Chaos Knights – Datasheets
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Lords of War


22

Knight Abominant

NoNAME  M WS BS S T W! A Ld Sv Base
430
Knight Abominant (base: 170 x 109mm)
1
430
Knight Abominant
10" 3+ 3+ 8 8 13-24 3 9 3+ 170 x 109mm
8" 4+ 4+ 8 8 7-12 3 9 3+
6" 5+ 5+ 8 8 1-6 3 9 3+
A Knight Abominant is equipped with: diabolus heavy stubber; volkite combustor; balemace; electroscourge; titanic feet.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Diabolus heavy stubber
Diabolus heavy stubber
36"
Heavy 4
5
0
1
-
Volkite combustor
Volkite combustor
30"
Heavy 6
10
-1
3
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 3 mortal wounds on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 3 mortal wounds on the target in addition to any normal damage.
Balemace
Balemace
Melee
Melee
User
-2
2
Each time the bearer fights, it makes D3 additional attacks with this weapon.
Each time the bearer fights, it makes D3 additional attacks with this weapon.
Electroscourge
Electroscourge
Melee
Melee
User
-2
3
Each time an attack is made with this weapon, make 3 hit rolls instead of 1.
Each time an attack is made with this weapon, make 3 hit rolls instead of 1.
Titanic feet
Titanic feet
Melee
Melee
User
-2
2
-
ABILITIES
ABILITIES
Ion Shields, Super-heavy Walker, Harbingers of Dread
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Warp Storm discipline.
UPGRADES
UPGRADES
Knight Abominant can receive the following Favour of the Dark Gods upgrades:
 • Blood Shield+45Power Rating: +2
 • Collar of Infernal Brass+25Power Rating: +1
 • Throne Mechanicum of Skulls+25Power Rating: +1
 • Pyrothrone+35Power Rating: +2
 • Cursed Rune of Fate+35Power Rating: +2
 • Mirror of Fates+20Power Rating: +1
 • The Putrid Carapace+40Power Rating: +2
 • Blessing of a Thousand Poxes+30Power Rating: +2
 • Aura of Corruption+35Power Rating: +2
 • Quicksilver Throne+20Power Rating: +1
 • Beguiling Majesty+40Power Rating: +2
 • Subjugator Machine Spirit+30Power Rating: +2
 • Mark of the Dread Knight+40Power Rating: +2
 • Blessing of the Dark Master+30Power Rating: +2
 • Warp-borne Stalker+30Power Rating: +2
FACTION KEYWORDS: CHAOS, CHAOS KNIGHTS, ,
KEYWORDS: VEHICLE, TITANIC, CORE, PTERRORSHADES, ABHORRENT-CLASS, PSYKER, KNIGHT ABOMINANT


20

Knight Desecrator

NoNAME  M WS BS S T W! A Ld Sv Base
400
Knight Desecrator (base: 170 x 109mm)
1
400
Knight Desecrator
10" 2+ 3+ 8 8 13-24 4 9 3+ 170 x 109mm
8" 3+ 4+ 8 8 7-12 4 9 3+
6" 4+ 5+ 8 8 1-6 4 9 3+
A Knight Desecrator is equipped with: Desecrator laser destructor; diabolus heavy stubber; reaper chainsword; titanic feet.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Desecrator laser destructor
Desecrator laser destructor
72"
Heavy 2
14
-5
D3+6
-
Diabolus heavy stubber
Diabolus heavy stubber
36"
Heavy 4
5
0
1
-
Reaper chainsword
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Reaper chainsword
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Strike
 - Strike
Melee
Melee
+6
-4
6
-
 - Sweep
 - Sweep
Melee
Melee
User
-3
2
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Titanic feet
Titanic feet
Melee
Melee
User
-2
2
-
Warpstrike claw
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Warpstrike claw
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Strike
 - Strike
Melee
Melee
x2
-3
8
-
 - Sweep
 - Sweep
Melee
Melee
+2
-2
3
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s reaper chainsword can be replaced with 1 warpstrike claw.
ABILITIES
ABILITIES
Ion Shields, Super-heavy Walker, Harbingers of Dread
Taskmaster (Aura): While a friendly WAR DOG-CLASS model is within 9" of this model, each time that friendly model makes a ranged attack, re-roll a hit roll of 1.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
UPGRADES
UPGRADES
Knight Desecrator can receive the following Favour of the Dark Gods upgrades:
 • Blood Shield+45Power Rating: +2
 • Collar of Infernal Brass+25Power Rating: +1
 • Throne Mechanicum of Skulls+25Power Rating: +1
 • Pyrothrone+35Power Rating: +2
 • Cursed Rune of Fate+35Power Rating: +2
 • Mirror of Fates+20Power Rating: +1
 • The Putrid Carapace+40Power Rating: +2
 • Blessing of a Thousand Poxes+30Power Rating: +2
 • Aura of Corruption+35Power Rating: +2
 • Quicksilver Throne+20Power Rating: +1
 • Beguiling Majesty+40Power Rating: +2
 • Subjugator Machine Spirit+30Power Rating: +2
 • Mark of the Dread Knight+40Power Rating: +2
 • Blessing of the Dark Master+30Power Rating: +2
 • Warp-borne Stalker+30Power Rating: +2
FACTION KEYWORDS: CHAOS, CHAOS KNIGHTS, ,
KEYWORDS: VEHICLE, TITANIC, CORE, ABHORRENT-CLASS, KNIGHT DESECRATOR


24

Knight Despoiler

NoNAME  M WS BS S T W! A Ld Sv Base
Knight Despoiler (base: 170 x 109mm)
1Knight Despoiler 10" 3+ 3+ 8 8 13-24 4 9 3+ 170 x 109mm
8" 4+ 4+ 8 8 7-12 4 9 3+
6" 5+ 5+ 8 8 1-6 4 9 3+
A Knight Despoiler is equipped with: daemonbreath meltagun; reaper chainsword; titanic feet; warpstrike claw.

If this model is equipped with 2 daemonbreath thermal cannons, 2 despoiler battle cannons,
2 despoiler gatling cannons, or 1 reaper chainsword and 1 warpstrike claw, its unit cost is increased by 20 pts.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Daemonbreath meltagun
+5
Daemonbreath meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
+50
Daemonbreath thermal cannon
+50
Daemonbreath thermal cannon
30"
Heavy 2D3
9
-4
D6+2
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4.
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4.
+50
Despoiler battle cannon
+50
Despoiler battle cannon
72"
Heavy 2D6
8
-2
3
Blast
Blast
+60
Despoiler gatling cannon
+60
Despoiler gatling cannon
36"
Heavy 12
6
-2
2
-
Diabolus heavy stubber
Diabolus heavy stubber
36"
Heavy 4
5
0
1
-
+20
Havoc missile pod
+20
Havoc missile pod
72"
Heavy D6
5
-1
2
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Heavy darkflamer
Heavy darkflamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+40
Ruinspear rocket pod
+40
Ruinspear rocket pod
48"
Heavy 3
8
-2
D6
-
+20
Twin hellstorm autocannon
+20
Twin hellstorm autocannon
48"
Heavy 4
7
-1
2
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Reaper chainsword
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Reaper chainsword
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Strike
 - Strike
Melee
Melee
+6
-4
6
-
 - Sweep
 - Sweep
Melee
Melee
User
-3
2
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Titanic feet
Titanic feet
Melee
Melee
User
-2
2
-
Warpstrike claw
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Warpstrike claw
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Strike
 - Strike
Melee
Melee
x2
-3
8
-
 - Sweep
 - Sweep
Melee
Melee
+2
-2
3
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s daemonbreath meltagun can be replaced with 1 diabolus heavy stubber.
 • This model’s reaper chainsword can be replaced with 1 of the following:
  ○ 1 daemonbreath thermal cannon
  ○ 1 despoiler gatling cannon and 1 heavy darkflamer
  ○ 1 despoiler battle cannon and 1 diabolus heavy stubber
 • This model’s warpstrike claw can be replaced with 1 of the following:
  ○ 1 daemonbreath thermal cannon
  ○ 1 despoiler gatling cannon and 1 heavy darkflamer
  ○ 1 despoiler battle cannon and 1 diabolus heavy stubber
 • This model can be equipped with one of the following: 1 havoc missile pod; 1 ruinspear rocket pod; 1 twin hellstorm autocannon.
ABILITIES
ABILITIES
Ion Shields, Super-heavy Walker, Harbingers of Dread
Dread Dominion (Aura): While a friendly WAR DOG-CLASS model is within 9" of this model, that friendly model is eligble to perform Heroic Interventions as if it were a CHARACTER.
Engine of Destruction: Each time this model fights, if it is equipped with both a warpstrike claw and a reaper chainsword (including any Relic that replaces such a weapon), and if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of this model.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
UPGRADES
UPGRADES
Knight Despoiler can receive the following Favour of the Dark Gods upgrades:
 • Blood Shield+45Power Rating: +2
 • Collar of Infernal Brass+25Power Rating: +1
 • Throne Mechanicum of Skulls+25Power Rating: +1
 • Pyrothrone+35Power Rating: +2
 • Cursed Rune of Fate+35Power Rating: +2
 • Mirror of Fates+20Power Rating: +1
 • The Putrid Carapace+40Power Rating: +2
 • Blessing of a Thousand Poxes+30Power Rating: +2
 • Aura of Corruption+35Power Rating: +2
 • Quicksilver Throne+20Power Rating: +1
 • Beguiling Majesty+40Power Rating: +2
 • Subjugator Machine Spirit+30Power Rating: +2
 • Mark of the Dread Knight+40Power Rating: +2
 • Blessing of the Dark Master+30Power Rating: +2
 • Warp-borne Stalker+30Power Rating: +2
FACTION KEYWORDS: CHAOS, CHAOS KNIGHTS, ,
KEYWORDS: VEHICLE, TITANIC, ABHORRENT-CLASS, KNIGHT DESPOILER


20

Knight Rampager

NoNAME  M WS BS S T W! A Ld Sv Base
400
Knight Rampager (base: 170 x 109mm)
1
400
Knight Rampager
12" 2+ 3+ 8 8 13-24 5 9 3+ 170 x 109mm
10" 3+ 4+ 8 8 7-12 5 9 3+
8" 4+ 5+ 8 8 1-6 5 9 3+
A Knight Rampager is equipped with: diabolus heavy stubber; reaper chainsword; titanic feet; warpstrike claw.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Diabolus heavy stubber
Diabolus heavy stubber
36"
Heavy 4
5
0
1
-
Reaper chainsword
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Reaper chainsword
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Strike
 - Strike
Melee
Melee
+6
-4
6
-
 - Sweep
 - Sweep
Melee
Melee
User
-3
2
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Titanic feet
Titanic feet
Melee
Melee
User
-2
2
-
Warpstrike claw
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Warpstrike claw
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Strike
 - Strike
Melee
Melee
x2
-3
8
-
 - Sweep
 - Sweep
Melee
Melee
+2
-2
3
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
ABILITIES
ABILITIES
Ion Shields, Super-heavy Walker, Harbingers of Dread
Frenzied Rampage (Aura): While a friendly WAR DOG-CLASS model is within 9" of this model, each time that friendly model makes a melee attack, re-roll a hit roll of 1.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
UPGRADES
UPGRADES
Knight Rampager can receive the following Favour of the Dark Gods upgrades:
 • Blood Shield+45Power Rating: +2
 • Collar of Infernal Brass+25Power Rating: +1
 • Throne Mechanicum of Skulls+25Power Rating: +1
 • Pyrothrone+35Power Rating: +2
 • Cursed Rune of Fate+35Power Rating: +2
 • Mirror of Fates+20Power Rating: +1
 • The Putrid Carapace+40Power Rating: +2
 • Blessing of a Thousand Poxes+30Power Rating: +2
 • Aura of Corruption+35Power Rating: +2
 • Quicksilver Throne+20Power Rating: +1
 • Beguiling Majesty+40Power Rating: +2
 • Subjugator Machine Spirit+30Power Rating: +2
 • Mark of the Dread Knight+40Power Rating: +2
 • Blessing of the Dark Master+30Power Rating: +2
 • Warp-borne Stalker+30Power Rating: +2
FACTION KEYWORDS: CHAOS, CHAOS KNIGHTS, ,
KEYWORDS: VEHICLE, TITANIC, CORE, ABHORRENT-CLASS, KNIGHT RAMPAGER


31

Knight Tyrant

NoNAME  M WS BS S T W! A Ld Sv Base
585
Knight Tyrant (base: 170 x 109mm)
1
585
Knight Tyrant
8" 4+ 3+ 8 8 15-28 4 9 2+ 170 x 109mm
6" 5+ 4+ 8 8 8-14 4 9 2+
4" 6+ 5+ 8 8 1-7 4 9 2+
A Knight Tyrant is equipped with: brimstone volcano lance; ectoplasma decimator; 4 gheiststrike missiles; 2 twin daemonbreath meltaguns; twin desecrator cannon; titanic feet.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+10
Brimstone volcano lance
+10
Brimstone volcano lance
80"
Heavy D3
16
-5
D6+8
Blast
Blast
Darkflame cannon
Darkflame cannon
18"
Heavy 3D6
7
-2
2
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Ectoplasma decimator
Before selecting targets, select one of the profiles below to make attacks with.
Ectoplasma decimator
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
48"
Heavy 2D6
8
-4
2
Blast
Blast
 - Supercharge
 - Supercharge
48"
Heavy 2D6
9
-4
3
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 2 mortal wounds after shooting with this weapon.
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 2 mortal wounds after shooting with this weapon.
Gheiststrike missile
Gheiststrike missile
48"
Heavy 1
10
-4
D6
Each time the bearer is selected to shoot, it can only make attacks with one gheiststrike missile, and it can only shoot each gheiststrike missile it is equipped with once per battle. Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack.
Each time the bearer is selected to shoot, it can only make attacks with one gheiststrike missile, and it can only shoot each gheiststrike missile it is equipped with once per battle. Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack.
Twin daemonbreath meltagun
Twin daemonbreath meltagun
12"
Assault 2
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
+15
Twin desecrator cannon
+15
Twin desecrator cannon
36"
Heavy 2D3
7
-1
2
Blast
Blast
Warpshock harpoon
Warpshock harpoon
18"
Heavy 1
16
-6
10
Each time an attack is made with this weapon against a MONSTER or VEHICLE unit (excluding AIRCRAFT units), add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to a model, that model’s unit suffers 3 mortal wounds in addition to any normal damage.
Each time an attack is made with this weapon against a MONSTER or VEHICLE unit (excluding AIRCRAFT units), add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to a model, that model’s unit suffers 3 mortal wounds in addition to any normal damage.
Titanic feet
Titanic feet
Melee
Melee
User
-2
2
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s brimstone volcano lance and ectoplasma decimator can be replaced with 1 darkflame cannon and 1 warpshock harpoon.
 • This model’s 4 gheiststrike missiles and twin desecrator cannon can be replaced with 2 gheiststrike missiles and 2 twin desecrator cannons.
ABILITIES
ABILITIES
Ion Shields, Super-heavy Walker, Harbingers of Dread
Explodes: When this model is destroyed, roll two D6 before removing it from play. If either of the dice are a 6, it explodes, and each unit within 2D6" suffers D6 mortal wounds (if both of the dice are a 6, each unit within 3D6" suffers D6 mortal wounds instead).
UPGRADES
UPGRADES
Knight Tyrant can receive the following Favour of the Dark Gods upgrades:
 • Blood Shield+30Power Rating: +2
 • Collar of Infernal Brass+25Power Rating: +1
 • Throne Mechanicum of Skulls+15Power Rating: +1
 • Pyrothrone+45Power Rating: +2
 • Cursed Rune of Fate+50Power Rating: +3
 • Mirror of Fates+30Power Rating: +2
 • The Putrid Carapace+60Power Rating: +3
 • Blessing of a Thousand Poxes+15Power Rating: +1
 • Aura of Corruption+35Power Rating: +2
 • Quicksilver Throne+10Power Rating: +1
 • Beguiling Majesty+40Power Rating: +2
 • Subjugator Machine Spirit+20Power Rating: +1
 • Mark of the Dread Knight+60Power Rating: +3
 • Blessing of the Dark Master+50Power Rating: +3
 • Warp-borne Stalker+30Power Rating: +2
FACTION KEYWORDS: CHAOS, CHAOS KNIGHTS, ,
KEYWORDS: VEHICLE, TITANIC, TYRANT-CLASS, KNIGHT TYRANT


8

War Dog Brigand

NoNAME  M WS BS S T W! A Ld Sv Base
155
War Dog Brigand (base: 100mm)
1‑3
155
War Dog Brigand
12" 3+ 3+ 6 7 7-12 4 8 3+ 100mm
10" 4+ 4+ 6 7 4-6 4 8 3+
8" 5+ 5+ 6 7 1-3 4 8 3+
If this unit contains 2 models, it has Power Rating 16. If this unit contains 3 models, it has Power Rating 24. Every model is equipped with: avenger chaincannon; daemonbreath spear; havoc multi-launcher.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Avenger chaincannon
Avenger chaincannon
36"
Assault 12
6
-2
1
-
Daemonbreath spear
Daemonbreath spear
30"
Heavy 2
9
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Diabolus heavy stubber
Diabolus heavy stubber
36"
Heavy 4
5
0
1
-
+5
Havoc multi-launcher
+5
Havoc multi-launcher
48"
Heavy D6
5
0
1
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Any number of models can each have their havoc multi-launcher replaced with 1 diabolus heavy stubber.
ABILITIES
ABILITIES
Ion Shields, Harbingers of Dread, War Dog Squadron
Explodes: When a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
UPGRADES
UPGRADES
War Dog Brigand can receive the following Favour of the Dark Gods upgrades:
 • Blood Shield+30Power Rating: +2
 • Collar of Infernal Brass+15Power Rating: +1
 • Throne Mechanicum of Skulls+15Power Rating: +1
 • Pyrothrone+25Power Rating: +1
 • Cursed Rune of Fate+15Power Rating: +1
 • Mirror of Fates+15Power Rating: +1
 • The Putrid Carapace+20Power Rating: +1
 • Blessing of a Thousand Poxes+15Power Rating: +1
 • Aura of Corruption+25Power Rating: +1
 • Quicksilver Throne+15Power Rating: +1
 • Beguiling Majesty+20Power Rating: +1
 • Subjugator Machine Spirit+15Power Rating: +1
 • Mark of the Dread Knight+20Power Rating: +1
 • Blessing of the Dark Master+20Power Rating: +1
 • Warp-borne Stalker+15Power Rating: +1
FACTION KEYWORDS: CHAOS, CHAOS KNIGHTS, ,
KEYWORDS: VEHICLE, CORE, WAR DOG-CLASS, PTERRORSHADES, WAR DOG BRIGAND


8

War Dog Executioner

NoNAME  M WS BS S T W! A Ld Sv Base
155
War Dog Executioner (base: 100mm)
1‑3
155
War Dog Executioner
12" 3+ 3+ 6 7 7-12 4 8 3+ 100mm
10" 4+ 4+ 6 7 4-6 4 8 3+
8" 5+ 5+ 6 7 1-3 4 8 3+
If this unit contains 2 models, it has Power Rating 16. If this unit contains 3 models, it has Power Rating 24. Every model is equipped with: daemonbreath meltagun; 2 War Dog autocannons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Daemonbreath meltagun
+5
Daemonbreath meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Diabolus heavy stubber
Diabolus heavy stubber
36"
Heavy 4
5
0
1
-
War Dog autocannon
War Dog autocannon
60"
Heavy 2D3
7
-2
3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Any number of models can each have their daemonbreath meltagun replaced with 1 diabolus heavy stubber.
ABILITIES
ABILITIES
Ion Shields, Harbingers of Dread, War Dog Squadron
Explodes: When a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
UPGRADES
UPGRADES
War Dog Executioner can receive the following Favour of the Dark Gods upgrades:
 • Blood Shield+30Power Rating: +2
 • Collar of Infernal Brass+15Power Rating: +1
 • Throne Mechanicum of Skulls+15Power Rating: +1
 • Pyrothrone+25Power Rating: +1
 • Cursed Rune of Fate+15Power Rating: +1
 • Mirror of Fates+15Power Rating: +1
 • The Putrid Carapace+20Power Rating: +1
 • Blessing of a Thousand Poxes+15Power Rating: +1
 • Aura of Corruption+25Power Rating: +1
 • Quicksilver Throne+15Power Rating: +1
 • Beguiling Majesty+20Power Rating: +1
 • Subjugator Machine Spirit+15Power Rating: +1
 • Mark of the Dread Knight+20Power Rating: +1
 • Blessing of the Dark Master+20Power Rating: +1
 • Warp-borne Stalker+15Power Rating: +1
FACTION KEYWORDS: CHAOS, CHAOS KNIGHTS, ,
KEYWORDS: VEHICLE, CORE, WAR DOG-CLASS, WAR DOG EXECUTIONER


8

War Dog Huntsman

NoNAME  M WS BS S T W! A Ld Sv Base
145
War Dog Huntsman (base: 100mm)
1‑3
145
War Dog Huntsman
12" 3+ 3+ 6 7 7-12 4 8 3+ 100mm
10" 4+ 4+ 6 7 4-6 4 8 3+
8" 5+ 5+ 6 7 1-3 4 8 3+
If this unit contains 2 models, it has Power Rating 16. If this unit contains 3 models, it has Power Rating 24. Every model is equipped with: daemonbreath spear; daemonbreath meltagun; reaper chaintalon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Daemonbreath meltagun
+5
Daemonbreath meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Daemonbreath spear
Daemonbreath spear
30"
Heavy 2
9
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Diabolus heavy stubber
Diabolus heavy stubber
36"
Heavy 4
5
0
1
-
Reaper chaintalon
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Reaper chaintalon
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Strike
 - Strike
Melee
Melee
+4
-4
3
-
 - Sweep
 - Sweep
Melee
Melee
User
-3
1
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Any number of models can each have their daemonbreath meltagun replaced with 1 diabolus heavy stubber.
ABILITIES
ABILITIES
Ion Shields, Harbingers of Dread, War Dog Squadron
Explodes: When a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
UPGRADES
UPGRADES
War Dog Huntsman can receive the following Favour of the Dark Gods upgrades:
 • Blood Shield+30Power Rating: +2
 • Collar of Infernal Brass+15Power Rating: +1
 • Throne Mechanicum of Skulls+15Power Rating: +1
 • Pyrothrone+25Power Rating: +1
 • Cursed Rune of Fate+15Power Rating: +1
 • Mirror of Fates+15Power Rating: +1
 • The Putrid Carapace+20Power Rating: +1
 • Blessing of a Thousand Poxes+15Power Rating: +1
 • Aura of Corruption+25Power Rating: +1
 • Quicksilver Throne+15Power Rating: +1
 • Beguiling Majesty+20Power Rating: +1
 • Subjugator Machine Spirit+15Power Rating: +1
 • Mark of the Dread Knight+20Power Rating: +1
 • Blessing of the Dark Master+20Power Rating: +1
 • Warp-borne Stalker+15Power Rating: +1
FACTION KEYWORDS: CHAOS, CHAOS KNIGHTS, ,
KEYWORDS: VEHICLE, CORE, WAR DOG-CLASS, WAR DOG HUNTSMAN


8

War Dog Karnivore

NoNAME  M WS BS S T W! A Ld Sv Base
140
War Dog Karnivore (base: 100mm)
1‑3
140
War Dog Karnivore
14" 2+ 3+ 6 7 7-12 5 8 3+ 100mm
12" 3+ 4+ 6 7 4-6 5 8 3+
10" 4+ 5+ 6 7 1-3 5 8 3+
If this unit contains 2 models, it has Power Rating 16. If this unit contains 3 models, it has Power Rating 24. Every model is equipped with: havoc multi-launcher; reaper chaintalon; slaughterclaw.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Diabolus heavy stubber
Diabolus heavy stubber
36"
Heavy 4
5
0
1
-
+5
Havoc multi-launcher
+5
Havoc multi-launcher
48"
Heavy D6
5
0
1
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Reaper chaintalon
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Reaper chaintalon
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Strike
 - Strike
Melee
Melee
+4
-4
3
-
 - Sweep
 - Sweep
Melee
Melee
User
-3
1
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Slaughterclaw
Slaughterclaw
Melee
Melee
x2
-3
D3+3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Any number of models can each have their havoc multi-launcher replaced with 1 diabolus heavy stubber.
ABILITIES
ABILITIES
Ion Shields, Harbingers of Dread, War Dog Squadron
Explodes: When a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
UPGRADES
UPGRADES
War Dog Karnivore can receive the following Favour of the Dark Gods upgrades:
 • Blood Shield+30Power Rating: +2
 • Collar of Infernal Brass+15Power Rating: +1
 • Throne Mechanicum of Skulls+15Power Rating: +1
 • Pyrothrone+25Power Rating: +1
 • Cursed Rune of Fate+15Power Rating: +1
 • Mirror of Fates+15Power Rating: +1
 • The Putrid Carapace+20Power Rating: +1
 • Blessing of a Thousand Poxes+15Power Rating: +1
 • Aura of Corruption+25Power Rating: +1
 • Quicksilver Throne+15Power Rating: +1
 • Beguiling Majesty+20Power Rating: +1
 • Subjugator Machine Spirit+15Power Rating: +1
 • Mark of the Dread Knight+20Power Rating: +1
 • Blessing of the Dark Master+20Power Rating: +1
 • Warp-borne Stalker+15Power Rating: +1
FACTION KEYWORDS: CHAOS, CHAOS KNIGHTS, ,
KEYWORDS: VEHICLE, CORE, WAR DOG-CLASS, PTERRORSHADES, WAR DOG KARNIVORE


8

War Dog Stalker

NoNAME  M WS BS S T W! A Ld Sv Base
145
War Dog Stalker (base: 100mm)
1‑3
145
War Dog Stalker
12" 3+ 3+ 6 7 7-12 4 8 3+ 100mm
10" 4+ 4+ 6 7 4-6 4 8 3+
8" 5+ 5+ 6 7 1-3 4 8 3+
If this unit contains 2 models, it has Power Rating 16. If this unit contains 3 models, it has Power Rating 24. Every model is equipped with: avenger chaincannon; havoc multi-launcher; slaughterclaw.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Avenger chaincannon
Avenger chaincannon
36"
Assault 12
6
-2
1
-
Daemonbreath spear
Daemonbreath spear
30"
Heavy 2
9
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Diabolus heavy stubber
Diabolus heavy stubber
36"
Heavy 4
5
0
1
-
+5
Havoc multi-launcher
+5
Havoc multi-launcher
48"
Heavy D6
5
0
1
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Reaper chaintalon
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Reaper chaintalon
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Strike
 - Strike
Melee
Melee
+4
-4
3
-
 - Sweep
 - Sweep
Melee
Melee
User
-3
1
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Slaughterclaw
Slaughterclaw
Melee
Melee
x2
-3
D3+3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Any number of models can each have their havoc multi-launcher replaced with 1 diabolus heavy stubber.
 • Any number of models can each have their slaughterclaw replaced with 1 reaper chaintalon.
 • Any number of models can each have their avenger chaincannon replaced with 1 daemonbreath spear.
ABILITIES
ABILITIES
Ion Shields, Harbingers of Dread, War Dog Squadron
Explodes: When a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
UPGRADES
UPGRADES
War Dog Stalker can receive the following Favour of the Dark Gods upgrades:
 • Blood Shield+30Power Rating: +2
 • Collar of Infernal Brass+15Power Rating: +1
 • Throne Mechanicum of Skulls+15Power Rating: +1
 • Pyrothrone+25Power Rating: +1
 • Cursed Rune of Fate+15Power Rating: +1
 • Mirror of Fates+15Power Rating: +1
 • The Putrid Carapace+20Power Rating: +1
 • Blessing of a Thousand Poxes+15Power Rating: +1
 • Aura of Corruption+25Power Rating: +1
 • Quicksilver Throne+15Power Rating: +1
 • Beguiling Majesty+20Power Rating: +1
 • Subjugator Machine Spirit+15Power Rating: +1
 • Mark of the Dread Knight+20Power Rating: +1
 • Blessing of the Dark Master+20Power Rating: +1
 • Warp-borne Stalker+15Power Rating: +1
FACTION KEYWORDS: CHAOS, CHAOS KNIGHTS, ,
KEYWORDS: VEHICLE, CORE, WAR DOG-CLASS, PTERRORSHADES, WAR DOG STALKER


38

Chaos Acastus Knight Asterius

NoNAME  M WS BS S T W! A Ld Sv Base
750
Chaos Acastus Knight Asterius (base: Use model)
1
750
Chaos Acastus Knight Asterius
8" 4+ 3+ 8 8 16-30 3 9 3+ Use model
6" 5+ 4+ 8 8 8-15 3 9 3+
4" 6+ 5+ 8 8 1-7 3 9 3+
A Chaos Acastus Knight Asterius is equipped with: 2 Asterius volkite culverins; karacnos mortar battery; 2 twin conversion beam cannons; titanic feet.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Asterius volkite culverin
Asterius volkite culverin
45"
Heavy 4
6
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Karacnos mortar battery
Karacnos mortar battery
60"
Heavy 3D3
5
-1
1
Blast. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit.
Blast. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit.
Twin conversion beam cannon
When attacking with this weapon, select one of the profiles below
Twin conversion beam cannon
When attacking with this weapon, select one of the profiles below
 - Short range
 - Short range
0-24"
Heavy 2D3
12
-1
2
Blast
Blast
 - Medium range
 - Medium range
24-48"
Heavy 2D3
14
-2
4
Blast
Blast
 - Long range
 - Long range
48-72"
Heavy 2D3
16
-3
6
Blast
Blast
Titanic feet
Titanic feet
Melee
Melee
User
-2
2
-
ABILITIES
ABILITIES
Harbingers of Dread
Super-heavy Walker: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them.
Ion Shield: This model has a 5+ invulnerable save against attacks made with ranged weapons.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 2D6" suffers D6 mortal wounds.
FACTION KEYWORDS: CHAOS, CHAOS KNIGHTS, ,
KEYWORDS: VEHICLE, TITANIC, ACASTUS CLASS, KNIGHT ASTERIUS


40

Chaos Acastus Knight Porphyrion

NoNAME  M WS BS S T W! A Ld Sv Base
780
Chaos Acastus Knight Porphyrion (base: Use model)
1
780
Chaos Acastus Knight Porphyrion
8" 4+ 3+ 8 8 16-30 3 9 3+ Use model
6" 5+ 4+ 8 8 8-15 3 9 3+
4" 6+ 5+ 8 8 1-7 3 9 3+
An Chaos Acastus Knight Porphyrion is equipped with: 2 Acastus autocannons; ironstorm missile pod; 2 twin magna lascannons; titanic feet.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Acastus autocannon
Acastus autocannon
48"
Heavy 2
7
-1
2
-
+10
Helios defence missiles
+10
Helios defence missiles
60"
Heavy 2
8
-2
3
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Ironstorm missile pod
Ironstorm missile pod
72"
Heavy D6
5
-1
2
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
+5
Acastus lascannon
+5
Acastus lascannon
48"
Heavy 1
9
-3
D6
-
Twin magna lascannon
Twin magna lascannon
72"
Heavy 2D3
12
-3
6
Blast
Blast
Titanic feet
Titanic feet
Melee
Melee
User
-2
2
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model's Acastus autocannons can each be replaced with 1 Acastus lascannon.
 • This model’s ironstorm missile pod can be replaced with helios defence missiles.
ABILITIES
ABILITIES
Harbingers of Dread
Super-heavy Walker: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them.
Ion Shield: This model has a 5+ invulnerable save against attacks made with ranged weapons.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 2D6" suffers D6 mortal wounds.
FACTION KEYWORDS: CHAOS, CHAOS KNIGHTS, ,
KEYWORDS: VEHICLE, TITANIC, ACASTUS CLASS, KNIGHT PORPHYRION


24

Chaos Cerastus Knight Acheron

NoNAME  M WS BS S T W! A Ld Sv Base
480
Chaos Cerastus Knight Acheron (base: 170 x 109mm)
1
480
Chaos Cerastus Knight Acheron
12" 3+ 3+ 8 8 14-26 4 9 3+ 170 x 109mm
10" 4+ 4+ 8 8 7-13 4 9 3+
8" 5+ 5+ 8 8 1-6 4 9 3+
A Chaos Cerastus Knight Acheron is equipped with: Acheron flame cannon; Acheron twin heavy bolter; reaper chainfist; titanic feet.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Acheron flame cannon
Acheron flame cannon
18"
Heavy 2D6
7
-2
3
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Acheron twin heavy bolter
Acheron twin heavy bolter
36"
Heavy 6
5
-1
2
-
Reaper chainfist
Before selecting targets, select one of the profiles below to make attacks with.
Reaper chainfist
Before selecting targets, select one of the profiles below to make attacks with.
 - Sweep
 - Sweep
Melee
Melee
User
-2
D3
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
 - Saw
 - Saw
Melee
Melee
x2
-4
6
-
Titanic feet
Titanic feet
Melee
Melee
User
-2
2
-
ABILITIES
ABILITIES
Harbingers of Dread
Super-heavy Walker: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them.
Ion Shield: This model has a 5+ invulnerable save against attacks made with ranged weapons.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
FACTION KEYWORDS: CHAOS, CHAOS KNIGHTS, ,
KEYWORDS: VEHICLE, TITANIC, CERASTUS CLASS, KNIGHT ACHERON


26

Chaos Cerastus Knight Atrapos

NoNAME  M WS BS S T W! A Ld Sv Base
520
Chaos Cerastus Knight Atrapos (base: 170 x 109mm)
1
520
Chaos Cerastus Knight Atrapos
12" 3+ 3+ 8 8 14-26 4 9 3+ 170 x 109mm
10" 4+ 4+ 8 8 7-13 4 9 3+
8" 5+ 5+ 8 8 1-6 4 9 3+
A Chaos Cerastus Knight Atrapos is equipped with: Atrapos lascutter; graviton singularity cannon; titanic feet.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Atropos lascutter (shooting)
Atropos lascutter (shooting)
9"
Heavy 1
12
-4
6
Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, you can re-roll the wound roll.
Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, you can re-roll the wound roll.
Graviton singularity cannon
Before selecting targets, select one of the profiles below to make attacks with.
Graviton singularity cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Contained
 - Contained
36"
Heavy 4
8
-3
3
-
 - Singularity
 - Singularity
36"
Heavy D6+4
14
-4
3
Each time you select this profile to shoot with roll one D6; on a 1-3, the bearer suffers D3 mortal wounds.
Each time you select this profile to shoot with roll one D6; on a 1-3, the bearer suffers D3 mortal wounds.
Atrapos lascutter (melee)
Before selecting targets, select one of the profiles below to make attacks with.
Atrapos lascutter (melee)
Before selecting targets, select one of the profiles below to make attacks with.
 - Sweep
 - Sweep
Melee
Melee
6
-2
3
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
 - Focus
 - Focus
Melee
Melee
12
-4
6
Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, you can re-roll the wound roll.
Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, you can re-roll the wound roll.
Titanic feet
Titanic feet
Melee
Melee
User
-2
2
-
ABILITIES
ABILITIES
Harbingers of Dread
Super-heavy Walker: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them.
Macro-extinction Protocols: Each time an attack is made by this model against a TITANIC unit, add 1 to that attack’s hit roll.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
Ionic Flare Shield: This model has a 5+ invulnerable save.
FACTION KEYWORDS: CHAOS, CHAOS KNIGHTS, ,
KEYWORDS: VEHICLE, TITANIC, CERASTUS CLASS, KNIGHT ATRAPOS


23

Chaos Cerastus Knight Castigator

NoNAME  M WS BS S T W! A Ld Sv Base
460
Chaos Cerastus Knight Castigator (base: 170 x 109mm)
1
460
Chaos Cerastus Knight Castigator
12" 3+ 3+ 8 8 14-26 4 9 3+ 170 x 109mm
10" 4+ 4+ 8 8 7-13 4 9 3+
8" 5+ 5+ 8 8 1-6 4 9 3+
A Chaos Cerastus Knight Castigator is equipped with: Castigator bolt cannon; tempest warblade; titanic feet.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Castigator bolt cannon
Castigator bolt cannon
36"
Heavy 16
6
-2
2
-
Tempest warblade
Tempest warblade
Melee
Melee
+6
-3
3
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Titanic feet
Titanic feet
Melee
Melee
User
-2
2
-
ABILITIES
ABILITIES
Harbingers of Dread
Super-heavy Walker: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them.
Ion Shield: This model has a 5+ invulnerable save against attacks made with ranged weapons.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
FACTION KEYWORDS: CHAOS, CHAOS KNIGHTS, ,
KEYWORDS: VEHICLE, TITANIC, CERASTUS CLASS, KNIGHT CASTIGATOR


22

Chaos Cerastus Knight Lancer

NoNAME  M WS BS S T W! A Ld Sv Base
440
Chaos Cerastus Knight Lancer (base: 170 x 109mm)
1
440
Chaos Cerastus Knight Lancer
14" 3+ 3+ 8 8 14-26 5 9 3+ 170 x 109mm
12" 4+ 4+ 8 8 7-13 5 9 3+
10" 5+ 5+ 8 8 1-6 5 9 3+
A Chaos Cerastus Knight Lancer is equipped with: Cerastus shock lance; titanic feet.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Cerastus shock lance (shooting)
Cerastus shock lance (shooting)
18"
Heavy 6
6
-1
D3
-
Cerastus shock lance (melee)
Before selecting targets, select one of the profiles below to make attacks with. You can only select the charged profile if the bearer made a charge move this turn.
Cerastus shock lance (melee)
Before selecting targets, select one of the profiles below to make attacks with. You can only select the charged profile if the bearer made a charge move this turn.
 - Standard
 - Standard
Melee
Melee
+6
-4
6
-
 - Charged
 - Charged
Melee
Melee
x2
-4
8
-
Titanic feet
Titanic feet
Melee
Melee
User
-2
2
-
ABILITIES
ABILITIES
Harbingers of Dread
Super-heavy Walker: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
Ion Gauntlet Shield: This model has a 5+ invulnerable save. This model has a 4+ invulnerable save against melee attacks. Each time a TITANIC unit makes a melee attack that targets this model, subtract 1 from that attack’s hit roll.
FACTION KEYWORDS: CHAOS, CHAOS KNIGHTS, ,
KEYWORDS: VEHICLE, TITANIC, CERASTUS CLASS, KNIGHT LANCER


25

Chaos Questoris Knight Magaera

NoNAME  M WS BS S T W! A Ld Sv Base
500
Chaos Questoris Knight Magaera (base: 120 x 92mm)
1
500
Chaos Questoris Knight Magaera
12" 3+ 3+ 8 8 13-24 4 9 3+ 120 x 92mm
9" 4+ 4+ 8 8 7-12 4 9 3+
6" 5+ 5+ 8 8 1-6 4 9 3+
A Chaos Questoris Knight Magaera is equipped with: lightning cannon; phased plasma-fusil; reaper chainsword; titanic feet.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lightning cannon
Lightning cannon
48"
Heavy 8
7
-2
3
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits.
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits.
Phased plasma-fusil
Phased plasma-fusil
24"
Rapid Fire 2
7
-3
2
-
Twin rad cleanser
Twin rad cleanser
12"
Assault 2D6
2
0
3
Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit.
Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit.
Hekaton siege claw
Before selecting targets, select one of the profiles below to make attacks with.
Hekaton siege claw
Before selecting targets, select one of the profiles below to make attacks with.
 - Sweep
 - Sweep
Melee
Melee
User
-2
3
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
 - Crush
 - Crush
Melee
Melee
x2
-4
6
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or MONSTER unit, add 2 to the Damage characteristic of that attack.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or MONSTER unit, add 2 to the Damage characteristic of that attack.
Reaper chainsword
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Reaper chainsword
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Strike
 - Strike
Melee
Melee
+6
-4
6
-
 - Sweep
 - Sweep
Melee
Melee
User
-3
2
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Titanic feet
Titanic feet
Melee
Melee
User
-2
2
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s reaper chainsword can be replaced with 1 hekaton siege claw and 1 twin rad cleanser.
ABILITIES
ABILITIES
Harbingers of Dread
Super-heavy Walker: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them.
Empyreal Preysight: Each time this model makes a ranged attack, the target does not receive the benefits of cover against that attack.
Ionic Flare Shield: This model has a 5+ invulnerable save.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
UPGRADES
UPGRADES
Chaos Questoris Knight Magaera can receive the following Favour of the Dark Gods upgrades:
 • Blood Shield+45Power Rating: +2
 • Collar of Infernal Brass+25Power Rating: +1
 • Throne Mechanicum of Skulls+25Power Rating: +1
 • Pyrothrone+35Power Rating: +2
 • Cursed Rune of Fate+35Power Rating: +2
 • Mirror of Fates+20Power Rating: +1
 • The Putrid Carapace+40Power Rating: +2
 • Blessing of a Thousand Poxes+30Power Rating: +2
 • Aura of Corruption+35Power Rating: +2
 • Quicksilver Throne+20Power Rating: +1
 • Beguiling Majesty+40Power Rating: +2
 • Subjugator Machine Spirit+30Power Rating: +2
 • Mark of the Dread Knight+40Power Rating: +2
 • Blessing of the Dark Master+30Power Rating: +2
 • Warp-borne Stalker+30Power Rating: +2
FACTION KEYWORDS: CHAOS, CHAOS KNIGHTS, ,
KEYWORDS: VEHICLE, TITANIC, ABHORRENT-CLASS, KNIGHT MAGAERA


24

Chaos Questoris Knight Styrix

NoNAME  M WS BS S T W! A Ld Sv Base
475
Chaos Questoris Knight Styrix (base: 120 x 92mm)
1
475
Chaos Questoris Knight Styrix
12" 3+ 3+ 8 8 13-24 4 9 3+ 120 x 92mm
9" 4+ 4+ 8 8 7-12 4 9 3+
6" 5+ 5+ 8 8 1-6 4 9 3+
A Chaos Questoris Knight Styrix is equipped with: graviton crusher; reaper chainsword; titanic feet; volkite chieorovile.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Graviton crusher
Graviton crusher
18"
Heavy D3
6
-3
2
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3.
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3.
Twin rad cleanser
Twin rad cleanser
12"
Assault 2D6
2
0
3
Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit.
Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit.
Volkite chieorovile
Volkite chieorovile
45"
Heavy 5
8
-3
D6
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage.
Hekaton siege claw
Before selecting targets, select one of the profiles below to make attacks with.
Hekaton siege claw
Before selecting targets, select one of the profiles below to make attacks with.
 - Sweep
 - Sweep
Melee
Melee
User
-2
3
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
 - Crush
 - Crush
Melee
Melee
x2
-4
6
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or MONSTER unit, add 2 to the Damage characteristic of that attack.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or MONSTER unit, add 2 to the Damage characteristic of that attack.
Reaper chainsword
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Reaper chainsword
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Strike
 - Strike
Melee
Melee
+6
-4
6
-
 - Sweep
 - Sweep
Melee
Melee
User
-3
2
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Titanic feet
Titanic feet
Melee
Melee
User
-2
2
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s reaper chainsword can be replaced with 1 hekaton siege claw and 1 twin rad cleanser.
ABILITIES
ABILITIES
Harbingers of Dread
Super-heavy Walker: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them.
Ionic Flare Shield: This model has a 5+ invulnerable save.
Empyreal Preysight: Each time this model makes a ranged attack, the target does not receive the benefits of cover against that attack.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
UPGRADES
UPGRADES
Chaos Questoris Knight Styrix can receive the following Favour of the Dark Gods upgrades:
 • Blood Shield+45Power Rating: +2
 • Collar of Infernal Brass+25Power Rating: +1
 • Throne Mechanicum of Skulls+25Power Rating: +1
 • Pyrothrone+35Power Rating: +2
 • Cursed Rune of Fate+35Power Rating: +2
 • Mirror of Fates+20Power Rating: +1
 • The Putrid Carapace+40Power Rating: +2
 • Blessing of a Thousand Poxes+30Power Rating: +2
 • Aura of Corruption+35Power Rating: +2
 • Quicksilver Throne+20Power Rating: +1
 • Beguiling Majesty+40Power Rating: +2
 • Subjugator Machine Spirit+30Power Rating: +2
 • Mark of the Dread Knight+40Power Rating: +2
 • Blessing of the Dark Master+30Power Rating: +2
 • Warp-borne Stalker+30Power Rating: +2
FACTION KEYWORDS: CHAOS, CHAOS KNIGHTS, ,
KEYWORDS: VEHICLE, TITANIC, ABHORRENT-CLASS, KNIGHT STYRIX


8

War Dog Moirax

NoNAME  M WS BS S T W! A Ld Sv Base
155
War Dog Moirax (base: 100mm)
1‑3
155
War Dog Moirax
12" 3+ 3+ 6 7 7-12 4 8 3+ 100mm
10" 4+ 4+ 6 7 4-6 4 8 3+
8" 5+ 5+ 6 7 1-3 4 8 3+
If this unit contains 2 War Dog Moirax it has Power Rating 16. If this unit contains 3 War Dog Moirax it has Power Rating 24. Every model is equipped with: rad cleanser; siege claw; volkite veuglaire.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Graviton pulsar
Graviton pulsar
24"
Heavy D6
6
-3
2
Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3.
Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3.
+5
Lightning lock
+5
Lightning lock
36"
Heavy 6
6
-2
1
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits.
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits.
+10
Moirax conversion beam cannon
Before selecting targets, select one of the profiles below to make attacks with.
+10
Moirax conversion beam cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Short range
 - Short range
0-18"
Heavy D3
6
0
2
Blast
Blast
 - Medium range
 - Medium range
18-42"
Heavy D3
8
-1
3
Blast
Blast
 - Long range
 - Long range
42-72"
Heavy D3
10
-2
4
Blast
Blast
Rad cleanser
Rad cleanser
9"
Assault D6
2
0
3
Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit.
Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit.
+5
Volkite veuglaire
+5
Volkite veuglaire
36"
Heavy 5
6
-1
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Siege claw
Siege claw
Melee
Melee
x2
-3
D6
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or TITANIC unit, add 2 to the Damage characteristic.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or TITANIC unit, add 2 to the Damage characteristic.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Any number of models can each have their volkite veuglaire replaced with one of the following: 1 siege claw and 1 rad cleanser; 1 graviton pulsar; 1 lightning lock; 1 moirax conversion beam cannon.
 • Any number of models can each have their siege claw and rad cleanser replaced with one of the following: 1 graviton pulsar; 1 lightning lock; 1 moirax conversion beam cannon; 1 volkite veuglaire.
ABILITIES
ABILITIES
Harbingers of Dread, War Dog Squadron
Ion Shield: Models in this unit have a 5+ invulnerable save against ranged weapons.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Protection Protocols: Whilst this model is within 6" of any friendly TITANIC models, it can perform Heroic Interventions as if it were a CHARACTER. This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit. Each time this model makes a Heroic Intervention move, it can move up to 6" instead of 3". All other rules for Heroic Interventions still apply.
UPGRADES
UPGRADES
War Dog Moirax can receive the following Favour of the Dark Gods upgrades:
 • Blood Shield+30Power Rating: +2
 • Collar of Infernal Brass+15Power Rating: +1
 • Throne Mechanicum of Skulls+15Power Rating: +1
 • Pyrothrone+25Power Rating: +1
 • Cursed Rune of Fate+15Power Rating: +1
 • Mirror of Fates+15Power Rating: +1
 • The Putrid Carapace+20Power Rating: +1
 • Blessing of a Thousand Poxes+15Power Rating: +1
 • Aura of Corruption+25Power Rating: +1
 • Quicksilver Throne+15Power Rating: +1
 • Beguiling Majesty+20Power Rating: +1
 • Subjugator Machine Spirit+15Power Rating: +1
 • Mark of the Dread Knight+20Power Rating: +1
 • Blessing of the Dark Master+20Power Rating: +1
 • Warp-borne Stalker+15Power Rating: +1
FACTION KEYWORDS: CHAOS, CHAOS KNIGHTS, ,
KEYWORDS: VEHICLE, WAR DOG-CLASS, WAR DOG MOIRAX
HEAVY
Heavy weapons are amongst the biggest guns on the battlefield, but they require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
When an INFANTRY model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon’s attacks if the firing model’s unit has moved for any reason this turn (e.g. it made a Normal Move this turn).

  • Subtract 1 from hit rolls if firing model is INFANTRY and its unit has moved this turn.
Wound Roll
Each time an attack scores a hit against a target unit, make a wound roll for that attack by rolling one D6 to see if that attack successfully wounds the target. The result required is determined by comparing the attacking weapon’s Strength (S) characteristic with the target’s Toughness (T) characteristic, as shown on the following table:

WOUND ROLL
ATTACK’S STRENGTH vs TARGET’S TOUGHNESSD6 ROLL REQUIRED
Is the Strength TWICE (or more) than the Toughness?2+
Is the Strength GREATER than the Toughness?3+
Is the Strength EQUAL to the Toughness?4+
Is the Strength LOWER than the Toughness?5+
Is the Strength HALF (or less) than the Toughness?6+

If the result of the wound roll is less than the required number, the attack fails and the attack sequence ends. An unmodified wound roll of 6 always successfully wounds the target, and an unmodified wound roll of 1 always fails. A wound roll can never be modified by more than -1 or +1. This means that if, after all the cumulative modifiers to a wound roll have been calculated, the total modifier would be -2 or worse, it is changed to be -1. Similarly, if, after all the cumulative modifiers to a wound roll have been calculated, the total modifier would be +2 or better, it is changed to be +1.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts 1 point of damage on the target unit, and they are always applied one at a time. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other attack and inflict damage to a model in the target unit. Unlike damage inflicted by normal attacks, excess damage from mortal wounds is not lost. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

If an attack inflicts mortal wounds in addition to the normal damage, resolve the normal damage first. If an attack inflicts mortal wounds in addition to the normal damage, but the normal damage is subsequently saved, the target unit still suffers the mortal wounds, as described before. If an ability modifies the damage inflicted by a weapon, and that weapon can inflict mortal wounds in addition to the normal damage, the modifier does not apply to any mortal wounds that are inflicted (unless the rule specifically states otherwise).

  • Each mortal wound inflicted on a unit causes one model in the unit to lose one wound.
  • No saving throws can be made against mortal wounds.
  • Mortal wounds inflicted by attacks in addition to normal damage always apply, even if normal damage saved.
Select Weapon
When a model makes a close combat attack, it must do so using a melee weapon (i.e. a weapon that has the ‘Melee’ type). The weapons a model is equipped with are described on its datasheet. If a model is not equipped with any melee weapons, or if it cannot make an attack with any of the melee weapons it is equipped with, then that model makes its attacks using a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, select which it will use before resolving any attacks. If a model has more than one melee weapon and can make several attacks, it can split them between these weapons however you wish – declare which attacks are being made with which weapons before any attacks are resolved. If the selected weapon has more than one profile that you must choose between, you must declare which profile is being used at the same time. Different attacks made with such a weapon can be made using different profiles if you wish.

If your unit is making attacks with more than one melee weapon against a unit, and those weapons have different characteristics profiles, then after you have resolved an attack with one of those weapons you must, if any other weapons with the same characteristics profile are also being used to make attacks against that unit, resolve those attacks before resolving any attacks against the target with a weapon that has a different characteristics profile. Note that all the attacks you have declared are always resolved against the target unit even if, when you come to resolve an individual attack, no models in the target unit remain in range (this can happen because of models being destroyed and removed from the battlefield as the result of resolving other attacks made by the attacking model’s unit first).

  • Each close combat attack is made with a melee weapon.
  • A model makes attacks using the close combat weapon profile if it has no other melee weapons.
  • If a unit attacks with multiple weapons, all attacks made with weapons that have the same profile must be resolved before resolving attacks with the next.
Hit Roll
When a model makes an attack, make one hit roll for that attack by rolling one D6. If the result of the hit roll is equal to or greater than the attacking model’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that attack scores one hit against the target unit. If not, the attack fails and the attack sequence ends.

If an attack is made with a weapon that has an ability that says it ‘automatically hits the target’, no hit roll is made – that attack simply scores one hit on the target unit. An unmodified hit roll of 6 always scores a hit, and an unmodified hit roll of 1 always fails. A hit roll can never be modified by more than -1 or +1. This means that if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be -2 or worse, it is changed to be -1. Similarly, if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be +2 or better, it is changed to be +1.
Ion Shields

Chaos Knights are protected by a powerful directional energy field, able to ward off incoming attacks.

Models in this unit have a 5+ invulnerable save against ranged attacks.
Super-heavy Walker

The largest Chaos Knights tower over the battlefield and their footfalls shake the ground. They stride over lesser foes as though they were naught but insects.

This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there.
Harbinger Abilities
Harbingers of Dread

Where Chaos Knights tread, the skies grow unnaturally dark and the dread of the warp permeates the battlefield. None are immune to its shadowy touch, for those it does not paralyse with fear and despair are wracked with hallucinations and driven mad.

If every unit from your army has the CHAOS KNIGHTS keyword (excluding units with the UNALIGNED or AGENT OF CHAOS keywords), then this unit gains a bonus (see below) depending on which Harbinger abilities are active for your army. At the start of each battle round, you must select one Harbinger ability (either a Despair, Doom or Darkness Harbinger ability) from the corresponding choices for that battle round in the table shown below. Note that when making a selection:
  • During the first and fifth battle rounds, you must select the Doom ability.
  • You can only select the Despair ability if you selected the Despair or Doom ability in the previous battle round.
  • You can only select the Darkness ability if you selected the Darkness or Doom ability in the previous battle round.


Once you have selected a Harbinger ability, it becomes active for the remainder of the battle and applies to all units in your army with this ability. Some rules can make additional Harbinger abilities become active for one or more units during the battle. Duplicated active Harbinger abilities on the same unit have no additional effect.
Manifesting Psychic Powers
When you select a PSYKER unit to manifest psychic powers, you select one psychic power that unit knows and attempt to manifest it. With the exception of Smite, you cannot attempt to manifest the same psychic power more than once in the same battle round, even with different PSYKER units. The same PSYKER unit cannot attempt to manifest Smite more than once during the same battle round.

To manifest the psychic power, you must first pass a Psychic test. The opposing player can then select one of their PSYKER units that is within 24" of the PSYKER unit attempting to manifest the power and attempt to deny that power before its effects are resolved by passing a Deny the Witch test.

So long as the Psychic test was successful and the psychic power was not denied by a successful Deny the Witch test, the psychic power is successfully manifested and its effects, which will be described in the power itself, are then resolved. If the PSYKER unit can attempt to manifest more than one psychic power in its Psychic phase, you can then attempt to manifest those, one at a time, as described above. The number of psychic powers each PSYKER unit can attempt to manifest in its Psychic phase is listed on its datasheet.

  • Select psychic power.
  • You cannot select the same psychic power more than once per battle round, unless that power is Smite.
  • Attempt to manifest the psychic power by taking a Psychic test.
  • The opponent can attempt to deny the psychic power by taking a Deny the Witch test.
  • If successfully manifested, resolve the psychic power’s effects.
  • Select another psychic power.
Deny the Witch
When a PSYKER unit attempts to deny a psychic power, you must take a Deny the Witch test for that unit by rolling 2D6. If the total is greater than the result of the Psychic test, the Deny the Witch test is passed and the psychic power is denied. Only one attempt can be made to deny a psychic power. If a PSYKER unit can attempt to deny more than one psychic power in a psychic phase, this will be listed on its datasheet.

  • Deny the Witch: Passed if 2D6 exceeds result of the opposing PSYKER’s Psychic test.
  • Only one attempt can be made to deny each psychic power.
Psychic Tests
When a PSYKER unit attempts to manifest a psychic power, you must take a Psychic test for that unit by rolling 2D6. If the total is equal to or greater than that power’s warp charge value, the Psychic test is passed. If you roll a double 1 or a double 6 when taking a Psychic test, that unit immediately suffers Perils of the Warp.

  • Psychic test: Passed if 2D6 equals or exceeds psychic power’s warp charge.
  • If double 1 or double 6 rolled, PSYKER suffers Perils of the Warp.
Smite

Smite has a warp charge value of 5. Add 1 to the warp charge value of this psychic power for each other attempt that has been made to manifest this power by a unit from your army in this phase, whether that attempt was successful or not. If manifested, the closest enemy unit within 18" of and visible to the psyker suffers D3 mortal wounds. If the result of the Psychic test was 11 or more, that unit suffers D6 mortal wounds instead.

  • Warp Charge 5: A Psychic test of 5+ is required to manifest Smite.
  • Warp charge increases by 1 for each other attempt to manifest Smite made in this phase.
  • If manifested, closest visible enemy unit in 18" suffers D3 mortal wounds.
  • If manifested with a Psychic test result of 11+, enemy instead suffers D6 mortal wounds.

The PTERRORSHADES keyword is used in the following Chaos Knights datasheets:

The ABHORRENT-CLASS keyword is used in the following Chaos Knights datasheets:

Warpstrike claw used in the following datasheets:

+20 pts if equipped with 2 daemonbreath thermal cannons, 2 despoiler battle cannons, 2 despoiler gatling cannons, or 1 reaper chainsword and 1 warpstrike claw

Daemonbreath meltagun used in the following datasheets:

ASSAULT
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
If a unit includes any models equipped with Assault weapons, that unit is still eligible to shoot with in your Shooting phase even if it has Advanced this turn, but you can only resolve attacks using those Assault weapons when you select that unit to shoot with. If a model shoots an Assault weapon in the same turn in which its unit has Advanced, subtract 1 from hit rolls when resolving that weapon’s attacks.

  • Can be shot even if firing model’s unit Advanced.
  • Subtract 1 from hit rolls if the firing model’s unit Advanced.
Blast Weapons
Some weapons have ‘Blast’ listed in their profile’s abilities. These are referred to as Blast weapons. In addition to the normal rules, the following rules apply to Blast weapons:
  1. If a Blast weapon targets a unit that has between 6 and 10 models, it always makes a minimum of 3 attacks. So if, when determining how many attacks are made with that weapon, the dice rolled results in less than 3 attacks being made, make 3 attacks instead. For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 6 or more models, and you roll a 2 to determine how many attacks are made, that roll is counted as being a 3 and that weapon makes three attacks against that unit.
  2. When a Blast weapon targets a unit that has 11 or more models, do not roll dice to randomly determine how many attacks are made – instead, make the maximum possible number of attacks. For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 11 or more models, that weapon makes six attacks against that unit.
Blast weapons can never be used to make attacks against a unit that is within Engagement Range of the firing model’s unit, even if the weapon has the Pistol type or if the firing model is a VEHICLE or a MONSTER – firing high-explosives at point-blank range is simply unwise.

  • Blast Weapons: Minimum three attacks against units with 6+ models. Always make maximum number of attacks against units with 11+ models.
  • Can never be used to attack units within the firing unit’s Engagement Range.
Indirect Fire Weapons
An Indirect Fire weapon is one that can target units that are not visible to the bearer (e.g. mortars, smart-missile systems, impaler cannons, etc.). If such a weapon targets a unit that is not visible (i.e. no models in a target unit are visible to the firing unit when you selected it as a target), then each time an attack is made with that weapon against that target this phase, worsen the Ballistic Skill characteristic of that attack by 1 and add 1 to any armour saving throws made against that attack.
Performing a Heroic Intervention
When a unit performs a Heroic Intervention, you can move each model in that unit up to 3" – this is a Heroic Intervention move. Each model in the unit must finish its Heroic Intervention move closer to the closest enemy model. Remember that a unit must finish any type of move in unit coherency.

  • Heroic Intervention: Move up to 3".
  • Must end closer to the closest enemy model.
Characters
Some models have the CHARACTER keyword. These models can make Heroic Interventions in Charge Phase and are not easy targets in the Shooting Phase (see Look out, Sir, rule). If your Warlord has the CHARACTER keyword he may be able to have a Warlord Trait (see Warlord Trait section on model’s faction page).

Note that CHARACTERS cannot use their Aura Abilities while performing actions.
Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models are within Engagement Range of each other. While two enemy models are within Engagement Range of each other, those models’ units are also within Engagement Range of each other. Models cannot be set up within Engagement Range of enemy models.

  • Engagement Range: 1" horizontally + 5" vertically.
  • Models cannot be set up within Engagement Range of enemy models.
Charging with a Unit
Once you have chosen an eligible unit to declare a charge with, you must select one or more enemy units within 12" of it as the targets of its charge. The target(s) of this charge do not need to be visible to the charging unit. You then make a charge roll for your unit by rolling 2D6. This is the maximum number of inches each model in the charging unit can now be moved if they can make the charge move. To make a charge move, the unit’s charge roll must be sufficient that it is able to end that move in unit coherency and within Engagement Range of every unit that was a target of its charge, without moving within Engagement Range of any enemy units that were not a target of its charge. If this is possible, then the charge is successful and the models in the unit make a charge move so as to fulfil the above conditions. If this is impossible, the charge fails and no models in the charging unit move this phase.

  • Declare targets of the charge (must be within 12").
  • Charge roll = 2D6".
  • If insufficient to move charging unit into Engagement Range of all targets, charge fails.
  • If charge successful, models make their charge move.
  • Cannot make a charge move within Engagement Range of any unit that was not the target of the charge.
Saving Throw
The player commanding the target unit then makes one saving throw by rolling one D6 and modifying the roll by the Armour Penetration (AP) characteristic of the weapon that the attack was made with. For example, if the weapon has an AP of -1, then 1 is subtracted from the saving throw roll. If the result is equal to, or greater than, the Save (Sv) characteristic of the model the attack was allocated to, then the saving throw is successful and the attack sequence ends. If the result is less than the model’s Save characteristic, then the saving throw fails and the model suffers damage. An unmodified roll of 1 always fails.
Invulnerable Saves
Some models have an invulnerable save. Each time an attack is allocated to a model with an invulnerable save, you can choose to use either its normal Save (Sv) characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.

  • Invulnerable save: Saving throw that is never modified by attacking weapon’s AP.
  • A model with an invulnerable save can use it instead of its normal Sv.

Avenger chaincannon used in the following datasheets:

Daemonbreath spear used in the following datasheets:

Havoc multi-launcher used in the following datasheets:

War Dog Squadron

War Dogs typically hunt in loose packs, coursing their prey towards their masters before bounding forward on bloodletting whims of their own.

The first time this unit is set up on the battlefield, if it contains more than one model, each model in this unit must be set up within 6" of at least one other model from this unit.

From that point onwards, each model operates independently and is treated as a separate unit.

The WAR DOG-CLASS keyword is used in the following Chaos Knights datasheets:

Reaper chaintalon used in the following datasheets:

Slaughterclaw used in the following datasheets:

Fall Back
When a unit Falls Back, each model in that unit can move a distance in inches equal to or less than the Move (M) characteristic shown on its datasheet, and when doing so you can move it within Engagement Range of enemy models, but it cannot end its move within Engagement Range of any enemy models – if it cannot do this then it cannot Fall Back. A unit cannot declare a charge in the same turn that it Fell Back. A unit cannot shoot or attempt to manifest a psychic power in the same turn that it Fell Back unless it is TITANIC.

  • Fall Back: Models move up to M".
  • Units that Fall Back cannot charge this turn.
  • Units that Fall Back cannot shoot or manifest psychic powers this turn unless they are TITANIC.
Normal Move
When a unit makes a Normal Move, each model in that unit can move a distance in inches equal to or less than the Move (M) characteristic shown on its datasheet, but no model can be moved within Engagement Range of enemy models.

  • Normal Move: Models move up to M".
  • Cannot move within Engagement Range of any enemy models.
Advance
When a unit makes an Advance, make an Advance roll for the unit by rolling one D6. Add the result in inches to the Move (M) characteristic of each model in that unit until the end of the current phase. Each model in that unit can then move a distance in inches equal to or less than this total, but no model can be moved within Engagement Range of enemy models. A unit cannot shoot or declare a charge in the same turn that it made an Advance.

  • Advance: Models move up to M+D6".
  • Cannot move within Engagement Range of enemy models.
  • Units that Advance cannot shoot or charge this turn.

The ACASTUS CLASS keyword is used in the following Chaos Knights datasheets:

The CERASTUS CLASS keyword is used in the following Chaos Knights datasheets:

RAPID FIRE
Rapid fire weapons are versatile armaments capable of aimed single shots at long range or controlled bursts of fire at close quarters.
When a model shoots a Rapid Fire weapon, double the number of attacks it makes if its target is within half the weapon’s range.

  • Double number of attacks made if target is within half range.

Twin rad cleanser used in the following datasheets:

Hekaton siege claw used in the following datasheets:

Terrain and Cover
Some pieces of terrain can provide certain bonuses to units in your army. Each bonus and how to acquire it is described in the Terrain Features section of the Core Rules. There are ways for some models to ignore such bonuses while making an attack, but it should be known what kind of benefit is ignored (see the Rare Rules for clarification).

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