Chaos Knights tower over the battlefield, each a god of war wrought in iron. Piloted by Nobles who have forsworn their allegiance to the Imperium, these bipedal engines of destruction are amongst the most fearsome creations in the galaxy.
This section contains all of the datasheets that you will need in order to fight battles with your Chaos Knights miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have.Book | Kind | Edition | Version | Last update |
![]() | ||||
![]() | Codex | 9 | Indomitus 1.1 | January 2023 |
![]() | ||||
![]() | Rulebook | 9 | Q2 2023 | April 2023 |
![]() | ||||
![]() | Index | 9 | Indomitus 1.9 | February 2023 |
![]() | ||||
![]() | Expansion | 9 | January 2023 | |
![]() | ||||
![]() | Rulebook | 9 | March 2022 |
Q: | For the purposes of the Bow to None Warlord Trait, what constitutes a modifier to a damage roll, and is this the same as a rule that modifies the Damage characteristic of an attack? |
A: | A modifier to a damage roll is something that modifies the result of the dice roll itself. This is not the same as something that affects the Damage characteristic of an attack. For example, this Warlord Trait would affect a rule that said ‘…subtract 1 from that attack’s damage roll’ but it would not affect a rule that said ‘…subtract 1 from the Damage characteristic of that attack’. |
A unit’s datasheet will list all the abilities it has. Certain abilities that are common to many units are only referenced on the datasheets rather than described in full. These are described below.
Chaos Knights are protected by a powerful directional energy field, able to ward off incoming attacks.
Models in this unit have a 5+ invulnerable save against ranged attacks.The largest Chaos Knights tower over the battlefield and their footfalls shake the ground. They stride over lesser foes as though they were naught but insects.
This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there.War Dogs typically hunt in loose packs, coursing their prey towards their masters before bounding forward on bloodletting whims of their own.
The first time this unit is set up on the battlefield, if it contains more than one model, each model in this unit must be set up within 6" of at least one other model from this unit.Where Chaos Knights tread, the skies grow unnaturally dark and the dread of the warp permeates the battlefield. None are immune to its shadowy touch, for those it does not paralyse with fear and despair are wracked with hallucinations and driven mad.
If every unit from your army has the CHAOS KNIGHTS keyword (excluding units with the UNALIGNED or AGENT OF CHAOS keywords), then this unit gains a bonus (see below) depending on which Harbinger abilities are active for your army. At the start of each battle round, you must select one Harbinger ability (either a Despair, Doom or Darkness Harbinger ability) from the corresponding choices for that battle round in the table shown below. Note that when making a selection:As the monolithic Chaos Knights begin their attack, a wave of dread marches before them, eroding the wills of even the most stoic warriors. Cowed by the sight of such dire and overwhelming engines of destruction, veteran soldiers have been known to abandon their posts with screams of terror.
As death begins to mount across the battlefield, the atmosphere of acute fear becomes ever more tangible. Phantasms flicker across the vision of gunners, and invisible mires seem to freeze limbs with numb dread. Feelings of isolation intensify as the cloying miasma of darkness muffles orders and slows responses, the thoughts of the enemy filled with visions of their imminent and brutal deaths.
The warp shadow crowds around panicking soldiers as they desperately try to blink away hallucinatory mists and creeping threats at the edge of vision. The foe’s concentration becomes more difficult, thoughts slow in a numbing inertia and tendrils of fear overtake the minds of those daring to face the towering monstrosities. In the presence of such dread, standing orders are forgotten and comradeship is revealed as a worthless crutch.
The most skilled Fallen Nobles are able to use terror as a weapon, driving the darkness that lurks within their souls like a lance-thrust into the hearts of their enemies. Others drape themselves in magisterial mantles of darkness, or summon flocks of immaterial gheists that screech in the foes’ minds, clawing at their resolve.
The full horror of the Chaos Knight assault finally seeps into their enemies. Entire flanks crumble; once stern garrisons flee or else freeze in whimpering catatonia. Warp terrors and semi-sentient shadows proclaim the dominance of the Fallen Nobles, forcing their foes to bear witness to the terrifying pageantry of death before them.
Though they have left their nobility far behind, Chaos Knights are still ruled over by despotic lords who lead with brutal authority.
Dreadblades often wander the galaxy, carving a path of destruction and aiding the forces of Chaos at their whim.
If this Detachment is a Super-heavy Auxiliary Detachment that contains one DREADBLADE unit, until the end of the battle, that unit gains the AGENT OF CHAOS keyword. Only one DREADBLADE unit from your army can have this keyword.A Chaos Knight is a towering form of metal and twisted power that is more than a match for a score of lesser foes.
This model counts as 5 models when determining control of an objective marker (if this model is TITANIC, it instead counts as 10 models when determining control of an objective marker).All Chaos Knights march along a path of damnation. However, the preferred methods by which they enact their brutal ambitions differ between Iconoclast and Infernal households.
All CHAOS KNIGHTS units with this ability (excluding DREADBLADE units), and all the models in them, gain a Traitoris Ambition so long as every unit in their Detachment owes their allegiance to the same Traitoris household (i.e. every model in their Detachment has the ICONOCLAST HOUSEHOLD keyword or every model in their Detachment has the INFERNAL HOUSEHOLD keyword). The Traitoris Ambition gained depends upon which allegiance they have, as shown below, and you must write down all of your Detachments’ Traitoris Ambitions on your army roster.The many Iconoclast households have carved a path of flames across the galaxy. Their brutal charges leave only death and devastation in their wake, reducing whole worlds to ruin. No trace of mercy is shown to those who dare stand against them, and no quarter is given to those whose will the Chaos Knights have broken.
Each time a model with this ambition fights, if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved:The dark power of the warp courses through the Knight suits of the Infernal households. In battle, these Knights draw upon this obliterative energy to bolster their already formidable might, paying whatever price is necessary in order to better destroy their enemies.
In each of your Command phases, each model with this Traitoris Ambition can use one Daemonic Surge. If a model uses a Daemonic Surge, you must do one of the following:
|
The dread households that have forsaken their vows come from across the length and breadth of the Imperium. Their particular skills and specialisms are as wide ranging as their reasons for reneging on their oaths of fealty, but all pose an equally deadly threat to the realm they previously fought to defend.
All CHAOS KNIGHTS units with this ability, and all the models in them, gain a Household Bond so long as their Detachment contains at least 3 models (excluding DREADBLADE models) when you muster your army, and every unit in their Detachment (excluding DREADBLADE units) is from the same dread household.The scions of House Herpetrax disdain the Imperium as a weak and bloated sham. After all, what need have they to huddle within the waning light of the Emperor when they already draw so much strength from other, darker places?
The Fallen Nobles of House Herpetrax are indomitable, refusing to surrender even as their Knight suits burn around them.
To stay too long in the presence of the Knights of House Herpetrax is to invite an agonising death.
This warlord has stared down even the most terrifying daemons of the warp. They are as unwilling to yield or bend the knee before the ineffable as before any other mortal.
This Throne Mechanicum enhances the natural agility and reactions of the Fallen Noble who bonds with it, allowing them to sidestep the clumsy attacks of their rivals.
HOUSE HERPETRAX ABHORRENT-CLASS model or HOUSE HERPETRAX WAR DOG-CLASS model only. Each time a melee attack is made against the bearer, subtract 1 from that attack’s hit roll.House Lucaris prize decisive action and versatile strategy. They overwhelm their enemies with lightning raids, cunning feints and sudden, devastating mass assaults. This is an arrogant and powerful house, high in the regard of the greatest heretic warlords.
The Fallen Nobles of House Lucaris fight only to destroy each enemy before them, to trample their bodies into the dirt and to stride onwards over their annihilated foe.
Each time a model with this bond is selected to fight, you can re-roll one hit roll or one wound roll when resolving that model’s attacks.House Lucaris is renowned for its charges, thundering into enemy lines with overwhelming force and trampling those foolish enough to stand in their way into oblivion.
The knightly lords of House Lucaris vie with each other for the honour of being the first to spill the blood of the enemy. In battle, they strike with a lightning speed unexpected of such large war machines.
At the start of the Fight phase, if this WARLORD is within Engagement Range of any enemy units, it can fight first that phase.The thermic cores that power the relic weapons of Morda Prime mimic the serpent that is the sigil of House Lucaris, lashing out with a deadly hiss to deal the killing blow to any who come within striking distance.
HOUSE LUCARIS model only. Select one daemonbreath meltagun, twin daemonbreath meltagun, daemonbreath spear or daemonbreath thermal cannon that model is equipped with.Once known for their nobility and unswerving faith, House Khymere have become a maddened scourge upon the worlds of the Imperium. Where once fought paragons of chivalric virtue, now there are only monsters driven to insanity by the need for revenge.
The Fallen Nobles of House Khymere take great pleasure in visiting destruction on those who cannot defend themselves - the breadth of their betrayal magnified by their exile in the warp.
Each time a model with this bond makes an attack, if that attack is made against a unit that was below Half-strength when this model was selected to shoot or fight, add 1 to the wound roll.House Khymeres Fallen Nobles have adapted their towering steeds to store excess heat in specialised combustion chambers as they charge into battle, before unleashing it from every vent as a roiling wave of flame - incinerating all who are caught in the blast.
The warlords hideously twisted Knight suit broadcasts their deranged rantings as they crash into the enemy line, sending their foes fleeing in terror.
While an enemy unit is within 9" of this WARLORD, at the start of each Morale phase, it must take a Dread test. If that test is failed, that unit suffers 1 mortal wound.A fell rune that constantly smokes is emblazoned on the hull of this Knight, corrupting the circuitry of its ion field generator so that it surrounds the bearer in a flickering field of raging warp fire, lashing out to burn and sear any who would strike it.
HOUSE KHYMERE model only.To House Vextrix, unquestioning obedience to the commands of the traitorous Legio Mortis is the ultimate expression of virtue. Eyes open, they stride ever further into damnation, all the while believing that the boons of the Dark Gods are but just rewards for their loyalty.
Trained and adapted to perform to the high standards set by their Legio Mortis allies, the Knights of House Vextrix persecute the enemy with incredible tenacity.
Each time a model with this bond is selected to shoot, you can re-roll one hit roll and one wound roll when resolving that model’s attacks.Reaching out with their mind and activating a xeno-tech interception array built into their Knights sensorium, the Fallen Noble is bombarded with a flurry of information that allows them to predict the movements of even the most elusive foe.
This warlord has been bionically augmented with a series of mechatendrils that permeate the mechanisms of their Knight suit. If damaged, they can effect simple repairs without breaking their focus.
Merging daemonically infused power coils with forbidden xenos biophase shards, the Heretek Power Core pushes the Knights destructive potential to even greater heights.
HOUSE VEXTRIX model only.This dread household willingly invites the entities of the warp to possess their mortal forms, the better to channel the might of the Dark Gods. So empowered, yet ultimately damned, they hunt their loyalist counterparts with redoubled and desperate fervour.
Having bartered away their souls to the daemons infesting their Throne Mechanicum, the pilots of House Khomentis will often let the feral instincts of these immaterial creatures come to the fore.
Each time a model with this bond uses a Daemonic Surge:The Fallen Nobles of House Khomentis send their faster vassals to circle behind the enemy and drive them onto their master’s guns.
This warlord has hunted the most abhorrent daemonic prey, lining up the perfect aim before unleashing the killing shot.
Once per battle, at the start of your Shooting phase, this WARLORD can make a killing strike. If it does so, select one ranged weapon this WARLORD is equipped with. Until the end of the phase, each time an attack is made with that weapon, you can re-roll the hit roll, you can re-roll the wound roll and you add 1 to the Damage characteristic of that attack.This predatory spirit streaks towards the foe to learn its every weakness, before revealing its knowledge to its dread master.
HOUSE KHOMENTIS PTERRORSHADE model only. At the start of each of your Shooting phases, select one enemy unit within 18" of the bearer. Until the end of the turn, each time a ranged attack is made by the bearer against that enemy unit, improve the Armour Penetration characteristic of that attack by 1.House Korvax was founded through the diabolic sundering of the loyalist House Raven. It is from their formerly revered, now despoiled speed that the Knights of House Korvax march to war upon the Imperium in the name of the Dark Master who brought about their fall.
House Korvax are servants of shadow and terror; wherever they tread the skies darken and fear and madness spread.
Once per battle, at the start of any battle round, you can select one Harbinger ability from those corresponding to the current battle round, or any previous battle round. That ability becomes active for every model with this bond in your army, even if every unit from your army does not have the CHAOS KNIGHTS keyword.Like dark phantoms, the Knights of House Korvax can move through solid walls without hindrance.
This tyrannical Knight is the epitome of dread power, instilling as much fear in their minions as they do over the enemy, ensuring unwavering obedience.
This fell rune is rumoured to mark the bearer as having the favour of a dark and sinister patron. While they carry such favour, they are granted a measure of mysterious protection to ensure that, in the moment a fatal blow is about to land, their form turns as insubstantial as shadow.
HOUSE KORVAX model only. Once per battle round, when a saving throw made for the bearer is failed, you can use this Relic. When you do, the Damage characteristic of that attack is changed to 0. Each time this Relic is used, roll 2D6. If the result is equal to or greater than the bearer’s Leadership characteristic, this Relic cannot be used again during the battle.The Knights of this dread household stride into the very teeth of the enemy, guns blazing, where they can witness first-hand the terrible results of their diabolic power.
Each time a model with this Fell Bond makes a ranged attack, if the target of that attack is within 18" of this model, improve the Armour Penetration characteristic of that attack by 1.These Knights storm into the heart of the enemy lines, blades and fists lashing out amidst a whirlwind of gore.
Each time a model with this Fell Bond makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit.Ostensibly, this dread household proudly emulate the glorious deeds of heroic forebears now gheists in their thrones. In truth, each Fallen Noble seeks to outdo them and eclipse their ancestor’s fame with their own.
Select one of the following dread households: HOUSE LUCARIS, HOUSE HERPETRAX or HOUSE KHYMERE.This dread household maintains a cabal of Idolaters who are renowned for their craft and forbidden knowledge, using unnatural esoterica to shield the Knights from harm.
Each time an attack with an Armour Penetration characteristic of -1 is allocated to a model with this Fell Bond, that attack has an Armour penetration characteristic of 0 instead.These swift attackers are adept at firing on the move, trusting the predatory senses of their Knights’ machine spirits to single out targets of opportunity.
In your Shooting phase, each time a model with this Fell Bond is selected to shoot, if it has Advanced this turn, then until the end of your Shooting phase, it counts as having Remained Stationary.The Fallen Nobles of this dread household are masters of finding the enemy’s weak points and exploiting them without mercy.
Each time a model with this Fell Bond makes a ranged attack on an unmodified wound roll of 6:These Knights react with violent outrage to any foe impudent enough to do them harm.
Models with this Fell Bond whose characteristics can change as they suffer damage are considered to have double the number of wounds remaining, for the purposes of determining what those characteristics are.The Fallen Noble and Knight suit offer up their mightiest kills to the glory of the Dark Gods. The more formidable the foe felled, the greater the sacrificial bounty.
Bound in eternal servitude to a greater house, this Fallen Noble and Knight seek to please their masters by emulating them in battle.
Select one of the following dread households: HOUSE VEXTRIX, HOUSE KHOMENTIS or HOUSE KORVAX.Pacts with the most powerful soul forges ensure that this Knight furnished with weapons of truly infernal power and malice.
This dread household’s scions are renowned and feared for laying down an unremitting barrage of close-range fire.
Each time a model with this Fell Bond makes a ranged attack, if the target of that attack is within 18" of this model, re-roll a hit roll of 1.The Knights of this dread household are shrouded in roiling spectral energies, the ethereal shades of their tormented victims enfolding them in a ghostly veil.
Each time a ranged attack is made against a model with this Fell Bond, if the attacker is more than 18" away, then the model with this Fell Bond is treated as having the benefits of Light Cover against that attack.Reinforced with warp-infused materials and sacrificial blood, these Knights can withstand unnatural levels of punishment.
Each time an attack with a Strength characteristic of 7 or less is allocated to a model with this Fell Bond, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).The pilots of this dread household are a terrifying fusion of flesh and machine, unable to leave their Knight suit until death - or something darker - takes them.
The hulls of these Knights are covered with indecipherable runic scrawl, invoking dark powers to keep enemy magicks at bay.
ARCH-TYRANT (Chaos Knights – Requisition)
CHOSEN BY THE GODS (Chaos Knights – Requisition)
CORRUPTED HEIRLOOMS (Chaos Knights – Requisition)
TYRANNICAL COURT (Chaos Knights – Requisition)
Battle Round
DOOM AND DESPAIR (Chaos Knights – Epic Deed)
A LONG LEASH (Chaos Knights – Strategic Ploy)
ABOMINABLE CONSTITUTION (Chaos Knights – Epic Deed)
A LONG LEASH (Chaos Knights – Strategic Ploy)
INFERNAL AEGIS (Chaos Knights – Wargear)
HUNTING HOUNDS (Chaos Knights – Strategic Ploy)
HARRYING HUNTER (Chaos Knights – Strategic Ploy)
KNIGHTS OF SHADE (House Korvax – Strategic Ploy)
ENCIRCLING HOUNDS (House Khomentis – Strategic Ploy)
TRAMPLE THEM (House Lucaris – Strategic Ploy)
WRATHSURGE (Chaos Knights – Strategic Ploy)
SKIES OF FIRE (Chaos Knights – Battle Tactic)
SORCEROUS AMMUNITION (Chaos Knights – Wargear)
TORMENTED WRATH (Chaos Knights – Battle Tactic)
TRAIL OF DESTRUCTION (Chaos Knights – Battle Tactic)
INTERCEPTION ARRAY (House Vextrix – Battle Tactic)
DIABOLIC BULWARK (Chaos Knights – Wargear)
UNYIELDING RAGE (Chaos Knights – Battle Tactic)
UNLEASH THE HOUNDS (Chaos Knights – Strategic Ploy)
KNIGHTS OF SHADE (House Korvax – Strategic Ploy)
FURY OF SURTR’S WAKE (House Khymere – Strategic Ploy)
PACK HUNTERS (Chaos Knights – Battle Tactic)
BIND THE SOULS OF THE SLAIN (Chaos Knights (Infernal) – Strategic Ploy)
BREAK THEIR LINES! (Chaos Knights (Iconoclast) – Battle Tactic)
CRUSHED LIKE VERMIN (Chaos Knights – Battle Tactic)
DEATH GRIP (Chaos Knights – Epic Deed)
HUNGRY FOR COMBAT (Chaos Knights – Battle Tactic)
MURDERBLISS (Chaos Knights – Battle Tactic)
REAP AND REND (Chaos Knights – Wargear)
TITANIC DUEL (Chaos Knights – Epic Deed)
VENGEFUL OUTCASTS (Chaos Knights – Battle Tactic)
TRAIL OF DESTRUCTION (Chaos Knights – Battle Tactic)
MACABRE PROJECTILES (Chaos Knights – Wargear)
WARPING PRESENCE (House Herpetrax – Strategic Ploy)
PACK HUNTERS (Chaos Knights – Battle Tactic)
BIND THE SOULS OF THE SLAIN (Chaos Knights (Infernal) – Strategic Ploy)
BREAK THEIR LINES! (Chaos Knights (Iconoclast) – Battle Tactic)
CRUSHED LIKE VERMIN (Chaos Knights – Battle Tactic)
DEATH GRIP (Chaos Knights – Epic Deed)
HUNGRY FOR COMBAT (Chaos Knights – Battle Tactic)
MURDERBLISS (Chaos Knights – Battle Tactic)
REAP AND REND (Chaos Knights – Wargear)
TITANIC DUEL (Chaos Knights – Epic Deed)
VENGEFUL OUTCASTS (Chaos Knights – Battle Tactic)
TRAIL OF DESTRUCTION (Chaos Knights – Battle Tactic)
MACABRE PROJECTILES (Chaos Knights – Wargear)
WARPING PRESENCE (House Herpetrax – Strategic Ploy)
RAVENOUS PTERRORSHADES (Chaos Knights – Wargear)
BESEECH THE DARK GODS (Chaos Knights – Epic Deed)
SPITEFUL DEMISE (Chaos Knights – Epic Deed)
If your army includes any CHAOS KNIGHTS Detachments, you have access to these Stratagems, and can spend CPs to use them When one of these Stratagems instructs you to select a unit from your army, replace all instances of <DREAD HOUSEHOLD> on that Stratagem (if any) with the name of the Dread Household that your selected unit is drawn from (if the selected unit is a DREADBLADE, replace all instances of <DREAD HOUSEHOLD> on that Stratagem (if any) with DREADBLADE instead).
The Iconoclast Knights employ their sheer weight and mass to unleash a devastating headlong charge.
Battle-hungry War Dogs wade into the foe, enmity and malice powering their crushing blows against anything within reach.
Like predators chasing down their prey, War Dog pilots encircle their victims then attack in a ferocious mass.
The War Dog pilot beseeches the Dark Gods for guidance, intoning hateful oaths as they open fire upon their airborne enemies.
Those Fallen Nobles blessed by Slaanesh delight in inflicting agonies. The more enemies that crowd around their Knight suit, the greater an ecstasy of butchery the Fallen Noble is driven into as they seek to bestow pain upon all.
War Dogs are desperate to vent their pent up wrath. When their prey is sighted, this often leads them to unleash a punishing torrent of fire.
Screaming enemy warriors are crushed to gory paste as the Chaos Knight tramples spitefully through their midst, stamping and raking with its huge, taloned feet.
Whatever real or perceived persecution drove these Knights into heresy, and whatever hardships they have suffered since, they hold the Imperium accountable for all.
When Chaos Knights march to war, they leave only broken bodies and twisted wreckage in their wake.
The pilots of Chaos Knights are bitter and twisted souls whose hearts are filled with rage. They refuse to yield whilst foes still remain to be slain by their blades or crushed beneath their heels.
The Chaos Knights engage in duels not for honour, but to assert their absolute dominance over the battlefield.
It is said the Gods of Chaos can even grant the boon of life beyond death, though the price for such divine intercession is an eternity of servitude.
The fecund vitality of the Plague God powers this Knight onward, even though its own diseased hull may be rent and sundered.
Where the Chaos Knights march, doom and despair follow. Calling upon the malign power of the warp, the leader of such a host can cause the darkness to descend and drown their foes in madness.
With sadistic glee, the Fallen Noble reaches out with their Knights enormous metallic fist, plucking their enemy from the ground and crushing them to a bloody pulp.
Sensing their end drawing near, the Fallen Noble overloads the internal generators of their Knight suit, hoping to take their enemy with them into oblivion.
Many Chaos Knights who tread the Eightfold Path to Damnation become the chosen champions of the Dark Gods.
There are those dread households that are especially rich in ancient and warp-tainted techno-arcana and thus are able to arm their heretical scions accordingly.
A Tyrannical Court comprises the most hateful and indomitable of Fallen Nobles, feared in equal measure by both their enemies and their allies.
The lords of the dread households are the epitome of tyranny. The mightiest of their kind are despots who have crushed worlds beneath their heels.
Even as they butcher their luckless foes, the Chaos Knights drink deep of their shed blood and soul-stuff, and their mighty forms are reinvigorated.
With a barked command, the War Dogs of the dread household move to outflank and encircle their prey.
The War Dogs of the dread household heed their masters well, for they know all too well the price of disobedience or disloyalty.
Loosed upon the enemy in a savage pack, the War Dogs strive to race one another to the choicest prey.
Spitting hateful oaths, this Khorne-worshipping Knight invokes the Blood Gods vengeance upon those who wield sorcery.
War Dogs fight with agility and cunning, giving ground only to surge in on the attack from another angle.
Finesse gives way to frenzied savagery as the Fallen Noble swings their howling chainblade in wild arcs.
Ectoplasmic blood surges hot through glowing conduits as the Chaos Knight feeds power to its shield emitters.
Drawing upon the power of its secondary plasma core, the Knight Tyrant casts a pall of crackling energy over its War Dog minions.
Sometimes Fallen Nobles will not even wait for their victims to be fully dead before tearing off great chunks of living flesh and bone, then hurling them into the ranks of the horrified foe.
Shrieking with ghoulish hunger, daemonic entities descend in a tatterwinged whirlwind to rend apart the souls of those enemies who show even a moment’s fear.
Tzeentch gives strange boons to his worshippers. Some Fallen Nobles find the barrels of their Knight suits’ weapons dancing with balefire and their ammunition imbued with howling cacodaemons, eager to spread fear and death by tearing into the enemy.
|
|
|
Wrought from the carapaces of slain Knights and embossed with the skulls of their pilots, the Blood Shield pulsates like a throbbing heart. When activated, psychic barriers are silenced and force fields blink out of existence, opening a window of opportunity for unbridled carnage to erupt.
Forged in the molten core of a Khornate daemon world and inscribed with runes of nullification upon a thundersmote anvil of thrice-cursed noctilith, this collar wards away even the most potent warpcraft.
This brazen Throne is inlaid with the carved bones of slain champions and decorated with the skulls of former pilots. Through it an all consuming need for murder grips the pilot and never lets go.
This Throne Mechanicum burns with spectral flames out of which whisper the tormented gheists of nine-hundred and ninety-nine sacrificed Tzeentchian magisters. A pilot who sits upon this Throne finds their mind filled with their accumulated malefic lore, and so are able to manipulate the warp, summoning pillars of coruscating fire to immolate their enemies or rebuffing psychic conjurations levelled against them.
A Tzeentchian rune of sorcerous power shimmers across the surface of this Knights hull, ever-moving like a reflection across rippling water. Bound to the strands of fate, the rune pulses as enemies fire upon its host Knight, twisting the web of causality so that hideous and immediate misfortunes befall the attackers - from weapon malfunctions and deadly ricochets to ghastly sorcerous mutations.
The interior of this Knights cockpit is coated in a polished crystal skein so that the pilot sits enthroned within an all-encompassing scrying glass. The Mirror of Fates reveals that which will happen and that which may. Proliferating possibilities dance across its surface in a mind-bending kaleidoscope that allows the pilot to predict their enemy’s plans and exploit them.
Resembling the stinking skin of spoiled foodstuffs long gone rancid, this repugnant and semi-sentient membrane stretches itself across the iron hide of a Nurgle-blessed Knight suit. At its touch, slablike armour thickens with layers of rust and blubber. Servo-motors and actuator bundles are reinforced with rotted tendon and seeping muscle, while fat buboes swell around vital systems to shield them from harm.
Though they appear rusted and pocked, this Knights weapons drip with such virulent plague-slop that they need only graze their targets in order to inundate them with withering agues, viral corrosions, pustulant poxes and gnawing parasites beyond count.
The rusted exhausts of this Knight belch clouds of toxic fumes, thick with whirling plague spores and fat-bodied daemon flies. These stinking emissions gather about the Knight in such profusion that they form a miasmal shroud that moves with the war engine wherever it strides. Those engulfed in this toxic fog find their flesh breaking out in sores and pustules, their lungs clogging with foul mucus even as armour and weapons corrode and fall apart.
This semi-organic Throne Mechanicum invades its pilot’s nervous system with hair-thin cilia, binding their senses to the haptic feedback circuitry of the Knight itself. The pilot is able to move their Knight suit as though it were their own living flesh, at the price of feeling the blissful agony of every blast and blade to strike its hull.
About this Knight hangs an intoxicating aura, as though the Dark Prince himself had infested it with a sliver of his own nightmarish beauty. Those who look too long upon the war engine must be strong-willed indeed, lest their minds and souls be captured by its ineffable allure.
Agile and deadly, Subjugator Titans are Slaaneshi god machines far more powerful than the greatest Knight. Nonetheless, the sundered machine spirit of just such an engine has been bound within this Knight suit, and now strains at the overloaded senses of pilot and steed until both are ready to burst asunder. Only by satisfying the Subjugators constant desire for savage combat are they able to stave off this grisly fate.
This fell rune was said to have branded the first Knight to cast off their oaths of fealty to the Imperium and follow the Eightfold Path to Damnation. A Knight that bears this cursed rune upon its hull enjoys a measure of infernal protection from the pantheon as it inflicts destruction in their names.
The pilot of this Knight gives worship to a daemonic demigod that embodies the manifold might of the Octed. They and their mechanical steed are blessed in return with a modicum of their dark masters power, which manifests about them as an obfuscating cowl of shadows.
Daemonic whispers guide this Knights pilot along secret paths through the etheric tempests and accursed daemon worlds of the empyrean. In this way, it is able to burst through coruscating tears in the fabric of realspace and straight into battle.
Before the battle, generate the psychic powers for PSYKER models from your army that know powers from the Warp Storm discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the PSYKER knows.
When a PSYKER from your army manifests a psychic power from this discipline, replace all instances of the <DREAD HOUSEHOLD> keyword on that psychic power (if any) with the name of the dread household that your PSYKER is drawn from.
D6 | PSYCHIC POWER |
1 | WINDS OF THE WARP A localised tempest of empyric energy roars into being around the Knight and its bondsmen, striking enemy projectiles from the air in flashes of empyric lightning and sealing damaged hulls with its mutating touch. Blessing (Aura): Winds of the Warp has a warp charge value of 6. If manifested, until the start of your next Psychic phase:
|
2 | VORTEX TERRORS Down from the tortured skies rushes a howling empyric gale thick with tortured souls and screeching avian gheists. They whirl about the foe in an ephemeral storm that sows terror and confusion amongst the enemy ranks. Malediction: Vortex Terrors has a warp charge value of 5. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase:
|
3 | THE STORM MALEVOLENT Drawn forth by words of dark power, a storm from the depths of the warp surges up against the skin of reality. Its lashing tendrils tear the veil until corrupting energies spill through to taint all they touch. Trapped amidst this maelstrom of cursed unreality, the enemy are left horribly exposed to attack, and may even be driven back through the pulsating warp rent to suffer a horrible fate. Malediction: The Storm Malevolent has a warp charge value of 7. If manifested, select one enemy unit within 18" of this PSYKER Until the start of your next Psychic phase, each time a friendly CHAOS KNIGHTS model makes a melee attack against that unit:
|
4 | CYCLONIC LAMENTATION Spectral winds sing through the rents and channels in the Chaos Knights armour, their fury building as they meld with the rising shriek of its infernal plasma reactor. In an instant, the nightmare cacophony melds into a single tormented note that rolls outward like a shock wave, shredding the souls of all who hear it. Witchfire: Cyclonic Lamentation has a warp charge value of 6. If manifested, every enemy unit within 12" of this PSYKER must take a Dread test. Each unit that fails this test suffers 1 mortal wound (if the result of the Psychic test was 11+, each unit that fails their subsequent Dread test instead suffers D3 mortal wounds). |
5 | CORUSCATING HATE So potent is the caster’s loathing of the foe that it manifests as roiling thunderheads amidst the darkened skies above. One after another, shrieking bolts of heliotropic lightning stab down from on high to explode amidst the enemy. Those struck are twisted by the raw power of the warp, their bodies erupting into grotesque mutations or burning with unholy soulfires until they are naught but ashes. Witchfire: Coruscating Hate has a warp charge value of 6. If manifested, the closest enemy unit within 18" of and visible to this PSYKER suffers D3 mortal wounds. Then roll one D6: on a 2-3, the closest other enemy unit within 6" of and visible to that enemy unit suffers 1 mortal wound; on a 4+, it suffers D3 mortal wounds. |
6 | SPITESQUALL Viscous black rain is driven into the enemy upon howling and hateful winds. Bad enough that this bitter precipitation is freezing cold and blinding as it hisses viciously from armour and flesh, but as it drenches its victims’ bodies so too does it numb them and, eventually, drowns their souls. Malediction: Spitesquall has a warp charge value of 6. If manifested, select one enemy unit within 18" of this PSYKER Until the start of your next Psychic phase:
|
If a CHAOS KNIGHTS TITANIC CHARACTER model is your WARLORD, you can use the Chaos Knights Warlord Traits table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one. If a WAR DOG-CLASS model is your WARLORD, they can only have the Eager for the Kill, Harbinger of Scrapcode or Warp-Haunted Hull Warlord Trait, or you can roll one D3 to randomly generate one of these Warlord Traits.
D6 | WARLORD TRAIT |
1 | EAGER FOR THE KILL It is said this Knight has led the charge across a thousand battlefields on a hundred worlds, and each time laid waste to all in their path.
|
2 | HARBINGER OF SCRAPCODE This Fallen Noble has given their Knights hull over to the heretical powers of the Dark Mechanicum, becoming a carrier for deadly scrapcode. In the Morale phase, select one enemy VEHICLE unit within 18" of this WARLORD. That unit must take a Dread test. If the test is failed:
|
3 | WARP-HAUNTED HULL The nightmarish visages of warp-gheists are emblazoned upon the armour panels of this warlord’s Knight, imbuing it with empyric power.
|
4 | KNIGHT DIABOLUS This warlord has perfected their martial skill in apocalyptic duels with Greater Daemons.
|
5 | INFERNAL QUEST Having sworn an oath to the Dark Gods, this Knight will not stop spreading carnage across the galaxy until either they have honoured it, or they are slain. This WARLORD has the Objective Secured ability. |
6 | AURA OF TERROR (DREADED) This towering Knight is wreathed in tendrils of warp energy that caress the minds of any enemy who draws near, driving those touched into a state of abject fear. While an enemy unit is within Dread range of this WARLORD, each time a Morale test or Dread test is taken for that unit, your opponent must roll one additional D6 and discard the lowest result. |
If every model from your army (excluding AGENT OF CHAOS and UNALIGNED models) has the CHAOS KNIGHTS keyword, and your WARLORD has the CHAOS KNIGHTS keyword, you can, if you are playing a matched play battle that instructs you to select secondary objectives (e.g. a mission from the Eternal War mission pack in the Warhammer 40,000 Core Book), select one of them to be from the CHAOS KNIGHTS secondary objectives listed below.
Like all other secondary objectives, each of the secondary objectives listed below has a category, and they follow all the normal rules for secondary objectives (for example, when you select secondary objectives, you cannot choose more than one from each category, you can score no more than 15 victory points from each secondary objective you select during the mission etc.).
The greatest and most worthy offerings to the Dark Gods are those enemies that prove the most challenging to slay.
|
Carve a path of death and destruction into the heart of the enemy lines and drown entire planets in the blood of the foe.
Through unstinting brutality and merciless cruelty you must stamp the authority of our dread household upon this world, and cast a black pall of despair over any who would think to challenge our authority.
Through dark rituals and dread pacts, the Chaos Knights draw upon the fear and despair of their foes and bind it into a curse upon the very ground itself So do they anchor the storm of darkness that rages above, strengthening its intensity over this doomed world as it is claimed for the Chaos Gods.
In this section you’ll find additional rules for playing Crusade battles with Chaos Knights, such as Agendas, Battle Traits and Crusade Relics that are bespoke to CHAOS KNIGHTS units. You can find out more about Crusade armies in the Warhammer 40,000 Core Book.
With fell deeds of bloodshed and blasphemous acts of destruction, the Chaos Knights can draw the eyes of the Dark Gods and be marked for damnation.
At the end of each battle, each DAMNED model from your army will gain 1 Damnation point if that model’s ‘Enemy Units Destroyed During this Battle’ tally was high enough to draw the gaze of the Chaos Gods. The tally required to draw the gaze of the Chaos Gods is different for different models, as shown in the table below.
|
|
D6 | TRAIT |
1 | Favoured Knight The Dark Gods watch this war engine with interest and are not above deigning to aid its pilot in exchange for a tribute of souls. Once per battle, if you use one of the following Stratagems to affect this model, that Stratagem costs 0 Command points: Wrathsurge; Sorcerous Ammunition; Abominable Constitution; Murderbliss; Beseech the Dark Gods. |
2 | Swift Ascension This Fallen Noble’s zealotry pleases the Dark Gods greatly, and eases their path to glory.
|
3 | Living Hull The Dark Gods have blessed this Knight with a living, biomechanoid hull that reknits damage like swiftly healing flesh. At the start of each player’s Command phase, this model regains 1 lost wound. |
4 | Unholy Swiftness Daemonic sinew and ectoplasmic blood lend this mutated Knight a speed in battle quite at odds with its enormity. Each time this model is selected to fight, the first hit roll it makes automatically hits. |
5 | Dread Blessing An ineffable dark power radiates from this Knight, amplifying its menacing presence upon the battlefield. Add 1" to the range of this model’s Dreaded abilities. This is increased to 3" once this model has reached the Battle-hardened rank. |
6 | Strength of the Thrice Damned The dark power of the warp flows through this Knight’s steel sinews.
|
D6 | TRAIT |
1 | Mark of Destruction An infernal rune blazes upon this Knight’s hull, burning with dark fire as its influence compels the pilot to hunt and slay in the Dark Gods’ names. Each time this model makes a melee attack, add 1 to that attack’s hit roll. |
2 | The Eightfold Eye A daemon has been bound to this Knight’s targeting sensors. The entity is forced to use its warp sight to guide the pilot’s aim along twisted skeins of fate. Each time this model makes a ranged attack, if the target is within 24", add 1 to that attack’s hit roll. |
3 | Fury of the Warp The Fallen Noble piloting this Knight has become a conduit for furious empyric energies that drive them ever onward in an endless, killing rage. Add 1 to this model’s Attacks characteristic. |
4 | Echoes of Damnation As they walk the path to glory, this pilot drinks deep of the knowledge and skills of those damned souls in whose footprints they tread. Select one Fell Bond that no model from your army has. This model gains that Fell Bond in addition to any other Fell Bond it has. You cannot select the Infamous Heredity or Bound Vassals Fell Bonds. |
5 | Cursed Ground Where this Knight walks, the ground cracks and the air shimmers with fell, disruptive power. Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of this model. |
6 | Soul Hunger This pilot has been blessed by the Dark Gods with a ravenous yearning to tear free and devour their enemies’ souls, and in so doing gain abhorrent empowerment. Each time this model makes an attack, re-roll a wound roll of 1. |
D6 | TRAIT |
1-2 | Protection of the Pantheon A pall of warding power hangs about this Knight. Its pilot has done much already to pique the Dark Gods’ interests and they will not permit their new plaything to be slain before it has brought them further entertainment. During the first battle round, this model cannot lose more than 6 wounds in the same phase. Any wounds that would be lost after that point are not lost. |
3-4 | Dreadlord This Knight is the very epitome of death and despair; wherever they tread they bring darkness. Once per battle, at the start of any battle round, you can select one Harbinger ability from those corresponding to the current battle round, any previous battle round, or the next battle round. That ability becomes active for this model, even if every unit from your army does not have the CHAOS KNIGHTS keyword. This selection is excluded when it comes to selecting which Harbinger ability will be active for your army. |
5-6 | Glory to Chaos This Knight is suffused with the destructive power of its patron deities, and is nigh on unstoppable in battle. Once per battle, at the end of the Fight phase, if this model has destroyed one or more units during this turn, it can fight again. |
D6 | TRAIT |
1 | Warp-Rage Maddened by murderlust, this Knight’s pilot will not cede ground even to gain tactical advantage. This model cannot Fall Back. |
2 | Boon of Flesh So overly generous have the Dark Gods been with their dubious gifts that this Knight’s pilot has been transmogrified into a mewling wreck of twisted flesh. You must immediately generate two Battle Scars from the Fallen Noble Battle Scars table for this model that it does not have and select one of them. This model gains that Battle Scar; it can never be removed from this model and it does not count towards the maximum number of Battle Scars this model can have. |
3 | Warp Fugue Incessant whispers from the warp cause this Knight’s pilot to slip in and out of lucidity, on the cusp of madness. In the Fight phase, this model is not eligible to fight until after all other eligible units have fought. |
4 | Forsaken The Dark Gods’ touch has left an ineffable taint upon this pilot’s soul, causing others to mistrust and loathe them. Each time you use a Stratagem to affect this model, and each time you use the Command Re-roll Stratagem to re-roll a dice roll made for this model, you must spend one additional Command point or that Stratagem cannot be used. |
5 | Warp-Tethered So saturated in malefic energy is this Knight that the warp itself clings to its mighty frame; moaning gheists squirming over one another as they seek to drag the war engine backwards through the veil.
|
6 | Cursed Machine Spirit The corrosive energies of the warp have tainted the machine spirit of this Knight, reducing it from a fearless and noble war engine to a near-mindless brute. You must immediately generate two Battle Scars from the Chaos Knight Suit Battle Scars table for this model that it does not have and select one of them. This model gains that Battle Scar; it can never be removed from this model and it does not count towards the maximum number of Battle Scars this model can have. |
The Fallen Nobles of the Iconoclast households are grim echoes of their former chivalrous selves, swearing cruel vows before battle that they will spread death and tyranny.
This Chaos Knights pilot has sworn to drown whole planets in the blood of their enemies.
Add 1 to this models tally if it destroyed 10 or more models during this battle round (add 2 instead if it destroyed 20 or more models during this battle round).Arrogantly assured of victory, the pilot of this Chaos Knight has declared themselves lord of all they survey.
Add 1 to this model’s tally if it is within range of an objective marker that you control and is not within your own deployment zone (add 2 instead if that objective marker is within your opponent’s deployment zone).This pilot has taken a dark oath to slaughter every biological and mechanical beast in the galaxy.
Add 1 to this model’s tally if it destroyed a VEHICLE or MONSTER unit during this battle round (add 3 instead if that model was TITANIC).By ritual incantation, bellowed praise and bloody offering is the favour of the Chaos Gods courted.
All Chaos Knights treat their foes as unworthy vermin to be utterly expunged from the battlefield until no trace of them remains.
The Infernal households owe allegiance to the Dark Mechanicum, recovering forbidden technology in return for their corrupt aid.
Dreadblades typically operate as lone wolves and mercenaries, lending their immense might and power to heretical warlords in exchange for powerful Relics, arcane knowledge or fief planets to rule over.
So monstrous are this Fallen Noble’s deeds and so great their martial skill that their reputation spreads like a foul miasma across the stars.
The horrors that cause a Knight to become a Dreadblade are as varied as the currents of the warp itself.
War in the service of the Dark Gods or traitorous Titan Legions inevitably leads even the noblest soul down an ever darkening path towards a monstrous fate.
Though some Knights set out praising the entire pantheon of Chaos Gods, over time their innermost natures will often draw them into the orbit of a single divine patron.
Those Fallen Nobles who have provided worthy sacrifice will draw the eye of the Chaos Gods and earn their favour.
Though a Chaos Knight may fall in combat, the pilot’s Throne Mechanicum can be recovered from the ravaged war engine and installed in a new chassis, ready to continue its tyrannical march.
D6 | TRAIT |
1-2 | Fallen Noble Gain one Battle Trait from the Fallen Noble table. |
3-4 | Chaos Knight Suit Gain one Battle Trait from the Chaos Knight Suit table. |
5-6 | Dread Household If this model has the ICONOCLAST HOUSEHOLD keyword, gain one Battle Trait from the Iconoclast Household table. If this model has the INFERNAL HOUSEHOLD keyword, gain one Battle Trait from the Infernal Household table. |
D6 | TRAIT |
1 | Dark Champion This pilot has earned both the respect and enmity of their comrades, for their skill in battle and for the atrocities they have committed. Once per battle, if this unit is on the battlefield, when you use a Chaos Knights Epic Deed Stratagem, that Stratagem costs 0 Command points so long as you select this model for that Stratagem. |
2 | Conqueror of Worlds This pilot thirsts to build an empire of their own, and has already yoked several fief worlds to their tyrannical rule. At the end of the battle, roll one D6 for each model from your army with this Battle Trait that took part in the battle and was not destroyed. If any of those dice rolls are a 4+, you gain 1 additional Requisition point. |
3 | Cruel Hunter The senses of this Knight’s pilot are linked with those of their steed on a biomechanical level, allowing them to react to threats with the speed of a predatory beast. When an enemy unit declares a charge against this model, so long as this model is not within Engagement Range of any enemy units, it can either Hold Steady or it can Set to Defend. If this model Holds Steady, any Overwatch attacks it makes this phase will score hits on rolls of 5+. If this model Sets to Defend, it cannot fire Overwatch this phase, but until the end of the next Fight phase, each time this model makes a melee attack, add 1 to that attack’s hit roll. |
4 | Arch-Fiend This pilot is marked for diabolic greatness, their deeds a twisted mirror of the heroism, chivalry and selflessness for which their loyalist counterparts are famed.
|
5 | Profane Knowledge It is said that this pilot has gazed deep into the warp and learnt many of its terrible truths. Once per battle round, you can re-roll a single hit roll, wound roll, Advance roll or charge roll made for this model. |
6 | Profane Prophecy This Fallen Noble has glimpsed a future in which the mangled remains of their foes stretch endlessly beneath their feet.
|
D6 | TRAIT |
1 | Bestial Onslaught This Knight pounces upon its foes like a rampaging beast. Each time this model has finished making a charge move, you can select one enemy unit within 1" of it and roll one D6, adding 1 to the result if this model is TITANIC. On a 3+, that unit suffers D3 mortal wounds; on a 6+, that unit suffers 3 mortal wounds. |
2 | Graven Hull Profane sigils adorn this Knight’s armour, reinforcing it. Each time an attack with a Damage characteristic of 1 is allocated to this model, add 1 to any armour saving throws taken against that attack. |
3 | Unholy Vitality Even the most grievous damage does not slow this Knight, and nothing seems able to kill it for good.
|
4 | Warding Totems The fetishes on this Knight’s hull unravel enemy sorceries. Once per turn, this unit can attempt to Deny the Witch as if it were a PSYKER. If this unit is already a PSYKER, or already has an ability that lets it attempt to Deny the Witch (e.g. Warp-haunted Hull), then in each enemy Psychic phase, it can attempt to Deny the Witch one additional time. |
5 | Heedless of Destruction Firing at point-blank, this Knight cares not of its own peril.
|
6 | Idol of Annihilation This Knight’s dark magnetism has earned them a following of loyal Idolators who serve their every need. Once per battle, if this model is on the battlefield, when you use a Chaos Knights Wargear Stratagem, that Stratagem costs 0 Command points so long as you select this model for that Stratagem. |
D6 | TRAIT |
1-2 | Warp-fire Reactor Corrupt plasma surges in the energy veins of this Knight. Once per battle, when this model uses its Daemonic Surge Traitoris Ambition, you can select one additional result from the Daemonic Surge table to apply to this model until the start of your next Command phase. |
3-4 | Engine of Spite This Knight delights in crippling and maiming its foes.
|
5-6 | Infernal Dread The darkness that surrounds this Knight flares as the entities that reside within breath deeply of the warp. Each time this model uses the Daemonic Surge Traitoris Ambition, until the start of your next Command phase, add 3" to its Dread range. |
D6 | TRAIT |
1-2 | Knight of Blades This Knight revels in the thrill of destroying its foes in personal combat. None can stand before its might.
|
3-4 | Relentless Destroyer Striding across the battlefield without pausing, this Knight’s sole focus is on making its next kill.
|
5-6 | Gloryseeker To prove its worth to the Chaos Gods, this Knight always seeks out the most dangerous of foes against which to test its mettle.
|
D6 | TRAIT |
1-3 | Fallen Noble Gain one Battle Scar from the Fallen Noble table. |
4-6 | Chaos Knight Suit Gain one Battle Scar from the Chaos Knights Suit table. |
D6 | TRAIT |
1 | Treacherous Personal loss and harm have fostered a self-serving streak in this Fallen Noble, which in turn has soured into treachery at their comrades’ expense. At the start of each of your Command phases, roll one D6 for each model on the battlefield that has this Battle Scar. If any of those rolls are a 5+, you do not receive a Battle-forged CP bonus this phase. |
2 | Torture Throne As punishment for their failings, searing pain lances through this pilot's skull whenever their Knight's battle lust peaks. Each time this model makes a melee attack, if it made a charge move during this turn, subtract 1 from that attack’s hit roll. |
3 | Symbiotic Sight This Fallen Noble was blinded in battle and can now ‘see’ only through inload feeds from their Knight’s sensoria. Each time this model makes a ranged attack, if the target of that attack is more than 12" away, subtract 1 from that attack’s hit roll. |
4 | Single-minded Hatred When this pilot sights a foe, their desire to see that enemy dead is all-consuming, regardless of the wider tactical situation. Each time this model declares a charge, you must select the closest eligible enemy unit as one of the targets of that charge. |
5 | Despised Such is the magnitude of this pilot’s failure that they have become a pariah in their own dread household, one disappointment away from being executed or exiled.
|
6 | Eternal Rivalry This Fallen Noble’s jealousy and scorn have consumed them, so that now they care only about furthering their own agendas, over those of their dread household.
|
D6 | TRAIT |
1 | Defiant Machine Spirit Emboldened by the touch of Chaos, this Knight suit’s machine spirit resists the commands of its pilot.
|
2 | Volatile Reactor So corrupted is this Knight’s plasma core, it strains to contain its own anarchic energies. At the start of each Morale phase, roll one D6: on a 1:
|
3 | Damaged Auto-loader This Knight’s weapon loaders suffered critical damage beyond the skills of the Idolators to repair, hampering its ability to hunt at range.
|
4 | Possessed Reactor This Knight’s plasma core has become possessed by a parasitic warp entity that siphons off motive force to feed its incorporeal spirit. This model is considered to have 4 less wounds remaining for the purposes of determining what its characteristics are. If this model has any rule that would let it double the number of wounds it has remaining for the purposes of determining what characteristics on its profile to use (e.g. the Blasphemous Engine Relic), after you have doubled those remaining number of wounds, you then subtract 4, and then determine which characteristics to use. |
5 | Festering Servos This Knight’s servos scream with pain each time they move, dripping noxious fluids as if they have suffered some gangrenous wound that will not heal. This model’s Attacks characteristic is reduced by 1. |
6 | Corrupted Ion Generator This Knight’s ion generator has become corrupt with living scrapcode, causing its shields to flicker and fail without warning. This model’s invulnerable saving throws are reduced by 1. |
Damned Crucible A pilot who is in possession of the Damned Crucible has only obtained it by forging dark pacts with no less than four Greater Daemons, exchanging power for ever increasing peril. DAMNED model only.
|
Craahdekh’s Throne of Sacrifice This thrice-cursed Throne Mechanicum feeds off the blood and soul of the bearer as a perpetual offering to the Dark Gods, in return for a mote of their favour. DAMNED model with a Favour of the Dark Gods only. The Favoured ability of the bearers Favour of the Dark Gods does not require a worthy offering to be accepted - do not keep an Offering tally for this model; it can use its Favoured ability from the start of the battle. |
The Harbinger’s Chains Said to have been forged from the despoiled ramparts of the Keep Inviolate, these warp-soaked chains radiate a malice that can make even the stoutest heart falter. The bearer has the following ability: ‘Harbinger’s Chains (Dreaded): While an enemy unit is within Dread range of this model, each time that unit has to take a Dread test, any roll that includes a double will automatically fail, regardless of the result.’ |
Shades of Ruin Those who assail this Knight are beset by a squall of shadowy wings, flashing beaks and gouging talons. It is a determined foe indeed who can forge a path through these shades of ruin. PTERRORSHADES model only.
|
Icon of Damnation This eight-pointed emblem is bestowed by dark artificers in return for a bounty of stolen technology. Striking it causes it to shatter, the fragments running like quicksilver to patch rent armour and mend broken power lines. Once per battle, at the start of either player’s Command phase, the bearer can regain D6 lost wounds. |
Helm of the Dread Knight Rumoured to be the faceplate of the first Knight sworn to the service of Chaos, this mask infuses a war engine with dread power and malign forces of the warp, rendering its every shot and blow anathema to life. Each time the bearer is selected to shoot or fight, select one of the ranged or melee weapons it is equipped with. Until the end of the phase, each time the bearer makes an attack using that weapon, on an unmodified wound roll of 6, that attack inflicts a number of mortal wounds equal to the Damage characteristic of that attack and the attack sequence ends. |
If your army is led by a CHAOS KNIGHTS WARLORD, you can, when mustering your army, give one of the following Relics of Tyranny to a CHAOS KNIGHTS CHARACTER model from your army. Remember that CHAOS KNIGHTS Detachments gain the Traitoris Lances ability, which enables you to select one model in that Detachment to be a CHARACTER.
Note that some Relics replace one of the models existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics your models have on your army roster.
BOUND VARADIAN PSYCHOGHEIST
Many of the greatest Chaos Knights have quested upon the daemon world of Fell Varad. Once home to a mighty Noble household, Fell Varad is now a hellscape in which the remnant gheists of shattered Thrones Mechanicum roam the wastes, wailing in a state of utter insanity. A questing Fallen Noble of strong enough will can bind a Varadian Psychogheist to their own Throne. Such conquest risks one’s soul, yet should the gheist be dominated, its warp-sight and twisted wisdom greatly augment its new master’s abilities in battle.
ABHORRENT-CLASS or WAR DOG-CLASS model only.HELM OF DOGS
It is rumoured that an infamous former Apothecary of the Emperor’s Children aided in the crafting of this nightmarish Helm Mechanicum. Employed as an implement of punishment, the helm tears into its agonised wearer’s psyche like a wild animal. After days of suffering, they are reduced to little more than a feral beast - obedient only to their master and dominant over lesser War Dogs, but a snarling shadow of their former self.
WAR DOG-CLASS model only.HELM OF WARP-SIGHT
Only six of these faceplates were crafted by the heretical Magos Vex-Prodotian before he was slain by warriors of the Grey Knights. It is said that this techno-blasphemer adapted Knight Helms to allow the pilot constant vision within the warp - showing them glimpses of the future to guide their aim, but also inevitably driving them insane through their exposure to the terrors of the empyrean.
ABHORRENT-CLASS or WAR DOG-CLASS model only. Each time the bearer makes a ranged attack:PANOPLY OF THE CURSED KNIGHTS
Borne within an unmarked casket by an order of silent Idolaters, this collection of tattered pennants, chain-strung charms and armour scraps represent the last remains of the Knight suit Carnivus Grymm. It is said that festooning one’s Knight suit with these charms instils the legendary fortitude of that doomed war engine. Yet it is whispered, that doing so also invites the attentions of the same dread curse that eventually lead to Carnivus Grymm’s ghastly end.
ABHORRENT-CLASS or WAR DOG-CLASS model only. The bearer has a Save characteristic of 2+.RUNE OF NAK’T’GRAA
A number of Dreadblades who have been exiled from their households join the Cult of Nak’T’Graa - a mythical king from the Age of Strife who sought to achieve godhood. Those that submit to the cult carve a dreaded rune upon the hull of their Knight suit before setting out upon a dark quest to find his temple, which supposedly lies within the Realm of Chaos itself. Few return from such a quest, but those that do are forever transformed...
DREADBLADE model only. When you select this Relic, select one Fell Bond that no model from your army has. The bearer gains that Fell Bond in addition to any other Fell Bond it has.SOUL-RAPTOR SWARM
This Knight is ridden by a flock of predatory avian daemons, their wicked talons anchoring them to fuel pipes and spiked trim. The presence of such soul-raptors is a mark of the pilot’s favour in the eyes of the Dark Gods. It is also a source of terror amongst the foe, whose slightest show of fear is enough to invite attack by the awful creatures. The soul-raptors tear apart their victims’ animus and, as they feed, so their link to the chosen Knight sees their victims’ life force channelled to regenerate battle damage or heal its wounded pilot.
PTERRORSHADES model only.THE BLASPHEMOUS ENGINE
To alter the workings of a Knights plasma reactor is an act of heresy against the Omnissiah. The magi of the Dark Mechanicum revel in such profane ingenuity. In rituals that can take decades or even centuries to conduct, these heretical adepts can bind a Greater Daemon within the reactor of a Chaos Knight, allowing the war machine to siphon off the enormous power of the caged entity.
INFERNAL HOUSEHOLD ABHORRENT-CLASS or INFERNAL HOUSEHOLD WAR DOG-CLASS model only.THE DIAMONAS
The Moriae Schism was a brutal civil war between rival worshippers of the Omnissiah, which took place during M35. Towards its end, a radical sub-sect known as the Xarisians indulged in rampant techno-heresy while attempting to win the war. Hunted down as hereteks even by the members of their own creed, the dark adepts of the Xarisians were slaughtered and their malefic technologies destroyed. However, one of their creations - the unholy laser destructor known as the Diamonas - survived the war, and it is said that many bitter battles have been fought amongst the Fallen households for possession of this remarkably powerful weapon.
Model equipped with a Desecrator laser destructor only. This Relic replaces a Desecrator laser destructor and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
The Diamonas | |||||
The Diamonas | 72" | Heavy 3 | 16 | -5 | D3+6 |
THE GAUNTLET OF ASCENSION
This taloned weapon has been wielded by many ambitious Knights. Its diabolic spirit has filled each with an insatiable battle-lust, promising infernal rewards for the defeat of mighty foes. These boons come in the form of surging daemonic energy that empowers the wielder’s Knight suit, even as their latest victim twitches its last within the gauntlet’s iron grip.
Model equipped with a warpstrike claw only. This Relic replaces a warpstrike claw and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Strike | |||||
Strike | Melee | Melee | x2 | -3 | 8 |
Sweep | |||||
Sweep | Melee | Melee | +2 | -2 | 3 |
Abilities: Each time an attack is made with this weapon’s sweep profile, make 2 hit rolls instead of 1. |
THE TEETH THAT HUNGER
It is said the deadly sharp teeth of this infernal reaper chainsword spin thrice the speed of lesser weapons, resulting in a horrific scream emanating from it as it cuts through its foes. However, to bear such an unholy blade is to forever fight against its insatiable hunger. If it is not given enough souls to devour, it may instead gnaw away at the life force of the Knight who carries it.
Model equipped with a reaper chainsword only. This Relic replaces a reaper chainsword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Strike | |||||
Strike | Melee | Melee | +8 | -4 | 6 |
Sweep | |||||
Sweep | Melee | Melee | +2 | -3 | 2 |
Abilities: Each time an attack is made with this weapon’s sweep profile, make 3 hit rolls instead of 1. |
THE TRAITOR’S MARK
The dark, deeds and bloodstained heraldry of this Chaos Knight are whispered about all across the galaxy. Rumours spread that to confront it is to face a painful death. Each blazon borne upon its hull proclaims the unholy atrocities committed by the bearer, and even to look upon these loathsome sigils is to be gripped by unnatural terror and beset by swarming nightmares.
THE TWISTED MASK
This Knightly faceplate is inlaid with a psychoamplifying matrix, made from crystals mined upon the liminal world of Terminos and designed to act as a lodestone for warp energies. Runes of channelling are worked into the masks reverse facing, bound to neuroempyric shunts by macabre tethers of braided theldrite and witches finger bones. Through these, the power of the immaterian surges into the pilots mind and enhances their dark psychic powers.
PSYKER model only.THE TYRANT’S BANNER
The dark runes of power emblazoned upon this banner mark its bearer as one high in the favour of the Dark Gods. When a Chaos Knight bearing this heraldry arrives in a war zone, heretical populations sworn to the tyrant’s household will do anything to fulfil the tithes that are demanded. Entire continents are stripped of resources and offered as tribute, while the inhabitants of whole cities are slaughtered in bloody sacrifice. Nor are these runes merely symbolic. In battle, the power of the warp pulsates from this banner, enrapturing the servants of darkness and binding them to the pilot’s will.
ABHORRENT-CLASS model only.VEIL OF MEDRENGARD
At some point during M33, the Warpsmiths of the Iron Warriors crafted an artefact named for that Traitor Legions daemon world. Known as the Veil of Medrengard, this device appears to be based on an STC that either has not been uncovered in any other part of the galaxy, or has been so twisted by warp corruptions as to become unrecognisable. When installed in a Knight suit, it projects an energy barrier of far greater power than a standard ion shield. The Veil of Medrengard was originally gifted to the Fallen Nobles of House Garrasfor their service during the Horus Heresy, but has since been passed to many other Iconoclast houses.
ICONOCLAST HOUSEHOLD ABHORRENT-CLASS or ICONOCLAST HOUSEHOLD WAR DOG-CLASS model only.WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Acastus autocannon | ||||||
Acastus autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
+5 Acastus lascannon | ||||||
+5 Acastus lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
Acheron flame cannon | ||||||
Acheron flame cannon | 18" | Heavy 2D6 | 7 | -2 | 3 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Acheron twin heavy bolter | ||||||
Acheron twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
Asterius volkite culverin | ||||||
Asterius volkite culverin | 45" | Heavy 4 | 6 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Atropos lascutter (shooting) | ||||||
Atropos lascutter (shooting) | 9" | Heavy 1 | 12 | -4 | 6 | Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, you can re-roll the wound roll. |
Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, you can re-roll the wound roll. | ||||||
Avenger chaincannon | ||||||
Avenger chaincannon | 36" | Assault 12 | 6 | -2 | 1 | - |
+10 Brimstone volcano lance | ||||||
+10 Brimstone volcano lance | 80" | Heavy D3 | 16 | -5 | D6+8 | Blast |
Blast | ||||||
Castigator bolt cannon | ||||||
Castigator bolt cannon | 36" | Heavy 16 | 6 | -2 | 2 | - |
Cerastus shock lance (shooting) | ||||||
Cerastus shock lance (shooting) | 18" | Heavy 6 | 6 | -1 | D3 | - |
+5 Daemonbreath meltagun | ||||||
+5 Daemonbreath meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Daemonbreath spear | ||||||
Daemonbreath spear | 30" | Heavy 2 | 9 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+50 Daemonbreath thermal cannon | ||||||
+50 Daemonbreath thermal cannon | 30" | Heavy 2D3 | 9 | -4 | D6+2 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4. |
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4. | ||||||
Darkflame cannon | ||||||
Darkflame cannon | 18" | Heavy 3D6 | 7 | -2 | 2 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Desecrator laser destructor | ||||||
Desecrator laser destructor | 72" | Heavy 2 | 14 | -5 | D3+6 | - |
+50 Despoiler battle cannon | ||||||
+50 Despoiler battle cannon | 72" | Heavy 2D6 | 8 | -2 | 3 | Blast |
Blast | ||||||
+60 Despoiler gatling cannon | ||||||
+60 Despoiler gatling cannon | 36" | Heavy 12 | 6 | -2 | 2 | - |
Diabolus heavy stubber | ||||||
Diabolus heavy stubber | 36" | Heavy 4 | 5 | 0 | 1 | - |
Ectoplasma decimator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Ectoplasma decimator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 48" | Heavy 2D6 | 8 | -4 | 2 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 48" | Heavy 2D6 | 9 | -4 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 2 mortal wounds after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 2 mortal wounds after shooting with this weapon. | ||||||
Gheiststrike missile | ||||||
Gheiststrike missile | 48" | Heavy 1 | 10 | -4 | D6 | Each time the bearer is selected to shoot, it can only make attacks with one gheiststrike missile, and it can only shoot each gheiststrike missile it is equipped with once per battle. Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. |
Each time the bearer is selected to shoot, it can only make attacks with one gheiststrike missile, and it can only shoot each gheiststrike missile it is equipped with once per battle. Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. | ||||||
Graviton crusher | ||||||
Graviton crusher | 18" | Heavy D3 | 6 | -3 | 2 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. |
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. | ||||||
Graviton pulsar | ||||||
Graviton pulsar | 24" | Heavy D6 | 6 | -3 | 2 | Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. |
Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. | ||||||
Graviton singularity cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Graviton singularity cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Contained | ||||||
- Contained | 36" | Heavy 4 | 8 | -3 | 3 | - |
- Singularity | ||||||
- Singularity | 36" | Heavy D6+4 | 14 | -4 | 3 | Each time you select this profile to shoot with roll one D6; on a 1-3, the bearer suffers D3 mortal wounds. |
Each time you select this profile to shoot with roll one D6; on a 1-3, the bearer suffers D3 mortal wounds. | ||||||
+20 Havoc missile pod | ||||||
+20 Havoc missile pod | 72" | Heavy D6 | 5 | -1 | 2 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
+5 Havoc multi-launcher | ||||||
+5 Havoc multi-launcher | 48" | Heavy D6 | 5 | 0 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Heavy darkflamer | ||||||
Heavy darkflamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Helios defence missiles | ||||||
+10 Helios defence missiles | 60" | Heavy 2 | 8 | -2 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
Ironstorm missile pod | ||||||
Ironstorm missile pod | 72" | Heavy D6 | 5 | -1 | 2 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Karacnos mortar battery | ||||||
Karacnos mortar battery | 60" | Heavy 3D3 | 5 | -1 | 1 | Blast. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. |
Blast. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. | ||||||
Lightning cannon | ||||||
Lightning cannon | 48" | Heavy 8 | 7 | -2 | 3 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. | ||||||
+5 Lightning lock | ||||||
+5 Lightning lock | 36" | Heavy 6 | 6 | -2 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. | ||||||
+10 Moirax conversion beam cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Moirax conversion beam cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Short range | ||||||
- Short range | 0-18" | Heavy D3 | 6 | 0 | 2 | Blast |
Blast | ||||||
- Medium range | ||||||
- Medium range | 18-42" | Heavy D3 | 8 | -1 | 3 | Blast |
Blast | ||||||
- Long range | ||||||
- Long range | 42-72" | Heavy D3 | 10 | -2 | 4 | Blast |
Blast | ||||||
Phased plasma-fusil | ||||||
Phased plasma-fusil | 24" | Rapid Fire 2 | 7 | -3 | 2 | - |
Rad cleanser | ||||||
Rad cleanser | 9" | Assault D6 | 2 | 0 | 3 | Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. |
Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. | ||||||
+40 Ruinspear rocket pod | ||||||
+40 Ruinspear rocket pod | 48" | Heavy 3 | 8 | -2 | D6 | - |
Twin conversion beam cannon | ||||||
When attacking with this weapon, select one of the profiles below | ||||||
Twin conversion beam cannon | When attacking with this weapon, select one of the profiles below | |||||
- Short range | ||||||
- Short range | 0-24" | Heavy 2D3 | 12 | -1 | 2 | Blast |
Blast | ||||||
- Medium range | ||||||
- Medium range | 24-48" | Heavy 2D3 | 14 | -2 | 4 | Blast |
Blast | ||||||
- Long range | ||||||
- Long range | 48-72" | Heavy 2D3 | 16 | -3 | 6 | Blast |
Blast | ||||||
Twin daemonbreath meltagun | ||||||
Twin daemonbreath meltagun | 12" | Assault 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+15 Twin desecrator cannon | ||||||
+15 Twin desecrator cannon | 36" | Heavy 2D3 | 7 | -1 | 2 | Blast |
Blast | ||||||
+20 Twin hellstorm autocannon | ||||||
+20 Twin hellstorm autocannon | 48" | Heavy 4 | 7 | -1 | 2 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
Twin magna lascannon | ||||||
Twin magna lascannon | 72" | Heavy 2D3 | 12 | -3 | 6 | Blast |
Blast | ||||||
Twin rad cleanser | ||||||
Twin rad cleanser | 12" | Assault 2D6 | 2 | 0 | 3 | Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. |
Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. | ||||||
Volkite chieorovile | ||||||
Volkite chieorovile | 45" | Heavy 5 | 8 | -3 | D6 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage. | ||||||
Volkite combustor | ||||||
Volkite combustor | 30" | Heavy 6 | 10 | -1 | 3 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 3 mortal wounds on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 3 mortal wounds on the target in addition to any normal damage. | ||||||
+5 Volkite veuglaire | ||||||
+5 Volkite veuglaire | 36" | Heavy 5 | 6 | -1 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
War Dog autocannon | ||||||
War Dog autocannon | 60" | Heavy 2D3 | 7 | -2 | 3 | - |
Warpshock harpoon | ||||||
Warpshock harpoon | 18" | Heavy 1 | 16 | -6 | 10 | Each time an attack is made with this weapon against a MONSTER or VEHICLE unit (excluding AIRCRAFT units), add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to a model, that model’s unit suffers 3 mortal wounds in addition to any normal damage. |
Each time an attack is made with this weapon against a MONSTER or VEHICLE unit (excluding AIRCRAFT units), add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to a model, that model’s unit suffers 3 mortal wounds in addition to any normal damage. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Atrapos lascutter (melee) | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Atrapos lascutter (melee) | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Sweep | ||||||
- Sweep | Melee | Melee | 6 | -2 | 3 | Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. | ||||||
- Focus | ||||||
- Focus | Melee | Melee | 12 | -4 | 6 | Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, you can re-roll the wound roll. |
Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, you can re-roll the wound roll. | ||||||
Balemace | ||||||
Balemace | Melee | Melee | User | -2 | 2 | Each time the bearer fights, it makes D3 additional attacks with this weapon. |
Each time the bearer fights, it makes D3 additional attacks with this weapon. | ||||||
Cerastus shock lance (melee) | ||||||
Before selecting targets, select one of the profiles below to make attacks with. You can only select the charged profile if the bearer made a charge move this turn. | ||||||
Cerastus shock lance (melee) | Before selecting targets, select one of the profiles below to make attacks with. You can only select the charged profile if the bearer made a charge move this turn. | |||||
- Standard | ||||||
- Standard | Melee | Melee | +6 | -4 | 6 | - |
- Charged | ||||||
- Charged | Melee | Melee | x2 | -4 | 8 | - |
Electroscourge | ||||||
Electroscourge | Melee | Melee | User | -2 | 3 | Each time an attack is made with this weapon, make 3 hit rolls instead of 1. |
Each time an attack is made with this weapon, make 3 hit rolls instead of 1. | ||||||
Hekaton siege claw | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Hekaton siege claw | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Sweep | ||||||
- Sweep | Melee | Melee | User | -2 | 3 | Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. | ||||||
- Crush | ||||||
- Crush | Melee | Melee | x2 | -4 | 6 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or MONSTER unit, add 2 to the Damage characteristic of that attack. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or MONSTER unit, add 2 to the Damage characteristic of that attack. | ||||||
Reaper chainfist | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Reaper chainfist | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Sweep | ||||||
- Sweep | Melee | Melee | User | -2 | D3 | Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. | ||||||
- Saw | ||||||
- Saw | Melee | Melee | x2 | -4 | 6 | - |
Reaper chainsword | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Reaper chainsword | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Strike | ||||||
- Strike | Melee | Melee | +6 | -4 | 6 | - |
- Sweep | ||||||
- Sweep | Melee | Melee | User | -3 | 2 | Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. | ||||||
Reaper chaintalon | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Reaper chaintalon | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Strike | ||||||
- Strike | Melee | Melee | +4 | -4 | 3 | - |
- Sweep | ||||||
- Sweep | Melee | Melee | User | -3 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
Siege claw | ||||||
Siege claw | Melee | Melee | x2 | -3 | D6 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or TITANIC unit, add 2 to the Damage characteristic. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or TITANIC unit, add 2 to the Damage characteristic. | ||||||
Slaughterclaw | ||||||
Slaughterclaw | Melee | Melee | x2 | -3 | D3+3 | - |
Tempest warblade | ||||||
Tempest warblade | Melee | Melee | +6 | -3 | 3 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
Titanic feet | ||||||
Titanic feet | Melee | Melee | User | -2 | 2 | - |
Warpstrike claw | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Warpstrike claw | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Strike | ||||||
- Strike | Melee | Melee | x2 | -3 | 8 | - |
- Sweep | ||||||
- Sweep | Melee | Melee | +2 | -2 | 3 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Below you will find a glossary that contains a number of terms used in this Codex.
Below you will find a bullet-pointed summary of several Chaos Knights rules.
|
BOW TO NONE
This warlord has stared down even the most terrifying daemons of the warp. They are as unwilling to yield or bend the knee before the ineffable as before any other mortal.
The CHAOS KNIGHTS keyword is used in the following Chaos Knights datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The KNIGHT RAMPAGER keyword is used in the following Chaos Knights datasheets:
The HOUSE LUCARIS and WAR DOG-CLASS keywords are used in the following Chaos Knights datasheets:
The WAR DOG-CLASS keyword is used in the following Chaos Knights datasheets:
The ABHORRENT-CLASS keyword is used in the following Chaos Knights datasheets:
The TYRANT-CLASS keyword is used in the following Chaos Knights datasheets:
|
The TITANIC keyword is used in the following Chaos Knights datasheets:
The Death Guard are carriers of countless infections and contagions, each a gift from Nurgle. Whenever they march to war, these diseases spread, contaminating all around, sapping the strength of its victims, draining them of energy, withering their muscles and overwhelming their immune system. Such is its malefic nature, they can even undo metallic bonds, alien psychic materials and all manner of other elements and components, rendering even armoured vehicles vulnerable.
If every unit from your army has the DEATH GUARD keyword (excluding UNALIGNED units), this unit gains the following ability:
|
The THOUSAND SONS keyword is used in the following Thousand Sons datasheets:
Favoured as they are by Tzeentch, the Thousand Sons are ever-wreathed in the coiling energies of the empyrean. It is the gift of their sorcerous leaders to channel this power through battlefield ritual, beseeching the Changer of the Ways to gift them forbidden knowledge, to enhance their already potent magicks or to ravage their foes with warpfire and mutation.
Like flame leaping along a trail of spilled promethium, the Thousand Sons’ magicks feed upon the latent energies clouding the air and race hungrily away through them towards the foe.
Use this Cabbalistic Ritual when a psychic power is successfully manifested by a unit from your army. Add 6" to the range of that psychic power’s effects (if that psychic power specifies multiple ranges, e.g. Astral Blast, add 6" to the first range specified in that psychic power).The malefic energies of dark sorcery flow together in ever more lethal concentrations into fiery, mutating storms.
Use this Cabbalistic Ritual when a psychic power is successfully manifested by a unit from your army. If the psychic power inflicts mortal wounds on enemy units, after inflicting the mortal wounds select one of those units and inflict D3 additional mortal wounds on that unit.For an instant, the chanting voices of the Thousand Sons’ champions achieve perfect synchronisation, words of malign incantation rolling out like the peal of some cursed bell.
Use this Cabbalistic Ritual after taking a Psychic test for a unit from your army. Add 1 to that Psychic test.With their tainted souls melded as one amidst the empyrean, what one champion of the cabal sees, all their fellows see also.
Use this Cabbalistic Ritual when a psychic power is successfully manifested by a unit from your army. If the psychic power requires you to select a unit visible to the PSYKER, for that manifestation you can select a unit visible to any friendly unit with the Cabbalistic Rituals ability.Plucked from amidst the howling winds of the immaterium and the gibbering of countless damned voices come whispers of invaluable daemonic prophecy.
Use this Cabbalistic Ritual in your Psychic phase. Select one PSYKER unit from your army. Until the end of the phase, that unit can perform the following psychic action: Echoes From the Warp (Psychic Action - Warp Charge 3): If successful, gain 1 Command point.Though it is always perilous to make deals with the entities of the warp, the support of one’s cabal ameliorates the risks somewhat.
Use this Cabbalistic Ritual when attempting to manifest a psychic power with a unit from your army. Do not make a Psychic test: that Psychic test is passed at the minimum required warp charge value.With the champions of the cabal incanting as one, their sorceries become an unstoppable tidal wave.
Use this Cabbalistic Ritual after a Psychic test made for a unit from your army is passed. That psychic power or psychic action cannot be denied.By establishing a recursive temporal loop, the cabal are able to lash the enemy with the same terrible moment of loss over and over again.
Use this Cabbalistic Ritual when a unit from your army is selected to manifest psychic powers. Until the end of the phase, that unit can attempt to manifest one Witchfire psychic power that another PSYKER in your army has already attempted to manifest during the phase, even though the same psychic power cannot normally be attempted more than once per Psychic phase, and even if that unit does not know that psychic power.Such is the aura of latent energy roiling at the cabal’s command, it is as though the daemons of the warp lend their own unnatural power to the champions’ conjurations.
Use this Cabbalistic Ritual after taking a Psychic test for a unit from your army. Add 2 to that Psychic test.The CHAOS KNIGHTS, and CHARACTER keywords are used in the following Chaos Knights datasheets:
The HOUSE VEXTRIX keyword is used in the following Chaos Knights datasheets:
Reaching out with their mind and activating a xeno-tech interception array built into their Knights sensorium, the Fallen Noble is bombarded with a flurry of information that allows them to predict the movements of even the most elusive foe.
The HOUSE VEXTRIX and CHARACTER keywords are used in the following Chaos Knights datasheets:
The HOUSE HERPETRAX keyword is used in the following Chaos Knights datasheets:
The HOUSE HERPETRAX and ABHORRENT-CLASS keywords are used in the following Chaos Knights datasheets:
The HOUSE HERPETRAX and WAR DOG-CLASS keywords are used in the following Chaos Knights datasheets:
The HOUSE LUCARIS keyword is used in the following Chaos Knights datasheets:
The HOUSE LUCARIS and TITANIC keywords are used in the following Chaos Knights datasheets:
The HOUSE KHYMERE keyword is used in the following Chaos Knights datasheets:
The HOUSE KHOMENTIS keyword is used in the following Chaos Knights datasheets:
The HOUSE KHOMENTIS and PTERRORSHADES keywords are used in the following Chaos Knights datasheets:
The HOUSE KHOMENTIS and WAR DOG-CLASS keywords are used in the following Chaos Knights datasheets:
The HOUSE KORVAX keyword is used in the following Chaos Knights datasheets:
Where Chaos Knights tread, the skies grow unnaturally dark and the dread of the warp permeates the battlefield. None are immune to its shadowy touch, for those it does not paralyse with fear and despair are wracked with hallucinations and driven mad.
If every unit from your army has the CHAOS KNIGHTS keyword (excluding units with the UNALIGNED or AGENT OF CHAOS keywords), then this unit gains a bonus (see below) depending on which Harbinger abilities are active for your army. At the start of each battle round, you must select one Harbinger ability (either a Despair, Doom or Darkness Harbinger ability) from the corresponding choices for that battle round in the table shown below. Note that when making a selection:The HOUSE KORVAX and WAR DOG-CLASS keywords are used in the following Chaos Knights datasheets:
The HOUSE KORVAX and TITANIC keywords are used in the following Chaos Knights datasheets:
The CHARACTER keyword is used in the following Chaos Knights datasheets:
The PSYKER keyword is used in the following Chaos Knights datasheets:
The CHAOS KNIGHTS and CHARACTER keywords are used in the following Chaos Knights datasheets:
The lords of the dread households are the epitome of tyranny. The mightiest of their kind are despots who have crushed worlds beneath their heels.
The KNIGHT ABOMINANT keyword is used in the following Chaos Knights datasheets:
Many Chaos Knights who tread the Eightfold Path to Damnation become the chosen champions of the Dark Gods.
There are those dread households that are especially rich in ancient and warp-tainted techno-arcana and thus are able to arm their heretical scions accordingly.
A Tyrannical Court comprises the most hateful and indomitable of Fallen Nobles, feared in equal measure by both their enemies and their allies.
Where the Chaos Knights march, doom and despair follow. Calling upon the malign power of the warp, the leader of such a host can cause the darkness to descend and drown their foes in madness.
The War Dogs of the dread household heed their masters well, for they know all too well the price of disobedience or disloyalty.
The fecund vitality of the Plague God powers this Knight onward, even though its own diseased hull may be rent and sundered.
Drawing upon the power of its secondary plasma core, the Knight Tyrant casts a pall of crackling energy over its War Dog minions.
With a barked command, the War Dogs of the dread household move to outflank and encircle their prey.
War Dogs fight with agility and cunning, giving ground only to surge in on the attack from another angle.
Like dark phantoms, the Knights of House Korvax can move through solid walls without hindrance.
The Fallen Nobles of House Khomentis send their faster vassals to circle behind the enemy and drive them onto their master’s guns.
House Lucaris is renowned for its charges, thundering into enemy lines with overwhelming force and trampling those foolish enough to stand in their way into oblivion.
Spitting hateful oaths, this Khorne-worshipping Knight invokes the Blood Gods vengeance upon those who wield sorcery.
The War Dog pilot beseeches the Dark Gods for guidance, intoning hateful oaths as they open fire upon their airborne enemies.
Tzeentch gives strange boons to his worshippers. Some Fallen Nobles find the barrels of their Knight suits’ weapons dancing with balefire and their ammunition imbued with howling cacodaemons, eager to spread fear and death by tearing into the enemy.
War Dogs are desperate to vent their pent up wrath. When their prey is sighted, this often leads them to unleash a punishing torrent of fire.
When Chaos Knights march to war, they leave only broken bodies and twisted wreckage in their wake.
Ectoplasmic blood surges hot through glowing conduits as the Chaos Knight feeds power to its shield emitters.
The pilots of Chaos Knights are bitter and twisted souls whose hearts are filled with rage. They refuse to yield whilst foes still remain to be slain by their blades or crushed beneath their heels.
Loosed upon the enemy in a savage pack, the War Dogs strive to race one another to the choicest prey.
House Khymeres Fallen Nobles have adapted their towering steeds to store excess heat in specialised combustion chambers as they charge into battle, before unleashing it from every vent as a roiling wave of flame - incinerating all who are caught in the blast.
Like predators chasing down their prey, War Dog pilots encircle their victims then attack in a ferocious mass.
The INFERNAL HOUSEHOLD keyword is used in the following Chaos Knights datasheets:
Even as they butcher their luckless foes, the Chaos Knights drink deep of their shed blood and soul-stuff, and their mighty forms are reinvigorated.
The ICONOCLAST HOUSEHOLD keyword is used in the following Chaos Knights datasheets:
The Iconoclast Knights employ their sheer weight and mass to unleash a devastating headlong charge.
The CHAOS KNIGHTS and TITANIC keywords are used in the following Chaos Knights datasheets:
Screaming enemy warriors are crushed to gory paste as the Chaos Knight tramples spitefully through their midst, stamping and raking with its huge, taloned feet.
With sadistic glee, the Fallen Noble reaches out with their Knights enormous metallic fist, plucking their enemy from the ground and crushing them to a bloody pulp.
Battle-hungry War Dogs wade into the foe, enmity and malice powering their crushing blows against anything within reach.
Those Fallen Nobles blessed by Slaanesh delight in inflicting agonies. The more enemies that crowd around their Knight suit, the greater an ecstasy of butchery the Fallen Noble is driven into as they seek to bestow pain upon all.
Finesse gives way to frenzied savagery as the Fallen Noble swings their howling chainblade in wild arcs.
The Chaos Knights engage in duels not for honour, but to assert their absolute dominance over the battlefield.
Whatever real or perceived persecution drove these Knights into heresy, and whatever hardships they have suffered since, they hold the Imperium accountable for all.
Sometimes Fallen Nobles will not even wait for their victims to be fully dead before tearing off great chunks of living flesh and bone, then hurling them into the ranks of the horrified foe.
To stay too long in the presence of the Knights of House Herpetrax is to invite an agonising death.
The PTERRORSHADES keyword is used in the following Chaos Knights datasheets:
Shrieking with ghoulish hunger, daemonic entities descend in a tatterwinged whirlwind to rend apart the souls of those enemies who show even a moment’s fear.
It is said the Gods of Chaos can even grant the boon of life beyond death, though the price for such divine intercession is an eternity of servitude.
Sensing their end drawing near, the Fallen Noble overloads the internal generators of their Knight suit, hoping to take their enemy with them into oblivion.
Those Fallen Nobles who have provided worthy sacrifice will draw the eye of the Chaos Gods and earn their favour.
The CHAOS KNIGHTS, TITANIC and CHARACTER keywords are used in the following Chaos Knights datasheets:
War in the service of the Dark Gods or traitorous Titan Legions inevitably leads even the noblest soul down an ever darkening path towards a monstrous fate.
The INFERNAL HOUSEHOLD and ABHORRENT-CLASS keywords are used in the following Chaos Knights datasheets:
The INFERNAL HOUSEHOLD and WAR DOG-CLASS keywords are used in the following Chaos Knights datasheets:
THE BLASPHEMOUS ENGINE
To alter the workings of a Knights plasma reactor is an act of heresy against the Omnissiah. The magi of the Dark Mechanicum revel in such profane ingenuity. In rituals that can take decades or even centuries to conduct, these heretical adepts can bind a Greater Daemon within the reactor of a Chaos Knight, allowing the war machine to siphon off the enormous power of the caged entity.
INFERNAL HOUSEHOLD ABHORRENT-CLASS or INFERNAL HOUSEHOLD WAR DOG-CLASS model only.WARP-HAUNTED HULL
The nightmarish visages of warp-gheists are emblazoned upon the armour panels of this warlord’s Knight, imbuing it with empyric power.
The DREADBLADE keyword is used in the following Chaos Knights datasheets:
|
The ICONOCLAST HOUSEHOLD and WAR DOG-CLASS keywords are used in the following Chaos Knights datasheets:
Acastus autocannon used in the following datasheets:
Acastus lascannon used in the following datasheets:
Acheron flame cannon used in the following datasheets:
Acheron twin heavy bolter used in the following datasheets:
Asterius volkite culverin used in the following datasheets:
Atropos lascutter (shooting) used in the following datasheets:
Avenger chaincannon used in the following datasheets:
Brimstone volcano lance used in the following datasheets:
Castigator bolt cannon used in the following datasheets:
Cerastus shock lance (shooting) used in the following datasheets:
Daemonbreath meltagun used in the following datasheets:
Daemonbreath spear used in the following datasheets:
Daemonbreath thermal cannon used in the following datasheets:
Darkflame cannon used in the following datasheets:
Desecrator laser destructor used in the following datasheets:
Despoiler battle cannon used in the following datasheets:
Despoiler gatling cannon used in the following datasheets:
Diabolus heavy stubber used in the following datasheets:
Ectoplasma decimator used in the following datasheets:
Gheiststrike missile used in the following datasheets:
Graviton crusher used in the following datasheets:
Graviton pulsar used in the following datasheets:
Graviton singularity cannon used in the following datasheets:
Havoc missile pod used in the following datasheets:
Havoc multi-launcher used in the following datasheets:
Heavy darkflamer used in the following datasheets:
Helios defence missiles used in the following datasheets:
Ironstorm missile pod used in the following datasheets:
Karacnos mortar battery used in the following datasheets:
Lightning cannon used in the following datasheets:
Lightning lock used in the following datasheets:
Moirax conversion beam cannon used in the following datasheets:
Phased plasma-fusil used in the following datasheets:
Rad cleanser used in the following datasheets:
Ruinspear rocket pod used in the following datasheets:
Twin conversion beam cannon used in the following datasheets:
Twin daemonbreath meltagun used in the following datasheets:
Twin desecrator cannon used in the following datasheets:
Twin hellstorm autocannon used in the following datasheets:
Twin magna lascannon used in the following datasheets:
Twin rad cleanser used in the following datasheets:
Volkite chieorovile used in the following datasheets:
Volkite combustor used in the following datasheets:
Volkite veuglaire used in the following datasheets:
War Dog autocannon used in the following datasheets:
Warpshock harpoon used in the following datasheets:
Atrapos lascutter (melee) used in the following datasheets:
Balemace used in the following datasheets:
Cerastus shock lance (melee) used in the following datasheets:
Electroscourge used in the following datasheets:
Hekaton siege claw used in the following datasheets:
Reaper chainfist used in the following datasheets:
Reaper chainsword used in the following datasheets:
Reaper chaintalon used in the following datasheets:
Siege claw used in the following datasheets:
Slaughterclaw used in the following datasheets:
Tempest warblade used in the following datasheets:
Titanic feet used in the following datasheets:
Warpstrike claw used in the following datasheets:
Chaos Knights are protected by a powerful directional energy field, able to ward off incoming attacks.
Models in this unit have a 5+ invulnerable save against ranged attacks.The largest Chaos Knights tower over the battlefield and their footfalls shake the ground. They stride over lesser foes as though they were naught but insects.
This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there.War Dogs typically hunt in loose packs, coursing their prey towards their masters before bounding forward on bloodletting whims of their own.
The first time this unit is set up on the battlefield, if it contains more than one model, each model in this unit must be set up within 6" of at least one other model from this unit.