No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
150 Spined Chaos Beast (base: ?) |
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1 | 150 Spined Chaos Beast |
10" | 3+ | 4+ | 7 | 7 | 7-12 | 5 | 9 | 4+ | ? |
8" | 3+ | 5+ | 7 | 7 | 4-6 | 4 | 9 | 4+ | |||
6" | 3+ | 6+ | 7 | 7 | 1-3 | 3 | 9 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Jagged claws | ||||||
Jagged claws | Melee | Melee | User | -2 | 2 | Each time the bearer fights, it can make 2 additional attacks with this weapon. |
Each time the bearer fights, it can make 2 additional attacks with this weapon. | ||||||
Tusked maw | ||||||
Tusked maw | Melee | Melee | x2 | -3 | 3 | - |
ABILITIES | |
ABILITIES |
Daemonic, Ephemeral Form, Unstoppable Ferocity, Disgustingly Resilient, Quicksilver Swiftness, Daemonic Ritual Warp Spines: Each time this model finishes a charge move, select one enemy unit within Engagement Range of it and roll one D6: on a 3-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers 3 mortal wounds. Daemonic Rewards: KHORNE SPINED CHAOS BEAST models have the Unstoppable Ferocity ability, TZEENTCH SPINED CHAOS BEAST models have the Ephemeral Form ability, NURGLE SPINED CHAOS BEAST models have the Disgustingly Resilient ability and SLAANESH SPINED CHAOS BEAST models have the Quicksilver Swiftness ability. |
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, | |
KEYWORDS: MONSTER, SPINED CHAOS BEAST |
As extensions of their patron deity, the daemons of Slaanesh salivate with undisguised desire at the thought of devouring Aeldari souls.
Many daemons can shift their forms at will, drawing on the powers of the warp to manifest new weapons, powers and otherworldly abilities in the blink of an eye.
Daemons of Slaanesh possess a sickening yet mesmerising beauty that renders their enemies glassy-eyed with entrancement.
Daemons are not mortal creatures, their forms shifting between the warp and realspace, passing through solid barriers with ease.
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The LEGIONES DAEMONICA keyword is used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
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The CHAOS keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA keyword is used in the following Chaos Daemons datasheets:
The MONSTER keyword is used in the following Chaos Daemons datasheets:
This datasheet has Heavy Support Battlefield Role. Full list of Chaos Daemons units sharing same Battlefield Role follows:
The LEGIONES DAEMONICA and SLAANESH keywords are used in the following Chaos Daemons datasheets:
The datasheets using AELDARI keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Rogue Traders.The AELDARI keyword is used in the following datasheets:
The CHAOS and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The CHARACTER and KHORNE keywords are used in the following Chaos Daemons datasheets:
The KHORNE and DAEMON keywords are used in the following Chaos Daemons datasheets:
Through dark pacts and blasphemous rituals, a champion of Chaos can weaken the fabric of reality to create a gateway to the warp. From this rent pour forth the Daemons of that realm, ready to rend and tear those who stand against the Ruinous Powers.
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they were themselves summoned to the battlefield this turn).The denizens of the warp do not have a true physical form; they are beings of energy, given fell shape and terrible purpose. Such a creature defies the natural laws of the universe, and many of the most powerful weapons are all but useless against them.
Units with this ability have a 5+ invulnerable save.Daemons of Nurgle are inured to pain, their rotting bodies shrugging off all but the most traumatic damage with ease.
Each time a model with this ability loses a wound, roll a dice; on a 5+, the model does not lose that wound.Khorne Daemons hunger to spill blood and claim skulls, and their fury in the midst of battle is without limit.
If this unit makes a charge move, is charged, or performs a Heroic Intervention, then until the end of the turn add 1 to the Attacks characteristic of all its models and add 1 to the Strength characteristic of all the melee weapons the unit is armed with.Slaanesh’s Daemons are graceful and impossibly quick, moving to strike their foes faster than the eye can see.
This unit always fight first in the Fight phase, even if it didn’t charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.Daemons of Tzeentch reflect their master’s manipulative and capricious nature, their immortal forms forever in flux.
Add 1 to any invulnerable saving throws made for this unit.