No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
430 Knight Abominant (base: 170 x 109mm) |
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1 | 430 Knight Abominant |
10" | 3+ | 3+ | 8 | 8 | 13-24 | 3 | 9 | 3+ | 170 x 109mm |
8" | 4+ | 4+ | 8 | 8 | 7-12 | 3 | 9 | 3+ | |||
6" | 5+ | 5+ | 8 | 8 | 1-6 | 3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Diabolus heavy stubber | ||||||
Diabolus heavy stubber | 36" | Heavy 4 | 5 | 0 | 1 | - |
Volkite combustor | ||||||
Volkite combustor | 30" | Heavy 6 | 10 | -1 | 3 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 3 mortal wounds on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 3 mortal wounds on the target in addition to any normal damage. | ||||||
Balemace | ||||||
Balemace | Melee | Melee | User | -2 | 2 | Each time the bearer fights, it makes D3 additional attacks with this weapon. |
Each time the bearer fights, it makes D3 additional attacks with this weapon. | ||||||
Electroscourge | ||||||
Electroscourge | Melee | Melee | User | -2 | 3 | Each time an attack is made with this weapon, make 3 hit rolls instead of 1. |
Each time an attack is made with this weapon, make 3 hit rolls instead of 1. | ||||||
Titanic feet | ||||||
Titanic feet | Melee | Melee | User | -2 | 2 | - |
ABILITIES | ||||||||||||||||||||||||||||||||||||||||||||||
ABILITIES |
Ion Shields, Super-heavy Walker, Harbingers of Dread Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
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This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Warp Storm discipline. | ||||||||||||||||||||||||||||||||||||||||||||||
Knight Abominant can receive the following Favour of the Dark Gods upgrades:
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FACTION KEYWORDS: CHAOS, CHAOS KNIGHTS, , | ||||||||||||||||||||||||||||||||||||||||||||||
KEYWORDS: VEHICLE, TITANIC, CORE, PTERRORSHADES, ABHORRENT-CLASS, PSYKER, KNIGHT ABOMINANT |
Reaching out with their mind and activating a xeno-tech interception array built into their Knights sensorium, the Fallen Noble is bombarded with a flurry of information that allows them to predict the movements of even the most elusive foe.
The Iconoclast Knights employ their sheer weight and mass to unleash a devastating headlong charge.
Those Fallen Nobles blessed by Slaanesh delight in inflicting agonies. The more enemies that crowd around their Knight suit, the greater an ecstasy of butchery the Fallen Noble is driven into as they seek to bestow pain upon all.
Screaming enemy warriors are crushed to gory paste as the Chaos Knight tramples spitefully through their midst, stamping and raking with its huge, taloned feet.
Whatever real or perceived persecution drove these Knights into heresy, and whatever hardships they have suffered since, they hold the Imperium accountable for all.
When Chaos Knights march to war, they leave only broken bodies and twisted wreckage in their wake.
The pilots of Chaos Knights are bitter and twisted souls whose hearts are filled with rage. They refuse to yield whilst foes still remain to be slain by their blades or crushed beneath their heels.
Sensing their end drawing near, the Fallen Noble overloads the internal generators of their Knight suit, hoping to take their enemy with them into oblivion.
Where the Chaos Knights march, doom and despair follow. Calling upon the malign power of the warp, the leader of such a host can cause the darkness to descend and drown their foes in madness.
The Chaos Knights engage in duels not for honour, but to assert their absolute dominance over the battlefield.
It is said the Gods of Chaos can even grant the boon of life beyond death, though the price for such divine intercession is an eternity of servitude.
The fecund vitality of the Plague God powers this Knight onward, even though its own diseased hull may be rent and sundered.
There are those dread households that are especially rich in ancient and warp-tainted techno-arcana and thus are able to arm their heretical scions accordingly.
Many Chaos Knights who tread the Eightfold Path to Damnation become the chosen champions of the Dark Gods.
A Tyrannical Court comprises the most hateful and indomitable of Fallen Nobles, feared in equal measure by both their enemies and their allies.
The lords of the dread households are the epitome of tyranny. The mightiest of their kind are despots who have crushed worlds beneath their heels.
Even as they butcher their luckless foes, the Chaos Knights drink deep of their shed blood and soul-stuff, and their mighty forms are reinvigorated.
Spitting hateful oaths, this Khorne-worshipping Knight invokes the Blood Gods vengeance upon those who wield sorcery.
Like dark phantoms, the Knights of House Korvax can move through solid walls without hindrance.
House Khymeres Fallen Nobles have adapted their towering steeds to store excess heat in specialised combustion chambers as they charge into battle, before unleashing it from every vent as a roiling wave of flame - incinerating all who are caught in the blast.
House Lucaris is renowned for its charges, thundering into enemy lines with overwhelming force and trampling those foolish enough to stand in their way into oblivion.
To stay too long in the presence of the Knights of House Herpetrax is to invite an agonising death.
Ectoplasmic blood surges hot through glowing conduits as the Chaos Knight feeds power to its shield emitters.
Shrieking with ghoulish hunger, daemonic entities descend in a tatterwinged whirlwind to rend apart the souls of those enemies who show even a moment’s fear.
Tzeentch gives strange boons to his worshippers. Some Fallen Nobles find the barrels of their Knight suits’ weapons dancing with balefire and their ammunition imbued with howling cacodaemons, eager to spread fear and death by tearing into the enemy.
D6 | PSYCHIC POWER |
1 | WINDS OF THE WARP A localised tempest of empyric energy roars into being around the Knight and its bondsmen, striking enemy projectiles from the air in flashes of empyric lightning and sealing damaged hulls with its mutating touch. Blessing (Aura): Winds of the Warp has a warp charge value of 6. If manifested, until the start of your next Psychic phase:
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2 | VORTEX TERRORS Down from the tortured skies rushes a howling empyric gale thick with tortured souls and screeching avian gheists. They whirl about the foe in an ephemeral storm that sows terror and confusion amongst the enemy ranks. Malediction: Vortex Terrors has a warp charge value of 5. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase:
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3 | THE STORM MALEVOLENT Drawn forth by words of dark power, a storm from the depths of the warp surges up against the skin of reality. Its lashing tendrils tear the veil until corrupting energies spill through to taint all they touch. Trapped amidst this maelstrom of cursed unreality, the enemy are left horribly exposed to attack, and may even be driven back through the pulsating warp rent to suffer a horrible fate. Malediction: The Storm Malevolent has a warp charge value of 7. If manifested, select one enemy unit within 18" of this PSYKER Until the start of your next Psychic phase, each time a friendly CHAOS KNIGHTS model makes a melee attack against that unit:
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4 | CYCLONIC LAMENTATION Spectral winds sing through the rents and channels in the Chaos Knights armour, their fury building as they meld with the rising shriek of its infernal plasma reactor. In an instant, the nightmare cacophony melds into a single tormented note that rolls outward like a shock wave, shredding the souls of all who hear it. Witchfire: Cyclonic Lamentation has a warp charge value of 6. If manifested, every enemy unit within 12" of this PSYKER must take a Dread test. Each unit that fails this test suffers 1 mortal wound (if the result of the Psychic test was 11+, each unit that fails their subsequent Dread test instead suffers D3 mortal wounds). |
5 | CORUSCATING HATE So potent is the caster’s loathing of the foe that it manifests as roiling thunderheads amidst the darkened skies above. One after another, shrieking bolts of heliotropic lightning stab down from on high to explode amidst the enemy. Those struck are twisted by the raw power of the warp, their bodies erupting into grotesque mutations or burning with unholy soulfires until they are naught but ashes. Witchfire: Coruscating Hate has a warp charge value of 6. If manifested, the closest enemy unit within 18" of and visible to this PSYKER suffers D3 mortal wounds. Then roll one D6: on a 2-3, the closest other enemy unit within 6" of and visible to that enemy unit suffers 1 mortal wound; on a 4+, it suffers D3 mortal wounds. |
6 | SPITESQUALL Viscous black rain is driven into the enemy upon howling and hateful winds. Bad enough that this bitter precipitation is freezing cold and blinding as it hisses viciously from armour and flesh, but as it drenches its victims’ bodies so too does it numb them and, eventually, drowns their souls. Malediction: Spitesquall has a warp charge value of 6. If manifested, select one enemy unit within 18" of this PSYKER Until the start of your next Psychic phase:
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Wrought from the carapaces of slain Knights and embossed with the skulls of their pilots, the Blood Shield pulsates like a throbbing heart. When activated, psychic barriers are silenced and force fields blink out of existence, opening a window of opportunity for unbridled carnage to erupt.
Forged in the molten core of a Khornate daemon world and inscribed with runes of nullification upon a thundersmote anvil of thrice-cursed noctilith, this collar wards away even the most potent warpcraft.
This brazen Throne is inlaid with the carved bones of slain champions and decorated with the skulls of former pilots. Through it an all consuming need for murder grips the pilot and never lets go.
This Throne Mechanicum burns with spectral flames out of which whisper the tormented gheists of nine-hundred and ninety-nine sacrificed Tzeentchian magisters. A pilot who sits upon this Throne finds their mind filled with their accumulated malefic lore, and so are able to manipulate the warp, summoning pillars of coruscating fire to immolate their enemies or rebuffing psychic conjurations levelled against them.
A Tzeentchian rune of sorcerous power shimmers across the surface of this Knights hull, ever-moving like a reflection across rippling water. Bound to the strands of fate, the rune pulses as enemies fire upon its host Knight, twisting the web of causality so that hideous and immediate misfortunes befall the attackers - from weapon malfunctions and deadly ricochets to ghastly sorcerous mutations.
The interior of this Knights cockpit is coated in a polished crystal skein so that the pilot sits enthroned within an all-encompassing scrying glass. The Mirror of Fates reveals that which will happen and that which may. Proliferating possibilities dance across its surface in a mind-bending kaleidoscope that allows the pilot to predict their enemy’s plans and exploit them.
Resembling the stinking skin of spoiled foodstuffs long gone rancid, this repugnant and semi-sentient membrane stretches itself across the iron hide of a Nurgle-blessed Knight suit. At its touch, slablike armour thickens with layers of rust and blubber. Servo-motors and actuator bundles are reinforced with rotted tendon and seeping muscle, while fat buboes swell around vital systems to shield them from harm.
Though they appear rusted and pocked, this Knights weapons drip with such virulent plague-slop that they need only graze their targets in order to inundate them with withering agues, viral corrosions, pustulant poxes and gnawing parasites beyond count.
The rusted exhausts of this Knight belch clouds of toxic fumes, thick with whirling plague spores and fat-bodied daemon flies. These stinking emissions gather about the Knight in such profusion that they form a miasmal shroud that moves with the war engine wherever it strides. Those engulfed in this toxic fog find their flesh breaking out in sores and pustules, their lungs clogging with foul mucus even as armour and weapons corrode and fall apart.
This semi-organic Throne Mechanicum invades its pilot’s nervous system with hair-thin cilia, binding their senses to the haptic feedback circuitry of the Knight itself. The pilot is able to move their Knight suit as though it were their own living flesh, at the price of feeling the blissful agony of every blast and blade to strike its hull.
About this Knight hangs an intoxicating aura, as though the Dark Prince himself had infested it with a sliver of his own nightmarish beauty. Those who look too long upon the war engine must be strong-willed indeed, lest their minds and souls be captured by its ineffable allure.
Agile and deadly, Subjugator Titans are Slaaneshi god machines far more powerful than the greatest Knight. Nonetheless, the sundered machine spirit of just such an engine has been bound within this Knight suit, and now strains at the overloaded senses of pilot and steed until both are ready to burst asunder. Only by satisfying the Subjugators constant desire for savage combat are they able to stave off this grisly fate.
This fell rune was said to have branded the first Knight to cast off their oaths of fealty to the Imperium and follow the Eightfold Path to Damnation. A Knight that bears this cursed rune upon its hull enjoys a measure of infernal protection from the pantheon as it inflicts destruction in their names.
The pilot of this Knight gives worship to a daemonic demigod that embodies the manifold might of the Octed. They and their mechanical steed are blessed in return with a modicum of their dark masters power, which manifests about them as an obfuscating cowl of shadows.
Daemonic whispers guide this Knights pilot along secret paths through the etheric tempests and accursed daemon worlds of the empyrean. In this way, it is able to burst through coruscating tears in the fabric of realspace and straight into battle.
This datasheet has Lords of War Battlefield Role. Full list of Chaos Knights units sharing same Battlefield Role follows:
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Titanic feet used in the following datasheets:
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The CHAOS KNIGHTS keyword is used in the following Chaos Knights datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
Where Chaos Knights tread, the skies grow unnaturally dark and the dread of the warp permeates the battlefield. None are immune to its shadowy touch, for those it does not paralyse with fear and despair are wracked with hallucinations and driven mad.
If every unit from your army has the CHAOS KNIGHTS keyword (excluding units with the UNALIGNED or AGENT OF CHAOS keywords), then this unit gains a bonus (see below) depending on which Harbinger abilities are active for your army. At the start of each battle round, you must select one Harbinger ability (either a Despair, Doom or Darkness Harbinger ability) from the corresponding choices for that battle round in the table shown below. Note that when making a selection:The CHAOS keyword is used in the following Chaos Knights datasheets:
The CHAOS KNIGHTS keyword is used in the following Chaos Knights datasheets:
The VEHICLE keyword is used in the following Chaos Knights datasheets:
The TITANIC keyword is used in the following Chaos Knights datasheets:
The HOUSE VEXTRIX keyword is used in the following Chaos Knights datasheets:
The ICONOCLAST HOUSEHOLD keyword is used in the following Chaos Knights datasheets:
The CHAOS KNIGHTS and TITANIC keywords are used in the following Chaos Knights datasheets:
The WAR DOG-CLASS keyword is used in the following Chaos Knights datasheets:
The TYRANT-CLASS keyword is used in the following Chaos Knights datasheets:
The ABHORRENT-CLASS keyword is used in the following Chaos Knights datasheets:
The CHAOS KNIGHTS and CHARACTER keywords are used in the following Chaos Knights datasheets:
The KNIGHT ABOMINANT keyword is used in the following Chaos Knights datasheets:
The INFERNAL HOUSEHOLD keyword is used in the following Chaos Knights datasheets:
The HOUSE KORVAX and WAR DOG-CLASS keywords are used in the following Chaos Knights datasheets:
The HOUSE KORVAX and TITANIC keywords are used in the following Chaos Knights datasheets:
The HOUSE KHYMERE keyword is used in the following Chaos Knights datasheets:
The HOUSE LUCARIS and TITANIC keywords are used in the following Chaos Knights datasheets:
The HOUSE HERPETRAX keyword is used in the following Chaos Knights datasheets:
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Diabolus heavy stubber used in the following datasheets:
Chaos Knights are protected by a powerful directional energy field, able to ward off incoming attacks.
Models in this unit have a 5+ invulnerable save against ranged attacks.The CORE keyword is used in the following Chaos Knights datasheets:
The PTERRORSHADES keyword is used in the following Chaos Knights datasheets:
The largest Chaos Knights tower over the battlefield and their footfalls shake the ground. They stride over lesser foes as though they were naught but insects.
This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there.The ABHORRENT-CLASS keyword is used in the following Chaos Knights datasheets: