Slaanesh’s Legions of Excess strike with a sinuous grace, hitting the foe in a whirling blur of lithe and bladed limbs. As they do so they are at once horrific and alluring, mesmerising and loathsome. Slaanesh’s Daemon legions vary in composition and purpose, but all desire to spread their lord’s corruption.
This section contains all of the datasheets that you will need in order to fight battles with your Chaos Daemons miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. Some rules are common to several Chaos Daemons units – these are described below and referenced on the datasheets.Book | Kind | Edition | Version | Last update |
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![]() | Codex | 9 | Indomitus 1.0 | October 2022 |
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![]() | Rulebook | 9 | Q2 2023 | April 2023 |
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![]() | Expansion | 9 | March 2023 | |
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![]() | Index | 9 | Indomitus 1.9 | February 2023 |
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![]() | Expansion | 9 | January 2023 | |
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![]() | Expansion | 8 | Indomitus 1.3 | February 2022 |
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![]() | Index | 9 | 1.0 | December 2020 |
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![]() | Index | 8 | Indomitus 1.0 | July 2020 |
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![]() | Datasheet | 8 | December 2019 |
Q: | Does the Pestilent Inspiration Stratagem allow Be’lakor to know powers from the Warprot Discipline? |
A: | Yes, as he is a NURGLE PSYKER. |
Q: | Malefic weapons are never affected by rules that modify their characteristics – does this apply to attacks made with them as well? |
A: | Yes. Unless otherwise specified (e.g. bladed horn), it is not possible to modify the characteristics of an attack made with a malefic weapon. |
Q: | Syll’Esske’s Warlord Trait is listed as Aura of Bewitchment (Aura), but SLAANESH HERALD models (which Syll’Esske is) cannot normally have this Warlord Trait. Is this Syll’Esske’s correct Warlord Trait? |
A: | Yes, Syll’Esske is an exception to the normal rules for HERALD models and has the Aura of Bewitchment Warlord Trait. |
Q: | When using the Dark Invigoration Warp Storm Effect to replenish a unit of |
A: | Only models that started the battle as part of that unit can be returned to it using Dark Invigoration. When returning a model that split when it was destroyed, any models that were added to the unit as a result of that split remain part of the unit and are unaffected by the returning model. Example: Rich has a unit containing nine Pink Horrors and one Iridescent Horror. One of the Pink Horrors is destroyed and splits into two Blue Horrors as a result, leaving Rich with a unit of eight Pink Horrors, two Blue Horrors and one Iridescent Horror. Rich then uses the Dark Invigoration Warp Storm effect and brings back the Pink Horror that was destroyed. He is then left with a unit containing nine Pink Horrors, two Blue Horrors and one Iridescent Horror. |
Many daemons fashion forms for themselves that exhibit strange and esoteric weapons, with which they give vent to their spiteful natures. While most fight with blade or claws, often they can also lash out with spiked tails, envenomed pseudopods or other bizarre appendages. Daemons may also ride to battle atop other daemonic creatures that make attacks with weapons of their own, or may be attended by daemonic minions who swipe at those who draw near their masters.
Many Chaos Daemons weapons are malefic weapons. Such a weapon will have an ability that reads ‘Malefic’ and then a value, such as 2 or 4. Each time the bearer fights, it makes a number of additional attacks with that weapon equal to that value, and no more than that number of attacks can be made with that weapon while resolving that fight. If a model is equipped with more than one malefic weapon, it can make additional attacks with each one it is equipped with.Daemons are madness given form. Their very bodies are fashioned from the stuff of the warp, and are difficult to destroy through conventional means. By far the surest way to banish them, short of ritual witchery, is to fight them at close quarters where a warrior’s conviction and faith may strike as surely as their blade.
Instead of a normal Save characteristic as described in the Warhammer 40,000 Core Book, each LEGIONES DAEMONICA datasheet has a Daemonic Save characteristic (abbreviated to DSv on that datasheet’s profile line). This characteristic has two values. The first characteristic is used when a melee attack is allocated to that model, while the second characteristic is used when a ranged attack is allocated to that model. In either case, this saving throw cannot be modified in any way.Daemonic legions tear through the fabric of realspace, malevolent entities flickering into being like phantasms from a nightmare. Worse still, as terror and panic take hold of their victims, so their mortal souls become ever easier prey for the entities pouring through from the warp.
During deployment, you can set up this unit in the warp instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models, or more than 6" away from any enemy models and wholly within 6" of a friendly WARP LOCUS model that was on the battlefield at the start of your turn. If that WARP LOCUS model has an Allegiance keyword, the unit being set up can only use this ability if it has the same Allegiance keyword.To encounter a creature of the warp is to face a being utterly anathema to the fundamental laws of reality. Even the most emotionless warrior feels an unnatural primal terror while in their presence.
While an enemy unit is within 6" of this unit, subtract 1 from that enemy unit’s Leadership characteristic and subtract 1 from any Combat Attrition tests taken for that enemy unit.When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish energies twist all that they touch, reshaping the landscape into bizarre forms and tormenting mortal beings.
This ability can be used to apply Warp Storm effects to eligible units from your army.A LEGIONES DAEMONICA Detachment is one that only includes models with the LEGIONES DAEMONICA keyword (excluding models with the AGENT OF CHAOS or UNALIGNED keywords).
Eldritch and ritualistic hierarchies exist in the daemonic legions, arcane rules that bind each entity to its place with an immutable inevitability weirdly at odds with the anarchy of the warp.
The daemons of the warp go to war carrying all manner of deadly and esoteric artefacts, creations of pure chaos, aiding their owners in sowing terror and destruction wherever they tread.
If your army includes a LEGIONES DAEMONICA WARLORD, you can give one LEGIONES DAEMONICA CHARACTER model from your army a Relic. This can be selected from the Relics of Khorne, Relics of Tzeentch, Relics of Nurgle or Relics of Slaanesh.When the mortal servants of the Dark Gods march to war, the most favoured may find daemonic entities accompanying them.
The following rules apply if you wish to include any LEGIONES DAEMONICA units in a CHAOS army in which not every unit has the LEGIONES DAEMONICA keyword.The most gifted amongst the Greater Daemons of Slaanesh are living embodiments of unfettered excess and sensory overload. At once sublimely graceful and menacingly bestial, they terrify and repulse mortals even as they beguile them and bewitch their every sense. To stand against such a sublime nightmare given corporeal form is to endure a test of will and resolve that few mortals stand any chance of passing.
If your army includes any LEGIONES DAEMONICA Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), then when you muster your army, you can upgrade any KEEPER OF SECRETS models from your army to be exalted. When a model is upgraded to be exalted it gains Exalted abilities.
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Though the smooth flesh and flowing silken finery of this daemon appear almost delicate, they are as impenetrable as a mind lost to the deepest throes of addiction. Even the largest calibre shots rebound from them as though the blows were no more than the kiss of a perfumed breeze.
Each time a ranged attack is made against this model, subtract 1 from that attack’s wound roll.It is in this daemon’s gift to know the innermost secrets, the most desperate desires and deeply harboured fears of all those it looks upon. It delights in exploiting such stolen insights to maximise the torments of its victims, dissecting their bodies with precise, nerve-shredding blows even as it drowns their minds in sadistic illusions that leave them all but unable to resist.
Each time this model makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit.If your army includes any LEGIONES DAEMONICA SLAANESH units (excluding units in Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to these Stratagems, and can spend CPs to use them.
As extensions of their patron deity, the daemons of Slaanesh salivate with undisguised desire at the thought of devouring Aeldari souls.
The keenness of the Daemonettes’ desire to torment their foes manifests in the razored kiss of their vicious talons.
These daemons flow ever-onward through the steps of an immortal ballet, a hideously graceful and wholly unnatural performance that speeds them across the battlefields of realspace.
The greatest ofSlaanesh’s daemons move with an idealised grace and agility rendered hideous by its sheer precision and impossibility.
The most exalted of Slaanesh’s daemons wield mighty artefacts, powerful symbols of the favour of the Dark Prince.
Fiends sing a strange dirge, its melodies catching in the minds of enemy psykers like hooks in flesh and flooding their thoughts with feverish bewilderment.
Slicing the skein of reality, Slaaneshi charioteers steer their charge into the warp before re-emerging to run the enemy down.
This icon fills all who gaze upon it with such euphoria that they stand slack and glazed even as the daemons of Slaanesh descend upon them.
Before the battle, generate the psychic powers for PSYKER models in your army that know powers from the Soulstain discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the PSYKER model knows.
D6 | PSYCHIC POWER |
1 | CACOPHONIC CHOIR The daemon emits an ear-piercing chorus of warp-infused screams that erupt from its distended maw and shatter the sanity of its foes. Witchfire: Cacophonic Choir has a warp charge value of 7. If manifested, roll 3D6. The closest enemy unit within 18" of and visible to this PSYKER suffers 1 mortal wound for each point that the result exceeds that enemy unit’s Leadership characteristic by (to a maximum of 6 mortal wounds). |
2 | SYMPHONY OF PAIN Drawing in all the screams of pain and pleasure from across the battlefield, the daemon melds them into a disorienting and otherworldly music that beguiles even as it torments. Malediction: Symphony of Pain has a warp charge value of 7. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, each time a melee attack is made by a model in that unit, subtract 1 from that attack’s hit roll and wound roll. |
3 | HYSTERICAL FRENZY The daemon sends a barbed lash of deranged fervour and furious bliss uncoiling across the battlefield to goad its allies to greater efforts. Blessing: Hysterical Frenzy has a warp charge value of 7. If manifested, select one friendly LEGIONES DAEMONICA SLAANESH CORE unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase:
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4 | DELIGHTFUL AGONIES Manipulating the very stuff of its allies’ corporeal manifestations, the daemon turns their physical hurts to euphoric stimuli, allowing them to fight on even with their physical selves in tatters. Blessing: Delightful Agonies has a warp charge value of 6. If manifested, select one friendly LEGIONES DAEMONICA SLAANESH CORE unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, each time a model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost. |
5 | PAVANE OF SLAANESH Compelled by this daemons plaintive urging, its victims begin an ever-more-desperate dance, flailing and contorting with wild abandon until flesh tears and bones snap from the unnatural contortions. Witchfire: Pavane of Slaanesh has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Roll one D6 for each model in that unit. For each 5+, that unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). |
6 | PHANTASMAGORIA Fixing its malevolent gaze upon its chosen victims, the daemon floods their minds with rapturous visions of delight and horror. These escalate to such overwhelming heights that soon those foes not tearing themselves or one another to pieces instead simply drop dead from insupportable sensory overload. Witchfire: Phantasmagoria has a warp charge value of 7. If manifested, select one enemy unit within 18" of and visible to this PSYKER and roll six D6. For each 5+, that unit suffers 1 mortal wound. Until the start of your next Psychic phase, each time that unit suffers a mortal wound as a result of this psychic power, subtract 1 from the Leadership characteristic of models in that unit. |
If a LEGIONES DAEMONICA SLAANESH CHARACTER model gains a Warlord Trait, you can use the Slaanesh Warlord Traits table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one.
If a SLAANESH HERALD model is your WARLORD, they can only have the Warp Mists, Fatal Caress or The Murderdance Warlord Traits. You can either roll one D3 to randomly generate one, or you can select one.
D6 | WARLORD TRAIT |
1 | WARP MISTS The stuff of the warp clings to this daemon’s form, swirling around it like iridescent silks. At the end of each battle round, if this WARLORD is on the battlefield, you can retain up to 2 unspent Warp Storm points. |
2 | FATAL CARESS With a swift flick of a blade or razor-sharp claw, this daemon can inflict agonising pleasures that drive the1 victim instantly insane. Each time this WARLORD makes a melee attack, on an unmodified successful wound roll of 5+, invulnerable saving throws cannot be made against that attack. |
3 | THE MURDERDANCE A performer in the maniacal dance of death, this daemon hacks and cavorts its way through the enemy ranks without ever missing a step. Each time this WARLORD fights, if it made a charge move this turn, then until that fight is resolved, add D3 to its Attacks characteristic. |
4 | QUICKSILVER DUELLIST A corporeal embodiment of arrogance, this daemon redoubles its efforts when humbling an enemy champion. Each time this WARLORD makes a melee attack:
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5 | SAVAGE HEDONIST This daemon is a glutton for violence, striking ever harder to maintain the thrill of combat. At the start of each battle round, add 1 to this WARLORD’s Strength characteristic (to a maximum of +3). |
6 | AURA OF BEWITCHMENT (AURA) Even the most disciplined warriors succumb to this daemon’s beguilements, all thoughts lost in a haze of hallucinatory desire. While an enemy unit is within 6" of this WARLORD, that unit cannot perform actions. If that unit is performing an action when it comes into range of this ability, it immediately fails. |
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If a LEGIONES DAEMONICA SLAANESH CHARACTER model gains a Relic, you can give them one of the following Relics of Slaanesh. Named characters cannot be given any of the following Relics.
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics of Slaanesh your models have on your army roster.
THE FORBIDDEN GEM This gem was the purest diamond in the Aeldari empire in the time before the Fall. It was a source of jealous pride to its keeper, a noble by the name of Ydrisyll, who spent increasing amounts of time transfixed by its beauty. One of Slaanesh’s first deeds after his apocalyptic birth was to capture Ydrisyll’s soul and cage it within the very gem he once so coveted. Gazing upon this corrupted diamond now inspires uncontrollable jealousy, leaving mortal senses hopelessly addled. In your Command phase, select one enemy unit within 12" of the bearer. Until the start of your next Command phase, any aura abilities that unit has have no effect. |
THE MARK OF EXCESS A daemon favoured with Slaanesh’s own mark of excess faces an existence of constant, desperate addiction. Whenever the cursed recipient sheds the lifeblood of a worthy foe it is rewarded by a sensory explosion of bliss so all-consuming that the daemon will fight harder than ever to feel such sensations again.
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SOULSTEALER This gluttonous blade gulps down the souls of its victims before invigorating the corporeal form of its wielder. Its greed stems from the starving Keeper of Secrets bound within - an arrogant entity that sought to devour enough Aeldari souls to challenge Slaanesh itself. As punishment for the daemon’s monstrous hubris, Slaanesh trapped it within Soulstealer, condemning the Keeper of Secrets to sustain other daemons with its frenzied appetite while retaining nothing for itself. Model equipped with witstealer sword or hellforged sword only. This Relic replaces a witstealer sword or hellforged sword and has the following profile:
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SLOTHFUL CLAWS Formed from the essence of a Keeper of Secrets, these claws have taken many guises and been bound to the corporeal forms of countless daemons. The slightest scratch from them imparts a smothering lethargy that weighs heavy on limbs, mind and soul alike, leaving victims mired in blissful lassitude. Model equipped with ravaging claws or snapping claws only. Select 1 ravaging claws or snapping claws the bearer is equipped with.
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SILVERSTRIKE The blinding speed with which this blade flicks out makes it appear as if it does not even occupy the space between thrust and strike. This swiftness makes the weird languor the blade inflicts on its victims seem all the more grotesque by comparison, those struck responding with slow and witless smiles even as their flesh peels apart or their limbs thump heavily to the ground. Model equipped with witstealer sword only. This Relic replaces a witstealer sword and has the following profile:
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WHIP OF AGONY This twitching lash coils lazily and deceptively around its master’s limbs, lurking innocently like a hidden compulsion until willed into a serpentine strike. The Whip of Agony exudes a psychic poison, linking its sentience with the nerves of any it touches. With the connection made, the whip’s febrile imagination pours pain and horror into the sensoria of its victims. Model equipped with living whip or lashes of torment only.
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EXQUISITE GIFTS (Legions of Slaanesh – Requisition)
Battle Round
RACE THROUGH THE WARP (Legions of Slaanesh – Strategic Ploy)
MUTABLE FORM (Legiones Daemonica – Boarding Actions – Strategic Ploy)
INSUBSTANTIAL ENTITIES (Legiones Daemonica – Boarding Actions – Strategic Ploy)
DARK ALLURE (Legiones Daemonica – Boarding Actions – Strategic Ploy)
BEINGS OF THE EMPYREAN (Legiones Daemonica – Boarding Actions – Strategic Ploy)
MELODIC DELIRIUM (Legions of Slaanesh – Strategic Ploy)
WAVE OF UNNATURAL FLAMES (Legiones Daemonica – Boarding Actions – Battle Tactic)
REVOLTING CONSTITUTION (Legiones Daemonica – Boarding Actions – Battle Tactic)
ICON OF CORRUPTION (Legiones Daemonica – Boarding Actions – Wargear)
ICON OF CORRUPTION (Legiones Daemonica – Boarding Actions – Wargear)
IMPOSSIBLE ELEGANCE (Legions of Slaanesh – Epic Deed)
RAPTUROUS STANDARD (Legions of Slaanesh – Wargear)
FRENETIC BLOODLUST (Legiones Daemonica – Boarding Actions – Battle Tactic)
RAZOR-SHARP CARESS (Legions of Slaanesh – Battle Tactic)
THE ENDLESS DANCE (Legions of Slaanesh – Battle Tactic)
THIRST FOR SOULS (Legions of Slaanesh – Battle Tactic)
IMPOSSIBLE ELEGANCE (Legions of Slaanesh – Epic Deed)
RAPTUROUS STANDARD (Legions of Slaanesh – Wargear)
FRENETIC BLOODLUST (Legiones Daemonica – Boarding Actions – Battle Tactic)
RAZOR-SHARP CARESS (Legions of Slaanesh – Battle Tactic)
THE ENDLESS DANCE (Legions of Slaanesh – Battle Tactic)
THIRST FOR SOULS (Legions of Slaanesh – Battle Tactic)
Before the battle, generate the psychic powers for PSYKER models in your army that know powers from the Noctic discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the PSYKER model knows.
D6 | PSYCHIC POWER |
1 | SHROUDED STEP A black fume envelops the psyker’s allies. It flows across the battlefield before coalescing into a roiling darkness from which they then emerge. Blessing: Shrouded Step has a warp charge value of 6. If manifested, select one friendly LEGIONES DAEMONICA INFANTRY or DISCIPLES OF BE’LAKOR INFANTRY unit within 18" of this PSYKER. Remove that unit from the battlefield and set it up anywhere on the battlefield that is more than 9" from any enemy models. |
2 | WREATHED IN SHADES The psyker draws from the warp a churning mass of damned shades, abandoned worshippers of Be’lakor now doomed to conceal and protect his current servants. Blessing: Wreathed in Shades has a warp charge value of 7. If manifested, select one friendly LEGIONES DAEMONICA or DISCIPLES OF BE’LAKOR unit (excluding MONSTER and VEHICLE units) within 12" of this PSYKER. Until the start of your next Psychic phase, enemy models cannot target that unit with ranged weapons unless that unit is the closest eligible target to the firing model or it is within 12" of the firing model. |
3 | PALL OF DESPAIR The psyker draws forth every bleak imagining and hopeless terror their victims have ever felt, drowning their enemies’ minds in misery until they barely have the will to keep breathing. Malediction: Pall of Despair has a warp charge value of 7. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Roll 3D6: if the result is greater than that unit’s Leadership characteristic, select one of the following to apply to that unit:
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4 | VOIDSLIVERS Reaching with their mind into the darkest depths of the void, the psyker draws forth crystallised slivers of terror, misery and loss before hurling them in a storm at the foe. The darts rip through soul-matter, while leaving the enemy’s corporeal forms lifeless but seemingly unharmed. Witchfire: Voidslivers has a warp charge value of 5. If manifested, select one enemy model within 12" of and visible to this PSYKER. Draw a line between any part of this PSYKER’s base and any part of the selected model’s base (or hull):
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5 | PENUMBRAL CURSE The psyker curses the blades of the enemy, causing them to become as insubstantial as shadows, and to pass harmlessly through the very foes they should have hewn in two. Malediction: Penumbral Curse has a warp charge value of 7. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, subtract 1 from that attack’s wound roll and worsen the Armour Penetration characteristic of that attack by 1. |
6 | BETRAYING SHADES Falling to the psyker’s whispered blandishments, the enemy’s very shadows turn upon them, clawing and ripping at the mortal forms that cast them. Witchfire: Betraying Shades has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER.
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If Be’lakor gains a Warlord Trait, he must have the one shown below:
Be’lakor is a nexus for occluding shadow, veiling his enemies’ sight and leaving them helpless to parry the vicious blows of his servants both mortal and daemonic.
In your Command phase, select one friendly LEGIONES DAEMONICA CORE or DISCIPLES OF BE’LAKOR unit (excluding VEHICLE units) within 9" of this WARLORD. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.It pleases the Dark Master to be worshipped as a daemonic deity, and to have his devotees fight and die on his behalf. There is no shortage of heretics willing to do so. After all, Be’lakor promises great rewards to those who serve him, and he has had millennia to perfect his lies...
Heretic Astartes, mortal cultists and nightmarish daemons - all serve Be’lakor and fight amongst the ranks of his Disciples. These fanatical heretics have forsaken the Dark Gods in favour of worshipping their first and greatest champion, whom many of them view as at least a demigod in his own right. Be’lakor’s servants manifest echoes of his own supernatural powers, exuding terrifying auras or flickering in and out of reality amidst cowls of animate shadow. Yet the price of power is eternal servitude, for Be’lakor will suffer no rival.
The Disciples of Be’lakor is an Army of Renown.Fanatical worship of Be’lakor affords his disciples a fragment of his unnatural obfuscatory powers.
Though they have forsaken the Chaos Gods in favour of Be’lakor, the Dark Master’s mortal Disciples can still draw temporary power from offering soul-pacts to the daemons who fight in his service.
Mortal and daemon alike fight side by side in the service of the Dark Master, the energies of the immaterium flowing through and empowering both.
The Disciples of Be’lakor flow around and through their enemies like wraiths from the depths of the warp.
Be’lakor’s daemonic hosts draw strength from the mortals fighting beside them, anchoring themselves in realspace by sinking ephemeral talons into the soul-stuff of their allies.
The swelling fear of their mortal prey serves as an intoxicating elixir to Be’lakor’s daemonic followers, each draught reknitting sundered warpflesh or drawing fresh and hungry entities through the veil to war.
In the instant the enemy’s blows fall, Be’lakor’s blessings render his worshippers as insubstantial as shadow.
In this section you’ll find additional rules for playing Crusade battles with Chaos Daemons, such as Agendas, Battle Traits and Crusade Relics that are bespoke to Chaos Daemons units. You can find out more about Crusade armies in the Warhammer 40,000 Core Book.
Though despising the crude butchery of Khorne’s daemons, those of Slaanesh delight in sudden explosions of elegant savagery.
The daemons of Chaos despoil that which their foes hold precious.
As the greatest daemons slaughter their way across reality, so they grow in power, earning rewards from their patron deity and learning how to shape realspace to augment their forms.
The Great Game of the Dark Gods plays out across the battlefields of realspace, their servants taking great risks to claim the mightiest prizes. Should a daemonic general achieve some audacious victory, this reflects well upon the cause of their patron deity. Of course, the reverse is also true...
The Greater Daemons of the Dark Gods are eternal rivals, and their battles with one another transcend both bonds of loyalty and the bounds of reality. With each clash, the victor furthers the cause of their patron deity while diminishing the influence of their rival’s master.
Should a daemon’s essence spill from its corporeal form, a rival may seize the opportunity to ritually bind it into a weapon. While imprisoned, the trammelled daemon lends supernatural power to its wielder’s blows, all the time planning its eventual escape.
When daemons break out of captivity, they are able to put their new-found experience to great use while plotting their revenge.
The daemons of Slaanesh gift blissful agonies to their victims, each bladed caress causing organs to rupture and bones to shatter amidst convulsions of overwhelming pleasure.
SLAANESH model only. While a friendly LEGIONES DAEMONICA SLAANESH CORE unit is within range of this ability, each time a model in that unit makes a melee attack, improve the Armour Penetration characteristic of that attack by 1.Slaaneshi daemons dance across the battlefield with a grace and speed that defies belief. Their obsessive desire to close with their mortal playthings causes the stuff of reality to yield before them, allowing the daemons to cavort directly into battle with shrieks of wild delight.
SLAANESH model only. While a friendly LEGIONES DAEMONICA SLAANESH CORE unit is within range of this ability, that unit is eligible to charge, even if it Advanced in the same turn.
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AVATAR OF UNREALITY With every step this malign entity takes, the tortured stuff of reality writhes in agony. Each time you make a Warp Storm roll, if this model is on the battlefield, roll 1 additional D6. |
EMPYRIC BEACON This daemon shines like a beacon in the senses of others of its kind, drawing them inexorably to it. This model has the WARP LOCUS keyword. |
FAVOURED FOLLOWERS This entity’s aura of power and corruption draws potent entities into its thrall. Each time you add a LEGIONES DAEMONICA CORE unit to your Order of Battle, you can remove up to 3 Ascendancy points from the Dark God that shares an Allegiance keyword with that unit. If you do so, that LEGIONES DAEMONICA CORE unit immediately gains a number of experience points equal to twice the number of Ascendancy points removed. |
INFERNAL MARK This daemon’s patron deity has rewarded it with the merest spark of its divine power, rendering it all the more mighty.
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PORTAL KEEPER Able to fashion metaphysical keys from the raw stuff of the warp, this cunning abomination unlocks the hidden angles and fractures in reality, throwing the doors to the sea of souls open wide.
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CROWN OF CONQUESTS Whether manifesting as a crackling halo of power, an uneven crest of jagged horns, a circlet of burning brass or in some other unholy aspect, this dark gift infuses its keeper with the tormented souls of once-great mortal commanders. With the merest effort of will, the daemon can torture all manner of strategic insights out of its captive advisers.
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SLAYER OF KINGS A metaphysical weapon of incredible strength has been bestowed upon this daemon, a jealous thing of tremendous power that infuses its form and aids it in laying low the greatest foes.
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LORD OF THE STORM This blessing renders the daemon a veritable lightning rod for the energies of raging warp storms, allowing it to draw empyric phenomena to itself and focus their fury to a screaming point. If this model is your WARLORD, and the Warp Storm ability is in effect, while this model is on the battlefield:
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EXALTED SERVANT Worshipful mortals depict this entity seated at its master’s right hand, and whisper in fearful tones of how its matchless deeds have been rewarded by the greatest gifts of their chosen Dark God. You can use the Exalted Daemon Requisition once for 0RP, but if you do so, you must select this model. If this model is not eligible for that Requisition it cannot be given this Reward. When you do so, that Requisition can be used to give this model an additional Exalted ability. Adjust that model’s Power Rating as appropriate and make of note of this on its Crusade card. You cannot use this ability if doing so would cause your total Power Level to exceed your Crusade forces Supply Limit. |
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Jewel of Excess Seeming as one perfect ornament amongst many worn by this daemon, the Jewel of Excess is in fact a tormenting prison, housing the souls of every psyker ever slain by the bearer, their power now the daemons. SLAANESH PSYKER model only.
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Tears of Asuryan When Slaanesh was birthed into the warp by the decadence of the Aeldari, she devoured the souls of many of that ancient race. Tales tell how the Aeldari god Asuryan witnessed the horrible fate of so many of his children and wept bitter tears that crystallised into these rainbow-hued gems. Only rarely is a daemon of Slaanesh encountered bearing such jewels, but should they use one in ritual imitation of She Who Thirsts, the power unleashed is little short of apocalyptic. SLAANESH model only. Once per battle, in your Command phase, the bearer can shatter a Tear of Asuryan. When they do so:
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The daemons of Chaos hurst from the pandemonium of warp space to despoil and corrupt all around. Unbound by even the most fundamental laws of realspace, these malevolent terrors unleash infernal powers upon their luckless victims.
FATAL CARESS With a swift flick of a blade or razor-sharp claw, this daemon can inflict agonising pleasures that drive the victim instantly insane. SLAANESH model only. Each time the bearer makes a melee attack, on an unmodified successful wound roll of 5+, invulnerable saving throws cannot be made against that attack. |
Ravening packs of Bloodletters spill down corridors and across chambers, seeking out the foe, eager to spill their blood.
When Horrors of Tzeentch uneleash waves of overlapping flames, few are the foes who can escape them.
The supernatural corruption of Plaguebearers’ physical forms is such that even the most grievous wounds do not trouble them.
Many daemons can shift their forms at will, drawing on the powers of the warp to manifest new weapons, powers and otherworldly abilities in the blink of an eye.
Daemons of Slaanesh possess a sickening yet mesmerising beauty that renders their enemies glassy-eyed with entrancement.
Daemons are not mortal creatures, their forms shifting between the warp and realspace, passing through solid barriers with ease.
Born of the warp, daemons are highly attuned to its power and tides, able to draw upon it and weave it at will.
The unearthly icons that are raised above the daemonic hosts take many grotesque forms, but all are loci for their powers.
Below you will find a glossary that contains a number of terms used in this Codex.
Below you will find a bullet pointed summary of several Chaos Daemons rules. In most games, you may find referencing this summary is all you need to resolve a rule, but if not, follow the link to read the entirety of the rule.
The NURGLE and PSYKER keywords are used in the following Chaos Daemons datasheets:
Many daemons fashion forms for themselves that exhibit strange and esoteric weapons, with which they give vent to their spiteful natures. While most fight with blade or claws, often they can also lash out with spiked tails, envenomed pseudopods or other bizarre appendages. Daemons may also ride to battle atop other daemonic creatures that make attacks with weapons of their own, or may be attended by daemonic minions who swipe at those who draw near their masters.
Many Chaos Daemons weapons are malefic weapons. Such a weapon will have an ability that reads ‘Malefic’ and then a value, such as 2 or 4. Each time the bearer fights, it makes a number of additional attacks with that weapon equal to that value, and no more than that number of attacks can be made with that weapon while resolving that fight. If a model is equipped with more than one malefic weapon, it can make additional attacks with each one it is equipped with.AURA OF BEWITCHMENT (AURA)
Even the most disciplined warriors succumb to this daemon’s beguilements, all thoughts lost in a haze of hallucinatory desire.
While an enemy unit is within 6" of this WARLORD, that unit cannot perform actions. If that unit is performing an action when it comes into range of this ability, it immediately fails.
The SLAANESH and HERALD keywords are used in the following Chaos Daemons datasheets:
The HERALD keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA keyword is used in the following Chaos Daemons datasheets:
To encounter a creature of the warp is to face a being utterly anathema to the fundamental laws of reality. Even the most emotionless warrior feels an unnatural primal terror while in their presence.
While an enemy unit is within 6" of this unit, subtract 1 from that enemy unit’s Leadership characteristic and subtract 1 from any Combat Attrition tests taken for that enemy unit.The INSTRUMENT keyword is used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
Daemons are madness given form. Their very bodies are fashioned from the stuff of the warp, and are difficult to destroy through conventional means. By far the surest way to banish them, short of ritual witchery, is to fight them at close quarters where a warrior’s conviction and faith may strike as surely as their blade.
Instead of a normal Save characteristic as described in the Warhammer 40,000 Core Book, each LEGIONES DAEMONICA datasheet has a Daemonic Save characteristic (abbreviated to DSv on that datasheet’s profile line). This characteristic has two values. The first characteristic is used when a melee attack is allocated to that model, while the second characteristic is used when a ranged attack is allocated to that model. In either case, this saving throw cannot be modified in any way.The WARP LOCUS keyword is used in the following Chaos Daemons datasheets:
Daemonic legions tear through the fabric of realspace, malevolent entities flickering into being like phantasms from a nightmare. Worse still, as terror and panic take hold of their victims, so their mortal souls become ever easier prey for the entities pouring through from the warp.
During deployment, you can set up this unit in the warp instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models, or more than 6" away from any enemy models and wholly within 6" of a friendly WARP LOCUS model that was on the battlefield at the start of your turn. If that WARP LOCUS model has an Allegiance keyword, the unit being set up can only use this ability if it has the same Allegiance keyword.When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish energies twist all that they touch, reshaping the landscape into bizarre forms and tormenting mortal beings.
This ability can be used to apply Warp Storm effects to eligible units from your army.The AGENT OF CHAOS keyword is used in the following Chaos Space Marines datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The LEGIONES DAEMONICA and SLAANESH keywords are used in the following Chaos Daemons datasheets:
The GREATER DAEMON keyword is used in the following Chaos Daemons datasheets:
The BE’LAKOR keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The WORLD EATERS keyword is used in the following Chaos Space Marines datasheets:
The THOUSAND SONS keyword is used in the following Thousand Sons datasheets:
The DEATH GUARD keyword is used in the following Death Guard datasheets:
The EMPEROR’S CHILDREN keyword is used in the following Chaos Space Marines datasheets:
The KEEPER OF SECRETS keyword is used in the following Chaos Daemons datasheets:
The SHALAXI HELBANE keyword is used in the following Chaos Daemons datasheets:
As the greatest daemons slaughter their way across reality, so they grow in power, earning rewards from their patron deity and learning how to shape realspace to augment their forms.
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The datasheets using AELDARI keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Rogue Traders.The AELDARI keyword is used in the following datasheets:
The DAEMONETTES keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, SLAANESH and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, SLAANESH, CHARACTER and VEHICLE keywords are used in the following Chaos Daemons datasheets:
The FIENDS keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, SLAANESH and VEHICLE keywords are used in the following Chaos Daemons datasheets:
The SOUL GRINDER keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, SLAANESH and ICON keywords are used in the following Chaos Daemons datasheets:
The PSYKER keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, SLAANESH and CORE keywords are used in the following Chaos Daemons datasheets:
WARP MISTS
The stuff of the warp clings to this daemon’s form, swirling around it like iridescent silks.
At the end of each battle round, if this WARLORD is on the battlefield, you can retain up to 2 unspent Warp Storm points.
FATAL CARESS
With a swift flick of a blade or razor-sharp claw, this daemon can inflict agonising pleasures that drive the1 victim instantly insane.
Each time this WARLORD makes a melee attack, on an unmodified successful wound roll of 5+, invulnerable saving throws cannot be made against that attack.
THE MURDERDANCE
A performer in the maniacal dance of death, this daemon hacks and cavorts its way through the enemy ranks without ever missing a step.
Each time this WARLORD fights, if it made a charge move this turn, then until that fight is resolved, add D3 to its Attacks characteristic.
QUICKSILVER DUELLIST
A corporeal embodiment of arrogance, this daemon redoubles its efforts when humbling an enemy champion.
Each time this WARLORD makes a melee attack:
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The most exalted of Slaanesh’s daemons wield mighty artefacts, powerful symbols of the favour of the Dark Prince.
Slicing the skein of reality, Slaaneshi charioteers steer their charge into the warp before re-emerging to run the enemy down.
Many daemons can shift their forms at will, drawing on the powers of the warp to manifest new weapons, powers and otherworldly abilities in the blink of an eye.
Daemons are not mortal creatures, their forms shifting between the warp and realspace, passing through solid barriers with ease.
Daemons of Slaanesh possess a sickening yet mesmerising beauty that renders their enemies glassy-eyed with entrancement.
The LEGIONES DAEMONICA and PSYKER keywords are used in the following Chaos Daemons datasheets:
Born of the warp, daemons are highly attuned to its power and tides, able to draw upon it and weave it at will.
Fiends sing a strange dirge, its melodies catching in the minds of enemy psykers like hooks in flesh and flooding their thoughts with feverish bewilderment.
When Horrors of Tzeentch uneleash waves of overlapping flames, few are the foes who can escape them.
The supernatural corruption of Plaguebearers’ physical forms is such that even the most grievous wounds do not trouble them.
The LEGIONES DAEMONICA and ICON keywords are used in the following Chaos Daemons datasheets:
The unearthly icons that are raised above the daemonic hosts take many grotesque forms, but all are loci for their powers.
The greatest ofSlaanesh’s daemons move with an idealised grace and agility rendered hideous by its sheer precision and impossibility.
This icon fills all who gaze upon it with such euphoria that they stand slack and glazed even as the daemons of Slaanesh descend upon them.
Ravening packs of Bloodletters spill down corridors and across chambers, seeking out the foe, eager to spill their blood.
The keenness of the Daemonettes’ desire to torment their foes manifests in the razored kiss of their vicious talons.
These daemons flow ever-onward through the steps of an immortal ballet, a hideously graceful and wholly unnatural performance that speeds them across the battlefields of realspace.
As extensions of their patron deity, the daemons of Slaanesh salivate with undisguised desire at the thought of devouring Aeldari souls.
The LEGIONES DAEMONICA and INFANTRY keywords are used in the following Chaos Daemons datasheets:
The MONSTER keyword is used in the following Chaos Daemons datasheets:
The VEHICLE keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and CORE keywords are used in the following Chaos Daemons datasheets:
The datasheets using CHAOS keyword can be found in the following Factions:
Chaos: Chaos Daemons, Chaos Knights, Chaos Space Marines, Death Guard, Heretic Titan Legions, Renegades and Heretics, Thousand Sons, World Eaters.The CHAOS keyword is used in the following datasheets:
The datasheets using DAEMON PRINCE keyword can be found in the following Factions:
Chaos: Chaos Daemons, Chaos Space Marines, Death Guard, Thousand Sons, World Eaters.The DAEMON PRINCE keyword is used in the following datasheets:
The GREATER DAEMON keyword is used in the following Chaos Daemons datasheets:
The datasheets using DAEMON ENGINE keyword can be found in the following Factions:
Chaos: Chaos Space Marines, Death Guard, Thousand Sons, World Eaters.The DAEMON ENGINE keyword is used in the following datasheets:
The CHAOS KNIGHTS keyword is used in the following Chaos Knights datasheets:
The TITANICUS TRAITORIS keyword is used in the following Heretic Titan Legions datasheets:
The KHORNE BERZERKERS keyword is used in the following Chaos Space Marines datasheets:
The RUBRIC MARINES keyword is used in the following Thousand Sons datasheets:
The PLAGUE MARINES keyword is used in the following Death Guard datasheets:
The NOISE MARINES keyword is used in the following Chaos Space Marines datasheets:
The CULTISTS keyword is used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The datasheets using TRAITORIS ASTARTES keyword can be found in the following Factions:
Chaos: Chaos Space Marines, Death Guard, Thousand Sons, World Eaters.The TRAITORIS ASTARTES keyword is used in the following datasheets:
The LEGIONES DAEMONICA and KHORNE keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and TZEENTCH keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and NURGLE keywords are used in the following Chaos Daemons datasheets:
The datasheets using BUILDING keyword can be found in the following Factions:
Unaligned: Unaligned.The BUILDING keyword is used in the following datasheets:
The CHAOS KNIGHTS and HOUSE KORVAX keywords are used in the following Chaos Knights datasheets:
Should a daemon’s essence spill from its corporeal form, a rival may seize the opportunity to ritually bind it into a weapon. While imprisoned, the trammelled daemon lends supernatural power to its wielder’s blows, all the time planning its eventual escape.
The LEGIONES DAEMONICA, CHARACTER and PSYKER keywords are used in the following Chaos Daemons datasheets:
The SLAANESH, LEGIONES DAEMONICA, CHARACTER and PSYKER keywords are used in the following Chaos Daemons datasheets:
The DAEMONETTES and CORE keywords are used in the following Chaos Daemons datasheets:
The SLAANESH and PSYKER keywords are used in the following Chaos Daemons datasheets:
AXE OF KHORNE
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.WEAPON | RANGE | TYPE | S | AP | D |
Mighty strike | |||||
Mighty strike | Melee | Melee | +4 | -4 | D6 |
Sweeping blow | |||||
Sweeping blow | Melee | Melee | User | -3 | 1 |
Abilities: Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Harvester cannon used in the following datasheets:
Heartstring lyre used in the following datasheets:
Lashes of torment used in the following datasheets:
Living whip used in the following datasheets:
Phlegm bombardment used in the following datasheets:
Scourging whip (shooting) used in the following datasheets:
Axe of Dominion used in the following datasheets:
Barbed tail used in the following datasheets:
Bladed axle used in the following datasheets:
Churning fangs and claws used in the following datasheets:
Coiled tentacles used in the following datasheets:
Daemonic axe used in the following datasheets:
Dissecting claws used in the following datasheets:
Exalted Seeker tongues used in the following datasheets:
Hellforged sword used in the following datasheets:
Iron claw used in the following datasheets:
Jagged claws used in the following datasheets:
Lashing tongue (Herald of Slaanesh on Steed) used in the following datasheets:
Lashing tongue used in the following datasheets:
Malefic talons used in the following datasheets:
Piercing claws used in the following datasheets:
Ravaging claws used in the following datasheets:
Scourging whip (melee) used in the following datasheets:
Seeker tongues used in the following datasheets:
Serrated claws used in the following datasheets:
Slicing claws used in the following datasheets:
Snapping claws used in the following datasheets:
Soulpiercer used in the following datasheets:
The Blade of Shadows used in the following datasheets:
The Souleater Blade used in the following datasheets:
Tusked maw used in the following datasheets:
Warpclaw used in the following datasheets:
Warpsword used in the following datasheets:
Witstealer sword used in the following datasheets:
Daemonic icon used in the following datasheets:
The ICON keyword is used in the following Chaos Daemons datasheets:
Instrument of Chaos used in the following datasheets:
Ritual knife used in the following datasheets:
Shining aegis used in the following datasheets:
Sinistrous Hand used in the following datasheets:
Wings used in the following datasheets:
The FLY keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH and PSYKER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, KHORNE and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, TZEENTCH and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, NURGLE and CHARACTER keywords are used in the following Chaos Daemons datasheets: