Chaos Daemons – Datasheets
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6

Blood Throne

NoNAME  M WS BS S T W A Ld Sv Base
115
Blood Throne (base: 120 x 92mm)
1
115
Blood Throne
6" 2+ 2+ 5 7 7 5 8 5+ 120 x 92mm
A Blood Throne is a single model. The Rendmaster atop it is armed with a blade of blood, and its attendants are armed with hellblades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Rendmaster
Blade of blood
Blade of blood
Melee
Melee
User
-3
D3
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 3.
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 3.
Attendants
Blood Throne’s hellblades
Blood Throne’s hellblades
Melee
Melee
4
-3
1
After a Blood Throne makes its close combat attacks, you can attack with its attendants. Make 2 additional attacks, using this weapon profile. Any attacks with a wound roll of 6+ for this weapon have a Damage characteristic of 2.
After a Blood Throne makes its close combat attacks, you can attack with its attendants. Make 2 additional attacks, using this weapon profile. Any attacks with a wound roll of 6+ for this weapon have a Damage characteristic of 2.
ABILITIES
ABILITIES
Daemonic, Unstoppable Ferocity, Daemonic Ritual
Crushing Impact: Each time this model finishes a charge move, roll a D6 for each enemy model within 1" of it; that model’s unit suffers a mortal wound for each roll of 5+.
Locus of Khorne: Add 1 to the Strength characteristic of friendly KHORNE DAEMON units within 6" of one or more models with this ability.
Gorefeast: If this model slays any models with its Crushing Impact ability, it immediately regains one lost wound.
FACTION KEYWORDS: CHAOS, DAEMON, KHORNE
KEYWORDS: CHARACTER, CHARIOT, BLOODLETTER, HERALD OF KHORNE, BLOOD THRONE


3

Bloodmaster

NoNAME  M WS BS S T W A Ld Sv Base
60
Bloodmaster (base: 40mm)
1
60
Bloodmaster
6" 2+ 2+ 5 4 4 3 8 6+ 40mm
A Bloodmaster is a single model armed with a blade of blood.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Blade of blood
Blade of blood
Melee
Melee
User
-3
D3
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 3.
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 3.
ABILITIES
ABILITIES
Daemonic, Unstoppable Ferocity, Daemonic Ritual
Locus of Khorne: Add 1 to the Strength characteristic of KHORNE DAEMON units within 6" of one or more friendly models with this ability.
FACTION KEYWORDS: CHAOS, DAEMON, KHORNE
KEYWORDS: CHARACTER, INFANTRY, BLOODLETTER, HERALD OF KHORNE, BLOODMASTER


13

Bloodthirster of Insensate Rage

NoNAME  M WS BS S T W! A Ld Sv Base
250
Bloodthirster of Insensate Rage (base: 60mm)
1
250
Bloodthirster of Insensate Rage
12" 2+ 2+ 7 7 9-16 6 10 3+ 60mm
8" 3+ 2+ 7 7 5-8 4 10 3+
6" 4+ 2+ 7 7 1-4 2 10 3+
A Bloodthirster of Insensate Rage is a single model armed with a great axe of Khorne.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Great axe of Khorne
When attacking with this weapon, choose one of the profiles below.
Great axe of Khorne
When attacking with this weapon, choose one of the profiles below.
 - Mighty strike
 - Mighty strike
Melee
Melee
x2
-4
D6
Each time you roll to determine how much damage this weapon inflicts, roll 2 dice and discard the lowest result.
Each time you roll to determine how much damage this weapon inflicts, roll 2 dice and discard the lowest result.
 - Sweeping blow
 - Sweeping blow
Melee
Melee
User
-2
1
Make 2 hit rolls instead of 1 for each attack made with this weapon.
Make 2 hit rolls instead of 1 for each attack made with this weapon.
ABILITIES
ABILITIES
Daemonic, Unstoppable Ferocity, Daemonic Ritual
Greater Daemon: Friendly KHORNE DAEMON units within 6" of this model when they take a Morale test can use this model’s Leadership instead of their own.
Deathbringer: Each unmodified hit roll of 6 made for this model’s attacks in the Fight phase scores 2 hits instead of 1.
FACTION KEYWORDS: CHAOS, DAEMON, KHORNE
KEYWORDS: CHARACTER, MONSTER, BLOODTHIRSTER, FLY


14

Bloodthirster of Unfettered Fury

NoNAME  M WS BS S T W! A Ld Sv Base
240
Bloodthirster of Unfettered Fury (base: 60mm)
1
240
Bloodthirster of Unfettered Fury
12" 2+ 2+ 7 7 9-16 6 10 3+ 60mm
8" 2+ 3+ 7 7 5-8 4 10 3+
6" 2+ 4+ 7 7 1-4 2 10 3+
A Bloodthirster of Unfettered Fury is a single model armed with a lash of Khorne and an axe of Khorne.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lash of Khorne
Lash of Khorne
8"
Assault D3
User
-3
D3
This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units.
This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units.
Axe of Khorne
Axe of Khorne
Melee
Melee
+3
-4
D6
-
ABILITIES
ABILITIES
Daemonic, Unstoppable Ferocity, Daemonic Ritual
Greater Daemon: Friendly KHORNE DAEMON units within 6" of this model when they take a Morale test can use this model’s Leadership instead of their own.
Deathbringer: Each unmodified hit roll of 6 made for this model’s attacks in the Fight phase scores 2 hits instead of 1.
FACTION KEYWORDS: CHAOS, DAEMON, KHORNE
KEYWORDS: CHARACTER, MONSTER, BLOODTHIRSTER, FLY


5

Changecaster

NoNAME  M WS BS S T W A Ld Sv Base
85
Changecaster (base: 32mm)
1
85
Changecaster
6" 4+ 3+ 3 3 4 2 8 6+ 32mm
A Changecaster is a single model armed with a ritual dagger.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Ritual dagger
Ritual dagger
Melee
Melee
User
-1
1
Each time this weapon slays an enemy model, the bearer regains 1 lost wound.
Each time this weapon slays an enemy model, the bearer regains 1 lost wound.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may take a staff of change.
ABILITIES
ABILITIES
Daemonic, Ephemeral Form, Daemonic Ritual
Staff of Change:
+5
Increase the range of this model’s Smite power from 18" to 24" if it has a staff of change.
Locus of Tzeentch: Add 1 to the Strength characteristic of friendly TZEENTCH DAEMON units within 6" of one or more models with this ability.
PSYKER
PSYKER
This model can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite power and two psychic powers from the Tzeentch discipline.
FACTION KEYWORDS: CHAOS, DAEMON, TZEENTCH
KEYWORDS: CHARACTER, INFANTRY, HORROR, PSYKER, HERALD OF TZEENTCH, CHANGECASTER


8

Daemon Prince of Chaos

NoNAME  M WS BS S T W A Ld Sv Base
150
Daemon Prince of Chaos (base: 60mm)
1
150
Daemon Prince of Chaos
8" 2+ 2+ 7 6 8 4 9 3+ 60mm
A Daemon Prince of Chaos is a single model armed with a hellforged sword and a set of malefic talons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+10
Daemonic axe
+10
Daemonic axe
Melee
Melee
+1
-3
3
When attacking with this weapon, you must subtract 1 from the hit roll.
When attacking with this weapon, you must subtract 1 from the hit roll.
Hellforged sword
Hellforged sword
Melee
Melee
User
-2
3
-
Malefic talons
Malefic talons
Melee
Melee
User
-2
2
Each time the bearer fights, it can make 1 additional attack with this weapon. A model armed with two sets of malefic talons can make 3 additional attacks with them instead.
Each time the bearer fights, it can make 1 additional attack with this weapon. A model armed with two sets of malefic talons can make 3 additional attacks with them instead.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may replace its hellforged sword with a daemonic axe or second set of malefic talons.
 • This model may have wings (Power Rating +2). If it does, its Move characteristic is increased to 12" and it gains the FLY keyword.
35
ABILITIES
ABILITIES
Daemonic, Daemonic Ritual
Prince of Chaos: You can re-roll hit rolls of 1 made for friendly DAEMON units within 6" of this model.
Might over Magic: KHORNE Daemon Princes have an Attacks characteristic of 5, instead of 4.
Daemonic Rewards:
  • KHORNE Daemon Princes have the Unstoppable Ferocity ability.
  • TZEENTCH Daemon Princes gain the Ephemeral Form ability.
  • NURGLE Daemon Princes gain the Disgustingly Resilient ability.
  • SLAANESH Daemon Princes gain the Quicksilver Swiftness ability.
PSYKER
PSYKER
A TZEENTCH, NURGLE or SLAANESH Daemon Prince gains the PSYKER keyword. It can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite power and one psychic power from the appropriate Chaos Daemons discipline.
FACTION KEYWORDS: CHAOS, DAEMON,
KEYWORDS: CHARACTER, MONSTER, DAEMON PRINCE OF CHAOS


6

Epidemius

NoNAME  M WS BS S T W A Ld Sv Base
105
Epidemius (base: 60mm)
1
105
Epidemius
5" 2+ 2+ 5 5 8 4 8 6+ 60mm
Epidemius is a single model armed with a balesword and attended by Nurglings that carry him into battle and attack the enemy with their claws and teeth. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Epidemius
Balesword
Balesword
Melee
Melee
User
-3
1
You can re-roll failed wound rolls for this weapon.
You can re-roll failed wound rolls for this weapon.
Nurglings
Attendants’ claws and teeth
Attendants’ claws and teeth
Melee
Melee
2
0
1
Each time a model attended by Nurglings fights, it can make D6 additional attacks with this weapon. You can re-roll wound rolls of 1 for these attacks.
Each time a model attended by Nurglings fights, it can make D6 additional attacks with this weapon. You can re-roll wound rolls of 1 for these attacks.
ABILITIES
ABILITIES
Daemonic, Disgustingly Resilient, Daemonic Ritual
Tally of Pestilence: The Tally of Pestilence starts the battle at 0. Whilst Epidemius is on the battlefield, add 1 to the Tally whenever a unit (friend or foe) is destroyed by a NURGLE DAEMON unit, and look up the result on the chart below. The results are cumulative, but are lost if Epidemius is destroyed.

TallyEffect
0-1No effect. 
2Re-roll hit rolls of 1 for all friendly NURGLE DAEMONS. 
3Increase the Move characteristics of friendly NURGLE DAEMONS by 1. 
4Increase the Strength characteristics of friendly NURGLE DAEMONS by 1. 
5Increase the Toughness characteristics of friendly NURGLE DAEMONS by 1. 
6Increase the Attacks characteristics of friendly NURGLE DAEMONS by 1. 
7 or moreRe-roll rolls of 1 for friendly NURGLE DAEMONS’ Disgustingly Resilient ability. 
WARLORD TRAIT!
WARLORD TRAIT!
Virulent Touch: Add 1 to all wound rolls made by your Warlord in the Fight phase unless it is targeting a VEHICLE.
FACTION KEYWORDS: CHAOS, DAEMON, NURGLE
KEYWORDS: CHARACTER, CAVALRY, HERALD OF NURGLE, PLAGUEBEARER, EPIDEMIUS


9

Fateskimmer

NoNAME  M WS BS S T W A Ld Sv Base
160
Fateskimmer (base: 120 x 92mm)
1
160
Fateskimmer
14" 4+ 3+ 3 5 8 3 8 5+ 120 x 92mm
A Fateskimmer is a single model armed with a ritual dagger. It is borne aloft on a Burning Chariot drawn by Screamers that attack with their lamprey bites.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Fateskimmer
Ritual dagger
Ritual dagger
Melee
Melee
User
-1
1
Each time this weapon slays an enemy model, the bearer regains 1 lost wound.
Each time this weapon slays an enemy model, the bearer regains 1 lost wound.
Screamers
Screamers’ lamprey bite
Screamers’ lamprey bite
Melee
Melee
6
-3
2
After a model riding a Burning Chariot makes its close combat attacks, you can attack with its mount. Make 6 additional attacks, using this weapon profile.
After a model riding a Burning Chariot makes its close combat attacks, you can attack with its mount. Make 6 additional attacks, using this weapon profile.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may take a staff of change.
 • A Burning Chariot may also be ridden by Chanting Horrors (see Irritating Chant ability).
ABILITIES
ABILITIES
Daemonic, Ephemeral Form, Daemonic Ritual
Locus of Tzeentch: Add 1 to the Strength characteristic of friendly TZEENTCH DAEMON units within 6" of one or more models with this ability.
Irritating Chant: If a Burning Chariot is ridden by Chanting Horrors, your opponent must subtract 1 from Psychic tests made for enemy units within 9" of any such models.
Staff of Change:
+5
Increase the range of this model’s Smite power from 18" to 24" if it has a staff of change.
PSYKER
PSYKER
This model can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite power and two psychic powers from the Tzeentch discipline.
FACTION KEYWORDS: CHAOS, DAEMON, TZEENTCH
KEYWORDS: CHARACTER, CHARIOT, HORROR, FLY, PSYKER, HERALD OF TZEENTCH, FATESKIMMER


6

Fluxmaster

NoNAME  M WS BS S T W A Ld Sv Base
105
Fluxmaster (base: 60mm flying base)
1
105
Fluxmaster
12" 4+ 3+ 3 3 4 2 8 6+ 60mm flying base
A Fluxmaster is a single model armed with a ritual dagger and borne aloft on a Disc of Tzeentch that attacks with its blades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Fluxmaster
Ritual dagger
Ritual dagger
Melee
Melee
User
-1
1
Each time this weapon slays an enemy model, the bearer regains 1 lost wound.
Each time this weapon slays an enemy model, the bearer regains 1 lost wound.
Disc of Tzeentch
Disc of Tzeentch’s blades
Disc of Tzeentch’s blades
Melee
Melee
4
0
1
After a model riding a Disc of Tzeentch makes its close combat attacks, you can attack with its mount. Make 1 additional attack, using this weapon profile.
After a model riding a Disc of Tzeentch makes its close combat attacks, you can attack with its mount. Make 1 additional attack, using this weapon profile.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may take a staff of change.
ABILITIES
ABILITIES
Daemonic, Ephemeral Form, Daemonic Ritual
Staff of Change:
+5
Increase the range of this model’s Smite power from 18" to 24" if it has a staff of change.
Locus of Tzeentch: Add 1 to the Strength characteristic of friendly TZEENTCH DAEMON units within 6" of one or more models with this ability.
PSYKER
PSYKER
This model can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite power and two psychic powers from the Tzeentch discipline.
FACTION KEYWORDS: CHAOS, DAEMON, TZEENTCH
KEYWORDS: CAVALRY, CHARACTER, HORROR, FLY, PSYKER, HERALD OF TZEENTCH, FLUXMASTER


14

Great Unclean One

NoNAME  M WS BS S T W! A Ld Sv Base
240
Great Unclean One (base: 130mm)
1
240
Great Unclean One
7" 2+ 3+ 7 7 10-18 5 10 6+ 130mm
5" 2+ 3+ 6 7 5-9 4 10 6+
3" 2+ 3+ 5 7 1-4 3 10 6+
A Great Unclean One is a single model armed with a plague flail and a bilesword. It is attended by Nurglings that attack with their claws and teeth.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Great Unclean One
+20
Plague flail
+20
Plague flail
7"
Assault 3
User
-3
2
This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. Excess damage from this weapon is not lost; instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the unit has been destroyed.
This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. Excess damage from this weapon is not lost; instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the unit has been destroyed.
+10
Bileblade
+10
Bileblade
Melee
Melee
User
-3
D3
You can re-roll failed wound rolls for this weapon.
You can re-roll failed wound rolls for this weapon.
+10
Bilesword
+10
Bilesword
Melee
Melee
+1
-3
D6
You can re-roll failed wound rolls for this weapon.
You can re-roll failed wound rolls for this weapon.
+20
Doomsday bell
+20
Doomsday bell
Melee
Melee
+1
-1
D3
-
Nurglings
Attendants’ claws and teeth
Attendants’ claws and teeth
Melee
Melee
2
0
1
Each time a model attended by Nurglings fights, it can make D6 additional attacks with this weapon. You can re-roll wound rolls of 1 for these attacks.
Each time a model attended by Nurglings fights, it can make D6 additional attacks with this weapon. You can re-roll wound rolls of 1 for these attacks.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may replace its bilesword with a doomsday bell.
 • This model may replace its plague flail with a bileblade.
ABILITIES
ABILITIES
Daemonic, Disgustingly Resilient, Daemonic Ritual
Greater Daemon: Friendly NURGLE DAEMON units within 6" of this model when they take a Morale test can use this model’s Leadership instead of their own.
Putrid Offering: If a Great Unclean One is armed with a bileblade, it can use it to hook out a portion of its own rotting guts as an offering to Nurgle each time it attempts to manifest a psychic power. If it does so, the Great Unclean One immediately suffers a mortal wound (which you may attempt to ignore due to being Disgustingly Resilient) before you take the Psychic test, but you can then add 1 to the result.
Crushing Bulk: Roll a D6 at the end of your Charge phase if this model made a successful charge during that phase; on a 4+ you can select one enemy unit within 1" to suffer a mortal wound.
Reverberating Summons: If a Great Unclean One with a doomsday bell attempts to summon a unit of NURGLE DAEMONS to the battlefield using a Daemonic Ritual you can roll 4 dice instead of 3 for the summoning roll. In addition, at the start of each of your turns, you may roll a D6 for each NURGLE DAEMON unit within 7" of any friendly Great Unclean Ones with a doomsday bell; on a 4+ a single slain model is returned to that unit.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and two psychic powers from the Nurgle discipline.
FACTION KEYWORDS: CHAOS, DAEMON, NURGLE
KEYWORDS: CHARACTER, MONSTER, PSYKER, GREAT UNCLEAN ONE


3

Herald of Slaanesh

NoNAME  M WS BS S T W A Ld Sv Base
55
Herald of Slaanesh (base: 25mm)
1
55
Herald of Slaanesh
7" 2+ 2+ 4 3 4 4 8 6+ 25mm
A Herald of Slaanesh is a single model that attacks with its ravaging claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Ravaging claws
Ravaging claws
Melee
Melee
User
-1
2
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
ABILITIES
ABILITIES
Daemonic, Quicksilver Swiftness, Daemonic Ritual
Locus of Slaanesh: Add 1 to the Strength characteristic of models in friendly SLAANESH DAEMON units whilst their unit is within 6" of any units with this ability.
PSYKER
PSYKER
This model can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and one psychic power from the Slaanesh discipline.
FACTION KEYWORDS: CHAOS, DAEMON, SLAANESH
KEYWORDS: CHARACTER, INFANTRY, PSYKER, DAEMONETTE, HERALD OF SLAANESH


8

Horticulous Slimux

NoNAME  M WS BS S T W A Ld Sv Base
160
Horticulous Slimux (base: 105 x 70mm)
1
160
Horticulous Slimux
5" 2+ 2+ 5 6 9 4 8 4+ 105 x 70mm
Horticulous Slimux is a single model armed with lopping shears and borne into battle by Mulch, which attacks with its acidic maw. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Horticulous Slimux
Lopping shears
Lopping shears
Melee
Melee
+1
-3
D3
You can re-roll failed wound rolls for this weapon.
You can re-roll failed wound rolls for this weapon.
Mulch
Mulch’s acidic maw
Mulch’s acidic maw
Melee
Melee
7
-4
3
After Horticulous makes his close combat attacks, you can attack with Mulch. Make 1 additional attack, using this weapon profile.
After Horticulous makes his close combat attacks, you can attack with Mulch. Make 1 additional attack, using this weapon profile.
ABILITIES
ABILITIES
Daemonic, Disgustingly Resilient, Daemonic Ritual
Beast Handler: You can re-roll failed charge rolls for friendly units of Beasts of Nurgle that are within 6" of Horticulous Slimux. In addition, you can add 1 to all hit rolls made for friendly units of Beasts of Nurgle that are within 12" of Horticulous Slimux.
Ploughed Slime Trail: Roll a D6 for each enemy unit that Falls Back within 1" of Horticulous Slimux; on a 4+ that unit suffers D3 mortal wounds.
In Death There is Life: At the start of your turn, if any models (friend or foe) were slain during the last turn, one NURGLE DAEMON model within 7" of Horticulous Slimux regains 1 lost wound.
Seed the Garden of Nurgle: At the end of your Movement phase, you can add a new Feculent Gnarlmaw to your army (containing 1 Feculent Gnarlmaw). Set it up within 3" of Horticulous Slimux and more than 1" away from any other models and terrain features. Horticulous Slimux cannot use this ability if he performed a Daemonic Ritual this turn.
WARLORD TRAIT!
WARLORD TRAIT!
Acidic Ichor: Roll a dice each time your Warlord loses a wound in the Fight phase. On a 4+ the unit that inflicted that wound is splashed by acidic ichor and suffers a mortal wound after all of its own attacks have been resolved.
FACTION KEYWORDS: CHAOS, DAEMON, NURGLE
KEYWORDS: CHARACTER, CAVALRY, HERALD OF NURGLE, PLAGUEBEARER, HORTICULOUS SLIMUX


14

Kairos Fateweaver

NoNAME  M WS BS S T W! A Ld Sv Psychic Test Bonus Base
270
Kairos Fateweaver (base: 100mm)
1
270
Kairos Fateweaver
12" 3+ 2+ 6 7 9-16 5 10 6+ +2 100mm
8" 3+ 2+ 6 7 5-8 3 10 6+ +1
6" 3+ 2+ 6 7 1-4 1 10 6+ 0
Kairos Fateweaver is a single model armed with the Staff of Tomorrow. Your army can only include one of this model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Staff of Tomorrow
Staff of Tomorrow
Melee
Melee
+2
-3
D6
Each time a CHARACTER is slain by this weapon, you can add a Chaos Spawn model to your army. Set up the Chaos Spawn within 6” of the character and not within Engagement Range of any enemy models before they are removed as a casualty.
Each time a CHARACTER is slain by this weapon, you can add a Chaos Spawn model to your army. Set up the Chaos Spawn within 6” of the character and not within Engagement Range of any enemy models before they are removed as a casualty.
ABILITIES
ABILITIES
Daemonic, Ephemeral Form, Daemonic Ritual
Greater Daemon: Friendly TZEENTCH DAEMON units within 6" of this model when they take a Morale test can use this model’s Leadership instead of their own.
Foretell: If your army is Battle-forged, you receive an additional D3 Command Points if Kairos Fateweaver is your Warlord.
PSYKER
PSYKER
Kairos Fateweaver can attempt to manifest three psychic powers in each friendly Psychic phase, and attempt to deny three psychic powers in each enemy Psychic phase. It knows the Smite power and all psychic powers from the Tzeentch discipline. Whenever Kairos Fateweaver attempts to manifest or deny a psychic power, add the bonus shown in its Damage table. In addition, increase the range of the Smite power from 18" to 36" for this model.
WARLORD TRAIT!
WARLORD TRAIT!
Tyrant of the Warp: Roll a dice each time your Warlord suffers Perils of the Warp; on a 2+ your Warlord’s psychic mastery is such that they do not suffer Perils of the Warp.
FACTION KEYWORDS: CHAOS, DAEMON, TZEENTCH
KEYWORDS: CHARACTER, MONSTER, FLY, PSYKER, LORD OF CHANGE, KAIROS FATEWEAVER


4

Karanak

NoNAME  M WS BS S T W A Ld Sv Base
75
Karanak (base: 75 x 25mm)
1
75
Karanak
10" 2+ - 5 5 6 4 8 6+ 75 x 25mm
Karanak is a single model that attacks with its soul-rending fangs. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Soul-rending fangs
Soul-rending fangs
Melee
Melee
User
-2
2
-
ABILITIES
ABILITIES
Daemonic, Unstoppable Ferocity, Daemonic Ritual
Brass Collar of Bloody Vengeance: Karanak can attempt to deny two psychic powers in each enemy Psychic phase.
Prey of the Blood God: When both armies have been set up, choose one enemy CHARACTER on the battlefield. You can add 1 to hit and wound rolls for Karanak’s attacks when they target this character.
WARLORD TRAIT!
WARLORD TRAIT!
Aspect of Death: Each time an enemy unit fails a Morale test within 8" of your Warlord, one additional model flees from that unit.
FACTION KEYWORDS: CHAOS, DAEMON, KHORNE
KEYWORDS: BEAST, CHARACTER, FLESH HOUND, KARANAK


14

Lord of Change

NoNAME  M WS BS S T W! A Ld Sv Psychic Test Bonus Base
290
Lord of Change (base: 100mm)
1
290
Lord of Change
12" 2+ 2+ 6 7 9-16 5 10 6+ +2 100mm
8" 2+ 2+ 6 7 5-8 4 10 6+ +1
6" 2+ 2+ 6 7 1-4 3 10 6+ 0
A Lord of Change is a single model armed with a staff of Tzeentch.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Baleful sword
+5
Baleful sword
Melee
Melee
+1
-3
D6
When attacking with this weapon, you must subtract 1 from the hit roll.
When attacking with this weapon, you must subtract 1 from the hit roll.
Staff of Tzeentch
Staff of Tzeentch
Melee
Melee
User
-2
3
Each time a CHARACTER is slain by this weapon, you can add a Chaos Spawn model to your army. Set up the Chaos Spawn within 6” of the character and not within Engagement Range of any enemy models before they are removed as a casualty.
Each time a CHARACTER is slain by this weapon, you can add a Chaos Spawn model to your army. Set up the Chaos Spawn within 6” of the character and not within Engagement Range of any enemy models before they are removed as a casualty.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may take a baleful sword or a rod of sorcery.
ABILITIES
ABILITIES
Daemonic, Ephemeral Form, Daemonic Ritual
Rod of Sorcery:
+10
Increase the range of this model’s Smite power from 18" to 30" if it has a rod of sorcery.
Greater Daemon: Friendly TZEENTCH DAEMON units within 6" of this model when they take a Morale test can use this model’s Leadership instead of their own.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny two psychic powers in each enemy Psychic phase. It knows the Smite power and three psychic powers from the Tzeentch discipline. Whenever a Lord of Change attempts to manifest or deny a psychic power, add the bonus shown in its Damage table.
FACTION KEYWORDS: CHAOS, DAEMON, TZEENTCH
KEYWORDS: CHARACTER, MONSTER, FLY, PSYKER, LORD OF CHANGE


4

Poxbringer

NoNAME  M WS BS S T W A Ld Sv Base
75
Poxbringer (base: 32mm)
1
75
Poxbringer
5" 2+ 2+ 5 5 4 3 8 6+ 32mm
A Poxbringer is a single model armed with a balesword.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Balesword
Balesword
Melee
Melee
User
-3
1
You can re-roll failed wound rolls for this weapon.
You can re-roll failed wound rolls for this weapon.
ABILITIES
ABILITIES
Daemonic, Disgustingly Resilient, Daemonic Ritual
Locus of Nurgle: Add 1 to the Strength characteristic of NURGLE DAEMON units within 6" of one or more friendly models with this ability.
PSYKER
PSYKER
This model can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and one psychic power from the Nurgle discipline.
FACTION KEYWORDS: CHAOS, DAEMON, NURGLE
KEYWORDS: CHARACTER, INFANTRY, PLAGUEBEARER, PSYKER, HERALD OF NURGLE, POXBRINGER


14

Rotigus

NoNAME  M WS BS S T W! A Ld Sv Base
270
Rotigus (base: 130mm)
1
270
Rotigus
7" 2+ 3+ 7 7 10-18 5 10 6+ 130mm
5" 2+ 3+ 6 7 5-9 4 10 6+
3" 2+ 3+ 5 7 1-4 3 10 6+
Rotigus is a single model that attacks with streams of brackish filth, a gnarlrod and a fanged maw. He is attended by Nurglings that attack with their claws and teeth. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Rotigus
Streams of brackish filth
Streams of brackish filth
7"
Assault 2D6
User
-3
1
This weapon automatically hits its target. You can re-roll failed wound rolls for this weapon.
This weapon automatically hits its target. You can re-roll failed wound rolls for this weapon.
Fanged maw
Fanged maw
Melee
Melee
User
-1
1
Each time Rotigus fights, he can make D6 additional attacks with this weapon.
Each time Rotigus fights, he can make D6 additional attacks with this weapon.
Gnarlrod
Gnarlrod
Melee
Melee
+1
-2
3
You can re-roll failed wound rolls for this weapon.
You can re-roll failed wound rolls for this weapon.
Nurglings
Attendants’ claws and teeth
Attendants’ claws and teeth
Melee
Melee
2
0
1
Each time a model attended by Nurglings fights, it can make D6 additional attacks with this weapon. You can re-roll wound rolls of 1 for these attacks.
Each time a model attended by Nurglings fights, it can make D6 additional attacks with this weapon. You can re-roll wound rolls of 1 for these attacks.
ABILITIES
ABILITIES
Daemonic, Disgustingly Resilient, Daemonic Ritual
Deluge of Nurgle: Each time Rotigus successfully manifests a psychic power with a Psychic test of 7 or more, the closest enemy unit to him suffers a mortal wound after the effects of the psychic power have been resolved.
Crushing Bulk: Roll a D6 at the end of your Charge phase if Rotigus made a successful charge during that phase; on a 4+ you can select one enemy unit within 1" of Rotigus to suffer a mortal wound.
Greater Daemon: Friendly NURGLE DAEMON units within 6" of Rotigus when they take a Morale test can use this model’s Leadership instead of their own.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny two psychic powers in each enemy Psychic phase. He knows the Smite psychic power and three psychic powers from the Nurgle discipline.
WARLORD TRAIT!
WARLORD TRAIT!
Pestilent Miasma: Roll a dice for each enemy unit that is within 1" of your Warlord at the start of your turn. On a roll of 4+ that unit suffers a mortal wound.
FACTION KEYWORDS: CHAOS, DAEMON, NURGLE
KEYWORDS: CHARACTER, MONSTER, PSYKER, GREAT UNCLEAN ONE, ROTIGUS


16

Skarbrand

NoNAME  M WS BS S T W! A Ld Sv Base
310
Skarbrand (base: 60mm)
1
310
Skarbrand
8" 2+ 2+ 7 7 9-16 6 9 3+ 60mm
6" 3+ 2+ 7 7 5-8 7 9 3+
4" 4+ 2+ 7 7 1-4 8 9 3+
Skarbrand is a single model armed with Slaughter and Carnage, and attacks with a bellow of endless fury. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bellow of endless fury
Bellow of endless fury
8"
Assault D6
5
-1
1
This weapon automatically hits its target.
This weapon automatically hits its target.
Slaughter and Carnage
When attacking with this weapon, choose one of the profiles below.
Slaughter and Carnage
When attacking with this weapon, choose one of the profiles below.
 - Mighty strike
 - Mighty strike
Melee
Melee
x2
-4
D6
You can re-roll failed hit rolls for this weapon.
You can re-roll failed hit rolls for this weapon.
 - Sweeping blow
 - Sweeping blow
Melee
Melee
User
-2
1
Make 2 hit rolls instead of 1 for each attack made with this weapon.
Make 2 hit rolls instead of 1 for each attack made with this weapon.
ABILITIES
ABILITIES
Daemonic, Unstoppable Ferocity, Daemonic Ritual
Deathbringer: Each unmodified hit roll of 6 made for Skarbrand’s attacks in the Fight phase scores 2 hits instead of 1.
Rage Embodied: All units, friend or foe, within 8" of Skarbrand do not take Morale tests and add 1 to their Attacks characteristic. Furthermore, any unit that wishes to Fall Back whilst within 8" of Skarbrand must first roll 3D6. If the total is greater than the highest Leadership characteristic in that unit then it cannot Fall Back this turn.
WARLORD TRAIT!
WARLORD TRAIT!
Rage Incarnate: Re-roll hit rolls of 1 for friendly KHORNE DAEMON units that charged this turn and are within 8" of your Warlord when they fight.
FACTION KEYWORDS: CHAOS, DAEMON, KHORNE
KEYWORDS: CHARACTER, MONSTER, BLOODTHIRSTER, SKARBRAND


5

Skullmaster

NoNAME  M WS BS S T W A Ld Sv Base
95
Skullmaster (base: 60mm)
1
95
Skullmaster
8" 2+ 2+ 5 5 5 3 8 4+ 60mm
A Skullmaster is a single model armed with a blade of blood, and rides atop a Juggernaut of Khorne that attacks with its bladed horn.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Skullmaster
Blade of blood
Blade of blood
Melee
Melee
User
-3
D3
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 3.
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 3.
Juggernaut
Juggernaut’s bladed horn
Juggernaut’s bladed horn
Melee
Melee
5
-1
1
After a model riding a Juggernaut makes its close combat attacks, you can attack with its mount. Make 3 additional attacks, using this weapon profile.
After a model riding a Juggernaut makes its close combat attacks, you can attack with its mount. Make 3 additional attacks, using this weapon profile.
ABILITIES
ABILITIES
Daemonic, Unstoppable Ferocity, Daemonic Ritual
Locus of Khorne: Add 1 to the Strength characteristic of KHORNE DAEMON units within 6" of one or more friendly models with this ability.
Devastating Charge: Add 2 to the Strength of a Juggernaut’s bladed horn attack if this model charged in the same turn.
FACTION KEYWORDS: CHAOS, DAEMON, KHORNE
KEYWORDS: CAVALRY, CHARACTER, BLOODLETTER, HERALD OF KHORNE, SKULLMASTER


5

Skulltaker

NoNAME  M WS BS S T W A Ld Sv Base
90
Skulltaker (base: 40mm)
1
90
Skulltaker
7" 2+ 2+ 5 4 4 4 8 3+ 40mm
Skulltaker is a single model armed with the Slayer Sword. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
The Slayer Sword
The Slayer Sword
Melee
Melee
User
-3
3
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of D3+3.
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of D3+3.
ABILITIES
ABILITIES
Daemonic, Unstoppable Ferocity, Daemonic Ritual
Skulls for Khorne: You can re-roll failed hit and wound rolls for attacks made by Skulltaker that target a CHARACTER.
Locus of Decapitation: You can add 1 to hit rolls made for friendly BLOODLETTER units that are within 8" of Skulltaker in the Fight phase.
WARLORD TRAIT!
WARLORD TRAIT!
Devastating Blow: Each time your Warlord fights, it can make a single Devastating Blow attack instead of its normal close combat attacks. If it does, make a single hit roll; if successful, the target suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, DAEMON, KHORNE
KEYWORDS: CHARACTER, INFANTRY, BLOODLETTER, HERALD OF KHORNE, SKULLTAKER


4

Sloppity Bilepiper

NoNAME  M WS BS S T W A Ld Sv Base
65
Sloppity Bilepiper (base: 32mm)
1
65
Sloppity Bilepiper
5" 2+ 2+ 5 5 4 3 8 6+ 32mm
A Sloppity Bilepiper is a single model armed with a marotter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Marotter
Marotter
Melee
Melee
User
0
1
You can re-roll wound rolls of 1 made for this weapon.
You can re-roll wound rolls of 1 made for this weapon.
ABILITIES
ABILITIES
Daemonic, Disgustingly Resilient, Daemonic Ritual
Disease of Mirth: Whenever a NURGLE DAEMON unit takes a Morale test within 6" of any friendly Sloppity Bilepipers, roll 2 dice instead of 1 and discard the highest result. In addition, each time a unit fails a Morale test within 6" of any enemy Sloppity Bilepipers, one additional model is removed from that unit.
Jolly Gutpipes: Add 1 to the Attacks characteristic of Nurglings and GREAT UNCLEAN ONE units that are within 6" of any friendly Sloppity Bilepipers. In addition, Nurglings and GREAT UNCLEAN ONE units can declare a charge even if they advanced in their Movement phase if they are within 6" of any friendly Sloppity Bilepipers.
FACTION KEYWORDS: CHAOS, DAEMON, NURGLE
KEYWORDS: CHARACTER, INFANTRY, PLAGUEBEARER, HERALD OF NURGLE, SLOPPITY BILEPIPER


5

Spoilpox Scrivener

NoNAME  M WS BS S T W A Ld Sv Base
100
Spoilpox Scrivener (base: 40mm)
1
100
Spoilpox Scrivener
5" 2+ 2+ 5 5 4 3 8 6+ 40mm
A Spoilpox Scrivener is a single model that attacks with a plaguesword, a distended maw and disgusting sneezes.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Disgusting sneezes
Disgusting sneezes
6"
Pistol D3
3
0
1
You can re-roll wound rolls of 1 for this weapon.
You can re-roll wound rolls of 1 for this weapon.
Distended maw
Distended maw
Melee
Melee
User
-1
1
You can re-roll wound rolls of 1 for this weapon.
You can re-roll wound rolls of 1 for this weapon.
Plaguesword
Plaguesword
Melee
Melee
User
0
1
You can re-roll failed wound rolls for this weapon.
You can re-roll failed wound rolls for this weapon.
ABILITIES
ABILITIES
Daemonic, Disgustingly Resilient, Daemonic Ritual
Stern Taskmaster: Add 2" to the Movement characteristic of all PLAGUEBEARER INFANTRY units within 6" of one or more models with this ability.
Keep Counting! Meet your Quota!: Add 1 to all hit rolls made for PLAGUEBEARER units within 6" of one or more friendly models with this ability. In addition, if you make a hit roll of 7+ for a PLAGUEBEARER unit within 6" of one or more friendly models with this ability, you can immediately make one additional attack at the same target with the same weapon (these bonus attacks cannot themselves generate any further attacks).
FACTION KEYWORDS: CHAOS, DAEMON, NURGLE
KEYWORDS: CHARACTER, INFANTRY, PLAGUEBEARER, HERALD OF NURGLE, SPOILPOX SCRIVENER


5

The Blue Scribes

NoNAME  M WS BS S T W A Ld Sv Base
90
The Blue Scribes (base: 60mm flying base)
1
90
The Blue Scribes
12" 4+ 4+ 3 3 4 2 8 6+ 60mm flying base
The Blue Scribes are a single model armed with sharp quills and borne aloft on a Disc of Tzeentch that attacks with its blades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Blue Scribes
Sharp quills
Sharp quills
Melee
Melee
User
0
1
-
Disc of Tzeentch
Disc of Tzeentch’s blades
Disc of Tzeentch’s blades
Melee
Melee
4
0
1
After a model riding a Disc of Tzeentch makes its close combat attacks, you can attack with its mount. Make 1 additional attack, using this weapon profile.
After a model riding a Disc of Tzeentch makes its close combat attacks, you can attack with its mount. Make 1 additional attack, using this weapon profile.
ABILITIES
ABILITIES
Daemonic, Ephemeral Form, Daemonic Ritual
P’tarix’s Sorcerous Syphon: Enemy PSYKERS within 12" of the Blue Scribes subtract 1 from their Psychic tests. If an enemy PSYKER within 12" fails a Psychic test, their psychic power is syphoned and they cannot attempt to manifest it again in this battle.
Xirat’p’s Sorcerous Barrage: Though not a PSYKER, the Blue Scribes automatically manifest one randomly selected psychic power from the Tzeentch discipline in your Psychic phase. In addition, if the Blue Scribes syphoned any psychic powers in the last enemy Psychic phase, they will also automatically manifest the Smite psychic power. No Psychic test is taken to use any of these powers, and they cannot be denied. Where the result of the Psychic test matters, the psychic power is treated as having been manifested with the minimum roll possible and without rolling a double.
WARLORD TRAIT!
WARLORD TRAIT!
Daemonspark: Re-roll wound rolls of 1 in the Shooting phase for friendly TZEENTCH DAEMON units that are within 9" of your Warlord.
FACTION KEYWORDS: CHAOS, DAEMON, TZEENTCH
KEYWORDS: CAVALRY, CHARACTER, HORROR, FLY, THE BLUE SCRIBES


6

The Changeling

NoNAME  M WS BS S T W A Ld Sv Base
105
The Changeling (base: 40mm)
1
105
The Changeling
6" 4+ 3+ 3 3 4 2 8 6+ 40mm
The Changeling is a single model armed with the Trickster’s Staff. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
The Trickster’s Staff
The Trickster’s Staff
Melee
Melee
*
*
*
When the Changeling fights, choose a melee weapon carried by any enemy INFANTRY model within 1" of the Changeling. The Trickster’s Staff uses that weapon’s profile until the end of the phase.
When the Changeling fights, choose a melee weapon carried by any enemy INFANTRY model within 1" of the Changeling. The Trickster’s Staff uses that weapon’s profile until the end of the phase.
ABILITIES
ABILITIES
Daemonic, Ephemeral Form, Daemonic Ritual
Formless Horror: When the Changeling fights, you can choose an enemy INFANTRY model within 1" of the Changeling. The Changeling has that model’s Weapon Skill, Strength, Toughness and Attacks characteristics until the end of the phase.
Locus of Transmogrification: Roll a D6 each time a friendly TZEENTCH DAEMON model within 9" of the Changeling loses a wound; on a 6 the model is surrounded by a twisting aura of change and does not lose that wound.
PSYKER
PSYKER
The Changeling can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite power and one psychic power from the Tzeentch discipline.
WARLORD TRAIT!
WARLORD TRAIT!
Incorporeal Form: Reduce all damage inflicted on your Warlord by 1 (to a minimum of 1). For example, if this Warlord failed a saving throw against a weapon that inflicts 3 damage, it will only lose 2 wounds.
FACTION KEYWORDS: CHAOS, DAEMON, TZEENTCH
KEYWORDS: CHARACTER, INFANTRY, PSYKER, HERALD OF TZEENTCH, HORROR, THE CHANGELING


5

The Masque of Slaanesh

NoNAME  M WS BS S T W A Ld Sv Base
85
The Masque of Slaanesh (base: 32mm)
1
85
The Masque of Slaanesh
8" 2+ 2+ 4 3 4 5 8 6+ 32mm
The Masque of Slaanesh is a single model that attacks with its serrated claws. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Serrated claws
Serrated claws
Melee
Melee
User
-2
2
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4 instead of -2.
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4 instead of -2.
ABILITIES
ABILITIES
Daemonic, Quicksilver Swiftness, Daemonic Ritual
The Eternal Dance: At the beginning of each Fight phase, choose an enemy unit within 1" of the Masque of Slaanesh. For the rest of the phase, add 1 to any hit rolls that target the chosen unit.
Locus of Beguilement: Your opponent must subtract 1 from any hit rolls in the Fight phase that target a DAEMONETTE unit within 6" of the Masque of Slaanesh.
Dazzling Acrobatics: The Masque of Slaanesh can Advance and/or Fall Back and still charge in the same turn.
WARLORD TRAIT!
WARLORD TRAIT!
The Murderdance: If your Warlord charges in the Charge phase, add D3 to their Attacks characteristic until the end of the ensuing Fight phase (roll at the end of the Charge phase).
FACTION KEYWORDS: CHAOS, DAEMON, SLAANESH
KEYWORDS: CHARACTER, INFANTRY, DAEMONETTE, HERALD OF SLAANESH, THE MASQUE OF SLAANESH


12

Wrath of Khorne Bloodthirster

NoNAME  M WS BS S T W! A Ld Sv Base
230
Wrath of Khorne Bloodthirster (base: 60mm)
1
230
Wrath of Khorne Bloodthirster
12" 2+ 2+ 7 7 9-16 6 10 3+ 60mm
8" 2+ 4+ 7 7 5-8 4 10 3+
6" 2+ 6+ 7 7 1-4 2 10 3+
A Wrath of Khorne Bloodthirster is a single model armed with a bloodflail and an axe of Khorne, and attacks with hellfire.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bloodflail
Bloodflail
8"
Assault 1
+1
-3
3
This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units.
This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units.
Hellfire
Hellfire
8"
Assault D6
5
-1
1
This weapon automatically hits its target.
This weapon automatically hits its target.
Axe of Khorne
Axe of Khorne
Melee
Melee
+3
-4
D6
-
ABILITIES
ABILITIES
Daemonic, Unstoppable Ferocity, Daemonic Ritual
Greater Daemon: Friendly KHORNE DAEMON units within 6" of this model when they take a Morale test can use this model’s Leadership instead of their own.
Relentless Hunter: You can re-roll any failed hit rolls for attacks made by this model against CHARACTERS.
Deathbringer: Each unmodified hit roll of 6 made for this model’s attacks in the Fight phase scores 2 hits instead of 1.
FACTION KEYWORDS: CHAOS, DAEMON, KHORNE
KEYWORDS: CHARACTER, MONSTER, BLOODTHIRSTER, FLY


11

Contorted Epitome

NoNAME  M WS BS S T W A Ld Sv Base
210
Contorted Epitome (base: 75 x 42mm)
1
210
Contorted Epitome
12" 2+ 2+ 4 5 8 8 8 6+ 75 x 42mm
A Contorted Epitome is a single model equipped with: coiled tentacles; ravaging claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Coiled tentacles
Coiled tentacles
Melee
Melee
+1
-2
3
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
Ravaging claws
Ravaging claws
Melee
Melee
User
-1
2
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
ABILITIES
ABILITIES
Daemonic, Quicksilver Swiftness, Daemonic Ritual
Locus of Slaanesh: Add 1 to the Strength characteristic of models in friendly SLAANESH DAEMON units whilst their unit is within 6" of any units with this ability.
Gift of Power: When a Psychic test or Deny the Witch test is taken for this model, add 1 to the total.
Swallow Energy: When this model would lose a wound as a result of a mortal wound, roll one D6; on a 2+ that wound is not lost.
Horrible Fascination: When a unit within 6" of any enemy models with this ability is chosen to Fall Back, roll 3D6; if the total is greater than or equal to that unit’s Leadership characteristic, that unit cannot Fall Back this turn.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny two psychic powers in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Slaanesh discipline.
FACTION KEYWORDS: CHAOS, DAEMON, SLAANESH
KEYWORDS: CHARACTER, CAVALRY, PSYKER, DAEMONETTE, HERALD OF SLAANESH, CONTORTED EPITOME


7

Herald of Slaanesh on Exalted Seeker Chariot

NoNAME  M WS BS S T W! A Ld Sv Base
130
Herald of Slaanesh on Exalted Seeker Chariot (base: 120 x 92mm)
1
130
Herald of Slaanesh on Exalted Seeker Chariot
12" 2+ 2+ 4 5 7-12 8 8 4+ 120 x 92mm
10" 3+ 2+ 4 5 4-6 6 8 4+
8" 4+ 2+ 4 5 1-3 4 8 4+
A Herald of Slaanesh on Exalted Seeker Chariot is a single model equipped with: lashes of torment; ravaging claws; lashing tongues.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lashes of torment
Lashes of torment
6"
Assault D6
4
0
1
This weapon can be fired even if there are enemy units within Engagement Range of the bearer, and attacks made with this weapon can target enemy units within Engagement Range of friendly units.
This weapon can be fired even if there are enemy units within Engagement Range of the bearer, and attacks made with this weapon can target enemy units within Engagement Range of friendly units.
Lashing tongues
Lashing tongues
Melee
Melee
4
0
1
When the bearer fights, it makes 8 additional attacks with this weapon and no more than 8 attacks can be made with this weapon.
When the bearer fights, it makes 8 additional attacks with this weapon and no more than 8 attacks can be made with this weapon.
Ravaging claws
Ravaging claws
Melee
Melee
User
-1
2
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
ABILITIES
ABILITIES
Daemonic, Quicksilver Swiftness, Daemonic Ritual
Locus of Slaanesh: Add 1 to the Strength characteristic of models in friendly SLAANESH DAEMON units whilst their unit is within 6" of any units with this ability.
Scything Impact: After this model finishes a charge move, roll one D6 for each enemy model that is within 1" of this model; for each roll of 5+ that enemy model’s unit suffers 1 mortal wound.
PSYKER
PSYKER
This model can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows the Smite psychic power and one psychic power from the Slaanesh discipline.
FACTION KEYWORDS: CHAOS, DAEMON, SLAANESH
KEYWORDS: CHARACTER, CHARIOT, DAEMONETTE, PSYKER, EXALTED SEEKER CHARIOT, HERALD OF SLAANESH


6

Herald of Slaanesh on Hellflayer

NoNAME  M WS BS S T W A Ld Sv Base
105
Herald of Slaanesh on Hellflayer (base: 120 x 92mm)
1
105
Herald of Slaanesh on Hellflayer
12" 2+ 2+ 4 5 6 5 8 4+ 120 x 92mm
A Herald of Slaanesh on Hellflayer is a single model equipped with: lashes of torment; bladed axle; lashing tongues; ravaging claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lashes of torment
Lashes of torment
6"
Assault D6
4
0
1
This weapon can be fired even if there are enemy units within Engagement Range of the bearer, and attacks made with this weapon can target enemy units within Engagement Range of friendly units.
This weapon can be fired even if there are enemy units within Engagement Range of the bearer, and attacks made with this weapon can target enemy units within Engagement Range of friendly units.
Bladed axle
Bladed axle
Melee
Melee
x2
-1
2
When the bearer fights, it makes D6 additional attacks with this weapon and no more than that number of attacks can be made with this weapon.
When the bearer fights, it makes D6 additional attacks with this weapon and no more than that number of attacks can be made with this weapon.
Lashing tongues
Lashing tongues
Melee
Melee
4
0
1
When the bearer fights, it makes 4 additional attacks with this weapon and no more than 4 attacks can be made with this weapon.
When the bearer fights, it makes 4 additional attacks with this weapon and no more than 4 attacks can be made with this weapon.
Ravaging claws
Ravaging claws
Melee
Melee
User
-1
2
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
ABILITIES
ABILITIES
Daemonic, Quicksilver Swiftness, Daemonic Ritual
Locus of Slaanesh: Add 1 to the Strength characteristic of models in friendly SLAANESH DAEMON units whilst their unit is within 6" of any units with this ability.
PSYKER
PSYKER
This model can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows the Smite psychic power and one psychic power from the Slaanesh discipline.
FACTION KEYWORDS: CHAOS, DAEMON, SLAANESH
KEYWORDS: CHARACTER, CHARIOT, DAEMONETTE, PSYKER, HELLFLAYER, HERALD OF SLAANESH


5

Herald of Slaanesh on Seeker Chariot

NoNAME  M WS BS S T W A Ld Sv Base
95
Herald of Slaanesh on Seeker Chariot (base: 120 x 92mm)
1
95
Herald of Slaanesh on Seeker Chariot
12" 2+ 2+ 4 5 7 6 8 4+ 120 x 92mm
A Herald of Slaanesh on Seeker Chariot is a single model equipped with: lashes of torment; lashing tongues; ravaging claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lashes of torment
Lashes of torment
6"
Assault D6
4
0
1
This weapon can be fired even if there are enemy units within Engagement Range of the bearer, and attacks made with this weapon can target enemy units within Engagement Range of friendly units.
This weapon can be fired even if there are enemy units within Engagement Range of the bearer, and attacks made with this weapon can target enemy units within Engagement Range of friendly units.
Lashing tongues
Lashing tongues
Melee
Melee
4
0
1
When the bearer fights, it makes 4 additional attacks with this weapon and no more than 4 attacks can be made with this weapon.
When the bearer fights, it makes 4 additional attacks with this weapon and no more than 4 attacks can be made with this weapon.
Ravaging claws
Ravaging claws
Melee
Melee
User
-1
2
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
ABILITIES
ABILITIES
Daemonic, Quicksilver Swiftness, Daemonic Ritual
Locus of Slaanesh: Add 1 to the Strength characteristic of models in friendly SLAANESH DAEMON units whilst their unit is within 6" of any units with this ability.
Scything Impact: After this model finishes a charge move, roll one D6 for each enemy model that is within 1" of this model; for each roll of 6, that model’s unit suffers 1 mortal wound.
PSYKER
PSYKER
This model can attempt to manifest one psychic power in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and one psychic power from the Slaanesh discipline.
FACTION KEYWORDS: CHAOS, DAEMON, SLAANESH
KEYWORDS: CHARACTER, CHARIOT, DAEMONETTE, PSYKER, SEEKER CHARIOT, HERALD OF SLAANESH


4

Infernal Enrapturess

NoNAME  M WS BS S T W A Ld Sv Base
75
Infernal Enrapturess (base: 60 x 35mm)
1
75
Infernal Enrapturess
7" 2+ 2+ 4 3 4 2 8 6+ 60 x 35mm
An Infernal Enrapturess is a single model equipped with: heartstring lyre; ravaging claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Heartstring lyre
When you choose this weapon to shoot with, select one of the profiles below.
Heartstring lyre
When you choose this weapon to shoot with, select one of the profiles below.
 - Cacophonous melody
 - Cacophonous melody
18"
Assault 6
4
-1
1
-
 - Euphonic blast
 - Euphonic blast
24"
Assault 1
8
-3
3
-
Ravaging claws
Ravaging claws
Melee
Melee
User
-1
2
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
ABILITIES
ABILITIES
Daemonic, Quicksilver Swiftness, Daemonic Ritual
Discordant Disruption: When a Psychic test is taken for a model within 24" of any enemy models with this ability, that model suffers Perils of the Warp on a roll that includes any doubles.
Harmonic Alignment: When this model attempts to summon a SLAANESH DAEMON unit using the Daemonic Ritual ability, add 3 to the summoning roll. In addition, at the start of your turn, roll one D6 for each SLAANESH unit from your army that has the DAEMON Faction keyword and is within 6" of any friendly models with this ability; on a 6 you can return one destroyed model from that unit to the battlefield with all of its wounds remaining, placing it in unit coherency (if the model cannot be placed in this way, it is not returned to the battlefield).
FACTION KEYWORDS: CHAOS, DAEMON, SLAANESH
KEYWORDS: CHARACTER, INFANTRY, DAEMONETTE, HERALD OF SLAANESH, INFERNAL ENRAPTURESS


12

Keeper of Secrets

NoNAME  M WS BS S T W! A Ld Sv Snapping Claws Base
230
Keeper of Secrets (base: 100mm)
1
230
Keeper of Secrets
14" 2+ 2+ 6 7 9-16 6 10 6+ 4 100mm
11" 2+ 2+ 6 7 5-8 5 10 6+ 3
7" 2+ 2+ 6 7 1-4 4 10 6+ 2
A Keeper of Secrets is a single model equipped with: snapping claws; witstealer sword. It has a ritual knife.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Living whip
Living whip
6"
Assault 6
6
-2
2
-
Snapping claws
Snapping claws
Melee
Melee
User
-3
3
When the bearer fights, it makes a number of additional attacks with this weapon equal to the number shown in its damage table. When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When the bearer fights, it makes a number of additional attacks with this weapon equal to the number shown in its damage table. When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
Witstealer sword
Witstealer sword
Melee
Melee
+2
-3
3
When resolving an attack made by a model that has lost one or more wounds from an attack made with this weapon, subtract 1 from the hit roll.
When resolving an attack made by a model that has lost one or more wounds from an attack made with this weapon, subtract 1 from the hit roll.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with 1 living whip instead of having a ritual knife.
 • This model can have one of the following instead of having a ritual knife: shining aegis; sinistrous hand.
ABILITIES
ABILITIES
Daemonic, Quicksilver Swiftness, Daemonic Ritual
Greater Daemon: When a Morale test is taken for a friendly SLAANESH DAEMON unit within 6" of this model, you can use this model’s Leadership characteristic instead of that unit’s.
Delicate Precision: When resolving an attack made by this model, re-roll a wound roll of 1.
Shining Aegis:
+10
If this model has a shining aegis, then when it would lose a wound, roll one D6; on a 6 that wound is not lost. If that wound would be lost as a result of a mortal wound, that wound is not lost on a 5+ instead of 6.
Ritual Knife: If this model has a ritual knife, after making a consolidate move, select one enemy unit within 1" of this model and roll one D6; on a 2-5 that unit suffers 1 mortal wound, on a 6 that unit suffers D3 mortal wounds.
Mesmerising Aura: When resolving an attack made with a melee weapon against this model, subtract 1 from the hit roll.
Sinistrous Hand: If this model has a sinistrous hand, then at the end of the Fight phase, if any enemy models that are not VEHICLES were destroyed as a result of an attack made with a melee weapon by this model that phase, this model regains up to D3 lost wounds.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Slaanesh discipline.
FACTION KEYWORDS: CHAOS, DAEMON, SLAANESH
KEYWORDS: CHARACTER, MONSTER, PSYKER, KEEPER OF SECRETS


13

Shalaxi Helbane

NoNAME  M WS BS S T W! A Ld Sv Snapping Claws Base
240
Shalaxi Helbane (base: 100mm)
1
240
Shalaxi Helbane
14" 2+ 2+ 6 7 9-16 6 10 6+ 4 100mm
11" 2+ 2+ 6 7 5-8 5 10 6+ 3
7" 2+ 2+ 6 7 1-4 4 10 6+ 2
Shalaxi Helbane is a single model equipped with: living whip; snapping claws; Soulpiercer. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Living whip
Living whip
6"
Assault 6
6
-2
2
-
Snapping claws
Snapping claws
Melee
Melee
User
-3
3
When the bearer fights, it makes a number of additional attacks with this weapon equal to the number shown in its damage table. When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When the bearer fights, it makes a number of additional attacks with this weapon equal to the number shown in its damage table. When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
Soulpiercer
Soulpiercer
Melee
Melee
x2
-4
D6
When resolving an attack made with this weapon against a CHARACTER unit, on a wound roll of 6+ this weapon has a Damage characteristic of 6 for that attack.
When resolving an attack made with this weapon against a CHARACTER unit, on a wound roll of 6+ this weapon has a Damage characteristic of 6 for that attack.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can have a shining aegis instead of being equipped with 1 living whip.
ABILITIES
ABILITIES
Daemonic, Quicksilver Swiftness, Daemonic Ritual
Greater Daemon: When a Morale test is taken for a friendly SLAANESH DAEMON unit within 6" of this model, you can use this model’s Leadership characteristic instead of that unit’s.
Mesmerising Aura: When resolving an attack made with a melee weapon against this model, subtract 1 from the hit roll.
Cloak of Constriction: When resolving an attack made with a melee weapon against this model, subtract 1 from the wound roll.
Delicate Precision: When resolving an attack made by this model, re-roll a wound roll of 1.
Shining Aegis:
+10
If this model has a shining aegis, then when it would lose a wound, roll one D6; on a 6 that wound is not lost. If that wound would be lost as a result of a mortal wound, that wound is not lost on a 5+ instead of 6.
Monarch of the Hunt: This model can perform a Heroic Intervention if there are any enemy units within 6" of it instead of 3" if any of those enemy units is a CHARACTER, and when doing so can move up to 6" instead of 3" so long as it ends that move closer to the closest enemy CHARACTER model. In addition, when this model makes a pile-in move within 6" of any enemy CHARACTER units, it can move up to 6" instead of 3" so long as it ends that move closer to the closest enemy CHARACTER model.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Slaanesh discipline.
WARLORD TRAIT!
WARLORD TRAIT!
Quicksilver Duellist: You can re-roll failed hit and wound rolls for attacks made by your Warlord in the Fight phase against CHARACTERS.
FACTION KEYWORDS: CHAOS, DAEMON, SLAANESH
KEYWORDS: CHARACTER, MONSTER, PSYKER, KEEPER OF SECRETS, SHALAXI HELBANE


12

Syll’Esske, the Vengeful Allegiance

NoNAME  M WS BS S T W A Ld Sv Base
230
Syll’Esske (base: 50mm)
1
230
Syll’Esske
9" 2+ 2+ 4 6 8 8 9 4+ 50mm
Syll’Esske is a single model equipped with: scourging whip; Axe of Dominion. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Scourging whip (shooting)
Scourging whip (shooting)
6"
Assault D6
User
-2
1
-
Axe of Dominion
Axe of Dominion
Melee
Melee
+3
-3
3
-
Scourging whip (melee)
Scourging whip (melee)
Melee
Melee
User
-1
1
Make D3 hit rolls for each attack made with this weapon, instead of 1.
Make D3 hit rolls for each attack made with this weapon, instead of 1.
ABILITIES
ABILITIES
Daemonic, Quicksilver Swiftness, Daemonic Ritual
Prince of Slaanesh: Re-roll hit rolls of 1 for attacks made by models in friendly SLAANESH DAEMON units whilst their unit is within 6" of this model.
Locus of Slaanesh: Add 1 to the Strength characteristic of models in friendly SLAANESH DAEMON units whilst their unit is within 6" of any units with this ability.
Regal Authority: You can re-roll Morale tests taken for friendly SLAANESH DAEMON units whilst they are within 6" of this model.
Deadly Symbiosis: When this model is chosen to fight with for the first time in the Fight phase, it can only make attacks with one of its equipped weapons. The first time this model finishes its Consolidation step of the Fight phase, it can immediately fight again, but when it does so all of its attacks must be made with the other weapon (if this model charged this turn, these attacks can still only target units that it declared a charge against in the previous phase).
PSYKER
PSYKER
This model can attempt to manifest one psychic power in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Slaanesh discipline.
WARLORD TRAIT!
WARLORD TRAIT!
Bewitching Aura: Enemy models subtract 1 from their Attacks characteristic (to a minimum of 1) whilst they are within 6" of your Warlord. This does not affect enemy VEHICLES.
FACTION KEYWORDS: CHAOS, DAEMON, SLAANESH
KEYWORDS: CHARACTER, MONSTER, PSYKER, DAEMONETTE, HERALD OF SLAANESH, DAEMON PRINCE, SYLL’ESSKE


18

Be’lakor

NoNAME  M WS BS S T W! A Ld Sv Base
360
Be’lakor (base: 100mm)
1
360
Be’lakor
12" 2+ 2+ 8 7 9-16 6 9 6+ 100mm
8" 2+ 2+ 7 7 5-8 5 9 6+
6" 2+ 2+ 6 7 1-4 4 9 6+
Be’lakor is equipped with: the Blade of Shadows. Your army can only include 1 BE’LAKOR model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
The Blade of Shadows
Each time an attack is·made with this weapon, select one of the profiles below to make that attack with.
The Blade of Shadows
Each time an attack is·made with this weapon, select one of the profiles below to make that attack with.
 - Sweeping strike
 - Sweeping strike
Melee
Melee
User
-3
1
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
 - Piercing strike
 - Piercing strike
Melee
Melee
+4
-4
D3+3
Each time an attack is made with this weapon profile, invulnerable saving throws cannot be made against that attack.
Each time an attack is made with this weapon profile, invulnerable saving throws cannot be made against that attack.
ABILITIES
ABILITIES
Immortal Vigour: This model has a 4+ invulnerable save. Each time a ranged attack is made against this model, subtract 1 from that attack’s wound roll.
Shadow Form: Each time an attack is made against this model, your opponent cannot re-roll the hit roll. Each time an attack is made against this unit, subtract 1 from that attack’s hit roll.
First-chosen: If this model is your WARLORD, it must have the Shadow Lord Warlord Trait.
Lord of Torment (Aura): While an enemy unit is within 6" of this model, subtract 1 from the Leadership characteristic of models in that unit, and each time a Combat Attrition test is taken for that unit, subtract 1 from that Combat Attrition test.
The Dark Master (Aura): While a friendly DAEMON or DISCIPLES OF BE'LAKOR unit (excluding VEHICLE units) is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Spiteful Jealousy: If your army is Battle-forged, you cannot include this model in a Detachment that includes any other DAEMON PRINCE models. Each time this model makes an attack that targets a DAEMON PRINCE model, you can re-roll the hit roll and you can re-roll the wound roll.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Noctic discipline.
WARLORD TRAIT!
WARLORD TRAIT!
Shadow Lord: In your Command phase, select one friendly DISCIPLES OF BE’LAKOR unit (excluding VEHICLE units) within 9" of this WARLORD. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.
FACTION KEYWORDS: CHAOS, DAEMON, KHORNE, TZEENTCH, NURGLE, SLAANESH
KEYWORDS: MONSTER, CHARACTER, PSYKER, FLY, DAEMON PRINCE, BE’LAKOR


9

Cor’bax Utterblight

NoNAME  M WS BS S T W! A Ld Sv Base
180
Cor’bax Utterblight (base: 120 x 92mm)
1
180
Cor’bax Utterblight
8" 2+ 3+ 7 8 7-12 5 9 6+ 120 x 92mm
7" 2+ 3+ 6 8 4-6 4 9 6+
6" 2+ 3+ 5 8 1-3 3 9 6+
Cor’bax Utterblight is equipped with: gaping maw. Your army can only include one COR’BAX UTTERBLIGHT model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Gaping maw
Gaping maw
Melee
Melee
User
-3
3
-
ABILITIES
ABILITIES
Daemonic Ritual, Daemonic, Disgustingly Resilient
Swallow Whole: At the start of the Fight phase, you can select one enemy model that is within Engagement Range of this model and roll one D6; if the result is higher than that model’s Wounds characteristic, that model is destroyed.
Noisome Tide of Flesh: Each time this model would lose a wound from an attack with a Damage characteristic of 1, roll one D6: on a 4+, that wound is not lost.
Putrid Demise: When this model is destroyed, roll one D6 before removing it from play. On a 4+ each unit (excluding NURGLE units) within D3" suffers D3 mortal wounds.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Nurgle discipline.
WARLORD TRAIT!
WARLORD TRAIT!
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD.
FACTION KEYWORDS: CHAOS, DAEMON, NURGLE
KEYWORDS: CHARACTER, MONSTER, DAEMON PRINCE, COR’BAX UTTERBLIGHT


7

Mamon Transfigured

NoNAME  M WS BS S T W A Ld Sv Base
130
Mamon Transfigured (base: 60mm)
1
130
Mamon Transfigured
6" 2+ 3+ 7 7 9 5 9 5+ 60mm
Mamon Transfigured is equipped with: contagion spray; Fist of Decay. Your army can only include one MAMON TRANSFIGURED model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Contagion spray
Contagion spray
12"
Assault 3D3
5
-2
2
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Fist of Decay
Fist of Decay
Melee
Melee
User
-3
3
-
ABILITIES
ABILITIES
Daemonic Ritual, Daemonic, Disgustingly Resilient
The Transfigured (Aura): While a friendly NURGLE DAEMON unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
WARLORD TRAIT!
WARLORD TRAIT!
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD.
FACTION KEYWORDS: CHAOS, DAEMON, NURGLE
KEYWORDS: CHARACTER, MONSTER, DAEMON PRINCE, MAMON TRANSFIGURED


8

Uraka the Warfiend

NoNAME  M WS BS S T W A Ld Sv Base
145
Uraka the Warfiend (base: 60mm)
1
145
Uraka the Warfiend
8" 2+ 3+ 7 6 9 6 9 3+ 60mm
Uraka the Warfiend is equipped with: the Executioner’s Axe. Your army can only include one URAKA THE WARFIEND model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
The Executioner’s Axe (shooting)
The Executioner’s Axe (shooting)
12"
Pistol 1
User
-3
3
-
The Executioner’s Axe (melee)
The Executioner’s Axe (melee)
Melee
Melee
+2
-3
3
Each time an attack is made with this profile, on a wound roll of 6, that attack has a Damage characteristic of 6.
Each time an attack is made with this profile, on a wound roll of 6, that attack has a Damage characteristic of 6.
ABILITIES
ABILITIES
Daemonic, Daemonic Ritual
Unholy Frenzy: Keep a tally each time this model destroys an enemy model. Once this tally has reached 8, add 1 to this model’s Movement, Strength and Attacks characteristics.
The Warfiend (Aura): While a friendly KHORNE DAEMON unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Black Collar of Khorne: Once per turn, this unit can attempt to Deny the Witch as if it were a PSYKER.
WARLORD TRAIT!
WARLORD TRAIT!
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD.
FACTION KEYWORDS: CHAOS, DAEMON, KHORNE
KEYWORDS: CHARACTER, MONSTER, DAEMON PRINCE, URAKA THE WARFIEND


4

Herald of Slaanesh on Steed

NoNAME  M WS BS S T W A Ld Sv Base
82
Herald of Slaanesh on Steed (base: 60 x 35mm)
1
82
Herald of Slaanesh on Steed
14" 2+ 2+ 4 3 5 4 8 6+ 60 x 35mm
A Herald of Slaanesh on Steed is a single model equipped with: lashing tongue; ravaging claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lashing tongue
Lashing tongue
Melee
Melee
4
0
1
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
Ravaging claws
Ravaging claws
Melee
Melee
User
-1
2
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
ABILITIES
ABILITIES
Daemonic, Quicksilver Swiftness, Daemonic Ritual
Locus of Slaanesh: Add 1 to the Strength characteristic of models in friendly SLAANESH DAEMON units whilst their unit is within 6" of any units with this ability.
Unholy Speed: When a charge roll is made for this unit, you can re-roll the dice.
PSYKER
PSYKER
This model can attempt to manifest one psychic power in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows the Smite psychic power and one psychic power from the Slaanesh discipline.
FACTION KEYWORDS: CHAOS, DAEMON, SLAANESH
KEYWORDS: CAVALRY, CHARACTER, PSYKER, DAEMONETTE, HERALD OF SLAANESH


10

Samus

NoNAME  M WS BS S T W! A Ld Sv Base
200
Samus (base: 130mm)
1
200
Samus
9" 2+ 4+ 7 7 7-12 6 9 4+ 130mm
7" 2+ 5+ 7 7 4-6 5 9 4+
5" 2+ 6+ 7 7 1-3 4 9 4+
Samus is equipped with: slaughtering blade. Your army can only include one SAMUS model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Slaughtering blade
Slaughtering blade
Melee
Melee
User
-4
3
Each time an attack is made with this weapon against a unit (excluding VEHICLE units), add 1 to that attack’s wound roll.
Each time an attack is made with this weapon against a unit (excluding VEHICLE units), add 1 to that attack’s wound roll.
Warpsword
Warpsword
Melee
Melee
User
-3
3
You can re-roll failed hit rolls for this weapon.
You can re-roll failed hit rolls for this weapon.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s iron claw can be replaced with 1 warpsword.
ABILITIES
ABILITIES
Daemonic Ritual, Unstoppable Ferocity, Daemonic
Daemon Prince of the Ruinstorm (Aura): While an enemy PSYKER unit is within 12" of this model, subtract 1 from Psychic tests made for that unit.
Whispers of Madness (Aura): While an enemy unit is within 6" of this model, subtract 1 from Combat Attrition tests taken for models in that unit.
WARLORD TRAIT!
WARLORD TRAIT!
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD.
FACTION KEYWORDS: CHAOS, DAEMON, KHORNE
KEYWORDS: MONSTER, CHARACTER, SAMUS


Troops


4

Bloodletters

NoNAME  M WS BS S T W A Ld Sv Base
8
Bloodletter (base: 32mm)
9‑29
8
Bloodletter
6" 3+ 3+ 4 3 1 1 7 6+ 32mm
8
Bloodreaper (base: 32mm)
1
8
Bloodreaper
6" 3+ 3+ 4 3 1 2 7 6+ 32mm
This unit contains 1 Bloodreaper and 9 Bloodletters. It can include up to 10 additional Bloodletters (Power Rating +4) or up to 20 additional Bloodletters (Power Rating +8). Each model is armed with a hellblade.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Hellblade
Hellblade
Melee
Melee
User
-3
1
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has a Damage characteristic of 2 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has a Damage characteristic of 2 for that attack.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • For every ten models in the unit, one Bloodletter may take an Instrument of Chaos.
 • For every ten models in the unit, one Bloodletter may take a Daemonic Icon.
ABILITIES
ABILITIES
Daemonic, Unstoppable Ferocity, Daemonic Ritual
Daemonic Icon:
+15
If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and D6 slain Bloodletters are instead added to the unit.
Murderous Tide: You can add 1 to hit rolls made for this unit whilst it contains 20 or more models.
Instrument of Chaos:
+10
If this unit has an Instrument of Chaos, then when an Advance or charge roll is made for this unit, add 1 to the roll.
FACTION KEYWORDS: CHAOS, DAEMON, KHORNE
KEYWORDS: INFANTRY, BLOODLETTERS


4

Daemonettes

NoNAME  M WS BS S T W A Ld Sv Base
7
Daemonette (base: 25mm)
9‑29
7
Daemonette
7" 3+ 3+ 3 3 1 2 7 6+ 25mm
7
Alluress (base: 25mm)
1
7
Alluress
7" 3+ 3+ 3 3 1 3 7 6+ 25mm
This unit contains 1 Alluress and 9 Daemonettes. It can include up to 10 additional Daemonettes (Power Rating +4) or up to 20 additional Daemonettes (Power Rating +8). Each model attacks with its piercing claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Piercing claws
Piercing claws
Melee
Melee
User
-1
1
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • For every ten models in the unit, one Daemonette may take an Instrument of Chaos.
 • For every ten models in the unit, one Daemonette may take a Daemonic Icon.
ABILITIES
ABILITIES
Daemonic, Quicksilver Swiftness, Daemonic Ritual
Daemonic Icon:
+15
If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and D6 slain Daemonettes are instead added to the unit.
Graceful Killers: Whilst this unit contains 20 or more models, increase their Attacks characteristic by 1.
Instrument of Chaos:
+10
If this unit has an Instrument of Chaos, then when an Advance or charge roll is made for this unit, add 1 to the roll.
FACTION KEYWORDS: CHAOS, DAEMON, SLAANESH
KEYWORDS: INFANTRY, DAEMONETTES


3

Nurglings

NoNAME  M WS BS S T W A Ld Sv Base
22
Nurgling Swarm (base: 40mm)
3‑9
22
Nurgling Swarm
5" 4+ 4+ 2 2 4 4 7 6+ 40mm
This unit contains 3 Nurgling Swarms. It can include up to 3 additional Nurgling Swarms (Power Rating +3) or up to 6 additional Nurgling Swarms (Power Rating +6). Each model attacks with diseased claws and teeth.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Diseased claws and teeth
Diseased claws and teeth
Melee
Melee
User
0
1
You can re-roll wound rolls of 1 for this weapon.
You can re-roll wound rolls of 1 for this weapon.
ABILITIES
ABILITIES
Daemonic, Disgustingly Resilient, Daemonic Ritual
Squishable: Because of their diminutive size, Nurglings only receive the benefits of their Disgustingly Resilient ability against attacks with a Damage characteristic of 1.
Mischief Makers: When you set up a unit of Nurglings during deployment, they can either be set up in their deployment zone, or anywhere on the battlefield that is more than 9" from the enemy deployment zone and any enemy models.
FACTION KEYWORDS: CHAOS, DAEMON, NURGLE
KEYWORDS: SWARM, NURGLINGS


5

Plaguebearers

NoNAME  M WS BS S T W A Ld Sv Base
9
Plaguebearer (base: 32mm)
9‑29
9
Plaguebearer
5" 4+ 4+ 4 4 1 1 7 6+ 32mm
9
Plagueridden (base: 32mm)
1
9
Plagueridden
5" 4+ 4+ 4 4 1 2 7 6+ 32mm
This unit contains 1 Plagueridden and 9 Plaguebearers. It can include up to 10 additional Plaguebearers (Power Rating +5) or up to 20 additional Plaguebearers (Power Rating +10). Each model is armed with a plaguesword.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Plaguesword
Plaguesword
Melee
Melee
User
0
1
You can re-roll failed wound rolls for this weapon.
You can re-roll failed wound rolls for this weapon.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • For every ten models in the unit, one Plaguebearer may take an Instrument of Chaos.
 • For every ten models in the unit, one Plaguebearer may take a Daemonic Icon.
ABILITIES
ABILITIES
Daemonic, Disgustingly Resilient, Daemonic Ritual
Daemonic Icon:
+15
If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and D6 slain Plaguebearers are instead added to the unit.
Cloud of Flies: If this unit contains 20 or more models at the start of a phase, your opponent must subtract 1 from all hit rolls for attacks that target them.
Instrument of Chaos:
+10
If this unit has an Instrument of Chaos, then when an Advance or charge roll is made for this unit, add 1 to the roll.
FACTION KEYWORDS: CHAOS, DAEMON, NURGLE
KEYWORDS: INFANTRY, PLAGUEBEARERS


4

Horrors

NoNAME  M WS BS S T W A Ld Sv Base
8
Pink Horror (base: 32mm)
10‑30
8
Pink Horror
6" 4+ 4+ 3 3 1 1 7 6+ 32mm
7
Blue Horror (base: 25mm)
10‑30
7
Blue Horror
6" 5+ - 2 3 1 1 7 6+ 25mm
5
Pair of Brimstone Horrors (base: 25mm)
10‑30
5
Pair of Brimstone Horrors
6" 5+ - 1 3 1 2 7 6+ 25mm
8
Iridescent Horror (base: 32mm)
0‑1
8
Iridescent Horror
6" 4+ 4+ 3 3 1 2 7 6+ 32mm
This unit can contain any combination of the following models: Pink Horrors, Blue Horrors, Pairs of Brimstone Horrors. This unit contains 10 models. It can additionally contain up to 10 models (Power Rating +4) or up to 20 models (Power Rating +8). This unit can contain 1 Iridescent Horror instead of 1 Pink Horror. The Iridescent Horror and every Pink Horror are equipped with: coruscating flames.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Coruscating flames
Coruscating flames
18"
Assault 2
User
0
1
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • For every 10 models this unit contains, 1 Pink Horror that does not have an Instrument of Chaos can have a Daemonic Icon.
 • For every 10 models this unit contains, 1 model that does not have a Daemonic Icon can have an Instrument of Chaos.
ABILITIES
ABILITIES
Daemonic Ritual
Iridescent Horror: An Iridescent Horror counts as a Pink Horror for the purposes of this unit’s other abilities.
Split: When a Pink Horror in this unit is destroyed in any phase other than the Morale phase, you can add up to 2 Blue Horrors to this unit before removing that Pink Horror from play. When a Blue Horror in this unit is destroyed in any phase other than the Morale phase, you can add 1 Pair of Brimstone Horrors to this unit before removing that Blue Horror from play. When adding a model to this unit using this ability, it must be placed in unit coherency and more than 1" away from any enemy models (if a model cannot be placed in this way, it is not added to the unit).

Matched Play: Models added to this unit using the Split ability must be paid for with reinforcement points, but can take the unit above its starting size.
Ephemeral Daemons: Pink Horrors have an invulnerable save of 4+. Blue Horrors have an invulnerable save of 5+. Pairs of Brimstone Horrors have an invulnerable save of 6+.
Magical Horde: Whilst this unit contains 20 or more Pink Horrors, the Type characteristic of Coruscating Flames that models in this unit are equipped with is Assault 3.
Psyker Unit: Before manifesting or denying a psychic power with this unit, select one model in this unit to be the source. When manifesting or denying that psychic power, measure distances and, if required, line of sight from that model. If this unit suffers Perils of the Warp, it suffers D3 mortal wounds as described in the core rules, but units within 6" will only suffer mortal wounds if the Perils of the Warp causes the last model in this unit to be slain.
Magic Made Manifest: When a Psychic test or Deny the Witch test is taken for this unit, roll one D6 instead of 2D6. In addition, when this unit manifests Smite whilst it contains fewer than 10 Pink Horrors, the closest visible enemy unit within 18" can only suffer 1 mortal wound, irrespective of the result of the Psychic test.
Brimstone Horror: When a Pair of Brimstone Horrors in this unit is selected as the source for manifesting or denying a psychic power, that model is destroyed after that psychic power has been resolved or denied.
Daemonic Icon:
+15
If this unit has any Daemonic Icons, then when a Morale test is taken for this unit, on a roll of 1 it is automatically passed and you can return up to D6 destroyed Pink Horrors from this unit to the battlefield with 1 wound remaining, placing them in unit coherency (if a model cannot be placed in this way, it is not returned to the battlefield).
Instrument of Chaos:
+10
If this unit has an Instrument of Chaos, then when an Advance or charge roll is made for this unit, add 1 to the roll.
PSYKER
PSYKER
This unit can attempt to manifest one psychic power in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite.
FACTION KEYWORDS: CHAOS, DAEMON, TZEENTCH
KEYWORDS: INFANTRY, PSYKER, HORRORS


Elites


2

Beasts of Nurgle

NoNAME  M WS BS S T W A Ld Sv Base
35
Beast of Nurgle (base: 60mm)
1‑9
35
Beast of Nurgle
6" 4+ - 4 5 5 D6 7 6+ 60mm
This unit contains 1 Beast of Nurgle. It can include up to 8 additional Beasts of Nurgle (Power Rating +2 per model). Each model attacks with its putrid appendages.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Putrid appendages
Putrid appendages
Melee
Melee
User
0
2
You can re-roll failed wound rolls for this weapon.
You can re-roll failed wound rolls for this weapon.
ABILITIES
ABILITIES
Daemonic, Disgustingly Resilient, Daemonic Ritual
Attention Seeker: Beasts of Nurgle sometimes feel left out of the fun, and so bound forth to join in whenever they can. This unit can perform Heroic Interventions as if they were CHARACTERS.
Deadly Slime Trail: Roll a D6 for each enemy unit that Falls Back within 1" of this unit; on a 4+ that unit suffers a mortal wound.
FACTION KEYWORDS: CHAOS, DAEMON, NURGLE
KEYWORDS: BEAST, BEASTS OF NURGLE


3

Exalted Flamer

NoNAME  M WS BS S T W A Ld Sv Base
60
Exalted Flamer (base: 75 x 42mm)
1
60
Exalted Flamer
10" 3+ 3+ 5 4 4 3 8 6+ 75 x 42mm
An Exalted Flamer is a single model which attacks with the pink and blue fires of Tzeentch and tongues of flame.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Fire of Tzeentch
When attacking with this weapon, choose one of the profiles below.
Fire of Tzeentch
When attacking with this weapon, choose one of the profiles below.
 - Blue
 - Blue
18"
Heavy 3
+4
-4
D3
-
 - Pink
 - Pink
12"
Pistol D6
User
-2
1
This weapon automatically hits its target.
This weapon automatically hits its target.
Tongues of flame
Tongues of flame
Melee
Melee
User
-1
1
-
ABILITIES
ABILITIES
Daemonic, Ephemeral Form, Daemonic Ritual
FACTION KEYWORDS: CHAOS, DAEMON, TZEENTCH
KEYWORDS: CHARACTER, INFANTRY, FLAMER, FLY, EXALTED FLAMER


3

Flamers

NoNAME  M WS BS S T W A Ld Sv Base
23
Flamer (base: 32mm)
2‑8
23
Flamer
12" 5+ 3+ 4 4 2 2 7 6+ 32mm
23
Pyrocaster (base: 32mm)
1
23
Pyrocaster
12" 5+ 3+ 4 4 2 3 7 6+ 32mm
This unit contains 1 Pyrocaster and 2 Flamers. It can include up to 3 additional Flamers (Power Rating +3) or up to 6 additional Flamers (Power Rating +6). All models attack with flickering flames.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Flickering flames
Flickering flames
12"
Pistol D6
User
-1
1
This weapon automatically hits its target.
This weapon automatically hits its target.
ABILITIES
ABILITIES
Daemonic, Ephemeral Form, Daemonic Ritual
FACTION KEYWORDS: CHAOS, DAEMON, TZEENTCH
KEYWORDS: INFANTRY, FLY, FLAMERS


6

Bloodcrushers

NoNAME  M WS BS S T W A Ld Sv Base
40
Bloodcrusher (base: 90 x 52mm)
2‑11
40
Bloodcrusher
8" 3+ 3+ 5 4 4 3 7 4+ 90 x 52mm
40
Bloodhunter (base: 90 x 52mm)
1
40
Bloodhunter
8" 3+ 3+ 5 4 4 4 7 4+ 90 x 52mm
This unit contains 1 Bloodhunter and 2 Bloodcrushers. It can additionally contain up to 3 Bloodcrushers (Power Rating +6), up to 6 Bloodcrushers (Power Rating +12) or up to 9 Bloodcrushers (Power Rating +18). Every model is equipped with: bladed horn; hellblade.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bladed horn
Bladed horn
Melee
Melee
User
-1
1
When the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. When resolving an attack made with this weapon in a turn in which the bearer made a charge move, this weapon has a Strength characteristic of +2 for that attack.
When the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. When resolving an attack made with this weapon in a turn in which the bearer made a charge move, this weapon has a Strength characteristic of +2 for that attack.
Hellblade
Hellblade
Melee
Melee
User
-3
1
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has a Damage characteristic of 2 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has a Damage characteristic of 2 for that attack.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • 1 model that does not have an Instrument of Chaos can have a Daemonic Icon.
 • 1 model that does not have a Daemonic Icon can have an Instrument of Chaos.
ABILITIES
ABILITIES
Daemonic, Unstoppable Ferocity, Daemonic Ritual
Instrument of Chaos:
+10
If this unit has an Instrument of Chaos, then when an Advance or charge roll is made for this unit, add 1 to the roll.
Daemonic Icon:
+15
If this unit has a Daemonic Icon, then when a Morale test is taken for this unit, on a roll of 1 it is automatically passed and you can return one destroyed model from this unit to the battlefield with all of its wounds remaining, placing it in unit coherency (if the model cannot be placed in this way, it is not returned to the battlefield).
FACTION KEYWORDS: CHAOS, DAEMON, KHORNE
KEYWORDS: CAVALRY, BLOODLETTER, BLOODCRUSHERS


2

Fiends

NoNAME  M WS BS S T W A Ld Sv Base
40
Fiend (base: 75 x 42mm)
1‑9
40
Fiend
14" 3+ - 4 4 4 4 7 6+ 75 x 42mm
45
Blissbringer (base: 75 x 42mm)
0‑1
45
Blissbringer
14" 3+ - 4 4 4 5 7 6+ 75 x 42mm
This unit contains 1 Fiend. It can additionally contain up to 8 Fiends (Power Rating +2 per model). If this unit contains at least 3 models, it can contain 1 Blissbringer instead of 1 Fiend. Every model is equipped with: dissecting claws; vicious barbed tail.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Dissecting claws
Dissecting claws
Melee
Melee
User
-1
2
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
Vicious barbed tail
Vicious barbed tail
Melee
Melee
User
-3
D3
When the bearer fights, no more than 1 attack can be made with this weapon.
When the bearer fights, no more than 1 attack can be made with this weapon.
ABILITIES
ABILITIES
Daemonic, Quicksilver Swiftness, Daemonic Ritual
Disruptive Song: When a Psychic test is taken for a model within 12" of any enemy models with this ability, subtract 1 from the total.
Soporific Musk: Units within 1" of any enemy models with this ability cannot Fall Back unless they can FLY.
FACTION KEYWORDS: CHAOS, DAEMON, SLAANESH
KEYWORDS: BEAST, FIENDS


Fast Attack


2

Furies

NoNAME  M WS BS S T W A Ld Sv Base
9
Fury (base: 25mm)
5‑20
9
Fury
12" 4+ - 4 3 1 2 6 6+ 25mm
This unit contains 5 Furies. It can include up to 5 additional Furies (Power Rating +2), up to 10 additional Furies (Power Rating +4) or up to 15 additional Furies (Power Rating +6). Each model attacks with its daemonic claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Daemonic claws
Daemonic claws
Melee
Melee
User
0
1
-
ABILITIES
ABILITIES
Daemonic, Daemonic Ritual
Daemonic Rewards:
  • KHORNE Furies have the Unstoppable Ferocity ability.
  • TZEENTCH Furies gain the Ephemeral Form ability.
  • NURGLE Furies gain the Disgustingly Resilient ability.
  • SLAANESH Furies gain the Quicksilver Swiftness ability.
Prey on the Weak: Roll a dice each time a unit fails a Morale test within 12" of any enemy Furies. On a roll of 4+ an additional model from the unit is slain.
FACTION KEYWORDS: CHAOS, DAEMON,
KEYWORDS: INFANTRY, FLY, FURIES


4

Hellflayer

NoNAME  M WS BS S T W A Ld Sv Base
80
Hellflayer (base: 120 x 92mm)
1
80
Hellflayer
12" 3+ 3+ 4 5 6 5 8 4+ 120 x 92mm
A Hellflayer is a single model that atacks with its bladed axle. It is ridden by an Exalted Alluress that attacks with its piercing claws, and drawn by two Steeds of Slaanesh that attack with their lashing tongues. Each steed is ridden by Seekers that attack with their piercing claws and lashes of torment.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Riders
Lashes of torment
Lashes of torment
6"
Assault D6
4
0
1
This weapon can be fired even if there are enemy units within Engagement Range of the bearer, and attacks made with this weapon can target enemy units within Engagement Range of friendly units.
This weapon can be fired even if there are enemy units within Engagement Range of the bearer, and attacks made with this weapon can target enemy units within Engagement Range of friendly units.
Piercing claws
Piercing claws
Melee
Melee
User
-1
1
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
Hellflayer
Hellflayer’s bladed axle
Hellflayer’s bladed axle
Melee
Melee
x2
-1
2
After models riding a Hellflayer makes their close combat attacks, you can attack with the chariot’s bladed axle. Make D6 additional attacks, using this weapon profile.
After models riding a Hellflayer makes their close combat attacks, you can attack with the chariot’s bladed axle. Make D6 additional attacks, using this weapon profile.
Steeds of Slaanesh
Steed of Slaanesh’s lashing tongue
Steed of Slaanesh’s lashing tongue
Melee
Melee
4
0
1
After models riding a Hellflayer make their close combat attacks, you can attack with the Steeds of Slaanesh. Make 4 additional attacks, using this weapon profile.
After models riding a Hellflayer make their close combat attacks, you can attack with the Steeds of Slaanesh. Make 4 additional attacks, using this weapon profile.
ABILITIES
ABILITIES
Daemonic, Quicksilver Swiftness, Daemonic Ritual
FACTION KEYWORDS: CHAOS, DAEMON, SLAANESH
KEYWORDS: CHARIOT, DAEMONETTE, HELLFLAYER


5

Plague Drones

NoNAME  M WS BS S T W A Ld Sv Base
35
Plague Drone (base: 60mm)
2‑8
35
Plague Drone
10" 4+ 4+ 4 5 4 1 7 6+ 60mm
35
Plaguebringer (base: 60mm)
1
35
Plaguebringer
10" 4+ 4+ 4 5 4 2 7 6+ 60mm
This unit contains 1 Plaguebringer and 2 Plague Drones. It can include up to 3 additional Plague Drones (Power Rating +5) or up to 6 additional Plague Drones (Power Rating +10). Each model is armed with death’s heads and a plaguesword, and rides a Rot Fly that attacks with its prehensile proboscis.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Rider
Death’s heads
Death’s heads
12"
Assault 2
4
0
1
You can re-roll wound rolls of 1 for this weapon.
You can re-roll wound rolls of 1 for this weapon.
Plaguesword
Plaguesword
Melee
Melee
User
0
1
You can re-roll failed wound rolls for this weapon.
You can re-roll failed wound rolls for this weapon.
Rot Fly
Rot Fly’s prehensile proboscis
Rot Fly’s prehensile proboscis
Melee
Melee
4
0
2
After a model riding a Rot Fly makes its close combat attacks, you can attack with its mount. Make 4 additional attacks, using this weapon profile. You can re-roll failed wound rolls for these attacks.
After a model riding a Rot Fly makes its close combat attacks, you can attack with its mount. Make 4 additional attacks, using this weapon profile. You can re-roll failed wound rolls for these attacks.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • One Plague Drone may take an Instrument of Chaos.
 • One Plague Drone may take a Daemonic Icon.
ABILITIES
ABILITIES
Daemonic, Disgustingly Resilient, Daemonic Ritual
Daemonic Icon:
+15
If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and 1 slain Plague Drone is instead added to the unit.
Instrument of Chaos:
+10
If this unit has an Instrument of Chaos, then when an Advance or charge roll is made for this unit, add 1 to the roll.
FACTION KEYWORDS: CHAOS, DAEMON, NURGLE
KEYWORDS: CAVALRY, FLY, PLAGUEBEARER, PLAGUE DRONES


3

Screamers

NoNAME  M WS BS S T W A Ld Sv Base
26
Screamer (base: 32mm flying base)
3‑9
26
Screamer
16" 4+ - 4 4 2 3 7 6+ 32mm flying base
This unit contains 3 Screamers. It can include up to 3 additional Screamers (Power Rating +3) or up to 6 additional Screamers (Power Rating +6). Each model attacks with a lamprey bite.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lamprey bite
Lamprey bite
Melee
Melee
+2
-3
2
-
ABILITIES
ABILITIES
Daemonic, Ephemeral Form, Daemonic Ritual
Slashing Attack: If this unit moves over any enemy units in its Movement phase (and it did not Fall Back), you can choose one of those enemy units and roll a D6 for each Screamer in this unit. Each roll of a 6 inflicts a mortal wound on the enemy unit.
FACTION KEYWORDS: CHAOS, DAEMON, TZEENTCH
KEYWORDS: BEAST, FLY, SCREAMERS


4

Flesh Hounds

NoNAME  M WS BS S T W A Ld Sv Base
18
Flesh Hound (base: 60 x 35mm)
5‑20
18
Flesh Hound
10" 3+ - 4 4 2 2 7 6+ 60 x 35mm
28
Gore Hound (base: 60 x 35mm)
0‑4
28
Gore Hound
10" 3+ 6+ 4 4 2 2 7 6+ 60 x 35mm
This unit contains 5 Flesh Hounds. It can additionally contain up to 5 Flesh Hounds (Power Rating +4), up to 10 Flesh Hounds (Power Rating +8) or up to 15 Flesh Hounds (Power Rating +12). For every 5 models this unit contains, it can contain 1 Gore Hound instead of 1 Flesh Hound. Every Gore Hound is equipped with: burning roar; gore-drenched fangs. Every Flesh Hound is equipped with: gore-drenched fangs.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Burning roar
Burning roar
8"
Assault D6
4
0
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
Gore-drenched fangs
Gore-drenched fangs
Melee
Melee
User
-1
1
-
ABILITIES
ABILITIES
Daemonic, Unstoppable Ferocity, Daemonic Ritual
Collar of Khorne: Once in each of your opponent’s Psychic phases, you can select one model in this unit to attempt to resist a psychic power in the same manner as a PSYKER by taking a Deny the Witch test. To do so, that model must be within 24" of the enemy model manifesting that psychic power.
FACTION KEYWORDS: CHAOS, DAEMON, KHORNE
KEYWORDS: BEAST, FLESH HOUNDS


5

Seekers

NoNAME  M WS BS S T W A Ld Sv Base
18
Seeker (base: 60 x 35mm)
4‑19
18
Seeker
14" 3+ 3+ 3 3 2 2 7 6+ 60 x 35mm
18
Heartseeker (base: 60 x 35mm)
1
18
Heartseeker
14" 3+ 3+ 3 3 2 3 7 6+ 60 x 35mm
This unit contains 1 Heartseeker and 4 Seekers. It can additionally contain up to 5 Seekers (Power Rating +5), up to 10 Seekers (Power Rating +10) or up to 15 Seekers (Power Rating +15). Every model is equipped with: lashing tongue; piercing claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lashing tongue
Lashing tongue
Melee
Melee
4
0
1
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
Piercing claws
Piercing claws
Melee
Melee
User
-1
1
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • 1 model that does not have an Instrument of Chaos can have a Daemonic Icon.
 • 1 model that does not have a Daemonic Icon can have an Instrument of Chaos.
ABILITIES
ABILITIES
Daemonic, Quicksilver Swiftness, Daemonic Ritual
Unholy Speed: When a charge roll is made for this unit, you can re-roll the dice.
Instrument of Chaos:
+10
If this unit has an Instrument of Chaos, then when an Advance or charge roll is made for this unit, add 1 to the roll.
Daemonic Icon:
+15
If this unit has a Daemonic Icon, then when a Morale test is taken for this unit, on a roll of 1 it is automatically passed and you can return up to D3 destroyed models from this unit to the battlefield with all of their wounds remaining, placing them in unit coherency (if a model cannot be placed in this way, it is not returned to the battlefield).
FACTION KEYWORDS: CHAOS, DAEMON, SLAANESH
KEYWORDS: CAVALRY, DAEMONETTE, SEEKERS


5

Plague Toads

NoNAME  M WS BS S T W A Ld Sv Base
38
Plague Toad (base: 60mm)
3‑6
38
Plague Toad
8" 4+ 4+ 5 5 4 3 7 6+ 60mm
If this unit has 4 or more models, it has Power Rating 10. Every model is equipped with: grasping tongue; yawning maw.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Grasping tongue
Grasping tongue
8"
Assault D3
5
0
1
Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time an attack is made with this weapon, you can re-roll the wound roll.
Yawning maw
Yawning maw
Melee
Melee
5
-1
2
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hit.
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hit.
ABILITIES
ABILITIES
Daemonic Ritual, Daemonic, Disgustingly Resilient
FACTION KEYWORDS: CHAOS, DAEMON, NURGLE
KEYWORDS: BEAST, PLAGUE TOADS


7

Pox Riders

NoNAME  M WS BS S T W A Ld Sv Base
45
Pox Rider (base: 60mm)
3‑6
45
Pox Rider
8" 4+ 4+ 5 5 5 3 7 6+ 60mm
If this unit has 4 or more models, it has Power Rating 14. Every model is equipped with: grasping tongue; Pox Rider plaguesword; yawning maw.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Grasping tongue
Grasping tongue
8"
Assault D3
5
0
1
Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time an attack is made with this weapon, you can re-roll the wound roll.
Pox Rider plaguesword
Pox Rider plaguesword
Melee
Melee
4
0
1
Each time the bearer fights, it can make 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time the bearer fights, it can make 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
Yawning maw
Yawning maw
Melee
Melee
5
-1
2
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hit.
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hit.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • One Pox Rider can be equipped with 1 Instrument of Chaos.
 • One other Pox Rider can be equipped with 1 Daemonic Icon.
ABILITIES
ABILITIES
Daemonic Ritual, Daemonic, Disgustingly Resilient
Instrument of Chaos:
+10
If this unit has an Instrument of Chaos, then when an Advance or charge roll is made for this unit, add 1 to the roll.
Daemonic Icon:
+15
If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and D6 slain Plaguebearers are instead added to the unit.
FACTION KEYWORDS: CHAOS, DAEMON, NURGLE
KEYWORDS: BEAST, PLAGUEBEARERS, POX RIDERS


Heavy Support


6

Burning Chariot

NoNAME  M WS BS S T W A Ld Sv Base
110
Burning Chariot (base: 120 x 92mm)
1
110
Burning Chariot
14" 4+ 3+ 5 5 8 3 8 5+ 120 x 92mm
A Burning Chariot is a single model. It is ridden by an Exalted Flamer that attacks with the pink and blue fires of Tzeentch and tongues of flame, and it is drawn by Screamers that attack with their lamprey bites.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Exalted Flamer
Fire of Tzeentch
When attacking with this weapon, choose one of the profiles below.
Fire of Tzeentch
When attacking with this weapon, choose one of the profiles below.
 - Blue
 - Blue
18"
Heavy 3
+4
-4
D3
-
 - Pink
 - Pink
12"
Pistol D6
User
-2
1
This weapon automatically hits its target.
This weapon automatically hits its target.
Tongues of flame
Tongues of flame
Melee
Melee
User
-1
1
-
Screamers
Screamers’ lamprey bite
Screamers’ lamprey bite
Melee
Melee
6
-3
2
After a model riding a Burning Chariot makes its close combat attacks, you can attack with its mount. Make 6 additional attacks, using this weapon profile.
After a model riding a Burning Chariot makes its close combat attacks, you can attack with its mount. Make 6 additional attacks, using this weapon profile.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • A Burning Chariot may also be ridden by three Chanting Horrors (see Irritating Chant ability).
ABILITIES
ABILITIES
Daemonic, Ephemeral Form, Daemonic Ritual
Irritating Chant: If a Burning Chariot is ridden by Chanting Horrors, your opponent must subtract 1 from Psychic tests made for enemy units within 9" of any such models.
FACTION KEYWORDS: CHAOS, DAEMON, TZEENTCH
KEYWORDS: CHARIOT, EXALTED FLAMER, FLAMER, FLY, BURNING CHARIOT


4

Exalted Seeker Chariot

NoNAME  M WS BS S T W! A Ld Sv Base
80
Exalted Seeker Chariot (base: 120 x 92mm)
1
80
Exalted Seeker Chariot
12" 2+ 3+ 4 5 7-12 8 8 4+ 120 x 92mm
10" 3+ 3+ 4 5 4-6 6 8 4+
8" 4+ 3+ 4 5 1-3 4 8 4+
An Exalted Seeker Chariot is a single model ridden by an Exalted Alluress armed with lashes of torment, and is crewed by three Daemonette Charioteers who attack with their piercing claws. It is drawn into battle by Steeds of Slaanesh that attack with their lashing tongues.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Chariot Riders
Lashes of torment
Lashes of torment
6"
Assault D6
4
0
1
This weapon can be fired even if there are enemy units within Engagement Range of the bearer, and attacks made with this weapon can target enemy units within Engagement Range of friendly units.
This weapon can be fired even if there are enemy units within Engagement Range of the bearer, and attacks made with this weapon can target enemy units within Engagement Range of friendly units.
Piercing claws
Piercing claws
Melee
Melee
User
-1
1
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
Steeds of Slaanesh
Steed of Slaanesh’s lashing tongue
Steed of Slaanesh’s lashing tongue
Melee
Melee
4
0
1
After models riding an Exalted Seeker Chariot make their close combat attacks, you can attack with the Steeds of Slaanesh. Make 8 additional attacks, using this weapon profile.
After models riding an Exalted Seeker Chariot make their close combat attacks, you can attack with the Steeds of Slaanesh. Make 8 additional attacks, using this weapon profile.
ABILITIES
ABILITIES
Daemonic, Quicksilver Swiftness, Daemonic Ritual
Scything Impact: Each time an Exalted Seeker Chariot finishes a charge move, roll a D6 for each enemy model within 1" of it; that model’s unit suffers a mortal wound for each roll of 6.
FACTION KEYWORDS: CHAOS, DAEMON, SLAANESH
KEYWORDS: CHARIOT, DAEMONETTE, EXALTED SEEKER CHARIOT


3

Seeker Chariot

NoNAME  M WS BS S T W A Ld Sv Base
60
Seeker Chariot (base: 120 x 92mm)
1
60
Seeker Chariot
12" 3+ 3+ 4 5 6 5 8 4+ 120 x 92mm
A Seeker Chariot is a single model ridden by an Exalted Alluress and a Daemonette Charioteer that attack with their lashes of torment and piercing claws. It is drawn by Steeds of Slaanesh that attack with their lashing tongues.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Chariot Riders
Lashes of torment
Lashes of torment
6"
Assault D6
4
0
1
This weapon can be fired even if there are enemy units within Engagement Range of the bearer, and attacks made with this weapon can target enemy units within Engagement Range of friendly units.
This weapon can be fired even if there are enemy units within Engagement Range of the bearer, and attacks made with this weapon can target enemy units within Engagement Range of friendly units.
Piercing claws
Piercing claws
Melee
Melee
User
-1
1
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
Steeds of Slaanesh
Steed of Slaanesh’s lashing tongue
Steed of Slaanesh’s lashing tongue
Melee
Melee
4
0
1
After models riding a Seeker Chariot make their close combat attacks, you can attack with the Steeds of Slaanesh. Make 4 additional attacks, using this weapon profile.
After models riding a Seeker Chariot make their close combat attacks, you can attack with the Steeds of Slaanesh. Make 4 additional attacks, using this weapon profile.
ABILITIES
ABILITIES
Daemonic, Quicksilver Swiftness, Daemonic Ritual
Scything Impact: Each time a Seeker Chariot finishes a charge move, roll a D6 for each enemy model within 1" of it; that model’s unit suffers a mortal wound for each roll of 6.
FACTION KEYWORDS: CHAOS, DAEMON, SLAANESH
KEYWORDS: CHARIOT, DAEMONETTE, SEEKER CHARIOT


5

Skull Cannon

NoNAME  M WS BS S T W A Ld Sv Base
90
Skull Cannon (base: 120 x 92mm)
1
90
Skull Cannon
6" 3+ 3+ 5 7 7 2 7 3+ 120 x 92mm
A Skull Cannon is a single model equipped with a skull cannon and crewed by two Bloodletters that attack with their hellblades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Skull cannon
Skull cannon
48"
Heavy D6
8
-2
D3
Blast. Units targeted by this weapon do not gain any bonus to their saving throws for being in cover.
Blast. Units targeted by this weapon do not gain any bonus to their saving throws for being in cover.
Hellblade
Hellblade
Melee
Melee
User
-3
1
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has a Damage characteristic of 2 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has a Damage characteristic of 2 for that attack.
ABILITIES
ABILITIES
Daemonic, Unstoppable Ferocity, Daemonic Ritual
Gorefeast: If this model slays any models with its Crushing Impact ability, it immediately regains one lost wound.
Crushing Impact: Each time this model finishes a charge move, roll a D6 for each enemy model within 1" of it; that model’s unit suffers a mortal wound for each roll of 5+.
FACTION KEYWORDS: CHAOS, DAEMON, KHORNE
KEYWORDS: CHARIOT, BLOODLETTER, SKULL CANNON


9

Soul Grinder

NoNAME  M WS BS S T W! A Ld Sv Base
175
Soul Grinder (base: Use model)
1
175
Soul Grinder
8" 4+ 4+ 8 7 8-14 5 7 3+ Use model
6" 4+ 5+ 8 7 4-7 3 7 3+
4" 4+ 5+ 8 7 1-3 D3 7 3+
A Soul Grinder is a single model that attacks with a harvester cannon, phlegm bombardment, an iron claw and a warpsword.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Harvester cannon
Harvester cannon
48"
Heavy 3
7
-1
D3
-
Phlegm bombardment
Phlegm bombardment
36"
Heavy D6
8
-2
3
Blast
Blast
Iron claw
Iron claw
Melee
Melee
x2
-3
D6
-
Warpclaw
Warpclaw
Melee
Melee
User
-2
D3
Make 2 hit rolls for each attack made with this weapon, instead of 1.
Make 2 hit rolls for each attack made with this weapon, instead of 1.
Warpsword
Warpsword
Melee
Melee
User
-3
3
You can re-roll failed hit rolls for this weapon.
You can re-roll failed hit rolls for this weapon.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may replace its warpsword with a warpclaw.
ABILITIES
ABILITIES
Daemonic, Daemonic Ritual
Daemonic Rewards:
  • KHORNE Soul Grinders have the Unstoppable Ferocity ability.
  • TZEENTCH Soul Grinders gain the Ephemeral Form ability.
  • NURGLE Soul Grinders gain the Disgustingly Resilient ability.
  • SLAANESH Soul Grinders gain the Quicksilver Swiftness ability.
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, DAEMON,
KEYWORDS: VEHICLE, SOUL GRINDER


7

Giant Chaos Spawn

NoNAME  M WS BS S T W! A Ld Sv Base
140
Giant Chaos Spawn (base: 100mm)
1
140
Giant Chaos Spawn
8+D6" 4+ 4+ 6 6 6-10 6+D6 9 4+ 100mm
6+D6" 4+ 5+ 6 6 3-5 4+D6 9 4+
4+D6" 4+ 6+ 6 6 1-2 2+D6 9 4+
A Giant Chaos Spawn is equipped with: churning fangs and claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Churning fangs and claws
Churning fangs and claws
Melee
Melee
User
-2
2
-
ABILITIES
ABILITIES
Fearsome (Aura): While an enemy unit is within Engagement Range of this model, subtract 1 from the Leadership characteristic of models in that unit.
Mutated Beyond Reason: Each time this model is selected to fight, roll one D3 and apply the following result for that fight:

D3Result
1The churning fangs and claws this model is equipped with has an Armour Penetration characteristic of -4. 
2When determining the number of attacks this model makes, do not roll the dice. Instead, add 6 to the number of attacks being made. 
3Each time an attack is made by this model, you can re-roll the wound roll
FACTION KEYWORDS: CHAOS,
KEYWORDS: MONSTER, GIANT CHAOS SPAWN


10

Plague Hulk of Nurgle

NoNAME  M WS BS S T W! A Ld Sv Base
190
Plague Hulk of Nurgle (base: Use model)
1
190
Plague Hulk of Nurgle
7" 4+ 4+ 8 8 8-14 5 7 3+ Use model
5" 4+ 5+ 8 8 4-7 3 7 3+
3" 4+ 6+ 8 8 1-3 D3 7 3+
A Plague Hulk of Nurgle is equipped with: rancid vomit; rot cannon; iron claw.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Rancid vomit
Rancid vomit
12"
Pistol D6
5
-2
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Rot cannon
Rot cannon
36"
Heavy D6
7
-3
2
Blast. Each time an attack is made with this weapon against a unit (excluding VEHICLE units), you can re-roll the wound roll.
Blast. Each time an attack is made with this weapon against a unit (excluding VEHICLE units), you can re-roll the wound roll.
Iron claw
Iron claw
Melee
Melee
x2
-3
D6
-
Warpsword
Warpsword
Melee
Melee
User
-3
3
You can re-roll failed hit rolls for this weapon.
You can re-roll failed hit rolls for this weapon.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s iron claw can be replaced with 1 warpsword.
ABILITIES
ABILITIES
Daemonic Ritual, Daemonic, Disgustingly Resilient
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Rusting Curse (Aura): While an enemy VEHICLE unit (excluding NURGLE units) is within Engagement Range of this model, each time an attack is made against that unit, improve the Armour Penetration characteristic of that attack by 1. This ability is not affected by rules that change the range of an aura ability.
FACTION KEYWORDS: CHAOS, DAEMON, NURGLE
KEYWORDS: VEHICLE, PLAGUE HULK OF NURGLE


8

Spined Chaos Beast

NoNAME  M WS BS S T W! A Ld Sv Base
150
Spined Chaos Beast (base: ?)
1
150
Spined Chaos Beast
10" 3+ 4+ 7 7 7-12 5 9 4+ ?
8" 3+ 5+ 7 7 4-6 4 9 4+
6" 3+ 6+ 7 7 1-3 3 9 4+
A Spined Chaos Beast is equipped with: jagged claws; tusked maw.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Jagged claws
Jagged claws
Melee
Melee
User
-2
2
Each time the bearer fights, it can make 2 additional attacks with this weapon.
Each time the bearer fights, it can make 2 additional attacks with this weapon.
Tusked maw
Tusked maw
Melee
Melee
x2
-3
3
-
ABILITIES
ABILITIES
Daemonic, Ephemeral Form, Unstoppable Ferocity, Disgustingly Resilient, Quicksilver Swiftness, Daemonic Ritual
Warp Spines: Each time this model finishes a charge move, select one enemy unit within Engagement Range of it and roll one D6: on a 3-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers 3 mortal wounds.
Daemonic Rewards: KHORNE SPINED CHAOS BEAST models have the Unstoppable Ferocity ability, TZEENTCH SPINED CHAOS BEAST models have the Ephemeral Form ability, NURGLE SPINED CHAOS BEAST models have the Disgustingly Resilient ability and SLAANESH SPINED CHAOS BEAST models have the Quicksilver Swiftness ability.
FACTION KEYWORDS: CHAOS, DAEMON,
KEYWORDS: MONSTER, SPINED CHAOS BEAST


Lords of War


28

Aetaos’rau’keres

NoNAME  M WS BS S T W! A Ld Sv Base
700
Aetaos’rau’keres (base: 130mm)
1
700
Aetaos’rau’keres
18" 2+ 2+ 8 8 14-27 6 10 3+ 130mm
14" 2+ 2+ 7 8 8-13 4 10 3+
10" 2+ 2+ 6 8 1-7 2 10 3+
Aetaos’rau’keres is equipped with: the Staff of Cataclysm; warpfire talons. Your army can only include one AETAOS’RAU’KERES model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
The Staff of Cataclysm (shooting)
The Staff of Cataclysm (shooting)
48"
Assault D6
8
-4
3
Blast
Blast
The Staff of Cataclysm (melee)
The Staff of Cataclysm (melee)
Melee
Melee
x2
-4
3
-
Warpfire talons
Warpfire talons
Melee
Melee
User
-3
D3
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
ABILITIES
ABILITIES
Daemonic, Ephemeral Form, Daemonic Ritual
Daemon Lord: The model has a 4+ invulnerable save. Invulnerable saving throws made for this model can never be modified.
Master of Magics: Each time a Psychic test is taken for this model, add 1 to the result. If this model has 14 or more wounds remaining, add 2 to the result instead.
Emissary of the Great Mutator (Aura): While a friendly TZEENTCH DAEMON unit is within 9" of this model, models in that unit can use this model’s Leadership characteristic instead of their own.
Spiteful Demise: When this model is destroyed, roll one D6 before removing it from play. On a 4+ each unit within D6" suffers D6 mortal wounds.
Mantle of Twisted Fates: Each time an enemy model successfully manifests a psychic power while within 18" of this model, roll one D6: on a 4+, that enemy model suffers 1 mortal wound.
PSYKER
PSYKER
This model can attempt to manifest three psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Tzeentch discipline.
WARLORD TRAIT!
WARLORD TRAIT!
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD.
FACTION KEYWORDS: CHAOS, DAEMON, TZEENTCH
KEYWORDS: CHARACTER, MONSTER, TITANIC, FLY, PSYKER, LORD OF CHANGE, AETAOS’RAU’KERES


35

An’ggrath the Unbound

NoNAME  M WS BS S T W! A Ld Sv Base
550
An’ggrath the Unbound (base: 130mm)
1
550
An’ggrath the Unbound
16" 2+ 4+ 10 8 13-24 8 10 2+ 130mm
12" 2+ 4+ 9 8 7-12 7 10 2+
8" 2+ 4+ 8 8 1-6 6 10 2+
An’ggrath the Unbound is equipped with: An'ggrath's axe of Khorne; bloodlash. Your army can only include one AN’GGRATH THE UNBOUND model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bloodlash
Bloodlash
12"
Assault 2D6
7
-3
2
-
An’ggrath’s axe of Khorne
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
An’ggrath’s axe of Khorne
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Scythe
 - Scythe
Melee
Melee
User
-2
D3
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
 - Cleave
 - Cleave
Melee
Melee
+3
-4
D3+3
-
ABILITIES
ABILITIES
Daemonic, Unstoppable Ferocity, Daemonic Ritual
Daemon Lord: The model has a 4+ invulnerable save.
Scorn of the Blood God: Twice per turn, this unit can attempt to Deny the Witch as if it were a PSYKER.
Emissary of the Blood God (Aura): While a friendly KHORNE DAEMON unit is within 9" of this model, models in that unit can use this model’s Leadership characteristic instead of their own.
Frenzied Death-throes: When this model is destroyed, roll one D6 before removing it from play. On a 4+ each unit within D6" suffers D6 mortal wounds.
WARLORD TRAIT!
WARLORD TRAIT!
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD.
FACTION KEYWORDS: CHAOS, DAEMON, KHORNE
KEYWORDS: CHARACTER, MONSTER, TITANIC, FLY, BLOODTHIRSTER, AN’GGRATH THE UNBOUND


24

Scabeiathrax the Bloated

NoNAME  M WS BS S T W! A Ld Sv Base
475
Scabeiathrax the Bloated (base: Use model)
1
475
Scabeiathrax the Bloated
8" 2+ 3+ 8 8 11-21 5 10 6+ Use model
6" 2+ 3+ 7 8 6-10 4 10 6+
4" 2+ 3+ 6 8 1-5 3 10 6+
Scabeiathrax the Bloated is equipped with: Blade of Decay; horrific vomit; nurglings claws. Your army can only include one SCABEIATHRAX THE BLOATED model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Horrific vomit
Horrific vomit
12"
Assault 2D6
6
-2
2
Blast. Each time an attack is made with this weapon, that attack automatically hits the target.
Blast. Each time an attack is made with this weapon, that attack automatically hits the target.
Blade of Decay
Blade of Decay
Melee
Melee
+2
-4
D3+3
Each time an attack is made with this weapon, you can re-roll that attack’s wound roll.
Each time an attack is made with this weapon, you can re-roll that attack’s wound roll.
Nurglings
Nurglings
Melee
Melee
2
0
1
Each time the bearer fights, it makes 2D6 additional attacks with this weapon.
Each time the bearer fights, it makes 2D6 additional attacks with this weapon.
ABILITIES
ABILITIES
Daemonic, Disgustingly Resilient, Daemonic Ritual
Emissary of the Plague God (Aura): While a friendly NURGLE DAEMON unit is within 9" of this model, models in that unit can use this model’s Leadership characteristic instead of their own.
Daemon Lord: The model has a 4+ invulnerable save.
Exhalations of the Plague Pit (Aura): While a friendly NURGLE DAEMON unit is within 6" of this model, each time an enemy model makes a melee attack against that unit, subtract 1 from that attack’s hit roll.
Putrid Demise: When this model is destroyed, roll one D6 before removing it from play. On a 4+ each unit (excluding NURGLE units) within D6" suffers D6 mortal wounds.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Nurgle discipline.
WARLORD TRAIT!
WARLORD TRAIT!
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD.
FACTION KEYWORDS: CHAOS, DAEMON, NURGLE
KEYWORDS: CHARACTER, MONSTER, TITANIC, PSYKER, GREAT UNCLEAN ONE, SCABEIATHRAX THE BLOATED


23

Zarakynel

NoNAME  M WS BS S T W! A Ld Sv Base
450
Zarakynel (base: 105 x 70mm)
1
450
Zarakynel
14" 2+ 3+ 7 7 11-18 6 10 4+ 105 x 70mm
12" 2+ 3+ 6 7 4-10 5 10 4+
10" 2+ 3+ 5 7 1-3 4 10 4+
Zarakynel is equipped with: slicing claws; the Souleater Blade. Your army can only include one ZARAKYNEL model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Slicing claws
Slicing claws
Melee
Melee
User
-4
3
Each time the bearer fights, it makes 4 additional attacks with this weapon.
Each time the bearer fights, it makes 4 additional attacks with this weapon.
The Souleater Blade
The Souleater Blade
Melee
Melee
+2
-3
3
Each time an attack is made with this weapon, an unmodified wound roll of 4+ inflicts 3 mortal wounds on the target and the attack sequence ends.
Each time an attack is made with this weapon, an unmodified wound roll of 4+ inflicts 3 mortal wounds on the target and the attack sequence ends.
ABILITIES
ABILITIES
Daemonic, Quicksilver Swiftness, Daemonic Ritual
Daemon Lord: The model has a 4+ invulnerable save.
Dance of Serpents: Each time an attack is made against this model, subtract 1 from that attack’s hit roll.
Emissary of the Prince of Excess (Aura): While a friendly SLAANESH DAEMON unit is within 9" of this model, models in that unit can use this model’s Leadership characteristic instead of their own.
Sinistrous Talon: At the end of the Fight phase, if any non-VEHICLE models were destroyed by this model that phase, this model regains D6 lost wounds.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Slaanesh discipline.
WARLORD TRAIT!
WARLORD TRAIT!
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD.
FACTION KEYWORDS: CHAOS, DAEMON, SLAANESH
KEYWORDS: CHARACTER, MONSTER, PSYKER, KEEPER OF SECRETS, ZARAKYNEL


Fortifications


5

Feculent Gnarlmaw

This unit contains 1 Feculent Gnarlmaw. It can consist of one additional Feculent Gnarlmaw (Power Rating +5), or 2 additional Feculent Gnarlmaws (Power Rating +10). Each Feculent Gnarlmaw in this unit must be set up within 6" of each other, and none can be set up within 1" of any terrain feature.
95
ABILITIES
ABILITIES
Pestilent Garden: After it is set up, a Feculent Gnarlmaw is treated as a terrain feature. It cannot move for any reason, is not treated as a friendly or enemy model, and cannot be targeted or affected by any attacks or abilities.
Shroud of Flies: All NURGLE DAEMON units – except VEHICLES and MONSTERS – that are completely within 7" of any Feculent Gnarlmaws receive the benefits of cover from them. While a unit is receiving the benefits of cover from any Feculent Gnarlmaws, they count as receiving the benefits of Light Cover. In addition, each time a ranged attack is allocated to a model in that unit, add an additional 1 to any armour saving throw made against that attack.
Sickness Blossoms: At the start of your turn, roll a D6 for every unit that is within 3" of any Feculent Gnarlmaws; on a 4+ that unit suffers 1 mortal wound, but on a 6 it suffer D3 mortal wounds instead. NURGLE units are unaffected by this ability.
The Plague Bells Chime: NURGLE DAEMON units that are within 7" of any Feculent Gnarlmaws at the start of their turn can shoot and/or charge this turn, even if they Fell Back or Advanced.
Conduit to Nurgle’s Domain: You can re-roll any of the dice used in the summoning roll when a CHAOS CHARACTER from your army that is within 7" of any Feculent Gnarlmaw attempts to summon a unit of NURGLE DAEMONS to the battlefield using a Daemonic Ritual.
FACTION KEYWORDS: CHAOS, DAEMON, NURGLE
KEYWORDS: FECULENT GNARLMAW


6

Skull Altar

A Skull Altar is a single model.
110
ABILITIES
ABILITIES
Daemonic Ritual
Monument to Slaughter: After it is set up, a Skull Altar is treated as a terrain feature. It cannot move for any reason, is not treated as a friendly or enemy model, and cannot be targeted or affected by attacks or abilities.

If a Skull Altar is summoned using a Daemonic Ritual and set up with its base touching the base of a KHORNE DAEMON INFANTRY CHARACTER that performed that ritual, you can immediately place that character on the Skull Altar’s platform – the level area at the top of the stairs. A Skull Altar cannot be set up on an objective marker, and must be set up more than 1" from any other terrain.
Nexus of Dark Glory: A model’s Locus of Rage ability has a range of 12" instead of 6" while they are within 8" of any Skull Altars.
Witchbane: Subtract 1 from Psychic tests taken for PSYKERS within 8" of any Skull Altars.
Conduit to Khorne’s Domain: You can re-roll any of the dice rolled when you make a summoning roll for a CHAOS CHARACTER from your army that is within 8" of any Skull Altars when it attempts to summon a KHORNE DAEMON unit to the battlefield using a Daemonic Ritual.
Champion of Murder: If a KHORNE DAEMON INFANTRY CHARACTER’S base is on a Skull Altar’s platform (the level area at the top of the stairs), the Skull Altar is said to be occupied by that character. Improve that character’s invulnerable save by 1, to a maximum of 3+ (so an invulnerable save of 5+ becomes 4+). In addition, while a KHORNE DAEMON unit is wholly within 16" of any occupied Skull Altars, add 1 to the Attacks characteristic of all models in that unit.
FACTION KEYWORDS: CHAOS, DAEMON, KHORNE
KEYWORDS: SKULL ALTAR

Blade of blood used in the following datasheets:

Wound Roll
Each time an attack scores a hit against a target unit, make a wound roll for that attack by rolling one D6 to see if that attack successfully wounds the target. The result required is determined by comparing the attacking weapon’s Strength (S) characteristic with the target’s Toughness (T) characteristic, as shown on the following table:

WOUND ROLL
ATTACK’S STRENGTH vs TARGET’S TOUGHNESSD6 ROLL REQUIRED
Is the Strength TWICE (or more) than the Toughness?2+
Is the Strength GREATER than the Toughness?3+
Is the Strength EQUAL to the Toughness?4+
Is the Strength LOWER than the Toughness?5+
Is the Strength HALF (or less) than the Toughness?6+

If the result of the wound roll is less than the required number, the attack fails and the attack sequence ends. An unmodified wound roll of 6 always successfully wounds the target, and an unmodified wound roll of 1 always fails. A wound roll can never be modified by more than -1 or +1. This means that if, after all the cumulative modifiers to a wound roll have been calculated, the total modifier would be -2 or worse, it is changed to be -1. Similarly, if, after all the cumulative modifiers to a wound roll have been calculated, the total modifier would be +2 or better, it is changed to be +1.
Select Weapon
When a model makes a close combat attack, it must do so using a melee weapon (i.e. a weapon that has the ‘Melee’ type). The weapons a model is equipped with are described on its datasheet. If a model is not equipped with any melee weapons, or if it cannot make an attack with any of the melee weapons it is equipped with, then that model makes its attacks using a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, select which it will use before resolving any attacks. If a model has more than one melee weapon and can make several attacks, it can split them between these weapons however you wish – declare which attacks are being made with which weapons before any attacks are resolved. If the selected weapon has more than one profile that you must choose between, you must declare which profile is being used at the same time. Different attacks made with such a weapon can be made using different profiles if you wish.

If your unit is making attacks with more than one melee weapon against a unit, and those weapons have different characteristics profiles, then after you have resolved an attack with one of those weapons you must, if any other weapons with the same characteristics profile are also being used to make attacks against that unit, resolve those attacks before resolving any attacks against the target with a weapon that has a different characteristics profile. Note that all the attacks you have declared are always resolved against the target unit even if, when you come to resolve an individual attack, no models in the target unit remain in range (this can happen because of models being destroyed and removed from the battlefield as the result of resolving other attacks made by the attacking model’s unit first).

  • Each close combat attack is made with a melee weapon.
  • A model makes attacks using the close combat weapon profile if it has no other melee weapons.
  • If a unit attacks with multiple weapons, all attacks made with weapons that have the same profile must be resolved before resolving attacks with the next.
Daemonic

The denizens of the warp do not have a true physical form; they are beings of energy, given fell shape and terrible purpose. Such a creature defies the natural laws of the universe, and many of the most powerful weapons are all but useless against them.

Units with this ability have a 5+ invulnerable save.
Unstoppable Ferocity

Khorne Daemons hunger to spill blood and claim skulls, and their fury in the midst of battle is without limit.

If this unit makes a charge move, is charged, or performs a Heroic Intervention, then until the end of the turn add 1 to the Attacks characteristic of all its models and add 1 to the Strength characteristic of all the melee weapons the unit is armed with.
Daemonic Ritual

Through dark pacts and blasphemous rituals, a champion of Chaos can weaken the fabric of reality to create a gateway to the warp. From this rent pour forth the Daemons of that realm, ready to rend and tear those who stand against the Ruinous Powers.

Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they were themselves summoned to the battlefield this turn).

If they do so, first choose one of the four Chaos Gods – KHORNE, TZEENTCH, NURGLE or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can only attempt to summon the units of their patron – for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS.

Roll up to 3 dice – this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start (in the case of units that have a choice of allegiance, such as Furies, the unit when summoned will have this keyword). This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is wholly within 12" of the character and more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.
Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models are within Engagement Range of each other. While two enemy models are within Engagement Range of each other, those models’ units are also within Engagement Range of each other. Models cannot be set up within Engagement Range of enemy models.

  • Engagement Range: 1" horizontally + 5" vertically.
  • Models cannot be set up within Engagement Range of enemy models.
Charging with a Unit
Once you have chosen an eligible unit to declare a charge with, you must select one or more enemy units within 12" of it as the targets of its charge. The target(s) of this charge do not need to be visible to the charging unit. You then make a charge roll for your unit by rolling 2D6. This is the maximum number of inches each model in the charging unit can now be moved if they can make the charge move. To make a charge move, the unit’s charge roll must be sufficient that it is able to end that move in unit coherency and within Engagement Range of every unit that was a target of its charge, without moving within Engagement Range of any enemy units that were not a target of its charge. If this is possible, then the charge is successful and the models in the unit make a charge move so as to fulfil the above conditions. If this is impossible, the charge fails and no models in the charging unit move this phase.

  • Declare targets of the charge (must be within 12").
  • Charge roll = 2D6".
  • If insufficient to move charging unit into Engagement Range of all targets, charge fails.
  • If charge successful, models make their charge move.
  • Cannot make a charge move within Engagement Range of any unit that was not the target of the charge.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts 1 point of damage on the target unit, and they are always applied one at a time. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other attack and inflict damage to a model in the target unit. Unlike damage inflicted by normal attacks, excess damage from mortal wounds is not lost. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

If an attack inflicts mortal wounds in addition to the normal damage, resolve the normal damage first. If an attack inflicts mortal wounds in addition to the normal damage, but the normal damage is subsequently saved, the target unit still suffers the mortal wounds, as described before. If an ability modifies the damage inflicted by a weapon, and that weapon can inflict mortal wounds in addition to the normal damage, the modifier does not apply to any mortal wounds that are inflicted (unless the rule specifically states otherwise).

  • Each mortal wound inflicted on a unit causes one model in the unit to lose one wound.
  • No saving throws can be made against mortal wounds.
  • Mortal wounds inflicted by attacks in addition to normal damage always apply, even if normal damage saved.

The BLOODLETTER keyword is used in the following Chaos Daemons datasheets:

Heavy Support

The HERALD OF KHORNE keyword is used in the following Chaos Daemons datasheets:

Morale Tests
To take a Morale test, roll one D6 and add the number of models from the unit that have been destroyed this turn. If the result is equal to or less than the highest Leadership (Ld) characteristic in the unit, the Morale test is passed and nothing else happens. An unmodified roll of 1 also always results in a passed Morale test, irrespective of the total result. In any other case, the Morale test is failed, one model flees that unit, and you must then take Combat Attrition tests for the remaining models in the unit. You decide which model from your unit flees – that model is removed from play and counts as having been destroyed, but it never triggers any rules that are used when a model is destroyed.

  • Morale test = D6 + number of models destroyed this turn.
  • Unmodified roll of 1 always a success (no models flee).
  • If Morale test exceeds unit’s Ld, one model flees and other models must take Combat Attrition tests.
Hit Roll
When a model makes an attack, make one hit roll for that attack by rolling one D6. If the result of the hit roll is equal to or greater than the attacking model’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that attack scores one hit against the target unit. If not, the attack fails and the attack sequence ends.

If an attack is made with a weapon that has an ability that says it ‘automatically hits the target’, no hit roll is made – that attack simply scores one hit on the target unit. An unmodified hit roll of 6 always scores a hit, and an unmodified hit roll of 1 always fails. A hit roll can never be modified by more than -1 or +1. This means that if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be -2 or worse, it is changed to be -1. Similarly, if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be +2 or better, it is changed to be +1.

The BLOODTHIRSTER keyword is used in the following Chaos Daemons datasheets:

ASSAULT
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
If a unit includes any models equipped with Assault weapons, that unit is still eligible to shoot with in your Shooting phase even if it has Advanced this turn, but you can only resolve attacks using those Assault weapons when you select that unit to shoot with. If a model shoots an Assault weapon in the same turn in which its unit has Advanced, subtract 1 from hit rolls when resolving that weapon’s attacks.

  • Can be shot even if firing model’s unit Advanced.
  • Subtract 1 from hit rolls if the firing model’s unit Advanced.

Axe of Khorne used in the following datasheets:

Ritual dagger used in the following datasheets:

Ephemeral Form

Daemons of Tzeentch reflect their master’s manipulative and capricious nature, their immortal forms forever in flux.

Add 1 to any invulnerable saving throws made for this unit.
Smite
Smite has a warp charge value of 5. Add 1 to the warp charge value of this psychic power for each other attempt that has been made to manifest this power by a unit from your army in this phase, whether that attempt was successful or not. If manifested, the closest enemy unit within 18" of and visible to the psyker suffers D3 mortal wounds. If the result of the Psychic test was 11 or more, that unit suffers D6 mortal wounds instead.

  • Warp Charge 5: A Psychic test of 5+ is required to manifest Smite.
  • Warp charge increases by 1 for each other attempt to manifest Smite made in this phase.
  • If manifested, closest visible enemy unit in 18" suffers D3 mortal wounds.
  • If manifested with a Psychic test result of 11+, enemy instead suffers D6 mortal wounds.
Manifesting Psychic Powers
The same PSYKER unit cannot attempt to manifest Smite more than once during the same battle round. When you select a PSYKER unit to manifest psychic powers, you select one psychic power that unit knows and attempt to manifest it. With the exception of Smite, you cannot attempt to manifest the same psychic power more than once in the same battle round, even with different PSYKER units.

To manifest the psychic power, you must first pass a Psychic test. The opposing player can then select one of their PSYKER units that is within 24" of the PSYKER unit attempting to manifest the power and attempt to deny that power before its effects are resolved by passing a Deny the Witch test.

So long as the Psychic test was successful and the psychic power was not denied by a successful Deny the Witch test, the psychic power is successfully manifested and its effects, which will be described in the power itself, are then resolved. If the PSYKER unit can attempt to manifest more than one psychic power in its Psychic phase, you can then attempt to manifest those, one at a time, as described above. The number of psychic powers each PSYKER unit can attempt to manifest in its Psychic phase is listed on its datasheet.

  • Select psychic power.
  • You cannot select the same psychic power more than once per battle round, unless that power is Smite.
  • Attempt to manifest the psychic power by taking a Psychic test.
  • The opponent can attempt to deny the psychic power by taking a Deny the Witch test.
  • If successfully manifested, resolve the psychic power’s effects.
  • Select another psychic power.
Deny the Witch
When a PSYKER unit attempts to deny a psychic power, you must take a Deny the Witch test for that unit by rolling 2D6. If the total is greater than the result of the Psychic test, the Deny the Witch test is passed and the psychic power is denied. Only one attempt can be made to deny a psychic power. If a PSYKER unit can attempt to deny more than one psychic power in a psychic phase, this will be listed on its datasheet.

  • Deny the Witch: Passed if 2D6 exceeds result of the opposing PSYKER’s Psychic test.
  • Only one attempt can be made to deny each psychic power.

The HORROR keyword is used in the following Chaos Daemons datasheets:

Troops

The HERALD OF TZEENTCH keyword is used in the following Chaos Daemons datasheets:

one set/two sets
Flying
If a unit’s datasheet has the FLY keyword, then when it makes a Normal Move, an Advance or it Falls Back, its models can be moved across other models (and their bases) as if they were not there, and they can be moved