No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
130 Mamon Transfigured (base: 60mm) |
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1 | 130 Mamon Transfigured |
6" | 2+ | 3+ | 7 | 7 | 9 | 5 | 9 | 5+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Contagion spray | ||||||
Contagion spray | 12" | Assault 3D3 | 5 | -2 | 2 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Fist of Decay | ||||||
Fist of Decay | Melee | Melee | User | -3 | 3 | - |
ABILITIES | |
ABILITIES |
Daemonic Ritual, Daemonic, Disgustingly Resilient The Transfigured (Aura): While a friendly NURGLE DAEMON unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
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WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
FACTION KEYWORDS: CHAOS, DAEMON, NURGLE | |
KEYWORDS: CHARACTER, MONSTER, DAEMON PRINCE, MAMON TRANSFIGURED |
2CP | ||
SOUL SACRIFICE Chaos Daemons Stratagem A daemonic pact of terrible power can be assured for a price… Use this Stratagem before a CHAOS CHARACTER from your army attempts to summon a unit of DAEMONS to the battlefield using a Daemonic Ritual. That character suffers D3 mortal wounds, but you can roll up to 4 dice rather than 3 for the summoning roll. In addition, re-roll hit rolls of 1 for the summoned unit while it is within 6" of the character that performed the Daemonic Ritual. | ||
1CP/3CP | ||
REWARDS OF CHAOS Chaos Daemons Stratagem The Dark Gods sometimes bestow their daemonic lieutenants with powerful artefacts and rewards. Use this Stratagem before the battle. Your army can have one extra Hellforged Artefact for 1 CP, or two extra Hellforged Artefacts for 3 CPs. All of the Hellforged Artefacts that you include must be different and be given to different DAEMON CHARACTERS. You can only use this Stratagem once per battle. | ||
1CP | ||
DAEMONIC PACT Chaos Daemons Stratagem Many foul champions are adept at summoning daemonic allies. Use this Stratagem after a CHAOS CHARACTER from your army summons a unit of DAEMONS to the battlefield using a Daemonic Ritual. That character can immediately attempt to summon a second unit of Daemons to the battlefield by performing another Daemonic Ritual. | ||
2CP | ||
LOCUS OF FECUNDITY Nurgle Daemons Stratagem Wherever Nurgle’s champions walk, disease blooms and maggots hatch from rotten flesh, sustaining his minions. Use this Stratagem at the start of any phase. Select a NURGLE DAEMON CHARACTER from your army – until the end of the phase you can re-roll Disgustingly Resilient rolls of 1 made for friendly NURGLE DAEMON units within 6" of that model. | ||
This datasheet has HQ Battlefield Role. Full list of Chaos Daemons units sharing same Battlefield Role follows:
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The denizens of the warp do not have a true physical form; they are beings of energy, given fell shape and terrible purpose. Such a creature defies the natural laws of the universe, and many of the most powerful weapons are all but useless against them.
Units with this ability have a 5+ invulnerable save.The CHAOS and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The CHARACTER and KHORNE keywords are used in the following Chaos Daemons datasheets:
The KHORNE and DAEMON keywords are used in the following Chaos Daemons datasheets:
Through dark pacts and blasphemous rituals, a champion of Chaos can weaken the fabric of reality to create a gateway to the warp. From this rent pour forth the Daemons of that realm, ready to rend and tear those who stand against the Ruinous Powers.
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they were themselves summoned to the battlefield this turn).The CHAOS keyword is used in the following Chaos Daemons datasheets:
The DAEMON keyword is used in the following Chaos Daemons datasheets:
The CHARACTER keyword is used in the following Chaos Daemons datasheets:
The DAEMON and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The MONSTER keyword is used in the following Chaos Daemons datasheets:
Daemons of Nurgle are inured to pain, their rotting bodies shrugging off all but the most traumatic damage with ease.
Each time a model with this ability loses a wound, roll a dice; on a 5+, the model does not lose that wound.The NURGLE keyword is used in the following Chaos Daemons datasheets:
The DAEMON PRINCE keyword is used in the following Chaos Daemons datasheets:
The DAEMON and NURGLE keywords are used in the following Chaos Daemons datasheets:
The NURGLE, DAEMON and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The MAMON TRANSFIGURED keyword is used in the following Chaos Daemons datasheets: