The air fills with kaleidoscopic bursts of magical energy as the convocations of the Great Conspirator materialise for battle. To mortal eyes, the different Daemon legions of Tzeentch are impossible to distinguish, each one as bizarre as the next, yet there is method within the madness – although none save the Architect of Fate himself could truly comprehend it.
This section contains all of the datasheets that you will need in order to fight battles with your Chaos Daemons miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. Some rules are common to several Chaos Daemons units – these are described below and referenced on the datasheets.Book | Kind | Edition | Version | Last update |
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![]() | Codex | 9 | Indomitus 1.0 | October 2022 |
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![]() | Rulebook | 9 | Q2 2023 | April 2023 |
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![]() | Expansion | 9 | March 2023 | |
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![]() | Index | 9 | Indomitus 1.9 | February 2023 |
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![]() | Expansion | 9 | January 2023 | |
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![]() | Expansion | 8 | Indomitus 1.3 | February 2022 |
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![]() | Index | 9 | 1.0 | December 2020 |
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![]() | Index | 8 | Indomitus 1.0 | July 2020 |
Q: | Does the Pestilent Inspiration Stratagem allow Be’lakor to know powers from the Warprot Discipline? |
A: | Yes, as he is a NURGLE PSYKER. |
Q: | Malefic weapons are never affected by rules that modify their characteristics – does this apply to attacks made with them as well? |
A: | Yes. Unless otherwise specified (e.g. bladed horn), it is not possible to modify the characteristics of an attack made with a malefic weapon. |
Q: | Syll’Esske’s Warlord Trait is listed as Aura of Bewitchment (Aura), but |
A: | Yes, Syll’Esske is an exception to the normal rules for HERALD models and has the Aura of Bewitchment Warlord Trait. |
Q: | When using the Dark Invigoration Warp Storm Effect to replenish a unit of HORRORS, which models can be returned to the unit and, if any of those models had split, what happens to the models created as a result of that split? |
A: | Only models that started the battle as part of that unit can be returned to it using Dark Invigoration. When returning a model that split when it was destroyed, any models that were added to the unit as a result of that split remain part of the unit and are unaffected by the returning model. Example: Rich has a unit containing nine Pink Horrors and one Iridescent Horror. One of the Pink Horrors is destroyed and splits into two Blue Horrors as a result, leaving Rich with a unit of eight Pink Horrors, two Blue Horrors and one Iridescent Horror. Rich then uses the Dark Invigoration Warp Storm effect and brings back the Pink Horror that was destroyed. He is then left with a unit containing nine Pink Horrors, two Blue Horrors and one Iridescent Horror. |
Many daemons fashion forms for themselves that exhibit strange and esoteric weapons, with which they give vent to their spiteful natures. While most fight with blade or claws, often they can also lash out with spiked tails, envenomed pseudopods or other bizarre appendages. Daemons may also ride to battle atop other daemonic creatures that make attacks with weapons of their own, or may be attended by daemonic minions who swipe at those who draw near their masters.
Many Chaos Daemons weapons are malefic weapons. Such a weapon will have an ability that reads ‘Malefic’ and then a value, such as 2 or 4. Each time the bearer fights, it makes a number of additional attacks with that weapon equal to that value, and no more than that number of attacks can be made with that weapon while resolving that fight. If a model is equipped with more than one malefic weapon, it can make additional attacks with each one it is equipped with.Daemons are madness given form. Their very bodies are fashioned from the stuff of the warp, and are difficult to destroy through conventional means. By far the surest way to banish them, short of ritual witchery, is to fight them at close quarters where a warrior’s conviction and faith may strike as surely as their blade.
Instead of a normal Save characteristic as described in the Warhammer 40,000 Core Book, each LEGIONES DAEMONICA datasheet has a Daemonic Save characteristic (abbreviated to DSv on that datasheet’s profile line). This characteristic has two values. The first characteristic is used when a melee attack is allocated to that model, while the second characteristic is used when a ranged attack is allocated to that model. In either case, this saving throw cannot be modified in any way.Daemonic legions tear through the fabric of realspace, malevolent entities flickering into being like phantasms from a nightmare. Worse still, as terror and panic take hold of their victims, so their mortal souls become ever easier prey for the entities pouring through from the warp.
During deployment, you can set up this unit in the warp instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models, or more than 6" away from any enemy models and wholly within 6" of a friendly WARP LOCUS model that was on the battlefield at the start of your turn. If that WARP LOCUS model has an Allegiance keyword, the unit being set up can only use this ability if it has the same Allegiance keyword.To encounter a creature of the warp is to face a being utterly anathema to the fundamental laws of reality. Even the most emotionless warrior feels an unnatural primal terror while in their presence.
While an enemy unit is within 6" of this unit, subtract 1 from that enemy unit’s Leadership characteristic and subtract 1 from any Combat Attrition tests taken for that enemy unit.When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish energies twist all that they touch, reshaping the landscape into bizarre forms and tormenting mortal beings.
This ability can be used to apply Warp Storm effects to eligible units from your army.A LEGIONES DAEMONICA Detachment is one that only includes models with the LEGIONES DAEMONICA keyword (excluding models with the AGENT OF CHAOS or UNALIGNED keywords).
Eldritch and ritualistic hierarchies exist in the daemonic legions, arcane rules that bind each entity to its place with an immutable inevitability weirdly at odds with the anarchy of the warp.
The daemons of the warp go to war carrying all manner of deadly and esoteric artefacts, creations of pure chaos, aiding their owners in sowing terror and destruction wherever they tread.
If your army includes a LEGIONES DAEMONICA WARLORD, you can give one LEGIONES DAEMONICA CHARACTER model from your army a Relic. This can be selected from the Relics of Khorne, Relics of Tzeentch, Relics of Nurgle or Relics of Slaanesh.When the mortal servants of the Dark Gods march to war, the most favoured may find daemonic entities accompanying them.
The following rules apply if you wish to include any LEGIONES DAEMONICA units in a CHAOS army in which not every unit has the LEGIONES DAEMONICA keyword.Highest amongst the Lords of Change are those entities whose plotting, foresight and esoteric lore please Tzeentch most greatly. Such malevolent manipulators weave webs of fate and deception that span soaring gulfs of time and space. They oversee the sanity-blasting campaigns of Tzeentch’s daemon legions, manipulate his cult followers in realspace, and apply themselves to twisting both the warp and reality to most greatly empower the Dark God they serve. For such efforts, Tzeentch rewards his favoured daemons with mind-bending blessings of empyric power.
If your army includes any LEGIONES DAEMONICA Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), then when you muster your army, you can upgrade any LORD OF CHANGE models from your army to be exalted. When a model is upgraded to be exalted it gains Exalted abilities.
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No foe, be they mortal or daemonic, can trust their perceptions around this most cunning of daemons. A veil of sorcerous illusion wreathes it so densely that its enemies may not discern the daemon’s true location even should they stand in its very shadow.
Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll.The merest touch of this daemon’s magicks causes the fabric of realspace to twist and distort. Screaming victims find their bodies and wargear erupting into grotesque mutant growth that soon reduces even the most stoic or magnificent warrior to a mewling heap of fleshy ruination.
At the end of your Psychic phase, roll one D6 for each enemy unit that suffered any mortal wounds as a result of a psychic power manifested by this model this turn: on a 2+, that unit suffers 1 mortal wound.Orbited by glowing runes that dance through the air like will-o’-the-wisps, the fates of all its allies and foes play out before the bottomless wells of this daemon’s unblinking eyes.
In your Command phase, if this model is on the battlefield, roll one D6: on a 4+, you gain one Command point.If your army includes any LEGIONES DAEMONICA TZEENTCH units (excluding units in Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to these Stratagems, and can spend CPs to use them.
The mutating change-fires unleashed by the freakish daemons of Tzeentch pour through or melt away even the most formidable armour.
Employing their rubbery flesh as a conduit for the raw energies of the warp, these daemons spew the resultant torrent of warp-stuff as wave upon wave of mutating flame.
Many Tzeentchian daemons possess slavering maws that drool corrosive warp-stuff quite capable of eating through or transmogrifying the toughest corporeal armour.
Arcane knowledge and mystical power have ever been the domain of Tzeentch and his minions.
Many are the arcane devices wielded by the servants of Tzeentch.
This daemon prises open an unnatural shortcut through the warp.
Tzeentchian daemons advance wreathed in kaleidoscopic flame.
The daemons unleash transmutational energies from their icon.
Before the battle, generate the psychic powers for PSYKER models in your army that know powers from the Pandaemoniac discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the PSYKER model knows.
D6 | PSYCHIC POWER | |||||||||
1 | BOON OF CHANGE As the daemon chants, its minions begin to twist and new forms take shape as the will of Tzeentch demands. Blessing: Boon of Change has a warp charge value of 6. If manifested, select one friendly LEGIONES DAEMONICA TZEENTCH unit within 18" of this PSYKER and roll one D3. Until the start of your next Psychic phase, that unit gains the relevant bonus from the table below:
If the result of the Psychic test was 9 or more, you can select which result applies instead of rolling a D3. |
2 | BOLT OF CHANGE The daemon unleashes a bolt of warp energy that afflicts the foe with sickening and uncontrollable mutations. Witchfire: Bolt of Change has a warp charge value of 7. If manifested, select one enemy unit within 18" of and visible to this PSYKER, and roll nine D6:
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3 | GAZE OF FATE Using its powers of precognition to unravel the strands of destiny, this daemon extracts secrets from the sea of souls and channels them through its own potent form. Blessing: Gaze of Fate has a warp charge value of 7. If manifested, at the end of the battle round, if this PSYKER is on the battlefield, you can retain up to 2 unspent Warp Storm points. |
4 | TREASON OF TZEENTCH The psyker reaches into the mind of its victim, subverting their will and turning them upon their own allies. Malediction: Treason of Tzeentch has a warp charge value of 7. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, that enemy unit is not affected by the aura abilities of other enemy units. |
5 | INFERNAL FLAMES Cackling madly, the psyker’s minions are wreathed in pink and blue flames that leap forth to consume their foes. Blessing: Infernal Flames has a warp charge value of 7. If manifested, select one friendly LEGIONES DAEMONICA TZEENTCH CORE unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a ranged attack, add 1 to that attack’s wound roll. |
6 | INFERNAL GATEWAY Opening a portal to the warp, this daemon creates a tear in the fabric of the mortal plane that sucks foes into certain oblivion. Witchfire: Infernal Gateway has a warp charge value of 8. If manifested, the closest enemy unit within 18" of and visible to this PSYKER and each other enemy unit within 3" of that enemy unit suffers D3 mortal wounds. If the result of the Psychic test was 12 or more, each affected unit suffers 3 mortal wounds instead. |
If a LEGIONES DAEMONICA TZEENTCH CHARACTER model from your army gains a Warlord Trait, you can use the Tzeentch Warlord Traits table below to determine which Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one.
If a TZEENTCH HERALD model is your WARLORD, they can only have the Born of Sorcery, Incorporeal Form or Fractal Mind Warlord Traits. You can either roll one D3 to randomly generate one, or you can select one.
D6 | WARLORD TRAIT |
1 | BORN OF SORCERY Tapping into the infinite power of the warp comes as easily to this daemon as breathing air does to a mortal. Add 1 to Psychic tests taken for this WARLORD. |
2 | INCORPOREAL FORM This daemon’s body flickers constantly in and out of reality, making it difficult for adversaries to land a telling blow against it. Each time an attack is made against this WARLORD, subtract 1 from that attack’s wound roll. |
3 | FRACTAL MIND This daemon’s consciousness is a many-faceted tangle of infinite complexity that allows it to divide its perceptions and attention in a way that would drive mortal minds to madness. If this WARLORD attempts to perform a psychic action in your Psychic phase, it can still attempt to manifest one psychic power during that phase without that psychic action failing. |
4 | WARP TETHER This daemon embeds its essence into realspace like a thorn, then exudes tendrils of energy that anchor its minions within corporeal reality.
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5 | LOREKEEPER OF TZEENTCH Like some malevolent arachnid, this daemon extends its web ever further, ensnaring mortal wisdom and arcane lore and devouring it. Each time this WARLORD successfully manifests a psychic power from the Pandaemoniac discipline, add 6" to the range of that psychic power. If that psychic power specifies more than one range, only add 6" to the first range specified. |
6 | TYRANT OF THE WARP The sheer ensorcelled might of this daemons presence in the warp is enough to dissuade rival entities and predatory sentiences from attempting to assail it on the metaphysical battleground.
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If a LEGIONES DAEMONICA TZEENTCH CHARACTER model gains a Relic, you can give them one of the following Relics of Tzeentch. Named characters and VEHICLE models cannot be given any of the following Relics.
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics of Tzeentch your models have on your army roster.
THE ENDLESS GRIMOIRE Within the pages of this magical tome lie the secrets of every cantrip, incantation and spell ever conceived. Though the bearer of this grimoire has access to the infinite knowledge bound within, they must battle the temptation simply to fall into the flickering pages of the tome and drink in endless reams of knowledge until they lose all grasp or influence upon the events transpiring around them. PSYKER model only. The bearer can attempt the following action:Study Grimoire (Action): At the start of your Shooting phase, the bearer can start to perform this action. This action is completed at the start of your next Command phase. If completed, select one psychic power from the Pandaemoniac discipline. Until the end of the battle, the bearer knows that psychic power in addition to any others it knows. |
THE IMPOSSIBLE ROBE The wearer of this robe exists between several realities at once. Thus can a daemonic commander potentially control Tzeentch’s interests in multiple times and places simultaneously to further multiple aspects of the Great Plan. This effect makes it hard for foes to truly harm the wearer, who flickers between planes of reality in an unpredictable fashion. However, the robe is capricious, and has been known to rip its wearer out of reality altogether should they lose control of its powers. Once per phase, when a saving throw is failed for the bearer, you can use this ability. If you do so, the Damage characteristic of that attack is changed to 0. |
THE EVERSTAVE This staff blazes with vibrant warpflame. As soon as its master takes up the eldritch weapon, they too are wreathed in the same daemonic fire. From within this magenta inferno, the Everstave’s daemonic bearer hurls searing gouts of Tzeentch’s pink fire, turning armour to ash and immolating or irrevocably mutating the flesh beneath. PSYKER model only. Each time the bearer attempts to manifest a Witchfire psychic power or Smite, on an unmodified Psychic test of 9 or more, that psychic power cannot be denied. |
WARPFIRE BLADE Existing in nine times nine dimensions, the Warpfire Blade flickers with its bearer’s sorcerous power. Every iteration of the blade strikes in differing forms and at varying angles - a plane of sharpened will, an outstretched hand of friendship, a wave of stellar fire - seeking a route through every sub-existence to sever the soul of those it strikes. Select one melee weapon the bearer is equipped with.
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SOULBANE This incorporeal blade inflicts no harm upon its victim’s physical body, instead carving its way through the stuff of their very soul. So ephemeral and unreal is this strange weapon that it is impossible to cross blades with Soulbane, for its ghostly edge will pass straight through any guard. Those struck by Soulbane collapse in agony, writhing and screaming as their lacerated essences slowly bleed away into the immaterium. Model equipped with rod of sorcery only. This Relic replaces a rod of sorcery and has the following profile:
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SOUL-EATER STAVE Invisible to those without witch-sight, ethereal pseudopods, grasping talons and maws of non-matter surround this twisted staff, ever alert to the cry of a soul newly torn from its body. Riding the power channelled by the staff’s bearer, they hungrily devour every scrap of life essence they can catch before it is lost to the maelstrom of the warp’s myriad predators. This unholy feast serves to infuse the stave’s daemon wielder with stolen vigour, which flows from the weapon into its master through its nightmarish web of tendrils and parasitic tethers. PSYKER model only. Each time an enemy model is destroyed by a mortal wound inflicted as a result of a psychic power manifested by the bearer, roll one D6: on a 4+, the bearer regains 1 lost wound. The bearer cannot regain more than 6 lost wounds in each Psychic phase as a result of this ability. |
RELICS OF THE IMPOSSIBLE FORTRESS (Legions of Tzeentch – Requisition)
Battle Round
MUTABLE FORM (Legiones Daemonica – Boarding Actions – Strategic Ploy)
WARP PORTAL (Legions of Tzeentch – Strategic Ploy)
INSUBSTANTIAL ENTITIES (Legiones Daemonica – Boarding Actions – Strategic Ploy)
DARK ALLURE (Legiones Daemonica – Boarding Actions – Strategic Ploy)
BLASTED STANDARD (Legions of Tzeentch – Wargear)
MAGICAL BOON (Legions of Tzeentch – Epic Deed)
BEINGS OF THE EMPYREAN (Legiones Daemonica – Boarding Actions – Strategic Ploy)
BURNING WARPFIRE (Legions of Tzeentch – Battle Tactic)
MINIONS OF MAGIC (Legions of Tzeentch – Battle Tactic)
WAVE OF UNNATURAL FLAMES (Legiones Daemonica – Boarding Actions – Battle Tactic)
REVOLTING CONSTITUTION (Legiones Daemonica – Boarding Actions – Battle Tactic)
ICON OF CORRUPTION (Legiones Daemonica – Boarding Actions – Wargear)
ICON OF CORRUPTION (Legiones Daemonica – Boarding Actions – Wargear)
FRENETIC BLOODLUST (Legiones Daemonica – Boarding Actions – Battle Tactic)
WARP JAWS (Legions of Tzeentch – Battle Tactic)
FLAMES OF MUTATION (Legions of Tzeentch – Strategic Ploy)
FRENETIC BLOODLUST (Legiones Daemonica – Boarding Actions – Battle Tactic)
WARP JAWS (Legions of Tzeentch – Battle Tactic)
FLAMES OF MUTATION (Legions of Tzeentch – Strategic Ploy)
Before the battle, generate the psychic powers for PSYKER models in your army that know powers from the Noctic discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the PSYKER model knows.
D6 | PSYCHIC POWER |
1 | SHROUDED STEP A black fume envelops the psyker’s allies. It flows across the battlefield before coalescing into a roiling darkness from which they then emerge. Blessing: Shrouded Step has a warp charge value of 6. If manifested, select one friendly LEGIONES DAEMONICA INFANTRY or DISCIPLES OF BE’LAKOR INFANTRY unit within 18" of this PSYKER. Remove that unit from the battlefield and set it up anywhere on the battlefield that is more than 9" from any enemy models. |
2 | WREATHED IN SHADES The psyker draws from the warp a churning mass of damned shades, abandoned worshippers of Be’lakor now doomed to conceal and protect his current servants. Blessing: Wreathed in Shades has a warp charge value of 7. If manifested, select one friendly LEGIONES DAEMONICA or DISCIPLES OF BE’LAKOR unit (excluding MONSTER and VEHICLE units) within 12" of this PSYKER. Until the start of your next Psychic phase, enemy models cannot target that unit with ranged weapons unless that unit is the closest eligible target to the firing model or it is within 12" of the firing model. |
3 | PALL OF DESPAIR The psyker draws forth every bleak imagining and hopeless terror their victims have ever felt, drowning their enemies’ minds in misery until they barely have the will to keep breathing. Malediction: Pall of Despair has a warp charge value of 7. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Roll 3D6: if the result is greater than that unit’s Leadership characteristic, select one of the following to apply to that unit:
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4 | VOIDSLIVERS Reaching with their mind into the darkest depths of the void, the psyker draws forth crystallised slivers of terror, misery and loss before hurling them in a storm at the foe. The darts rip through soul-matter, while leaving the enemy’s corporeal forms lifeless but seemingly unharmed. Witchfire: Voidslivers has a warp charge value of 5. If manifested, select one enemy model within 12" of and visible to this PSYKER. Draw a line between any part of this PSYKER’s base and any part of the selected model’s base (or hull):
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5 | PENUMBRAL CURSE The psyker curses the blades of the enemy, causing them to become as insubstantial as shadows, and to pass harmlessly through the very foes they should have hewn in two. Malediction: Penumbral Curse has a warp charge value of 7. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, subtract 1 from that attack’s wound roll and worsen the Armour Penetration characteristic of that attack by 1. |
6 | BETRAYING SHADES Falling to the psyker’s whispered blandishments, the enemy’s very shadows turn upon them, clawing and ripping at the mortal forms that cast them. Witchfire: Betraying Shades has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER.
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If Be’lakor gains a Warlord Trait, he must have the one shown below:
Be’lakor is a nexus for occluding shadow, veiling his enemies’ sight and leaving them helpless to parry the vicious blows of his servants both mortal and daemonic.
In your Command phase, select one friendly LEGIONES DAEMONICA CORE or DISCIPLES OF BE’LAKOR unit (excluding VEHICLE units) within 9" of this WARLORD. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.It pleases the Dark Master to be worshipped as a daemonic deity, and to have his devotees fight and die on his behalf. There is no shortage of heretics willing to do so. After all, Be’lakor promises great rewards to those who serve him, and he has had millennia to perfect his lies...
Heretic Astartes, mortal cultists and nightmarish daemons - all serve Be’lakor and fight amongst the ranks of his Disciples. These fanatical heretics have forsaken the Dark Gods in favour of worshipping their first and greatest champion, whom many of them view as at least a demigod in his own right. Be’lakor’s servants manifest echoes of his own supernatural powers, exuding terrifying auras or flickering in and out of reality amidst cowls of animate shadow. Yet the price of power is eternal servitude, for Be’lakor will suffer no rival.
The Disciples of Be’lakor is an Army of Renown.Fanatical worship of Be’lakor affords his disciples a fragment of his unnatural obfuscatory powers.
Though they have forsaken the Chaos Gods in favour of Be’lakor, the Dark Master’s mortal Disciples can still draw temporary power from offering soul-pacts to the daemons who fight in his service.
Mortal and daemon alike fight side by side in the service of the Dark Master, the energies of the immaterium flowing through and empowering both.
The Disciples of Be’lakor flow around and through their enemies like wraiths from the depths of the warp.
Be’lakor’s daemonic hosts draw strength from the mortals fighting beside them, anchoring themselves in realspace by sinking ephemeral talons into the soul-stuff of their allies.
The swelling fear of their mortal prey serves as an intoxicating elixir to Be’lakor’s daemonic followers, each draught reknitting sundered warpflesh or drawing fresh and hungry entities through the veil to war.
In the instant the enemy’s blows fall, Be’lakor’s blessings render his worshippers as insubstantial as shadow.
In this section you’ll find additional rules for playing Crusade battles with Chaos Daemons, such as Agendas, Battle Traits and Crusade Relics that are bespoke to Chaos Daemons units. You can find out more about Crusade armies in the Warhammer 40,000 Core Book.
To the daemons of Tzeentch, unleashing the corrupting and mutating powers of sorcery is a victory in and of itself.
The daemons of Chaos despoil that which their foes hold precious.
As the greatest daemons slaughter their way across reality, so they grow in power, earning rewards from their patron deity and learning how to shape realspace to augment their forms.
The Great Game of the Dark Gods plays out across the battlefields of realspace, their servants taking great risks to claim the mightiest prizes. Should a daemonic general achieve some audacious victory, this reflects well upon the cause of their patron deity. Of course, the reverse is also true...
The Greater Daemons of the Dark Gods are eternal rivals, and their battles with one another transcend both bonds of loyalty and the bounds of reality. With each clash, the victor furthers the cause of their patron deity while diminishing the influence of their rival’s master.
Should a daemon’s essence spill from its corporeal form, a rival may seize the opportunity to ritually bind it into a weapon. While imprisoned, the trammelled daemon lends supernatural power to its wielder’s blows, all the time planning its eventual escape.
When daemons break out of captivity, they are able to put their new-found experience to great use while plotting their revenge.
This daemon is a walking rift, a prismatic lens through which the sorcerous energies of the warp flows in waves. Nearby daemons of Tzeentch harness the endless outpouring of power and weave it into fresh and potent magicks to hurl at their foes.
TZEENTCH model only. While a friendly LEGIONES DAEMONICA TZEENTCH PSYKER unit is within range of this ability, each time a Psychic test is taken for that unit, you can re-roll any or all dice rolls of 1-2.Change eternal is amongst the greatest powers of the daemons of Tzeentch, and one this entity turns to its advantage. Blows fated to banish its minions change to become fumbling failures. Wounded daemonic forms alter their nature to become hale and undamaged. With one rippling change after another, victory for the foe transforms into crushing and inexplicable defeat.
TZEENTCH model only While a friendly LEGIONES DAEMONICA TZEENTCH CORE unit is within range of this ability, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost.
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AVATAR OF UNREALITY With every step this malign entity takes, the tortured stuff of reality writhes in agony. Each time you make a Warp Storm roll, if this model is on the battlefield, roll 1 additional D6. |
EMPYRIC BEACON This daemon shines like a beacon in the senses of others of its kind, drawing them inexorably to it. This model has the WARP LOCUS keyword. |
FAVOURED FOLLOWERS This entity’s aura of power and corruption draws potent entities into its thrall. Each time you add a LEGIONES DAEMONICA CORE unit to your Order of Battle, you can remove up to 3 Ascendancy points from the Dark God that shares an Allegiance keyword with that unit. If you do so, that LEGIONES DAEMONICA CORE unit immediately gains a number of experience points equal to twice the number of Ascendancy points removed. |
INFERNAL MARK This daemon’s patron deity has rewarded it with the merest spark of its divine power, rendering it all the more mighty.
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PORTAL KEEPER Able to fashion metaphysical keys from the raw stuff of the warp, this cunning abomination unlocks the hidden angles and fractures in reality, throwing the doors to the sea of souls open wide.
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CROWN OF CONQUESTS Whether manifesting as a crackling halo of power, an uneven crest of jagged horns, a circlet of burning brass or in some other unholy aspect, this dark gift infuses its keeper with the tormented souls of once-great mortal commanders. With the merest effort of will, the daemon can torture all manner of strategic insights out of its captive advisers.
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SLAYER OF KINGS A metaphysical weapon of incredible strength has been bestowed upon this daemon, a jealous thing of tremendous power that infuses its form and aids it in laying low the greatest foes.
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LORD OF THE STORM This blessing renders the daemon a veritable lightning rod for the energies of raging warp storms, allowing it to draw empyric phenomena to itself and focus their fury to a screaming point. If this model is your WARLORD, and the Warp Storm ability is in effect, while this model is on the battlefield:
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EXALTED SERVANT Worshipful mortals depict this entity seated at its master’s right hand, and whisper in fearful tones of how its matchless deeds have been rewarded by the greatest gifts of their chosen Dark God. You can use the Exalted Daemon Requisition once for 0RP, but if you do so, you must select this model. If this model is not eligible for that Requisition it cannot be given this Reward. When you do so, that Requisition can be used to give this model an additional Exalted ability. Adjust that model’s Power Rating as appropriate and make of note of this on its Crusade card. You cannot use this ability if doing so would cause your total Power Level to exceed your Crusade forces Supply Limit. |
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Crystal Tome Feared even by many of Tzeentch’s servants for its reputed sentience, the Crystal Tome is said by some to contain the true name of every being that has ever existed, or even might have but did not. Invoking a creatures true name grants tremendous power over it. TZEENTCH model only. In your Command phase, select one enemy unit within 12" of the bearer. Until your next Command phase, that enemy unit is not affected by the aura abilities of other enemy units. |
Tome of Endless Dimensions The crystalline pages of this grimoire stream with constantly shifting fragments of words, whose meanings entwine and contradict as they filter through from overlapping but subtly different realities. Should a mortal seek to comprehend these etchings they would be swiftly driven mad by almost-glimpsed snatches of sanity-blasting revelation. To the fluctuating consciousness of a daemon, however, the empowering sorcerous secrets are all too easily gleaned. TZEENTCH model only. Each time the bearer attempts to manifest a Witchfire psychic power or Smite, on an unmodified Psychic test of 9 or more, if that power is not denied, after resolving the effects of that psychic power, you can resolve the effects of that psychic power again. |
The daemons of Chaos hurst from the pandemonium of warp space to despoil and corrupt all around. Unbound by even the most fundamental laws of realspace, these malevolent terrors unleash infernal powers upon their luckless victims.
INCORPOREAL FORM This daemons body flickers constantly in and out of reality, making it difficult for adversaries to land a telling blow against it. TZEENTCH model only. Each time an attack is made against the bearer, subtract 1 from that attack’s wound roll. |
Ravening packs of Bloodletters spill down corridors and across chambers, seeking out the foe, eager to spill their blood.
When Horrors of Tzeentch uneleash waves of overlapping flames, few are the foes who can escape them.
The supernatural corruption of Plaguebearers’ physical forms is such that even the most grievous wounds do not trouble them.
Many daemons can shift their forms at will, drawing on the powers of the warp to manifest new weapons, powers and otherworldly abilities in the blink of an eye.
Daemons of Slaanesh possess a sickening yet mesmerising beauty that renders their enemies glassy-eyed with entrancement.
Daemons are not mortal creatures, their forms shifting between the warp and realspace, passing through solid barriers with ease.
Born of the warp, daemons are highly attuned to its power and tides, able to draw upon it and weave it at will.
The unearthly icons that are raised above the daemonic hosts take many grotesque forms, but all are loci for their powers.
Below you will find a glossary that contains a number of terms used in this Codex.
Below you will find a bullet pointed summary of several Chaos Daemons rules. In most games, you may find referencing this summary is all you need to resolve a rule, but if not, follow the link to read the entirety of the rule.
The NURGLE and PSYKER keywords are used in the following Chaos Daemons datasheets:
Many daemons fashion forms for themselves that exhibit strange and esoteric weapons, with which they give vent to their spiteful natures. While most fight with blade or claws, often they can also lash out with spiked tails, envenomed pseudopods or other bizarre appendages. Daemons may also ride to battle atop other daemonic creatures that make attacks with weapons of their own, or may be attended by daemonic minions who swipe at those who draw near their masters.
Many Chaos Daemons weapons are malefic weapons. Such a weapon will have an ability that reads ‘Malefic’ and then a value, such as 2 or 4. Each time the bearer fights, it makes a number of additional attacks with that weapon equal to that value, and no more than that number of attacks can be made with that weapon while resolving that fight. If a model is equipped with more than one malefic weapon, it can make additional attacks with each one it is equipped with.AURA OF BEWITCHMENT (AURA)
Even the most disciplined warriors succumb to this daemon’s beguilements, all thoughts lost in a haze of hallucinatory desire.
While an enemy unit is within 6" of this WARLORD, that unit cannot perform actions. If that unit is performing an action when it comes into range of this ability, it immediately fails.
The HERALD keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA keyword is used in the following Chaos Daemons datasheets:
To encounter a creature of the warp is to face a being utterly anathema to the fundamental laws of reality. Even the most emotionless warrior feels an unnatural primal terror while in their presence.
While an enemy unit is within 6" of this unit, subtract 1 from that enemy unit’s Leadership characteristic and subtract 1 from any Combat Attrition tests taken for that enemy unit.The INSTRUMENT keyword is used in the following Chaos Daemons datasheets:
The HORRORS keyword is used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
Daemons are madness given form. Their very bodies are fashioned from the stuff of the warp, and are difficult to destroy through conventional means. By far the surest way to banish them, short of ritual witchery, is to fight them at close quarters where a warrior’s conviction and faith may strike as surely as their blade.
Instead of a normal Save characteristic as described in the Warhammer 40,000 Core Book, each LEGIONES DAEMONICA datasheet has a Daemonic Save characteristic (abbreviated to DSv on that datasheet’s profile line). This characteristic has two values. The first characteristic is used when a melee attack is allocated to that model, while the second characteristic is used when a ranged attack is allocated to that model. In either case, this saving throw cannot be modified in any way.The WARP LOCUS keyword is used in the following Chaos Daemons datasheets:
Daemonic legions tear through the fabric of realspace, malevolent entities flickering into being like phantasms from a nightmare. Worse still, as terror and panic take hold of their victims, so their mortal souls become ever easier prey for the entities pouring through from the warp.
During deployment, you can set up this unit in the warp instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models, or more than 6" away from any enemy models and wholly within 6" of a friendly WARP LOCUS model that was on the battlefield at the start of your turn. If that WARP LOCUS model has an Allegiance keyword, the unit being set up can only use this ability if it has the same Allegiance keyword.When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish energies twist all that they touch, reshaping the landscape into bizarre forms and tormenting mortal beings.
This ability can be used to apply Warp Storm effects to eligible units from your army.The AGENT OF CHAOS keyword is used in the following Chaos Space Marines datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The LEGIONES DAEMONICA and TZEENTCH keywords are used in the following Chaos Daemons datasheets:
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The GREATER DAEMON keyword is used in the following Chaos Daemons datasheets:
The BE’LAKOR keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The WORLD EATERS keyword is used in the following Chaos Space Marines datasheets:
The THOUSAND SONS keyword is used in the following Thousand Sons datasheets:
The DEATH GUARD keyword is used in the following Death Guard datasheets:
The EMPEROR’S CHILDREN keyword is used in the following Chaos Space Marines datasheets:
The LORD OF CHANGE keyword is used in the following Chaos Daemons datasheets:
The KAIROS FATEWEAVER keyword is used in the following Chaos Daemons datasheets:
As the greatest daemons slaughter their way across reality, so they grow in power, earning rewards from their patron deity and learning how to shape realspace to augment their forms.
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The HORRORS and CORE keywords are used in the following Chaos Daemons datasheets:
The FLAMERS keyword is used in the following Chaos Daemons datasheets:
The SCREAMERS keyword is used in the following Chaos Daemons datasheets:
The FATESKIMMER keyword is used in the following Chaos Daemons datasheets:
The BURNING CHARIOT keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, TZEENTCH and PSYKER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, TZEENTCH and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, TZEENTCH and ICON keywords are used in the following Chaos Daemons datasheets:
The PSYKER keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, TZEENTCH and CORE keywords are used in the following Chaos Daemons datasheets:
The TZEENTCH and HERALD keywords are used in the following Chaos Daemons datasheets:
BORN OF SORCERY
Tapping into the infinite power of the warp comes as easily to this daemon as breathing air does to a mortal.
Add 1 to Psychic tests taken for this WARLORD.
INCORPOREAL FORM
This daemon’s body flickers constantly in and out of reality, making it difficult for adversaries to land a telling blow against it.
Each time an attack is made against this WARLORD, subtract 1 from that attack’s wound roll.
FRACTAL MIND
This daemon’s consciousness is a many-faceted tangle of infinite complexity that allows it to divide its perceptions and attention in a way that would drive mortal minds to madness.
If this WARLORD attempts to perform a psychic action in your Psychic phase, it can still attempt to manifest one psychic power during that phase without that psychic action failing.
TYRANT OF THE WARP
The sheer ensorcelled might of this daemons presence in the warp is enough to dissuade rival entities and predatory sentiences from attempting to assail it on the metaphysical battleground.
WARP TETHER
This daemon embeds its essence into realspace like a thorn, then exudes tendrils of energy that anchor its minions within corporeal reality.
The VEHICLE keyword is used in the following Chaos Daemons datasheets:
Many are the arcane devices wielded by the servants of Tzeentch.
Many daemons can shift their forms at will, drawing on the powers of the warp to manifest new weapons, powers and otherworldly abilities in the blink of an eye.
This daemon prises open an unnatural shortcut through the warp.
Daemons are not mortal creatures, their forms shifting between the warp and realspace, passing through solid barriers with ease.
Daemons of Slaanesh possess a sickening yet mesmerising beauty that renders their enemies glassy-eyed with entrancement.
The daemons unleash transmutational energies from their icon.
Arcane knowledge and mystical power have ever been the domain of Tzeentch and his minions.
The LEGIONES DAEMONICA and PSYKER keywords are used in the following Chaos Daemons datasheets:
Born of the warp, daemons are highly attuned to its power and tides, able to draw upon it and weave it at will.
Employing their rubbery flesh as a conduit for the raw energies of the warp, these daemons spew the resultant torrent of warp-stuff as wave upon wave of mutating flame.
The mutating change-fires unleashed by the freakish daemons of Tzeentch pour through or melt away even the most formidable armour.
When Horrors of Tzeentch uneleash waves of overlapping flames, few are the foes who can escape them.
The supernatural corruption of Plaguebearers’ physical forms is such that even the most grievous wounds do not trouble them.
The LEGIONES DAEMONICA and ICON keywords are used in the following Chaos Daemons datasheets:
The unearthly icons that are raised above the daemonic hosts take many grotesque forms, but all are loci for their powers.
Ravening packs of Bloodletters spill down corridors and across chambers, seeking out the foe, eager to spill their blood.
Many Tzeentchian daemons possess slavering maws that drool corrosive warp-stuff quite capable of eating through or transmogrifying the toughest corporeal armour.
Tzeentchian daemons advance wreathed in kaleidoscopic flame.
The LEGIONES DAEMONICA and INFANTRY keywords are used in the following Chaos Daemons datasheets:
The MONSTER keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and CORE keywords are used in the following Chaos Daemons datasheets:
The datasheets using CHAOS keyword can be found in the following Factions:
Chaos: Chaos Daemons, Chaos Knights, Chaos Space Marines, Death Guard, Heretic Titan Legions, Renegades and Heretics, Thousand Sons, World Eaters.The CHAOS keyword is used in the following datasheets:
The datasheets using DAEMON PRINCE keyword can be found in the following Factions:
Chaos: Chaos Daemons, Chaos Space Marines, Death Guard, Thousand Sons, World Eaters.The DAEMON PRINCE keyword is used in the following datasheets:
The GREATER DAEMON keyword is used in the following Chaos Daemons datasheets:
The datasheets using DAEMON ENGINE keyword can be found in the following Factions:
Chaos: Chaos Space Marines, Death Guard, Thousand Sons, World Eaters.The DAEMON ENGINE keyword is used in the following datasheets:
The CHAOS KNIGHTS keyword is used in the following Chaos Knights datasheets:
The TITANICUS TRAITORIS keyword is used in the following Heretic Titan Legions datasheets:
The KHORNE BERZERKERS keyword is used in the following Chaos Space Marines datasheets:
The RUBRIC MARINES keyword is used in the following Thousand Sons datasheets:
The PLAGUE MARINES keyword is used in the following Death Guard datasheets:
The NOISE MARINES keyword is used in the following Chaos Space Marines datasheets:
The CULTISTS keyword is used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The datasheets using TRAITORIS ASTARTES keyword can be found in the following Factions:
Chaos: Chaos Space Marines, Death Guard, Thousand Sons, World Eaters.The TRAITORIS ASTARTES keyword is used in the following datasheets:
The LEGIONES DAEMONICA and KHORNE keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and NURGLE keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and SLAANESH keywords are used in the following Chaos Daemons datasheets:
The datasheets using BUILDING keyword can be found in the following Factions:
Unaligned: Unaligned.The BUILDING keyword is used in the following datasheets:
The CHAOS KNIGHTS and HOUSE KORVAX keywords are used in the following Chaos Knights datasheets:
Should a daemon’s essence spill from its corporeal form, a rival may seize the opportunity to ritually bind it into a weapon. While imprisoned, the trammelled daemon lends supernatural power to its wielder’s blows, all the time planning its eventual escape.
The LEGIONES DAEMONICA, CHARACTER and PSYKER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, CHARACTER, PSYKER and TZEENTCH keywords are used in the following Chaos Daemons datasheets:
The SLAANESH and PSYKER keywords are used in the following Chaos Daemons datasheets:
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AXE OF KHORNE
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.WEAPON | RANGE | TYPE | S | AP | D |
Mighty strike | |||||
Mighty strike | Melee | Melee | +4 | -4 | D6 |
Sweeping blow | |||||
Sweeping blow | Melee | Melee | User | -3 | 1 |
Abilities: Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
The FLAMER keyword is used in the following Chaos Daemons datasheets:
The EXALTED FLAMER keyword is used in the following Chaos Daemons datasheets:
The BLUE HORRORS keyword is used in the following Chaos Daemons datasheets:
The HORROR keyword is used in the following Chaos Daemons datasheets:
Coruscating flames used in the following datasheets:
Fire of Tzeentch used in the following datasheets:
Flickering flames used in the following datasheets:
Harvester cannon used in the following datasheets:
Phlegm bombardment used in the following datasheets:
The Staff of Cataclysm (shooting) used in the following datasheets:
Baleful sword used in the following datasheets:
Churning fangs and claws used in the following datasheets:
Daemonic axe used in the following datasheets:
Disc blades used in the following datasheets:
Hellforged sword used in the following datasheets:
Iron claw used in the following datasheets:
Jagged claws used in the following datasheets:
Lamprey bite used in the following datasheets:
Malefic talons used in the following datasheets:
Ritual dagger used in the following datasheets:
Rod of sorcery used in the following datasheets:
Screamer bites used in the following datasheets:
Sharp quills used in the following datasheets:
Staff of change used in the following datasheets:
Staff of Tomorrow used in the following datasheets:
Staff of Tzeentch used in the following datasheets:
The Blade of Shadows used in the following datasheets:
The Staff of Cataclysm (melee) used in the following datasheets:
Trickster’s staff used in the following datasheets:
Tusked maw used in the following datasheets:
Warpclaw used in the following datasheets:
Warpfire talons used in the following datasheets:
Warpsword used in the following datasheets:
Daemonic icon used in the following datasheets:
The ICON keyword is used in the following Chaos Daemons datasheets:
Horror Infestation used in the following datasheets:
Instrument of Chaos used in the following datasheets:
Retinue of Horrors used in the following datasheets:
Wings used in the following datasheets:
The FLY keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH and PSYKER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, KHORNE and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, NURGLE and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, SLAANESH and CHARACTER keywords are used in the following Chaos Daemons datasheets: