To those subjected to their loathsome assaults, the legions of Nurgle seem like an amorphous mass, but amidst the shambling anarchy there is purpose and design. Like the stages of the diseases they carry, each Plague Legion is part of an overarching cycle of fecundity and decay, and exists only to see Nurgle’s garden flourish and his gifts bestowed.
This section contains all of the datasheets that you will need in order to fight battles with your Chaos Daemons miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. Some rules are common to several Chaos Daemons units – these are described below and referenced on the datasheets.Book | Kind | Edition | Version | Last update |
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![]() | Codex | 9 | Indomitus 1.0 | October 2022 |
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![]() | Rulebook | 9 | Q2 2023 | April 2023 |
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![]() | Expansion | 9 | March 2023 | |
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![]() | Index | 9 | Indomitus 1.9 | February 2023 |
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![]() | Expansion | 9 | January 2023 | |
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![]() | Expansion | 8 | Indomitus 1.3 | February 2022 |
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![]() | Index | 9 | 1.0 | December 2020 |
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![]() | Index | 8 | Indomitus 1.0 | July 2020 |
Q: | Does the Pestilent Inspiration Stratagem allow Be’lakor to know powers from the Warprot Discipline? |
A: | Yes, as he is a NURGLE PSYKER. |
Q: | Malefic weapons are never affected by rules that modify their characteristics – does this apply to attacks made with them as well? |
A: | Yes. Unless otherwise specified (e.g. bladed horn), it is not possible to modify the characteristics of an attack made with a malefic weapon. |
Q: | Syll’Esske’s Warlord Trait is listed as Aura of Bewitchment (Aura), but |
A: | Yes, Syll’Esske is an exception to the normal rules for HERALD models and has the Aura of Bewitchment Warlord Trait. |
Q: | When using the Dark Invigoration Warp Storm Effect to replenish a unit of |
A: | Only models that started the battle as part of that unit can be returned to it using Dark Invigoration. When returning a model that split when it was destroyed, any models that were added to the unit as a result of that split remain part of the unit and are unaffected by the returning model. Example: Rich has a unit containing nine Pink Horrors and one Iridescent Horror. One of the Pink Horrors is destroyed and splits into two Blue Horrors as a result, leaving Rich with a unit of eight Pink Horrors, two Blue Horrors and one Iridescent Horror. Rich then uses the Dark Invigoration Warp Storm effect and brings back the Pink Horror that was destroyed. He is then left with a unit containing nine Pink Horrors, two Blue Horrors and one Iridescent Horror. |
Many daemons fashion forms for themselves that exhibit strange and esoteric weapons, with which they give vent to their spiteful natures. While most fight with blade or claws, often they can also lash out with spiked tails, envenomed pseudopods or other bizarre appendages. Daemons may also ride to battle atop other daemonic creatures that make attacks with weapons of their own, or may be attended by daemonic minions who swipe at those who draw near their masters.
Many Chaos Daemons weapons are malefic weapons. Such a weapon will have an ability that reads ‘Malefic’ and then a value, such as 2 or 4. Each time the bearer fights, it makes a number of additional attacks with that weapon equal to that value, and no more than that number of attacks can be made with that weapon while resolving that fight. If a model is equipped with more than one malefic weapon, it can make additional attacks with each one it is equipped with.Daemons are madness given form. Their very bodies are fashioned from the stuff of the warp, and are difficult to destroy through conventional means. By far the surest way to banish them, short of ritual witchery, is to fight them at close quarters where a warrior’s conviction and faith may strike as surely as their blade.
Instead of a normal Save characteristic as described in the Warhammer 40,000 Core Book, each LEGIONES DAEMONICA datasheet has a Daemonic Save characteristic (abbreviated to DSv on that datasheet’s profile line). This characteristic has two values. The first characteristic is used when a melee attack is allocated to that model, while the second characteristic is used when a ranged attack is allocated to that model. In either case, this saving throw cannot be modified in any way.Daemonic legions tear through the fabric of realspace, malevolent entities flickering into being like phantasms from a nightmare. Worse still, as terror and panic take hold of their victims, so their mortal souls become ever easier prey for the entities pouring through from the warp.
During deployment, you can set up this unit in the warp instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models, or more than 6" away from any enemy models and wholly within 6" of a friendly WARP LOCUS model that was on the battlefield at the start of your turn. If that WARP LOCUS model has an Allegiance keyword, the unit being set up can only use this ability if it has the same Allegiance keyword.To encounter a creature of the warp is to face a being utterly anathema to the fundamental laws of reality. Even the most emotionless warrior feels an unnatural primal terror while in their presence.
While an enemy unit is within 6" of this unit, subtract 1 from that enemy unit’s Leadership characteristic and subtract 1 from any Combat Attrition tests taken for that enemy unit.When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish energies twist all that they touch, reshaping the landscape into bizarre forms and tormenting mortal beings.
This ability can be used to apply Warp Storm effects to eligible units from your army.A LEGIONES DAEMONICA Detachment is one that only includes models with the LEGIONES DAEMONICA keyword (excluding models with the AGENT OF CHAOS or UNALIGNED keywords).
Eldritch and ritualistic hierarchies exist in the daemonic legions, arcane rules that bind each entity to its place with an immutable inevitability weirdly at odds with the anarchy of the warp.
The daemons of the warp go to war carrying all manner of deadly and esoteric artefacts, creations of pure chaos, aiding their owners in sowing terror and destruction wherever they tread.
If your army includes a LEGIONES DAEMONICA WARLORD, you can give one LEGIONES DAEMONICA CHARACTER model from your army a Relic. This can be selected from the Relics of Khorne, Relics of Tzeentch, Relics of Nurgle or Relics of Slaanesh.When the mortal servants of the Dark Gods march to war, the most favoured may find daemonic entities accompanying them.
The following rules apply if you wish to include any LEGIONES DAEMONICA units in a CHAOS army in which not every unit has the LEGIONES DAEMONICA keyword.Just as the power of disease waxes and wanes through outbreak and remission, so does Nurgle’s favour see some of his Great Unclean Ones swell almost to bursting with power, even as the blessings of others seep away to naught. Those daemons highest in the Grandfather’s regard boast a veritable cornucopia of malignant abilities and malodorous mutations.
If your army includes any LEGIONES DAEMONICA Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), then when you muster your army, you can upgrade any GREAT UNCLEAN ONE models from your army to be exalted. When a model is upgraded to be exalted it gains Exalted abilities.
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Deep in this daemon’s unnatural innards is a captive warp rent that leads to a near-infinite ocean of supernatural foulness. The Great Unclean One holds this tide of filth within itself, occasionally burping forth pure warp energy, invigorating its fellows with the noisome stench.
At the end of each battle round, if this model is on the battlefield, you can retain up to 2 unspent Warp Storm points.To look upon this creature is to see the fate of all flesh, rotting and sloughing off the bone. Even the sternest warrior is shaken by the inevitability of decay.
This model has the following ability:Between the foul gases that belch from every rent in this daemons diseased form, the swarms of biting plague-mites that engulf its victims, and the slick of fever-sweat and curdled pus that coats its hide, it is nigh on impossible for its enemies to land a clean blow.
Each time a melee attack is made against this model, subtract 1 from that attacks Damage characteristic (to minimum of 1).If your army includes any LEGIONES DAEMONICA NURGLE units (excluding units in Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to these Stratagems, and can spend CPs to use them.
The supernatural corruption of Plaguebearers’ physical forms is such that even the most grievous wounds do not trouble them.
Sloppity Bilepipers are carriers of the deadly chortling murrain, a disease that causes those who contract it to laugh themselves to death.
From the germ of an idea may grow the most perfect plagues.
Nurgle is said to be all-too-generous with his glopsome gifts.
The more slug-like of Nurgles daemons exude a paralysing slime that leaves victims numbed and despairing.
A tsunami of thrumming plague flies roars around the daemons of Nurgle at all times. They carpet the enemy, providing a horrible distraction as they swarm, bite and choke their victims.
Many daemons of Nurgle manifest lumpen and ponderous physical forms whose sheer bulk is a weapon in its own right.
A pervasive aura of pestilence surrounds this icon, causing rusted blades to weep with even fouler and more toxic diseases.
Before the battle, generate the psychic powers for PSYKER models in your army that know powers from the Warprot discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the PSYKER model knows.
D6 | PSYCHIC POWER |
1 | STREAM OF CORRUPTION The daemon’s jaws stretch impossibly wide. Its rotten body convulses, heaving out clouds of rancid gas and flies before at last it ejects a jetting river of diseased vomit. So contagious and corrosive is this tide of foulness that those not drowned by it are often dissolved into organic gruel or left stricken by supernatural sickness. Witchfire: Stream of Corruption has a warp charge value of 6. If manifested, the closest enemy unit within 12" of and visible to this PSYKER suffers D3 mortal wounds. If that unit contains 11 or more models, that unit suffers D3+2 mortal wounds instead. |
2 | FLESHY ABUNDANCE The daemon blesses their allies with Nurgle’s bountiful energies, swelling them into even more grotesquely resilient and corpulent forms. Blessing: Fleshy Abundance has a warp charge value of 7. If manifested, select one friendly LEGIONES DAEMONICA NURGLE CORE unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, add 1 to the Toughness characteristic of models in that unit. |
3 | NURGLE’S ROT Gurgling praise to its god, the daemon exudes a wave of soul-pox that eats away the spiritual essence of those who lack Nurgle’s blessings. Victims’ eyes become glassy, their flesh sinks upon their bones and their limbs fall slack before they collapse and begin to rot before their horrified comrades’ eyes. Witchfire: Nurgle’s Rot has a warp charge value of 7. If manifested, roll 2D6 for each enemy unit within 6" of this PSYKER. If the result is higher than the highest Toughness characteristic of models in that unit, that unit suffers D3 mortal wounds. If the result is at least double the highest Toughness characteristic of models in that unit, that unit suffers D6 mortal wounds instead. |
4 | SHRIVELLING POX Muttering an unholy chant in a blighted tongue, the daemon calls down a foul malignancy that races through the enemies’ ranks like wildfire and chews away at their flesh and organs like a tide of ravenous maggots. Malediction: Shrivelling Pox has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, subtract 1 from the Toughness characteristic of models in that unit. |
5 | VIRULENT BLESSING Calling upon the myriad gifts of Nurgle, the daemon infuses its allies’ weapons, fangs and talons with a seething mix of supernatural maladies that render their merest touch inimical to their luckless victims. Blessing: Virulent Blessing has a warp charge value of 6. If manifested, select one friendly LEGIONES DAEMONICA NURGLE CORE unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, add 1 to the Damage characteristic of melee weapons models in that unit are equipped with. |
6 | MALODOROUS PALL Chanting in a phlegm-choked drone, the daemon conjures forth a dense cloud of occluding corpse-gas and biting, blinding flies to engulf the enemy and leave them nauseated and reeling. Malediction: Malodorous Pall has a warp charge value of 8. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, that enemy unit:
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If a LEGIONES DAEMONICA NURGLE CHARACTER model from your army gains a Warlord Trait, you can use the Nurgle Warlord Traits table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one.
If a NURGLE HERALD model is your WARLORD, they can only have the Heaving Mass, Acidic Ichor or Virulent Touch Warlord Traits. You can either roll one D3 to randomly generate one, or you can select one.
D6 | WARLORD TRAIT |
1 | HEAVING MASS Saturated with corruption and fatted upon a diet of mortal souls, this daemon’s swollen frame seethes with unclean vitality. Add 2 to this WARLORD’s Wounds characteristic. |
2 | ACIDIC ICHOR Those that pierce this daemon’s straining flesh are sprayed with sizzling bile that melts through armour, flesh and bone. Each time this WARLORD loses a wound as a result of a melee attack made by an enemy unit, after the attacking model’s unit has finished making its attacks, roll one D6: on a 4+, that enemy unit suffers 1 mortal wound. Each unit can only suffer a maximum of 6 mortal wounds per phase as a result of this ability. |
3 | VIRULENT TOUCH So saturated with noxious toxins and poisons is this daemon that its merest touch causes its victims to erupt into spreading masses of buboes and sores that burst and redouble until their bodies collapse under the repugnant strain. Each time this WARLORD makes a melee attack (excluding attacks made against TITANIC units), if a hit is scored, that attack automatically wounds the target. |
4 | PLAGUE FLY HIVE (AURA) This daemon’s hole-riddled hide supports a colony of plague flies that crawl busily in and out of its flesh, and swarm forth to bedevil the foe. While an enemy unit is within 6" of this WARLORD:
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5 | OVERFLOWING FECUNDITY This daemon’s hurts are swiftly unmade amidst swift-clotting filth and rotten regrowth. Each time an attack is made against this WARLORD, an unmodified wound roll of 1-3 for that attack automatically fails, irrespective of any abilities that the weapon or the model making the attack may have. |
6 | PESTILENT MIASMA Those who venture too close to this daemon find their injuries blackening in seconds and their infected flesh swiftly turning to rancid soup. At the start of the Fight phase, roll one D6 for each enemy unit within Engagement Range of this WARLORD:
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If a LEGIONES DAEMONICA NURGLE CHARACTER model gains a Relic, you can give them one of the following Relics of Nurgle. Named characters and VEHICLE models cannot be given any of the following Relics.
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics of Nurgle your models have on your army roster.
HORN OF NURGLE’S ROT A daemon crowned with this repulsive horn can, with but a single touch, infect mortal victims with Nurgle’s Rot. Even as the afflicted lay dying, their bodies and souls decay and deform, despair curdling their last moments. What were once enemy soldiers rise anew as Plaguebearers of Nurgle, and shamble to take their place in the festering ranks of their fellows. Each time the bearer is selected to fight, after its attacks have been resolved you can select one friendly PLAGUEBEARERS INFANTRY CORE unit wholly within 18" of the bearer to be replenished. Roll one D6 for each enemy model that was destroyed by the bearer this phase. For each 4+, you can return 1 destroyed model to that PLAGUEBEARERS unit with its full wounds remaining, to a maximum of 3 models per turn. These models cannot be set up within Engagement Range of any enemy units unless those enemy units are already within Engagement Range of its unit. Each unit can only be replenished once per turn. |
THE ENTROPIC KNELL To hear the grim tolling of this great bell upon the winds is a death sentence, for its sound heralds the arrival of the Plague Legions. Such is its dread power that a single peal reverberates for long minutes, spreading despair even over the clangour of battle. In your Command phase, select one enemy unit within 12" of this model. Until the start of your next Command phase:
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TOME OF A THOUSAND POXES How this rotten volume found its way out of the diseased libraries of the scholar Ku’gath may never be known, but within its foetid daemon-hide pages are the secrets of many of that daemon’s most ruinous plagues. Even the simplest infection can bloom into new and vibrant potency by using the arcane incantations it contains, each inscribed in divine ichor. PSYKER model only.
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CORRUPTION This fabled weapon is the physical manifestation of corruption. Constantly dripping with foul ooze, the merest scratch from its edge is enough to lay low the hardiest foe, and its toxins can effortlessly overcome even the resilience of a Space Marine. Select one melee weapon the bearer is equipped with:
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EFFLUVIOR Within the hanging skulls of this accursed flail, there is a rancid rot-hole burrowing through reality itself. Down these vile channels rush torrents of liquid warp-filth, the raw and seething slops of the Garden of Nurgle. With every ponderous swing and bludgeoning impact, Effluvior’s skulls spray fans of this lethal slime, causing victims to contort as flesh, metal and bone putrefy. Those not pulverised by the daemon’s attacks are instead reduced to a slick of slime that seeps back into Nurgle’s metaphysical realm. Model equipped with plague flail only. This Relic replaces a plague flail and has the following profile:
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THE ENDLESS GIFT Only the most accomplished plague daemons are granted the Endless Gift. A disease of unutterable malignancy and repulsive beneficence, it changes form constantly from plague to infestation to malaise. The one constant is its ability to reknit its sufferer’s corporeal form from even the most catastrophic of wounds. One moment, infernal bacteria may multiply like wildfire until their gelid mass fills a fleshy rent with fresh daemon-flesh. The next, pestilential vapours may billow from the daemons yawning maw, veiling its ravaged bulk before tattering away to reveal a form healed of its recent hurts. However it happens, the longer the enemy must watch their efforts to fell the daemon falter, the more their despair feeds into the gift and increases its supernatural potency until its vessel is all but immune to banishment. At the start of your Command phase, the bearer regains up to a number of lost wounds equal to the current battle round number. |
RELICS OF THE GREAT GARDEN (Legions of Nurgle – Requisition)
Battle Round
MUTABLE FORM (Legiones Daemonica – Boarding Actions – Strategic Ploy)
INSUBSTANTIAL ENTITIES (Legiones Daemonica – Boarding Actions – Strategic Ploy)
DARK ALLURE (Legiones Daemonica – Boarding Actions – Strategic Ploy)
SLIME TRAIL (Legions of Nurgle – Strategic Ploy)
PESTILENT INSPIRATION (Legions of Nurgle – Epic Deed)
BEINGS OF THE EMPYREAN (Legiones Daemonica – Boarding Actions – Strategic Ploy)
CHORTLING MURRAIN (Legions of Nurgle – Epic Deed)
WAVE OF UNNATURAL FLAMES (Legiones Daemonica – Boarding Actions – Battle Tactic)
SWARMING FLIES (Legions of Nurgle – Strategic Ploy)
REVOLTING CONSTITUTION (Legions of Nurgle – Battle Tactic)
REVOLTING CONSTITUTION (Legiones Daemonica – Boarding Actions – Battle Tactic)
CRUSHING BULK (Legions of Nurgle – Strategic Ploy)
ICON OF CORRUPTION (Legiones Daemonica – Boarding Actions – Wargear)
ICON OF CORRUPTION (Legiones Daemonica – Boarding Actions – Wargear)
FRENETIC BLOODLUST (Legiones Daemonica – Boarding Actions – Battle Tactic)
SWARMING FLIES (Legions of Nurgle – Strategic Ploy)
PLAGUE BANNER (Legions of Nurgle – Wargear)
FRENETIC BLOODLUST (Legiones Daemonica – Boarding Actions – Battle Tactic)
SWARMING FLIES (Legions of Nurgle – Strategic Ploy)
PLAGUE BANNER (Legions of Nurgle – Wargear)
Before the battle, generate the psychic powers for PSYKER models in your army that know powers from the Noctic discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the PSYKER model knows.
D6 | PSYCHIC POWER |
1 | SHROUDED STEP A black fume envelops the psyker’s allies. It flows across the battlefield before coalescing into a roiling darkness from which they then emerge. Blessing: Shrouded Step has a warp charge value of 6. If manifested, select one friendly LEGIONES DAEMONICA INFANTRY or DISCIPLES OF BE’LAKOR INFANTRY unit within 18" of this PSYKER. Remove that unit from the battlefield and set it up anywhere on the battlefield that is more than 9" from any enemy models. |
2 | WREATHED IN SHADES The psyker draws from the warp a churning mass of damned shades, abandoned worshippers of Be’lakor now doomed to conceal and protect his current servants. Blessing: Wreathed in Shades has a warp charge value of 7. If manifested, select one friendly LEGIONES DAEMONICA or DISCIPLES OF BE’LAKOR unit (excluding MONSTER and VEHICLE units) within 12" of this PSYKER. Until the start of your next Psychic phase, enemy models cannot target that unit with ranged weapons unless that unit is the closest eligible target to the firing model or it is within 12" of the firing model. |
3 | PALL OF DESPAIR The psyker draws forth every bleak imagining and hopeless terror their victims have ever felt, drowning their enemies’ minds in misery until they barely have the will to keep breathing. Malediction: Pall of Despair has a warp charge value of 7. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Roll 3D6: if the result is greater than that unit’s Leadership characteristic, select one of the following to apply to that unit:
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4 | VOIDSLIVERS Reaching with their mind into the darkest depths of the void, the psyker draws forth crystallised slivers of terror, misery and loss before hurling them in a storm at the foe. The darts rip through soul-matter, while leaving the enemy’s corporeal forms lifeless but seemingly unharmed. Witchfire: Voidslivers has a warp charge value of 5. If manifested, select one enemy model within 12" of and visible to this PSYKER. Draw a line between any part of this PSYKER’s base and any part of the selected model’s base (or hull):
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5 | PENUMBRAL CURSE The psyker curses the blades of the enemy, causing them to become as insubstantial as shadows, and to pass harmlessly through the very foes they should have hewn in two. Malediction: Penumbral Curse has a warp charge value of 7. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, subtract 1 from that attack’s wound roll and worsen the Armour Penetration characteristic of that attack by 1. |
6 | BETRAYING SHADES Falling to the psyker’s whispered blandishments, the enemy’s very shadows turn upon them, clawing and ripping at the mortal forms that cast them. Witchfire: Betraying Shades has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER.
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If Be’lakor gains a Warlord Trait, he must have the one shown below:
Be’lakor is a nexus for occluding shadow, veiling his enemies’ sight and leaving them helpless to parry the vicious blows of his servants both mortal and daemonic.
In your Command phase, select one friendly LEGIONES DAEMONICA CORE or DISCIPLES OF BE’LAKOR unit (excluding VEHICLE units) within 9" of this WARLORD. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.It pleases the Dark Master to be worshipped as a daemonic deity, and to have his devotees fight and die on his behalf. There is no shortage of heretics willing to do so. After all, Be’lakor promises great rewards to those who serve him, and he has had millennia to perfect his lies...
Heretic Astartes, mortal cultists and nightmarish daemons - all serve Be’lakor and fight amongst the ranks of his Disciples. These fanatical heretics have forsaken the Dark Gods in favour of worshipping their first and greatest champion, whom many of them view as at least a demigod in his own right. Be’lakor’s servants manifest echoes of his own supernatural powers, exuding terrifying auras or flickering in and out of reality amidst cowls of animate shadow. Yet the price of power is eternal servitude, for Be’lakor will suffer no rival.
The Disciples of Be’lakor is an Army of Renown.Fanatical worship of Be’lakor affords his disciples a fragment of his unnatural obfuscatory powers.
Though they have forsaken the Chaos Gods in favour of Be’lakor, the Dark Master’s mortal Disciples can still draw temporary power from offering soul-pacts to the daemons who fight in his service.
Mortal and daemon alike fight side by side in the service of the Dark Master, the energies of the immaterium flowing through and empowering both.
The Disciples of Be’lakor flow around and through their enemies like wraiths from the depths of the warp.
Be’lakor’s daemonic hosts draw strength from the mortals fighting beside them, anchoring themselves in realspace by sinking ephemeral talons into the soul-stuff of their allies.
The swelling fear of their mortal prey serves as an intoxicating elixir to Be’lakor’s daemonic followers, each draught reknitting sundered warpflesh or drawing fresh and hungry entities through the veil to war.
In the instant the enemy’s blows fall, Be’lakor’s blessings render his worshippers as insubstantial as shadow.
In this section you’ll find additional rules for playing Crusade battles with Chaos Daemons, such as Agendas, Battle Traits and Crusade Relics that are bespoke to Chaos Daemons units. You can find out more about Crusade armies in the Warhammer 40,000 Core Book.
Where Nurgle’s daemons wreak their butchery, the heaped slain swiftly fester and bloom with new life pleasing to the Plague God.
The daemons of Chaos despoil that which their foes hold precious.
As the greatest daemons slaughter their way across reality, so they grow in power, earning rewards from their patron deity and learning how to shape realspace to augment their forms.
The Great Game of the Dark Gods plays out across the battlefields of realspace, their servants taking great risks to claim the mightiest prizes. Should a daemonic general achieve some audacious victory, this reflects well upon the cause of their patron deity. Of course, the reverse is also true...
The Greater Daemons of the Dark Gods are eternal rivals, and their battles with one another transcend both bonds of loyalty and the bounds of reality. With each clash, the victor furthers the cause of their patron deity while diminishing the influence of their rival’s master.
Should a daemon’s essence spill from its corporeal form, a rival may seize the opportunity to ritually bind it into a weapon. While imprisoned, the trammelled daemon lends supernatural power to its wielder’s blows, all the time planning its eventual escape.
When daemons break out of captivity, they are able to put their new-found experience to great use while plotting their revenge.
Like a swift-spreading plague rampaging through a frightened crowd, or a raging fever sweeping over its delirious host, the daemonic foot soldiers of Nurgle flicker across the battlefield to manifest suddenly amidst victims who believed themselves safely out of reach.
NURGLE model only. While a friendly PLAGUEBEARERS CORE unit is within range of this ability, you can re-roll charge rolls made for that unit.The daemons of Nurgle are tremendously hard to destroy, all the more so in the presence of this walking font of unclean fecundity. Bountiful waves of diseased vigour roll off the daemon, its grotesque generosity an echo of Nurgles own that mends ruptured corporeal forms, reknits burst innards and thickens leathery flesh with fresh layers of rancid blubber.
NURGLE model only. While a friendly LEGIONES DAEMONICA NURGLE CORE unit is within range of this ability, each time an attack is allocated to a model in that unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
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AVATAR OF UNREALITY With every step this malign entity takes, the tortured stuff of reality writhes in agony. Each time you make a Warp Storm roll, if this model is on the battlefield, roll 1 additional D6. |
EMPYRIC BEACON This daemon shines like a beacon in the senses of others of its kind, drawing them inexorably to it. This model has the WARP LOCUS keyword. |
FAVOURED FOLLOWERS This entity’s aura of power and corruption draws potent entities into its thrall. Each time you add a LEGIONES DAEMONICA CORE unit to your Order of Battle, you can remove up to 3 Ascendancy points from the Dark God that shares an Allegiance keyword with that unit. If you do so, that LEGIONES DAEMONICA CORE unit immediately gains a number of experience points equal to twice the number of Ascendancy points removed. |
INFERNAL MARK This daemon’s patron deity has rewarded it with the merest spark of its divine power, rendering it all the more mighty.
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PORTAL KEEPER Able to fashion metaphysical keys from the raw stuff of the warp, this cunning abomination unlocks the hidden angles and fractures in reality, throwing the doors to the sea of souls open wide.
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CROWN OF CONQUESTS Whether manifesting as a crackling halo of power, an uneven crest of jagged horns, a circlet of burning brass or in some other unholy aspect, this dark gift infuses its keeper with the tormented souls of once-great mortal commanders. With the merest effort of will, the daemon can torture all manner of strategic insights out of its captive advisers.
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SLAYER OF KINGS A metaphysical weapon of incredible strength has been bestowed upon this daemon, a jealous thing of tremendous power that infuses its form and aids it in laying low the greatest foes.
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LORD OF THE STORM This blessing renders the daemon a veritable lightning rod for the energies of raging warp storms, allowing it to draw empyric phenomena to itself and focus their fury to a screaming point. If this model is your WARLORD, and the Warp Storm ability is in effect, while this model is on the battlefield:
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EXALTED SERVANT Worshipful mortals depict this entity seated at its master’s right hand, and whisper in fearful tones of how its matchless deeds have been rewarded by the greatest gifts of their chosen Dark God. You can use the Exalted Daemon Requisition once for 0RP, but if you do so, you must select this model. If this model is not eligible for that Requisition it cannot be given this Reward. When you do so, that Requisition can be used to give this model an additional Exalted ability. Adjust that model’s Power Rating as appropriate and make of note of this on its Crusade card. You cannot use this ability if doing so would cause your total Power Level to exceed your Crusade forces Supply Limit. |
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Shroud of Corruption This foetid cloth tangles itself about its wearer, clinging like sweat-drenched sheets ensnaring a fever victim in their delirium. Some even claim that it was the receptacle for Grandfather Nurgle’s own gushing sternutations, and indeed it does seem to be saturated with the most infectious and clammily mucal of warp maladies. NURGLE model only. The bearer has the following ability:Shroud of Corruption (Aura): While an enemy unit is within 6" of this model, at the end of your Movement phase, roll one D6: on a 4+, that unit suffers 1 mortal wound. |
Contagion Blade Said to have been lost for aeons at the bottom of Nurgle’s great cauldron, mortal legend tells how this blade was finally recovered after having absorbed the essence of hundreds of Nurgle’s finest contagions. Only the most favoured of the Plague God’s daemonic servants have ever been witnessed wielding this malignant blade. The merest scratch from its edge causes countless diseases to bloom within the victim before bursting forth in a fulsome eruption of infectious gore and moistened spores inimical to any unfortunate caught in the blast. Model equipped with bileblade only. This Relic replaces a bileblade and has the following profile:
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The daemons of Chaos hurst from the pandemonium of warp space to despoil and corrupt all around. Unbound by even the most fundamental laws of realspace, these malevolent terrors unleash infernal powers upon their luckless victims.
THE ENDLESS GIFT Only the most accomplished plague daemons are granted the Endless Gift. A disease of unutterable malignancy and repulsive beneficence, it changes form constantly from plague to infestation to malaise. The one constant is its ability to reknit its sufferers corporeal form from even the most catastrophic of wounds. NURGLE model only. At the start of your Command phase, the bearer regains up to a number of lost wounds equal to the current battle round number. |
Ravening packs of Bloodletters spill down corridors and across chambers, seeking out the foe, eager to spill their blood.
When Horrors of Tzeentch uneleash waves of overlapping flames, few are the foes who can escape them.
The supernatural corruption of Plaguebearers’ physical forms is such that even the most grievous wounds do not trouble them.
Many daemons can shift their forms at will, drawing on the powers of the warp to manifest new weapons, powers and otherworldly abilities in the blink of an eye.
Daemons of Slaanesh possess a sickening yet mesmerising beauty that renders their enemies glassy-eyed with entrancement.
Daemons are not mortal creatures, their forms shifting between the warp and realspace, passing through solid barriers with ease.
Born of the warp, daemons are highly attuned to its power and tides, able to draw upon it and weave it at will.
The unearthly icons that are raised above the daemonic hosts take many grotesque forms, but all are loci for their powers.
Below you will find a glossary that contains a number of terms used in this Codex.
Below you will find a bullet pointed summary of several Chaos Daemons rules. In most games, you may find referencing this summary is all you need to resolve a rule, but if not, follow the link to read the entirety of the rule.
The LEGIONES DAEMONICA, NURGLE and PSYKER keywords are used in the following Chaos Daemons datasheets:
From the germ of an idea may grow the most perfect plagues.
The NURGLE and PSYKER keywords are used in the following Chaos Daemons datasheets:
Many daemons fashion forms for themselves that exhibit strange and esoteric weapons, with which they give vent to their spiteful natures. While most fight with blade or claws, often they can also lash out with spiked tails, envenomed pseudopods or other bizarre appendages. Daemons may also ride to battle atop other daemonic creatures that make attacks with weapons of their own, or may be attended by daemonic minions who swipe at those who draw near their masters.
Many Chaos Daemons weapons are malefic weapons. Such a weapon will have an ability that reads ‘Malefic’ and then a value, such as 2 or 4. Each time the bearer fights, it makes a number of additional attacks with that weapon equal to that value, and no more than that number of attacks can be made with that weapon while resolving that fight. If a model is equipped with more than one malefic weapon, it can make additional attacks with each one it is equipped with.AURA OF BEWITCHMENT (AURA)
Even the most disciplined warriors succumb to this daemon’s beguilements, all thoughts lost in a haze of hallucinatory desire.
While an enemy unit is within 6" of this WARLORD, that unit cannot perform actions. If that unit is performing an action when it comes into range of this ability, it immediately fails.
The HERALD keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA keyword is used in the following Chaos Daemons datasheets:
To encounter a creature of the warp is to face a being utterly anathema to the fundamental laws of reality. Even the most emotionless warrior feels an unnatural primal terror while in their presence.
While an enemy unit is within 6" of this unit, subtract 1 from that enemy unit’s Leadership characteristic and subtract 1 from any Combat Attrition tests taken for that enemy unit.The INSTRUMENT keyword is used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
Daemons are madness given form. Their very bodies are fashioned from the stuff of the warp, and are difficult to destroy through conventional means. By far the surest way to banish them, short of ritual witchery, is to fight them at close quarters where a warrior’s conviction and faith may strike as surely as their blade.
Instead of a normal Save characteristic as described in the Warhammer 40,000 Core Book, each LEGIONES DAEMONICA datasheet has a Daemonic Save characteristic (abbreviated to DSv on that datasheet’s profile line). This characteristic has two values. The first characteristic is used when a melee attack is allocated to that model, while the second characteristic is used when a ranged attack is allocated to that model. In either case, this saving throw cannot be modified in any way.The WARP LOCUS keyword is used in the following Chaos Daemons datasheets:
Daemonic legions tear through the fabric of realspace, malevolent entities flickering into being like phantasms from a nightmare. Worse still, as terror and panic take hold of their victims, so their mortal souls become ever easier prey for the entities pouring through from the warp.
During deployment, you can set up this unit in the warp instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models, or more than 6" away from any enemy models and wholly within 6" of a friendly WARP LOCUS model that was on the battlefield at the start of your turn. If that WARP LOCUS model has an Allegiance keyword, the unit being set up can only use this ability if it has the same Allegiance keyword.When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish energies twist all that they touch, reshaping the landscape into bizarre forms and tormenting mortal beings.
This ability can be used to apply Warp Storm effects to eligible units from your army.The AGENT OF CHAOS keyword is used in the following Chaos Space Marines datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The LEGIONES DAEMONICA and NURGLE keywords are used in the following Chaos Daemons datasheets:
The SWARM keyword is used in the following Chaos Daemons datasheets:
The GREATER DAEMON keyword is used in the following Chaos Daemons datasheets:
The BE’LAKOR keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The WORLD EATERS keyword is used in the following Chaos Space Marines datasheets:
The THOUSAND SONS keyword is used in the following Thousand Sons datasheets:
The DEATH GUARD keyword is used in the following Death Guard datasheets:
The EMPEROR’S CHILDREN keyword is used in the following Chaos Space Marines datasheets:
The GREAT UNCLEAN ONE keyword is used in the following Chaos Daemons datasheets:
The ROTIGUS keyword is used in the following Chaos Daemons datasheets:
As the greatest daemons slaughter their way across reality, so they grow in power, earning rewards from their patron deity and learning how to shape realspace to augment their forms.
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The PLAGUEBEARER keyword is used in the following Chaos Daemons datasheets:
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The SLOPPITY BILEPIPER keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, NURGLE and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The BEASTS OF NURGLE keyword is used in the following Chaos Daemons datasheets:
The HORTICULOUS SLIMUX keyword is used in the following Chaos Daemons datasheets:
The PLAGUE DRONES keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, NURGLE and ICON keywords are used in the following Chaos Daemons datasheets:
The PSYKER keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, NURGLE and CORE keywords are used in the following Chaos Daemons datasheets:
The NURGLE and HERALD keywords are used in the following Chaos Daemons datasheets:
HEAVING MASS
Saturated with corruption and fatted upon a diet of mortal souls, this daemon’s swollen frame seethes with unclean vitality.
Add 2 to this WARLORD’s Wounds characteristic.
ACIDIC ICHOR
Those that pierce this daemon’s straining flesh are sprayed with sizzling bile that melts through armour, flesh and bone.
Each time this WARLORD loses a wound as a result of a melee attack made by an enemy unit, after the attacking model’s unit has finished making its attacks, roll one D6: on a 4+, that enemy unit suffers 1 mortal wound. Each unit can only suffer a maximum of 6 mortal wounds per phase as a result of this ability.
VIRULENT TOUCH
So saturated with noxious toxins and poisons is this daemon that its merest touch causes its victims to erupt into spreading masses of buboes and sores that burst and redouble until their bodies collapse under the repugnant strain.
Each time this WARLORD makes a melee attack (excluding attacks made against TITANIC units), if a hit is scored, that attack automatically wounds the target.
PESTILENT MIASMA
Those who venture too close to this daemon find their injuries blackening in seconds and their infected flesh swiftly turning to rancid soup.
At the start of the Fight phase, roll one D6 for each enemy unit within Engagement Range of this WARLORD:
The VEHICLE keyword is used in the following Chaos Daemons datasheets:
The PLAGUEBEARERS, INFANTRY and CORE keywords are used in the following Chaos Daemons datasheets:
Nurgle is said to be all-too-generous with his glopsome gifts.
Many daemons can shift their forms at will, drawing on the powers of the warp to manifest new weapons, powers and otherworldly abilities in the blink of an eye.
Daemons are not mortal creatures, their forms shifting between the warp and realspace, passing through solid barriers with ease.
Daemons of Slaanesh possess a sickening yet mesmerising beauty that renders their enemies glassy-eyed with entrancement.
The more slug-like of Nurgles daemons exude a paralysing slime that leaves victims numbed and despairing.
The LEGIONES DAEMONICA and PSYKER keywords are used in the following Chaos Daemons datasheets:
Born of the warp, daemons are highly attuned to its power and tides, able to draw upon it and weave it at will.
Sloppity Bilepipers are carriers of the deadly chortling murrain, a disease that causes those who contract it to laugh themselves to death.
When Horrors of Tzeentch uneleash waves of overlapping flames, few are the foes who can escape them.
A tsunami of thrumming plague flies roars around the daemons of Nurgle at all times. They carpet the enemy, providing a horrible distraction as they swarm, bite and choke their victims.
The supernatural corruption of Plaguebearers’ physical forms is such that even the most grievous wounds do not trouble them.
The PLAGUEBEARERS and CORE keywords are used in the following Chaos Daemons datasheets:
The supernatural corruption of Plaguebearers’ physical forms is such that even the most grievous wounds do not trouble them.
Many daemons of Nurgle manifest lumpen and ponderous physical forms whose sheer bulk is a weapon in its own right.
The LEGIONES DAEMONICA and ICON keywords are used in the following Chaos Daemons datasheets:
The unearthly icons that are raised above the daemonic hosts take many grotesque forms, but all are loci for their powers.
Ravening packs of Bloodletters spill down corridors and across chambers, seeking out the foe, eager to spill their blood.
A pervasive aura of pestilence surrounds this icon, causing rusted blades to weep with even fouler and more toxic diseases.
The LEGIONES DAEMONICA and INFANTRY keywords are used in the following Chaos Daemons datasheets:
The MONSTER keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and CORE keywords are used in the following Chaos Daemons datasheets:
The datasheets using CHAOS keyword can be found in the following Factions:
Chaos: Chaos Daemons, Chaos Knights, Chaos Space Marines, Death Guard, Heretic Titan Legions, Renegades and Heretics, Thousand Sons, World Eaters.The CHAOS keyword is used in the following datasheets:
The datasheets using DAEMON PRINCE keyword can be found in the following Factions:
Chaos: Chaos Daemons, Chaos Space Marines, Death Guard, Thousand Sons, World Eaters.The DAEMON PRINCE keyword is used in the following datasheets:
The GREATER DAEMON keyword is used in the following Chaos Daemons datasheets:
The datasheets using DAEMON ENGINE keyword can be found in the following Factions:
Chaos: Chaos Space Marines, Death Guard, Thousand Sons, World Eaters.The DAEMON ENGINE keyword is used in the following datasheets:
The CHAOS KNIGHTS keyword is used in the following Chaos Knights datasheets:
The TITANICUS TRAITORIS keyword is used in the following Heretic Titan Legions datasheets:
The KHORNE BERZERKERS keyword is used in the following Chaos Space Marines datasheets:
The RUBRIC MARINES keyword is used in the following Thousand Sons datasheets:
The PLAGUE MARINES keyword is used in the following Death Guard datasheets:
The NOISE MARINES keyword is used in the following Chaos Space Marines datasheets:
The CULTISTS keyword is used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The datasheets using TRAITORIS ASTARTES keyword can be found in the following Factions:
Chaos: Chaos Space Marines, Death Guard, Thousand Sons, World Eaters.The TRAITORIS ASTARTES keyword is used in the following datasheets:
The LEGIONES DAEMONICA and KHORNE keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and TZEENTCH keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and SLAANESH keywords are used in the following Chaos Daemons datasheets:
The datasheets using BUILDING keyword can be found in the following Factions:
Unaligned: Unaligned.The BUILDING keyword is used in the following datasheets:
The CHAOS KNIGHTS and HOUSE KORVAX keywords are used in the following Chaos Knights datasheets:
Should a daemon’s essence spill from its corporeal form, a rival may seize the opportunity to ritually bind it into a weapon. While imprisoned, the trammelled daemon lends supernatural power to its wielder’s blows, all the time planning its eventual escape.
The LEGIONES DAEMONICA, CHARACTER and PSYKER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, CHARACTER, PSYKER and NURGLE keywords are used in the following Chaos Daemons datasheets:
The SLAANESH and PSYKER keywords are used in the following Chaos Daemons datasheets:
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AXE OF KHORNE
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.WEAPON | RANGE | TYPE | S | AP | D |
Mighty strike | |||||
Mighty strike | Melee | Melee | +4 | -4 | D6 |
Sweeping blow | |||||
Sweeping blow | Melee | Melee | User | -3 | 1 |
Abilities: Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Contagion spray used in the following datasheets:
Death’s heads used in the following datasheets:
Disgusting sneezes used in the following datasheets:
Grasping tongue used in the following datasheets:
Harvester cannon used in the following datasheets:
Horrific vomit used in the following datasheets:
Phlegm bombardment used in the following datasheets:
Plague flail used in the following datasheets:
Putrid vomit used in the following datasheets:
Rancid vomit used in the following datasheets:
Rot cannon used in the following datasheets:
Streams of brackish filth used in the following datasheets:
Acidic maw used in the following datasheets:
Bileblade used in the following datasheets:
Bilesword used in the following datasheets:
Blade of Decay used in the following datasheets:
Churning fangs and claws used in the following datasheets:
Daemonic axe used in the following datasheets:
Diseased claws and teeth used in the following datasheets:
Distended maw used in the following datasheets:
Doomsday bell used in the following datasheets:
Fanged maw used in the following datasheets:
Fist of Decay used in the following datasheets:
Foul balesword used in the following datasheets:
Foul mouthparts used in the following datasheets:
Gaping maw used in the following datasheets:
Gnarlrod used in the following datasheets:
Hellforged sword used in the following datasheets:
Iron claw used in the following datasheets:
Jagged claws used in the following datasheets:
Lopping shears used in the following datasheets:
Malefic talons used in the following datasheets:
Marotter used in the following datasheets:
Nurgling claws used in the following datasheets:
Nurglings used in the following datasheets:
Plaguesword used in the following datasheets:
Pox Rider plaguesword used in the following datasheets:
Prehensile proboscis used in the following datasheets:
Putrid appendages used in the following datasheets:
The Blade of Shadows used in the following datasheets:
Tusked maw used in the following datasheets:
Warpclaw used in the following datasheets:
Warpsword used in the following datasheets:
Yawning maw used in the following datasheets:
Daemonic icon used in the following datasheets:
The ICON keyword is used in the following Chaos Daemons datasheets:
Instrument of Chaos used in the following datasheets:
Wings used in the following datasheets:
The FLY keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH and PSYKER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, KHORNE and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, TZEENTCH and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, SLAANESH and CHARACTER keywords are used in the following Chaos Daemons datasheets: