Chaos Knights tower over the battlefield, each a god of war wrought in iron. Piloted by Nobles who have forsworn their allegiance to the Imperium, these bipedal engines of destruction are amongst the most fearsome creations in the galaxy.
This section contains all of the datasheets that you will need in order to fight battles with your Chaos Knights miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have.Book | Kind | Edition | Version | Last update |
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![]() | Codex | 8 | Indomitus 1.1 | October 2020 |
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![]() | Index | 9 | Indomitus 1.4 | May 2022 |
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![]() | Rulebook | 9 | April 2022 | |
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![]() | Expansion | 9 | Indomitus 1.0 | March 2022 |
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![]() | Rulebook | 9 | March 2022 | |
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![]() | Expansion | 8 | Indomitus 1.3 | February 2022 |
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![]() | Expansion | 8 | 1.2 | September 2019 |
Q: | Can CHAOS KNIGHTS CHARACTERS use the Daemonic Ritual ability? |
A: | Yes. Designer’s Note: Codex: Chaos Knights does not feature any DAEMON datasheets in the same way that other codexes from the CHAOS faction do, and as such, the Daemonic Ritual ability was not included. If you wish to use this ability with your CHAOS KNIGHTS CHARACTERS, complete rules for summoning Daemon units can be found in Codex: Chaos Daemons. |
Q: | Does the Knight Rampager’s Frenzied Rampage ability still apply If I replace the thunderstrike gauntlet or reaper chainsword with The Teeth That Hunger or The Gauntlet of Ascension? |
A: | Yes. |
Q: | For the purposes of the Break the Enemy Line Stratagem, which unit must have charged, the enemy unit, or the ICONOCLAST HOUSEHOLD unit? |
A: | The ICONOCLAST HOUSEHOLD unit must have charged. |
Q: | When selecting a weapon for the Daemonic Power result on the Daemonic Surge table, does this result apply to all weapons with the same name as the selected weapon, or only one of those weapons? |
A: | This ability applies to only one weapon, not all weapons with the same name. |
Q: | Can I give the Rune of Nak’T’Graa Relic to a DREADBLADE model that does not have any Pacts and Damnations, even if that model is in a Detachment with another DREADBLADE model that has taken Pacts and Damnations? |
A: | Yes. |
Q: | If a model with the Tzeentchian Pyrothrone Relic is destroyed as a result of Perils of the Warp, do nearby units still suffer mortal wounds from Perils of the Warp in addition to the Explodes or Dual Plasma Core Explosion ability? |
A: | Yes. |
Throughout this section you will come across the <QUESTOR TRAITORIS> keyword. This is shorthand for either the INFERNAL HOUSEHOLD keyword, or the ICONOCLAST HOUSEHOLD keyword, as described below.
Chaos Knights Miniatures Chaos Knights are based on the chassis of Imperial Knights, and to build some variants of Chaos Knights you will need Imperial Knights kits. To build a War Dog you will need either the Armiger Helverins or Armiger Warglaives kit. To build a Knight Despoiler you will need the Imperial Knight Warden kit. To build a Knight Tyrant you will need either a Knight Castellan or Knight Valiant kit. ![]() | ||
If every model from your army has the CHAOS KNIGHTS Faction keyword (excluding UNALIGNED units), then all ARMIGER-CLASS and WAR DOG models from your army gain the Objective Secured ability.
In this section you’ll find rules for Battle-forged armies that include CHAOS KNIGHTS Detachments – that is, any Detachment which includes only CHAOS KNIGHTS units.
Though they have left their nobility far behind, Chaos Knights are still ruled over by despotic lords who lead with brutal authority.
Once you have mustered your army, select one model in each CHAOS KNIGHTS Super-heavy Detachment; each selected model gains the CHARACTER keyword. If your Warlord has the CHAOS KNIGHTS keyword, CHAOS KNIGHTS Super-heavy Detachments in your army gain the following Command Benefits: ‘Select one of the following: +3 Command Points if your Warlord is part of this Detachment; +6 Command Points if your Warlord is part of this Detachment and has the TITANIC keyword.All Chaos Knights march along a path of damnation, but the preferred methods by which they enact their brutal ambitions differ between Iconoclast and Infernal households.
Units in a CHAOS KNIGHTS Detachment gain the Conquerors Without Mercy Traitoris Ambition if every unit in that Detachment has the ICONOCLAST HOUSEHOLD keyword, or they gain the Daemonic Surge Traitoris Ambition if every unit in that Detachment has the INFERNAL HOUSEHOLD keyword. These Traitoris Ambitions are detailed below.The dread households that have forsaken their vows come from across the length and breadth of the Imperium. Their particular skills and specialisms are as wide ranging as their reasons for reneging on their oaths of fealty, but all are an equally deadly threat to the realm they previously fought to defend.
House HerpetraxHOUSEHOLD BOND Dauntless The Fallen Nobles of House Herpetrax are indomitable, refusing to fall even as their Knight suits burn around them. Add 2 to the Wounds characteristic of models with this bond (add 1 instead if that model is a WAR DOG). WARLORD TRAIT If a HOUSE HERPETRAX CHARACTER is your Warlord, you can give them the following Warlord Trait instead of one of the ones listed in Codex: Chaos Knights. Bound to None This warlord has stared down even the most terrifying Daemons of the warp, and is as unwilling to bend the knee before the ineffable as before any other mortal. The first time this Warlord is destroyed, if it does not explode, roll one D6 at the end of the phase; on a 4+ return this model to play with D3 wounds remaining, placing it as close as possible to its previous position and more than 1" away from any enemy models. ARTEFACT OF TYRANNY Crown of Jedathra This Throne Mechanicum enhances the natural agility and reactions of the Fallen Noble who bonds with it, allowing them to sidestep the clumsy attacks of their rivals. HOUSE HERPETRAX model only. When resolving an attack with a melee weapon against a model with this Relic, subtract 1 from the hit roll.
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House KhomentisHOUSEHOLD BOND Profane Symbiosis Having bartered away their souls to Daemons infesting their Throne Mechanicum, the Fallen Nobles of House Khomentis will often let the feral instincts of these immaterial creatures come to the fore. Whilst a model with this bond has lost half or more of its wounds, add 1 to its Attacks characteristic and when resolving an attack made with a melee weapon by that model, add 1 to the hit roll. In addition, when a model with this bond would lose a wound in the Psychic phase, roll one D6; on a 5+ that wound is not lost. WARLORD TRAIT If a HOUSE KHOMENTIS CHARACTER is your Warlord, you can give them the following Warlord Trait instead of ones listed in Codex: Chaos Knights. Dread Hunter This dark lord tracks his foes with the patient eye of one who has hunted the most resilient and abhorrent Daemonic prey, lining up the perfect aim before unleashing the killing shot. Once per game, at the start of the Shooting phase, you can declare this Warlord will make a killing strike. If you do, select one ranged weapon this Warlord is equipped with. Until the end of the turn, add 1 to the Damage characteristic of that weapon, and when resolving an attack made with that weapon, you can re-roll hit rolls and wound rolls. ARTEFACT OF TYRANNY Daemonic Shrike When released from the Fallen Noble’s Throne Mechanicum, this predatory spirit will streak towards the foe and learn its every weakness, before being dragged back into bondage and forced to reveal its newfound knowledge to its dread master. HOUSE KHOMENTIS model only. At the start of the Shooting phase, select one enemy unit within 18" of a model with this Relic. Until the end of the turn, when resolving an attack made by a model with this Relic, improve the Armour Penetration characteristic of that weapon by 1 for that attack.
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House KhymereHOUSEHOLD BOND Rampant Cruelty The Fallen Nobles of House Khymere take great pleasure in visiting destruction on those who cannot defend themselves, the breadth of their betrayal magnified by their exile in the warp. When resolving an attack made with a melee weapon (excluding titanic feet) by a model with this bond, re-roll a wound roll of 1. WARLORD TRAIT If a HOUSE KHYMERE CHARACTER is your Warlord, you can give them the following Warlord Trait instead of one of the ones listed in Codex: Chaos Knights. Maddened Cries The warlord’s hideously twisted Knight suit broadcasts their deranged rantings as they crash into the enemy line, sending their foes fleeing in terror. When a Morale test is taken for an enemy unit within 12" of this Warlord, roll one additional D6 and discard the lowest dice result. If both dice results are the same, select one of them to discard. ARTEFACT OF TYRANNY Annihilatum This corrupted conflagration cannon exhales warp-infused fire from its grotesque barrels. This torrent of unreality drags the seared souls of its victims straight into the warp. HOUSE KHYMERE model with a conflagration cannon only. This Relic replaces a conflagration cannon and has the following profile:
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House LucarisHOUSEHOLD BOND Virtue Through Strength The Fallen Nobles of House Lucaris fight only to destroy each enemy before them, to trample their bodies into the dirt and to stride onwards over their annihilated foe. When resolving an attack made with a melee weapon by a model with this bond in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the hit roll. WARLORD TRAIT If a HOUSE LUCARIS CHARACTER is your Warlord, you can give them the following Warlord Trait instead of one of the ones listed in Codex: Chaos Knights. Strike First, Strike Often The knightly lords of House Lucaris vie with each other for the honour of being the first to spill the blood of the enemy. In battle, they strike with a lightning speed unexpected of such large war machines. This Warlord always fights first in the Fight phase, even if it did not charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. ARTEFACT OF TYRANNY Serpentstrike These potent relic weapons of Morda Prime mimic the serpent that is the sigil of House Lucaris, lashing out in tandem to deal the killing blow to any who come within striking distance. HOUSE LUCARIS model with two twin meltaguns only. This Relic replaces two twin meltaguns and has the following profile:
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House VextrixHOUSEHOLD BOND Titankin Trained and adapted to perform to the high standards set by their Legio Mortis allies, the Knights of House Vextrix persecute the enemy with incredible tenacity. When a unit with this bond is chosen to shoot or fight with or fires Overwatch, you can re-roll a single hit roll and a single wound roll made for that unit. WARLORD TRAIT If a HOUSE VEXTRIX CHARACTER is your Warlord, you can give them the following Warlord Trait instead of one of the ones listed in Codex: Chaos Knights. Favour of the Dark Mechanicum This warlord has been bionically augmented with a series of mecha-tendrils that permeate the mechanisms of their Knight suit. If damaged, they can effect simple repairs without breaking their focus. At the start of your Movement phase, this Warlord regains 1 lost wound. ARTEFACT OF TYRANNY Heretek Power Core Merging daemonically infused power coils with forbidden xenos bio-phase shards, the Heretek Power Core pushes the Knight’s destructive potential to even greater heights. HOUSE VEXTRIX model only. Add 1" to the Move characteristic of a model with this Relic. In addition, add 1 to the Damage characteristic of the reaper chainsword or thunderstrike gauntlet of a model with this Relic. When a model with this Relic is destroyed, add 1 to any dice rolled to see if that model explodes.
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The Dread Households are not the only ones to have reneged on their oaths of allegiance to the Imperium. Chaos Knights from across the galaxy have renounced their vows and taken up arms against their former allies in the name of domination, spoils, vengeance or in the pursuit of long-lost honour.
Hellforged power cores propel these Knights at an incredible pace, even as their damaged actuators and gyro-stabilised drivers are reforged by corrupted energies.
Increase the Move characteristic of a model with this bond by 1" and always use the top row of its damage table when determining its Move characteristic, regardless of how many wounds it has left.The Knights of this dread household stride into the very teeth of the enemy, guns blazing, where they can witness first-hand the terrible results of their full power.
When resolving an attack made with a ranged weapon by a model with this bond against a unit within 12", improve the Armour Penetration characteristic of that weapon by 1 for that attack (e.g. AP 0 becomes AP -1).Pacts with the most powerful soul forges ensure a supply of weapons of the highest quality to this dread household.
Add 6" to the maximum Range characteristic of ranged weapons a model with this bond is equipped with that have an unmodified Range characteristic of 24" or more. Add 2" to the maximum Range characteristic of all other ranged weapons a model with this bond is equipped with.This dread household’s scions are renowned and feared for laying down an unremitting barrage of fire.
When a model with this bond fires Overwatch or is chosen to shoot with, you can re-roll a single dice when determining the number of attacks that model makes when attacking with a weapon that has a random number of attacks (e.g. Heavy D6).This dread household maintains a cabal of Idolators who are renowned for their craft and forbidden knowledge, using dread esoterica to shield the Knights from harm.
When resolving an attack made with a weapon that has an Armour Penetration characteristic of -1 against a model with this bond, that weapon is treated as having an Armour Penetration characteristic of 0.These Knights sweep into the heart of the enemy lines, beweaponed limbs flailing in a whirlwind of gore.
When resolving an attack made with a melee weapon (excluding Titanic Feet) by a model with this bond, an unmodified hit roll of 6 scores 1 additional hit.The Knights of this dread household utilise cover to stalk their terrified prey like titanic gheists among broken ruins.
When resolving an attack made with a ranged weapon against a model with this bond by a model that is more than 24" away, it is treated as having the benefit of cover to its saving throw.This dread household compels their War Dog pilots to shrink back and then strike time and again, drawing the enemy to their masters.
A WAR DOG model with this bond can either shoot or charge in a turn in which it Fell Back. If it shoots, when resolving an attack made by that model in the Shooting phase of that turn, subtract 1 from the hit roll.The Knights of this dread household wade into the foe, enmity and malice powering crushing blows against anything within reach.
If a model with this bond makes a charge move, is charged or performs a Heroic Intervention, the Armour Penetration characteristic of melee weapons that model is equipped with (excluding Titanic Feet) is improved by 1 until the end of the turn (e.g. AP 0 becomes AP -1).Reinforced with warp-infused materials and sacrificial offerings, these Knights can withstand savage punishment.
Add 1 to the Wounds characteristic of WAR DOG models with this bond. Add 2 to the Wounds characteristic of all other models with this bond.The pilots of this dread household are a terrifying fusion of flesh and machine, unable to leave their Knight suit till death – or something darker – takes them. Yet such a bond offers instinctive reflexes and singular precision.
When resolving an attack made by a model with this bond that is subject to any negative hit roll modifiers, add 1 to the hit roll.Ostensibly, this dread household proudly preserves and emulates the richly gilded deeds of notorious past warriors of their line. In truth each Fallen Noble seeks to outdo them and replace their name with their own.
When a model with this bond fires Overwatch or is chosen to shoot or fight with, you can re-roll a single hit roll made for that model.These Knights delight in sweeping their barbed and bladed limbs through swathes of the enemy, sending broken bodies tumbling through the air, for they are nothing but a virulent stain compared to the majesty of a Knight.
Whilst a model with this bond is within 1" of any enemy units that contain 11 or more models, increase its Attacks characteristic by 1.The Fallen Nobles of this dread household are masters of finding the enemy’s weak points and cause the most pain.
When a model with this bond fires Overwatch or is chosen to shoot or fight with, you can re-roll a single dice when determining damage as a result of those attacks.Any foe with the defiance and power to harm them only leads these Knights to even greater acts of violence.
Whilst a model with this bond has lost half or more of its wounds, increase its Attacks characteristic by 1. When resolving an attack made with a melee weapon by a model with this bond that has lost half or more of its wounds, add 1 to the hit roll.These swift attackers are adept at firing on the move, partitioning off a sliver of consciousness to select and destroy targets of opportunity.
Models with this bond do not suffer the penalties to their hit rolls for Advancing and shooting Assault weapons.These Knights stand toe to toe with the largest foes; the greater the kill, the more satisfying.
When resolving an attack made with a melee weapon (excluding titanic feet) by a model with this bond against a VEHICLE or MONSTER unit, add 1 to the hit roll.The hulls of these Knights are covered with indecipherable runic scrawl, invoking dark powers to keep enemy magics at bay.
When a model with this bond would lose a wound in the Psychic phase, roll one D6; on a 5+ that wound is not lost.Whether this dread household was betrayed or neglected by the Imperium, suffered slavery at Terra’s hand or were compelled to abandon their honour, they have never forgotten, nor forgiven.
When resolving an attack made by a model with this bond against an IMPERIUM unit, you can re-roll a wound roll of 1.Infernally powered optics allow these Knights to detect and target their foes’ animating essence, even when their bodies are hidden.
When resolving an attack made with a ranged weapon by a model with this bond, the target does not receive the benefit to its saving throw as a result of cover.CORRUPTED HEIRLOOMS
TYRANNICAL COURT
DAEMONIC AMMUNITION (Infernal Household)
VOW OF CARNAGE (Iconoclast Household)
VOW OF DOMINANCE (Iconoclast Household)
VOW OF THE BEASTSLAYER (Iconoclast Household)
ENCIRCLING HOUNDS (House Khomentis)
Battle Round
TRAMPLE THEM (House Lucaris)
ION AEGIS
DIABOLIC RIFT (Infernal Household)
SKYREAPER PROTOCOLS
DAEMONIC GUIDANCE SYSTEM
TRAIL OF DESTRUCTION
INTERCEPTION ARRAY (House Vextrix)
FURY OF SURTR’S WAKE (House Khymere)
ROTATE ION SHIELDS
DEVASTATING REACH
FULL TILT
PACK DOGS
DAEMONIC GUIDANCE SYSTEM
TRAIL OF DESTRUCTION
TITANIC DUEL
CHAINSWEEP
DEATH GRIP
TRAIL OF DESTRUCTION
THUNDERSTOMP
BIND THE SOULS OF THE DEFEATED (Infernal Household)
BREAK THE ENEMY LINE (Iconoclast Household)
WARPING AURA (House Herpetrax)
WARPING AURA (House Herpetrax)
TITANIC DUEL
CHAINSWEEP
DEATH GRIP
THUNDERSTOMP
BIND THE SOULS OF THE DEFEATED (Infernal Household)
BREAK THE ENEMY LINE (Iconoclast Household)
WARPING AURA (House Herpetrax)
WARPING AURA (House Herpetrax)
SPITEFUL DEMISE
PACT WITH THE DARK GODS (Infernal Household)
StratagemsIf your army is Battle-forged and includes any CHAOS KNIGHTS Detachments, you have access to the Stratagems shown here, and can spend Command Points to use them. These reflect the unique tactics and strategies used by Chaos Knights on the battlefield. Some of the Stratagems listed here are unique to Knights of a certain allegiance.
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Dreadblade Pacts and DamnationsWhether they are a traitor to the rest of their household, the lone survivor of a harrowing war, or simply an insane butcher seeking to slake their murder-lust, each Dreadblade has forged its own pacts with the Dark Gods, and in doing so has chosen their own inescapable path to damnation. If your army is Battle-forged, then before the battle you can give one DREADBLADE model in each Detachment Pacts and Damnations. To give a model Pacts and Damnations, first either select one Pact from the table below, or roll two D6 to randomly generate two Pacts from the table (a duplicate result has no effect). PACT 1. PATH TO GLORY: The Fallen Noble has glimpsed a future in which the mangled remains of their foes stretch endlessly beneath their feet. When resolving an attack made by this model against a CHARACTER or TITANIC unit, you can re-roll the hit roll. 2. THUNDEROUS CHARGE: This Dreadblade uses its warp-infused hull as a wrecking ball to shatter enemy lines. After this model finishes a charge move, roll one D6 for each enemy unit within 1" of this model; for each 4+ the unit being rolled for suffers D3 mortal wounds. 3. DAEMONIC VIGOUR: The pilot of this Dreadblade has allowed themselves to become possessed by an empyric entity. When this Pact is chosen or generated, roll one D6: on a 1-3, add 2" to this model’s Move characteristic; on a 4-5, improve this model’s Weapon Skill characteristic by 1 (e.g. WS 3+ becomes WS 2+); on a 6, improve this model’s Ballistic Skill characteristic by 1 (e.g. BS 3+ becomes BS 2+). 4. KNOWER OF PROFANE SECRETS: It is said that this Dreadblade has travelled deep within the warp and learnt many of its terrible truths. Add 1 to this model’s Leadership characteristic. At the start of the first battle round, if any models in your army with this Pact are on the battlefield, you gain 1 Command Point. 5. GALVANISED HULL: A Dark Magos swears fealty to this Dreadblade, and has reinforced their master’s armour with profane sigils. When resolving an attack made with a weapon with an Armour Penetration characteristic of -1 against this model, that weapon has an Armour Penetration characteristic of 0 for that attack. 6. ARCH-FIEND: The pilot of this Dreadblade can sense when enemies are drawing near, at which point their mind is filled with visions of the violence to come. This model can perform Heroic Interventions as if it were a CHARACTER; it can do so if there are any enemy units within 6" of them instead of 3", and when doing so can move up to 6" instead of 3". After determining the model’s Pacts, you must then either select two different Damnations from the table below or roll one D6 to randomly generate a single Damnation. If any Dreadblades from your army have any Damnations, roll 2D6 for each of them at the start of each of your turns, subtracting 1 from the result if they have the Forsaken Damnation. If the result is less than that Dreadblade’s Leadership characteristic, their Damnations do not apply that turn; otherwise, their Damnations apply until the start of your next turn. DAMNATION 1. FORSAKEN: A history of brutal treachery makes this Dreadblade an outcast, even amongst the other servants of Chaos. Whilst this Damnation applies, this model cannot be affected by any Stratagems used by the controlling player (including using the Command Re-roll Stratagem to re-roll a dice for this model). 2. WARP-RAGE: Consumed by a need to slaughter, this Dreadblade ignores the battlefield tactics perfected by its warrior forebears. Whilst this Damnation applies, this model cannot Fall Back and has a Ballistic Skill characteristic of 6+. 3. VOLATILE REACTOR: So corrupted is this Dreadblade’s plasma core that it is unable to contain its own anarchic energies. Whilst this Damnation applies, roll one D6 at the end of each phase in which this model lost any wounds but was not destroyed; on a 4+ this model loses one additional wound. 4. WARP FUGUE: Incessant whispers from the warp cause this Dreadblade’s pilot to be overcome by madness. Whilst this Damnation applies, this model always fights last in the Fight phase, even if it charged or has an ability that would allow it to fight first. 5. SINGLE-MINDED HATRED: When this Dreadblade sights a foe, its desire to see that enemy dead is all-consuming. Whilst this Damnation applies, in your Shooting phase a unit can only be targeted by this model if it is the closest enemy unit that is visible to it, and in your Charge phase a unit can only be selected as the target of a charge by this model if it is the closest enemy unit. 6. DEFIANT MACHINE SPIRIT: Emboldened by the touch of Chaos, this Knight suit’s machine spirit refuses the commands of its pilot. Whilst this Damnation applies, when an Advance roll or charge roll is made for this model, subtract 1 from the result, and when resolving an attack made by this model, subtract 1 from the hit roll. | ||
To become a despot of the Chaos Knights, a pilot must be possessed of indomitable will, cruel ruthlessness and a masterful grasp of strategy. These warriors are amongst the most feared servants of the Dark Gods, leading vast campaigns of slaughter against their enemies and leaving a trail of devastation in their wake.
If a CHAOS KNIGHTS CHARACTER model is your Warlord, they cannot have a Warlord Trait from the Warhammer 40,000 rulebook – you can use the table here to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one.D6 | WARLORD TRAIT |
1 | INFERNAL QUEST This warlord has sworn an oath to the Dark Gods, and will not stop spreading carnage across the galaxy until they have honoured it, or they are slain. If this Warlord is within range of an objective marker (as specified in the mission), it controls that objective marker even if there are more enemy models within range of that objective marker. If an enemy unit with a similar ability is within range of the same objective marker, that objective marker is controlled by the player who has the most models within range as normal – when this is the case, this Warlord counts as 10 models. |
2 | HARBINGER OF SCRAPCODE This warlord has given their Knight’s hull over to the heretical powers of the Dark Mechanicum, becoming a carrier for deadly scrapcode. At the end of your Movement phase, roll one D6 for each enemy VEHICLE unit within 6" of this Warlord; on a 4+ the unit being rolled for suffers 1 mortal wound. |
3 | KNIGHT DIABOLUS This warlord has perfected their martial skill in apocalyptic duels with Greater Daemons. Add 1 to this Warlord’s Attacks characteristic. |
4 | WARP-HAUNTED HULL The nightmarish visages of warpgheists are emblazoned upon the armour panels of this warlord’s Knight, imbuing it with empyric power. This Warlord can attempt to deny one psychic power in your opponent’s Psychic phase in the same manner as a PSYKER. In addition, when this Warlord would lose a wound as a result of a mortal wound in the Psychic phase, roll one D6; on a 5+ that wound is not lost. |
5 | EAGER FOR THE KILL It is said this warlord has led the charge across a thousand battlefields on a hundred worlds, and each time laid waste to all in their path. When an Advance roll or charge roll is made for this Warlord, add 1 to the result. In addition, add 1 to this Warlord’s Attacks characteristic whilst they are wholly within your opponent’s deployment zone. |
6 | AURA OF TERROR This towering Knight is wreathed in tendrils of warp energy that caress the minds of any enemy who draws near, driving those touched into a state of abject fear. When a charge roll is made for an enemy unit within 12" of this Warlord, subtract 1 from the result. In addition, when a Morale test is taken for an enemy unit within 12" of this Warlord, your opponent rolls 2D6, discarding the lowest result, or either result if they are the same. |
The many Iconoclast households have carved a path of flames across the galaxy. Their brutal charges leave only death and devastation in their wake, and reduce whole worlds to ruin. No trace of mercy is shown to those who dare stand against them, and no quarter is given to those whose will the Chaos Knights have broken.
If a model with this ambition made a charge move, was charged or performed a Heroic Intervention, add 1 to the model’s Attacks characteristic until the end of the turn, and the Armour Penetration characteristic of melee weapons the model is equipped with is improved by 1 until the end of the turn (e.g. AP 0 becomes AP -1). In addition, when an enemy unit fails a Morale test whilst within 12" of any models with this ambition, one additional model flees that unit.The dark power of the warp courses through the Knight suits of the Infernal households. In battle these Knights draw upon this obliterative energy to bolster their already formidable might, paying whatever price is necessary in order to better destroy their enemies.
At the start of your Movement phase, each model with this ambition can use a daemonic surge. If a model uses a daemonic surge, it suffers 1 mortal wound, and you then roll one D3 on the table to the right to determine the rule that applies to that model until the start of your next Movement phase. When a model uses a daemonic surge you can choose for that model to suffer D3 mortal wounds instead of 1; if you do, you can select the result from the table instead of rolling to determine it. A model can only use a daemonic surge once per battle round.D3 | Daemonic Surge |
1 | Daemonic Hunger: Add 2" to this model’s Move characteristic, and add 1 to Advance rolls and charge rolls made for this model. |
2 | Daemonic Fortitude: Add 1 to this model’s Toughness characteristic. |
3 | Daemonic Power: Select one ranged weapon this model is equipped with. Add 1 to that weapon’s Strength characteristic and Damage characteristic. |
Amongst the most coveted relics of the Fallen households are those whose destructive technologies have been lost to the march of time, as well as those that have been imbued with the power of the Dark Gods. More than once has a war been waged between households for possession of one of these malefic artefacts.
If your army is led by a CHAOS KNIGHTS Warlord, then before the battle you may give one of the following Artefacts of Tyranny to a CHAOS KNIGHTS CHARACTER model. Note that some Relics are weapons that replace one of the character’s existing weapons. Where this is the case you must, if you are using points values, still pay the cost of the weapon that is being replaced. Write down any Artefacts of Tyranny your models may have on your army roster.BOUND VARADIAN PSYCHOGHEIST
Many Chaos Knights have quested upon the Daemon world of Fell Varad. Once home to a mighty Noble household, Fell Varad is now a hellscape in which the remnant gheists of shattered Thrones Mechanicum roam unbound across the wastes, wailing in a state of utter insanity. A questing Fallen Noble of strong enough will can bind a Varadian Psychogheist to their own Throne. The reward for most who do so is to have their soul immediately devoured, yet those who can tame the warped entity learn much from its demented tutelage.
When resolving an attack made with a ranged weapon by a model with this Relic, on an unmodified wound roll of 6 the Armour Penetration characteristic of that weapon is improved by 1 for that attack (e.g. AP 0 becomes AP -1).HELM OF WARP-SIGHT
Only six of these faceplates were crafted by the heretical Magos Vex- Prodotian before he was slain by warriors of the Grey Knights. It is said that this techno-blasphemer adapted Knight Helms to allow the pilot constant vision within the warp – showing them glimpses of the future to guide their aim, but also inevitably driving them insane through their exposure to the terrors of the empyrean.
KNIGHT RAMPAGER, KNIGHT DESECRATOR or KNIGHT DESPOILER model only. When resolving an attack made with a ranged weapon by a model with this Relic, ignore hit roll modifiers.KHORNATE TARGET
Wrought from the metallic carapaces of slain Imperial Knights and embossed with the skulls of their pilots, the Khornate Target pulsates like a throbbing heart as its bearer draws closer to its enemies. When a Fallen Noble activates this cursed shield, psychic barriers are silenced and force fields blink out of existence. By removing the esoteric defences of both their enemies and their own Chaos Knight, the pilot opens a window in which unadulterated carnage can occur.
Once per battle, at the start of a Fight phase, a model with this Relic can activate it. When it does, until the end of that phase, invulnerable saves cannot be made against attacks made with melee weapons by that model, and invulnerable saves cannot be made for that model.RUNE OF NAK’T’GRAA
A number of Dreadblades who have been exiled from their households join the Cult of Nak’T’Graa – a mythical king from the Age of Strife who sought to achieve godhood. Those that submit to the cult carve a dreaded rune upon the hull of their Knight suit before setting upon a dark quest to find his temple, which supposedly lies within the Realm of Chaos itself. Few return from such a quest, but those that do are forever transformed…
DREADBLADE model only. A model with this Relic has a 5+ invulnerable save against attacks made with ranged and melee weapons. That model gains one additional Dreadblade Pact and one additional Damnation of your choice.THE BLASPHEMOUS ENGINE
To alter the workings of a Knight’s plasma reactor is an act of heresy against the Omnissiah. But the magi of the Dark Mechanicum revel in such profane ingenuity. In rituals that can take decades or even centuries to conduct, these heretical adepts can bind a Greater Daemon within the reactor of a Chaos Knight, allowing the war machine to siphon off the enormous power of the caged entity.
INFERNAL HOUSEHOLD model only (other than a DREADBLADE model). A model with this Relic is considered to have double the number of wounds remaining for the purposes of determining what row to use on its damage table.THE DIAMONAS
Towards the end of the Moirae Schism in M35, a radical sub-sect of the Moirae creed known as the Xarisians indulged in rampant techno-heresy in the attempt to win the civil war that split the Adeptus Mechanicus. Hunted down as hereteks even by the members of their own creed, the dark adepts of the Xarisians were slaughtered and their malefic technologies destroyed. However, one of their creations – the powerful laser destructor known as the Diamonas – survived the war, and it is said that many bitter battles have been fought amongst the Fallen households for its possession.
Model equipped with a laser destructor only. This Relic replaces a laser destructor and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
The Diamonas | |||||
The Diamonas | 60" | Heavy 3 | 16 | -4 | D6 |
Abilities: When resolving an attack made with this weapon, an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any other damage. |
THE GAUNTLET OF ASCENSION
This taloned weapon has been wielded by many ambitious Knights, and it has filled each of its bearers with an insatiable battle-lust and the desire to seek out worthy foes upon the battlefield. As the crushed carcasses of formidable opponents are bled out within its iron-tight grasp, a flood of daemonic energy washes over the Chaos Knight.
Model equipped with a thunderstrike gauntlet only. This Relic replaces a thunderstrike gauntlet and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
The Gauntlet of Ascension | |||||
The Gauntlet of Ascension | Melee | Melee | x2 | -4 | 6 |
Abilities: When resolving an attack made with this weapon, you can re-roll the hit roll and you can re-roll the wound roll. When a CHARACTER model is destroyed as a result of an attack made with this weapon, add 1 to the bearer’s Strength characteristic and add 1 to the bearer’s Attacks characteristic. |
THE PUTRID CARAPACE OF NURGLE
It is unclear where the Putrid Carapace first came from, but it is certain that this sentient warp ooze is a creation of the Plague God. By melding with a mechanical host, it causes a Chaos Knight’s outer layers of adamantine and plasteel to transform into a bubbling semifluid capable of melting through the armour and flesh of any enemy foolish enough to strike it.
When resolving an attack made with a melee weapon against a model with this Relic, if the saving throw is successful, roll one D6; on a 4+ the unit that made that attack suffers 1 mortal wound after its attacks have been resolved.THE QUICKSILVER THRONE OF SLAANESH
The Quicksilver Throne is inhabited not by the remnant spirits of slain pilots, but by the most rapacious servants of the Dark Prince of Chaos. They impart a portion of their daemonic grace to the Fallen Noble, allowing the Chaos Knight being piloted to move and strike with terrifying speed.
When an Advance or charge roll is made for a model with this Relic, add 1 to the result. A model with this Relic always fights first in the Fight phase, even if they did not charge. If there are enemy units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.THE TEETH THAT HUNGER
It is said the deadly sharp teeth of this reaper chainsword spin thrice the speed of lesser weapons, resulting in a horrific scream roaring from the weapon as it cuts through its foes. However, to bear such a weapon is to forever fight to keep its insatiable hunger at bay, for if it is not given enough souls to devour, it may instead feed upon the life force of the Knight who carries it.
Model equipped with a reaper chainsword only. This Relic replaces a reaper chainsword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
The Teeth That Hunger | |||||
The Teeth That Hunger | Melee | Melee | +8 | -4 | 6 |
Abilities: When the bearer fights, it makes 1 additional attack with this weapon. At the end of a battle round in which no enemy models were destroyed as a result of attacks made with this weapon, roll one D6; on a 1, the bearer suffers 1 mortal wound. |
THE TRAITOR’S MARK
The fell deeds and bloodstained heraldry of this Chaos Knight are recounted across the galaxy, and all know that to confront it is to face a painful death. Each icon is redolent of the betrayals and treacherous deeds committed by the bearer, and in the minds of those who look upon them appear visions so gruesome in nature that the beholder is gripped by unnatural dread.
Whilst a model from your army with this Relic is within 12" of any enemy units, subtract 1 from the Leadership characteristic of each of those enemy units. Whilst a model from your army with this Relic is within 6" of any enemy units, subtract 2 from the Leadership characteristic of each of those enemy units instead.THE TYRANT’S BANNER
The dark runes of power emblazoned upon this banner carry a great weight amongst the worshippers of the Dark Gods. When a Chaos Knight bearing this heraldry arrives within a war zone, planets in nearby sectors that have sworn fealty to the Tyrant’s household will do anything to fulfil the tithes that are demanded. Whole continents are stripped of resources and offered as tribute, while cities are slaughtered in bloody sacrifice. But these runes are not merely symbolic. In battle, the power of the warp pulsates from this banner, enrapturing the servants of darkness, binding them to the pilot’s will.
KNIGHT RAMPAGER, KNIGHT DESECRATOR or KNIGHT DESPOILER model only. Whilst a model with this Relic is within 6" of any friendly CHAOS units, add 1 to the Leadership characteristic of each of those units. At the start of your turn, if your army is Battle-forged and a model from your army with this Relic is on the battlefield, roll one D6; on a 5+ you gain 1 Command Point.TZEENTCHIAN PYROTHRONE
The gheists that inhabit this constantly burning Throne Mechanicum are all members of Tzeentchian cult. Through their whispers they impart to the bonded Noble the malefic secrets they learnt across many lifetimes of arcane study, divulging the horrors known only to those who serve the Changer of Ways. Such is the power contained within this Throne that the Fallen Noble is able to manipulate the warp from within their Knight suit, summoning pillars of coruscating fire to immolate their enemies, or rebuffing the psychic conjurations that are levelled against them.
A model with this Relic gains the PSYKER keyword; it can attempt to manifest one psychic power in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. If that model has the Warp-haunted Hull Warlord Trait, it can attempt to deny two powers in your opponent’s Psychic phase instead. That model knows Smite. If that model is destroyed as a result of Perils of the Warp, do not roll any dice for that model’s Explodes or Dual Plasma Core Explosion ability – it automatically explodes as if one 6 had been rolled.VEIL OF MEDRENGARD
At some point during M33, the Warpsmiths of the Iron Warriors crafted an artefact named for the Traitor Legion’s Daemon world. Known as the Veil of Medrengard, this device appears to be based off an STC that either has not been uncovered in any other part of the galaxy, or has been so twisted by warp corruptions as to become unrecognisable. When installed in a Knight suit, it projects a barrier of energy of far greater power than a standard ion shield. The Veil of Medrengard was originally gifted to the Fallen Nobles of House Garras for their service during the Horus Heresy, but has since been passed to many other Iconoclast houses.
ICONOCLAST HOUSEHOLD model only (other than a DREADBLADE model). A model with this Relic has a 4+ invulnerable save against attacks made with ranged weapons.WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Acastus autocannon | ||||||
Acastus autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
+5 Acastus lascannon | ||||||
+5 Acastus lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
Acheron flame cannon | ||||||
Acheron flame cannon | 18" | Heavy 2D6 | 7 | -2 | 3 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Acheron twin heavy bolter | ||||||
Acheron twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+5 Armiger autocannon | ||||||
+5 Armiger autocannon | 60" | Heavy 2D3 | 7 | -1 | 3 | - |
Asterius volkite culverin | ||||||
Asterius volkite culverin | 45" | Heavy 4 | 6 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Atropos lascutter (shooting) | ||||||
Atropos lascutter (shooting) | 9" | Heavy 1 | 12 | -4 | 6 | Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, you can re-roll the wound roll. |
Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, you can re-roll the wound roll. | ||||||
+0..90 Avenger gatling cannon | ||||||
+0..90 Avenger gatling cannon | 36" | Heavy 12 | 6 | -2 | 2 | - |
Castigator bolt cannon | ||||||
Castigator bolt cannon | 36" | Heavy 16 | 6 | -2 | 2 | - |
Cerastus shock lance (shooting) | ||||||
Cerastus shock lance (shooting) | 18" | Heavy 6 | 6 | -1 | D3 | - |
Conflagration cannon | ||||||
Conflagration cannon | 18" | Heavy 3D6 | 7 | -2 | 2 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. | ||||||
Graviton crusher | ||||||
Graviton crusher | 18" | Heavy D3 | 6 | -3 | 2 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. |
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. | ||||||
Graviton pulsar | ||||||
Graviton pulsar | 24" | Heavy D6 | 6 | -3 | 2 | Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. |
Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. | ||||||
Graviton singularity cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Graviton singularity cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Contained | ||||||
- Contained | 36" | Heavy 4 | 8 | -3 | 3 | - |
- Singularity | ||||||
- Singularity | 36" | Heavy D6+4 | 14 | -4 | 3 | Each time you select this profile to shoot with roll one D6; on a 1-3, the bearer suffers D3 mortal wounds. |
Each time you select this profile to shoot with roll one D6; on a 1-3, the bearer suffers D3 mortal wounds. | ||||||
Heavy flamer | ||||||
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+0..5 Heavy stubber | ||||||
+0..5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+10 Helios defence missiles | ||||||
+10 Helios defence missiles | 60" | Heavy 2 | 8 | -2 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
+0..15 Ironstorm missile pod | ||||||
+0..15 Ironstorm missile pod | 72" | Heavy D6 | 5 | -1 | 2 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Karacnos mortar battery | ||||||
Karacnos mortar battery | 60" | Heavy 3D3 | 5 | -1 | 1 | Blast. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. |
Blast. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. | ||||||
Laser destructor | ||||||
Laser destructor | 60" | Heavy D3 | 14 | -4 | D6 | Blast. When resolving an attack made with this weapon, a wound roll of 6+ inflicts D3 mortal wounds on the target in addition to any other damage. |
Blast. When resolving an attack made with this weapon, a wound roll of 6+ inflicts D3 mortal wounds on the target in addition to any other damage. | ||||||
Lightning cannon | ||||||
Lightning cannon | 48" | Heavy 8 | 7 | -2 | 3 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. | ||||||
+5 Lightning lock | ||||||
+5 Lightning lock | 36" | Heavy 6 | 6 | -2 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. | ||||||
+5..10 Meltagun | ||||||
+5..10 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+10 Moirax conversion beam cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Moirax conversion beam cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Short range | ||||||
- Short range | 0-18" | Heavy D3 | 6 | 0 | 2 | Blast |
Blast | ||||||
- Medium range | ||||||
- Medium range | 18-42" | Heavy D3 | 8 | -1 | 3 | Blast |
Blast | ||||||
- Long range | ||||||
- Long range | 42-72" | Heavy D3 | 10 | -2 | 4 | Blast |
Blast | ||||||
Phased plasma-fusil | ||||||
Phased plasma-fusil | 24" | Rapid Fire 2 | 7 | -3 | 2 | - |
Plasma decimator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma decimator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 48" | Heavy 2D6 | 7 | -3 | 1 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 48" | Heavy 2D6 | 8 | -3 | 2 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Rad cleanser | ||||||
Rad cleanser | 9" | Assault D6 | 2 | 0 | 3 | Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. |
Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. | ||||||
+100 Rapid-fire battle cannon | ||||||
+100 Rapid-fire battle cannon | 72" | Heavy 2D6 | 8 | -2 | D3 | Blast |
Blast | ||||||
+0..10 Shieldbreaker missile | ||||||
+0..10 Shieldbreaker missile | 48" | Heavy 1 | 10 | -4 | D6 | The bearer can only shoot with each shieldbreaker missile it is equipped with once per battle. When the bearer shoots, only one shieldbreaker missile can be chosen to shoot with. When resolving an attack made with this weapon, an invulnerable saving throw cannot be made. |
The bearer can only shoot with each shieldbreaker missile it is equipped with once per battle. When the bearer shoots, only one shieldbreaker missile can be chosen to shoot with. When resolving an attack made with this weapon, an invulnerable saving throw cannot be made. | ||||||
+45 Stormspear rocket pod | ||||||
+45 Stormspear rocket pod | 48" | Heavy 3 | 8 | -2 | D6 | - |
+75 Thermal cannon | ||||||
+75 Thermal cannon | 36" | Heavy D6 | 9 | -4 | D6 | Blast. When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
Blast. When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. | ||||||
Thermal spear | ||||||
Thermal spear | 30" | Assault D3 | 8 | -4 | D6 | Blast. When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
Blast. When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. | ||||||
Thundercoil harpoon | ||||||
Thundercoil harpoon | 12" | Heavy 1 | 16 | -6 | 10 | When resolving an attack made with this weapon against a VEHICLE unit or MONSTER unit, you can re-roll the hit roll. When resolving an attack made with this weapon, if the saving throw is failed, the target suffers D3 mortal wounds in addition to any other damage. |
When resolving an attack made with this weapon against a VEHICLE unit or MONSTER unit, you can re-roll the hit roll. When resolving an attack made with this weapon, if the saving throw is failed, the target suffers D3 mortal wounds in addition to any other damage. | ||||||
Twin conversion beam cannon | ||||||
When attacking with this weapon, select one of the profiles below | ||||||
Twin conversion beam cannon | When attacking with this weapon, select one of the profiles below | |||||
- Short range | ||||||
- Short range | 0-24" | Heavy 2D3 | 12 | -1 | 2 | Blast |
Blast | ||||||
- Medium range | ||||||
- Medium range | 24-48" | Heavy 2D3 | 14 | -2 | 4 | Blast |
Blast | ||||||
- Long range | ||||||
- Long range | 48-72" | Heavy 2D3 | 16 | -3 | 6 | Blast |
Blast | ||||||
+30 Twin Icarus autocannon | ||||||
+30 Twin Icarus autocannon | 48" | Heavy 4 | 7 | -1 | 2 | When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. | ||||||
Twin magna lascannon | ||||||
Twin magna lascannon | 72" | Heavy 2D3 | 12 | -3 | 6 | Blast |
Blast | ||||||
Twin meltagun | ||||||
Twin meltagun | 12" | Assault 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Twin rad cleanser | ||||||
Twin rad cleanser | 12" | Assault 2D6 | 2 | 0 | 3 | Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. |
Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. | ||||||
+15..35 Twin siegebreaker cannon | ||||||
+15..35 Twin siegebreaker cannon | 48" | Heavy 2D3 | 7 | -1 | D3 | Blast |
Blast | ||||||
+10..70 Volcano lance | ||||||
+10..70 Volcano lance | 80" | Heavy D6 | 14 | -5 | 3D3 | Blast. When resolving an attack made with this weapon against a TITANIC unit, you can re-roll the wound roll. |
Blast. When resolving an attack made with this weapon against a TITANIC unit, you can re-roll the wound roll. | ||||||
Volkite chieorovile | ||||||
Volkite chieorovile | 45" | Heavy 5 | 8 | -3 | D6 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage. | ||||||
+5 Volkite veuglaire | ||||||
+5 Volkite veuglaire | 36" | Heavy 5 | 6 | -1 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+10 War Dog autocannon | ||||||
+10 War Dog autocannon | 60" | Heavy 2D3 | 7 | -1 | 3 | - |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Atrapos lascutter (melee) | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Atrapos lascutter (melee) | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Sweep | ||||||
- Sweep | Melee | Melee | 6 | -2 | 3 | Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. | ||||||
- Focus | ||||||
- Focus | Melee | Melee | 12 | -4 | 6 | Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, you can re-roll the wound roll. |
Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, you can re-roll the wound roll. | ||||||
Cerastus shock lance (melee) | ||||||
Before selecting targets, select one of the profiles below to make attacks with. You can only select the charged profile if the bearer made a charge move this turn. | ||||||
Cerastus shock lance (melee) | Before selecting targets, select one of the profiles below to make attacks with. You can only select the charged profile if the bearer made a charge move this turn. | |||||
- Standard | ||||||
- Standard | Melee | Melee | +6 | -4 | 6 | - |
- Charged | ||||||
- Charged | Melee | Melee | x2 | -4 | 8 | - |
Hekaton siege claw | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Hekaton siege claw | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Smash | ||||||
- Smash | Melee | Melee | User | -2 | 3 | Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. | ||||||
- Crush | ||||||
- Crush | Melee | Melee | x2 | -4 | 6 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or MONSTER unit, add 2 to the Damage characteristic of that attack. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or MONSTER unit, add 2 to the Damage characteristic of that attack. | ||||||
Reaper chain-cleaver | ||||||
When making an attack with this weapon, select one of the profiles below. | ||||||
Reaper chain-cleaver | When making an attack with this weapon, select one of the profiles below. | |||||
- Strike | ||||||
- Strike | Melee | Melee | x2 | -3 | 3 | - |
- Sweep | ||||||
- Sweep | Melee | Melee | User | -2 | 1 | Make 2 hit rolls for each attack made with this weapon, instead of 1. |
Make 2 hit rolls for each attack made with this weapon, instead of 1. | ||||||
Reaper chainfist | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Reaper chainfist | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Sweep | ||||||
- Sweep | Melee | Melee | User | -2 | D3 | Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. | ||||||
- Saw | ||||||
- Saw | Melee | Melee | x2 | -4 | 6 | - |
+0..30 Reaper chainsword | ||||||
+0..30 Reaper chainsword | Melee | Melee | +6 | -3 | 6 | - |
Siege claw | ||||||
Siege claw | Melee | Melee | x2 | -3 | D6 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or TITANIC unit, add 2 to the Damage characteristic. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or TITANIC unit, add 2 to the Damage characteristic. | ||||||
Tempest warblade | ||||||
Tempest warblade | Melee | Melee | +6 | -3 | 3 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
+0..35 Thunderstrike gauntlet | ||||||
+0..35 Thunderstrike gauntlet | Melee | Melee | x2 | -4 | 6 | When resolving an attack made with this weapon, subtract 1 from the hit roll. When a VEHICLE model or MONSTER model is destroyed as a result of an attack made with this weapon, select one enemy unit within 9" of the bearer and roll one D6; on a 4+ that unit suffers D3 mortal wounds. |
When resolving an attack made with this weapon, subtract 1 from the hit roll. When a VEHICLE model or MONSTER model is destroyed as a result of an attack made with this weapon, select one enemy unit within 9" of the bearer and roll one D6; on a 4+ that unit suffers D3 mortal wounds. | ||||||
Titanic feet | ||||||
Titanic feet | Melee | Melee | User | -2 | D3 | Make 3 hit rolls for each attack made with this weapon, instead of 1. |
Make 3 hit rolls for each attack made with this weapon, instead of 1. |
The CHAOS and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The CHARACTER and KHORNE keywords are used in the following Chaos Daemons datasheets:
The KHORNE and DAEMON keywords are used in the following Chaos Daemons datasheets:
Through dark pacts and blasphemous rituals, a champion of Chaos can weaken the fabric of reality to create a gateway to the warp. From this rent pour forth the Daemons of that realm, ready to rend and tear those who stand against the Ruinous Powers.
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they were themselves summoned to the battlefield this turn).The ICONOCLAST HOUSEHOLD keyword is used in the following Chaos Knights datasheets:
2CP | ||
BREAK THE ENEMY LINE Iconoclast Household Stratagem Marching forth to conquer, the Iconoclast households launch devastating charges against their foes. Use this Stratagem at the start of the Fight phase. Select one enemy unit within 1" of any ICONOCLAST HOUSEHOLD models from your army that made a charge move that turn. Until the end of that phase, when resolving an attack made with a melee weapon by an ICONOCLAST HOUSEHOLD model from your army against that unit, you can re-roll the hit roll. | ||
The INFERNAL HOUSEHOLD and WAR DOG keywords are used in the following Chaos Knights datasheets:
The <DREAD HOUSEHOLD> keyword is used in the following Chaos Knights datasheets:
The INFERNAL HOUSEHOLD keyword is used in the following Chaos Knights datasheets:
The ARMIGER CLASS keyword is used in the following Chaos Knights datasheets:
The WAR DOG keyword is used in the following Chaos Knights datasheets:
The CHAOS KNIGHTS keyword is used in the following Chaos Knights datasheets:
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The KNIGHT DESPOILER keyword is used in the following Chaos Knights datasheets:
The KNIGHT TYRANT keyword is used in the following Chaos Knights datasheets:
The ABHORRENT CLASS keyword is used in the following Chaos Knights datasheets:
1CP/3CP | ||
CORRUPTED HEIRLOOMS Chaos Knights Stratagem The dread keeps of the Fallen Knight worlds contain all manner of ancient technologies, the most powerful of which are those that are warped by the touch of Chaos. Use this Stratagem before the battle. Select one KNIGHT DESPOILER, KNIGHT TYRANT or ABHORRENT CLASS model from your army for 1 CP, or select two such models for 3 CP. Each model you select gains the CHARACTER keyword and can have one Artefact of Tyranny. All of the Artefacts of Tyranny that your army includes must be different and be given to different CHAOS KNIGHTS CHARACTERS. You can only use this Stratagem once per battle. | ||
1CP/3CP | ||
TYRANNICAL COURT Chaos Knights Stratagem A Tyrannical Court is formed of the most hateful and indomitable of Chaos Knights, and they are feared in equal measure by both their enemies and their allies. Use this Stratagem before the battle, after nominating your Warlord. Select one KNIGHT DESPOILER, KNIGHT TYRANT or ABHORRENT CLASS model from your army that is not your Warlord for 1 CP, or select two such models for 3 CP. These models gain the CHARACTER keyword. For each of these models, generate one Chaos Knights Warlord Trait; the model is regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once per battle. | ||
The INFERNAL HOUSEHOLD and CHAOS KNIGHTS keywords are used in the following Chaos Knights datasheets:
1CP | ||
DAEMONIC AMMUNITION Infernal Household Stratagem The Knights of the Infernal households are often fitted with weaponry and ammunition that has become host to various daemonic entities. Use this Stratagem before the battle. Select one CHAOS KNIGHTS Detachment from your army. Until the end of the battle, heavy stubbers that INFERNAL HOUSEHOLD CHAOS KNIGHTS models in that Detachment are equipped with have a Strength characteristic of 5. | ||
1CP | ||
VOW OF CARNAGE Iconoclast Household Stratagem This Chaos Knight’s pilot has sworn to drown whole planets in the blood of their enemies. Use this Stratagem before the battle. Select one ICONOCLAST HOUSEHOLD model from your army to declare a vow of carnage. Until the end of the battle, keep a tally of enemy models destroyed as a result of attacks made by that model, adding 1 to that model’s Attacks characteristic for every 10 models destroyed. That model cannot be selected for the Vow of Dominance or Vow of the Beastslayer Stratagems. You can only use this Stratagem once per battle. | ||
2CP | ||
VOW OF DOMINANCE Iconoclast Household Stratagem Arrogantly assured of victory, the pilot of this Chaos Knight has declared themselves lord of all they survey. Use this Stratagem before the battle. Select one ICONOCLAST HOUSEHOLD model from your army to declare a vow of dominance. Until the end of the battle, when resolving an attack made against that model, an unmodified wound roll of 1, 2 or 3 always fails, irrespective of any abilities that the weapon or the model making that attack may have. That model cannot be selected for the Vow of Carnage or Vow of the Beastslayer Stratagems. You can only use this Stratagem once per battle. | ||
1CP | ||
VOW OF THE BEASTSLAYER Iconoclast Household Stratagem This pilot has taken a dark oath to slaughter every biological and mechanical beast in the galaxy. Use this Stratagem before the battle. Select one ICONOCLAST HOUSEHOLD model from your army to declare a vow of the beastslayer. Until the end of the battle, when resolving an attack made by that model against an enemy unit that contains any models with a Wounds characteristic of 8 or higher, re-roll a wound roll of 1. That model cannot be selected for the Vow of Carnage or Vow of Dominance Stratagems. You can only use this Stratagem once per battle. | ||
1CP | ||
ENCIRCLING HOUNDS House Khomentis Stratagem Following ancient hunting tradition, the Fallen Nobles of House Khomentis send their faster vassals to circle behind the enemy and drive them onto their masters’ guns and blades. Use this Stratagem during deployment. Select one HOUSE KHOMENTIS WAR DOGS unit from your army. You can set up this unit encircling the foe, instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is within 6" of a battlefield edge and more than 9" from any enemy models. The War Dogs Vehicle Squadron ability only takes effect when this unit is set up on the battlefield, not when it is set up encircling the foe. You can only use this Stratagem once per battle. | ||
1CP | ||
TRAMPLE THEM House Lucaris Stratagem House Lucaris is renowned for its charges, thundering into enemy lines with overwhelming force. Use this Stratagem after a HOUSE LUCARIS unit has moved across any enemy units. Select one enemy unit that was moved across and roll one D6; on a 1, nothing happens. On a 2-5, that unit suffers D3 mortal wounds. On a 6, that unit suffers D6 mortal wounds. | ||
2CP | ||
ION AEGIS Chaos Knights Stratagem Drawing upon the power of its secondary plasma core, the Knight Tyrant casts a pall of crackling energy over its allies. Use this Stratagem at the start of your opponent’s Movement phase. Select one KNIGHT TYRANT model from your army. That model cannot move until the end of your next turn for any reason. Until the start of your next turn, models in friendly CHAOS units have a 5+ invulnerable save against ranged weapons whilst their unit is wholly within 6" of that model. | ||
The CHAOS KNIGHTS and INFERNAL HOUSEHOLD keywords are used in the following Chaos Knights datasheets:
2CP | ||
DIABOLIC RIFT Infernal Household Stratagem By invoking dread oaths, the Fallen Nobles are able to open tears in reality above the battlefield, through which the raw madness of the warp can bleed. Use this Stratagem at the start of your opponent’s Psychic phase. Until the end of that phase, when a Psychic test is taken for an enemy model within 12" of any CHAOS KNIGHTS INFERNAL HOUSEHOLD models from your army, that enemy model suffers Perils of the Warp on any dice roll that includes any double, instead of a double 1 or a double 6. | ||
1CP | ||
SKYREAPER PROTOCOLS Chaos Knights Stratagem The War Dog pilot beseeches the Dark Gods for guidance, intoning hateful oaths as they open fire upon their airborne enemies. Use this Stratagem in your Shooting phase, when a WAR DOG model from your army shoots with its War Dog autocannons, before making attacks. Until the end of the phase, when resolving an attack made with that weapon against a unit that can FLY, you can re-roll the hit roll. | ||
3CP | ||
DAEMONIC GUIDANCE SYSTEM Chaos Knights Stratagem Predatory entities of the empyrean direct the Chaos Knight’s missiles towards their most hated enemies. Use this Stratagem when a KNIGHT TYRANT model from your army fires Overwatch or is chosen to shoot with. Select one shieldbreaker missile that unit is equipped with. Until the end of the phase, when you select a target for that weapon, you can ignore the Look Out, Sir rule. | ||
2CP | ||
TRAIL OF DESTRUCTION Chaos Knights Stratagem When Chaos Knights march to war, they leave only broken bodies and twisted wreckage in their wake. Use the Stratagem when a CHAOS KNIGHTS model from your army fires Overwatch, or is chosen to shoot or fight with. Until the end of the phase, when resolving an attack made by that model, you can re-roll the hit roll. | ||
2CP | ||
INTERCEPTION ARRAY House Vextrix Stratagem Reaching out with their mind and activating a xeno-tech interception array built into their Knight’s sensorium, the Fallen Noble is bombarded with a flurry of information that allows them to predict the movements of even the most elusive foe. Use this Stratagem at the start of your Shooting phase. Select one HOUSE VEXTRIX model from your army. Until the end of the phase, when resolving an attack made with a ranged weapon by this model, ignore hit roll modifiers and Ballistic Skill modifiers. | ||
2CP | ||
FURY OF SURTR’S WAKE House Khymere Stratagem The Fallen Nobles of House Khymere have adapted their towering steeds to store excess heat in specialised combustion chambers before unleashing it from every vent as a roiling wave of flame, incinerating all who are caught in the blast. Use this Stratagem in your Shooting phase. Select one HOUSE KHYMERE model from your army. Roll one D6 for each enemy unit within 3" of that model; on a 4+, that enemy unit suffers D3 mortal wounds. | ||
1CP/3CP | ||
ROTATE ION SHIELDS Chaos Knights Stratagem With a roar of contempt, the Knight angles its ion shield towards the greatest concentration of enemies, forming a shimmering barrier to intercept incoming fire. Use this Stratagem when a CHAOS KNIGHTS model from your army that has an invulnerable save is chosen as the target for an attack (this Stratagem costs 3 CP if that model is a KNIGHT TYRANT, otherwise it costs 1 CP). Until the end of the phase, that model’s invulnerable save is improved by 1 (to a maximum of 4+) against attacks made with ranged weapons. | ||
The CHAOS KNIGHTS and TITANIC keywords are used in the following Chaos Knights datasheets:
1CP | ||
DEVASTATING REACH Chaos Knights Stratagem Towering fortifications prove little impediment to the Chaos Knights, who barrel towards such structures in order to loose their rage on the enemies cowering within. Use this Stratagem before choosing a CHAOS KNIGHTS TITANIC model from your army to charge with. Select one enemy unit that is entirely on or within ruins or a Sector Mechanicus structure, and which has no models on the ground floor; that enemy unit is considered to be within 12" of that model, and must be selected as a target of that model’s charge. If that model can finish its charge move within 2" horizontally and 6" vertically of that enemy unit, the charge is successful; otherwise, the charge fails. If the charge is successful, then until the end of the turn, that model can target that enemy unit and make attacks with melee weapons against that enemy unit as if it were within 1" of it, and when resolving an attack made with titanic feet by that model, do not make a hit roll: that attack automatically fails. | ||
2CP | ||
FULL TILT Chaos Knights Stratagem The Chaos Knight’s mighty stride lengthens, becoming a predatory lope as it closes upon its foes. Use this Stratagem at the start of your Charge phase. Select one CHAOS KNIGHTS model from your army. That model can charge, even if it Advanced this turn. | ||
The <QUESTOR TRAITORIS> and WAR DOG keywords are used in the following Chaos Knights datasheets:
1CP | ||
PACK DOGS Chaos Knights Stratagem Eager to prove their savage might in battle, the War Dogs of a Fallen household lunge forwards as one. Use this Stratagem when a <QUESTOR TRAITORIS> WAR DOG model from your army finishes a charge move. Until the end of the phase, you can re-roll charge rolls made for friendly <QUESTOR TRAITORIS> WAR DOG units if they are within 12" of that model when the roll is made. | ||
1CP | ||
TITANIC DUEL Chaos Knights Stratagem The Chaos Knights engage in duels not for honour, but to assert their absolute dominance over the battlefield. Use this Stratagem at the start of the Fight phase. Select one CHAOS KNIGHTS model from your army that is within 1" of any enemy TITANIC units. Both players secretly choose a number between 1 and 3 – either write this number down or use one D6 that is hidden (e.g. behind your hand). The numbers are revealed at the same time; if they differ, then until the end of that phase, add the number you chose to the Attacks characteristic of that model, but attacks made with melee weapons by that model can only target TITANIC units. | ||
1CP | ||
CHAINSWEEP Chaos Knights Stratagem Eager to taste fresh blood on the air and to hear the dying screams of their enemies, the Fallen Noble swings their Knight’s chainsword in reaping arcs before them. Use this Stratagem after a CHAOS KNIGHTS model from your army that is equipped with a reaper chainsword or the Teeth that Hunger has fought. Roll one D6 for each enemy model within 3" of that model; for each 6 the unit of the model being rolled for suffers 1 mortal wound. | ||
1CP | ||
DEATH GRIP Chaos Knights Stratagem With sadistic glee, the Fallen Noble reaches out with their Knight’s enormous metallic fist, plucking their enemy from the ground and squeezing them to a messy pulp. Use this Stratagem after a CHAOS KNIGHTS model from your army that is equipped with a thunderstrike gauntlet or the Gauntlet of Ascension has fought. That model makes 1 additional attack with that weapon against one enemy unit within 1" that contains a single model. When resolving that attack, if a hit is scored, the target suffers D3 mortal wounds and the attack sequence ends. If the enemy model is not destroyed, it is caught in a death grip: both players roll off and add their model’s Strength characteristic to their result. If your opponent rolled a 6, and/or if their result is equal to or higher than yours, the enemy model breaks free; otherwise, the enemy model suffers an additional D3 mortal wounds and both players roll off as before. Continue to do this until either the enemy model breaks free or it is destroyed. | ||
1CP | ||
THUNDERSTOMP Chaos Knights Stratagem With the force of an impacting meteoroid, the Chaos Knight brings its foot crashing down to obliterate its foes. Use this Stratagem immediately after fighting with a TITANIC CHAOS KNIGHTS model from your army. Select one enemy INFANTRY unit or SWARM unit within 1" of that model. Roll one D6; on a 4+ that unit suffers D3 mortal wounds. | ||
2CP | ||
BIND THE SOULS OF THE DEFEATED Infernal Household Stratagem As their warped machinery becomes stained with the gore of their defeated foes, the Knights of the Infernal households are reinvigorated. Use this Stratagem at the start of the Fight phase. Select one INFERNAL HOUSEHOLD model from your army. Until the end of that phase, when an enemy model is destroyed as a result of an attack made with a melee weapon by the selected model, roll one D6; on a 4+ the selected model regains 1 lost wound. Each model can only regain up to 6 wounds as a result of this Stratagem in the same phase. | ||
1CP | ||
WARPING AURA House Herpetrax Stratagem To stay too long in the presence of the Knights of House Herpetrax is to invite an agonising death. Use this Stratagem at the end of the Fight phase. Select one HOUSE HERPETRAX model from your army. Roll one D6 for each enemy unit within 1" of that model; on a 4+ that unit suffers 1 mortal wound. | ||
2CP | ||
SPITEFUL DEMISE Chaos Knights Stratagem Sensing their end drawing near, the Fallen Noble overloads the plasma core of their Knight suit, hoping to take their enemy with them into oblivion. Use this Stratagem when a CHAOS KNIGHTS model from your army is destroyed, before making the roll to see if it explodes. On a 4+ it explodes. If it is a KNIGHT TYRANT, it explodes if at least one result is a 4+; if both results are a 4+ then units within 3D6" are affected. | ||
3CP | ||
PACT WITH THE DARK GODS Infernal Household Stratagem Through techno-sorcerous rituals, the Chaos Knight and its pilot have bound themselves to the Dark Gods, pledging themselves to an eternity of servitude. Use this Stratagem when an INFERNAL HOUSEHOLD model from your army is destroyed but did not explode. Roll one D6 at the end of the phase; on a 4+ return that model to play with D3 wounds remaining, placing it as close as possible to its previous position and more than 1" away from any enemy models. This Stratagem cannot be used on the same model more than once per battle. | ||
The KNIGHT RAMPAGER keyword is used in the following Chaos Knights datasheets:
The KNIGHT DESECRATOR keyword is used in the following Chaos Knights datasheets:
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Acastus autocannon used in the following datasheets:
Acastus lascannon used in the following datasheets:
Acheron flame cannon used in the following datasheets:
Acheron twin heavy bolter used in the following datasheets:
Armiger autocannon used in the following datasheets:
Asterius volkite culverin used in the following datasheets:
Atropos lascutter (shooting) used in the following datasheets:
Avenger gatling cannon used in the following datasheets:
Castigator bolt cannon used in the following datasheets:
Cerastus shock lance (shooting) used in the following datasheets:
Conflagration cannon used in the following datasheets:
Graviton crusher used in the following datasheets:
Graviton pulsar used in the following datasheets:
Graviton singularity cannon used in the following datasheets:
Heavy flamer used in the following datasheets:
Heavy stubber used in the following datasheets:
Helios defence missiles used in the following datasheets:
Ironstorm missile pod used in the following datasheets:
Karacnos mortar battery used in the following datasheets:
Laser destructor used in the following datasheets:
Lightning cannon used in the following datasheets:
Lightning lock used in the following datasheets:
Meltagun used in the following datasheets:
Moirax conversion beam cannon used in the following datasheets:
Phased plasma-fusil used in the following datasheets:
Plasma decimator used in the following datasheets:
Rad cleanser used in the following datasheets:
Rapid-fire battle cannon used in the following datasheets:
Shieldbreaker missile used in the following datasheets:
Stormspear rocket pod used in the following datasheets:
Thermal cannon used in the following datasheets:
Thermal spear used in the following datasheets:
Thundercoil harpoon used in the following datasheets:
Twin conversion beam cannon used in the following datasheets:
Twin Icarus autocannon used in the following datasheets:
Twin magna lascannon used in the following datasheets:
Twin meltagun used in the following datasheets:
Twin rad cleanser used in the following datasheets:
Twin siegebreaker cannon used in the following datasheets:
Volcano lance used in the following datasheets:
Volkite chieorovile used in the following datasheets:
Volkite veuglaire used in the following datasheets:
War Dog autocannon used in the following datasheets:
Atrapos lascutter (melee) used in the following datasheets:
Cerastus shock lance (melee) used in the following datasheets:
Hekaton siege claw used in the following datasheets:
Reaper chain-cleaver used in the following datasheets:
Reaper chainfist used in the following datasheets:
Reaper chainsword used in the following datasheets:
Siege claw used in the following datasheets:
Tempest warblade used in the following datasheets:
Thunderstrike gauntlet used in the following datasheets:
Titanic feet used in the following datasheets: