" of your WARLORD. That unit is not eligible to fight this phase until after all eligible units from your army have done so.The warlords who rule the Daemonkin warbands are saturated with daemonic power, blessed by the Chaos Gods with horrific mutations and other blasphemous gifts in order to spread their corrupting influence across reality.
If a Chaos Space Marine PSYKER CHARACTER is your Warlord, you can generate a Warlord Trait for him from the following table instead of the one in the Warhammer 40,000 rulebook. You can either roll on the table below to randomly generate a Warlord Trait, or you can select the one that best suits his temperament and preferred style of waging war.D6 | WARLORD TRAIT |
1 | ARCH-SORCERER This warlord has delved especially deep into forbidden sorceries, yet surprisingly retains some measure of his sanity. Your Warlord knows one additional psychic power from any of the disciplines listed on their datasheet. |
2 | DEVOURER OF MAGIC This warlord consumes the psychic energies of his rivals, using the stolen power to revitalise his body. Your Warlord can attempt to deny one additional psychic power in each enemy Psychic phase. In addition, your Warlord regains 1 lost wound each time it successfully denies a psychic power. |
3 | READER OF FATE As this warlord opens himself to the warp, they gain insights into the future. Once per battle, you can re-roll a failed Psychic test or Deny the Witch test for your Warlord. In addition, if your army is Battle-forged, roll a D6 each time your Warlord successfully manifests a psychic power; on a 6 you gain 1 Command Point. |
4 | INFERNAL GAZE Unholy power streams from this warlords eyes, charring and melting everything caught in its path. If your Warlord successfully manifests the Smite psychic power, the closest visible enemy unit within 24" suffers mortal wounds, instead of 18". |
5 | WARP LORD The dark energies of the immaterium flow through this warlord’s veins, ready to be drawn upon at whim. You can re-roll rolls of 1 when taking a Psychic test for your Warlord. |
6 | DAEMON-BOUND POWER This warlord's psychic might is such that they can bind Daemons into their weapons and harness their strength. Add 1 to your Warlord’s Strength characteristic. In addition, you can re-roll damage rolls made for attacks with your Warlord’s force weapon. For the purposes of this Warlord Trait, a force weapon is any weapon whose name includes the word ‘force’ (excluding Artefacts of Chaos). |
If a WORD BEARERS CHARACTER model is your WARLORD, you can generate a Warlord Trait from the following table instead of the one from the Warhammer 40,000 Core Book or Codex: Chaos Space Marines. You can either roll one D6 on the table below to randomly generate a Warlord Trait, or you can select the one that best suits your WARLORD's preferred style of waging war:
D6 | WARLORD TRAIT |
1 | THE VOICE OF LORGAR This warlord speaks with the authority of his Primarch; when he commands, others follow without question or hesitation. Add 3" to the range of this WARLORD’s aura abilities (e.g. Lord of Chaos). |
2 | EXALTED POSSESSION This warlord shares his flesh with a powerful Daemon. Physically stronger and faster than mere mortals, he venerates the pantheon with this union.
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3 | DAEMONIC WHISPERS Blessings from the empyrean guide this warlord and his followers.
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4 | MASTER OF THE UNION This warlord leads their daemonic brethren with fearsome influence, drawing forth the unholy emotions of the corrupted. Add 1 to the Attacks characteristic of models in friendly WORD BEARERS DAEMON units whilst their unit is within 6" of this WARLORD. |
5 | DIABOLIST This warlord etches diabolical incantations into their armour and skin to channel the protection of the warp. When this WARLORD would lose a wound, roll one D6, adding 3 to the result if that wound would be lost as the result of a mortal wound; on a 6+ that wound is not lost. |
6 | SACRILEGIOUS REGENERATION Giving up one’s soul and purpose to the Dark Gods has garnered their favour. The very energy of the immaterium now seeps through this warlord’s veins, healing afflictions of the material realm.
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If a NIGHT LORDS CHARACTER model is your WARLORD, you can generate a Warlord Trait from the following table instead of the one from the Warhammer 40,000 Core Book or Codex: Chaos Space Marines. You can either roll one D6 on the table below to randomly generate a Warlord Trait, or you can select the one that best suits your WARLORD’s preferred style of waging war.
D6 | WARLORD TRAIT |
1 | NIGHT HAUNTER’S CURSE Some Night Lords warlords share the same curse of foresight that plagued their Primarch. Once per battle round, you can re-roll a single hit roll, wound roll, damage roll, Advance roll, charge roll or saving throw made for this WARLORD. |
2 | ONE PIECE AT A TIME This warlord prefers to toy with his prey, striking hard and fast, then vanishing once more, his injured and helpless victims completely at his mercy.
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3 | MURDEROUS REPUTATION Even amongst a breed of murderers, this warlord has gained a notorious reputation for his mastery of the killing art. When resolving an attack made by this WARLORD, an unmodified hit roll of 6 inflicts 1 mortal wound on the target in addition to any other damage. |
4 | KILLING FURY This warlord launches himself into the heart of enemy lines to slake his thirst for butchery. Each time this WARLORD is selected to Fight, if they made a charge move, were charged or performed a Heroic Intervention during this turn, until that Fight is resolved, add D3 to the Attacks characteristic of this WARLORD. |
5 | ONE WITH THE SHADOWS So skilled at blending into darkness is this warlord, that it is difficult to discern where his corporeal form ends and the shadows begin.
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6 | DIRTY FIGHTER To this warlord, the very notion of fighting fair is alien. He will gang up with his brothers to lay low the enemy. Whilst there are more friendly models within 3" of this WARLORD than enemy models, when resolving an attack made with a melee weapon by this WARLORD, add 1 to the wound roll. |
If an ALPHA LEGION CHARACTER model is your WARLORD, you can generate a Warlord Trait from the following table instead of the one from the Warhammer 40,000 rulebook or Codex: Chaos Space Marines. You can either roll one D6 on the table below to randomly generate a Warlord Trait, or you can select the one that best suits your WARLORD’s preferred style of waging war.
D6 | WARLORD TRAIT |
1 | I AM ALPHARIUS The Alpha Legion are experts in the art of deception, and none more so than this warlord. In addition to this Warlord Trait, this WARLORD has one randomly generated Chaos Space Marine Warlord Trait from Codex: Chaos Space Marines. If this WARLORD is destroyed, you can immediately select another ALPHA LEGION CHARACTER model from your army to take their place and generate a Warlord Trait for them (including this one). If the mission you are playing grants victory points for destroying the enemy WARLORD, your opponent will only achieve that objective if all of the ALPHA LEGION CHARACTER models from your army have been destroyed. |
2 | CLANDESTINE This warlord blends in with his surroundings effortlessly, an esteemed agent with infiltration experience. When resolving an attack made against this WARLORD, subtract 1 from the hit roll. |
3 | HEADHUNTER No target is safe in the sights of this warlord.
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4 | MASTER OF DIVERSION A venerated tactician who makes use of feints and diversions in their battle plans. At the start of the first battle round, before the first turn begins, select up to three other friendly ALPHA LEGION units on the battlefield. Remove these units from the battlefield and set them up again following the usual deployment rules for those units and the mission. If you redeploy a TRANSPORT model, all units embarked inside it remain so when it is set up again. |
5 | CULT LEADER (AURA) This warlord directs the local cult personally. When resolving an attack made with a weapon by a model in a friendly ALPHA LEGION CHAOS CULTIST unit within 6" of this WARLORD, on an unmodified wound roll of 6 the Armour Penetration characteristic of that weapon is improved by 1 for that attack (e.g. AP 0 becomes AP -1). |
6 | FACELESS COMMANDER This warlord makes use of doubles and proxies to mask their position on the battlefield. Once per battle, at the end of your Movement phase, you can remove this WARLORD from the battlefield and set them up again within 3" of a friendly ALPHA LEGION INFANTRY unit and more than 9" away from enemy models. |
If an IRON WARRIORS CHARACTER model is your WARLORD, you can generate a Warlord Trait from the following table instead of the one from the Warhammer 40,000 rulebook or Codex: Chaos Space Marines. You can either roll on the table below to randomly generate a Warlord Trait, or you can select the one that best suits your WARLORD’s preferred style of waging war.
D6 | WARLORD TRAIT |
1 | COLD AND BITTER (AURA) The warlords of the Iron Warriors have little room for emotion left in their souls, driven only by bitterness and ruthless efficiency. When a Morale test is taken for a friendly IRON WARRIORS unit within 6" of this WARLORD, do not roll the dice; it is automatically passed. |
2 | DAEMONSMITH (AURA) This warlord has an innate understanding of the relationship between the Daemon and the machine, and will use this to its full potential on the battlefield. When resolving an attack made by a model in a friendly IRON WARRIORS DAEMON ENGINE or IRON WARRIORS CULT OF DESTRUCTION unit within 6" of this WARLORD, an unmodified hit roll of 6 scores 1 additional hit. |
3 | IRON WITHOUT Bionics, battle damage and countless scars adorn this warlord, all marking incidents that would have felled lesser warriors. When this WARLORD would lose a wound, roll one D6; on a 5+ that wound is not lost. |
4 | BASTION (AURA) This warlord is a prime bulwark builder. Any and all available positions are bolstered by fortifications and ramparts. When resolving an attack made with a weapon that has an Armour Penetration characteristic of -1 against a friendly IRON WARRIORS unit that is within 6" of this WARLORD and receiving the benefit of cover, that weapon is treated as having an Armour Penetration characteristic of 0. You must apply all modifiers to an attack’s Armour Penetration characteristics (e.g. the Dour Duty Stratagem) before seeing if it is affected by this Warlord Trait. |
5 | SIEGE MASTER (AURA) When a heavily defended position needs nothing short of ceaseless firepower, this warlord will deliver. When resolving an attack made with a ranged weapon by a model in a friendly IRON WARRIORS HAVOCS or IRON WARRIORS VEHICLE unit within 6" of this WARLORD, re-roll a wound roll of 1. |
6 | STOIC ADVANCE This warlord advances with bitter resolve and, by his example, his followers do the same. Friendly IRON WARRIORS units do not suffer the penalty for moving and firing Heavy weapons whilst they are within 6" of this WARLORD. |
If an EMPEROR’S CHILDREN CHARACTER model is your WARLORD, you can generate a Warlord Trait from the following table instead of the one from the Warhammer 40,000 rulebook or Codex: Chaos Space Marines. You can either roll on the table below to randomly generate a Warlord Trait, or you can select the one that best suits your WARLORD’s preferred style of waging war.
D6 | WARLORD TRAIT |
1 | STIMULATED BY PAIN The warlords of the Emperor’s Children thrive on pain. The more grievous their injuries, the deadlier they become. Add 1 to your WARLORD’s Attacks characteristic for each wound he has suffered (to a maximum of +3). If your WARLORD regains any lost wounds, he loses the associated bonus attacks. |
2 | INTOXICATING MUSK A sickly-sweet aroma emanates from this warlord, both delightful and disgusting at once. A perfumed assault on the senses intoxicates those in its vicinity. When resolving an attack made by an enemy unit within 3" of this WARLORD, subtract 1 from the hit roll. |
3 | UNBOUND ARROGANCE This warlord’s pride and hubris is both his greatest strength and his biggest weakness. When you choose this WARLORD to fight with, you and your opponent secretly choose a number from 1 to 3 on a D6 (we suggest turning a D6 to show the number but concealing this behind your hand), then reveal your choice simultaneously. If the chosen numbers differ, this WARLORD can make a number of additional attacks that fight sequence equal to the number you chose. |
4 | FAULTLESS DUELLIST A veteran of the duel, a peerless swordsman and an exquisite example of fighting form. Those who lock swords with this warlord do so at their peril. At the start of the Fight phase, roll one D3. Until the end of that phase, subtract the result from the Attacks characteristic of enemy models (to a minimum of 1) whilst they are within 1" of this WARLORD. |
5 | GLUTTON FOR PUNISHMENT This warlord revels in every sensation - even ones that would slay a lesser mortal outright. When resolving an attack against this WARLORD, reduce any damage inflicted by 1 (to a minimum of 1). |
6 | LOATHSOME GRACE Blessed by the Chaos Gods to further accentuate this warlord’s perverse elegance, his warped movements are nimble, striking and utterly abhorrent.
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If a WORLD EATERS CHARACTER model is your WARLORD, you can generate a Warlord Trait from the following table instead of the one from the Warhammer 40,000 rulebook or Codex: Chaos Space Marines. You can either roll on the table below to randomly generate a Warlord Trait, or you can select the one that best suits your WARLORD’s preferred style of waging war.
D6 | WARLORD TRAIT |
1 | SLAUGHTERBORN This warlord bears the favour of Khorne, his murderous prowess growing with each worthy skull claimed in his master’s name. When an enemy CHARACTER, MONSTER or TITANIC model is destroyed as a result of an attack made by this WARLORD, until the end of the battle, add 1 to this WARLORD’s Attacks and Strength characteristics. |
2 | ARCH SLAUGHTERER When surrounded by foes to kill, this warlord is truly in his element, and gives in to the Butcher’s Nails. At the start of the Fight phase, add D3 to this WARLORD’s Attacks characteristic if there are more enemy models within 3" of them than there are friendly models. These extra attacks last until the end of that Fight phase. |
3 | DISCIPLE OF KHORNE Many claim to hold the title of one of Khorne’s eight foremost champions, but any pretenders are swiftly proven false, for none can rival one of their number in the art of single combat. When resolving an attack made with a melee weapon by this WARLORD against an enemy CHARACTER unit or a unit that contains any models with a Wounds characteristic of 5 or more, you can re-roll the hit roll and you can re-roll the wound roll. |
4 | VIOLENT URGENCY This warlord’s bloodlust is palpable and pushes the Butcher’s Nails of those around him into overdrive. This, in turn, fuels a desperate need to spill blood. When an Advance or charge roll is made for a friendly WORLD EATERS unit within 6" of this WARLORD, add 1 to the result. |
5 | TRUE BERZERKER When this warlord meets his foes face-to-face, his fury is such that he will brush aside even fatal wounds, the better to claim more skulls for Lord Khorne. When resolving an attack made with a melee weapon against this WARLORD, halve any damage inflicted (rounding up). |
6 | BATTLE-LUST This warlord’s lust for battle draws him into any and all fights, his thirst driving him to new heights of battlefield frenzy.
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Corrodax A foul weapon fashioned amidst the soul forges of Chaos, this hungering blade drools rivulets of entropic saliva whose corrosive potency only increases when the weapon sinks its fangs into a more resilient victim. Model equipped with a power axe only. This Relic replaces a power axe and has the following profile:
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Hateblaze More parasite than weapon, this accursed weapon leeches its wielder’s hatred, their vitriol and spite, then converts them into roaring gouts of warpflame that burn flesh and soul both. Model equipped with a flamer only. This Relic replaces a flamer and has the following profile:
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Amongst the myriad warbands of the Chaos Space Marines there exist tools of murder whose very names inspire terror. Some of these artefacts date back to before the Horus Heresy, before their bearers were corrupted by the whispers of the Dark Gods. Others were forged using the essences of Daemons, and exist only to sow destruction throughout the galaxy.
If your army is led by a Chaos Space Marine Warlord, you may give one of the following Artefacts of Chaos to a Chaos Space Marine CHARACTER in your army. Named characters such as Lucius the Eternal already have one or more artefacts, and cannot be given any of the following artefacts.AXE OF BLIND FURY
Bound within this fabled axe is the essence of a Greater Daemon. It rages against its eternity of servitude, resulting in grievous violence against the enemy and, sometimes, its owner or his allies.
KHORNE model with power axe only. The Axe of Blind Fury replaces the bearer’s power axe and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Axe of Blind Fury | |||||
Axe of Blind Fury | Melee | Melee | +3 | -3 | D3 |
Abilities: You cannot re-roll or modify hit rolls of 1 for attacks made with the Axe of Blind Fury. Instead, these attacks automatically hit a friendly unit within 1". Randomly determine which unit is hit if there is more than one. If there are no friendly units within 1", the hit is ignored. |
BLADE OF THE HYDRA
Long ago, this oversized chainsword was of purely ceremonial use. Since the Daemon Prince Gharual of the Nine Sundered Souls was bound inside it, however, the blade has been a fiendish tool of destruction. Those with a will strong enough to control its multiple thirsting mindsets can cause the sawtoothed blade to shimmer into not one, but several swords that gnaw and gnash with an immortal hunger. These extra blades are insubstantial when the wielder wills it, and razor-sharp when the flesh of his enemies is near.
ALPHA LEGION model with chainsword only. The Blade of the Hydra replaces the bearer’s chainsword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Blade of the Hydra | |||||
Blade of the Hydra | Melee | Melee | +1 | -2 | 2 |
Abilities: Each time the bearer fights, it can make D3 additional attacks with this weapon. |
BLISSGIVER
This long-tongued whip can render those who feel its sting insensible with indescribable pleasure. Even those who put aside gratification for a greater duty find their oaths and promises forgotten, washed away in a tide of sensation that drowns the mind completely. So it is to feel the kiss of Slaanesh. Though their lives are cruelly torn away almost immediately afterwards, for a few short moments, they truly know ecstasy and agony entwined.
EMPEROR’S CHILDREN model with bolt pistol only. Blissgiver replaces the bearer’s bolt pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Blissgiver | |||||
Blissgiver | 6" | Assault D6 | User | -1 | 1 |
Abilities: This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. If an enemy CHARACTER model is wounded by Blissgiver but not slain, roll a D6 at the end of the phase; on a 6, they suffer D3 mortal wounds. |
BRASS COLLAR OF BHORGHASTER
This collar of heavy brass is the bane of sorcerers, for bound within it is a Greater Daemon that despises magic. A psyker with the temerity to unleash eldritch power near this relic finds his mind screaming with pain. Moments later, the empyric energies he has conjured into being are turned back upon him in a raging inferno of white-hot flame. Those who succumb are immediately sucked into Khorne’s realm, there to die a thousand times over.
WORLD EATERS models only. The bearer of the Brass Collar of Bhorghaster can attempt to deny one psychic power in each enemy Psychic phase. If this model makes a successful Deny the Witch test, the psyker that was attempting to manifest the power immediately suffers Perils of the Warp.CLAWS OF THE BLACK HUNT
These vicious hooked talons have spilt the blood of thousands of victims since their creation in the soul forges. Worn by the master of the Black Hunt, a vicious ritual that precedes the greatest of Night Lords invasions, they are so encrusted with gore they are almost black. This congealed fluid is so thick it cannot even be seared away by the vicious energy field that runs about each claw. This is seen by some as a clear sign of a gory blessing from destructive gods. Even when the wielder swipes the air near a foe, not quite making contact, the victim’s armour and flesh still mysteriously part as if slashed open by a fierce and invisible beast.
NIGHT LORDS model with two lightning claws only. The Claws of the Black Hunt replaces both of the bearer’s lightning claws and have the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Claws of the Black Hunt | |||||
Claws of the Black Hunt | Melee | Melee | +1 | -3 | D3 |
Abilities: Increase the wielder’s Attacks characteristic by 2. In addition, you can re-roll failed wound rolls for this weapon. |
EYE OF TZEENTCH
The Eye of Tzeentch is a relic that has been exposed to wild psychic energies for ten millennia. Sorcerers who stare into the artefact’s unblinking depths can glean the secrets of the warp, and use such knowledge to focus their own eldritch powers.
TZEENTCH PSYKER only. The bearer of the Eye of Tzeentch adds 1 to their Psychic test when attempting to manifest the Smite power.FLESHMETAL EXOSKELETON
The fleshmetal exoskeleton so prized by the Eye of Terror’s Warpsmiths bonds with the wearer’s wargear and anatomy alike, so that they embody the maxim ‘Iron Within, Iron Without’ in a quite literal sense. A blade that manages to penetrate his armour will blunt itself on the hardened flesh beneath, and those enemies that somehow deal the warrior significant damage will see their adversary’s cabled muscles reknit in a frenzy of silvered fibres until they are rebuilt as strong as ever.
IRON WARRIORS model only. The bearer of the Fleshmetal Exoskeleton has a Save characteristic of 2+. In addition, this model heals 1 wound at the start of each of your turns.INTOXICATING ELIXIR
This dispenser is filled with a self-replenishing liquid that is pumped into the bearer’s bloodstream by the pint. Some say the liquid, which grants those that partake it with unholy physical power, is a nectar distilled from Slaanesh’s own pleasure gardens.
SLAANESH model only. Add 1 to the bearer’s Strength and Attacks characteristics.PUSCLEAVER
This blade bears the infamous Gurgling Doom contagion. One struck by the blade typically has only a few agonising seconds left to live before they finally realise the glory of Nurgle’s generosity and keel over gurgling phlegm.
NURGLE model with power sword only. Puscleaver replaces the bearer’s power sword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Puscleaver | |||||
Puscleaver | Melee | Melee | +1 | -2 | D3 |
Abilities: This weapon wounds on a 2+, unless the target is a VEHICLE, in which case roll to wound as normal. |
TALISMAN OF BURNING BLOOD
This talisman constantly drips with thick, bubbling gore. The air around it is so heavy with the charnel stench of the slaughterhouse that it imbues the bearer’s limbs with a supernatural swiftness to match their eagerness to butcher the foe.
KHORNE model only. The bearer of the Talisman of Burning Blood can Advance and charge in the same turn. Furthermore, the bearer can re-roll failed charge rolls.THE BLACK MACE
This malefic mace is said to have been cursed by each of the Daemon Primarchs. One who is struck by it instantly collapses into a mouldering pile of bones, while the curse spreads in a deadly shock wave.
Model with power maul or accursed crozius only. The Black Mace replaces the bearer’s power maul or accursed crozius and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Black Mace | |||||
Black Mace | Melee | Melee | +3 | -2 | 2 |
Abilities: Roll a D6 each time a model is slain by the Black Mace; on a 6, that model’s unit suffers an additional mortal wound at the end of the phase. |
THE CURSED CROZIUS
This was once the rod of office for a founding member of Lorgar’s Chaplains, one of the first of his kind to be sent into the Legiones Astartes in order to watch for signs of sedition. In truth, it has always been the weapon of an arch-traitor. First used in anger to bludgeon a Praetor of the White Scars to death, it still bears the indelible stains of that first treacherous kill to this day. The wielder of the Cursed Crozius is instilled with all the knowledge they need to slay the loyalist thralls of the Corpse God.
WORD BEARERS model with power maul or accursed crozius only. The Cursed Crozius replaces the bearer’s power maul or accursed crozius and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Cursed Crozius | |||||
Cursed Crozius | Melee | Melee | +2 | -2 | 3 |
Abilities: Re-roll all failed wound rolls for this weapon when targeting an IMPERIUM unit. |
THE EYE OF NIGHT
One of the artefacts used by Abaddon to take command of the dreaded Blackstone Fortresses, the Eye of Night is a multifaceted obsidian crystal of unknown origin. The slightest caress of the ebon beam it can unleash causes machines to suffer massive power failure or catastrophic internal damage. Not even the thickest armour can resist its malignant touch.
BLACK LEGION model only. The bearer can unleash the power of the Eye of Night once per battle, in their Shooting phase, instead of firing any other weapons. When they do so, select a visible VEHICLE unit and roll a D6; on a 2+, that unit suffers D3 mortal wounds.THE MURDER SWORD
So deadly are the wounds from this blade that some believe it is actually the Anathame – the weapon suspected to have laid low Warmaster Horus within the swamps of Davin’s moon. The sword is undoubtedly of eldritch provenance, for with a sacrificial ritual it can become the bane of a certain foe above all others.
Model with power sword only. The Murder Sword replaces the bearer’s power sword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Murder Sword | |||||
Murder Sword | Melee | Melee | +1 | -4 | 1 |
Abilities: At the start of the first battle round but before the first turn has begun, you must nominate one enemy CHARACTER to be the target of the bearer of the Murder Sword (this can be a character that is not yet set up on the battlefield). Remember to tell your opponent which character you have nominated. Each attack made with the Murder Sword that hits the selected character automatically inflicts 1 mortal wound upon that character instead of the normal damage. |
If your army is led by a Chaos Space Marine Warlord, you can give one of these Artefacts of Chaos to a Chaos Space Marine CHARACTER model from your army, instead of the other Artefacts of Chaos presented in this publication or in Codex: Chaos Space Marines.
The Artefacts of Chaos listed here all have the following ability in addition to any others listed on their profile: ‘Daemon Weapon: In the Fight phase, when this model is chosen to fight with for the first time that phase, roll one D6. On a 1, the model suffers 1 mortal wound and cannot use this weapon further that phase. On a 2+ the model can fight with the weapon as normal.’G’HOLL’AX, FIST OF DECAY
The very essence of pestilence exudes from the fingertips of this malign artefact. Said to have been gifted by the Lord of Decay himself, the mortal that bears this symbolic weapon is a herald of contagion and a physical example that none can resist the inescapable grip of decay.
NURGLE model with power fist only. This Relic replaces a power fist and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
G’holl’ax | |||||
G’holl’ax | Melee | Melee | x2 | -3 | 3 |
Abilities: When resolving an attack made with this weapon, subtract 1 from the hit roll, and an unmodified wound roll of 2+ is always successful. |
Q’O’AK, THE BOUNDLESS
Q’o’ak drew Tzeentch’s ire for ceaselessly tinkering with the plans of his Lords of Change, and thus was bound within this weapon to stop its tireless meddling. Yet when the weapon crosses blades with the bearer’s enemies, a new victim falls foul of Q’o’ak temporal tampering. How Q’o’ak can traverse time whilst bound within its prison is unknown, yet for each soul Q’o’ak pulls from the path of fate, a fresh plume materialises from the weapon’s hilt.
TZEENTCH model with power sword, hellforged sword or force sword only. This Relic replaces a power sword, hellforged sword or force sword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Q’o’ak | |||||
Q’o’ak | Melee | Melee | User | -3 | D3 |
Abilities: When resolving an attack made with this weapon, invulnerable saves cannot be made. |
THAA’RIS AND RHI’OL, THE RAPACIOUS TALONS
Thaa’ris and Rhi’ol were two rival Daemons who endlessly performed at the court of a great Daemon Prince. They drew their patron’s displeasure when their competitive rivalry became the prime focus of their performances, neglecting the court and its lord. They were bound within two Daemon weapons, paired claws forever destined to dance at the behest of their bearer.
SLAANESH model with two lightning claws or two sets of malefic talons only. These Relics replace lightning claws or malefic talons and have the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Thaa’ris and Rhi’ol | |||||
Thaa’ris and Rhi’ol | Melee | Melee | User | -2 | 2 |
Abilities: When resolving an attack made with this weapon, you can re-roll the wound roll. When rolling for this weapon’s Daemon Weapon ability, on a 2+ you can make a number of additional attacks equal to the result with this weapon this phase. |
UL’O’CCA, THE BLACK AXE
This axe was found on a Daemon world resting in a cavern marked with diabolical wards. Thousands of corpses lay at its feet, sacrificial offerings from an unknown warden to appease its hunger. One brave soul now seeks to feed the Daemon by other means.
Model with power axe, force axe or daemonic axe only. This Relic replaces a power axe, force axe or daemonic axe and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Ul’o’cca | |||||
Ul’o’cca | Melee | Melee | User | 0 | 1 |
Abilities: When resolving an attack made with this weapon, an unmodified wound roll of 4+ inflicts 1 mortal wound on the target in addition to any other damage. |
ZAALL, THE WRATHFUL
Only Khorne’s most incensed warriors can wield this blade. A Daemon of such unrestrained anger, Zaall was bound within to give a purpose to the Daemon’s endless fury. Now the Daemon’s anger ebbs and flows like a tide of gore synced to the wrath of its wielder.
KHORNE model with power sword or hellforged sword only. This Relic replaces a power sword or hellforged sword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Zaall | |||||
Zaall | Melee | Melee | User | -5 | 2 |
Abilities: When rolling for this weapon’s Daemon Weapon ability, on a 2+ add a number to this weapon’s Strength characteristic equal to the result until the end of this phase. |
If your army is led by a Chaos Space Marine WARLORD, you may give one of the Artefacts of Chaos to a BLACK LEGION CHARACTER model from your army, instead of other Artefacts of Chaos presented elsewhere.
Note that some Artefacts of Chaos replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Artefacts of Chaos your models have on your army roster.
ANGELSBANE
This ornate twin boltgun earned its name at the Siege of Terra, and its Daemon-infused machine spirit delights in slaughtering those faithful to the Emperor.
Model with combi-bolter only. Angelsbane replaces the bearer’s combi-bolter and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Angelsbane | |||||
Angelsbane | 24" | Rapid Fire 2 | 5 | -2 | 2 |
Abilities: This weapon has a Damage characteristic of 3 if the target has the IMPERIUM keyword. |
CLOAK OF CONQUEST
This patchwork garment is fashioned from scraps of fabric telling of the wearer’s many conquests. From the cloaks of Adeptus Astartes heroes to the banners of the Astra Militarum, with each victory the cloak is further adorned.
Each time the bearer slays an enemy CHARACTER, add 1 to the bearer’s Strength, Attacks and Leadership characteristics until the end of the battle.GHORISVEX’S TEETH
When the Daemon Ghorisvex the Red-hand was broken over the knee of Lord Voraddon of the Black Legion, his spirit was bound into Voraddon’s chainsword. It resides there still, ripping and tearing at not just the bodies, but also the very souls, of the Black Legion’s foes.
Model with Astartes chainsword only. Ghorisvex's Teeth replaces the bearer's Astartes chainsword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Ghorisvex’s Teeth | |||||
Ghorisvex’s Teeth | Melee | Melee | User | -3 | 2 |
Abilities: Each time the bearer fights, it can make 2 additional attacks with this weapon. Each time you roll a wound roll of 6+ for an attack made with this weapon, the target of the attack suffers 1 mortal wound in addition to the normal damage. |
SIGHTLESS HELM
The lenses of this helm remain forever dark, the wearer unable to perceive the galaxy with their own eyes. Instead, strange warp senses are granted by the helm’s machine spirit, illuminating the foe’s weaknesses.
SPINESHIVER BLADE
Forged from the spinal column of a mighty Keeper of Secrets, this blade lashes out in mockery of that Daemon’s final excessive death throes.
Model with power sword only. The Spineshiver Blade replaces the bearer’s power sword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Spineshiver Blade | |||||
Spineshiver Blade | Melee | Melee | +1 | -3 | 1 |
Abilities: Each time the bearer fights, it can make D6 additional attacks with this weapon. |
TROPHIES OF SLAUGHTER
This warrior sports a mighty trophy rack, covered in spoils taken from all over the galaxy, that cements his position and right to lead.
The bearer has the following ability: ‘Trophies of Slaughter (Aura): Add 1 to the Leadership characteristic of friendly BLACK LEGION units while they are within 6" of the bearer. In addition, subtract 1 from the Leadership characteristic of enemy units while they are within 6" of the bearer.’From individual squads to entire Chapters, when Renegade Space Marines turn their back on the Imperium, they bring with them a wide array of weapons and equipment, as well as priceless relics. Many of these are imbued with the energies of the warp to make them truly deadly tools of war.
If your army is led by a Chaos Space Marine WARLORD, you can give one of these Artefacts of Chaos to a CHARACTER from a Renegade Chapter from your army, instead of other Artefacts of Chaos presented elsewhere.BLADE OF THE RELENTLESS
Formerly known as the Imperator Blade, this fabled weapon has long since been renamed after the one that wields it. As it feeds on the lifeblood of its victims, so too does it feed on their souls.
CRIMSON SLAUGHTER model with power sword only. The Blade of the Relentless replaces the model’s power sword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Blade of the Relentless | |||||
Blade of the Relentless | Melee | Melee | +1 | -3 | 1 |
Abilities: If the bearer slays any enemy models in the Fight phase with this weapon, then from the end of that Fight phase until the end of the battle, wound rolls for attacks made with this weapon are automatically successful (no wound roll is made). |
BOOK OF UNTRUTH
The pages of this book are constantly filled and overwritten by Sorcerers of the Scourged, who record every lie they hear. The power of these falsehoods is enough to spell the doom of any who wields knowledge as a weapon.
SCOURGED model only. Each time an enemy PSYKER within 18" of the bearer successfully manifests a psychic power, roll a D6. On a 5+, that PSYKER suffers 1 mortal wound.DAEMONFLESH PLATE
This dark armour pulses with unnatural life, livid red veins visible in the ceramite, granting the wearer unnatural speed and strength.
BRAZEN BEASTS model only.FLAWLESS CLOAK
The fabric of this cloak re-knits when damaged, and never stains or fades with age. The wearer appears as the embodiment of perfection.
FLAWLESS HOST model only.MAELSTROM’S BITE
Fashioned by Huron’s army of weaponsmiths, this weapon represents the pinnacle in blending Imperial weaponry with the energies of the immaterium.
RED CORSAIRS model with combi-melta only. Maelstrom’s Bite replaces the model’s combi-melta and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Boltgun | |||||
Boltgun | 24" | Rapid Fire 3 | 4 | -1 | 2 |
Meltagun | |||||
Meltagun | 12" | Assault 1 | 9 | -4 | D6 |
Abilities: When using the meltagun profile, each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
ORB OF UNLIFE
Within this glassy sphere lurks a diluted life-eater virus. Although quick to burn out when the sphere is broken, everything nearby finds itself consumed by the ravaging viral strain.
PURGE model only. Once per battle, in the Shooting phase, the bearer can throw the Orb of Unlife instead of firing any ranged weapons. If they do so, pick a point on the battlefield within 8" of the bearer. Roll a D6 for each unit within D6" of that point, subtracting 2 from the result if the unit is a VEHICLE. On a 4+, that unit suffers D3 mortal wounds.If your army is led by a Chaos Space Marine WARLORD, you can give one of these Artefacts of Chaos to a WORD BEARERS CHARACTER model from your army, instead of other Artefacts of Chaos presented elsewhere.
Note that some weapons replace one of the character’s existing weapons. Where this is the case, you must, if you are playing a matched play game or are otherwise using points values, still pay the cost of the weapon that is being replaced. Write down any Renegade Artefacts your characters have on your army roster.
ASHEN AXE
The Ashen Axe dates back to the Great Crusade, a vicious chainaxe that was oft used on the citizens of worlds that rejected compliance. As the Legion descended into darkness, Daemons of the Warp were drawn in, feeding off the anguish and misery that its chained blades created. The Ashen Axe has become a malefic nexus for the creatures of the immaterium. Enemies of the Word Bearers find themselves unable to flee from the axe’s blows, as claws and talons grasp at their limbs and root them to the spot. In truth, their minds are assailed by the entities of the aether, circling impatiently for the soul feast the Ashen Axe will deliver.
Model with chainaxe only. This Relic replaces a chainaxe and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Ashen Axe | |||||
Ashen Axe | Melee | Melee | +1 | -2 | D3 |
Abilities: Enemy units within Engagement Range of the bearer cannot Fall Back unless they have the VEHICLE, TITANIC or AIRCRAFT keyword. |
BALEFUL ICON
This icon bears an eight-pointed star so saturated in the blood of loyalists that it is forever stained with the taint of treachery. Those who wish the bearer harm find their certainty sapped away by the mere proximity of this blasphemous standard. The Word Bearers that carry it feel its toxic aura much as a sun worshipper feels the kiss of a summer day upon his skin. Those who do not worship the Dark Gods instead find their skin crawling and their muscles shuddering in revulsion. Even Adeptus Astartes are drained of their righteous anger in its presence.
The bearer has the following ability: ‘Baleful Icon (Aura): When a charge roll is made for a charge declared against any friendly WORD BEARERS units within 6" of the bearer, subtract 2 from the result.’BOOK OF THE REVILER
None can truly say what knowledge the Book of the Reviler contains. One glimpse at its pages is an affront to the senses, a sickening assault on one’s sanity at the barbarous truths the tome contains. Those with the fortitude to read the lines of this heinous opus manifest mutated boons of Chaos for their efforts.
Model that is not a DAEMON only. Before the battle, a model with this Relic can read from the Book of the Reviler. If it does, randomly generate two Chaos Boons for that model from the table found in the Chaos Boon Stratagem, re-rolling Spawndom and Daemonhood and duplicate results. Note that doing so does not cost any Command Points, and an enemy CHARACTER, VEHICLE or MONSTER model does not have to have been destroyed.CROWN OF THE BLASPHEMER
Adorned with the finger bones of defiant men and anointed with the blood of unbelievers, the Crown of the Blasphemer attracts the attention of Warp entities to the wearer. Upon the battlefield, powered blades are turned away by invisible hands, thunderous volleys of bullets are snatched into the aether at the last moment, and enemy warriors find their minds assailed with visions of a galaxy in flames.
EPISTLE OF LORGAR
One hallowed artefact above all is an epistle from the Book of Lorgar. When a priest reads from its pages, the very air turns metallic and the words summon dark blessings from the immaterium. All those who accept the words into their soul are imbued with its energy.
PRIEST model only.THE MALEFIC TOME
This unholy tome has been stitched together from the flayed skins of a dozen mortal psykers. Each leathery page still bears the hairs and birthmarks of the book’s unwilling donors, their horror emanating from every inch of stolen skin. The book’s leaves are inscribed with true names, hexagrammatic diagrams and daemonic hierarchies that offer the bearer abominable insights into the powers of the Warp.
PSYKER model only.If your army is led by a Chaos Space Marine Warlord, you can give one of these Artefacts of Chaos to a NIGHT LORDS CHARACTER from your army, instead of other Artefacts of Chaos presented elsewhere.
Note that some weapons replace one of the character’s existing weapons. Where this is the case, you must, if you are playing a matched play game or are otherwise using points values, still pay the cost of the weapon that is being replaced. Write down any Renegade Artefacts your characters have on your army roster.
FLAYER
When the Legion’s frightful tendencies came to the fore, the Flayer was the tool that carved the skin to be hung in the Night Haunter’s throne room. The foulest of deeds were done with this blade, and its reputation grew within the VIII as a relic of dread. Only the most malevolent Legionnaires can bear its heinous lineage.
Model with power sword only. This Relic replaces a power sword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Flayer | |||||
Flayer | Melee | Melee | +1 | -3 | 2 |
Abilities: Each model destroyed by an attack with this weapon counts as two for the purposes of Morale tests. |
MISERY OF THE MEEK
This elixir is crafted by one of the Legion’s few remaining apothecaries. He will hunt Legion slaves, scraping a life of meagre existence in the dark recesses of Night Lords vessels, and distil the fear and suffering of these unfortunate victims. Vials are then sold for supplies, passage and power. When a son of Nostramo indulges in the sickening contents, they are imbued with new energy.
Once per battle, at the start of your Movement phase, the bearer can drink from the Misery of Meek. That model immediately regains up to D6 lost wounds, and until the start of your next turn, add D3 to that model’s Attacks characteristic.SCOURGING CHAINS
The Scourging Chains once jangled from the rafters of the Primarch’s throne room. Many a soul judged guilty by the Night Haunter has been hanged from their jagged spikes. As the wearer flies towards his victims, these spiked chains appear taut as corded tendons, loosening and looping before impact. By lashing out and making sharp contact, captured prey are helpless to avoid the killing blow.
STORMBOLT PLATE
This artificer armour was fashioned from a strange metal smelted in the darkest pits of long dead Nostramo. It is not the war-plate’s incredible durability, however, that has made it so prized amongst the Night Lords. It is wreathed in a cloying darkness, an unnatural skein of midnight that perpetually shrouds the wearer. So it is that a warrior with the Stormbolt Plate pounces on their prey from the shadows.
INFANTRY model only.TALONS OF THE NIGHT TERROR
Worn over a pair of boots, these talons give the wielder the appearance of some eldritch raptor-beast that has evolved to better disembowel prey. Should one sporting these bladed accoutrements descend feet first into the ranks of his quarry, the talons will eviscerate all those too slow to evade them. A heartbeat later, the crushing weight of the Chaos Space Marine wearer will be brought to bear with sickening, spine breaking impact.
Model that can FLY only. This Relic has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Talons of the Night Terror | |||||
Talons of the Night Terror | Melee | Melee | +1 | -1 | 1 |
Abilities: Each time the bearer is selected to fight, until that fight is resolved, it makes D3 additional attacks with this weapon, or D6 additional attacks with this weapon if it made a charge move or performed a Heroic Intervention this turn. |
VOX DAEMONICUS
Emanating from the ornate winged helm in which it makes its home, a living susurrus haunts the airwaves, spreading lies and falsehoods across the vox networks of the Night Lords’ enemies. The chill whispers of the Vox Daemonicus have unmanned brave commanders and undermined masterful strategies; many a best-laid plan has been torn to shreds by its baleful curse.
INFANTRY model only.If your army is led by a Chaos Space Marine Warlord, you can give one of these Artefacts of Chaos to a ALPHA LEGION CHARACTER model from your army, instead of other Artefacts of Chaos presented elsewhere.
Note that some weapons replace one of the character’s existing weapons. Where this is the case, you must, if you are playing a matched play game or are otherwise using points values, still pay the cost of the weapon that is being replaced. Write down any Renegade Artefacts your characters have on your army roster.
DRAKESCALE PLATE
A suit of Corvus-Alpha-pattern power armour forged by an ancient tech-savant of the Dark Mechanicum, this battle plate incorporates the living titanium scales of the mica skydrake. Its wearer is so well protected by that elder beast’s innate resistance to damage, that even a flamestorm cannon’s channelled inferno splashes harmlessly aside, like water from smooth pillars of obsidian.
INFANTRY model only.HYDRA’S TEETH
The legend goes that these bolt rounds are sentient in the manner of Daemon weapons, and that sorcerous powers have somehow given them a terrible hunger for destruction. Once fired, they seek out fresh victims before exploding in a blast of eye-searing, lung-scorching gas.
Model with a bolt weapon (see Malicious Volleys) only. The bolt weapons of the bearer are granted the following abilities:HYDRA’S WAIL
The Hydra’s Wail is a sophisticated jamming device corrupted by the ruinous powers. A burst of directed scrapcode infiltrates the vox networks and the communications devices of the enemy, rendering strategic planning null and void. Its blasts are limited, so ritualistic offerings are needed after each use to replenish its deadly charge.
Once per battle, at the start of the battle round, if the bearer is on the battlefield it can activate the Hydra’s Wail. Until the end of the battle round, when your opponent spends Command points to use a Stratagem, roll one D6; on a 4+ your opponent must spend one extra Command point to use that Stratagem, or else it has no effect and the Command points spent so far are lost.MINDVEIL
Shimmering with illusion, the Mindveil is a long cloak stitched with the interlocking teeth of Dostoy Prime’s chameleonic hydrasharks. So potent are the spells of confusion and dislocation cast upon it that the bearer is accompanied by incorporeal mirages that mirror his appearance. Stranger still, at a chanted command in the Dark Tongue, the wearer’s true location and that of his doppelganger can switch places, an instant translocation that leaves his enemies gaping in confusion.
SHADEBLADE
This blade is rumoured to be of xenos origin. Within its hilt lies unknown cloaking technology that turns the wielder into naught but shadow when in darkness and low light.
Model with power sword or force sword only. This Relic replaces a power sword or force sword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Shadeblade | |||||
Shadeblade | Melee | Melee | +1 | -3 | D3 |
Abilities: When resolving an attack made against the bearer, subtract 1 from the hit roll. |
VIPER’S BITE
This ornate boltgun has a wide, serpent head muzzle and a magazine that never seems to run dry. When it fires, it makes no noise louder than a dry hiss, but a cacophony of screams is never far behind. The projectiles it fires glow with acrid green flames, and the energy swathing each bolt is so virulent that they can sizzle through even the ancient war-plate of Terminator-armoured veterans.
Model with combi-bolter only. This Relic replaces a combi-bolter and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Viper’s Bite | |||||
Viper’s Bite | 24" | Rapid Fire 2 | 5 | -3 | 2 |
If your army is led by a Chaos Space Marine Warlord, you can give one of these Artefacts of Chaos to an IRON WARRIORS CHARACTER model from your army, instead of other Artefacts of Chaos presented elsewhere.
Note that some weapons replace one of the character’s existing weapons. Where this is the case, you must, if you are playing a matched play game or are otherwise using points values, still pay the cost of the weapon that is being replaced. Write down any Renegade Artefacts your characters have on your army roster.
AXE OF THE FORGEMASTER
Masters of the Daemon forges have long had to ensure dominance over their creations. Such are the energies of unmaking bound into this axe’s haft that a single blow can turn an adamantium-hulled tank into a pile of rusted scrap.
Model with power axe or daemonic axe only. This Relic replaces a power axe or daemonic axe and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Axe of the Forgemaster | |||||
Axe of the Forgemaster | Melee | Melee | +3 | -3 | 2 |
Abilities: When resolving an attack made with this weapon against a VEHICLE unit, an unmodified hit roll of 5+ inflicts D3 mortal wounds on the target in addition to any normal damage. |
CRANIUM MALEVOLUS
This iron-clad death’s head is a mouthpiece for the mind-shattering language of the soul forges. The coded blurts of Dark Tongue it emits are potent enough to undo the machine spirits of enemy technology.
In your Shooting phase, the bearer can use the Cranium Malevolus instead of shooting. Roll one D6 for each enemy VEHICLE unit within 9" of that model; on a 4-5 that unit suffers D3 mortal wounds, and on a 6 that unit suffers 3 mortal wounds.INSIDIUM
This vast suite of bionics was originally implanted to avoid the mutating effects of the immaterium, but the warp is fickle. Insidium and its bearer are now a warped host of the techno-virus. Flesh and bionic alike have melded into a sickening union of mutated horror, while the bearer’s disdain for their own corruption rots away at their soul. Nonetheless, a fusion of mortal, Daemon and machine has turned them into an unstoppable leviathan.
SIEGEBREAKER MACE
A vast sphere of dense star-metal bound with sigils of shattering, the Siegebreaker Mace, mounted on the wrist-thick pole of a captured Adeptus Astartes standard, was created with acts of destructive symbolism in mind.
Model with power maul or accursed crozius only. This Relic replaces a power maul or accursed crozius and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Swing | |||||
Swing | Melee | Melee | +2 | -2 | 2 |
Smash | |||||
Smash | Melee | Melee | x2 | -3 | D6 |
Abilities: When the bearer fights using the smash profile, it can only make two attacks. When resolving an attack made with the smash profile, roll two D6 when inflicting damage with it and discard one of the results. |
SPITESPITTER
The unbridled hate of this weapon’s various wielders has corrupted its spirit over 10,000 years in the warp. The weapon now bucks with venom from every round that leaves its chamber, an essence of loathing that trails the explosive casing. For each loyal servant of the Corpse Emperor destroyed, this weapon and its wielder make one small step towards victory in the Long War.
Model with combi-bolter only. This Relic replaces a combi-bolter and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Spitespitter | |||||
Spitespitter | 24" | Rapid Fire 2 | 5 | -3 | D3 |
TECHNO-VENOMOUS MECHATENDRILS
The morass of mechanical tentacles that grace the wearer’s back are possessed of an insidious and cruel consciousness, for they are a collection of several small and deadly Daemon Engines.
WARPSMITH model only. This Relic replaces mechatendrils and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Techno-venomous Mechatendrils | |||||
Techno-venomous Mechatendrils | Melee | Melee | User | 0 | 1 |
Abilities: When the bearer fights, it makes 4 additional attacks with this weapon, and only those 4 attacks can be made with this weapon. When resolving an attack made with this weapon, if a hit is scored the target suffers 1 mortal wound and the attack sequence ends. |
If your army is led by a Chaos Space Marine Warlord, you can give one of these Artefacts of Chaos to a EMPEROR’S CHILDREN CHARACTER model from your army, instead of other Artefacts of Chaos presented elsewhere.
Note that some weapons replace one of the character’s existing weapons. Where this is the case, you must, if you are playing a matched play game or are otherwise using points values, still pay the cost of the weapon that is being replaced. Write down any Renegade Artefacts your characters have on your army roster.
ARMOUR OF ABHORRENCE
A canvas of the perverse, this suit of armour turns the wearer into an effigy of excess. Captured warriors of the enemy will adorn its plate, a mosaic of dark exuberance that delights the Emperor’s Children, but instils sheer horror in their enemies. In battle, warriors experience utter revulsion at the ghastly display, and feel a brief reluctance at firing upon their captured brothers. Before they come to their senses, the bearer is in their midst.
DISTORTION
The unblemished sheen of this faultless blade reflects an alluring countenance to the bearer, their seemingly unmatched beauty a peerless example of perfection. In reality, the bearer is a hideous wretch, every ounce of elegance leeched away to power the blade’s fearsome edge.
Model with power sword or force sword only. This Relic replaces a power sword or force sword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Distortion | |||||
Distortion | Melee | Melee | User | -4 | D3 |
Abilities: At the start of the Fight Phase, the bearer can look upon their reflection. Until the end of that phase, this weapon has a Strength characteristic of x2, and when resolving an attack made with this weapon, subtract 1 from the hit roll. |
FATAL SONANCY
Xenotech implants grafted into the bearer’s neck give them the ability to emit a hypermodulated scream, powerful enough to shatter diamond. The myriad resonant frequencies and sheer deafening power of this scream hits with a physical impact, blasting away flesh and bone alike, and reducing its victims to a shuddering pulp.
This Relic is a weapon that has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Fatal Sonancy | |||||
Fatal Sonancy | 12" | Assault D6 | 6 | -2 | 1 |
Abilities: When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. When resolving an attack made with this weapon, the target does not receive the benefit of cover to its saving throw. |
RAIMENT REVULSIVE
A cloak stitched with the skins of defeated mortals, the Raiment Revulsive is a symbol of contempt and hatred for those lesser than the Emperor’s Children. The screams of anguish that come from the still living faces of its diabolic hide are a sweet concerto to the ears of the wearer. It imbues them with unbridled confidence in their ability to best enemies, flay their hides in victory, and add their still screaming throes to the length of this grisly mantle.
REMNANT OF THE MARAVIGLIA
A rare recording of the grand symphony played for the Emperor’s Children at the onset of the Horus Heresy. The original performance saw the final descent of the Legion into debauchery and darkness. When transmitted through vox-casters, purpose built into the Dark Apostle’s armour, mere seconds of this perverted symphony is enough to drive the servants of Slaanesh into a furore of excess.
PRIEST model only. Once per battle, instead of chanting a prayer, the bearer can broadcast the Remnant of the Maraviglia. Until the end of that battle round, the bearer gains the following ability: ‘Remnant of Maraviglia (Aura): When resolving an attack made by a model in a friendly EMPEROR’S CHILDREN unit within 6" of a model with this Relic, you can re-roll the wound roll.’THE ENDLESS GRIN
This fleshy mask is the still living, flayed face of a man who begged Slaanesh to fulfil his wish to live forever. The Dark Prince was only too pleased to oblige, gifting the unfortunate soul immortality, but also forcing him to present his face to the Chaos Lord Shixe. After butchering the supplicant, Shixe wore that face as a prized reminder of the occasion for several centuries. The Endless Grin has since exchanged hands many times, but the potency of its anguish has never diminished.
The bearer has the following ability: ‘Endless Grin (Aura): Subtract 1 from the Leadership characteristic of models in enemy units whilst their unit is within 6" of the bearer and, when a Morale test is taken for an enemy unit within 6" of the bearer, your opponent must roll one additional D6 and you can choose one of those dice to be discarded.’If your army is led by a Chaos Space Marine WARLORD, you can give one of these Artefacts of Chaos to a WORLD EATERS CHARACTER model from your army, instead of other Artefacts of Chaos presented elsewhere.
Note that some Artefacts of Chaos replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Artefacts of Chaos your models have on your army roster.
BANNER OF RAGE
The Banner of Rage contains the bound souls of the most bloodthirsty of Khorne’s servants. It radiates palpable waves of anger and an urge for slaughter that beat upon the minds of those nearby, driving them into a killing frenzy.
PRIEST model only. Once per battle, at the start of the Fight phase, the bearer can unfurl the Banner of Rage. If they do, until the end of the phase, the bearer has the following ability: ‘Banner of Rage (Aura): Add 1 to the Attacks characteristic of models in friendly WORLD EATERS units whilst their unit is within 6" of the bearer.’BERSERKER GLAIVE
The bearer of this Daemon-infested killing tool is driven to a state of apoplectic frenzy by the proximity of its red-hot steel. His fellow World Eaters treat him with great caution, shunning him as a dangerous maniac even amongst his own bloodthirsty kind whilst venerating him as a living totem of rage. A host of Bloodletters are bound into the weapon’s fabric, and by channelling the life essence of those it slays, the vampiric Daemon weapon ensures its isolated host can fight like a man possessed for weeks on end.
Model with power axe or axe of dismemberment only. This Relic replaces a power axe or axe of dismemberment and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Berserker Glaive | |||||
Berserker Glaive | Melee | Melee | +1 | -2 | 2 |
Abilities: When the bearer would lose a wound, roll one D6; on a 5+ that wound is not lost. |
BLOODHUNGER
Bloodhunger is a sentient suit of armour bonded with the wearer. This unholy union creates a mutual craving for red viscera harvested by battle. If indulged, armour and wearer alike heal grievous injuries and damage. When a champion of Khorne is linked with this unholy artefact and set loose into the midst of war, their symbiosis imbues them until there are no remaining adversaries to sake their thirst.
When an enemy model is destroyed in the Fight phase as a result of an attack made by the bearer, roll one D6; on a 4+ the bearer regains up to 1 lost wound.CRIMSON KILLER
This ornate pistol fires blasts of crimson plasma that crackle with murderous power and fierce energies that ignite body and soul alike. The bearer will oft follow up with a decapitating head strike and claim the singed skull for Khorne.
Model with plasma pistol only. This Relic replaces a plasma pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Crimson Killer | |||||
Crimson Killer | 12" | Pistol 1 | 9 | -3 | 3 |
Abilities: When resolving an attack made with this weapon, an unmodified wound roll of 4+ inflicts 1 mortal wound on the target in addition to any normal damage. |
GOREFATHER
This immense chainaxe is said to have once been wielded by Angron himself. Though it was ultimately cast aside, this relic is of such immense importance to the Legion that wars have been fought between rival warbands seeking to claim it for themselves. One strong enough to wield Gorefather can scythe his enemies into scattering explosions of blood and ruined flesh.
Model with chainaxe only. This Relic replaces a chainaxe and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Gorefather | |||||
Gorefather | Melee | Melee | +2 | -2 | 3 |
Abilities: When resolving an attack made with this weapon, subtract 1 from the hit roll, and on an unmodified wound roll of 6 the target suffers 3 mortal wounds and the attack sequence ends. |
HELM OF FURORE
The bearer of such a trophy is a champion that puts aside all concepts of loyalty. Only bloodshed and victorious combat matter. Within the helm a spiteful machine spirit lurks that stokes the bearer’s butchers nails to even higher levels of frenzy, driving them further into the famed bloodlust that claims the sanity of the World Eaters.
INFANTRY model only.Over the millennia, Fabius Bile has amassed countless arcane treasures and twisted weapons – some of his own cunning artefice – with which to gift his favoured creations. These foul devices are precious to Bile, and their use often proves to be an integral part of his latest twisted experiments.
If FABIUS BILE is your WARLORD, you can give one of the following Artefacts of Chaos to a CREATIONS OF BILE CHARACTER model from your army, instead of other Artefacts of Chaos presented elsewhere. Named characters, such as Fabius Bile, already have one or more artefacts, and cannot be given any of these artefacts. Note that some Relics are weapons that replace one of the model’s existing weapons. Where this is the case, you must, if you are using points values, still pay the cost of the weapon that is being replaced. Write down any Artefacts of Chaos your models have on your army roster.HELM OF ALL-SEEING
This baroque helm sports an array of additional sensors, allowing the wearer to take in a tremendous amount of battlefield information in a short space of time – providing, of course, they have the requisite additional sensory organs to process it…
Whilst the bearer is on the battlefield, you can roll one D6 for each Command point you spend to use a Stratagem; on a 5+ that Command point is refunded.HYPER-GROWTH BOLTS
These rounds contain small amounts of Bile’s most unstable growth-inducing concoctions. When introduced into the bloodstream, armour splits as the victim’s musculature rapidly swells before collapsing under its own weight.
When you give a model this Relic, select one bolt pistol, boltgun or combi-weapon (see Codex: Chaos Space Marines wargear lists) that model is equipped with. When the bearer shoots with that weapon, you can choose for it to fire a Hyper-growth bolt. If you do, you can only make one attack with that weapon, but that attack always wounds on a 2+ (unless the target is a VEHICLE unit) and has a Damage characteristic of 4.LIVING CARAPACE
This living armour moves seamlessly in concert with its wearer. With a thought, the wearer can secrete growth hormones into these plates, thickening them, repairing damaged sections and making them nigh invulnerable.
Many of the units you will find on this page reference one or more of the following wargear lists (e.g. Champion Equipment). When this is the case, the unit may take any item from the appropriate list below. | ||
1CP | ||
FIRE FRENZY Chaos Space Marines Stratagem The unbridled wrath of a Helbrute is a useful tool in the hands of a commander who can direct it. Use this Stratagem in your Shooting phase, just before a Helbrute shoots. If that Helbrute did not move in its Movement phase, it can fire all of its weapons twice but all of its attacks must target the nearest visible enemy unit. | ||
The CHAOS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The KHORNE keyword is used in the following Chaos Space Marines datasheets:
The TZEENTCH keyword is used in the following Chaos Space Marines datasheets:
The NURGLE keyword is used in the following Chaos Space Marines datasheets:
The SLAANESH keyword is used in the following Chaos Space Marines datasheets:
The KHORNE and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
Through dark pacts and blasphemous rituals, a champion of Chaos weakens the fabric of reality, opening a gateway to the warp through which daemonic allies can pour to rend and tear the enemies of the Dark Gods.
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).The HERETIC ASTARTES and PSYKER keywords are used in the following Chaos Space Marines datasheets:
1CP | ||
CHAOS FAMILIAR Chaos Space Marines Stratagem Though diminutive in stature, many lesser warp entities whisper dark secrets that can shift the tide of battle. Use this Stratagem at the start of your Psychic phase. Select a friendly HERETIC ASTARTES PSYKER. That model can replace any of its psychic powers with a power of your choice from the Dark Hereticus discipline. | ||
The HERETIC ASTARTES and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
1CP | ||
DAEMON SHELL Chaos Space Marines Stratagem Crafted on tainted forge worlds and infused with warp energy, daemon shells release a mind-sickening scream as they are launched. If they cannot consume the soul of their target, they will seek out another’s essence. Use this Stratagem just before a HERETIC ASTARTES CHARACTER attacks with a bolt pistol, boltgun, combi-bolter or the boltgun profile of a combi-weapon. You can only make a single hit roll with the weapon (or boltgun profile) this phase, which you cannot re-roll. If the shot hits, the target suffers D3 mortal wounds; if the shot misses, your character suffers D3 mortal wounds. | ||
The HERETIC ASTARTES and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
1CP | ||
FLAKK MISSILE Chaos Space Marines Stratagem Flakk missiles are designed to eliminate light aircraft by unleashing a payload of shrapnel that shreds armour and ruptures vital systems. Use this Stratagem just before a friendly HERETIC ASTARTES INFANTRY model attacks a unit that can FLY with a missile launcher. You only make a single hit roll with the weapon this phase; however, add 1 to the hit roll and, if it hits, the target suffers D3 mortal wounds. | ||
1CP | ||
KILLSHOT Chaos Space Marines Stratagem The bloodthirsty Predator battle tanks of the Heretic Astartes hunt in packs to bring down especially large foes. Use this Stratagem in your Shooting phase if a <LEGION> Chaos Predator is within 6" of 2 other friendly <LEGION> Chaos Predators. Add 1 to the wound rolls and damage for all of the Predators’ attacks that target MONSTERS or VEHICLES this phase. | ||
1CP | ||
BESEECH THE CHAOS GODS Chaos Space Marines Stratagem The Chaos Gods will always reveal themselves to the willing. Use this Stratagem at the start of any of your turns. Select a unit with the <MARK OF CHAOS> keyword that has not dedicated itself to one of the Chaos Gods. You can immediately dedicate that unit to one of the Chaos Gods as described here. | ||
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time a model with this ability makes a melee attack, a hit roll of 6+ scores one additional hit.The EMPEROR’S CHILDREN and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
1CP | ||
EXCESS OF VIOLENCE Emperor’s Children Stratagem The visceral sensation of every fresh kill causes the warriors of the Emperor’s Children to enter an ecstatic frenzy of butchery and dismemberment. Use this Stratagem just before an EMPEROR’S CHILDREN INFANTRY unit attacks in the Fight phase. Each time a model in your unit slays an enemy model, it can immediately make another hit roll using the same weapon at the same target (these bonus attacks cannot themselves generate any further attacks). | ||
The datasheets using IMPERIUM keyword can be found in the following Factions:
Chaos: Chaos Space Marines.The IMPERIUM keyword is used in the following datasheets:
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The TRANSPORT keyword is used in the following Chaos Space Marines datasheets:
The III Legion’s grasp of tactics is exemplary.
Like the god they worship, the warriors of the World Eaters despise psykers and their trickery, and through the sheer force of their hatred can sever sorcerous powers.
The WORLD EATERS, CHAOS and TERMINATOR keywords are used in the following Chaos Space Marines datasheets:
Entombed within their Terminator armour, these crazed warriors are unleashed like rabid beasts.
The TERMINATOR and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The ALPHA LEGION and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
These clandestine warriors will disappear at a moment’s notice.
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The PRIMARIS keyword is used in the following Space Marines datasheets: