No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
190 Plague Hulk of Nurgle (base: Use model) |
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1 | 190 Plague Hulk of Nurgle |
7" | 4+ | 4+ | 8 | 8 | 8-14 | 5 | 7 | 3+ | Use model |
5" | 4+ | 5+ | 8 | 8 | 4-7 | 3 | 7 | 3+ | |||
3" | 4+ | 6+ | 8 | 8 | 1-3 | D3 | 7 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Rancid vomit | ||||||
Rancid vomit | 12" | Pistol D6 | 5 | -2 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Rot cannon | ||||||
Rot cannon | 36" | Heavy D6 | 7 | -3 | 2 | Blast. Each time an attack is made with this weapon against a unit (excluding VEHICLE units), you can re-roll the wound roll. |
Blast. Each time an attack is made with this weapon against a unit (excluding VEHICLE units), you can re-roll the wound roll. | ||||||
Iron claw | ||||||
Iron claw | Melee | Melee | x2 | -3 | D6 | - |
Warpsword | ||||||
Warpsword | Melee | Melee | User | -3 | D3+3 | Malefic 2 |
Malefic 2 |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s iron claw can be replaced with 1 warpsword.
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ABILITIES | |
ABILITIES |
Daemonic Ritual, Daemonic, Disgustingly Resilient Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Rusting Curse (Aura): While an enemy VEHICLE unit (excluding NURGLE units) is within Engagement Range of this model, each time an attack is made against that unit, improve the Armour Penetration characteristic of that attack by 1. This ability is not affected by rules that change the range of an aura ability. |
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, NURGLE | |
KEYWORDS: VEHICLE, PLAGUE HULK OF NURGLE |
Many daemons can shift their forms at will, drawing on the powers of the warp to manifest new weapons, powers and otherworldly abilities in the blink of an eye.
Daemons are not mortal creatures, their forms shifting between the warp and realspace, passing through solid barriers with ease.
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The LEGIONES DAEMONICA keyword is used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
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The CHAOS keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA keyword is used in the following Chaos Daemons datasheets:
Many daemons fashion forms for themselves that exhibit strange and esoteric weapons, with which they give vent to their spiteful natures. While most fight with blade or claws, often they can also lash out with spiked tails, envenomed pseudopods or other bizarre appendages. Daemons may also ride to battle atop other daemonic creatures that make attacks with weapons of their own, or may be attended by daemonic minions who swipe at those who draw near their masters.
Many Chaos Daemons weapons are malefic weapons. Such a weapon will have an ability that reads ‘Malefic’ and then a value, such as 2 or 4. Each time the bearer fights, it makes a number of additional attacks with that weapon equal to that value, and no more than that number of attacks can be made with that weapon while resolving that fight. If a model is equipped with more than one malefic weapon, it can make additional attacks with each one it is equipped with.This datasheet has Heavy Support Battlefield Role. Full list of Chaos Daemons units sharing same Battlefield Role follows:
The VEHICLE keyword is used in the following Chaos Daemons datasheets:
Iron claw used in the following datasheets:
Warpsword used in the following datasheets:
The CHAOS and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The CHARACTER and KHORNE keywords are used in the following Chaos Daemons datasheets:
The KHORNE and DAEMON keywords are used in the following Chaos Daemons datasheets:
Through dark pacts and blasphemous rituals, a champion of Chaos can weaken the fabric of reality to create a gateway to the warp. From this rent pour forth the Daemons of that realm, ready to rend and tear those who stand against the Ruinous Powers.
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they were themselves summoned to the battlefield this turn).The denizens of the warp do not have a true physical form; they are beings of energy, given fell shape and terrible purpose. Such a creature defies the natural laws of the universe, and many of the most powerful weapons are all but useless against them.
Units with this ability have a 5+ invulnerable save.Daemons of Nurgle are inured to pain, their rotting bodies shrugging off all but the most traumatic damage with ease.
Each time a model with this ability loses a wound, roll a dice; on a 5+, the model does not lose that wound.The NURGLE keyword is used in the following Chaos Daemons datasheets: