Of all the Chaos Gods’ armies, it is the Blood Legions of Khorne that are the most martial. Though they are savage and unrestrained creatures, Daemons of the Blood God occupy a strict hierarchical structure based on sheer might. Khorne’s belief that the strongest of his followers should dominate has proven to be a simple but highly efficient organisational methodology.
This section contains all of the datasheets that you will need in order to fight battles with your Chaos Daemons miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. Some rules are common to several Chaos Daemons units – these are described below and referenced on the datasheets.Book | Kind | Edition | Version | Last update |
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![]() | Codex | 9 | Indomitus 1.0 | October 2022 |
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![]() | Rulebook | 9 | Q2 2023 | April 2023 |
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![]() | Expansion | 9 | March 2023 | |
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![]() | Index | 9 | Indomitus 1.9 | February 2023 |
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![]() | Expansion | 9 | January 2023 | |
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![]() | Expansion | 8 | Indomitus 1.3 | February 2022 |
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![]() | Index | 9 | 1.0 | December 2020 |
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![]() | Expansion | 8 | Indomitus 1.0 | July 2020 |
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![]() | Index | 8 | Indomitus 1.0 | July 2020 |
Q: | Does the Pestilent Inspiration Stratagem allow Be’lakor to know powers from the Warprot Discipline? |
A: | Yes, as he is a NURGLE PSYKER. |
Q: | Malefic weapons are never affected by rules that modify their characteristics – does this apply to attacks made with them as well? |
A: | Yes. Unless otherwise specified (e.g. bladed horn), it is not possible to modify the characteristics of an attack made with a malefic weapon. |
Q: | Syll’Esske’s Warlord Trait is listed as Aura of Bewitchment (Aura), but |
A: | Yes, Syll’Esske is an exception to the normal rules for HERALD models and has the Aura of Bewitchment Warlord Trait. |
Q: | When using the Dark Invigoration Warp Storm Effect to replenish a unit of |
A: | Only models that started the battle as part of that unit can be returned to it using Dark Invigoration. When returning a model that split when it was destroyed, any models that were added to the unit as a result of that split remain part of the unit and are unaffected by the returning model. Example: Rich has a unit containing nine Pink Horrors and one Iridescent Horror. One of the Pink Horrors is destroyed and splits into two Blue Horrors as a result, leaving Rich with a unit of eight Pink Horrors, two Blue Horrors and one Iridescent Horror. Rich then uses the Dark Invigoration Warp Storm effect and brings back the Pink Horror that was destroyed. He is then left with a unit containing nine Pink Horrors, two Blue Horrors and one Iridescent Horror. |
Many daemons fashion forms for themselves that exhibit strange and esoteric weapons, with which they give vent to their spiteful natures. While most fight with blade or claws, often they can also lash out with spiked tails, envenomed pseudopods or other bizarre appendages. Daemons may also ride to battle atop other daemonic creatures that make attacks with weapons of their own, or may be attended by daemonic minions who swipe at those who draw near their masters.
Many Chaos Daemons weapons are malefic weapons. Such a weapon will have an ability that reads ‘Malefic’ and then a value, such as 2 or 4. Each time the bearer fights, it makes a number of additional attacks with that weapon equal to that value, and no more than that number of attacks can be made with that weapon while resolving that fight. If a model is equipped with more than one malefic weapon, it can make additional attacks with each one it is equipped with.Daemons are madness given form. Their very bodies are fashioned from the stuff of the warp, and are difficult to destroy through conventional means. By far the surest way to banish them, short of ritual witchery, is to fight them at close quarters where a warrior’s conviction and faith may strike as surely as their blade.
Instead of a normal Save characteristic as described in the Warhammer 40,000 Core Book, each LEGIONES DAEMONICA datasheet has a Daemonic Save characteristic (abbreviated to DSv on that datasheet’s profile line). This characteristic has two values. The first characteristic is used when a melee attack is allocated to that model, while the second characteristic is used when a ranged attack is allocated to that model. In either case, this saving throw cannot be modified in any way.Daemonic legions tear through the fabric of realspace, malevolent entities flickering into being like phantasms from a nightmare. Worse still, as terror and panic take hold of their victims, so their mortal souls become ever easier prey for the entities pouring through from the warp.
During deployment, you can set up this unit in the warp instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models, or more than 6" away from any enemy models and wholly within 6" of a friendly WARP LOCUS model that was on the battlefield at the start of your turn. If that WARP LOCUS model has an Allegiance keyword, the unit being set up can only use this ability if it has the same Allegiance keyword.To encounter a creature of the warp is to face a being utterly anathema to the fundamental laws of reality. Even the most emotionless warrior feels an unnatural primal terror while in their presence.
While an enemy unit is within 6" of this unit, subtract 1 from that enemy unit’s Leadership characteristic and subtract 1 from any Combat Attrition tests taken for that enemy unit.When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish energies twist all that they touch, reshaping the landscape into bizarre forms and tormenting mortal beings.
This ability can be used to apply Warp Storm effects to eligible units from your army.A LEGIONES DAEMONICA Detachment is one that only includes models with the LEGIONES DAEMONICA keyword (excluding models with the AGENT OF CHAOS or UNALIGNED keywords).
Eldritch and ritualistic hierarchies exist in the daemonic legions, arcane rules that bind each entity to its place with an immutable inevitability weirdly at odds with the anarchy of the warp.
The daemons of the warp go to war carrying all manner of deadly and esoteric artefacts, creations of pure chaos, aiding their owners in sowing terror and destruction wherever they tread.
If your army includes a LEGIONES DAEMONICA WARLORD, you can give one LEGIONES DAEMONICA CHARACTER model from your army a Relic. This can be selected from the Relics of Khorne, Relics of Tzeentch, Relics of Nurgle or Relics of Slaanesh.When the mortal servants of the Dark Gods march to war, the most favoured may find daemonic entities accompanying them.
The following rules apply if you wish to include any LEGIONES DAEMONICA units in a CHAOS army in which not every unit has the LEGIONES DAEMONICA keyword.There are those amongst the Bloodthirsters of Khorne who serve as the Blood God’s personal guard, his champions, executioners and generals. Such lords of slaughter exhibit might and unholy blessings beyond even those of other Bloodthirsters, and embody the greatest warrior archetypes of the ages. Ka’Bandha is such a being, he who battled the angelic Primarch Sanguinius during the Siege of the Emperor’s Palace, and who almost destroyed the assembled might of the Ultramarines Chapter so many millennia later.
If your army includes any LEGIONES DAEMONICA Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), then when you muster your army, you can upgrade any BLOODTHIRSTER models from your army to be exalted.
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Hate and bloodlust bind this daemon’s corporeal form together with such furious vehemence that its victims struggle to banish the rampaging monster with even the most powerful weapons.
This model cannot lose more than 8 wounds in the same phase. Any wounds that would be lost after that point are not lost.The bloody tides of battle fill this daemonic warrior with surging might, every fresh charge and countercharge sending infernal vitality coursing through its limbs and lending renewed ferocity to its blows.
Each time this model fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to this model’s Strength and Attacks characteristics.If your army includes any LEGIONES DAEMONICA KHORNE units (excluding units in Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to these Stratagems, and can spend CPs to use them.
Ravening packs of Bloodletters spill across the battlefield seeking out the foe, eager to spill their blood.
No sight does more to drive the legions of the Blood God into a killing frenzy than the head of an enemy champion lopped off in a fountain of gore, and another worthy skull added to the charnel mountain upon which Khorne’s brass throne is set.
The infernal armouries of Khorne’s daemon legions overflow with macabre artefacts of unbridled slaughter.
The loathing for witchery that radiates from the daemons of Khorne can unmake even the mightiest of conjurations.
The daemonic cavalry and chariots of the daemons of Khorne slam into the enemy lines like a brass-shod avalanche of death.
The dark icons carried above Khorne’s daemonic hosts spur those who march below them forward with greater fury.
If a LEGIONES DAEMONICA KHORNE CHARACTER model from your army gains a Warlord Trait, you can use the Khorne Warlord Traits table below to determine which Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one.
If a KHORNE HERALD model gains a Warlord Trait, they can only have the Aspect of Death (Aura), Brazen Hide or Devastating Blow Warlord Traits. You can either roll one D3 to randomly generate one, or you can select one.
D6 | WARLORD TRAIT |
1 | ASPECT OF DEATH (AURA) Such is the palpable aura of dread this daemon emanates that its enemies may die of sheer terror. While an enemy unit is within 6" of this WARLORD:
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2 | BRAZEN HIDE This daemon’s warpflesh is infused with rune-wrought brass that shatters blades and turns aside even the most powerful enemy blows. Each time this WARLORD would lose a wound, roll one D6: on a 5+, that wound is not lost. |
3 | DEVASTATING BLOW So monstrous is the strength behind this warlord's blows and so unstoppable their hatred that they can lay victims low with but a single strike. Each time this WARLORD makes a melee attack, rules that ignore wounds cannot be used. |
4 | GLORY OF BATTLE The more foes that surround this daemon, the faster and more eagerly it fights.
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5 | IMMENSE POWER The molten fury of the Lord of Battle rages within this daemon, and its body is swollen with unholy might. Each time this WARLORD makes a melee attack, add 1 to that attack’s wound roll. |
6 | RAGE INCARNATE The fury with which this daemon hurls itself at the enemy serves as a beacon of wrath to its like-minded minions.
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If a LEGIONES DAEMONICA KHORNE CHARACTER model gains a Relic, you can give them one of the following Relics of Khorne. Named characters and VEHICLE models cannot be given any of the following Relics.
Note that some Relics replace one of the models existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics of Khorne your models have on your army roster.
ARMOUR OF SCORN Though this armour was forged in the Brass Citadel, it was the Blood God’s contempt that gave it life. Aeons after its creation, it is this same burning scorn that shields its wearer in battle. KHORNE MONSTER model only.
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THE CRIMSON CROWN It is said that this crown was created from a single drop of Khorne’s blood. A measure of the Blood God’s endless wrath is bound within the crown, and its effect upon his daemonic servants is palpable. Fuelled by the artefact’s fell presence, Khorne’s daemons are driven to ever greater heights of savagery and slaughter. At the end of each battle round, if the bearer destroyed any enemy models during that battle round, you can retain up to 2 unspent Warp Storm points. |
RUNE OF BRASS Etched into the daemons armour - or embedded into its flesh - the Rune of Brass retains the infernal heat of its creation. The glare of its still-molten form is agony to witches, for it conjures the all- consuming blaze of the pyre, and twists their powers against them. The bearer has the following ability:Rune of Brass (Aura): While an enemy PSYKER unit is within 12" of the bearer:
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BLOOD-DRINKER TALISMAN Seized from the blasted surface of a crone world, this sentient gemstone resides within the warp-wrought body of its daemonic master. There it pulses with malign murderlust, drinking in the blood that sprays its host’s flesh during battle and channelling the stolen life force to reknit the corporeal form of the daemon within which it resides. Each time the bearer fights, after resolving its attacks, roll one D6 for each enemy model that was destroyed by those attacks. On a 5+, the bearer regains 1 lost wound. The bearer cannot regain more than 6 lost wounds in each Fight phase. |
A’RGATH, THE KING OF BLADES When a daemon is bound within a weapon by its infernal master, it rarely submits willingly to this terrible incarceration. The same cannot be said for A’rgath. A lifetime of slaughter and zealous dedication saw this butcher granted daemonhood. Such was his devotion to Khorne that instead of accepting immortality as a Daemon Prince, he instead chose to take the form of a deadly blade so that he could spill the lifeblood of Khorne’s greatest enemies. Their hand guided by A’rgath’s spirit, this weapons wielder becomes nigh on unstoppable. Countless are the rival champions and mortal heroes that have fallen to his power. Select one melee weapon the bearer is equipped with.
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SKULLREAVER This monstrous axe forms the prison for a Bloodthirster defeated in a duel against a rival champion of Khorne. The rage of the trammelled daemon causes the blade’s infernal runes to blaze with the heat of a captive star, and keeps its edge so supernaturally sharp that a single blow from Skullreaver can lop the head from the mightiest foe or decapitate an entire rank of lesser victims. Model equipped with axe of Khorne only. This Relic replaces an axe of Khorne and has the following profile:Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
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RELICS OF THE BRASS CITADEL (Legions of Khorne – Requisition)
LEGION OF SKULLS (Specialist Detachment)
Battle Round
MUTABLE FORM (Legiones Daemonica – Boarding Actions – Strategic Ploy)
INSUBSTANTIAL ENTITIES (Legiones Daemonica – Boarding Actions – Strategic Ploy)
DARK ALLURE (Legiones Daemonica – Boarding Actions – Strategic Ploy)
BEINGS OF THE EMPYREAN (Legiones Daemonica – Boarding Actions – Strategic Ploy)
CONTEMPT FOR SORCERY (Legions of Khorne – Strategic Ploy)
BRAZEN SKULL (Chaos Daemons)
WAVE OF UNNATURAL FLAMES (Legiones Daemonica – Boarding Actions – Battle Tactic)
REVOLTING CONSTITUTION (Legiones Daemonica – Boarding Actions – Battle Tactic)
RED TIDE (Chaos Daemons)
BANNER OF BLOOD (Legions of Khorne – Wargear)
BRASS STAMPEDE (Legions of Khorne – Strategic Ploy)
ICON OF CORRUPTION (Legiones Daemonica – Boarding Actions – Wargear)
ICON OF CORRUPTION (Legiones Daemonica – Boarding Actions – Wargear)
FRENETIC BLOODLUST (Legions of Khorne – Battle Tactic)
FRENETIC BLOODLUST (Legiones Daemonica – Boarding Actions – Battle Tactic)
GLORIOUS DECAPITATION (Legions of Khorne – Epic Deed)
FRENETIC BLOODLUST (Legions of Khorne – Battle Tactic)
FRENETIC BLOODLUST (Legiones Daemonica – Boarding Actions – Battle Tactic)
GLORIOUS DECAPITATION (Legions of Khorne – Epic Deed)
GLORIOUS DECAPITATION (Legions of Khorne – Epic Deed)
Before the battle, generate the psychic powers for PSYKER models in your army that know powers from the Noctic discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the PSYKER model knows.
D6 | PSYCHIC POWER |
1 | SHROUDED STEP A black fume envelops the psyker’s allies. It flows across the battlefield before coalescing into a roiling darkness from which they then emerge. Blessing: Shrouded Step has a warp charge value of 6. If manifested, select one friendly LEGIONES DAEMONICA INFANTRY or DISCIPLES OF BE’LAKOR INFANTRY unit within 18" of this PSYKER. Remove that unit from the battlefield and set it up anywhere on the battlefield that is more than 9" from any enemy models. |
2 | WREATHED IN SHADES The psyker draws from the warp a churning mass of damned shades, abandoned worshippers of Be’lakor now doomed to conceal and protect his current servants. Blessing: Wreathed in Shades has a warp charge value of 7. If manifested, select one friendly LEGIONES DAEMONICA or DISCIPLES OF BE’LAKOR unit (excluding MONSTER and VEHICLE units) within 12" of this PSYKER. Until the start of your next Psychic phase, enemy models cannot target that unit with ranged weapons unless that unit is the closest eligible target to the firing model or it is within 12" of the firing model. |
3 | PALL OF DESPAIR The psyker draws forth every bleak imagining and hopeless terror their victims have ever felt, drowning their enemies’ minds in misery until they barely have the will to keep breathing. Malediction: Pall of Despair has a warp charge value of 7. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Roll 3D6: if the result is greater than that unit’s Leadership characteristic, select one of the following to apply to that unit:
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4 | VOIDSLIVERS Reaching with their mind into the darkest depths of the void, the psyker draws forth crystallised slivers of terror, misery and loss before hurling them in a storm at the foe. The darts rip through soul-matter, while leaving the enemy’s corporeal forms lifeless but seemingly unharmed. Witchfire: Voidslivers has a warp charge value of 5. If manifested, select one enemy model within 12" of and visible to this PSYKER. Draw a line between any part of this PSYKER’s base and any part of the selected model’s base (or hull):
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5 | PENUMBRAL CURSE The psyker curses the blades of the enemy, causing them to become as insubstantial as shadows, and to pass harmlessly through the very foes they should have hewn in two. Malediction: Penumbral Curse has a warp charge value of 7. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, subtract 1 from that attack’s wound roll and worsen the Armour Penetration characteristic of that attack by 1. |
6 | BETRAYING SHADES Falling to the psyker’s whispered blandishments, the enemy’s very shadows turn upon them, clawing and ripping at the mortal forms that cast them. Witchfire: Betraying Shades has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER.
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If Be’lakor gains a Warlord Trait, he must have the one shown below:
Be’lakor is a nexus for occluding shadow, veiling his enemies’ sight and leaving them helpless to parry the vicious blows of his servants both mortal and daemonic.
In your Command phase, select one friendly LEGIONES DAEMONICA CORE or DISCIPLES OF BE’LAKOR unit (excluding VEHICLE units) within 9" of this WARLORD. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.It pleases the Dark Master to be worshipped as a daemonic deity, and to have his devotees fight and die on his behalf. There is no shortage of heretics willing to do so. After all, Be’lakor promises great rewards to those who serve him, and he has had millennia to perfect his lies...
Heretic Astartes, mortal cultists and nightmarish daemons - all serve Be’lakor and fight amongst the ranks of his Disciples. These fanatical heretics have forsaken the Dark Gods in favour of worshipping their first and greatest champion, whom many of them view as at least a demigod in his own right. Be’lakor’s servants manifest echoes of his own supernatural powers, exuding terrifying auras or flickering in and out of reality amidst cowls of animate shadow. Yet the price of power is eternal servitude, for Be’lakor will suffer no rival.
The Disciples of Be’lakor is an Army of Renown.Fanatical worship of Be’lakor affords his disciples a fragment of his unnatural obfuscatory powers.
Though they have forsaken the Chaos Gods in favour of Be’lakor, the Dark Master’s mortal Disciples can still draw temporary power from offering soul-pacts to the daemons who fight in his service.
Mortal and daemon alike fight side by side in the service of the Dark Master, the energies of the immaterium flowing through and empowering both.
The Disciples of Be’lakor flow around and through their enemies like wraiths from the depths of the warp.
Be’lakor’s daemonic hosts draw strength from the mortals fighting beside them, anchoring themselves in realspace by sinking ephemeral talons into the soul-stuff of their allies.
The swelling fear of their mortal prey serves as an intoxicating elixir to Be’lakor’s daemonic followers, each draught reknitting sundered warpflesh or drawing fresh and hungry entities through the veil to war.
In the instant the enemy’s blows fall, Be’lakor’s blessings render his worshippers as insubstantial as shadow.
Legions of Skulls are formed in the brazen heart of Khorne’s domain. Sent through the roiling tides of the Cicatrix Maledictum to drive a spike of hatred into Mankind’s realm, a Legion of Skulls will never rest in its quest to spill blood for the Blood God and claim skulls for the Skull Throne.
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LEGION OF SKULLS Specialist Detachment Stratagem The teeming masses of Khorne’s lesser Daemons can shatter worlds when they are gathered in large numbers. Use this Stratagem when choosing your army. Pick a KHORNE Chaos Daemons Detachment (that is, a Chaos Daemons Detachment in which every unit has the KHORNE keyword) from your army to be a Legion of Skulls Specialist Detachment. BLOODLETTER units in that Detachment gain the LEGION OF SKULLS keyword. | ||
This warlord has bathed in the blood of a thousand champions.
Add 1 to your Warlord’s Attacks characteristic. In addition, while there are any enemy CHARACTERS within 6" of your Warlord, add another 1 to your Warlord’s Attacks characteristic.These brass plates absorb the arterial sprays from slain foes, invigorating the wearer.
Roll one D6 at the end of the Fight phase if any enemy models were slain by the bearer that phase, adding 2 to the result if any of the slain models was a CHARACTER; on a 4+, the bearer regains D3 lost wounds.STRATAGEMS If your army includes any Legion of Skulls Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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In this section you’ll find additional rules for playing Crusade battles with Chaos Daemons, such as Agendas, Battle Traits and Crusade Relics that are bespoke to Chaos Daemons units. You can find out more about Crusade armies in the Warhammer 40,000 Core Book.
Some mortal skulls are more worthy than others.
The daemons of Chaos despoil that which their foes hold precious.
As the greatest daemons slaughter their way across reality, so they grow in power, earning rewards from their patron deity and learning how to shape realspace to augment their forms.
The Great Game of the Dark Gods plays out across the battlefields of realspace, their servants taking great risks to claim the mightiest prizes. Should a daemonic general achieve some audacious victory, this reflects well upon the cause of their patron deity. Of course, the reverse is also true...
The Greater Daemons of the Dark Gods are eternal rivals, and their battles with one another transcend both bonds of loyalty and the bounds of reality. With each clash, the victor furthers the cause of their patron deity while diminishing the influence of their rival’s master.
Should a daemon’s essence spill from its corporeal form, a rival may seize the opportunity to ritually bind it into a weapon. While imprisoned, the trammelled daemon lends supernatural power to its wielder’s blows, all the time planning its eventual escape.
When daemons break out of captivity, they are able to put their new-found experience to great use while plotting their revenge.
This daemon is a wellspring of supernatural rage, a bellowing berserker whose mere presence catalyses its underlings to new heights of apoplectic savagery and crunching violence.
KHORNE model only. While a friendly LEGIONES DAEMONICA KHORNE CORE unit is within range of this ability, each time a model in that unit makes a melee attack, an unmodified hit roll of 6 automatically wounds the target.Khorne daemons rarely pause in their slaughter, their insatiable desire to reap the skulls of their foes driving them onwards.
KHORNE model only. While a friendly LEGIONES DAEMONICA KHORNE CORE unit is within range of this ability, each time that unit makes a consolidation move, models in that unit can move an additional 3".
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AVATAR OF UNREALITY With every step this malign entity takes, the tortured stuff of reality writhes in agony. Each time you make a Warp Storm roll, if this model is on the battlefield, roll 1 additional D6. |
EMPYRIC BEACON This daemon shines like a beacon in the senses of others of its kind, drawing them inexorably to it. This model has the WARP LOCUS keyword. |
FAVOURED FOLLOWERS This entity’s aura of power and corruption draws potent entities into its thrall. Each time you add a LEGIONES DAEMONICA CORE unit to your Order of Battle, you can remove up to 3 Ascendancy points from the Dark God that shares an Allegiance keyword with that unit. If you do so, that LEGIONES DAEMONICA CORE unit immediately gains a number of experience points equal to twice the number of Ascendancy points removed. |
INFERNAL MARK This daemon’s patron deity has rewarded it with the merest spark of its divine power, rendering it all the more mighty.
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PORTAL KEEPER Able to fashion metaphysical keys from the raw stuff of the warp, this cunning abomination unlocks the hidden angles and fractures in reality, throwing the doors to the sea of souls open wide.
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CROWN OF CONQUESTS Whether manifesting as a crackling halo of power, an uneven crest of jagged horns, a circlet of burning brass or in some other unholy aspect, this dark gift infuses its keeper with the tormented souls of once-great mortal commanders. With the merest effort of will, the daemon can torture all manner of strategic insights out of its captive advisers.
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SLAYER OF KINGS A metaphysical weapon of incredible strength has been bestowed upon this daemon, a jealous thing of tremendous power that infuses its form and aids it in laying low the greatest foes.
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LORD OF THE STORM This blessing renders the daemon a veritable lightning rod for the energies of raging warp storms, allowing it to draw empyric phenomena to itself and focus their fury to a screaming point. If this model is your WARLORD, and the Warp Storm ability is in effect, while this model is on the battlefield:
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EXALTED SERVANT Worshipful mortals depict this entity seated at its master’s right hand, and whisper in fearful tones of how its matchless deeds have been rewarded by the greatest gifts of their chosen Dark God. You can use the Exalted Daemon Requisition once for 0RP, but if you do so, you must select this model. If this model is not eligible for that Requisition it cannot be given this Reward. When you do so, that Requisition can be used to give this model an additional Exalted ability. Adjust that model’s Power Rating as appropriate and make of note of this on its Crusade card. You cannot use this ability if doing so would cause your total Power Level to exceed your Crusade forces Supply Limit. |
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Cuirass of Rage This solid brazen plate covers the daemons chest and is infused with their fury and scorn at those who attempt to strike them down. Even the mightiest blows are turned aside by its rune-graven surface, leaving no mark. KHORNE model only. Once per turn, the first time a saving throw is failed for the bearer, the Damage characteristic of that attack is changed to 0. |
G’rmakht the Destroyer The black blade of this enormous axe contains the essence of G’rmakht, a Bloodthirster whose cyclic imprisonment is an eternal torment. Should the axe’s wielder fall, and its death be sufficiently violent, G’rmakht uses their banishment to temporarily unbind its soul-chains, manifesting in the former daemons place and venting unbridled anger upon any it finds, before the axe’s inescapable power ensnares it once more. Model equipped with axe of Khorne only. This Relic replaces an axe of Khorne and has the following profile:Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
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The daemons of Chaos hurst from the pandemonium of warp space to despoil and corrupt all around. Unbound by even the most fundamental laws of realspace, these malevolent terrors unleash infernal powers upon their luckless victims.
UNHOLY FURY This entity is little more than a corporeal manifestation of anger, a gestalt personification of pure and unadulterated rage that hurls itself at its victims again and again. KHORNE model only. The bearer is eligible to declare a charge in a turn in which it Advanced or Fell Back. |
Ravening packs of Bloodletters spill down corridors and across chambers, seeking out the foe, eager to spill their blood.
When Horrors of Tzeentch uneleash waves of overlapping flames, few are the foes who can escape them.
The supernatural corruption of Plaguebearers’ physical forms is such that even the most grievous wounds do not trouble them.
Many daemons can shift their forms at will, drawing on the powers of the warp to manifest new weapons, powers and otherworldly abilities in the blink of an eye.
Daemons of Slaanesh possess a sickening yet mesmerising beauty that renders their enemies glassy-eyed with entrancement.
Daemons are not mortal creatures, their forms shifting between the warp and realspace, passing through solid barriers with ease.
Born of the warp, daemons are highly attuned to its power and tides, able to draw upon it and weave it at will.
The unearthly icons that are raised above the daemonic hosts take many grotesque forms, but all are loci for their powers.
Below you will find a glossary that contains a number of terms used in this Codex.
Below you will find a bullet pointed summary of several Chaos Daemons rules. In most games, you may find referencing this summary is all you need to resolve a rule, but if not, follow the link to read the entirety of the rule.
The NURGLE and PSYKER keywords are used in the following Chaos Daemons datasheets:
Many daemons fashion forms for themselves that exhibit strange and esoteric weapons, with which they give vent to their spiteful natures. While most fight with blade or claws, often they can also lash out with spiked tails, envenomed pseudopods or other bizarre appendages. Daemons may also ride to battle atop other daemonic creatures that make attacks with weapons of their own, or may be attended by daemonic minions who swipe at those who draw near their masters.
Many Chaos Daemons weapons are malefic weapons. Such a weapon will have an ability that reads ‘Malefic’ and then a value, such as 2 or 4. Each time the bearer fights, it makes a number of additional attacks with that weapon equal to that value, and no more than that number of attacks can be made with that weapon while resolving that fight. If a model is equipped with more than one malefic weapon, it can make additional attacks with each one it is equipped with.AURA OF BEWITCHMENT (AURA)
Even the most disciplined warriors succumb to this daemon’s beguilements, all thoughts lost in a haze of hallucinatory desire.
While an enemy unit is within 6" of this WARLORD, that unit cannot perform actions. If that unit is performing an action when it comes into range of this ability, it immediately fails.
The HERALD keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA keyword is used in the following Chaos Daemons datasheets:
To encounter a creature of the warp is to face a being utterly anathema to the fundamental laws of reality. Even the most emotionless warrior feels an unnatural primal terror while in their presence.
While an enemy unit is within 6" of this unit, subtract 1 from that enemy unit’s Leadership characteristic and subtract 1 from any Combat Attrition tests taken for that enemy unit.The INSTRUMENT keyword is used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
Daemons are madness given form. Their very bodies are fashioned from the stuff of the warp, and are difficult to destroy through conventional means. By far the surest way to banish them, short of ritual witchery, is to fight them at close quarters where a warrior’s conviction and faith may strike as surely as their blade.
Instead of a normal Save characteristic as described in the Warhammer 40,000 Core Book, each LEGIONES DAEMONICA datasheet has a Daemonic Save characteristic (abbreviated to DSv on that datasheet’s profile line). This characteristic has two values. The first characteristic is used when a melee attack is allocated to that model, while the second characteristic is used when a ranged attack is allocated to that model. In either case, this saving throw cannot be modified in any way.The WARP LOCUS keyword is used in the following Chaos Daemons datasheets:
Daemonic legions tear through the fabric of realspace, malevolent entities flickering into being like phantasms from a nightmare. Worse still, as terror and panic take hold of their victims, so their mortal souls become ever easier prey for the entities pouring through from the warp.
During deployment, you can set up this unit in the warp instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models, or more than 6" away from any enemy models and wholly within 6" of a friendly WARP LOCUS model that was on the battlefield at the start of your turn. If that WARP LOCUS model has an Allegiance keyword, the unit being set up can only use this ability if it has the same Allegiance keyword.When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish energies twist all that they touch, reshaping the landscape into bizarre forms and tormenting mortal beings.
This ability can be used to apply Warp Storm effects to eligible units from your army.The AGENT OF CHAOS keyword is used in the following Chaos Space Marines datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The LEGIONES DAEMONICA and KHORNE keywords are used in the following Chaos Daemons datasheets:
The GREATER DAEMON keyword is used in the following Chaos Daemons datasheets:
The BE’LAKOR keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The WORLD EATERS keyword is used in the following Chaos Space Marines datasheets:
The THOUSAND SONS keyword is used in the following Thousand Sons datasheets:
The DEATH GUARD keyword is used in the following Death Guard datasheets:
The EMPEROR’S CHILDREN keyword is used in the following Chaos Space Marines datasheets:
The BLOODTHIRSTER keyword is used in the following Chaos Daemons datasheets:
The SKARBRAND keyword is used in the following Chaos Daemons datasheets:
As the greatest daemons slaughter their way across reality, so they grow in power, earning rewards from their patron deity and learning how to shape realspace to augment their forms.
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The BLOODLETTERS and CORE keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, KHORNE and CHARACTER keywords are used in the following Chaos Daemons datasheets:
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The FLESH HOUNDS keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, KHORNE and CAVALRY keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, KHORNE and VEHICLE keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, KHORNE and ICON keywords are used in the following Chaos Daemons datasheets:
The KHORNE and HERALD keywords are used in the following Chaos Daemons datasheets:
ASPECT OF DEATH (AURA)
Such is the palpable aura of dread this daemon emanates that its enemies may die of sheer terror.
While an enemy unit is within 6" of this WARLORD:
BRAZEN HIDE
This daemon’s warpflesh is infused with rune-wrought brass that shatters blades and turns aside even the most powerful enemy blows.
Each time this WARLORD would lose a wound, roll one D6: on a 5+, that wound is not lost.
DEVASTATING BLOW
So monstrous is the strength behind this warlord's blows and so unstoppable their hatred that they can lay victims low with but a single strike.
Each time this WARLORD makes a melee attack, rules that ignore wounds cannot be used.
The LEGIONES DAEMONICA, KHORNE and CORE keywords are used in the following Chaos Daemons datasheets:
RAGE INCARNATE
The fury with which this daemon hurls itself at the enemy serves as a beacon of wrath to its like-minded minions.
The KHORNE and MONSTER keywords are used in the following Chaos Daemons datasheets:
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The infernal armouries of Khorne’s daemon legions overflow with macabre artefacts of unbridled slaughter.
The BLOODLETTER keyword is used in the following Chaos Daemons datasheets:
1CP | ||
LEGION OF SKULLS Specialist Detachment Stratagem The teeming masses of Khorne’s lesser Daemons can shatter worlds when they are gathered in large numbers. Use this Stratagem when choosing your army. Pick a KHORNE Chaos Daemons Detachment (that is, a Chaos Daemons Detachment in which every unit has the KHORNE keyword) from your army to be a Legion of Skulls Specialist Detachment. BLOODLETTER units in that Detachment gain the LEGION OF SKULLS keyword. | ||
Many daemons can shift their forms at will, drawing on the powers of the warp to manifest new weapons, powers and otherworldly abilities in the blink of an eye.
Daemons are not mortal creatures, their forms shifting between the warp and realspace, passing through solid barriers with ease.
Daemons of Slaanesh possess a sickening yet mesmerising beauty that renders their enemies glassy-eyed with entrancement.
The LEGIONES DAEMONICA and PSYKER keywords are used in the following Chaos Daemons datasheets:
Born of the warp, daemons are highly attuned to its power and tides, able to draw upon it and weave it at will.
The loathing for witchery that radiates from the daemons of Khorne can unmake even the mightiest of conjurations.
1CP | ||
BRAZEN SKULL Chaos Daemons Stratagem Plucking the skull of an enemy from the ground, this servant of Khorne imbues it with his burning rage and hurls it at the foe. Use this Stratagem in your Shooting phase. Pick a LEGION OF SKULLS model from your army. Pick an enemy unit within 8" of this model that is visible to them, and roll a D6; if the result equals or exceeds this model’s Ballistic Skill characteristic, that enemy unit suffers D3 mortal wounds. | ||
When Horrors of Tzeentch uneleash waves of overlapping flames, few are the foes who can escape them.
The supernatural corruption of Plaguebearers’ physical forms is such that even the most grievous wounds do not trouble them.
2CP | ||
RED TIDE Chaos Daemons Stratagem When the bloodletting begins, nearby servants of the Blood God are drawn to it with a single-minded focus. Use this Stratagem in your Charge phase. Pick an enemy unit that was charged by a LEGION OF SKULLS unit from your army this phase. You can add 2 to charge rolls for other LEGION OF SKULLS units from your army that declare a charge against the same enemy unit (and do not declare charges against any other enemy unit) until the end of the phase. | ||
The dark icons carried above Khorne’s daemonic hosts spur those who march below them forward with greater fury.
The daemonic cavalry and chariots of the daemons of Khorne slam into the enemy lines like a brass-shod avalanche of death.
The LEGIONES DAEMONICA and ICON keywords are used in the following Chaos Daemons datasheets:
The unearthly icons that are raised above the daemonic hosts take many grotesque forms, but all are loci for their powers.
Ravening packs of Bloodletters spill across the battlefield seeking out the foe, eager to spill their blood.
Ravening packs of Bloodletters spill down corridors and across chambers, seeking out the foe, eager to spill their blood.
No sight does more to drive the legions of the Blood God into a killing frenzy than the head of an enemy champion lopped off in a fountain of gore, and another worthy skull added to the charnel mountain upon which Khorne’s brass throne is set.
The PSYKER keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and INFANTRY keywords are used in the following Chaos Daemons datasheets:
The MONSTER keyword is used in the following Chaos Daemons datasheets:
The VEHICLE keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and CORE keywords are used in the following Chaos Daemons datasheets:
The datasheets using CHAOS keyword can be found in the following Factions:
Chaos: Chaos Daemons, Chaos Knights, Chaos Space Marines, Death Guard, Heretic Titan Legions, Renegades and Heretics, Thousand Sons, World Eaters.The CHAOS keyword is used in the following datasheets:
The datasheets using DAEMON PRINCE keyword can be found in the following Factions:
Chaos: Chaos Daemons, Chaos Space Marines, Death Guard, Thousand Sons, World Eaters.The DAEMON PRINCE keyword is used in the following datasheets:
The GREATER DAEMON keyword is used in the following Chaos Daemons datasheets:
The datasheets using DAEMON ENGINE keyword can be found in the following Factions:
Chaos: Chaos Space Marines, Death Guard, Thousand Sons, World Eaters.The DAEMON ENGINE keyword is used in the following datasheets:
The CHAOS KNIGHTS keyword is used in the following Chaos Knights datasheets:
The TITANICUS TRAITORIS keyword is used in the following Heretic Titan Legions datasheets:
The KHORNE BERZERKERS keyword is used in the following Chaos Space Marines datasheets:
The RUBRIC MARINES keyword is used in the following Thousand Sons datasheets:
The PLAGUE MARINES keyword is used in the following Death Guard datasheets:
The NOISE MARINES keyword is used in the following Chaos Space Marines datasheets:
The CULTISTS keyword is used in the following Chaos Space Marines datasheets:
The TRAITORIS ASTARTES and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The datasheets using TRAITORIS ASTARTES keyword can be found in the following Factions:
Chaos: Chaos Space Marines, Death Guard, Thousand Sons, World Eaters.The TRAITORIS ASTARTES keyword is used in the following datasheets:
The LEGIONES DAEMONICA and TZEENTCH keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and NURGLE keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and SLAANESH keywords are used in the following Chaos Daemons datasheets:
The datasheets using BUILDING keyword can be found in the following Factions:
Unaligned: Unaligned.The BUILDING keyword is used in the following datasheets:
The CHAOS KNIGHTS and HOUSE KORVAX keywords are used in the following Chaos Knights datasheets:
Should a daemon’s essence spill from its corporeal form, a rival may seize the opportunity to ritually bind it into a weapon. While imprisoned, the trammelled daemon lends supernatural power to its wielder’s blows, all the time planning its eventual escape.
The SLAANESH and PSYKER keywords are used in the following Chaos Daemons datasheets:
AXE OF KHORNE
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.WEAPON | RANGE | TYPE | S | AP | D |
Mighty strike | |||||
Mighty strike | Melee | Melee | +4 | -4 | D6 |
Sweeping blow | |||||
Sweeping blow | Melee | Melee | User | -3 | 1 |
Abilities: Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Bellow of endless fury used in the following datasheets:
Bloodflail used in the following datasheets:
Bloodlash used in the following datasheets:
Burning roar used in the following datasheets:
Harvester cannon used in the following datasheets:
Hellfire breath used in the following datasheets:
Lash of Khorne used in the following datasheets:
Phlegm bombardment used in the following datasheets:
Skull cannon used in the following datasheets:
The Executioner’s Axe (shooting) used in the following datasheets:
An’ggrath’s axe of Khorne used in the following datasheets:
Attendants’ hellblades used in the following datasheets:
Axe of Khorne used in the following datasheets:
Biting maw used in the following datasheets:
Blade of blood used in the following datasheets:
Bladed horn used in the following datasheets:
Churning fangs and claws used in the following datasheets:
Daemonic axe used in the following datasheets:
Gore-drenched fangs used in the following datasheets:
Great axe of Khorne used in the following datasheets:
Hellblade used in the following datasheets:
Hellforged sword used in the following datasheets:
Iron claw used in the following datasheets:
Jagged claws used in the following datasheets:
Malefic talons used in the following datasheets:
Slaughter and Carnage used in the following datasheets:
Slaughtering blade used in the following datasheets:
Soul-rending fangs used in the following datasheets:
The Blade of Shadows used in the following datasheets:
The Executioner’s Axe (melee) used in the following datasheets:
The Slayer Sword used in the following datasheets:
Tusked maw used in the following datasheets:
Warpclaw used in the following datasheets:
Warpsword used in the following datasheets:
Daemonic icon used in the following datasheets:
The ICON keyword is used in the following Chaos Daemons datasheets:
Instrument of Chaos used in the following datasheets:
Wings used in the following datasheets:
The FLY keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH and PSYKER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, TZEENTCH and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, NURGLE and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, SLAANESH and CHARACTER keywords are used in the following Chaos Daemons datasheets: