No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
16 Seeker (base: 60 x 35mm) |
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4‑19 | 16 Seeker |
14" | 3+ | 3+ | 3 | 3 | 2 | 2 | 7 | 6+ | 60 x 35mm |
16 Heartseeker (base: 60 x 35mm) |
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1 | 16 Heartseeker |
14" | 3+ | 3+ | 3 | 3 | 2 | 3 | 7 | 6+ | 60 x 35mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Lashing tongue | ||||||
Lashing tongue | Melee | Melee | 4 | 0 | 1 | When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. |
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. | ||||||
Piercing claws | ||||||
Piercing claws | Melee | Melee | User | -1 | 1 | When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack. |
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• 1 model that does not have an Instrument of Chaos can have a Daemonic Icon. • 1 model that does not have a Daemonic Icon can have an Instrument of Chaos.
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ABILITIES | |
ABILITIES |
Daemonic, Quicksilver Swiftness, Daemonic Ritual Unholy Speed: When a charge roll is made for this unit, you can re-roll the dice. Instrument of Chaos: +10 If this unit has an Instrument of Chaos, then when an Advance or charge roll is made for this unit, add 1 to the roll.Daemonic Icon: +15 If this unit has a Daemonic Icon, then when a Morale test is taken for this unit, on a roll of 1 it is automatically passed and you can return up to D3 destroyed models from this unit to the battlefield with all of their wounds remaining, placing them in unit coherency (if a model cannot be placed in this way, it is not returned to the battlefield). |
FACTION KEYWORDS: CHAOS, DAEMON, SLAANESH | |
KEYWORDS: CAVALRY, DAEMONETTE, SEEKERS |
1CP | ||
SINUOUS UNDULATION Slaanesh Daemons Stratagem Swift beyond mortal comprehension, Steeds of Slaanesh flow like a serpentine blur, near impossible to hit. Use this Stratagem in your opponent’s Shooting phase when a DAEMONETTE CAVALRY unit from your army is chosen as the target of an attack. Until the end of the phase, when resolving an attack made against that unit, subtract 1 from the hit roll. | ||
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The denizens of the warp do not have a true physical form; they are beings of energy, given fell shape and terrible purpose. Such a creature defies the natural laws of the universe, and many of the most powerful weapons are all but useless against them.
Units with this ability have a 5+ invulnerable save.The CHAOS and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The CHARACTER and KHORNE keywords are used in the following Chaos Daemons datasheets:
The KHORNE and DAEMON keywords are used in the following Chaos Daemons datasheets:
Through dark pacts and blasphemous rituals, a champion of Chaos can weaken the fabric of reality to create a gateway to the warp. From this rent pour forth the Daemons of that realm, ready to rend and tear those who stand against the Ruinous Powers.
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they were themselves summoned to the battlefield this turn).The CHAOS keyword is used in the following Chaos Daemons datasheets:
The DAEMON keyword is used in the following Chaos Daemons datasheets:
The CAVALRY keyword is used in the following Chaos Daemons datasheets:
This datasheet has Fast Attack Battlefield Role. Full list of Chaos Daemons units sharing same Battlefield Role follows:
Slaanesh’s Daemons are graceful and impossibly quick, moving to strike their foes faster than the eye can see.
This unit always fight first in the Fight phase, even if it didn’t charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The DAEMONETTE keyword is used in the following Chaos Daemons datasheets:
The DAEMONETTE and CAVALRY keywords are used in the following Chaos Daemons datasheets:
Piercing claws used in the following datasheets: