No | NAME | M | WS | BS | S | T | W | A | Ld | DSv | Base |
85 Sloppity Bilepiper (base: 32mm) |
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1 | 85 Sloppity Bilepiper |
5" | 2+ | 3+ | 5 | 6 | 6 | 3 | 8 | 5+/4+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Marotter | ||||||
Marotter | Melee | Melee | User | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. |
ABILITIES | |
ABILITIES |
Daemonic Herald of Nurgle (Aura): While a friendly LEGIONES DAEMONICA NURGLE CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1. Jolly Gutpipes: In your Command phase, select one friendly GREAT UNCLEAN ONE, NURGLINGS or PLAGUEBEARERS CORE unit within 6" of this model. Until the start of your next Command phase:
Disease of Mirth: In the Morale phase, you can select one enemy unit within 12" of this model and roll 3D6: if the result is greater than that enemy unit’s Leadership characteristic, select one of the results below to take effect until the start of the next Morale phase. Each unit can only be selected for this ability once per phase.
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FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, NURGLE | |
KEYWORDS: INFANTRY, CHARACTER, DAEMON, PLAGUEBEARERS, HERALD, SLOPPITY BILEPIPER |
The supernatural corruption of Plaguebearers’ physical forms is such that even the most grievous wounds do not trouble them.
Sloppity Bilepipers are carriers of the deadly chortling murrain, a disease that causes those who contract it to laugh themselves to death.
Nurgle is said to be all-too-generous with his glopsome gifts.
Many daemons can shift their forms at will, drawing on the powers of the warp to manifest new weapons, powers and otherworldly abilities in the blink of an eye.
Daemons are not mortal creatures, their forms shifting between the warp and realspace, passing through solid barriers with ease.
This datasheet has HQ Battlefield Role. Full list of Chaos Daemons units sharing same Battlefield Role follows:
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The LEGIONES DAEMONICA keyword is used in the following Chaos Daemons datasheets:
Daemons are madness given form. Their very bodies are fashioned from the stuff of the warp, and are difficult to destroy through conventional means. By far the surest way to banish them, short of ritual witchery, is to fight them at close quarters where a warrior’s conviction and faith may strike as surely as their blade.
Instead of a normal Save characteristic as described in the Warhammer 40,000 Core Book, each LEGIONES DAEMONICA datasheet has a Daemonic Save characteristic (abbreviated to DSv on that datasheet’s profile line). This characteristic has two values. The first characteristic is used when a melee attack is allocated to that model, while the second characteristic is used when a ranged attack is allocated to that model. In either case, this saving throw cannot be modified in any way.The WARP LOCUS keyword is used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
Daemonic legions tear through the fabric of realspace, malevolent entities flickering into being like phantasms from a nightmare. Worse still, as terror and panic take hold of their victims, so their mortal souls become ever easier prey for the entities pouring through from the warp.
During deployment, you can set up this unit in the warp instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models, or more than 6" away from any enemy models and wholly within 6" of a friendly WARP LOCUS model that was on the battlefield at the start of your turn. If that WARP LOCUS model has an Allegiance keyword, the unit being set up can only use this ability if it has the same Allegiance keyword.To encounter a creature of the warp is to face a being utterly anathema to the fundamental laws of reality. Even the most emotionless warrior feels an unnatural primal terror while in their presence.
While an enemy unit is within 6" of this unit, subtract 1 from that enemy unit’s Leadership characteristic and subtract 1 from any Combat Attrition tests taken for that enemy unit.When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish energies twist all that they touch, reshaping the landscape into bizarre forms and tormenting mortal beings.
This ability can be used to apply Warp Storm effects to eligible units from your army.
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The CHAOS keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA keyword is used in the following Chaos Daemons datasheets:
The INFANTRY keyword is used in the following Chaos Daemons datasheets:
The CHARACTER keyword is used in the following Chaos Daemons datasheets:
The DAEMON keyword is used in the following Chaos Daemons datasheets:
The HERALD keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The GREAT UNCLEAN ONE keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, NURGLE and CORE keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, NURGLE and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The PLAGUEBEARERS keyword is used in the following Chaos Daemons datasheets:
The PLAGUEBEARER keyword is used in the following Chaos Daemons datasheets:
The PLAGUEBEARERS and CORE keywords are used in the following Chaos Daemons datasheets:
The NURGLINGS keyword is used in the following Chaos Daemons datasheets:
The SLOPPITY BILEPIPER keyword is used in the following Chaos Daemons datasheets: