No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
200 Samus (base: 130mm) |
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1 | 200 Samus |
9" | 2+ | 4+ | 7 | 7 | 7-12 | 6 | 9 | 4+ | 130mm |
7" | 2+ | 5+ | 7 | 7 | 4-6 | 5 | 9 | 4+ | |||
5" | 2+ | 6+ | 7 | 7 | 1-3 | 4 | 9 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slaughtering blade | ||||||
Slaughtering blade | Melee | Melee | User | -4 | 3 | Each time an attack is made with this weapon against a unit (excluding VEHICLE units), add 1 to that attack’s wound roll. |
Each time an attack is made with this weapon against a unit (excluding VEHICLE units), add 1 to that attack’s wound roll. | ||||||
Warpsword | ||||||
Warpsword | Melee | Melee | User | -3 | D3+3 | Malefic 2 |
Malefic 2 |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s iron claw can be replaced with 1 warpsword.
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ABILITIES | |
ABILITIES |
Daemonic Ritual, Unstoppable Ferocity, Daemonic Daemon Prince of the Ruinstorm (Aura): While an enemy PSYKER unit is within 12" of this model, subtract 1 from Psychic tests made for that unit. Whispers of Madness (Aura): While an enemy unit is within 6" of this model, subtract 1 from Combat Attrition tests taken for models in that unit. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, KHORNE | |
KEYWORDS: MONSTER, CHARACTER, SAMUS |
No sight does more to drive the legions of the Blood God into a killing frenzy than the head of an enemy champion lopped off in a fountain of gore, and another worthy skull added to the charnel mountain upon which Khorne’s brass throne is set.
Many daemons can shift their forms at will, drawing on the powers of the warp to manifest new weapons, powers and otherworldly abilities in the blink of an eye.
Daemons are not mortal creatures, their forms shifting between the warp and realspace, passing through solid barriers with ease.
This datasheet has HQ Battlefield Role. Full list of Chaos Daemons units sharing same Battlefield Role follows:
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The LEGIONES DAEMONICA keyword is used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
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The CHAOS keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA keyword is used in the following Chaos Daemons datasheets:
The CHARACTER keyword is used in the following Chaos Daemons datasheets:
Many daemons fashion forms for themselves that exhibit strange and esoteric weapons, with which they give vent to their spiteful natures. While most fight with blade or claws, often they can also lash out with spiked tails, envenomed pseudopods or other bizarre appendages. Daemons may also ride to battle atop other daemonic creatures that make attacks with weapons of their own, or may be attended by daemonic minions who swipe at those who draw near their masters.
Many Chaos Daemons weapons are malefic weapons. Such a weapon will have an ability that reads ‘Malefic’ and then a value, such as 2 or 4. Each time the bearer fights, it makes a number of additional attacks with that weapon equal to that value, and no more than that number of attacks can be made with that weapon while resolving that fight. If a model is equipped with more than one malefic weapon, it can make additional attacks with each one it is equipped with.The MONSTER keyword is used in the following Chaos Daemons datasheets:
Warpsword used in the following datasheets:
The CHAOS and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The CHARACTER and KHORNE keywords are used in the following Chaos Daemons datasheets:
The KHORNE and DAEMON keywords are used in the following Chaos Daemons datasheets:
Through dark pacts and blasphemous rituals, a champion of Chaos can weaken the fabric of reality to create a gateway to the warp. From this rent pour forth the Daemons of that realm, ready to rend and tear those who stand against the Ruinous Powers.
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they were themselves summoned to the battlefield this turn).The denizens of the warp do not have a true physical form; they are beings of energy, given fell shape and terrible purpose. Such a creature defies the natural laws of the universe, and many of the most powerful weapons are all but useless against them.
Units with this ability have a 5+ invulnerable save.The LEGIONES DAEMONICA and KHORNE keywords are used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, KHORNE and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The SAMUS keyword is used in the following Chaos Daemons datasheets:
Khorne Daemons hunger to spill blood and claim skulls, and their fury in the midst of battle is without limit.
If this unit makes a charge move, is charged, or performs a Heroic Intervention, then until the end of the turn add 1 to the Attacks characteristic of all its models and add 1 to the Strength characteristic of all the melee weapons the unit is armed with.