No | NAME | M | WS | BS | S | T | W | A | Ld | DSv | Base |
130 Skullmaster (base: 60mm) |
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1 | 130 Skullmaster |
10" | 2+ | 3+ | 6 | 6 | 7 | 5 | 8 | 4+/4+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Blade of blood | ||||||
Blade of blood | Melee | Melee | User | -3 | 3 | - |
Bladed horn | ||||||
Bladed horn | Melee | Melee | User | -2 | 1 | Malefic 4. Each time the bearer fights, if it made a charge move this turn, then until that fight is resolved, change the Strength characteristic of this weapon to +2 (even though it is a malefic weapon). |
Malefic 4. Each time the bearer fights, if it made a charge move this turn, then until that fight is resolved, change the Strength characteristic of this weapon to +2 (even though it is a malefic weapon). |
ABILITIES | |
ABILITIES |
Daemonic Herald of Khorne (Aura): While a friendly LEGIONES DAEMONICA KHORNE CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1. Skullmaster: In your Command phase, select one friendly BLOODLETTERS CORE unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, an unmodified hit roll of 6 automatically wounds the target. |
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, KHORNE | |
KEYWORDS: CAVALRY, CHARACTER, DAEMON, BLOODLETTERS, HERALD, SKULLMASTER |
No sight does more to drive the legions of the Blood God into a killing frenzy than the head of an enemy champion lopped off in a fountain of gore, and another worthy skull added to the charnel mountain upon which Khorne’s brass throne is set.
The infernal armouries of Khorne’s daemon legions overflow with macabre artefacts of unbridled slaughter.
The daemonic cavalry and chariots of the daemons of Khorne slam into the enemy lines like a brass-shod avalanche of death.
Many daemons can shift their forms at will, drawing on the powers of the warp to manifest new weapons, powers and otherworldly abilities in the blink of an eye.
Daemons are not mortal creatures, their forms shifting between the warp and realspace, passing through solid barriers with ease.
1CP | ||
LEGION OF SKULLS Specialist Detachment Stratagem The teeming masses of Khorne’s lesser Daemons can shatter worlds when they are gathered in large numbers. Use this Stratagem when choosing your army. Pick a KHORNE Chaos Daemons Detachment (that is, a Chaos Daemons Detachment in which every unit has the KHORNE keyword) from your army to be a Legion of Skulls Specialist Detachment. BLOODLETTER units in that Detachment gain the LEGION OF SKULLS keyword. | ||
This datasheet has HQ Battlefield Role. Full list of Chaos Daemons units sharing same Battlefield Role follows:
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The LEGIONES DAEMONICA keyword is used in the following Chaos Daemons datasheets:
Daemons are madness given form. Their very bodies are fashioned from the stuff of the warp, and are difficult to destroy through conventional means. By far the surest way to banish them, short of ritual witchery, is to fight them at close quarters where a warrior’s conviction and faith may strike as surely as their blade.
Instead of a normal Save characteristic as described in the Warhammer 40,000 Core Book, each LEGIONES DAEMONICA datasheet has a Daemonic Save characteristic (abbreviated to DSv on that datasheet’s profile line). This characteristic has two values. The first characteristic is used when a melee attack is allocated to that model, while the second characteristic is used when a ranged attack is allocated to that model. In either case, this saving throw cannot be modified in any way.The WARP LOCUS keyword is used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
Daemonic legions tear through the fabric of realspace, malevolent entities flickering into being like phantasms from a nightmare. Worse still, as terror and panic take hold of their victims, so their mortal souls become ever easier prey for the entities pouring through from the warp.
During deployment, you can set up this unit in the warp instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models, or more than 6" away from any enemy models and wholly within 6" of a friendly WARP LOCUS model that was on the battlefield at the start of your turn. If that WARP LOCUS model has an Allegiance keyword, the unit being set up can only use this ability if it has the same Allegiance keyword.To encounter a creature of the warp is to face a being utterly anathema to the fundamental laws of reality. Even the most emotionless warrior feels an unnatural primal terror while in their presence.
While an enemy unit is within 6" of this unit, subtract 1 from that enemy unit’s Leadership characteristic and subtract 1 from any Combat Attrition tests taken for that enemy unit.When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish energies twist all that they touch, reshaping the landscape into bizarre forms and tormenting mortal beings.
This ability can be used to apply Warp Storm effects to eligible units from your army.
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The CHAOS keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA keyword is used in the following Chaos Daemons datasheets:
The CHARACTER keyword is used in the following Chaos Daemons datasheets:
The DAEMON keyword is used in the following Chaos Daemons datasheets:
The HERALD keyword is used in the following Chaos Daemons datasheets:
Many daemons fashion forms for themselves that exhibit strange and esoteric weapons, with which they give vent to their spiteful natures. While most fight with blade or claws, often they can also lash out with spiked tails, envenomed pseudopods or other bizarre appendages. Daemons may also ride to battle atop other daemonic creatures that make attacks with weapons of their own, or may be attended by daemonic minions who swipe at those who draw near their masters.
Many Chaos Daemons weapons are malefic weapons. Such a weapon will have an ability that reads ‘Malefic’ and then a value, such as 2 or 4. Each time the bearer fights, it makes a number of additional attacks with that weapon equal to that value, and no more than that number of attacks can be made with that weapon while resolving that fight. If a model is equipped with more than one malefic weapon, it can make additional attacks with each one it is equipped with.The CAVALRY keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and KHORNE keywords are used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, KHORNE and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, KHORNE and CORE keywords are used in the following Chaos Daemons datasheets:
The BLOODLETTERS and CORE keywords are used in the following Chaos Daemons datasheets:
The BLOODLETTERS keyword is used in the following Chaos Daemons datasheets:
The BLOODLETTER keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, KHORNE and CAVALRY keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, KHORNE and VEHICLE keywords are used in the following Chaos Daemons datasheets:
Blade of blood used in the following datasheets:
Bladed horn used in the following datasheets: