No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
230 Syll’Esske (base: 50mm) |
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1 | 230 Syll’Esske |
9" | 2+ | 2+ | 4 | 6 | 8 | 8 | 9 | 4+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Scourging whip (shooting) | ||||||
Scourging whip (shooting) | 6" | Assault D6 | User | -2 | 1 | - |
Axe of Dominion | ||||||
Axe of Dominion | Melee | Melee | +3 | -3 | 3 | - |
Scourging whip (melee) | ||||||
Scourging whip (melee) | Melee | Melee | User | -1 | 1 | Make D3 hit rolls for each attack made with this weapon, instead of 1. |
Make D3 hit rolls for each attack made with this weapon, instead of 1. |
ABILITIES | |
ABILITIES |
Daemonic, Quicksilver Swiftness, Daemonic Ritual Prince of Slaanesh: Re-roll hit rolls of 1 for attacks made by models in friendly SLAANESH DAEMON units whilst their unit is within 6" of this model. Locus of Slaanesh: Add 1 to the Strength characteristic of models in friendly SLAANESH DAEMON units whilst their unit is within 6" of any units with this ability. Regal Authority: You can re-roll Morale tests taken for friendly SLAANESH DAEMON units whilst they are within 6" of this model. Deadly Symbiosis: When this model is chosen to fight with for the first time in the Fight phase, it can only make attacks with one of its equipped weapons. The first time this model finishes its Consolidation step of the Fight phase, it can immediately fight again, but when it does so all of its attacks must be made with the other weapon (if this model charged this turn, these attacks can still only target units that it declared a charge against in the previous phase). |
This model can attempt to manifest one psychic power in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Slaanesh discipline. | |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Bewitching Aura: Enemy models subtract 1 from their Attacks characteristic (to a minimum of 1) whilst they are within 6" of your Warlord. This does not affect enemy VEHICLES. |
FACTION KEYWORDS: CHAOS, DAEMON, SLAANESH | |
KEYWORDS: CHARACTER, MONSTER, PSYKER, DAEMONETTE, HERALD OF SLAANESH, DAEMON PRINCE, SYLL’ESSKE |
2CP | ||
SOUL SACRIFICE Chaos Daemons Stratagem A daemonic pact of terrible power can be assured for a price… Use this Stratagem before a CHAOS CHARACTER from your army attempts to summon a unit of DAEMONS to the battlefield using a Daemonic Ritual. That character suffers D3 mortal wounds, but you can roll up to 4 dice rather than 3 for the summoning roll. In addition, re-roll hit rolls of 1 for the summoned unit while it is within 6" of the character that performed the Daemonic Ritual. | ||
1CP/3CP | ||
REWARDS OF CHAOS Chaos Daemons Stratagem The Dark Gods sometimes bestow their daemonic lieutenants with powerful artefacts and rewards. Use this Stratagem before the battle. Your army can have one extra Hellforged Artefact for 1 CP, or two extra Hellforged Artefacts for 3 CPs. All of the Hellforged Artefacts that you include must be different and be given to different DAEMON CHARACTERS. You can only use this Stratagem once per battle. | ||
1CP | ||
DAEMONIC PACT Chaos Daemons Stratagem Many foul champions are adept at summoning daemonic allies. Use this Stratagem after a CHAOS CHARACTER from your army summons a unit of DAEMONS to the battlefield using a Daemonic Ritual. That character can immediately attempt to summon a second unit of Daemons to the battlefield by performing another Daemonic Ritual. | ||
1CP | ||
LOCUS OF GRACE Slaanesh Daemons Stratagem Slaanesh’s favoured Daemons lead their minions in an exquisite choreographed dance, every movement of which severs an enemy’s limb or lops off their head. Use this Stratagem at the start of any Fight phase. Select a SLAANESH DAEMON CHARACTER from your army – until the end of the phase, each time you make a wound roll of 6+ for a friendly SLAANESH DAEMON unit within 6" of that character, the model that made that attack can immediately make an extra attack against the same target using the same weapon. These bonus attacks cannot themselves generate any further attacks. | ||
D6 | PSYCHIC POWER |
1 | CACOPHONIC CHOIR The psyker emits an ear-piercing chorus of screams that shatters the sanity of its foes. Cacophonic Choir has a warp charge value of 6. If manifested, roll 2D6 (adding 2 to the result if the Psychic test result was more than 10). The closest enemy unit that is within 18" of the psyker and visible to it suffers a mortal wound for each point that the total exceeds their highest Leadership characteristic. |
2 | SYMPHONY OF PAIN The psyker’s chants unleash destructive Chaos energy. Symphony of Pain has a warp charge value of 6. If manifested, the nearest enemy unit that is within 18" of the psyker and visible to it is struck by unbearable pain. Your opponent must subtract 1 from all hit rolls made for this unit until the start of your next Psychic phase. |
3 | HYSTERICAL FRENZY The psyker sends out a psychic lash that goads its allies. Hysterical Frenzy has a warp charge value of 8. If manifested, select a single friendly SLAANESH DAEMON unit within 18" of the psyker that is within 1" of an enemy unit. That unit can fight as if it were the Fight phase. |
4 | DELIGHTFUL AGONIES The psyker manipulates the pleasure centres of its allies’ minds, causing even great pain to register as sheer ecstasy. Delightful Agonies has a warp charge value of 5. If manifested, select a single friendly SLAANESH DAEMON unit within 18" of the psyker. Until the start of your next Psychic phase, roll a D6 each time a model in that unit loses a wound – on a 6 that model does not lose a wound. |
5 | PAVANE OF SLAANESH As the psyker sings, its spasming victims’ flesh tears and bones snap as they dance themselves to death. Pavane of Slaanesh has a warp charge value of 6. If manifested, select an enemy unit that is within 18" of the psyker and visible to them. Roll a D6 for each model in the unit; the unit suffers a mortal wound for each roll of 6. |
6 | PHANTASMAGORIA The psyker summons illusions to terrify and entice their foes. Phantasmagoria has a warp charge value of 6. If manifested, enemy units must subtract 1 from their Leadership characteristic until the start of your next Psychic phase whilst they are within 12" of the psyker. |
This datasheet has HQ Battlefield Role. Full list of Chaos Daemons units sharing same Battlefield Role follows:
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The denizens of the warp do not have a true physical form; they are beings of energy, given fell shape and terrible purpose. Such a creature defies the natural laws of the universe, and many of the most powerful weapons are all but useless against them.
Units with this ability have a 5+ invulnerable save.The CHAOS and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The CHARACTER and KHORNE keywords are used in the following Chaos Daemons datasheets:
The KHORNE and DAEMON keywords are used in the following Chaos Daemons datasheets:
Through dark pacts and blasphemous rituals, a champion of Chaos can weaken the fabric of reality to create a gateway to the warp. From this rent pour forth the Daemons of that realm, ready to rend and tear those who stand against the Ruinous Powers.
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they were themselves summoned to the battlefield this turn).The CHAOS keyword is used in the following Chaos Daemons datasheets:
The DAEMON keyword is used in the following Chaos Daemons datasheets:
The CHARACTER keyword is used in the following Chaos Daemons datasheets:
The PSYKER keyword is used in the following Chaos Daemons datasheets:
The DAEMON and CHARACTER keywords are used in the following Chaos Daemons datasheets:
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The MONSTER keyword is used in the following Chaos Daemons datasheets:
Slaanesh’s Daemons are graceful and impossibly quick, moving to strike their foes faster than the eye can see.
This unit always fight first in the Fight phase, even if it didn’t charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.The SLAANESH and DAEMON keywords are used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The DAEMONETTE keyword is used in the following Chaos Daemons datasheets:
The HERALD OF SLAANESH keyword is used in the following Chaos Daemons datasheets:
The SLAANESH, DAEMON and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The DAEMON PRINCE keyword is used in the following Chaos Daemons datasheets: