Chaos Daemons – Datasheets
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21

Be’lakor

NoNAME  M WS BS S T W! A Ld DSv Base
420
Be’lakor (base: 100mm)
1
420
Be’lakor
12" 2+ 2+ 8 7 11-20 6 9 4+/4+ 100mm
8" 2+ 2+ 7 7 6-10 5 9 4+/4+
6" 2+ 2+ 6 7 1-5 4 9 4+/4+
Be’lakor is equipped with: the Blade of Shadows. Your army can only include one BE’LAKOR model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
The Blade of Shadows
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
The Blade of Shadows
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Sweeping strike
 - Sweeping strike
Melee
Melee
User
-3
1
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
 - Piercing strike
 - Piercing strike
Melee
Melee
+4
-4
D3+3
Each time an attack is made with this weapon profile, invulnerable saving throws cannot be made against that attack.
Each time an attack is made with this weapon profile, invulnerable saving throws cannot be made against that attack.
ABILITIES
ABILITIES
Daemonic
Shadow Form:
  • Each time an attack is made against this model, your opponent cannot re-roll the hit roll.
  • Each time an attack is made against this model, subtract 1 from that attack’s hit roll and wound roll.
  • Each time a ranged attack is made against this model, subtract 1 from that attack’s Damage characteristic (to a minimum of 1).
Lord of Torment (Aura): While an enemy unit is within 6" of this model, subtract 1 from the Leadership characteristic of models in that unit, and each time a Combat Attrition test is taken for that unit, subtract 1 from that Combat Attrition test.
The Dark Master (Aura): While a friendly LEGIONES DAEMONICA or DISCIPLES OF BE’LAKOR unit (excluding VEHICLE units) is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Spiteful Jealousy: If your army is Battle-forged, you cannot include this model in a Detachment that includes any other DAEMON PRINCE models. Each time this model makes an attack against a DAEMON PRINCE model, you can re-roll the hit roll and you can re-roll the wound roll.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Noctic discipline.
WARLORD TRAIT!
WARLORD TRAIT!
Shadow Lord: In your Command phase, select one friendly LEGIONES DAEMONICA CORE or DISCIPLES OF BE’LAKOR unit (excluding VEHICLE units) within 9" of this WARLORD. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, KHORNE, TZEENTCH, NURGLE, SLAANESH
KEYWORDS: MONSTER, CHARACTER, DAEMON, PSYKER, WARP LOCUS, SUPREME COMMANDER, FLY, DAEMON PRINCE, BE’LAKOR


5

Bloodmaster

NoNAME  M WS BS S T W A Ld DSv Base
90
Bloodmaster (base: 40mm)
1
90
Bloodmaster
6" 2+ 3+ 6 5 4 5 8 4+/4+ 40mm
A Bloodmaster is equipped with: blade of blood.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Blade of blood
Blade of blood
Melee
Melee
User
-3
3
-
ABILITIES
ABILITIES
Daemonic
Herald of Khorne (Aura): While a friendly LEGIONES DAEMONICA KHORNE CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
Bloodmaster: In your Command phase, select one friendly BLOODLETTERS CORE unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, an unmodified hit roll of 6 automatically wounds the target.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, KHORNE
KEYWORDS: INFANTRY, CHARACTER, DAEMON, BLOODLETTERS, HERALD, BLOODMASTER


16

Bloodthirster

NoNAME  M WS BS S T W! A Ld DSv Base
310
Bloodthirster (base: 120 x 92mm)
1
310
Bloodthirster
12" 2+ 2+ 8 8 11-20 8 10 4+/4+ 120 x 92mm
10" 3+ 2+ 8 8 6-10 7 10 4+/4+
8" 4+ 2+ 8 8 1-5 6 10 4+/4+
A Bloodthirster is equipped with: hellfire breath; great axe of Khorne.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bloodflail
Bloodflail
12"
Assault 1
x2
-4
3D3
Each time an attack is made with this weapon, excess damage it inflicts is not lost. Instead, keep allocating excess damage to another model in the target unit until either all the excess damage has been allocated or the target unit is destroyed.
Each time an attack is made with this weapon, excess damage it inflicts is not lost. Instead, keep allocating excess damage to another model in the target unit until either all the excess damage has been allocated or the target unit is destroyed.
Hellfire breath
Hellfire breath
12"
Assault D6
5
-2
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Lash of Khorne
Lash of Khorne
12"
Assault 6
User
-1
2
-
Axe of Khorne
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Axe of Khorne
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Mighty strike
 - Mighty strike
Melee
Melee
+4
-4
D6
-
 - Sweeping blow
 - Sweeping blow
Melee
Melee
User
-3
1
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Great axe of Khorne
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Great axe of Khorne
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Mighty strike
 - Mighty strike
Melee
Melee
x2
-4
D3+3
-
 - Sweeping blow
 - Sweeping blow
Melee
Melee
User
-3
2
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s great axe of Khorne can be replaced with 1 axe of Khorne and one of the following: 1 bloodflail; 1 lash of Khorne.
ABILITIES
ABILITIES
Daemonic
Daemon Lord of Khorne (Aura): While a friendly LEGIONES DAEMONICA KHORNE CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Relentless Carnage: At the end of the Fight phase, select one enemy unit within Engagement Range of this model and roll one D6 (subtracting 2 from the result if that unit is an INFANTRY CHARACTER unit): on a 2+, that unit suffers D3 mortal wounds.
UPGRADES
UPGRADES
Bloodthirster can receive the following Exalted Bloodthirsters upgrades:
 • Indomitable Onslaught+50Power Rating: +2
 • Master of the Blood Tide+20Power Rating: +1
 • Rage Unchained+35Power Rating: +2
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, KHORNE
KEYWORDS: MONSTER, CHARACTER, FLY, DAEMON, GREATER DAEMON, BLOODTHIRSTER


4

Changecaster

NoNAME  M WS BS S T W A Ld DSv Base
80
Changecaster (base: 32mm)
1
80
Changecaster
6" 4+ 3+ 3 4 5 2 8 6+/3+ 32mm
A Changecaster is equipped with: ritual dagger.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Staff of change
+5
Staff of change
18"
Assault 3
+4
-4
2
-
Ritual dagger
Ritual dagger
Melee
Melee
User
-1
1
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s ritual dagger can be replaced with 1 staff of change.
ABILITIES
ABILITIES
Daemonic
Herald of Tzeentch (Aura): While a friendly LEGIONES DAEMONICA TZEENTCH CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
Changecaster: In your Command phase, select one friendly HORRORS CORE unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, an unmodified hit roll of 6 automatically wounds the target.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Pandaemoniac discipline.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, TZEENTCH
KEYWORDS: INFANTRY, CHARACTER, DAEMON, PSYKER, HERALD, HORRORS, CHANGECASTER


8

Contorted Epitome

NoNAME  M WS BS S T W A Ld DSv Base
160
Contorted Epitome (base: 75 x 42mm)
1
160
Contorted Epitome
12" 2+ 3+ 4 5 8 8 8 4+/4+ 75 x 42mm
A Contorted Epitome is equipped with: coiled tentacles; ravaging claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Coiled tentacles
Coiled tentacles
Melee
Melee
+1
-2
3
Malefic 3
Malefic 3
Ravaging claws
Ravaging claws
Melee
Melee
User
-2
2
-
ABILITIES
ABILITIES
Daemonic
Swallow Energy: Each time this model would lose a wound as a result of a mortal wound, roll one D6: on a 2+, that wound is not lost.
Herald of Slaanesh (Aura): While a friendly LEGIONES DAEMONICA SLAANESH CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
Horrible Fascination (Aura): While an enemy unit is within 6" of this model, at the start of your opponent’s Command phase, your opponent must roll 3D6 for that unit. If the result is higher than that unit’s Leadership characteristic, until the start of your opponent’s next Command phase:
  • Halve the Move characteristic of models in that unit.
  • Each time a model in that unit makes an attack, subtract 1 from that attack’s hit roll.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny two psychic powers in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Soulstain discipline.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, SLAANESH
KEYWORDS: CAVALRY, CHARACTER, DAEMON, PSYKER, DAEMONETTES, HERALD, CONTORTED EPITOME


7

Daemon Prince of Chaos

NoNAME  M WS BS S T W A Ld DSv Base
140
Daemon Prince of Chaos (base: 60mm)
1
140
Daemon Prince of Chaos
8" 2+ 2+ 7 6 8 6 10 5+/4+ 60mm
A Daemon Prince of Chaos is equipped with: hellforged sword; malefic talons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+10
Daemonic axe
+10
Daemonic axe
Melee
Melee
+2
-2
3
-
+10
Hellforged sword
+10
Hellforged sword
Melee
Melee
+1
-3
3
-
Malefic talons
Malefic talons
Melee
Melee
User
-1
2
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
OTHER WARGEAR
ABILITIES 
+35
Wings
The bearer has a Move characteristic of 12" and the FLY keyword.
+35
Wings
The bearer has a Move characteristic of 12" and the FLY keyword.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s hellforged sword can be replaced with one of the following: 1 daemonic axe; 1 malefic talons.
 • This model can be equipped with 1 wings (Power Rating +2).
ABILITIES
ABILITIES
Daemonic
Prince of Chaos (Aura): While a friendly LEGIONES DAEMONICA CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Daemonic Rewards:
  • If this model has the KHORNE keyword, add 1 to this model’s Strength characteristic and add 2 to this model’s Attacks characteristic.
  • If this model has the TZEENTCH keyword, it can attempt to manifest one additional psychic power in your Psychic phase and knows one additional psychic power from the Pandaemoniac discipline.
  • If this model has the NURGLE keyword, add 1 to this model’s Toughness characteristic.
  • If this model has the SLAANESH keyword, add 2" to this model’s Move characteristic.
PSYKER
PSYKER
If this model has the TZEENTCH, NURGLE or SLAANESH keyword, it has the PSYKER keyword. If this model is a PSYKER it can attempt to manifest one psychic power in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and:
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA,
KEYWORDS: CHARACTER, MONSTER, DAEMON, DAEMON PRINCE


5

Epidemius

NoNAME  M WS BS S T W A Ld DSv Base
90
Epidemius (base: 60mm)
1
90
Epidemius
5" 2+ 3+ 5 6 9 4 8 5+/4+ 60mm
Epidemius is equipped with: foul balesword; Nurgling claws. Your army can only include one EPIDEMIUS model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Foul balesword
Foul balesword
Melee
Melee
User
-3
2
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.
Nurgling claws
Nurgling claws
Melee
Melee
2
0
1
Malefic 7
Malefic 7
ABILITIES
ABILITIES
Daemonic
Herald of Nurgle (Aura): While a friendly LEGIONES DAEMONICA NURGLE CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
Tally of Pestilence: While this model is on the battlefield, keep a tally of how many enemy models are destroyed by attacks made by LEGIONES DAEMONICA NURGLE units from your army. At the start of each battle round, if there are 7 or more marks on that tally, after making a Warp Storm roll, gain 1 additional Warp Storm point, and reset that tally to 0. If this model is destroyed, any marks on that tally are lost.
WARLORD TRAIT!
WARLORD TRAIT!
Virulent Touch: Each time this WARLORD makes a melee attack (excluding attacks made against TITANIC units), if a hit is scored, that attack automatically wounds the target.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, NURGLE
KEYWORDS: INFANTRY, CHARACTER, DAEMON, PLAGUEBEARERS, HERALD, EPIDEMIUS


7

Fateskimmer

NoNAME  M WS BS S T W A Ld DSv Base
150
Fateskimmer (base: 120 x 92mm)
1
150
Fateskimmer
14" 4+ 3+ 3 6 9 2 8 5+/3+ 120 x 92mm
A Fateskimmer is equipped with: ritual dagger; Screamer bites.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Staff of change
+5
Staff of change
18"
Assault 3
+4
-4
2
-
Ritual dagger
Ritual dagger
Melee
Melee
User
-1
1
-
Screamer bites
Screamer bites
Melee
Melee
6
-3
2
Malefic 6
Malefic 6
OTHER WARGEAR
ABILITIES 
+5
Retinue of Horrors
Add 1 to Psychic tests taken for the bearer.
+5
Retinue of Horrors
Add 1 to Psychic tests taken for the bearer.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s ritual dagger can be replaced with 1 staff of change.
 • This model can be equipped with 1 retinue of Horrors.
ABILITIES
ABILITIES
Daemonic
Herald of Tzeentch (Aura): While a friendly LEGIONES DAEMONICA TZEENTCH CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
Fateskimmer: In your Command phase, select one friendly SCREAMERS unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, an unmodified hit roll of 6 automatically wounds the target.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Pandaemoniac discipline.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, TZEENTCH
KEYWORDS: VEHICLE, CHARACTER, DAEMON, FLY, PSYKER, HERALD, HORRORS, FATESKIMMER


6

Fluxmaster

NoNAME  M WS BS S T W A Ld DSv Base
110
Fluxmaster (base: 60mm flying base)
1
110
Fluxmaster
12" 4+ 3+ 3 4 6 2 8 6+/3+ 60mm flying base
A Fluxmaster is equipped with: Disc blades; ritual dagger.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Staff of change
+5
Staff of change
18"
Assault 3
+4
-4
2
-
Disc blades
Disc blades
Melee
Melee
4
0
1
Malefic 1
Malefic 1
Ritual dagger
Ritual dagger
Melee
Melee
User
-1
1
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with 1 staff of change.
ABILITIES
ABILITIES
Daemonic
Herald of Tzeentch (Aura): While a friendly LEGIONES DAEMONICA TZEENTCH CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
Fluxmaster: In your Command phase, select one friendly HORRORS CORE unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Pandaemoniac discipline.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, TZEENTCH
KEYWORDS: INFANTRY, CHARACTER, DAEMON, FLY, PSYKER, HERALD, HORRORS, FLUXMASTER


15

Great Unclean One

NoNAME  M WS BS S T W! A Ld DSv Base
280
Great Unclean One (base: 130mm)
1
280
Great Unclean One
7" 2+ 3+ 7 9 12-22 6 10 5+/4+ 130mm
6" 3+ 3+ 7 9 6-11 5 10 5+/4+
5" 4+ 3+ 7 9 1-5 4 10 5+/4+
A Great Unclean One is equipped with: plague flail; putrid vomit; bilesword; Nurgling claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Plague flail
Plague flail
7"
Assault D6+3
User
-3
2
-
Putrid vomit
Putrid vomit
12"
Assault D6
5
-2
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Bileblade
Bileblade
Melee
Melee
User
-3
2
Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time an attack is made with this weapon, you can re-roll the wound roll.
Bilesword
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Bilesword
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Mighty strike
 - Mighty strike
Melee
Melee
+1
-3
D6
Each time an attack is made with this weapon profile, an unmodified hit roll of 6 automatically wounds the target.
Each time an attack is made with this weapon profile, an unmodified hit roll of 6 automatically wounds the target.
 - Sweeping blow
 - Sweeping blow
Melee
Melee
User
-3
1
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Doomsday bell
Doomsday bell
Melee
Melee
+1
-1
2
-
Nurgling claws
Nurgling claws
Melee
Melee
2
0
1
Malefic 7
Malefic 7
OTHER WARGEAR
ABILITIES 
Bileblade
Each time the bearer attempts to manifest a psychic power, before taking the Psychic test, you can select for this model to suffer 1 mortal wound. If you do so, add 1 to that Psychic test.
Bileblade
Each time the bearer attempts to manifest a psychic power, before taking the Psychic test, you can select for this model to suffer 1 mortal wound. If you do so, add 1 to that Psychic test.
Doomsday bell
In your Command phase, you can select one friendly PLAGUEBEARERS CORE unit within 12" of the bearer to be replenished. You can return one destroyed model from that unit to the battlefield with its full wounds remaining. If that unit is an INFANTRY unit, you return D3 destroyed models instead. These models cannot be set up within Engagement Range of any enemy units unless those enemy units are already within Engagement Range of its unit. Each unit can only be replenished once per turn.
Doomsday bell
In your Command phase, you can select one friendly PLAGUEBEARERS CORE unit within 12" of the bearer to be replenished. You can return one destroyed model from that unit to the battlefield with its full wounds remaining. If that unit is an INFANTRY unit, you return D3 destroyed models instead. These models cannot be set up within Engagement Range of any enemy units unless those enemy units are already within Engagement Range of its unit. Each unit can only be replenished once per turn.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s bilesword can be replaced with 1 doomsday bell.
 • This model’s plague flail can be replaced with 1 bileblade.
ABILITIES
ABILITIES
Daemonic
Daemon Lord of Nurgle (Aura): While a friendly LEGIONES DAEMONICA NURGLE CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powersfrom the Warprot discipline.
UPGRADES
UPGRADES
Great Unclean One can receive the following Exalted Great Unclean Ones upgrades:
 • Bountiful Gifts+25Power Rating: +2
 • Hideous Visage+20Power Rating: +1
 • Revoltingly Resilient+30Power Rating: +2
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, NURGLE
KEYWORDS: MONSTER, CHARACTER, DAEMON, PSYKER, GREATER DAEMON, GREAT UNCLEAN ONE


7

Horticulous Slimux

NoNAME  M WS BS S T W A Ld DSv Base
140
Horticulous Slimux (base: 105 x 70mm)
1
140
Horticulous Slimux
5" 2+ 2+ 5 7 9 4 8 4+/4+ 105 x 70mm
Horticulous Slimux is equipped with: acidic maw; lopping shears. Your army can only include one HORTICULOUS SLIMUX model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Acidic maw
Acidic maw
Melee
Melee
7
-4
3
Malefic 2
Malefic 2
Lopping shears
Lopping shears
Melee
Melee
+1
-3
2
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.
ABILITIES
ABILITIES
Daemonic
Herald of Nurgle (Aura): While a friendly LEGIONES DAEMONICA NURGLE CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
Beast Handler: In your Command phase, you can select one friendly BEASTS OF NURGLE or PLAGUE DRONES unit within 9" of this model. Until the start of your next Command phase:
  • You can re-roll charge rolls made for that unit.
  • Each time a model in that unit makes a melee attack, add 1 to that attack’s hit roll.
Seed the Garden of Nurgle: At the end of your Movement phase, if this model is wholly within an Area Terrain feature, you can select for that Area Terrain feature to be seeded. If you do so, until the end of the battle:
  • Enemy units treat that Area Terrain feature as if it had the Difficult Ground terrain trait.
  • Each time an enemy unit ends any type of move (excluding pile-in or consolidation moves) within that Area Terrain feature, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.
WARLORD TRAIT!
WARLORD TRAIT!
Acidic Ichor: Each time this WARLORD loses a wound as a result of a melee attack made by an enemy unit, after the attacking model’s unit has finished making its attacks, roll one D6: on a 4+, that enemy unit suffers 1 mortal wound. Each unit can only suffer a maximum of 6 mortal wounds per phase as a result of this ability.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, NURGLE
KEYWORDS: CAVALRY, CHARACTER, DAEMON, PLAGUEBEARERS, HERALD, HORTICULOUS SLIMUX


4

Infernal Enrapturess

NoNAME  M WS BS S T W A Ld DSv Base
80
Infernal Enrapturess (base: 60 x 35mm)
1
80
Infernal Enrapturess
9" 2+ 3+ 4 4 4 4 8 5+/4+ 60 x 35mm
An Infernal Enrapturess is equipped with: heartstring lyre; ravaging claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Heartstring lyre
Before selecting targets, select one of the profiles below to make attacks with.
Heartstring lyre
Before selecting targets, select one of the profiles below to make attacks with.
 - Cacophonous melody
 - Cacophonous melody
18"
Assault 6
5
-1
1
-
 - Euphonic blast
 - Euphonic blast
24"
Assault 1
9
-3
D3+3
-
Ravaging claws
Ravaging claws
Melee
Melee
User
-2
2
-
ABILITIES
ABILITIES
Daemonic
Herald of Slaanesh (Aura): While a friendly LEGIONES DAEMONICA SLAANESH CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
Discordant Disruption (Aura): While an enemy PSYKER unit is within 24" of this model, each time a Psychic test is taken for that unit, it suffers Perils of the Warp on any dice roll that includes a double, instead of only a double 1 or double 6.
Harmonic Alignment: In your Command phase, select one model with this ability from your army and one friendly LEGIONES DAEMONICA SLAANESH CORE unit from your army within 6" of that model. You can return one destroyed model from that unit to the battlefield with its full wounds remaining. If that unit is an INFANTRY unit, you can return up to D3 destroyed models instead. These models cannot be set up within Engagement Range of any enemy units unless those enemy units are already within Engagement Range of its unit.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, SLAANESH
KEYWORDS: INFANTRY, CHARACTER, DAEMON, WARP LOCUS, DAEMONETTES, HERALD, INFERNAL ENRAPTURESS


16

Kairos Fateweaver

NoNAME  M WS BS S T W! A Ld DSv Base
320
Kairos Fateweaver (base: 100mm)
1
320
Kairos Fateweaver
12" 3+ 3+ 6 7 12-22 5 10 5+/3+ 100mm
10" 4+ 3+ 6 7 6-11 4 10 5+/3+
8" 5+ 3+ 6 7 1-5 3 10 5+/3+
Kairos Fateweaver is equipped with: Staff of Tomorrow. Your army can only include one KAIROS FATEWEAVER model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Staff of Tomorrow
Staff of Tomorrow
Melee
Melee
+2
-3
2D3
-
ABILITIES
ABILITIES
Daemonic
Daemon Lord of Tzeentch (Aura): While a friendly LEGIONES DAEMONICA TZEENTCH CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
One Head Looks Forward: Each time a Psychic test is taken for this model, add the current battle round number to the result.
One Head Looks Back: Once per battle, when your opponent uses a Stratagem (excluding the Command Re-roll Stratagem) you can use this ability. If you do so, until the end of the battle, the CP cost your opponent must pay to use that Stratagem again is increased by 1.
PSYKER
PSYKER
This model can attempt to manifest three psychic powers in your Psychic phase, and attempt to deny three psychic powers in your opponent’s Psychic phase. It knows Smite and all of the psychic powers from the Pandaemoniac discipline.
WARLORD TRAIT!
WARLORD TRAIT!
Tyrant of the Warp:
  • This WARLORD never suffers Perils of the Warp.
  • Each time this WARLORD would lose a wound as the result of a mortal wound, roll one D6: on a 5+, that wound is not lost.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, TZEENTCH
KEYWORDS: MONSTER, CHARACTER, DAEMON, FLY, PSYKER, GREATER DAEMON, WARP LOCUS, LORD OF CHANGE, KAIROS FATEWEAVER


5

Karanak

NoNAME  M WS BS S T W A Ld DSv Base
90
Karanak (base: 75 x 42mm)
1
90
Karanak
12" 2+ - 6 5 5 6 8 5+/4+ 75 x 42mm
Karanak is equipped with: soul-rending fangs. Your army can only include one KARANAK model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Soul-rending fangs
Soul-rending fangs
Melee
Melee
User
-2
2
-
ABILITIES
ABILITIES
Daemonic
Brass Collar of Bloody Vengeance: In your opponent’s Psychic phase, this model can attempt to deny two psychic powers as if it were a PSYKER.
Pack Leader (Aura): While a friendly FLESH HOUNDS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. If the target is a PSYKER unit, you can re-roll the wound roll instead.
Prey of the Blood God: In your first Command phase, select one enemy CHARACTER unit. Each time this model makes an attack against that CHARACTER unit, a successful wound roll inflicts 2 mortal wounds on the target and the attack sequence ends.
WARLORD TRAIT!
WARLORD TRAIT!
Aspect of Death (Aura): While an enemy unit is within 6" of this WARLORD:
  • Subtract 1 from the Leadership characteristic of models in that unit.
  • Each time a Combat Attrition test is taken for that unit, subtract 1 from that Combat Attrition test.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, KHORNE
KEYWORDS: BEAST, DAEMON, CHARACTER, FLESH HOUNDS, KARANAK


14

Keeper of Secrets

NoNAME  M WS BS S T W! A Ld DSv Base
280
Keeper of Secrets (base: 100mm)
1
280
Keeper of Secrets
16" 2+ 2+ 6 7 11-20 6 10 5+/4+ 100mm
14" 3+ 2+ 6 7 6-10 5 10 5+/4+
12" 4+ 2+ 6 7 1-5 4 10 5+/4+
A Keeper of Secrets is equipped with: ritual knife; snapping claws; witstealer sword.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Living whip
Living whip
12"
Assault 6
6
-2
2
-
Snapping claws
Snapping claws
Melee
Melee
User
-4
3
Malefic 4
Malefic 4
Witstealer sword
Witstealer sword
Melee
Melee
+2
-3
3
Each time an enemy model loses any wounds as a result of an attack made with this weapon, until the end of the battle, each time that model makes a melee attack, subtract 1 from that attack’s wound roll.
Each time an enemy model loses any wounds as a result of an attack made with this weapon, until the end of the battle, each time that model makes a melee attack, subtract 1 from that attack’s wound roll.
OTHER WARGEAR
ABILITIES 
Ritual knife
At the end of the Fight phase, you can select one enemy model within 3" of the bearer that lost any wounds during that phase as a result of an attack made by the bearer. Roll one D6: on a 2+, that model suffers D3 mortal wounds.
Ritual knife
At the end of the Fight phase, you can select one enemy model within 3" of the bearer that lost any wounds during that phase as a result of an attack made by the bearer. Roll one D6: on a 2+, that model suffers D3 mortal wounds.
Shining aegis
The bearer has a Daemonic Save characteristic of 4+/4+.
Shining aegis
The bearer has a Daemonic Save characteristic of 4+/4+.
Sinistrous Hand
At the end of the Fight phase, if any enemy models (excluding VEHICLE models) were destroyed by an attack made by the bearer that phase, the bearer regains up to D3 lost wounds.
Sinistrous Hand
At the end of the Fight phase, if any enemy models (excluding VEHICLE models) were destroyed by an attack made by the bearer that phase, the bearer regains up to D3 lost wounds.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s ritual knife can be replaced with one of the following: 1 living whip; 1 shining aegis; 1 sinistrous hand.
ABILITIES
ABILITIES
Daemonic
Daemon Lord of Slaanesh (Aura): While a friendly LEGIONES DAEMONICA SLAANESH CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Mesmerising Form: Each time an attack is made against this model, subtract 1 from that attack’s hit roll.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Soulstain discipline.
UPGRADES
UPGRADES
Keeper of Secrets can receive the following Exalted Keepers of Secrets upgrades:
 • Diaphanous Panoply+35Power Rating: +2
 • Epicurean of Agonies+25Power Rating: +2
 • Insatiable Onslaught+20Power Rating: +1
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, SLAANESH
KEYWORDS: MONSTER, CHARACTER, DAEMON, PSYKER, GREATER DAEMON, KEEPER OF SECRETS


15

Lord of Change

NoNAME  M WS BS S T W! A Ld DSv Base
310
Lord of Change (base: 100mm)
1
310
Lord of Change
12" 3+ 3+ 6 7 11-20 5 10 5+/3+ 100mm
10" 4+ 3+ 6 7 6-10 4 10 5+/3+
8" 5+ 3+ 6 7 1-5 3 10 5+/3+
A Lord of Change is equipped with: staff of Tzeentch.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+10
Rod of sorcery
+10
Rod of sorcery
12"
Assault D6
6
-1
2
-
+10
Baleful sword
+10
Baleful sword
Melee
Melee
+1
-3
3
Malefic 3
Malefic 3
Staff of Tzeentch
Staff of Tzeentch
Melee
Melee
User
-2
3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following: 1 baleful sword; 1 rod of sorcery.
ABILITIES
ABILITIES
Daemonic
Daemon Lord of Tzeentch (Aura): While a friendly LEGIONES DAEMONICA TZEENTCH CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Master of Magicks: Each time a Psychic test is taken for this model, add 1 the result. If this model has 10 or more wounds remaining, add 2 to the result instead.
PSYKER
PSYKER
This model can attempt to manifest three psychic powers in your Psychic phase, and attempt to deny two psychic powers in your opponent’s Psychic phase. It knows Smite and three psychic powers from the Pandaemoniac discipline.
UPGRADES
UPGRADES
Lord of Change can receive the following Exalted Lords of Change upgrades:
 • Architect of Deception+35Power Rating: +2
 • Master Mutator+35Power Rating: +2
 • Nexus of Fate+20Power Rating: +1
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, TZEENTCH
KEYWORDS: MONSTER, CHARACTER, DAEMON, FLY, PSYKER, GREATER DAEMON, LORD OF CHANGE


5

Poxbringer

NoNAME  M WS BS S T W A Ld DSv Base
90
Poxbringer (base: 32mm)
1
90
Poxbringer
5" 2+ 3+ 5 6 6 3 8 5+/4+ 32mm
A Poxbringer is equipped with: foul balesword.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Foul balesword
Foul balesword
Melee
Melee
User
-3
2
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.
ABILITIES
ABILITIES
Daemonic
Herald of Nurgle (Aura): While a friendly LEGIONES DAEMONICA NURGLE CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
Poxbringer: In your Command phase, select one friendly PLAGUEBEARERS CORE unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, on an unmodified wound roll of 6, add 1 to the Damage characteristic of that attack.
PSYKER
PSYKER
This model can attempt to manifest one psychic power in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and one psychic power from the Warprot discipline.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, NURGLE
KEYWORDS: INFANTRY, CHARACTER, DAEMON, PLAGUEBEARERS, PSYKER, HERALD, POXBRINGER


7

Rendmaster on Blood Throne

NoNAME  M WS BS S T W A Ld DSv Base
140
Rendmaster on Blood Throne (base: 120 x 92mm)
1
140
Rendmaster on Blood Throne
8" 2+ 3+ 6 7 9 5 8 4+/4+ 120 x 92mm
A Rendmaster on Blood Throne is equipped with: attendants’ hellblades; blade of blood.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Attendants’ hellblades
Attendants’ hellblades
Melee
Melee
User
-3
2
Malefic 4
Malefic 4
Blade of blood
Blade of blood
Melee
Melee
User
-3
3
-
ABILITIES
ABILITIES
Daemonic
Champion Slayer: Each time this model makes a melee attack against an enemy CHARACTER or MONSTER unit, you can re-roll the wound roll.
Herald of Khorne (Aura): While a friendly LEGIONES DAEMONICA KHORNE CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
Blood Throne: In your Command phase, select one friendly BLOODLETTERS CORE unit within 9" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, an unmodified hit roll of 6 automatically wounds the target.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, KHORNE
KEYWORDS: VEHICLE, CHARACTER, DAEMON, BLOODLETTERS, HERALD, BLOOD THRONE, RENDMASTER


16

Rotigus

NoNAME  M WS BS S T W! A Ld DSv Base
300
Rotigus (base: 130mm)
1
300
Rotigus
7" 2+ 3+ 7 9 13-24 6 10 5+/4+ 130mm
6" 3+ 3+ 7 9 7-12 5 10 5+/4+
5" 4+ 3+ 7 9 1-6 4 10 5+/4+
Rotigus is equipped with: streams of brackish filth; fanged maw; gnarlrod; Nurgling claws. Your army can only include one ROTIGUS model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Streams of brackish filth
Streams of brackish filth
12"
Assault 2D6
6
-3
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Fanged maw
Fanged maw
Melee
Melee
User
-1
2
Malefic 1
Malefic 1
Gnarlrod
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Gnarlrod
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Mighty strike
 - Mighty strike
Melee
Melee
+1
-3
3
Each time an attack is made with this weapon profile, an unmodified hit roll of 6 automatically wounds the target.
Each time an attack is made with this weapon profile, an unmodified hit roll of 6 automatically wounds the target.
 - Sweeping blow
 - Sweeping blow
Melee
Melee
User
-2
1
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Nurgling claws
Nurgling claws
Melee
Melee
2
0
1
Malefic 7
Malefic 7
ABILITIES
ABILITIES
Daemonic
Deluge of Nurgle: Each time this model successfully manifests a psychic power, if the result of the Psychic test was 7+, after resolving that psychic power, the closest enemy unit within 24" suffers D3 mortal wounds.
Daemon Lord of Nurgle (Aura): While a friendly LEGIONES DAEMONICA NURGLE CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny two psychic powers in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Warprot discipline.
WARLORD TRAIT!
WARLORD TRAIT!
Pestilent Miasma: At the start of the Fight phase, roll one D6 for each enemy unit within Engagement Range of this WARLORD:
  • On a 2-5, that enemy unit suffers 1 mortal wound.
  • On a 6, that enemy unit suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, NURGLE
KEYWORDS: MONSTER, CHARACTER, DAEMON, PSYKER, GREATER DAEMON, WARP LOCUS, GREAT UNCLEAN ONE, ROTIGUS


15

Shalaxi Helbane

NoNAME  M WS BS S T W! A Ld DSv Base
300
Shalaxi Helbane (base: 100mm)
1
300
Shalaxi Helbane
16" 2+ 2+ 6 7 12-22 6 10 5+/4+ 100mm
14" 3+ 2+ 6 7 6-11 5 10 5+/4+
12" 4+ 2+ 6 7 1-5 4 10 5+/4+
Shalaxi Helbane is equipped with: living whip; snapping claws; Soulpiercer. Your army can only include one SHALAXI HELBANE model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Living whip
Living whip
12"
Assault 6
6
-2
2
-
Snapping claws
Snapping claws
Melee
Melee
User
-4
3
Malefic 4
Malefic 4
Soulpiercer
Soulpiercer
Melee
Melee
x2
-4
3
Each time an attack is made with this weapon against a CHARACTER model, this weapon has a Damage characteristic of D3+3.
Each time an attack is made with this weapon against a CHARACTER model, this weapon has a Damage characteristic of D3+3.
OTHER WARGEAR
ABILITIES 
Shining aegis
The bearer has a Daemonic Save characteristic of 4+/4+.
Shining aegis
The bearer has a Daemonic Save characteristic of 4+/4+.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s living whip can be replaced with 1 shining aegis.
ABILITIES
ABILITIES
Daemonic
Daemon Lord of Slaanesh (Aura): While a friendly LEGIONES DAEMONICA SLAANESH CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Mesmerising Form: Each time an attack is made against this model, subtract 1 from that attack’s hit roll.
Cloak of Constriction: Each time a melee attack is made against this model, subtract 1 from that attack’s wound roll.
Monarch of the Hunt: This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy CHARACTER units, instead of 3" horizontally and 5" vertically. Each time this model makes a Heroic Intervention move, it can move up to 6" if it finishes that move within Engagement Range of an enemy CHARACTER unit. All other rules for Heroic Interventions still apply.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Soulstain discipline.
WARLORD TRAIT!
WARLORD TRAIT!
Quicksilver Duellist: Each time this WARLORD makes a melee attack:
  • You can re-roll the hit roll.
  • If that attack is made against an enemy CHARACTER model, you can re-roll the wound roll.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, SLAANESH
KEYWORDS: MONSTER, CHARACTER, DAEMON, PSYKER, GREATER DAEMON, WARP LOCUS, KEEPER OF SECRETS, SHALAXI HELBANE


17

Skarbrand

NoNAME  M WS BS S T W! A Ld DSv Base
330
Skarbrand (base: 100mm)
1
330
Skarbrand
8" 2+ 2+ 8 8 12-22 8 9 4+/4+ 100mm
7" 3+ 2+ 8 8 6-11 9 9 4+/4+
6" 4+ 2+ 8 8 1-5 10 9 4+/4+
Skarbrand is equipped with: bellow of endless fury; Slaughter and Carnage. Your army can only include one SKARBRAND model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bellow of endless fury
Bellow of endless fury
12"
Assault 2D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Slaughter and Carnage
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Slaughter and Carnage
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Mighty strike
 - Mighty strike
Melee
Melee
x2
-4
D3+3
Each time an attack is made with this weapon profile, invulnerable saving throws cannot be made against that attack.
Each time an attack is made with this weapon profile, invulnerable saving throws cannot be made against that attack.
 - Sweeping blow
 - Sweeping blow
Melee
Melee
User
-2
2
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
ABILITIES
ABILITIES
Daemonic
Witchbane: This unit cannot be targeted or affected by psychic powers.
Rage Embodied (Aura): While a unit is within 6" of this model:
  • Add 1 to the Attacks characteristic of models in that unit.
  • Each time a Morale test is taken for that unit, it is automatically passed.
  • Each time that unit is selected to Fall Back, the controlling player rolls 3D6. If the total is greater than that unit’s Leadership characteristic, that unit cannot Fall Back.
WARLORD TRAIT!
WARLORD TRAIT!
Rage Incarnate:
  • Add 1 to Advance and charge rolls made for this WARLORD.
  • Each time a friendly LEGIONES DAEMONICA KHORNE CORE unit declares a charge against an enemy unit within Engagement Range of this WARLORD, add 1 to the charge roll made for that unit.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, KHORNE
KEYWORDS: MONSTER, CHARACTER, DAEMON, GREATER DAEMON, WARP LOCUS, BLOODTHIRSTER, SKARBRAND


7

Skullmaster

NoNAME  M WS BS S T W A Ld DSv Base
130
Skullmaster (base: 60mm)
1
130
Skullmaster
10" 2+ 3+ 6 6 7 5 8 4+/4+ 60mm
A Skullmaster is equipped with: blade of blood; bladed horn.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Blade of blood
Blade of blood
Melee
Melee
User
-3
3
-
Bladed horn
Bladed horn
Melee
Melee
User
-2
1
Malefic 4. Each time the bearer fights, if it made a charge move this turn, then until that fight is resolved, change the Strength characteristic of this weapon to +2 (even though it is a malefic weapon).
Malefic 4. Each time the bearer fights, if it made a charge move this turn, then until that fight is resolved, change the Strength characteristic of this weapon to +2 (even though it is a malefic weapon).
ABILITIES
ABILITIES
Daemonic
Herald of Khorne (Aura): While a friendly LEGIONES DAEMONICA KHORNE CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
Skullmaster: In your Command phase, select one friendly BLOODLETTERS CORE unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, an unmodified hit roll of 6 automatically wounds the target.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, KHORNE
KEYWORDS: CAVALRY, CHARACTER, DAEMON, BLOODLETTERS, HERALD, SKULLMASTER


6

Skulltaker

NoNAME  M WS BS S T W A Ld DSv Base
110
Skulltaker (base: 40mm)
1
110
Skulltaker
6" 2+ 3+ 6 6 5 6 8 4+/4+ 40mm
Skulltaker is equipped with: the Slayer Sword. Your army can only include one SKULLTAKER model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
The Slayer Sword
The Slayer Sword
Melee
Melee
User
-3
3
Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack.
Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack.
ABILITIES
ABILITIES
Daemonic
Skulls for Khorne:
  • Each time this model makes a melee attack against an enemy CHARACTER unit, you can re-roll the hit roll and you can re-roll the wound roll.
  • Each time an enemy CHARACTER unit is destroyed by an attack made by this model, increase the range of this model’s Herald of Khorne and Lord of Decapitations abilities (see below) by 3" (to a maximum of 12").
Herald of Khorne (Aura): While a friendly LEGIONES DAEMONICA KHORNE CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
Lord of Decapitations: In your Command phase, select one friendly BLOODLETTERS CORE unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, add 1 to that attack’s hit roll.
WARLORD TRAIT!
WARLORD TRAIT!
Devastating Blow: Each time this WARLORD makes a melee attack, rules that ignore wounds cannot be used.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, KHORNE
KEYWORDS: INFANTRY, CHARACTER, DAEMON, BLOODLETTERS, HERALD, SKULLTAKER


5

Sloppity Bilepiper

NoNAME  M WS BS S T W A Ld DSv Base
85
Sloppity Bilepiper (base: 32mm)
1
85
Sloppity Bilepiper
5" 2+ 3+ 5 6 6 3 8 5+/4+ 32mm
A Sloppity Bilepiper is equipped with: marotter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Marotter
Marotter
Melee
Melee
User
0
1
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.
ABILITIES
ABILITIES
Daemonic
Herald of Nurgle (Aura): While a friendly LEGIONES DAEMONICA NURGLE CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
Jolly Gutpipes: In your Command phase, select one friendly GREAT UNCLEAN ONE, NURGLINGS or PLAGUEBEARERS CORE unit within 6" of this model. Until the start of your next Command phase:
  • Add 1 to the Move characteristic of models in that unit.
  • Add 1 to Advance and charge rolls made for this unit.
Disease of Mirth: In the Morale phase, you can select one enemy unit within 12" of this model and roll 3D6: if the result is greater than that enemy unit’s Leadership characteristic, select one of the results below to take effect until the start of the next Morale phase. Each unit can only be selected for this ability once per phase.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, NURGLE
KEYWORDS: INFANTRY, CHARACTER, DAEMON, PLAGUEBEARERS, HERALD, SLOPPITY BILEPIPER


5

Spoilpox Scrivener

NoNAME  M WS BS S T W A Ld DSv Base
100
Spoilpox Scrivener (base: 40mm)
1
100
Spoilpox Scrivener
5" 2+ 3+ 5 6 6 3 8 5+/4+ 40mm
A Spoilpox Scrivener is equipped with: disgusting sneezes; distended maw; plaguesword.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Disgusting sneezes
Disgusting sneezes
6"
Assault D6
4
0
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Distended maw
Distended maw
Melee
Melee
+1
-1
3
Malefic 1
Malefic 1
Plaguesword
Plaguesword
Melee
Melee
User
-2
1
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.
ABILITIES
ABILITIES
Daemonic
Herald of Nurgle (Aura): While a friendly LEGIONES DAEMONICA NURGLE CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
Keep Counting! Meet Your Quota!: In your Command phase, select one friendly PLAGUEBEARERS CORE unit within 6" of this model. Until the start of your next Command phase:
  • Each time a model in that unit makes a melee attack, add 1 to that attack’s hit roll.
  • That unit has the Objective Secured ability. If that unit already has the Objective Secured ability, then for the purposes of determining which player controls an objective marker, each model in that unit counts as two models.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, NURGLE
KEYWORDS: INFANTRY, CHARACTER, DAEMON, PLAGUEBEARERS, HERALD, SPOILPOX SCRIVENER


10

Syll’Esske

NoNAME  M WS BS S T W A Ld DSv Base
180
Syll’Esske (base: 50mm)
1
180
Syll’Esske
10" 2+ 3+ 4 6 8 6 9 5+/4+ 50mm
Syll’Esske is equipped with: scourging whip; Axe of Dominion. Your army can only include one SYLL’ESSKE model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Scourging whip (shooting)
Scourging whip (shooting)
9"
Assault 6
User
-2
1
-
Axe of Dominion
Axe of Dominion
Melee
Melee
+3
-3
3
-
Scourging whip (melee)
Scourging whip (melee)
Melee
Melee
User
-2
1
Malefic 6
Malefic 6
ABILITIES
ABILITIES
Daemonic
Prince of Chaos (Aura): While a friendly LEGIONES DAEMONICA SLAANESH CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Herald of Slaanesh (Aura): While a friendly LEGIONES DAEMONICA SLAANESH CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Soulstain discipline.
WARLORD TRAIT!
WARLORD TRAIT!
Aura of Bewitchment (Aura): While an enemy unit is within 6" of this WARLORD, that unit cannot perform actions. If that unit is performing an action when it comes into range of this ability, it immediately fails.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, SLAANESH
KEYWORDS: MONSTER, CHARACTER, DAEMON, PSYKER, DAEMONETTES, HERALD, DAEMON PRINCE, SYLL’ESSKE


5

The Blue Scribes

NoNAME  M WS BS S T W A Ld DSv Base
90
The Blue Scribes (base: 60mm flying base)
1
90
The Blue Scribes
12" 4+ 4+ 3 4 5 2 8 5+/3+ 60mm flying base
The Blue Scribes are equipped with: disc blades; sharp quills. Your army can only include one THE BLUE SCRIBES model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Disc blades
Disc blades
Melee
Melee
4
0
1
Malefic 1
Malefic 1
Sharp quills
Sharp quills
Melee
Melee
User
0
1
-
ABILITIES
ABILITIES
Daemonic
P’tarix's Sorcerous Syphon (Aura): While an enemy PSYKER unit is within 12" of this model:
  • Subtract 1 from Psychic tests taken for that unit.
  • Each time a Psychic test is failed for that unit, that psychic power is syphoned, and until the end of the battle, that unit cannot attempt to manifest that psychic power. Psychic actions are unaffected.
Xirat’p's Sorcerous Barrage: At the start of your Psychic phase, you can resolve each of the following effects once, in any order:
  • Roll two D6 and select one result. This model can automatically manifest the psychic power from the Pandaemoniac discipline that corresponds with that number.
  • If this model successfully syphoned any psychic powers in the previous enemy Psychic phase (see P’tarix’s Sorcerous Syphon), it can automatically manifest the Smite psychic power.
These powers are considered to have been manifested with a roll equal to their warp charge value (do not make a Psychic test), and they cannot be denied.
WARLORD TRAIT!
WARLORD TRAIT!
Incorporeal Form: Each time an attack is made against this WARLORD, subtract 1 from that attack’s wound roll.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, TZEENTCH
KEYWORDS: CAVALRY, CHARACTER, DAEMON, FLY, HORRORS, THE BLUE SCRIBES


5

The Changeling

NoNAME  M WS BS S T W A Ld DSv Base
100
The Changeling (base: 40mm)
1
100
The Changeling
6" 4+ 3+ 3 5 5 2 8 5+/3+ 40mm
The Changeling is equipped with: Trickster’s staff. Your army can only include one THE CHANGELING model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Trickster’s staff
Trickster’s staff
Melee
Melee
User
0
1
Each time the bearer is selected to fight, you can select one melee weapon an enemy INFANTRY model within Engagement Range of the bearer is equipped with. Until that fight is resolved, this weapon has the same profile as the selected weapon.
Each time the bearer is selected to fight, you can select one melee weapon an enemy INFANTRY model within Engagement Range of the bearer is equipped with. Until that fight is resolved, this weapon has the same profile as the selected weapon.
ABILITIES
ABILITIES
Daemonic
Formless Horror: Each time this model is selected to fight, you can select one enemy INFANTRY model within Engagement Range of this model. Until that fight is resolved, this model has the same Weapon Skill, Strength and Attacks characteristics as the selected model.
Herald of Tzeentch (Aura): While a friendly LEGIONES DAEMONICA TZEENTCH CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
PSYKER
PSYKER
This model can attempt to manifest one psychic power in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and one psychic power from the Pandaemoniac discipline.
WARLORD TRAIT!
WARLORD TRAIT!
Warp Tether:
  • This WARLORD has the WARP LOCUS keyword.
  • This WARLORD has the following ability:
Warp Tether (Aura): While a friendly LEGIONES DAEMONICA TZEENTCH unit is within 12" of this model, each time a Morale test is taken for that unit, you can re-roll the result.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, TZEENTCH
KEYWORDS: INFANTRY, CHARACTER, DAEMON, PSYKER, HERALD, HORRORS, THE CHANGELING


5

The Masque of Slaanesh

NoNAME  M WS BS S T W A Ld DSv Base
90
The Masque of Slaanesh (base: 32mm)
1
90
The Masque of Slaanesh
10" 2+ 3+ 4 4 4 6 8 4+/4+ 32mm
The Masque of Slaanesh is equipped with: serrated claws. Your army can only include one THE MASQUE OF SLAANESH model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Serrated claws
Serrated claws
Melee
Melee
User
-3
2
-
ABILITIES
ABILITIES
Daemonic
The Eternal Dance: At the start of the Fight phase, select one enemy unit within Engagement Range of this model. Then select one of the following effects:
  • Until the end of the phase, each time a friendly LEGIONES DAEMONICA SLAANESH model makes a melee attack against that unit, add 1 to that attack’s hit roll.
  • Until the end of the phase, each time a model in that unit makes a melee attack, subtract 1 from that attack’s hit roll.
  • Until the end of the phase, each time a model in that unit makes a melee attack, subtract 1 from that attack’s wound roll.
Herald of Slaanesh (Aura): While a friendly LEGIONES DAEMONICA SLAANESH CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
Dazzling Acrobatics:
  • Each time this model makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, this model can move horizontally through models and terrain features (it cannot finish a move on top of another model, or its base).
  • This unit is eligible to charge in a turn in which it Fell Back.
WARLORD TRAIT!
WARLORD TRAIT!
The Murderdance: Each time this WARLORD fights, if it made a charge move this turn, then until that fight is resolved, add D3 to its Attacks characteristic.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, SLAANESH
KEYWORDS: INFANTRY, CHARACTER, DAEMON, DAEMONETTES, HERALD, THE MASQUE OF SLAANESH


6

Tormentbringer on Exalted Seeker Chariot

NoNAME  M WS BS S T W! A Ld DSv Base
120
Tormentbringer on Exalted Seeker Chariot (base: 120 x 92mm)
1
120
Tormentbringer on Exalted Seeker Chariot
14" 2+ 3+ 4 5 7-12 8 8 4+/4+ 120 x 92mm
12" 3+ 3+ 4 5 4-6 7 8 4+/4+
10" 4+ 3+ 4 5 1-3 6 8 4+/4+
A Tormentbringer on Exalted Seeker Chariot is equipped with: lashes of torment; exalted Seeker tongues; ravaging claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lashes of torment
Lashes of torment
6"
Assault 6
4
-1
1
-
Exalted Seeker tongues
Exalted Seeker tongues
Melee
Melee
4
0
1
Malefic 8
Malefic 8
Ravaging claws
Ravaging claws
Melee
Melee
User
-2
2
-
ABILITIES
ABILITIES
Daemonic
Herald of Slaanesh (Aura): While a friendly LEGIONES DAEMONICA SLAANESH CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
Tormentbringer: In your Command phase, select one friendly LEGIONES DAEMONICA SLAANESH CORE unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, add 1 to that attack’s hit roll.
Evasive Speed: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll.
Scything Impact: Each time this model finishes a charge move:
  • Roll four D6 for each enemy unit within Engagement Range of this model. For each 5+, that enemy unit suffers 1 mortal wound.
  • Until the end of the turn, add 2 to this model’s Attacks characteristic.
PSYKER
PSYKER
This model can attempt to manifest one psychic power in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and one psychic power from the Soulstain discipline.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, SLAANESH
KEYWORDS: VEHICLE, CHARACTER, DAEMON, PSYKER, EXALTED SEEKER CHARIOT, HERALD, DAEMONETTES, TORMENTBRINGER


6

Tormentbringer on Hellflayer

NoNAME  M WS BS S T W A Ld DSv Base
110
Tormentbringer on Hellflayer (base: 120 x 92mm)
1
110
Tormentbringer on Hellflayer
14" 2+ 3+ 4 5 7 8 8 4+/4+ 120 x 92mm
A Tormentbringer on Hellflayer is equipped with: lashes of torment; bladed axle; ravaging claws; Seeker tongues.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lashes of torment
Lashes of torment
6"
Assault 6
4
-1
1
-
Bladed axle
Bladed axle
Melee
Melee
+2
-2
2
Malefic 4
Malefic 4
Ravaging claws
Ravaging claws
Melee
Melee
User
-2
2
-
Seeker tongues
Seeker tongues
Melee
Melee
4
0
1
Malefic 4
Malefic 4
ABILITIES
ABILITIES
Daemonic
Herald of Slaanesh (Aura): While a friendly LEGIONES DAEMONICA SLAANESH CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
Tormentbringer: In your Command phase, select one friendly LEGIONES DAEMONICA SLAANESH CORE unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, add 1 to that attack’s hit roll.
Evasive Speed: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll.
Cutting Down the Foe: Each time this model is selected to fight, if it made a charge move this turn, change this model’s bladed axle’s ability to Malefic 6.
PSYKER
PSYKER
This model can attempt to manifest one psychic power in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and one psychic power from the Soulstain discipline.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, SLAANESH
KEYWORDS: VEHICLE, CHARACTER, DAEMON, PSYKER, HELLFLAYER, HERALD, DAEMONETTES, TORMENTBRINGER


5

Tormentbringer on Seeker Chariot

NoNAME  M WS BS S T W A Ld DSv Base
100
Tormentbringer on Seeker Chariot (base: 120 x 92mm)
1
100
Tormentbringer on Seeker Chariot
14" 2+ 3+ 4 5 7 8 8 4+/4+ 120 x 92mm
A Tormentbringer on Seeker Chariot is equipped with: lashes of torment; ravaging claws; Seeker tongues.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lashes of torment
Lashes of torment
6"
Assault 6
4
-1
1
-
Ravaging claws
Ravaging claws
Melee
Melee
User
-2
2
-
Seeker tongues
Seeker tongues
Melee
Melee
4
0
1
Malefic 4
Malefic 4
ABILITIES
ABILITIES
Daemonic
Herald of Slaanesh (Aura): While a friendly LEGIONES DAEMONICA SLAANESH CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
Tormentbringer: In your Command phase, select one friendly LEGIONES DAEMONICA SLAANESH CORE unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, add 1 to that attack’s hit roll.
Evasive Speed: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll.
Scything Impact: Each time this model finishes a charge move:
  • Roll four D6 for each enemy unit within Engagement Range of this model. For each 5+, that enemy unit suffers 1 mortal wound.
  • Until the end of the turn, add 2 to this model’s Attacks characteristic.
PSYKER
PSYKER
This model can attempt to manifest one psychic power in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and one psychic power from the Soulstain discipline.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, SLAANESH
KEYWORDS: VEHICLE, CHARACTER, DAEMON, PSYKER, SEEKER CHARIOT, HERALD, DAEMONETTES, TORMENTBRINGER


4

Tranceweaver

NoNAME  M WS BS S T W A Ld DSv Base
70
Tranceweaver (base: 25mm)
1
70
Tranceweaver
9" 2+ 3+ 4 4 4 5 8 5+/4+ 25mm
A Tranceweaver is equipped with: ravaging claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Ravaging claws
Ravaging claws
Melee
Melee
User
-2
2
-
ABILITIES
ABILITIES
Daemonic
Herald of Slaanesh (Aura): While a friendly LEGIONES DAEMONICA SLAANESH CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
Tranceweaver: In your Command phase, select one friendly DAEMONETTES CORE unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, improve the Armour Penetration characteristic of that attack by 1.
PSYKER
PSYKER
This model can attempt to manifest one psychic power in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and one psychic power from the Soulstain discipline.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, SLAANESH
KEYWORDS: INFANTRY, CHARACTER, DAEMON, PSYKER, DAEMONETTES, HERALD, TRANCEWEAVER


9

Cor’bax Utterblight

NoNAME  M WS BS S T W! A Ld DSv Base
160
Cor’bax Utterblight (base: 120 x 92mm)
1
160
Cor’bax Utterblight
8" 2+ 3+ 7 8 7-12 5 9 5+/4+ 120 x 92mm
7" 2+ 3+ 6 8 4-6 4 9 5+/4+
6" 2+ 3+ 5 8 1-3 3 9 5+/4+
Cor’bax Utterblight is equipped with: gaping maw. Your army can only include one COR’BAX UTTERBLIGHT model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Gaping maw
Gaping maw
Melee
Melee
User
-3
3
-
ABILITIES
ABILITIES
Daemonic
Swallow Whole: At the start of the Fight phase, you can select one enemy model that is within Engagement Range of this model and roll one D6; if the result is higher than that model’s Wounds characteristic, that model is destroyed.
Noisome Tide of Flesh: Each time this model would lose a wound from an attack with a Damage characteristic of 1, roll one D6: on a 4+, that wound is not lost.
Putrid Demise: When this model is destroyed, roll one D6 before removing it from play. On a 4+ each unit (excluding NURGLE units) within D3" suffers D3 mortal wounds.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Warprot Discipline.
WARLORD TRAIT!
WARLORD TRAIT!
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, NURGLE
KEYWORDS: CHARACTER, MONSTER, PSYKER, DAEMON, DAEMON PRINCE, COR’BAX UTTERBLIGHT


7

Mamon Transfigured

NoNAME  M WS BS S T W A Ld DSv Base
130
Mamon Transfigured (base: 60mm)
1
130
Mamon Transfigured
6" 2+ 3+ 7 7 9 5 9 5+/4+ 60mm
Mamon Transfigured is equipped with: contagion spray; Fist of Decay. Your army can only include one MAMON TRANSFIGURED model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Contagion spray
Contagion spray
12"
Assault 3D3
5
-2
2
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Fist of Decay
Fist of Decay
Melee
Melee
User
-3
3
-
ABILITIES
ABILITIES
Daemonic
The Transfigured (Aura): While a friendly NURGLE DAEMON unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
WARLORD TRAIT!
WARLORD TRAIT!
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, NURGLE
KEYWORDS: CHARACTER, MONSTER, DAEMON, DAEMON PRINCE, MAMON TRANSFIGURED


8

Uraka the Warfiend

NoNAME  M WS BS S T W A Ld DSv Base
130
Uraka the Warfiend (base: 60mm)
1
130
Uraka the Warfiend
8" 2+ 3+ 7 6 9 6 9 5+/4+ 60mm
Uraka the Warfiend is equipped with: the Executioner’s Axe. Your army can only include one URAKA THE WARFIEND model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
The Executioner’s Axe (shooting)
The Executioner’s Axe (shooting)
12"
Pistol 1
User
-3
3
-
The Executioner’s Axe (melee)
The Executioner’s Axe (melee)
Melee
Melee
+2
-3
3
Each time an attack is made with this profile, on a wound roll of 6, that attack has a Damage characteristic of 6.
Each time an attack is made with this profile, on a wound roll of 6, that attack has a Damage characteristic of 6.
ABILITIES
ABILITIES
Daemonic
Unholy Frenzy: Keep a tally each time this model destroys an enemy model. Once this tally has reached 8, add 1 to this model’s Movement, Strength and Attacks characteristics.
The Warfiend (Aura): While a friendly KHORNE DAEMON unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Black Collar of Khorne: Once per turn, this unit can attempt to Deny the Witch as if it were a PSYKER.
WARLORD TRAIT!
WARLORD TRAIT!
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, KHORNE
KEYWORDS: CHARACTER, MONSTER, DAEMON, DAEMON PRINCE, URAKA THE WARFIEND


4

Herald of Slaanesh on Steed*

NoNAME  M WS BS S T W A Ld Sv Base
82
Herald of Slaanesh on Steed (base: 60 x 35mm)
1
82
Herald of Slaanesh on Steed
14" 2+ 2+ 4 3 5 4 8 6+ 60 x 35mm
A Herald of Slaanesh on Steed is a single model equipped with: lashing tongue; ravaging claws.
* This datasheet is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lashing tongue
Lashing tongue
Melee
Melee
4
0
1
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
Ravaging claws
Ravaging claws
Melee
Melee
User
-2
2
-
ABILITIES
ABILITIES
Daemonic, Quicksilver Swiftness, Daemonic Ritual
Locus of Slaanesh: Add 1 to the Strength characteristic of models in friendly SLAANESH DAEMON units whilst their unit is within 6" of any units with this ability.
Unholy Speed: Add 1 to charge rolls made for this unit.
PSYKER
PSYKER
This model can attempt to manifest one psychic power in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows the Smite psychic power and one psychic power from the Slaanesh discipline.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, SLAANESH
KEYWORDS: CAVALRY, CHARACTER, PSYKER, DAEMONETTE, HERALD OF SLAANESH


10

Samus*

NoNAME  M WS BS S T W! A Ld Sv Base
200
Samus (base: 130mm)
1
200
Samus
9" 2+ 4+ 7 7 7-12 6 9 4+ 130mm
7" 2+ 5+ 7 7 4-6 5 9 4+
5" 2+ 6+ 7 7 1-3 4 9 4+
Samus is equipped with: slaughtering blade. Your army can only include one SAMUS model.
* This datasheet is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Slaughtering blade
Slaughtering blade
Melee
Melee
User
-4
3
Each time an attack is made with this weapon against a unit (excluding VEHICLE units), add 1 to that attack’s wound roll.
Each time an attack is made with this weapon against a unit (excluding VEHICLE units), add 1 to that attack’s wound roll.
Warpsword
Warpsword
Melee
Melee
User
-3
D3+3
Malefic 2
Malefic 2
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s iron claw can be replaced with 1 warpsword.
ABILITIES
ABILITIES
Daemonic Ritual, Unstoppable Ferocity, Daemonic
Daemon Prince of the Ruinstorm (Aura): While an enemy PSYKER unit is within 12" of this model, subtract 1 from Psychic tests made for that unit.
Whispers of Madness (Aura): While an enemy unit is within 6" of this model, subtract 1 from Combat Attrition tests taken for models in that unit.
WARLORD TRAIT!
WARLORD TRAIT!
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, KHORNE
KEYWORDS: MONSTER, CHARACTER, SAMUS

Troops


6

Bloodletters

NoNAME  M WS BS S T W A Ld DSv Base
Bloodletter (base: 32mm)
9Bloodletter 6" 3+ 3+ 5 4 1 2 6 5+/4+ 32mm
Bloodreaper (base: 32mm)
1Bloodreaper 6" 3+ 3+ 5 4 1 3 7 5+/4+ 32mm
Every model is equipped with: hellblade.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Hellblade
Hellblade
Melee
Melee
User
-3
2
-
OTHER WARGEAR
ABILITIES 
Daemonic icon
While this unit contains any models equipped with a daemonic icon:
  • It has the ICON keyword.
  • Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
Daemonic icon
While this unit contains any models equipped with a daemonic icon:
  • It has the ICON keyword.
  • Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
Instrument of Chaos
While this unit contains any models equipped with an instrument of Chaos:
  • It has the INSTRUMENT keyword.
  • Add 1 to the Leadership characteristic of models in this unit.
Instrument of Chaos
While this unit contains any models equipped with an instrument of Chaos:
  • It has the INSTRUMENT keyword.
  • Add 1 to the Leadership characteristic of models in this unit.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • One Bloodletter that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
 • One Bloodletter that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.
ABILITIES
ABILITIES
Daemonic
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, KHORNE
KEYWORDS: INFANTRY, DAEMON, CORE, BLOODLETTERS


3

Blue Horrors

NoNAME  M WS BS S T W A Ld DSv Base
Blue Horror (base: 25mm)
10Blue Horror 6" 5+ 4+ 2 3 1 1 5 6+/4+ 25mm
Brimstone Horror (base: 25mm)
Brimstone Horror 6" 5+ 4+ 1 3 1 1 4 6+/5+ 25mm
Every model is equipped with: coruscating flames.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Coruscating flames
Coruscating flames
18"
Assault 2
+1
-1
1
-
ABILITIES
ABILITIES
Daemonic
Capering Horrors:
  • This unit cannot perform actions.
  • This unit can never gain the Objective Secured ability.
Split: Each time an enemy unit shoots or fights, after resolving those attacks, if any Blue Horrors models in this unit were destroyed as a result of those attacks but this unit was not destroyed, make a Split roll for each destroyed model. To make a Split roll, roll one D6: on a 4+, that model splits and you can add 1 Brimstone Horror model to this unit. When doing so, that Brimstone Horror model cannot be set up within Engagement Range of any enemy units unless those enemy units are already within Engagement Range of its unit.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, TZEENTCH
KEYWORDS: INFANTRY, DAEMON, CORE, HORRORS, BLUE HORRORS


6

Daemonettes

NoNAME  M WS BS S T W A Ld DSv Base
Daemonette (base: 25mm)
9Daemonette 10" 3+ 3+ 4 3 1 4 6 5+/4+ 25mm
Alluress (base: 25mm)
1Alluress 10" 3+ 3+ 4 3 1 5 7 5+/4+ 25mm
Every model is equipped with: piercing claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Piercing claws
Piercing claws
Melee
Melee
User
-2
1
-
OTHER WARGEAR
ABILITIES 
Daemonic icon
While this unit contains any models equipped with a daemonic icon:
  • It has the ICON keyword.
  • Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
Daemonic icon
While this unit contains any models equipped with a daemonic icon:
  • It has the ICON keyword.
  • Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
Instrument of Chaos
While this unit contains any models equipped with an instrument of Chaos:
  • It has the INSTRUMENT keyword.
  • Add 1 to the Leadership characteristic of models in this unit.
Instrument of Chaos
While this unit contains any models equipped with an instrument of Chaos:
  • It has the INSTRUMENT keyword.
  • Add 1 to the Leadership characteristic of models in this unit.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • One Daemonette that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
 • One Daemonette that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.
ABILITIES
ABILITIES
Daemonic
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, SLAANESH
KEYWORDS: INFANTRY, DAEMON, CORE, DAEMONETTES


3

Nurglings

NoNAME  M WS BS S T W A Ld DSv Base
20
Nurgling Swarm (base: 40mm)
3‑9
20
Nurgling Swarm
5" 4+ 4+ 2 3 4 4 6 6+/5+ 40mm
If this unit contains 4-6 models, it has Power Rating 6. If this unit contains 7 or more models, it has Power Rating 9. Every model is equipped with: diseased claws and teeth.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Diseased claws and teeth
Diseased claws and teeth
Melee
Melee
User
0
1
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.
ABILITIES
ABILITIES
Daemonic
Bothersome Scamps: Each time an attack is made against this unit, subtract 1 from that attack’s hit roll.
Mischief Makers: During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from your opponent’s deployment zone and any enemy models.
Tide of Tiny Bodies: If your army is Battle-forged, this unit cannot be selected to fill a compulsory Battlefield Role slot in a Detachment.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, NURGLE
KEYWORDS: SWARM, DAEMON, NURGLINGS


7

Pink Horrors

NoNAME  M WS BS S T W A Ld DSv Base
Pink Horror (base: 32mm)
9Pink Horror 6" 4+ 3+ 3 3 1 1 6 6+/3+ 32mm
Iridescent Horror (base: 32mm)
1Iridescent Horror 6" 4+ 3+ 3 3 1 2 7 6+/3+ 32mm
Blue Horror (base: 25mm)
Blue Horror 6" 5+ 4+ 2 3 1 1 5 6+/4+ 25mm
Brimstone Horror (base: 25mm)
Brimstone Horror 6" 5+ 4+ 1 3 1 1 4 6+/5+ 25mm
Every model is equipped with: coruscating flames.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Coruscating flames
Coruscating flames
18"
Assault 2
+1
-1
1
-
OTHER WARGEAR
ABILITIES 
Daemonic icon
While this unit contains any models equipped with a daemonic icon:
  • It has the ICON keyword.
  • Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
Daemonic icon
While this unit contains any models equipped with a daemonic icon:
  • It has the ICON keyword.
  • Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
Instrument of Chaos
While this unit contains any models equipped with an instrument of Chaos:
  • It has the INSTRUMENT keyword.
  • Add 1 to the Leadership characteristic of models in this unit.
Instrument of Chaos
While this unit contains any models equipped with an instrument of Chaos:
  • It has the INSTRUMENT keyword.
  • Add 1 to the Leadership characteristic of models in this unit.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • One Pink Horror that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
 • One Pink Horror that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.
ABILITIES
ABILITIES
Daemonic
Exploding Horrors: While this unit only contains Blue Horror or Brimstone Horror models:
  • This unit cannot perform actions.
  • This unit loses the Objective Secured ability.
Split: Each time an enemy unit shoots or fights, after resolving those attacks, if any Pink Horror, Iridescent Horror or Blue Horror models in this unit were destroyed as a result of those attacks but this unit was not destroyed, make a Split roll for each destroyed model. To make a Split roll, roll one D6: on a 4+, that model splits:
  • If a Pink Horror or Iridescent Horror model splits, you can add up to 2 Blue Horror models to this unit (this can increase the size of this unit above its Starting Strength and does not change this unit’s Power Rating).
  • If a Blue Horror model splits, you can add 1 Brimstone Horror model to this unit.
  • Each time a model is added to this unit, that model cannot be set up within Engagement Range of any enemy units unless those enemy units are already within Engagement Range of its unit.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, TZEENTCH
KEYWORDS: INFANTRY, DAEMON, CORE, HORRORS, PINK HORRORS


7

Plaguebearers

NoNAME  M WS BS S T W A Ld DSv Base
Plaguebearer (base: 32mm)
9Plaguebearer 5" 4+ 4+ 4 5 2 2 6 5+/4+ 32mm
Plagueridden (base: 32mm)
1Plagueridden 5" 4+ 4+ 4 5 2 3 7 5+/4+ 32mm
Every model is equipped with: plaguesword.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Plaguesword
Plaguesword
Melee
Melee
User
-2
1
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.
OTHER WARGEAR
ABILITIES 
Daemonic icon
While this unit contains any models equipped with a daemonic icon:
  • It has the ICON keyword.
  • Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
Daemonic icon
While this unit contains any models equipped with a daemonic icon:
  • It has the ICON keyword.
  • Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
Instrument of Chaos
While this unit contains any models equipped with an instrument of Chaos:
  • It has the INSTRUMENT keyword.
  • Add 1 to the Leadership characteristic of models in this unit.
Instrument of Chaos
While this unit contains any models equipped with an instrument of Chaos:
  • It has the INSTRUMENT keyword.
  • Add 1 to the Leadership characteristic of models in this unit.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • One Plaguebearer that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
 • One Plaguebearer that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.
ABILITIES
ABILITIES
Daemonic
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, NURGLE
KEYWORDS: INFANTRY, DAEMON, CORE, PLAGUEBEARERS

Elites


4

Beasts of Nurgle

NoNAME  M WS BS S T W A Ld DSv Base
70
Beast of Nurgle (base: 60mm)
1‑3
70
Beast of Nurgle
6" 4+ - 6 6 7 6 7 5+/4+ 60mm
If this unit contains 2 models it has Power Rating 8. If this unit contains 3 models it has Power Rating 12. Every model is equipped with: putrid appendages.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Putrid appendages
Putrid appendages
Melee
Melee
User
-2
2
Each time an attack is made with this weapon, an unmodified hit roll of 6 inflicts 2 mortal wounds on the target and the attack sequence ends.
Each time an attack is made with this weapon, an unmodified hit roll of 6 inflicts 2 mortal wounds on the target and the attack sequence ends.
ABILITIES
ABILITIES
Daemonic
Attention Seeker: This unit is eligible to perform Heroic Interventions as if it were a CHARACTER unit. This unit is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit, instead of 3" horizontally and 5" vertically. Each time this unit makes a Heroic Intervention move, it can move up to 6". All other rules for Heroic Interventions still apply.
Grotesque Regeneration: At the end of each phase, if a model in this unit has lost any wounds but was not destroyed, that model regains all of its lost wounds.
Gooey Demise: Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each enemy unit within 3" suffers 1 mortal wound.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, NURGLE
KEYWORDS: BEAST, DAEMON, BEASTS OF NURGLE


6

Bloodcrushers

NoNAME  M WS BS S T W A Ld DSv Base
40
Bloodcrusher (base: 90 x 52mm)
2‑5
40
Bloodcrusher
10" 3+ 3+ 5 5 4 3 7 4+/4+ 90 x 52mm
40
Bloodhunter (base: 90 x 52mm)
1
40
Bloodhunter
10" 3+ 3+ 5 5 4 4 8 4+/4+ 90 x 52mm
If this unit contains 4 or more models it has Power Rating 12. Every model is equipped with: bladed horn; hellblade.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bladed horn
Bladed horn
Melee
Melee
User
-2
1
Malefic 4. Each time the bearer fights, if it made a charge move this turn, then until that fight is resolved, change the Strength characteristic of this weapon to +2 (even though it is a malefic weapon).
Malefic 4. Each time the bearer fights, if it made a charge move this turn, then until that fight is resolved, change the Strength characteristic of this weapon to +2 (even though it is a malefic weapon).
Hellblade
Hellblade
Melee
Melee
User
-3
2
-
OTHER WARGEAR
ABILITIES 
Daemonic icon
While this unit contains any models equipped with a daemonic icon:
  • It has the ICON keyword.
  • Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
Daemonic icon
While this unit contains any models equipped with a daemonic icon:
  • It has the ICON keyword.
  • Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
Instrument of Chaos
While this unit contains any models equipped with an instrument of Chaos:
  • It has the INSTRUMENT keyword.
  • Add 1 to the Leadership characteristic of models in this unit.
Instrument of Chaos
While this unit contains any models equipped with an instrument of Chaos:
  • It has the INSTRUMENT keyword.
  • Add 1 to the Leadership characteristic of models in this unit.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • One Bloodcrusher that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
 • One Bloodcrusher that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.
ABILITIES
ABILITIES
Daemonic
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, KHORNE
KEYWORDS: CAVALRY, DAEMON, BLOODLETTERS, CORE, BLOODCRUSHERS


4

Exalted Flamer

NoNAME  M WS BS S T W A Ld DSv Base
75
Exalted Flamer (base: 75 x 42mm)
1
75
Exalted Flamer
10" 3+ 3+ 6 5 5 4 8 6+/3+ 75 x 42mm
An Exalted Flamer is equipped with: fire of Tzeentch.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Fire of Tzeentch
Before selecting targets, select one of the profiles below to make attacks with.
Fire of Tzeentch
Before selecting targets, select one of the profiles below to make attacks with.
 - Blue fire
 - Blue fire
18"
Assault 3
+3
-4
3
-
 - Pink fire
 - Pink fire
12"
Assault 2D6
User
-2
1
Each time an attack is made with this weapon profile, that attack automatically hits the target.
Each time an attack is made with this weapon profile, that attack automatically hits the target.
ABILITIES
ABILITIES
Daemonic
Manifestation of Destruction: This model can never have a Relic or a Warlord Trait.
Blazing Warpfire (Aura): While a friendly FLAMERS unit is within 6" of this model, each time a model in that unit makes an attack with flickering flames, that attack has a Strength characteristic of +1.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, TZEENTCH
KEYWORDS: INFANTRY, CHARACTER, DAEMON, FLAMERS, FLY, EXALTED FLAMER


5

Fiends

NoNAME  M WS BS S T W A Ld DSv Base
30
Fiend (base: 75 x 42mm)
2‑5
30
Fiend
14" 3+ - 5 4 4 4 7 5+/4+ 75 x 42mm
30
Blissbringer (base: 75 x 42mm)
1
30
Blissbringer
14" 3+ - 5 4 4 5 8 5+/4+ 75 x 42mm
If this unit contains 4 or more models it has Power Rating 10. Every model is equipped with: barbed tail; dissecting claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Barbed tail
Barbed tail
Melee
Melee
User
-3
3
Malefic 1
Malefic 1
Dissecting claws
Dissecting claws
Melee
Melee
User
-2
2
-
ABILITIES
ABILITIES
Daemonic
Soporific Musk (Aura): While an enemy unit (excluding VEHICLE and TITANIC units) is within Engagement Range of this unit, each time a model in that enemy unit makes an attack, subtract 1 from that attack’s hit roll.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, SLAANESH
KEYWORDS: BEAST, DAEMON, CORE, FIENDS


3

Flamers

NoNAME  M WS BS S T W A Ld DSv Base
25
Flamer (base: 32mm)
2‑5
25
Flamer
12" 4+ 3+ 5 4 3 3 7 6+/3+ 32mm
25
Pyrocaster (base: 32mm)
1
25
Pyrocaster
12" 4+ 3+ 5 4 3 4 8 6+/3+ 32mm
If this unit contains 4 or more models it has Power Rating 6. Every model is equipped with: flickering flames.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Flickering flames
Flickering flames
12"
Assault D6+3
User
-2
1
-
ABILITIES
ABILITIES
Daemonic
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, TZEENTCH
KEYWORDS: INFANTRY, DAEMON, CORE, FLY, FLAMERS

Fast Attack


5

Flesh Hounds

NoNAME  M WS BS S T W A Ld DSv Base
15
Flesh Hound (base: 60 x 35mm)
4‑9
15
Flesh Hound
12" 3+ - 5 4 2 3 7 5+/4+ 60 x 35mm
15
Gore Hound (base: 60 x 35mm)
1
15
Gore Hound
12" 3+ - 5 4 2 4 8 5+/4+ 60 x 35mm
If this unit contains 6 or more models it has Power Rating 10. Every Flesh Hound is equipped with: gore-drenched fangs. The Gore Hound is equipped with: burning roar; gore-drenched fangs.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Burning roar
Burning roar
12"
Assault D6
4
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Gore-drenched fangs
Gore-drenched fangs
Melee
Melee
User
-2
1
-
ABILITIES
ABILITIES
Daemonic
Collar of Khorne: In your opponent’s Psychic phase, this unit can attempt to deny one psychic power as if it were a PSYKER.
Savage Pounce: Each time a model in this unit makes an attack with its gore-drenched fangs, if that model’s unit made a charge move or performed a Heroic Intervention this turn, add 1 to that attack’s Damage characteristic.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, KHORNE
KEYWORDS: BEAST, DAEMON, CORE, FLESH HOUNDS


4

Hellflayer

NoNAME  M WS BS S T W A Ld DSv Base
75
Hellflayer (base: 120 x 92mm)
1
75
Hellflayer
14" 3+ 3+ 4 5 7 8 8 4+/4+ 120 x 92mm
A Hellflayer is equipped with: lashes of torment; bladed axle; piercing claws; Seeker tongues.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lashes of torment
Lashes of torment
6"
Assault 6
4
-1
1
-
Bladed axle
Bladed axle
Melee
Melee
+2
-2
2
Malefic 4
Malefic 4
Piercing claws
Piercing claws
Melee
Melee
User
-2
1
-
Seeker tongues
Seeker tongues
Melee
Melee
4
0
1
Malefic 4
Malefic 4
ABILITIES
ABILITIES
Daemonic
Evasive Speed: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll.
Cutting Down the Foe: Each time this model is selected to fight, if it made a charge move this turn, change this model’s bladed axle’s ability to Malefic 6.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, SLAANESH
KEYWORDS: VEHICLE, DAEMON, DAEMONETTES, HELLFLAYER


6

Plague Drones

NoNAME  M WS BS S T W A Ld DSv Base
40
Plague Drone (base: 60mm)
2‑5
40
Plague Drone
10" 4+ 4+ 5 6 5 2 7 5+/4+ 60mm
40
Plaguebringer (base: 60mm)
1
40
Plaguebringer
10" 4+ 4+ 5 6 5 3 8 5+/4+ 60mm
If this unit contains 4 or more models, it has Power Rating 12. Every model is equipped with: death’s heads; foul mouthparts; plaguesword.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Death’s heads
Death’s heads
12"
Assault D3
4
-1
1
Blast
Blast
Foul mouthparts
Foul mouthparts
Melee
Melee
5
-2
2
Malefic 2
Malefic 2
Plaguesword
Plaguesword
Melee
Melee
User
-2
1
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.
Prehensile proboscis
Prehensile proboscis
Melee
Melee
4
-2
1
Malefic 4
Malefic 4
OTHER WARGEAR
ABILITIES 
Daemonic icon
While this unit contains any models equipped with a daemonic icon:
  • It has the ICON keyword.
  • Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
Daemonic icon
While this unit contains any models equipped with a daemonic icon:
  • It has the ICON keyword.
  • Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
Instrument of Chaos
While this unit contains any models equipped with an instrument of Chaos:
  • It has the INSTRUMENT keyword.
  • Add 1 to the Leadership characteristic of models in this unit.
Instrument of Chaos
While this unit contains any models equipped with an instrument of Chaos:
  • It has the INSTRUMENT keyword.
  • Add 1 to the Leadership characteristic of models in this unit.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • One Plague Drone that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
 • One Plague Drone that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.
 • Any model’s foul mouthparts can be replaced with 1 prehensile proboscis.
ABILITIES
ABILITIES
Daemonic
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, NURGLE
KEYWORDS: CAVALRY, DAEMON, CORE, FLY, PLAGUEBEARERS, PLAGUE DRONES


4

Screamers

NoNAME  M WS BS S T W A Ld DSv Base
25
Screamer (base: 32mm flying base)
3‑6
25
Screamer
16" 4+ - 4 4 3 3 8 6+/3+ 32mm flying base
If this unit contains 4 or more models it has Power Rating 8. Every model is equipped with: lamprey bite.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lamprey bite
Lamprey bite
Melee
Melee
+2
-3
2
-
ABILITIES
ABILITIES
Daemonic
Riders of the Immaterial Winds: Each time this unit Advances, you can instead remove this unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" away from any enemy models.
Slashing Dive: In your Movement phase, after this unit makes a Normal Move or Advances, if you did not set this unit up again using the Riders of the Immaterial Winds ability, you can select one enemy unit this unit moved across as part of that move. Roll one D6 for each model in this unit that moved across that enemy unit: on a 4+, that enemy unit suffers 1 mortal wound.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, TZEENTCH
KEYWORDS: BEAST, DAEMON, CORE, FLY, SCREAMERS


4

Seeker Chariot

NoNAME  M WS BS S T W A Ld DSv Base
65
Seeker Chariot (base: 120 x 92mm)
1
65
Seeker Chariot
14" 3+ 3+ 4 5 7 8 8 4+/4+ 120 x 92mm
A Seeker Chariot is equipped with: lashes of torment; piercing claws; Seeker tongues.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lashes of torment
Lashes of torment
6"
Assault 6
4
-1
1
-
Piercing claws
Piercing claws
Melee
Melee
User
-2
1
-
Seeker tongues
Seeker tongues
Melee
Melee
4
0
1
Malefic 4
Malefic 4
ABILITIES
ABILITIES
Daemonic
Evasive Speed: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll.
Scything Impact: Each time this model finishes a charge move:
  • Roll four D6 for each enemy unit within Engagement Range of this model. For each 5+, that enemy unit suffers 1 mortal wound.
  • Until the end of the turn, add 2 to this model’s Attacks characteristic.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, SLAANESH
KEYWORDS: VEHICLE, DAEMON, DAEMONETTES, SEEKER CHARIOT


5

Seekers

NoNAME  M WS BS S T W A Ld DSv Base
17
Seeker (base: 60 x 35mm)
4‑9
17
Seeker
16" 3+ 3+ 4 4 2 4 7 5+/4+ 60 x 35mm
17
Heartseeker (base: 60 x 35mm)
1
17
Heartseeker
16" 3+ 3+ 4 4 2 5 8 5+/4+ 60 x 35mm
If this unit contains 6 or more models it has Power Rating 10. Every model is equipped with: lashing tongue; piercing claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lashing tongue
Lashing tongue
Melee
Melee
4
0
1
Malefic 2
Malefic 2
Piercing claws
Piercing claws
Melee
Melee
User
-2
1
-
OTHER WARGEAR
ABILITIES 
Daemonic icon
While this unit contains any models equipped with a daemonic icon:
  • It has the ICON keyword.
  • Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
Daemonic icon
While this unit contains any models equipped with a daemonic icon:
  • It has the ICON keyword.
  • Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
Instrument of Chaos
While this unit contains any models equipped with an instrument of Chaos:
  • It has the INSTRUMENT keyword.
  • Add 1 to the Leadership characteristic of models in this unit.
Instrument of Chaos
While this unit contains any models equipped with an instrument of Chaos:
  • It has the INSTRUMENT keyword.
  • Add 1 to the Leadership characteristic of models in this unit.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • One Seeker that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
 • One Seeker that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.
ABILITIES
ABILITIES
Daemonic
Unholy Speed: Add 1 to charge rolls made for this unit.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, SLAANESH
KEYWORDS: CAVALRY, DAEMON, CORE, DAEMONETTES, SEEKERS


5

Plague Toads*

NoNAME  M WS BS S T W A Ld Sv Base
38
Plague Toad (base: 60mm)
3‑6
38
Plague Toad
8" 4+ 4+ 5 5 4 3 7 6+ 60mm
If this unit has 4 or more models, it has Power Rating 10. Every model is equipped with: grasping tongue; yawning maw.
* This datasheet is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Grasping tongue
Grasping tongue
8"
Assault D3
5
0
1
Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time an attack is made with this weapon, you can re-roll the wound roll.
Yawning maw
Yawning maw
Melee
Melee
5
-1
2
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hit.
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hit.
ABILITIES
ABILITIES
Daemonic Ritual, Daemonic, Disgustingly Resilient
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, NURGLE
KEYWORDS: BEAST, PLAGUE TOADS


7

Pox Riders*

NoNAME  M WS BS S T W A Ld Sv Base
45
Pox Rider (base: 60mm)
3‑6
45
Pox Rider
8" 4+ 4+ 5 5 5 3 7 6+ 60mm
If this unit has 4 or more models, it has Power Rating 14. Every model is equipped with: grasping tongue; Pox Rider plaguesword; yawning maw.
* This datasheet is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Grasping tongue
Grasping tongue
8"
Assault D3
5
0
1
Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time an attack is made with this weapon, you can re-roll the wound roll.
Pox Rider plaguesword
Pox Rider plaguesword
Melee
Melee
4
0
1
Each time the bearer fights, it can make 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time the bearer fights, it can make 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
Yawning maw
Yawning maw
Melee
Melee
5
-1
2
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hit.
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hit.
OTHER WARGEAR
ABILITIES 
+10
Instrument of Chaos
While this unit contains any models equipped with an instrument of Chaos:
  • It has the INSTRUMENT keyword.
  • Add 1 to the Leadership characteristic of models in this unit.
+10
Instrument of Chaos
While this unit contains any models equipped with an instrument of Chaos:
  • It has the INSTRUMENT keyword.
  • Add 1 to the Leadership characteristic of models in this unit.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • One Pox Rider can be equipped with 1 Instrument of Chaos.
 • One other Pox Rider can be equipped with 1 Daemonic Icon.
ABILITIES
ABILITIES
Daemonic Ritual, Daemonic, Disgustingly Resilient
Daemonic Icon:
+15
If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and D6 slain Plaguebearers are instead added to the unit.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, NURGLE
KEYWORDS: BEAST, PLAGUEBEARERS, POX RIDERS

Heavy Support


6

Burning Chariot

NoNAME  M WS BS S T W A Ld DSv Base
120
Burning Chariot (base: 120 x 92mm)
1
120
Burning Chariot
14" 4+ 3+ 6 6 9 4 8 4+/4+ 120 x 92mm
A Burning Chariot is equipped with: fire of Tzeentch; Screamer bites.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Fire of Tzeentch
Before selecting targets, select one of the profiles below to make attacks with.
Fire of Tzeentch
Before selecting targets, select one of the profiles below to make attacks with.
 - Blue fire
 - Blue fire
18"
Assault 3
+3
-4
3
-
 - Pink fire
 - Pink fire
12"
Assault 2D6
User
-2
1
Each time an attack is made with this weapon profile, that attack automatically hits the target.
Each time an attack is made with this weapon profile, that attack automatically hits the target.
Screamer bites
Screamer bites
Melee
Melee
6
-3
2
Malefic 6
Malefic 6
OTHER WARGEAR
ABILITIES 
+5
Horror Infestation
This model has the following ability:

Horror Infestation (Aura): While an enemy unit is within 12" of this model, subtract 1 from Psychic tests taken for that unit.
+5
Horror Infestation
This model has the following ability:

Horror Infestation (Aura): While an enemy unit is within 12" of this model, subtract 1 from Psychic tests taken for that unit.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with 1 Horror infestation.
ABILITIES
ABILITIES
Daemonic
Blazing Warpfire (Aura): While a friendly FLAMERS unit is within 6" of this model, each time a model in that unit makes an attack with flickering flames, that attack has a Strength characteristic of +1.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, TZEENTCH
KEYWORDS: VEHICLE, DAEMON, FLY, EXALTED FLAMER, FLAMERS, BURNING CHARIOT


5

Exalted Seeker Chariot

NoNAME  M WS BS S T W! A Ld DSv Base
85
Exalted Seeker Chariot (base: 120 x 92mm)
1
85
Exalted Seeker Chariot
14" 2+ 3+ 4 5 7-12 8 8 4+/4+ 120 x 92mm
12" 3+ 3+ 4 5 4-6 7 8 4+/4+
10" 4+ 3+ 4 5 1-3 6 8 4+/4+
An Exalted Seeker Chariot is equipped with: lashes of torment; exalted Seeker tongues; piercing claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lashes of torment
Lashes of torment
6"
Assault 6
4
-1
1
-
Exalted Seeker tongues
Exalted Seeker tongues
Melee
Melee
4
0
1
Malefic 8
Malefic 8
Piercing claws
Piercing claws
Melee
Melee
User
-2
1
-
ABILITIES
ABILITIES
Daemonic
Evasive Speed: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll.
Scything Impact: Each time this model finishes a charge move:
  • Roll four D6 for each enemy unit within Engagement Range of this model. For each 5+, that enemy unit suffers 1 mortal wound.
  • Until the end of the turn, add 2 to this model’s Attacks characteristic.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, SLAANESH
KEYWORDS: VEHICLE, DAEMON, DAEMONETTES, EXALTED SEEKER CHARIOT


5

Skull Cannon

NoNAME  M WS BS S T W A Ld DSv Base
90
Skull Cannon (base: 120 x 92mm)
1
90
Skull Cannon
8" 3+ 3+ 6 7 9 2 7 4+/4+ 120 x 92mm
A Skull Cannon is equipped with: skull cannon; attendants’ hellblades; biting maw.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Skull cannon
Skull cannon
48"
Heavy D3+3
8
-2
2
Blast. Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack.
Blast. Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack.
Attendants’ hellblades
Attendants’ hellblades
Melee
Melee
User
-3
2
Malefic 4
Malefic 4
Biting maw
Biting maw
Melee
Melee
User
-1
2
-
ABILITIES
ABILITIES
Daemonic
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, KHORNE
KEYWORDS: VEHICLE, DAEMON, BLOODLETTERS, SKULL CANNON


10

Soul Grinder

NoNAME  M WS BS S T W! A Ld DSv Base
190
Soul Grinder (base: 160mm)
1
190
Soul Grinder
8" 3+ 3+ 8 8 9-16 5 7 5+/4+ 160mm
6" 4+ 4+ 8 8 5-8 5 7 5+/4+
4" 5+ 5+ 8 8 1-4 5 7 5+/4+
A Soul Grinder is equipped with: harvester cannon; phlegm bombardment; iron claw; warpsword.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Harvester cannon
Harvester cannon
36"
Heavy 6
7
-1
2
-
Phlegm bombardment
Phlegm bombardment
36"
Heavy D6
8
-2
3
Blast
Blast
Iron claw
Iron claw
Melee
Melee
x2
-3
D6
-
Warpclaw
Warpclaw
Melee
Melee
User
-2
2
Malefic 4
Malefic 4
Warpsword
Warpsword
Melee
Melee
User
-3
D3+3
Malefic 2
Malefic 2
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s warpsword can be replaced with 1 warpclaw.
ABILITIES
ABILITIES
Daemonic
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Daemonic Rewards:
  • If this model has the KHORNE keyword, add 2 to this model’s Attacks characteristic.
  • If this model has the TZEENTCH keyword, change this model’s Daemonic Save characteristic to 4+/4+.
  • If this model has the NURGLE keyword, add 1 to this model’s Toughness characteristic.
  • If this model has the SLAANESH keyword, add 4" to this model’s Move characteristic.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA,
KEYWORDS: VEHICLE, DAEMON, SOUL GRINDER


7

Giant Chaos Spawn*

NoNAME  M WS BS S T W! A Ld Sv Base
140
Giant Chaos Spawn (base: 100mm)
1
140
Giant Chaos Spawn
8+D6" 4+ 4+ 6 6 6-10 6+D6 9 4+ 100mm
6+D6" 4+ 5+ 6 6 3-5 4+D6 9 4+
4+D6" 4+ 6+ 6 6 1-2 2+D6 9 4+
A Giant Chaos Spawn is equipped with: churning fangs and claws.
* This datasheet is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Churning fangs and claws
Churning fangs and claws
Melee
Melee
User
-2
2
-
ABILITIES
ABILITIES
Fearsome (Aura): While an enemy unit is within Engagement Range of this model, subtract 1 from the Leadership characteristic of models in that unit.
Mutated Beyond Reason: Each time this model is selected to fight, roll one D3 and apply the following result for that fight:

D3Result
1The churning fangs and claws this model is equipped with has an Armour Penetration characteristic of -4. 
2When determining the number of attacks this model makes, do not roll the dice. Instead, add 6 to the number of attacks being made. 
3Each time an attack is made by this model, you can re-roll the wound roll
FACTION KEYWORDS: CHAOS,
KEYWORDS: MONSTER, GIANT CHAOS SPAWN


10

Plague Hulk of Nurgle*

NoNAME  M WS BS S T W! A Ld Sv Base
190
Plague Hulk of Nurgle (base: Use model)
1
190
Plague Hulk of Nurgle
7" 4+ 4+ 8 8 8-14 5 7 3+ Use model
5" 4+ 5+ 8 8 4-7 3 7 3+
3" 4+ 6+ 8 8 1-3 D3 7 3+
A Plague Hulk of Nurgle is equipped with: rancid vomit; rot cannon; iron claw.
* This datasheet is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Rancid vomit
Rancid vomit
12"
Pistol D6
5
-2
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Rot cannon
Rot cannon
36"
Heavy D6
7
-3
2
Blast. Each time an attack is made with this weapon against a unit (excluding VEHICLE units), you can re-roll the wound roll.
Blast. Each time an attack is made with this weapon against a unit (excluding VEHICLE units), you can re-roll the wound roll.
Iron claw
Iron claw
Melee
Melee
x2
-3
D6
-
Warpsword
Warpsword
Melee
Melee
User
-3
D3+3
Malefic 2
Malefic 2
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s iron claw can be replaced with 1 warpsword.
ABILITIES
ABILITIES
Daemonic Ritual, Daemonic, Disgustingly Resilient
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Rusting Curse (Aura): While an enemy VEHICLE unit (excluding NURGLE units) is within Engagement Range of this model, each time an attack is made against that unit, improve the Armour Penetration characteristic of that attack by 1. This ability is not affected by rules that change the range of an aura ability.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, NURGLE
KEYWORDS: VEHICLE, PLAGUE HULK OF NURGLE


8

Spined Chaos Beast*

NoNAME  M WS BS S T W! A Ld Sv Base
150
Spined Chaos Beast (base: ?)
1
150
Spined Chaos Beast
10" 3+ 4+ 7 7 7-12 5 9 4+ ?
8" 3+ 5+ 7 7 4-6 4 9 4+
6" 3+ 6+ 7 7 1-3 3 9 4+
A Spined Chaos Beast is equipped with: jagged claws; tusked maw.
* This datasheet is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Jagged claws
Jagged claws
Melee
Melee
User
-2
2
Each time the bearer fights, it can make 2 additional attacks with this weapon.
Each time the bearer fights, it can make 2 additional attacks with this weapon.
Tusked maw
Tusked maw
Melee
Melee
x2
-3
3
-
ABILITIES
ABILITIES
Daemonic, Ephemeral Form, Unstoppable Ferocity, Disgustingly Resilient, Quicksilver Swiftness, Daemonic Ritual
Warp Spines: Each time this model finishes a charge move, select one enemy unit within Engagement Range of it and roll one D6: on a 3-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers 3 mortal wounds.
Daemonic Rewards: KHORNE SPINED CHAOS BEAST models have the Unstoppable Ferocity ability, TZEENTCH SPINED CHAOS BEAST models have the Ephemeral Form ability, NURGLE SPINED CHAOS BEAST models have the Disgustingly Resilient ability and SLAANESH SPINED CHAOS BEAST models have the Quicksilver Swiftness ability.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA,
KEYWORDS: MONSTER, SPINED CHAOS BEAST

Lords of War


35

Aetaos’rau’keres

NoNAME  M WS BS S T W! A Ld DSv Base
600
Aetaos’rau’keres (base: 130mm)
1
600
Aetaos’rau’keres
18" 2+ 2+ 8 8 14-27 6 10 5+/3+ 130mm
14" 2+ 2+ 7 8 8-13 4 10 5+/3+
10" 2+ 2+ 6 8 1-7 2 10 5+/3+
Aetaos’rau’keres is equipped with: the Staff of Cataclysm; warpfire talons. Your army can only include one AETAOS’RAU’KERES model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
The Staff of Cataclysm (shooting)
The Staff of Cataclysm (shooting)
48"
Assault D6
8
-4
3
Blast
Blast
The Staff of Cataclysm (melee)
The Staff of Cataclysm (melee)
Melee
Melee
x2
-4
3
-
Warpfire talons
Warpfire talons
Melee
Melee
User
-3
D3
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
ABILITIES
ABILITIES
Daemonic
Master of Magics: Each time a Psychic test is taken for this model, add 1 to the result. If this model has 14 or more wounds remaining, add 2 to the result instead.
Emissary of the Great Mutator (Aura): While a friendly TZEENTCH DAEMON unit is within 9" of this model, models in that unit can use this model’s Leadership characteristic instead of their own.
Spiteful Demise: When this model is destroyed, roll one D6 before removing it from play. On a 4+ each unit within D6" suffers D6 mortal wounds.
Mantle of Twisted Fates: Each time an enemy model successfully manifests a psychic power while within 18" of this model, roll one D6: on a 4+, that enemy model suffers 1 mortal wound.
PSYKER
PSYKER
This model can attempt to manifest three psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Pandaemoniac Discipline.
WARLORD TRAIT!
WARLORD TRAIT!
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, TZEENTCH
KEYWORDS: CHARACTER, MONSTER, DAEMON, TITANIC, FLY, PSYKER, GREATER DAEMON, WARP LOCUS, LORD OF CHANGE, AETAOS’RAU’KERES


28

An’ggrath the Unbound

NoNAME  M WS BS S T W! A Ld DSv Base
450
An’ggrath the Unbound (base: 130mm)
1
450
An’ggrath the Unbound
16" 2+ 4+ 10 8 13-24 8 10 4+/4+ 130mm
12" 2+ 4+ 9 8 7-12 7 10 4+/4+
8" 2+ 4+ 8 8 1-6 6 10 4+/4+
An’ggrath the Unbound is equipped with: An'ggrath's axe of Khorne; bloodlash. Your army can only include one AN’GGRATH THE UNBOUND model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bloodlash
Bloodlash
12"
Assault 2D6
7
-3
2
-
An’ggrath’s axe of Khorne
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
An’ggrath’s axe of Khorne
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Scythe
 - Scythe
Melee
Melee
User
-2
D3
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
 - Cleave
 - Cleave
Melee
Melee
+3
-4
D3+3
-
ABILITIES
ABILITIES
Daemonic
Scorn of the Blood God: Twice per turn, this unit can attempt to Deny the Witch as if it were a PSYKER.
Emissary of the Blood God (Aura): While a friendly KHORNE DAEMON unit is within 9" of this model, models in that unit can use this model’s Leadership characteristic instead of their own.
Frenzied Death-throes: When this model is destroyed, roll one D6 before removing it from play. On a 4+ each unit within D6" suffers D6 mortal wounds.
WARLORD TRAIT!
WARLORD TRAIT!
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, KHORNE
KEYWORDS: CHARACTER, MONSTER, DAEMON, TITANIC, FLY, WARP LOCUS, GREATER DAEMON, BLOODTHIRSTER, AN’GGRATH THE UNBOUND


24

Scabeiathrax the Bloated

NoNAME  M WS BS S T W! A Ld DSv Base
380
Scabeiathrax the Bloated (base: Use model)
1
380
Scabeiathrax the Bloated
8" 2+ 3+ 8 9 11-21 5 10 5+/4+ Use model
6" 2+ 3+ 7 9 6-10 4 10 5+/4+
4" 2+ 3+ 6 9 1-5 3 10 5+/4+
Scabeiathrax the Bloated is equipped with: Blade of Decay; horrific vomit; nurglings claws. Your army can only include one SCABEIATHRAX THE BLOATED model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Horrific vomit
Horrific vomit
12"
Assault 2D6
6
-2
2
Blast. Each time an attack is made with this weapon, that attack automatically hits the target.
Blast. Each time an attack is made with this weapon, that attack automatically hits the target.
Blade of Decay
Blade of Decay
Melee
Melee
+2
-4
D3+3
Each time an attack is made with this weapon, you can re-roll that attack’s wound roll.
Each time an attack is made with this weapon, you can re-roll that attack’s wound roll.
Nurglings
Nurglings
Melee
Melee
2
0
1
Each time the bearer fights, it makes 2D6 additional attacks with this weapon.
Each time the bearer fights, it makes 2D6 additional attacks with this weapon.
ABILITIES
ABILITIES
Daemonic
Emissary of the Plague God (Aura): While a friendly NURGLE DAEMON unit is within 9" of this model, models in that unit can use this model’s Leadership characteristic instead of their own.
Exhalations of the Plague Pit (Aura): While a friendly NURGLE DAEMON unit is within 6" of this model, each time an enemy model makes a melee attack against that unit, subtract 1 from that attack’s hit roll.
Putrid Demise: When this model is destroyed, roll one D6 before removing it from play. On a 4+ each unit (excluding NURGLE units) within D6" suffers D6 mortal wounds.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Warprot Discipline.
WARLORD TRAIT!
WARLORD TRAIT!
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, NURGLE
KEYWORDS: CHARACTER, MONSTER, DAEMON, TITANIC, PSYKER, GREATER DAEMON, WARP LOCUS, GREAT UNCLEAN ONE, SCABEIATHRAX THE BLOATED


23

Zarakynel

NoNAME  M WS BS S T W! A Ld DSv Base
360
Zarakynel (base: 105 x 70mm)
1
360
Zarakynel
14" 2+ 3+ 7 7 11-18 6 10 5+/4+ 105 x 70mm
12" 2+ 3+ 6 7 4-10 5 10 5+/4+
10" 2+ 3+ 5 7 1-3 4 10 5+/4+
Zarakynel is equipped with: slicing claws; the Souleater Blade. Your army can only include one ZARAKYNEL model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Slicing claws
Slicing claws
Melee
Melee
User
-4
3
Each time the bearer fights, it makes 4 additional attacks with this weapon.
Each time the bearer fights, it makes 4 additional attacks with this weapon.
The Souleater Blade
The Souleater Blade
Melee
Melee
+2
-3
3
Each time an attack is made with this weapon, an unmodified wound roll of 4+ inflicts 3 mortal wounds on the target and the attack sequence ends.
Each time an attack is made with this weapon, an unmodified wound roll of 4+ inflicts 3 mortal wounds on the target and the attack sequence ends.
ABILITIES
ABILITIES
Daemonic
Dance of Serpents: Each time an attack is made against this model, subtract 1 from that attack’s hit roll.
Emissary of the Prince of Excess (Aura): While a friendly SLAANESH DAEMON unit is within 9" of this model, models in that unit can use this model’s Leadership characteristic instead of their own.
Sinistrous Talon: At the end of the Fight phase, if any non-VEHICLE models were destroyed by this model that phase, this model regains D6 lost wounds.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Soulstain Discipline discipline.
WARLORD TRAIT!
WARLORD TRAIT!
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, SLAANESH
KEYWORDS: CHARACTER, MONSTER, DAEMON, PSYKER, WARP LOCUS, GREATER DAEMON, KEEPER OF SECRETS, ZARAKYNEL

Fortifications


4

Feculent Gnarlmaw

NoNAME  M WS BS S T W A Ld DSv Base
Feculent Gnarlmaw (base: Use model)
1Feculent Gnarlmaw - - - 6 7 9 - 7 4+/3+ Use model
A Feculent Gnarlmaw has no equipment.
ABILITIES
ABILITIES
Daemonic
The Garden Grows: During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from your opponent’s deployment zone and any enemy models.
Sickness Blossoms: At the start of each turn, roll one D6 for each enemy unit within Engagement Range of this model:
  • On a 2-5, that enemy unit suffers 1 mortal wound.
  • On a 6, that enemy unit suffers D3 mortal wounds.
If any enemy models are destroyed as a result of these mortal wounds, gain 1 Warp Storm point.
Shroud of Flies (Aura): While a friendly LEGIONES DAEMONICA NURGLE unit (excluding VEHICLE and MONSTER units) is within 6" of this model, each time a ranged attack is made against that unit, subtract 1 from that attack’s hit roll.
The Plague Bells Chime: In your Command phase, you can select one friendly PLAGUEBEARERS INFANTRY CORE unit within 6" of this model to be replenished. If you do so, roll seven D6. For each 6, return 1 destroyed model to that unit with its full wounds remaining. These models cannot be set up within Engagement Range of any enemy units unless those enemy units are already within Engagement Range of its unit. Each unit can only be replenished once per turn.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, NURGLE
KEYWORDS: WARP LOCUS, FECULENT GNARLMAW


3

Skull Altar

NoNAME  M WS BS S T W A Ld DSv Base
50
Skull Altar (base: Use model)
1
50
Skull Altar
- - - 6 8 9 - 7 4+/4+ Use model
A Skull Altar has no equipment.
ABILITIES
ABILITIES
Daemonic
Witchbane (Aura): While a PSYKER unit is within 18" of this model, subtract 2 from Psychic tests taken for that unit.
War Altar: While a model is embarked within this TRANSPORT model, this TRANSPORT model has the same aura abilities as the embarked model.
Ritual Slaughter: While there is a model embarked within this TRANSPORT model, this TRANSPORT model can attempt the following action:

Ritual Slaughter (Action): At the end of your Movement phase, this model can start to perform this action. The action is completed at the end of your next Charge phase. Once completed, roll one D6 for each LEGIONES DAEMONICA KHORNE unit from your army within 12" of this model and within Engagement Range of any enemy units: for each 4+, gain 1 Warp Storm point.
TRANSPORT
TRANSPORT
This model has a transport capacity of 1 KHORNE INFANTRY HERALD model.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, KHORNE
KEYWORDS: BUILDING, VEHICLE, TRANSPORT, WARP LOCUS, SKULL ALTAR

The BE’LAKOR keyword is used in the following Chaos Daemons datasheets:

Hit Roll
When a model makes an attack, make one hit roll for that attack by rolling one D6. If the result of the hit roll is equal to or greater than the attacking model’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that attack scores one hit against the target unit. If not, the attack fails and the attack sequence ends.

If an attack is made with a weapon that has an ability that says it ‘automatically hits the target’, no hit roll is made – that attack simply scores one hit on the target unit. An unmodified hit roll of 6 always scores a hit, and an unmodified hit roll of 1 always fails. A hit roll can never be modified by more than -1 or +1. This means that if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be -2 or worse, it is changed to be -1. Similarly, if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be +2 or better, it is changed to be +1.
Select Weapon
When a model makes a close combat attack, it must do so using a melee weapon (i.e. a weapon that has the ‘Melee’ type). The weapons a model is equipped with are described on its datasheet. If a model is not equipped with any melee weapons, or if it cannot make an attack with any of the melee weapons it is equipped with, then that model makes its attacks using a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, select which it will use before resolving any attacks. If a model has more than one melee weapon and can make several attacks, it can split them between these weapons however you wish – declare which attacks are being made with which weapons before any attacks are resolved. If the selected weapon has more than one profile that you must choose between, you must declare which profile is being used at the same time. Different attacks made with such a weapon can be made using different profiles if you wish.

If your unit is making attacks with more than one melee weapon against a unit, and those weapons have different characteristics profiles, then after you have resolved an attack with one of those weapons you must, if any other weapons with the same characteristics profile are also being used to make attacks against that unit, resolve those attacks before resolving any attacks against the target with a weapon that has a different characteristics profile. Note that all the attacks you have declared are always resolved against the target unit even if, when you come to resolve an individual attack, no models in the target unit remain in range (this can happen because of models being destroyed and removed from the battlefield as the result of resolving other attacks made by the attacking model’s unit first).

  • Each close combat attack is made with a melee weapon.
  • A model makes attacks using the close combat weapon profile if it has no other melee weapons.
  • If a unit attacks with multiple weapons, all attacks made with weapons that have the same profile must be resolved before resolving attacks with the next.
Saving Throw
The player commanding the target unit then makes one saving throw by rolling one D6 and modifying the roll by the Armour Penetration (AP) characteristic of the weapon that the attack was made with. For example, if the weapon has an AP of -1, then 1 is subtracted from the saving throw roll. If the result is equal to, or greater than, the Save (Sv) characteristic of the model the attack was allocated to, then the saving throw is successful and the attack sequence ends. If the result is less than the model’s Save characteristic, then the saving throw fails and the model suffers damage. An unmodified roll of 1 always fails.
Invulnerable Saves
Some models have an invulnerable save. Each time an attack is allocated to a model with an invulnerable save, you can choose to use either its normal Save (Sv) characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.

  • Invulnerable save: Saving throw that is never modified by attacking weapon’s AP.
  • A model with an invulnerable save can use it instead of its normal Sv.
Daemonic Invulnerability

Daemons are madness given form. Their very bodies are fashioned from the stuff of the warp, and are difficult to destroy through conventional means. By far the surest way to banish them, short of ritual witchery, is to fight them at close quarters where a warrior’s conviction and faith may strike as surely as their blade.

Instead of a normal Save characteristic as described in the Warhammer 40,000 Core Book, each LEGIONES DAEMONICA datasheet has a Daemonic Save characteristic (abbreviated to DSv on that datasheet’s profile line). This characteristic has two values. The first characteristic is used when a melee attack is allocated to that model, while the second characteristic is used when a ranged attack is allocated to that model. In either case, this saving throw cannot be modified in any way.
Allegiance Keywords
Most of the datasheets in this book have an Allegiance keyword. The following are Allegiance keywords:
  • KHORNE
  • TZEENTCH
  • NURGLE
  • SLAANESH
If a unit instead has the Faction keyword, then when you add that unit to your army, you must select one of the listed Allegiance keywords above and replace the keyword in all instances on that Datasheet with the selected Allegiance keyword.

Example: If you include a Daemon Prince in your army, and you decide it is a Daemon Prince of Khorne, its keyword becomes KHORNE and its Prince of Chaos ability reads, ‘While a friendly LEGIONES DAEMONICA KHORNE CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.’
Manifestation

Daemonic legions tear through the fabric of realspace, malevolent entities flickering into being like phantasms from a nightmare. Worse still, as terror and panic take hold of their victims, so their mortal souls become ever easier prey for the entities pouring through from the warp.

During deployment, you can set up this unit in the warp instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models, or more than 6" away from any enemy models and wholly within 6" of a friendly WARP LOCUS model that was on the battlefield at the start of your turn. If that WARP LOCUS model has an Allegiance keyword, the unit being set up can only use this ability if it has the same Allegiance keyword.

If every unit from your army has the LEGIONES DAEMONICA keyword, then in the Reinforcements step of one of your Movement phases you can instead set up this unit anywhere on the battlefield with one of the following restrictions:
  • Wholly within your deployment zone and more than 3" away from any enemy models.
  • Neither wholly within your deployment zone nor within your opponent’s deployment zone, and more than a number of inches away from each enemy unit, equal to the current Leadership characteristic of that enemy unit (to a minimum of 3" and a maximum of 9").
Daemonic Terror (Aura)

To encounter a creature of the warp is to face a being utterly anathema to the fundamental laws of reality. Even the most emotionless warrior feels an unnatural primal terror while in their presence.

While an enemy unit is within 6" of this unit, subtract 1 from that enemy unit’s Leadership characteristic and subtract 1 from any Combat Attrition tests taken for that enemy unit.
Warp Storm

When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish energies twist all that they touch, reshaping the landscape into bizarre forms and tormenting mortal beings.

This ability can be used to apply Warp Storm effects to eligible units from your army.
Daemonic
This unit has the following abilities: Daemonic Invulnerability; Manifestation; Daemonic Terror; Warp Storm.
Wound Roll
Each time an attack scores a hit against a target unit, make a wound roll for that attack by rolling one D6 to see if that attack successfully wounds the target. The result required is determined by comparing the attacking weapon’s Strength (S) characteristic with the target’s Toughness (T) characteristic, as shown on the following table:

WOUND ROLL
ATTACK’S STRENGTH vs TARGET’S TOUGHNESSD6 ROLL REQUIRED
Is the Strength TWICE (or more) than the Toughness?2+
Is the Strength GREATER than the Toughness?3+
Is the Strength EQUAL to the Toughness?4+
Is the Strength LOWER than the Toughness?5+
Is the Strength HALF (or less) than the Toughness?6+

If the result of the wound roll is less than the required number, the attack fails and the attack sequence ends. An unmodified wound roll of 6 always successfully wounds the target, and an unmodified wound roll of 1 always fails. A wound roll can never be modified by more than -1 or +1. This means that if, after all the cumulative modifiers to a wound roll have been calculated, the total modifier would be -2 or worse, it is changed to be -1. Similarly, if, after all the cumulative modifiers to a wound roll have been calculated, the total modifier would be +2 or better, it is changed to be +1.
Combat Attrition Tests
If a unit fails a Morale test, then after the first model has fled the unit, you must take Combat Attrition tests. To do so, roll one D6 for each remaining model in that unit, subtracting 1 from the result if the unit is below Half-strength; for each result of 1, one additional model flees that unit. You decide which models from your unit flee – those models are removed from play and count as having been destroyed, but they never trigger any rules that are used when a model is destroyed.

  • Combat Attrition tests: Roll one D6 for each remaining model in unit; for each 1, one additional model flees.
  • Subtract 1 from Combat Attrition tests if unit is below Half-strength.

The DAEMON PRINCE keyword is used in the following Chaos Daemons datasheets:

Manifesting Psychic Powers
When you select a PSYKER unit to manifest psychic powers, you select one psychic power that unit knows and attempt to manifest it. With the exception of Smite, you cannot attempt to manifest the same psychic power more than once in the same battle round, even with different PSYKER units. The same PSYKER unit cannot attempt to manifest Smite more than once during the same battle round.

To manifest the psychic power, you must first pass a Psychic test. The opposing player can then select one of their PSYKER units that is within 24" of the PSYKER unit attempting to manifest the power and attempt to deny that power before its effects are resolved by passing a Deny the Witch test.

So long as the Psychic test was successful and the psychic power was not denied by a successful Deny the Witch test, the psychic power is successfully manifested and its effects, which will be described in the power itself, are then resolved. If the PSYKER unit can attempt to manifest more than one psychic power in its Psychic phase, you can then attempt to manifest those, one at a time, as described above. The number of psychic powers each PSYKER unit can attempt to manifest in its Psychic phase is listed on its datasheet.

  • Select psychic power.
  • You cannot select the same psychic power more than once per battle round, unless that power is Smite.
  • Attempt to manifest the psychic power by taking a Psychic test.
  • The opponent can attempt to deny the psychic power by taking a Deny the Witch test.
  • If successfully manifested, resolve the psychic power’s effects.
  • Select another psychic power.
Deny the Witch
When a PSYKER unit attempts to deny a psychic power, you must take a Deny the Witch test for that unit by rolling 2D6. If the total is greater than the result of the Psychic test, the Deny the Witch test is passed and the psychic power is denied. Only one attempt can be made to deny a psychic power. If a PSYKER unit can attempt to deny more than one psychic power in a psychic phase, this will be listed on its datasheet.

  • Deny the Witch: Passed if 2D6 exceeds result of the opposing PSYKER’s Psychic test.
  • Only one attempt can be made to deny each psychic power.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts 1 point of damage on the target unit, and they are always applied one at a time. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other attack and inflict damage to a model in the target unit. Unlike damage inflicted by normal attacks, excess damage from mortal wounds is not lost. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

If an attack inflicts mortal wounds in addition to the normal damage, resolve the normal damage first. If an attack inflicts mortal wounds in addition to the normal damage, but the normal damage is subsequently saved, the target unit still suffers the mortal wounds, as described before. If an ability modifies the damage inflicted by a weapon, and that weapon can inflict mortal wounds in addition to the normal damage, the modifier does not apply to any mortal wounds that are inflicted (unless the rule specifically states otherwise).

  • Each mortal wound inflicted on a unit causes one model in the unit to lose one wound.
  • No saving throws can be made against mortal wounds.
  • Mortal wounds inflicted by attacks in addition to normal damage always apply, even if normal damage saved.
Psychic Tests
When a PSYKER unit attempts to manifest a psychic power, you must take a Psychic test for that unit by rolling 2D6. If the total is equal to or greater than that power’s warp charge value, the Psychic test is passed. If you roll a double 1 or a double 6 when taking a Psychic test, that unit immediately suffers Perils of the Warp.

  • Psychic test: Passed if 2D6 equals or exceeds psychic power’s warp charge.
  • If double 1 or double 6 rolled, PSYKER suffers Perils of the Warp.
Smite

Smite has a warp charge value of 5. Add 1 to the warp charge value of this psychic power for each other attempt that has been made to manifest this power by a unit from your army in this phase, whether that attempt was successful or not. If manifested, the closest enemy unit within 18" of and visible to the psyker suffers D3 mortal wounds. If the result of the Psychic test was 11 or more, that unit suffers D6 mortal wounds instead.

  • Warp Charge 5: A Psychic test of 5+ is required to manifest Smite.
  • Warp charge increases by 1 for each other attempt to manifest Smite made in this phase.
  • If manifested, closest visible enemy unit in 18" suffers D3 mortal wounds.
  • If manifested with a Psychic test result of 11+, enemy instead suffers D6 mortal wounds.

The LEGIONES DAEMONICA and CORE keywords are used in the following Chaos Daemons datasheets: